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Lots of times, people have gone into complicated situations with the best of intentions, and done terrible things. Hence the phrase: "The road to hell is paved with good intentions".
But children are mostly treated differently according to their (perceived) gender from birth (babies dressed in 'girly pink' as opposed to 'blue for boys'), so "boys like sports" is implied before they can even walk, and reinforced by the choice of games adults play with them (talking to dolls or playing catch with balls). It's a distinction that occurs very, very early and is very pervasive.
Staying on a plane that's going down isn't a viable option though.
Ed Reppert wrote:
Read as "PCs can't create artifacts". (Maybe they can if they reach 20th level.) Nor can anyone that they might be able to commission one from.
Deities can, so can Baba Yaga, creatures having suitable mythic powers, maybe by accident in bizarre circumstances...
How about "you misunderstood me", or better still, 'I must have not explained clearly" and try again?
People are posting from all around the world, with different beliefs and assumptions. Mistakes will be made. And people sometimes either can't explain themselves clearly or grasp someone else's point of view. It doesn't mean it's malice, just different viewpoints.
Also, IS have declared a caliphate over the whole Islamic world, the vast majority of whom do not want them or their version of Islam. We're just not hearing much about their attacks in Islamic nations.(They also, apparently, intend to retake Spain.)
Detect magic can detect a 'lingering aura' after the magic source dissipates (from d6 rounds for faint (3rd level spell or lower) up to d6 days for overpowering (10+ or deity level)). As long as the spell is running, and a little after, there should definitely be an aura detectable with det magic, which can be identified with knowledge arcana. It shouldn't matter what the source is.
Smash-and-grab raids, where you might concentrate on grabbing anything with a magic aura.A magic aura on a non-masterwork object suggests it might be a decoy. It would be prudent to check for contact poison as well.
I have a question:
did the 'crazy scientist' trope originate with Dr Frankenstein (and perhaps Dr Jekyll)?
Because I think 'mad Dr Frankenstein' is more akin to 'mad hatters' than mental health issues.
Hatters were 'mad as hatters' because the processes they used involved mercury and they breathed mercury vapours, which are very, very bad for you. And I've always felt there were at least elements of 'what had Frankenstein (or Dr Jekyll or any scientist using chemicals, probably not safely) been breathing'?
If you encounter someone apparently irrational, the questions you're likely start with are are they drunk? Or drugged? Or poisoned? In a world with magic they might be cursed. Perhaps a belief that little men are spying on them isn't paranoia but actually creatures spying on them (a soul-bound doll would be good for this). Malnourished in some way (vitamin deficiencies can have bad effects)? Sleep deprived?
(I've written 'apparently irrational' because if someone is hallucinating or delusional their actions might be entirely in view of what they're perceiving.)
The 'first modern British' vampire story is 'The Vampyre', written by John William Pollidori, who was, for a while, Lord Byron's personal doctor. A documentary about them and the Shelleys (when Mary wrote Frankenstein) claimed that the Vampire (Lord Ruthven) in this story is pretty much based on Lord Byron. (Another Lord Ruthven, in a story written by Caroline Lamb, is definitely based on Lord Byron.)
It sounds like the sense of something 'off' that spooks animals and the like. You don't actually have to spot anything definite to trigger the fight-flight reflex. I'd use perception to notice 'animals seem spooked' if there are any, or 'the hairs on the back of your neck are standing up', or something similar. Then probably spell craft to realise there's some bad magic around.
In what context do lizardfolk refer to humans as pink?
Have they always done so, or is it since Sargava was colonised? Did lizardfolk and humans get on after a fashion before, and did the colonists upset the status-quo?
White Northern Europeans quite notably turn lobster-pink when exposed to too much sun, and some never tan (probably most Ulfen for starters).
And, if we're more or less comparing to British Victorian colonists, I believe they tended to stick to British fashions rather than dress for the heat, so they'd be quite pink too. (And collapsing from heat-stroke quite often.) Endure elements wouldn't be available to all and sundry.
