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I think it was already badly damaged and this has exposed that fact.
I guess it depends?
In my own case, I was the instigator in introducing my kids to the game. Hence, my responsibility to teach myself to GM and them to play as best as I could. I would not have tried though, without having been a player (1st edition) a couple of decades earlier. When I learnt primarily by watching a couple of sessions and then asking to join in. They also had experience of building characters for the Neverwinter Nights games.
I don't think it at all reasonable to hand a player the core rules and expect them to learn them, or be able to build a character, whatever extra books you give them. That's why there's the Beginners' Box. Note that an objective with that is to get everyone actually playing as fast as possible.
I introduced my kids' grandma by playing 'We be Goblins' and giving her the pre-generated fighter, and she coped splendidly - it was, however, a one-off, and I don't suppose she picked up on much of the mechanics, and certainly not on building characters. However, what matters is, we all had a lot of fun.
If somebody decides they want to learn, then they will probably have the motivation to do so. If someone else is pushing them to join in then that person has a responsibility. Even so, I think it's everyone's responsibility to accept that there's a lot to learn, and new things at every level, and the best way to learn is through watching and by play. And accept that beginners (or even quite experienced players) are going get things wrong from time to time.
My class started by having a proper outloud read through. It needs to be spoken.
I found the first two books were excellent for my kids for bed-time reading. (Luckily they were old enough to read the later, longer ones for themselves.) The things that make a book good for personal reading pleasure are quite different to those for bed-time reading (when, for instance, the last thing you want is a page turner or to keep them on the edge of their seat (or mattress or whatever).
You think Mick Jagger, Keith Richards (both 72) and Paul Mccartney (73) are safe for a few years then? I hope you're right.
Ithsay the Unseen wrote:
If you're thinking of using monsters with higher CRs, look at how much damage they might do on a critical hit and compare it with the HPs of the PCs. You probably don't want a high risk of a 1-hit kill, especially if the players are beginners. A higher numberof low CR creatures is safer in this sense.
Special Materials - Dragonhide can be used to make hide, banded, half-plate, breastplate or plate armour. It doesn't list studded armour. It doesn't protect you from the energy type, but adding the protection magically is cheaper. No other benefits.
As far as I know, it's principally used by druids who can't wear metallic armour
No. The HP and hardness for materials or objects are specifically if you are trying to break that object. It's relevant for sundering shields or weapons, breaking things like containers or doors, cutting ropes and so on. I suppose, for studded leather armour, it would be used if the item wound up left in a building on fire or some such.
I don't think that's the case in the UK. It will depend where you are.
Lots of times, people have gone into complicated situations with the best of intentions, and done terrible things. Hence the phrase: "The road to hell is paved with good intentions".
But children are mostly treated differently according to their (perceived) gender from birth (babies dressed in 'girly pink' as opposed to 'blue for boys'), so "boys like sports" is implied before they can even walk, and reinforced by the choice of games adults play with them (talking to dolls or playing catch with balls). It's a distinction that occurs very, very early and is very pervasive.
Staying on a plane that's going down isn't a viable option though.
Ed Reppert wrote:
Read as "PCs can't create artifacts". (Maybe they can if they reach 20th level.) Nor can anyone that they might be able to commission one from.
Deities can, so can Baba Yaga, creatures having suitable mythic powers, maybe by accident in bizarre circumstances...
How about "you misunderstood me", or better still, 'I must have not explained clearly" and try again?
People are posting from all around the world, with different beliefs and assumptions. Mistakes will be made. And people sometimes either can't explain themselves clearly or grasp someone else's point of view. It doesn't mean it's malice, just different viewpoints.
Also, IS have declared a caliphate over the whole Islamic world, the vast majority of whom do not want them or their version of Islam. We're just not hearing much about their attacks in Islamic nations.(They also, apparently, intend to retake Spain.)
Detect magic can detect a 'lingering aura' after the magic source dissipates (from d6 rounds for faint (3rd level spell or lower) up to d6 days for overpowering (10+ or deity level)). As long as the spell is running, and a little after, there should definitely be an aura detectable with det magic, which can be identified with knowledge arcana. It shouldn't matter what the source is.
Smash-and-grab raids, where you might concentrate on grabbing anything with a magic aura.A magic aura on a non-masterwork object suggests it might be a decoy. It would be prudent to check for contact poison as well.
I have a question:
did the 'crazy scientist' trope originate with Dr Frankenstein (and perhaps Dr Jekyll)?
