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Stavian III

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Pathfinder Society Member. 208 posts. 7 reviews. No lists. 2 wishlists.

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James Jacobs wrote:
Mechalibur wrote:
** spoiler omitted **
** spoiler omitted **

Hello James.

I suppose you will try to recover from Gencon.
I saw that adventurers are expected to be lvl 17 at the end. They were supposed to be lvl 16 before. That means more encounters then ?

Basically we are about to finish AP5 and I'd like to play an updated version.

What has changed then since they reached one lvl higher ?

Thanks James.


Question : I see different version. Do I need the campaign guide also ? Or is it included ?


A game of Thrones RPG ! Wahooooooo !

I have to see how it is.


I just can't wait to see those minis. Unfortunately we are allready in AP5 Sins of the savior and I hope that by august we will have jumped into AP6 (we are not very fast as we all have our own schedules and it's not easy to play together).

Anyhow I just can't wait to know what are the figs inside.

I may also buy it just as a collection and will probably use them for other scenarii.

When can we have a chance to have more photos and know what is going to be inside.

BTW: 60 minis or 40 is not so much of an issue as I believe that U need that many to represent a WHOLE AP.
Although i understand this is a steep price for a lot of people.


MacGurcules wrote:

I'm sorry to go off topic here and this isn't a criticism, but what is the the source of using the word "ideal" in place of "idea?"

I've seen it in a fair number of places and it seems that the people who do it do it pretty consistently, so I don't think it's a typo. Is it a non-native English thing?

Ideal as .... Ideally.

Unless i'm mistaken of course it's perfectly English ... Unless you have another ideal idea... ;o)


I have a question. Where does it say that hurting yourself (1D8 + ST) on failed will save does not take any actions. All actions usually take some time (complex, std, free whatever....).

My understanding is that hitting yourself would be a std action ?

EDIT : OK i've seen the FAQ ... But well what a terribly written spell.

Anyhow i've never seen a spell where passing the ST is worse than failing...


My idea would be that casters would suffer much more than a fighter type (not fighters as they have plenty of feats already).

A caster would take feats like metamagic for example BUT they need high levels of spells. So you'll end up with Wizards not able to cast many spells for such a looooong time.

Finally will the monsters have additional feats or not ? If not then you will need to put stronger CR to compensate for the high number of PCs feat. 2 consequences ... Ur players will then upgrade faster, It will be very deadly for players as they will have little HPs compared to the NPC.


A country of chocolate and banks and chocolates in Golarion ?

Gnomes land ? (not kidding)

P.S. apart from that, not all countries have a golarion land.


One of my player is a monk with Insane AC. Something like 37 or so.

He's got the crane style and can block the first attack that hits him + increase in Wis + Monks robes + Ring of protection + a good dext.

He's lvl 13 and is impossible to hit. He also took a feat from 3PP which allows him to dodge an attack by making a high acrobatic check (and god knows they ARE good in acrobatics).

This bugger is simply impossible to kill (as he also got high Saving throws being a monk).

Who said monks sucked ?


The advantage is we pay in dollars. My FLGS in France charges the same price ... in euros. So all in all that's the same price.


Waooow ... I'm impressed that it gets so much fuss...

Now Since i have done it for other characters, I allow crafting at half price for starting characters.

Starting wealth, starting gold are all so similar and it's almost surely the same wording from the boxed set version of D&D. (I'm sure it was already in AD&D 1).

The player invested feats (Craft) to get more for his money instead of taking other feats ... So be my guest.

That's what these feats are for...

In fact do as you want in your own campaign.


Ckorik wrote:
Cheapy wrote:

Isn't freeing all slaves no matter what chaotic, anyways?

I thought the Andorans were CG.

No matter what? I'd say so... taking the opportunity to free a slave in a land where it's no longer legal... I'd say that's Lawful.

That's actually playing to the strength of a LG character IMO - using the law to do as much good as possible.

Unless the paladin is appointed as a legal authority he has no right to punish the slave owner or free the slave. The same way your neighboor cannot arrest you because you drove too fast= (hopefully because it would be Chaos)

So i'd say freeing the slaves would be a really good act but a chaotic one still.
A lawful act would be to contact legal authorities of the land who can judge lawfully the illegal slave owner.

This is truly lawful good...


I totally agree with Mr Fishy Kydeem and Kings Tears.

This could be the root to the group destruction if not handed maturely.

Did you talk with your fellow player (out of game) to tell him how your character feels about it and how he could behave.


Petty Alchemy wrote:

Is this going to be a GMPC? Typically glass cannons are unfavorable as GMPCs, since they get the spotlight with their glorious killing techniques and require support. It can make the PCs feel like the backup. I'd suggest a GMPC that fills the support role instead.

