paizo.com Recent Posts by Chess Pwnpaizo.com Recent Posts by Chess Pwn2023-06-07T03:02:18Z2023-06-07T03:02:18ZRe: Forums: Play-by-Post: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/gameplay#182022-08-03T07:25:28Z2022-08-03T07:25:28Z<p>This adventure ends following the PCs’ triumph over the
<br />
warlord Kosseruk and the destruction of the onyx tower,
<br />
cutting off the remaining soldiers from reinforcements.
<br />
With Kosseruk and most of her sergeants dead, the
<br />
remaining soldiers become disorganized and spread into
<br />
the surrounding hills, eventually working their way south
<br />
to rejoin the major forces stationed around Phaendar.
<br />
In the aftermath of these events, Longshadow assesses
<br />
the damage dealt to it and moves forward, collecting
<br />
refugees from other Hollow Hills communities as well
<br />
as slaves taken by Kosseruk’s forces.
<br />
With the Ironfang Legion’s attempt to take Longshadow
<br />
thwarted, the PCs have bought some breathing room. The
<br />
Legion takes some time to regroup, and other forces in
<br />
Nirmathas undoubtedly see the assault on Longshadow
<br />
as an eye-opener to prepare for more hobgoblin attacks.
<br />
But the question remains as to how the PCs can move
<br />
from their defensive position to try taking the fight to
<br />
the Ironfang Legion in a more meaningful way.
<br />
Whether the PCs succeed in defending Longshadow or
<br />
not, Kosseruk’s death costs the Legion dearly, and Azaersi
<br />
responds by posting an official bounty on the PCs, initially
<br />
offering 15,000 gp apiece for their capture or deaths.
<br />
The defeat of Kosseruk’s army leads to the capture of
<br />
several hobgoblins, as well as a handful of morlocks allied
<br />
to the Legion’s cause. The PCs find information pointing
<br />
to the morlock warrens southwest of Longshadow, either
<br />
through these interrogated prisoners, or the documents
<br />
found in Kosseruk’s command center. Thus far, the
<br />
Ironfang Legion’s true secret to success has been its
<br />
ability to cross vast distances and attack by surprise by
<br />
means of the mysterious obsidian towers, and the only
<br />
hope of slowing the hobgoblins’ advance or striking at
<br />
their central force lies in unraveling the mystery of these
<br />
structures. Kosseruk’s notes as well as the strange runes
<br />
that cover the tower walls all point to dwarven origins,
<br />
but the truth is buried somewhere in the besieged
<br />
dwarven city of Kraggodan, far to the south.</p>This adventure ends following the PCs’ triumph over the
warlord Kosseruk and the destruction of the onyx tower,
cutting off the remaining soldiers from reinforcements.
With Kosseruk and most of her sergeants dead, the
remaining soldiers become disorganized and spread into
the surrounding hills, eventually working their way south
to rejoin the major forces stationed around Phaendar.
In the aftermath of these events, Longshadow assesses
the damage dealt to it and moves forward, collecting...Chess Pwn2022-08-03T07:25:28ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=3#1212021-09-17T07:05:44Z2021-09-17T07:05:44Z<p>Pearl of power is lv1</p>Pearl of power is lv1Chess Pwn2021-09-17T07:05:44ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=3#1182021-09-12T22:18:30Z2021-09-12T22:18:30Z<div class="messageboard-quotee">Tayse Yvasril wrote:</div><blockquote> Wealth by Level for 7 is 23,500 & Level 8 is 33,000. Given that a sizable bit of the value comes from spendy consumables Tayse is carrying for the party (example: Stone Salve) that seems like pretty close to on point. </blockquote><p>Yeah that's what it's looking like with you and Darby already. Thank you!Tayse Yvasril wrote:Wealth by Level for 7 is 23,500 & Level 8 is 33,000. Given that a sizable bit of the value comes from spendy consumables Tayse is carrying for the party (example: Stone Salve) that seems like pretty close to on point.
