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Hey cool! I know Raga will be excited to play alongside ya. Sweet, that's four chars. I just got my new computer, so I play on starting work on the campaign this week. Depending on my schedule I might be able to get the game going within a week or so.
So fingers crossed and welcome to the team, Quirel!
Hey guys, just wanted to drop in and extend an offer to y'all. I've recently decided I'd like to give GMing another shot. I've got an idea for a short campaign and I'd like to try it out. I've got 3 spots filled already, but that leaves one or maybe two slots open if anybody here would like to play. It'll be a similar world to Thalenial/SilverScale. But not the same one. We'll be starting at level 2, using the CRB only.
Anyway, if you'd like to add another Play-by-Post to your repertoire please let me know! It'll be a few weeks until I've got something up (New computer is in the mail now) but go ahead and start thinking/building your characters for when everything's ready to go.
Thanks for your time!
Heh, sorry. I just caught up reading the boards today. Been super busy these past few months. I moved, got two jobs and am now working 70 hours a week. And THEN there's Destiny... Heh.
I really hope I can start posting soon, but I still only have access to my phone. Which kinda sucks for posting... :/
My first weeks schedule was off the wall and left me about 2 hours a day to actually do stuff. That stuff usually being getting ready to go back to work.
My schedule is changing though and so hopefully I'll be able to start posting again sometime this week. Until then, I see Mot is in Nethers most capable hands. :)
To address the first issue: Yeah, I can understand how this side of Mot could come as a surprise to Nme'an, to be fair though, this is the first creature that we've neutralized WITHOUT killing it outright. Mot has no problem with annihilating ANYTHING that is an active threat to him or his friends, but once the threat has passed the Urlghain doesn't particularly enjoy killing beasts or men.
Regarding the second issue: Yes, I agree. It is difficult to play a dumb character intelligently. :P
I feel that the fault is primarily mine in this instance. Whether I've not made Mots position clear enough, or just haven't posted as often as I should to make his case apparent. My apologies for that and before we go on allow me to make it clear.
Mot wanted an owlbear to ride.
Mot is stupid and short-sighted.
Mot found out about baby owlbears and was willing to let the old one alone.
Nme'an tried to kill a helpless neutral creature after neutralizing the threat.
Mot views that act as an evil one.
Mot isn't trying to defend his (admittedly AWESOME) idea to have an owl-bear mount.
Mot is trying to defend a helpless creature who he thinks doesn't need to die.
Creature is now dead.
Mot is furious at the "needless" waste of life. (As a barbarian he grew up closer to nature than some)
Mot will do something violent. But it was NEVER my intent to kill Nme'an, or even seriously wound him. Mot considered him a friend up to this point.
Ok, whew. I think that covers it. Anything else I can clarify from my side of things?
Ps. Did I mention how much I DESPISE PC/PC conflicts?! Such a hassle! :/
Hey Beorae, I think you've got two standard actions going on right now. Intimidate and the fireball attack...?
*EDIT* Also, Shark having been reduced to negative HP and then revived puts him in the prone position. ANY movement (that I know of) would provoke an AoO. Not sure moving him is the best option...
A round is a six second period of time. In it a person can do a move action and a standard action, ect, blah blah blah. But if the casting time is one round, that suggests that the spell isn't complete until a full six seconds have passed. So the summoned ally would appear on the turn and act immediately, once the spell has been completed?
At least that's what it sounds like to me.
Not sure about Shark, I don't have much experience with animal companions. But Beora would get 1d8 + 1 (CON) every level.
Just like Mot would get 1d12 + 3 (CON) every level.
In addition you can use your Favored Class Bonus for an extra 1HP, OR 1 extra skill point. Your choice.
Hey Beorn, where is that new feat coming from? Is there a Druid ability that gives it to you?
Honestly with this song, most songs probably but ESPECIALLY this song, you COULDNT sing an play at the same time. That's why he's singing the verses, but playing the melody on the choruses. If you want to get real technical, in order to play it on the pipes it would probably have to be in the key of D, or maybe Eb. Which is not a good key for Mot to sing in. At least not with how I picture his voice. :P
But whatevs we're playing a game right? Heh. As for perform, it's trained only I think. So in lieu of having ranks I just used Diplo. I suppose if Nether wants one, Mot could try for the max-10, but unless it's asked for I'll just leave it as is.
No, the thing with Stealth is that it's a catch-all. The idea being that maybe Themp was simply TRYING to be discreet, but he is SO naturally stealthy that he just kinda melted into the background. Similar thing with Donovan, his stealth is so naturally high that none of us saw him when we first entered. He had to turn the page for us to see him.
Or if you want, that scene with Aragorn and Boromir in Rivendell.
Essentially if Themp (or anyone for that matter) rolls a stealth, an opposing perception must beat it in order to notice him (them). As long as he doesn't take another, non-stealthy, action in the interim.
@Raga: Usually you just plug your background stuff into you char profile. If you'd like, you can post it here for us to read. Or if you think you can work it into the game proper, feel free!
@Gwath: Take your time reading up and getting comfortable with the boards. As for playing "Shank/Shark the Cat." That's up to Netherfire and Beorn both. Though you should know cats cannot speak. So the char wouldn't have much to do outside of combat...
Haha, that's it more or less.
Critical hits work like this:
If you roll a natural 20 with your attack roll you threaten a critical hit. You then roll another attack roll. If this second roll beats your foes AC then that confirms the critical hit.
If you confirm a critical hit, you get to double your attack damage on that strike. So a damage roll of, say 5, would be doubled on a critical to 10 damage.
Now the above is super simplified, but the core of the rules are there. As we play and questions arise, I'm sure Netherfire would be happy to elaborate.