He looks pretty well built for what he does, I'd lose Mobility though. There has to be something more useful.

Completely agree with what you say.


Whether I run this AP or run my own home made campaign, I am very keen to have information about pirates in and around the inner sea.

Nevertheless it's a refreshing idea... VERY MUCH. I am in to have it.


Interesting idea yeah...

To be honest I was quite pissed off that the wizard was the BOSS of one of the BBEG and all of his minions.


If I remember well, everyone in the runeforge stop aging...

So how come Vraxeris had to use clones to stay immortal if he didn't age ? And then one can find his dead body (probably dead of old age) ?


For your information, I recently rewarded one of our player with an additional feat (any).

He is usually taking all notes, always at the gaming table almost everytime and takes time to explain to those who forgot or were not here what happened last time (since we only play once every 3 weeks or so).

So yeah you can give away anything ... Provided it doesn't break the balance of course.


Hello all.
I just want to make sure...
The BBEG has thrown a spell to the spellcaster with "spell turning' running.
So looks like the spell (dominate) is thrown back to BBEG.

I believe the BBEG can roll for DC.
Which DC shall I use ? The BBEG's original DC (I think that's the right one but I'd like to be sure) or the DC "as if" the caster had casted this spell ?

Thanks a lot for your kind help.


I agree. Where is seduction an act of chaos ?

Why couldn't paladins be lustful (not breaking any laws of course)?

It's more of a christian heritage.

Now it's all a matter of personal preference anyway. IF DM agrees then it's all fine.
I would agree... Just to change from the usual Paladin cliche.


Clark Peterson wrote:

I have always strongly disliked gameplay where tracking mundane items like this mattered, unless it was a critical "lost at sea" or "trapped underground" type adventure where use of resources was a key game component. Or if you had a player who really wanted that level of detail (I once had a player who wanted me to detail all the types of coins he stole, he was really into it)

Bottom line: and archer has enough arrows to shoot at any given time. I presume he or she replenishes them when necessary or retrieves them during battle in some way. Unless the arrows are magic or special, then we track them.

I dont want to track arrows or ammo or torches or other things like that.

That's not why I play D&D (or Pathfinder). We've got plenty of other stuff to track.

Completely and wholeheartedly agreed....


I remember a post of a guy who wanted to sell the poison in a poison pool trap making huge cash ... in theory.

Then it's up to you but I think it was JAson who said that was abusing RAW and it's either you try to have an adventurer's life or a business man life.

If I was GM I would make you RP the selling of all these stuffs and find customers and so on.... Meanwhile, all the other characters are waiting. Or going for adventuring....

There are a lot of ways to make cash by RAW. But Pathfnder is not a game of business... It's an adventuring game.


Open question question as a DM.

One of my players has been suggested(using the "Suggestion " spell) by succubus to strip off his armour such that he can show his powerful muscles.
Another has been suggested to go see the BBG by himself and bow before him.

Would you consider these requests as reasonnable ?

Can the players do something else meanwhile.
Can the stripping off player fight meanwhile ? Can he cast spell ?
Do anything ?
Can the other one moving to the BBG cast spells while moving ?

What happens if the one who cast suggestion hurts the target ?

Thanks a lot for your help


I'll tell you what happened in MY game in the same situation (gobs from RotRL).

The paladin killed a few babies and let a couple of mother live and then decided to burn down the place (with all the gobs inside (mother and children)).

Now I decided (being the DM) that I would not let him go with it.

In my games (and I perfectly understand that people could have different opinions).
Not many are really true evil or true good... may be not even outsiders.
As an angel could fall and a demon could redeem at some point.

As i said that is my opinion in my game. I don't say it's true or false. But it's good enough for me as i like worlds painted in gray.... Not black and white.

ANYWAY... paladins are supposed to be perfect exemples of somebody trying to do goodness and allowing redemption if possible.

Therefore he was punished for a few weeks by his god (IOmedae) and got no special powers from his god all this time.

the player perfectly understood the message. He got his powers back when I gave him the opportunity to save a goblin baby from a destroyed camp.

He then put the baby to the orphanage and got no news back.
I intend to bring him back as a crazy alchemist bomb thrower. Trying to do as much good as possible but LOVING to destroy things (Either true Neutral or Chaotic good).

Anyway I know my players are going to love it and they loved the opportunity (RP and so on).

My advice: Think of what could be cool for YOUR GAME and your players.
We are all here to have fun and there are no right or wrong I think.