Yeah that's what it's looking like with you and Darby already. Thank you!Chess Pwn2021-09-12T22:18:30ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=3#1152021-09-12T21:42:30Z2021-09-12T21:42:30Z<div class="messageboard-quotee">Darby O'Gilll wrote:</div><blockquote> I would never say it to her face, just behind her back </blockquote><p>You underestimate her information network.Darby O'Gilll wrote:I would never say it to her face, just behind her back
You underestimate her information network.Chess Pwn2021-09-12T21:42:30ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=3#1142021-09-12T21:41:56Z2021-09-12T21:41:56Z<div class="messageboard-quotee">Tahlas Theron wrote:</div><blockquote> Do you have an estimate of my sword and armor Tom? Fire shield armor and how would I go about upgrading those? </blockquote><p>Anything that's a special item from me doesn't affect the price. So treat it as whatever it is without the special stuff.Tahlas Theron wrote:Do you have an estimate of my sword and armor Tom? Fire shield armor and how would I go about upgrading those?
Anything that's a special item from me doesn't affect the price. So treat it as whatever it is without the special stuff.Chess Pwn2021-09-12T21:41:56ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=3#1122021-09-12T21:36:36Z2021-09-12T21:36:36Z<p>Darby, When you sell something it's at half value. So selling the lidless gets you 5,000gp not 10,000
<br />
And Novvi takes insult at your description of her and does not have a phylactery in her wares.</p>Darby, When you sell something it's at half value. So selling the lidless gets you 5,000gp not 10,000
And Novvi takes insult at your description of her and does not have a phylactery in her wares.Chess Pwn2021-09-12T21:36:36ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=3#1102021-09-12T21:28:14Z2021-09-12T21:28:14Z<p>So with the people you had/rescued they've been able to handle thing like shuffling mundane gear to your base. So that is available to use to equip your refugees or sell. </p>
<p>This is going to be the gear reset, once we start up everything you have on your sheets you have and everything else has been sold/given to people.</p>
<p>Lets see how much GP you have after selling off stuff and I'll let you know what the base item price limit is. But it's probably between 2 and 4 thousand. </p>
<p>Also to gauge if you're "on pace" can I get a rough estimate of your gear's total worth.</p>So with the people you had/rescued they've been able to handle thing like shuffling mundane gear to your base. So that is available to use to equip your refugees or sell.
This is going to be the gear reset, once we start up everything you have on your sheets you have and everything else has been sold/given to people.
Lets see how much GP you have after selling off stuff and I'll let you know what the base item price limit is. But it's probably between 2 and 4 thousand.
Also to gauge if...Chess Pwn2021-09-12T21:28:14ZRe: Forums: Play-by-Post: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/gameplay#172021-09-11T11:38:05Z2021-09-11T11:38:05Z<p>Some of these ideas definitely will stick around, they are fights I'm really wanting to do sometime. Some are more generic.</p>
<p>Like I'm excited you guys want the Bulette, I've been excited for this concept for years. </p>
<p>So we have
<br />
Withering unless Cameron wants lizards to tie up, them my "random" choice :)</p>
<p>Lady with Horde and human Bulette are locked in. And Might and Magic are the third unless Cameron comes in and wants to tie with Turtles, then who knows which you'll face.</p>Some of these ideas definitely will stick around, they are fights I'm really wanting to do sometime. Some are more generic.
Like I'm excited you guys want the Bulette, I've been excited for this concept for years.
So we have
Withering unless Cameron wants lizards to tie up, them my "random" choice :)
Lady with Horde and human Bulette are locked in. And Might and Magic are the third unless Cameron comes in and wants to tie with Turtles, then who knows which you'll face.Chess Pwn2021-09-11T11:38:05ZRe: Forums: Play-by-Post: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/gameplay#142021-09-09T19:29:54Z2021-09-09T19:29:54Z<p>Ah, this question was brought up, the fights are all separate and on different days.</p>Ah, this question was brought up, the fights are all separate and on different days.Chess Pwn2021-09-09T19:29:54ZRe: Forums: Play-by-Post: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/gameplay#122021-09-09T19:29:09Z2021-09-08T20:26:43Z<p>Advance scouting group 3 reports
<br />
We've scouted out a number of strong groups making their way slowly to the legions base. We feel it would be best to tackle a number of these to dissuade the others from joining against us. </p>
<p><span class=messageboard-ooc>Note this is their point of view, some things may not be completely accurate.</span></p>
<p>Pick one of:
<br />
We've found Two Massive terrifying lizards, their majesty was a sight to behold, though there was a wretched smell of decay about them.