Because I think 'mad Dr Frankenstein' is more akin to 'mad hatters' than mental health issues.
Hatters were 'mad as hatters' because the processes they used involved mercury and they breathed mercury vapours, which are very, very bad for you. And I've always felt there were at least elements of 'what had Frankenstein (or Dr Jekyll or any scientist using chemicals, probably not safely) been breathing'?
If you encounter someone apparently irrational, the questions you're likely start with are are they drunk? Or drugged? Or poisoned? In a world with magic they might be cursed. Perhaps a belief that little men are spying on them isn't paranoia but actually creatures spying on them (a soul-bound doll would be good for this). Malnourished in some way (vitamin deficiencies can have bad effects)? Sleep deprived?
(I've written 'apparently irrational' because if someone is hallucinating or delusional their actions might be entirely in view of what they're perceiving.)
The 'first modern British' vampire story is 'The Vampyre', written by John William Pollidori, who was, for a while, Lord Byron's personal doctor. A documentary about them and the Shelleys (when Mary wrote Frankenstein) claimed that the Vampire (Lord Ruthven) in this story is pretty much based on Lord Byron. (Another Lord Ruthven, in a story written by Caroline Lamb, is definitely based on Lord Byron.)
It sounds like the sense of something 'off' that spooks animals and the like. You don't actually have to spot anything definite to trigger the fight-flight reflex. I'd use perception to notice 'animals seem spooked' if there are any, or 'the hairs on the back of your neck are standing up', or something similar. Then probably spell craft to realise there's some bad magic around.
In what context do lizardfolk refer to humans as pink?
Have they always done so, or is it since Sargava was colonised? Did lizardfolk and humans get on after a fashion before, and did the colonists upset the status-quo?
White Northern Europeans quite notably turn lobster-pink when exposed to too much sun, and some never tan (probably most Ulfen for starters).
And, if we're more or less comparing to British Victorian colonists, I believe they tended to stick to British fashions rather than dress for the heat, so they'd be quite pink too. (And collapsing from heat-stroke quite often.) Endure elements wouldn't be available to all and sundry.
So it might have reasonably have first applied to pale-skinned colonists in Sargava and then spread to other humans over time.
Kirth Gersen wrote:
Solar panels can probably make a bigger contribution than you think. It seems feasible at least in the South to put enough solar panels on the roof of your house to provide all your domestic electricity and feed some surplus back into the grid (and nobody can turn your lights off). And there are a lot of domestic properties in the South of England. One of the local schools has 1 wind turbine that I believe also runs a surplus. Thousands of households contributing to the grid instead of draining it is surely more than a tiny fraction.
I haven't looked for the figures, though, or the breakdown between commercial and domestic, and I'm feeling too lazy to look for them when I'll probably be told they're unreliable anyway.
Personally, I'm a lot happier with the wind farms and fields of solar panels we have appearing here in Kent, UK, than I would be with nuclear power stations. They don't produce nuclear waste and there's no risk of them blowing up if things go wrong. I'm old enough to remember Chernobyl very clearly, and the extent of the fall-out.
Everyone has or had parents and it's an easy/lazy way of explaining them away so that you don't need to interact with them. Otherwise why don't you ever visit them or ask them for help or go and help them? They're also not at risk of becoming GM plot device.
Assuming she is doing nothing. It depends on the consequences if she stops what she's doing. What if other people will die instead if she helps?
Perhaps the equivalent of Atlas looking at it and saying "Someone else will have to help with that - I'm holding up the world here!'
Nethys is, I'm thinking, too completely obsessed by magic to even notice. And magic is used for good things as well as bad.
As for Pharasma, it may not be so much that she doesn't care as that it's not her responsibility. There are afterall 8(?) good aligned gods. We ask our undertakers to undertake, (if that's a word), not go around healing people or rescuing them - we have doctors and nurses and rescue people as well. It seems to me that her tasks - dealing with the births and deaths of mortal souls - doesn't leave any time for any other concerns.
Terry Pratchett's Reaper Man is about what happens on Discworld when Death is sacked and the few days before a new one forms, when nobody dies...
Tonya Woldridge wrote:
How does this apply if I want to play a PFS play-by-post? Obviously, it's not possible to prove ownership.
Then again, I've been considering creating a PFS character for pbp for a while now, but not having a scenario or any other PCs to co-operate with, I'm finding I can't even decide on a class.