KaeYoss wrote:
Chewbacca wrote:
jwood314 wrote:
...
Farms animals ? I use the ones from my 3 years old daughter.

Your three-year-old has farm animals? Isn't it too much responsibility for the kid?

Ba-da-bing! :D

Chewbacca wrote:
Kaye yoss (a wise man if you ask me although living on the other side of the Rhine ;o) ).
Other side of the Rhine? So you're an Eastsider?

Cheeky Monkey... I'm on the west side of the Rhine as I smell of garlic and eat snails and horse meat everyday and wear a silly little beret with a stripes shirt.


I didn't read all the topic but to answer to the OP :
"Because it could be a cool NPC/Bad guy option ?".I know it's not such a good choice but does it REALLY matter

Also ... If a player says "I want to be a separatist of cult X but I don't want to take the archetype ".

then I say "Fine ... the choice is all yours"

No problem for me AT ALL : So the rule is here... Take it or leave it. You are the master.


jwood314 wrote:
...

Farms animals ? I use the ones from my 3 years old daughter. They are roughly the ideal size.... Roughly I said though the chickens are more Small Size than Tiny but well .... I'd rather have something that fit 99% of my fights as said by Kaye yoss (a wise man if you ask me although living on the other side of the Rhine ;o) ).


Vic Wertz wrote:
[ I will note that these cases may not be as big as you think, though... WizKids tells us the Heroes & Monsters case will be 13.5 x 12.5 x 8.5 in, and will weigh about 4.5 pounds.

WHAT ??? 60$ Shipping to France for such a small case. US posts are rippers I'm telling ya ;o)


Chewbacca wrote:

I looked at the lich and the Medusa and I'm amazed by the quality.

The gnome fighter looks quite .... unexciting.

As I'm a very messy boy, will the case be able to hold the minis after being opened. Or will I need a new box to put all these new figs ?

I know I should have asked before placing my orders but will the AP subscription give me 15% of the case price even if i'm a battle case subscriber ?

EDIT: The FAQ was pretty clear .... dooooh
I'm a Pathfinder Adventure Path Subscriber. Do I get the Pathfinder Advantage discount on my case? Do I get it on the case premium?
Yes, the Pathfinder Advantage discount applies to Pathfinder Battles products whether you buy them as part of a subscription or not. Because the Pathfinder Advantage discount is always off of our normal list price, though, it does not stack with the Pathfinder Battles subscription discount you're already receiving on the case premium


I looked at the lich and the Medusa and I'm amazed by the quality.

The gnome fighter looks quite .... unexciting.

As I'm a very messy boy, will the case be able to hold the minis after being opened. Or will I need a new box to put all these new figs ?


hogarth wrote:
Treantmonk wrote:
It's not going to be a problem, no different than if players didn't pick those classes in the first place.
I'm not sure I agree with that assessment. If I say that there's 9th level cleric NPC living in Hobbiton, that means that Hobbiton will have guaranteed access to Raise Dead, Plane Shift and Commune. Whereas if I say that there's a 10th level oracle NPC living in Hobbiton, it will not have guaranteed access to those spells. That could have a significant impact on the game world, I think.

IMHO I would never say there is a 9th lvl cleric in Hobbiton.

If their question is "Who could raise our fallen comrades from the dead ?" I could answer that The high priest of Hobbos living in Hobbiton can, in some specific cases, raise worthy mortal souls.
Nothing should be granted for the players and nothing should be guaranteed in this world or another.
He may be able to raise dead but not cast commune for "some reasons".


Grotnar wrote:

As far as we know, the black dragon is not included in the price. It will be something that is available later for purchase to people who purchased a case, and maybe others.

If you are an AP subscriber you get the 15% pathfinder advantage discount, which brings the price to $233.74. You also get a 10 dollar discount on shipping because you will be spending $100 or more.

Thanks Grotnar !

Wonder how much it will cost though. ;o).

The shipping price is horrible to Europe... ;o(


At first I wasn't too keen to pay 270+ Dollars for minis all at once. Then I realised I got more than 100 Minis for that at the amazing price of 2.7 Dollars each !!
Wahooo.
Good thing and bad thing we have to wait till December to save the cash.

Good
I can save some cash my wife is going to kill me (WHAT ? YOU PAID 300 DOLLARS FOR THIS BOX OF PLASTIC SOLDIERS ? lol )

Bad
I HAVE TO WAIT TILL THEN !

Question :
Is the black dragon included within the price ?
When I put it in preorder I can't get the 15% of subscribers (Well I'm not a subscriber yet but that would push me to become an AP subscriber). So is it normal ?