So it might have reasonably have first applied to pale-skinned colonists in Sargava and then spread to other humans over time.
Kirth Gersen wrote:
Solar panels can probably make a bigger contribution than you think. It seems feasible at least in the South to put enough solar panels on the roof of your house to provide all your domestic electricity and feed some surplus back into the grid (and nobody can turn your lights off). And there are a lot of domestic properties in the South of England. One of the local schools has 1 wind turbine that I believe also runs a surplus. Thousands of households contributing to the grid instead of draining it is surely more than a tiny fraction.
I haven't looked for the figures, though, or the breakdown between commercial and domestic, and I'm feeling too lazy to look for them when I'll probably be told they're unreliable anyway.
Personally, I'm a lot happier with the wind farms and fields of solar panels we have appearing here in Kent, UK, than I would be with nuclear power stations. They don't produce nuclear waste and there's no risk of them blowing up if things go wrong. I'm old enough to remember Chernobyl very clearly, and the extent of the fall-out.
Everyone has or had parents and it's an easy/lazy way of explaining them away so that you don't need to interact with them. Otherwise why don't you ever visit them or ask them for help or go and help them? They're also not at risk of becoming GM plot device.
Assuming she is doing nothing. It depends on the consequences if she stops what she's doing. What if other people will die instead if she helps?
Perhaps the equivalent of Atlas looking at it and saying "Someone else will have to help with that - I'm holding up the world here!'
Nethys is, I'm thinking, too completely obsessed by magic to even notice. And magic is used for good things as well as bad.
As for Pharasma, it may not be so much that she doesn't care as that it's not her responsibility. There are afterall 8(?) good aligned gods. We ask our undertakers to undertake, (if that's a word), not go around healing people or rescuing them - we have doctors and nurses and rescue people as well. It seems to me that her tasks - dealing with the births and deaths of mortal souls - doesn't leave any time for any other concerns.
Terry Pratchett's Reaper Man is about what happens on Discworld when Death is sacked and the few days before a new one forms, when nobody dies...
Tonya Woldridge wrote:
How does this apply if I want to play a PFS play-by-post? Obviously, it's not possible to prove ownership.
Then again, I've been considering creating a PFS character for pbp for a while now, but not having a scenario or any other PCs to co-operate with, I'm finding I can't even decide on a class.
Many years ago (playing AD&D) we encountered vampires and wound up trialling every rumour we could remember (I recall they all involved cutting the head off). There was something about lemons, and my Magic User summoned some, but the magic in the region was whacky, and she wound up buried under a cubic metre of them! Fun times :)
What my ex-husband said about marking lab books, was that he would recognise the hand writing, and when an explanation wasn't very clear, he found it hard not to think, 'I know this person understands this', or not, and mark it up or down based on them and not their work. Which is obviously open to bias. I suppose at least he was aware and tried not to.
I thought that once, too. Then I actually had some to mark! You generally try to give some marks for the bits that are right but sometimes what was written was so convoluted you couldn't work out what they were saying at all.
Silver for were creatures, a stake through the heart for vampires, at least. I would think 'trolls regenerate' is up there too.
My first line of defence as GM, though, is to describe the creature, not name it. So they'd see 'a Large humanoid creature, about 10 ft tall' (if that's the right height), and then they can make knowledge rolls, and 'the wounds look to be closing', rather than 'it's regenerating'. I would hope if they're sent to look for trolls specifically, they'd also be told the hazards.
(It helps, actually,that I don't have tokens for everything, so they can't assume that's the actual creature.)
They still had bards and story-tellers and singers and such, though. For example, a lot of myths and fairy tales were oral, and only survive because someone wrote them down before they disappeared. We watch telly and listen to the radio. Pre-radio, everyone would to any (live) performances that were on.
