James Jacobs wrote:
Exactly the same: you need two view points to make a triangle with the object in order to estimate the depth. there's nothing special about them being horizontal.Else, for starters, you'd get confused lying on your side :)
Yes, Aidan Turner, also the dwarf Kili in the Hobbit
James Jacobs wrote:
Oh, the BBC vampires, when the blood addiction won out, were definitely super violent. They're trying to fight it, not necessarily succeeding
James Jacobs wrote:
Referring to vampires, have you seen any of the BBC series 'Being Human'? Or the American version (which I haven't seen)? If so. what did you think?
Another solution is to for the main villain to level up through the AP as well.
James Jacobs wrote:
In the campaign I recall most clearly from when I used to play (nearly 30 years ago), we met the BBEG fairly early on, when she seemed a fairly minor boss. I guess the DM levelled her up through the campaign, because we mostly never felt that she was too powerful for us. But she kept escaping. A lot of the rest of the campaign was either us interfering with her plans or her interfering with ours. She was a nasty piece of work anyway (for example, wiping out an entire village to replace the residents with her own people, and a nasty pleasure in torture for the sake of it). Add in being captured and having to crew a ship for her, and thinking we'd caught her and having her escape with contingencies at least twice, by the end, we really, really hated her. I imagine my PC returning to her grave annually and dancing on it. If, as a GM, I could inspire that amount of hatred for the BBEG in my players, I'd be proud of myself. But it relied on actually meeting her. It wouldn't have worked with a shadowy background figure.
Of course, while there was probably only a very small risk of us killing her early on, with the number of APs sold there will be parties that get very lucky, so the NPC would need a believable failsafe means of escape every time.
The advantage for the DM was an irresistable hook - by the end, any news of her meant we dropped everything else we were doing and went after her.
Major's wife may have been protecting her daughter
Somebody or something has disturbed the kobolds.
Not necessarily male - Count Elizabeth Bathory allegedly bathed in the blood of virgins to retain her youth.
Freehold DM wrote:
One person saying this does not mean all mathies agree with it. I'm a mathy, and definitely don't. I don't think I'm superior either.
Charm Person only affects humanoids.
You need charm animal or charm monster otherwise. Unless the sorcerer's using charm from some other source?
Azaelas Fayth wrote:
I'm a bit more concerned with the shadows and stuff that hurt strength etc, or haunts. I've not used much undead so I'm not familiar with them, and yes, I might find, if I started looking at them intending to build an encounter, that there isn't actually anything the party can't handle.
I really don't know. I think the reward giver might express doubts, make them convince him they can do it, perhaps temporarily offer them a tag-a-long lower-level cleric NPC, offer or at least sell them appropriate equipment. Maybe start with low-CR undead at the entrance, see what they can handle and go from there.
The geis (geas? the spelling's not consistant) of celtic mythology might be worth a look at:
For example (from wiki)
Cú Chulainn's geasa included a ban against eating dog meat, but in early Ireland there was a powerful general taboo against refusing hospitality, so when an old crone offers him a meal of dog meat, he has no choice to break his geis. In this way he is spiritually weakened for the fight ahead of him.
Of course, as far as I know, all the stories involving geasa have the hero breaking them for one reason or another.
Find out what sort of adventures your players want to play before pouring time and effort into developing something that they have no interest in and that you'll then be tempted to railroad them into.
Don't waste effort anticipating what your players will do - they'll frequently do something entirely different. Think about how your NPCs will react in general to a band of adventurers.
We expect the police to do their best to bring people in alive, though, when they resist arrest.
Without the channeler, he may have built the encounter differently
My players don't have a healer with channeling, so I don't build encounters that depend on channeling. I'm not going to effectively force someone to play a character they're not interested in, or have grown bored with, by building encounters that are unwinnable otherwise.
You have a healer and the GM can plan (or not worry about healing) accordingly. The real question is to what extent the GM would change things if you didn't have a healer (which could be as simple as dropping in extra potions, or wands if there are people to use them).
Even so, adding 'wild' to +1 armour costs 15,000 gp. That's nearly 15 sets of +1 armour. You can easily afford 3 sets of barding.
(I'm feeling a bit peeved this morning that my correct English spelling's being auto-corrected. It was our language first, dammit) :(
it is reverse logic. a druid shifts in-between forms, and when he does that the things he is holding/wearing meld into him. (IE, this is why he can't access any items that he has in a bag.)
I don't think it's the intent. In fact, if this worked, it would be a lot cheaper to enchant the appropriate barding than to have the 'wild' property, which is +3.
Yes, but you're quickly going to run into problems with keeping it PG13, and edging into dealing with unwanted pregnancies, diseases etc. It's a lot easier to gloss over it and leave it to the GM to add if wanted.
On the harassing female PCs, I'd point out that there are powerful female officers, and I think them ignoring such behaviour would seriously undermine their authority. Plus there are lots of goddesses, including Besmara, and their clerics. I think the idea of a goddess ill-wishing you would give you major second thoughts about harassing anyone.