ANYWAY I LOVE IT. And I love the randomized thing also. I got plenty of metal figs than i can't be asked to paint... Call me lazy ... or a busy man ;o)


Yeeeehaaaa !

I really can't wait for this one !!!
We need a bit of fresh air and piracy !

And Richard Pett REALLY thrilled me in the second AP of Rotrl....


Vic Wertz wrote:


Pretty much that. Saying "never" is never a good idea...

** spoiler omitted **

Reminds me of my communication lecturer some time ago who said:

"Somebody who says "never" or "always" is always trying to manipulate you .... always ...."

:o)


One player of mine exterminated some goblin tribes in RotRL. Including females and babies.
He was a paladin of iomedae. I decided as a DM that he needed to be punished as although monsters manual and rules tend to give us a black and white picture... There are many more greys.

As a paladin he had to strongly believe in redemption, honor (there s no honor in killing a baby) and all the chivalry code that goes with it.

So he lost his Paladin powers for a while ... Until he saved some goblins babies from raids from less scrupulous soldiers.
He then had to raise the goblin child according to Iomedae teachings.

Therefore :
- For RP it was great fun to learn the goblin not to bite everyone and set fire to everything.
- Alignment in my world is made of grey.
- Why couldn't we have a Paladin Troll (they met one in my game).
- The paladins though shall follow a rather strict code of conduct.


hogarth wrote:
Chewbacca wrote:

Let's hope that they won't go to the polyhedral outsiders which were in AD&D... (don't remember their names).

God they were the worse monsters I had ever seen. I can't believe I paid for these.

I loved the modrons when I was a kid; I thought they had a goofy kind of charm.

P.S. What is happening to the word "worst"? It seems to be disappearing from the English language...

So sorry hogarth.

English is not my mother tongue (i'm a frog) and I typed too fast (it's usually not the kind of mistake I make).
I hope you will excuse me.

Nevertheless I hope my message was clear. although I understand that others have different opinions...

I just don't want to go the way 3.5 went (i.e. zillions books and rules and so on). Pathfinder is already getting too complicated. Not for my understanding but for the good flow of the game (see combats once you're above lvl 12 ans it's getting even worse after that).


Bestiary are good but OK well after a couple i'm fed up with them.

I'm also the kind of guy who could modify and mix existing monsters. So really it's totally dull for me to have X bestiary.

Let's hope that they won't go to the polyhedral outsiders which were in AD&D... (don't remember their names).
God they were the worse monsters I had ever seen. I can't believe I paid for these.


Diego Rossi wrote:
Captain Sir Hexen Ineptus wrote:
RAW you keep your mental stats, this is also RAI. If you didn't they this spell would be very hampering as the races who got mental stats would suffer a lot.

Ouch.

I hadn't noticed that the racial modifiers were removed an re-applied for the physical stats only.

In my case. I remove and reapply physical AND mental traits.

Nevertheless I soon plan to ban this spell as it completely unbalance the game as it should be.
In fact the powerful people would all be immortals : whenthey reach old age they kill themselves and then reincarnate into a young body and so on forever....
This is not the case in most if not all campaign settings as kings die and get replaced by the son.

This spell is too disturbing and unbalancing. Resurrection or raise dead or the other hand, do not work if you die of old-age.


St Petersbourg ? Waooow

Mother Russia dance of the tsars ....


Thanks a lot all for your quick input... I was gone in archipelagos myself for a few weeks so couldn't answer. Now that I'm back I'm looking at your feedback with a lot of interest.
Your ideas of "not so" Savages could be also used. My players don't mind being a bit railroaded ...

For the galley part not being fun, I remember I had great fun in a Cyberpunk game trying to escape from a high security prison. We didn't all make it but it was fun to everyone... What I want is to remove the usual feeling you get in dungeons.

I want to surprise my players and disturb them... Let them be the prey and not the hunter for once. Really struggle for life...


Hello all.

I'm thinking about creating my own campaign for my players and I'm looking for ideas and may be if you have some you could share it with me.

My aims are
- try not to spend too much time in dungeons.
- I would like to have it settled in archipelagos, to have a real feeling of aventuring, discoveries, ships fights a la "Pirates of the caribbean". Something different from the european middle age fantasy we get usually. Probably low magic settings.
- They should have morality dilemnas and get surprised. And may be work for Evil or neutral clergy against good clergy. The aim is not to make evil characters but to push them to do evil things for a greater good or may be to save their lives.
- I'll probably add an horror scenario in a castle around lvl 3 to 5 as it's an old scenario i LOVE and only mastered once very successfully (My players were scared to death by any noise in the living). It's not easy to add in this but i'll try.