So you think there is no place for speculation in science or maths? You'd be wrong on that. Admittedly, the speculation is followed up by working out how you might test speculative ideas, but it still has a place.
In fact, mathematical staples, like proof by negation or proof by contradiction seem to me to both be essentially speculative - i.e.. what would happen if the thing we wanted to prove was actually false...
According to wiki:
In Scotland, 10% of the population have red hair and approximately 35% carry the recessive redhead gene. In Ireland as many as 10% of the population have red, auburn, or strawberry blond hair. It is thought that up to 46% of the Irish population carry the recessive redhead gene.
I don't think comparison of anything to the prevalence of red hair is helpful
I think this is the stumbling block in the arguments, then.
Because maths is absolutely fundamental for understanding physics (speaking here as a totally unbiased pure mathematician, of course :) )
Where and how are you fitting maths in this?
My son (aged 13 or 14 at the time) failed UMD for a wand 3-4 times and threw down the dice in disgust, when (naturally) it rolled a 20. In response to the inevitable 'Oh, now I get the roll!' (and subsequent swearing), I came up with
Having got into a discussion about poisonous fungi, my daughter, intending to say a certain fungus caused hallucinations in blue-and-white monochrome, told me it caused hallucinations of blue-and-white metronomes.
I would definitely recommend a short, fun module of some sort and explain as you go along and things come up.
I introduced my kids' grandma by sitting down with them and her and playing 'We be goblins' with the pre-generated characters. They were happy to show her what to do when as things came up. (The only problem we had was I didn't properly describing the size of the spider they were attacking.)
Masked Maiden wrote:
I salute your courage. Well done!
I've been giving some thought to whether you could design a key of sorts:
perhaps, 'suppose you're travelling to meet friends (or associates or whatever) and when you arrive at their camp, they've been taken prisoner by bandits.
Do you 1. reach for weapons? (refine for ranged or charge in with melee)
and so on. I don't know how many options would be reasonable though.
You'd hopefully give your player a working idea of the options and they'd be better able to choose the most fun option for them. Which is what matters most for a beginner, I think.
So, mathematical theorems are, pretty much, make some assumptions and then prove your deductions.
And if the proof is correct, then the deductions will follow as long as the assumptions are valid. Or be pretty close, mostly, if the assumptions are close.
So you might assume the problem is on a flat surface, and know your answer will get worse as the Earth's curvature matters more.
So, physics is, in a sense, looking at the world, making some deductions and some simplifying assumptions, proving it mathematically, deducing as much else as you can, and looking at the world again, to see where it fails - which are usually because your assumptions don't fit well enough (if, for example, you can't ignore the curvature of the Earth).
Of course, for something like global warming, there isn't a 'proof' in this sense, I doubt if we even know all the factors. But people have been looking and collecting data, and looking for correlations, and trying to explain them. And poor or unsatisfactory explanations do not mean the correlations aren't there.
My kids dragged me to the PC once to watch a you-tube clip which was one person's walk through of part of a game, and someone else deriding the 'fake cockney' accent he was using. The thing was, I'm pretty sure it wasn't 'fake cockney' but actually a genuine accent from south of London on the coast (roundabout Hastings, for those who now where that is).
The character's supposed to get the -2, not the player!
I was watching a documentary about The Tower of London with my daughter, and she turned to me and said, "All those zombie apocalypse films? They don't work in Europe because we retreat into all the castles!"
She's right, we've got fortifications all over the place, many in not that bad repair, like Dover castle, Warwick castle, Kenilworth with walls at least, fortified manor houses and town with walls like York and Canterbury, just for starters in the UK. Most of which have, or had wells, and at least a bit of farmable land.
I'm not saying there wouldn't be a massive population crash, but totally wiped out? Not even close.
Of course the premise of a contagious virus complicates things a bit.
So, are there any zombie apocalypse films set in Europe (apart from Shaun of the Dead)?