Hello all.
I'm thinking about creating my own campaign for my players and I'm looking for ideas and may be if you have some you could share it with me.
My aims are
- try not to spend too much time in dungeons.
- I would like to have it settled in archipelagos, to have a real feeling of aventuring, discoveries, ships fights a la "Pirates of the caribbean". Something different from the european middle age fantasy we get usually. Probably low magic settings.
- They should have morality dilemnas and get surprised. And may be work for Evil or neutral clergy against good clergy. The aim is not to make evil characters but to push them to do evil things for a greater good or may be to save their lives.
- I'll probably add an horror scenario in a castle around lvl 3 to 5 as it's an old scenario i LOVE and only mastered once very successfully (My players were scared to death by any noise in the living). It's not easy to add in this but i'll try.
My ideas so far are :
- Players get hired by a priest of Abadar (or any lawful neutral god) to do something which is illegal (the players don't know this yet). Things get bad and they get arrested. They killed some people and performed a sacrilegious act. They are judged and sentenced to galleys, Of course the priest who hired them is the prosecutor and denies being involved (which makes it worse). the idea was to put the local leader of the cult in a bad position such that he has to resign. The priest who hired them is now the new leader and he wants things changed in a rather extremist way.
- Players are now used as slaves in galleys. In order to make sure they don't escape, some sort of tiny beast is implemented in their stomach. If they don't get their daily ration of Klar (an anesthesic liquid for the beast). Treatment on these galleys are brutal. Some NPCs are punished and don't get their ration of Klar of have it stolen by other galley slaves. Of course they are eaten by their beast (a la "Alien"). The PCs know that they have to get rid of this beast, but first to escape with enough doses of Klar to leave them enough time.
During the days they are used to hunt a marine beast as their raw material is very rare and used for some magical, alchemical formulas.
- At some point they will escape with enough rations of Klar, probably sinking the boat due to their escape.
- Now they will have a BIG "Damocles sword" above their head to get the way to cure them. They are obviously hunted by all the security forces around (although it's easy to hide in all these islands).
- They will get helped by a group of thieves and cut-throats who see them as rebellion leaders. They will give them some help on how to cure and remove the beast inside them .....
- They will probably fight against minions of the priest who hired them at first.
Ideas to be added and continued.
If you have some you are more than welcome !!!
thanks for your help.