I think it's unavoidable that going from a verbal description of activities to looking where everyone is on the map is a give away that some sort of encounter is happening, but, as you said, this is a choke point. So it's a likely ambush point and if they're reasonably experienced, they should be keeping an eye out. What shouldn't obvious is that this is a trapped bridge rather than concealed guards at the far end, or a flying predator about to attack, or some other encounter.
I was never taught by anyone as such (though it was 1st edition, and maybe easier to just pick up). I watched a group of friends (which didn't include my boyfriend) play, and after a while I asked to join in.
I don't think you can hope to learn just by reading the rules, I think you have to see people playing and how it fits together in context. The difference in skills and feats may become more obvious in play, And perhaps a group with other patient experienced players, not a solo adventure.
Actually, summer before last, I ran my kids and their grandma (who hadn't played any rpgs before) through 'We be Goblins' which is a free download. I pretty much just gave Grandma a goblin fighter and we sat down and got on with it, and she managed fine. Most importantly, It was a lot of fun.
Did that for my two children, each running to PCs. They each have a character with 2 '8's, and that was after ditching some sets of rolls for being completely hopeless.
Although there seems to be disagreement over how low a dump stat is, and a lot of disagreement over what the numbers should mean in practice.
The 'village idiot' from the GMG has an int of 4, not 6 or 7. An int of 7 isn't the 'village idiot'.
Having thought hard about about my son's two halfling sisters, one a monk having an int of 8 and the other a rogue/sorcerer with an int of 14, my thoughts are that the monk lacks knowledge because she dislikes and actively avoids reading (perhaps she's long sighted or dyslexic) so she lacks even a basic education. I think a high intelligence should not just be the PC's innate ability but also how widely read they are and how well they remember the details. You can't link facts together if you don't know the facts.
PC's are assumed to be literate. So the int 8 character could be someone who skipped schooling or never worked and consequently has a poor basic education.
You wouldn't need the sword to be lethally armed. I didn't see any mention of armour.
I suspect I've missed the question. Why is the peasant assumed to have armour and a sword?
Where do you stand on some descent inequality? As a Peasant you could be impaled for picking up a butter knife and waving it at some nasty Aristocrat from the Wealthy+ category. Why do you as a Peasant think you have the right to pick up a sword let alone own one? Frankly unless you are some sort of Bandit on the run from the State, you can look forward to slavery at the hands of the wealthy. How do you cope with a Peasant Adventurer who should be Arrested for carrying a Sword, not commended for saving the Village from Undead?
Which is why peasants were more likely to have pitchforks, and scythes, and axes (for felling trees of course) and big knives for butchering livestock, etc.
Agricultural implements include some very nasty weaponry.
Yeah, I just had the same thing happen. I tried to unhide a thread, and instead it hid the thread above it; tried to unhide that one, and it hid the one above that. It was in the PbP forum, so I think people kept bumping new threads to the top while I was clicking.
I've got this too.
The first thread I hide turns grey and is marked 'hidden'
The next one, the first thread hides and the wrong thread becomes hidden.
Having the hidden threads shown doesn't seem to help. And unhiding threads keep missing and hiding other threads.
I think it's confusion due to newly hidden threads higher up though
Nothing new about teenage runaways or single moms (don't know about about the studying). I suppose single moms might have more often been, or pretended to be widows.
Thanks, I might try this.
Sometimes, in the right circumstances, it just happens.
I'll always treasure the look of fury on my daughter's face when her wizard walked into a long-abandoned wizard's library and saw the phase wasp nest made out of chewed-up books and scrolls...
They were destroyed with extreme prejudice
That may have been true about the first rioters, but with the way it spread and jumped from city to city it seemed as though a lot of people were thinking 'Hey! a riot! sounds fun, let's join in', or taking the opportunity to loot and smash things, or realising the police were overstretched, and struggling to impose order. And I don't think all or even most of the rioters were from poor backgrounds.
You might be right about the mobs wanting to test the powers of the police, though, and see what they could get away with.
I remember my old PHB well ;) the monk was listed last of all the classes with a note that this was because it fell outside the norm. Back then it was a 5th wheel, possibly the first one if you discount the bard which was a really weird amalgam.
Also, there was no point buy for stats - you always rolled the dice. And some classes were only playable if you rolled better than average (I seem to recall that paladins and druids had to have high charisma). I can't remember the minimum requirements for monks, but I'm guessing they needed better than average too.
This wouldn't be a problem in Ancient China, of course, because the existing rulers could 'lose the Mandate of Heaven' and then overthrowing them was the right thing to do.
I suppose it depends on where (the paladin believes) the authority to rule derives from and the conditions of holding it. If a ruler has a duty to rule fairly and isn't, then the paladin is justified in removing them.
I think, though, something that's missing from a lot of paladin threads is the idea of the paladin acting for the church, and seeking advice or suggestions from it. The more ambiguous the scenario, the more important it is to come to an agreement with the relevant temple or clerics and have a united view.
Except a lot of the most valuable furs come from animals that aren't normally eaten, like mink, ermine, leopard, arctic fox etc.