My ideas so far are :
- Players get hired by a priest of Abadar (or any lawful neutral god) to do something which is illegal (the players don't know this yet). Things get bad and they get arrested. They killed some people and performed a sacrilegious act. They are judged and sentenced to galleys, Of course the priest who hired them is the prosecutor and denies being involved (which makes it worse). the idea was to put the local leader of the cult in a bad position such that he has to resign. The priest who hired them is now the new leader and he wants things changed in a rather extremist way.

- Players are now used as slaves in galleys. In order to make sure they don't escape, some sort of tiny beast is implemented in their stomach. If they don't get their daily ration of Klar (an anesthesic liquid for the beast). Treatment on these galleys are brutal. Some NPCs are punished and don't get their ration of Klar of have it stolen by other galley slaves. Of course they are eaten by their beast (a la "Alien"). The PCs know that they have to get rid of this beast, but first to escape with enough doses of Klar to leave them enough time.
During the days they are used to hunt a marine beast as their raw material is very rare and used for some magical, alchemical formulas.

- At some point they will escape with enough rations of Klar, probably sinking the boat due to their escape.

- Now they will have a BIG "Damocles sword" above their head to get the way to cure them. They are obviously hunted by all the security forces around (although it's easy to hide in all these islands).

- They will get helped by a group of thieves and cut-throats who see them as rebellion leaders. They will give them some help on how to cure and remove the beast inside them .....

- They will probably fight against minions of the priest who hired them at first.

Ideas to be added and continued.

If you have some you are more than welcome !!!

thanks for your help.


Meet again Ameiko Kaijitsu !!

Since we are finishing RotRl AP and one of my player is having a romance with Ameiko is going to be real real fun.

Sandpoint is my players first love.
Always bring a nice feeling to come back home.


I'm working in a company making big planes in Europe and it's also incredibly slow to print... Despite the fact we got professional printers.


Hi !

Luckily for us (French), Black book editions translated Pathfinder in French (so was 3.5 but not by the same company). So most of the time we use the french translation for rules thingys. Given that I play with a french canadian colleague through skype i sometimes use english words.

Now for the names, I realise that the English names and places are usually self explanatory. I don't know if i'm clear.
A place called the GreenHill forest is quite self descriptive. In french it usually doesn't sound that good in French.
So from the sound of it I sometimes translate it, sometimes don't. In general once you use the translated word or an equivalent, it finally doesn't sound that bad. You just need to get used to it.

"Sandpoint" in RoTRL was translated to "Pointesable" and finally it's not that bad.


not to mention that all the pre pathfinder AP have been converted by fans. So no probs. RotRl is in fact not really difficult i'd say ... and pretty straightforward for newcomers. I dunno CoT but city adventures like cotct tend to be less railroady and 'may' need more experience imho.


karkon wrote:
I have always played it as allowing each missile a chance to hit based upon the remaining images. That may not be by RAW but my players have never complained either way.

+1 zillion


Quote:
We had a discussion on this in our group on Sunday. After listening to the 2 rules lawyers bicker between themselves for 20 minutes, I now agree any monk weapon should be usable. The maths started flying, I ducked, but some still penetrated my head and I now allow it. Hasn't really made much of a difference in game play.

We did use it this Friday night with any monk weapons and I didn't see any problems with it.

It's just that most monks would only use temple sword but that's OK.

It's no big deal really as it can only be used once a round.

Quote:
So if you have a 18-20/x3 weapon, and you roll a 6 on the first roll. Use perfect strike, and then roll a 19. That first 6 is you confirmation. Likely, the crit does not confirm.

My understanding is that perfect strike has to be used BEFORE the dices are rolled.

I wouldn't allow that kind of example.


I was reading some of his posts and as I didn't understand any sentences I thought my english was very poor (Well I'm a Frog and therefore English is not my mother tongue), but I'm glad that even the English/american do not seem to understand his writings.

For a while I had lost some SAN points.


Thomas LeBlanc wrote:
I would allow for any monk weapon that did not have a critical of better than 20/x2. I would not allow the temple sword or cestus from the APG, but I would allow brass knuckles. Taking improved critical or using with a keen weapon allows for a greater chance of crits, much more so than a 20/x2 weapon would. Because face it, how many players sink improved critical or keen on a 20/x2 weapon?

Cestus is only 1D4 though... Compared to the amount of damage the monk does, 1D10 lvl 10 for example.

Given that perfect strike can only be used once a round.... i don't know if this is game breaker.

Btw i'm reading the cestus description and what is this sentence supposed to mean ?
While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage

What is normal damage for a monk ? The normal unarmed strike damage or the cestus damage ?

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