<br />
OR
<br />
A group of strange cultists. The land seemed to wither slightly where they went. </p>
<p>Pick three of:
<br />
As best we can tell it seemed to be a humanoid Bulette, having no regard for anything in his way.</p>
<p>A fierce large armored nagaji and his huge turtle but with a giant scorpion tail with a club at the end. </p>
<p>A stoic looking man that seems part stone. Has a strange rock on his forehead. He's carrying a massive sword that's as big as he is. </p>
<p>I simple looking soldier, nothing seemed remarkable about her really, but her aura seemed that of a master.</p>
<p>A tranquil man, but we sensed strong magics. He was difficult to track as he always seemed to ahead of where he should have been.</p>
<p>A band of mercenaries, they probably possess a variety of skills and abilities. While no one seemed special their movements were amazingly in sync with each other. </p>
<p>A lady leading a horde of various creatures. Their numbers and types seemed to vary every time we spotted her. </p>
<p>And finally, A couple that each seemed to be skilled in might and magic, we saw a magic tome as well as a holy symbol in their possessions.</p>Advance scouting group 3 reports
We've scouted out a number of strong groups making their way slowly to the legions base. We feel it would be best to tackle a number of these to dissuade the others from joining against us.
Note this is their point of view, some things may not be completely accurate.
Pick one of:
We've found Two Massive terrifying lizards, their majesty was a sight to behold, though there was a wretched smell of decay about them.
OR
A group of strange cultists. The land...Chess Pwn2021-09-08T20:26:43ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=3#1032021-08-25T19:40:58Z2021-08-25T19:40:58Z<p>yes you can cast spells and channel.</p>yes you can cast spells and channel.Chess Pwn2021-08-25T19:40:58ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=2#622020-01-04T12:59:40Z2020-01-04T12:59:40Z<p>So, a little change of plans. We'll go ahead and have you level up to 5 before this fight that'll get your EXP to lv5. Spend your gold and upgrade your gear and stuff. And pick any daily spells "knowing" this fight is coming.</p>
<p>The setup for this fight is that you're at your cave-base when Farrow runs in with an arrow embedded in the backside of his shoulder and small cuts and bruises on his arms and face from running wildly through the forest. He warns that a seemingly well-coordinated team of 5 members is on it's way to the cave and should arrive in roughly 30 minutes as Aubrin & Rhyna rushes to his aid. Farrow continues saying the oddest thing about them is that they don't show to be affiliated with the legion.
<br />
Everyone turns to you awaiting you directions of what to do. You are now welcome to come up with a plan. Do you go out and try to meet them on the way? Try to set up some ambushes in the caves, perhaps have many villagers armed with alchemist fire? Do you employ any of the NPC (most likely Aubrin or Rhyna) to join with you in the fight?</p>So, a little change of plans. We'll go ahead and have you level up to 5 before this fight that'll get your EXP to lv5. Spend your gold and upgrade your gear and stuff. And pick any daily spells "knowing" this fight is coming.
The setup for this fight is that you're at your cave-base when Farrow runs in with an arrow embedded in the backside of his shoulder and small cuts and bruises on his arms and face from running wildly through the forest. He warns that a seemingly well-coordinated team...Chess Pwn2020-01-04T12:59:40ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion&page=2#612020-01-04T09:21:11Z2020-01-04T09:21:11Z<p>silver cup 15gp
<br />
darkwood carving of butterfly 20gp
<br />
bunch of gold dust 100gp
<br />
27 semi-precious stones 27gp
<br />
silver dust 150gp
<br />
animal skins 150gp
<br />
citrine gem 50gp
<br />
semi-precious stones 250gp
<br />
3 agates 30gp
<br />
1 star rose quartz 55gp
<br />
4 amethysts 440gp
<br />
ogre art 1gp
<br />
geode periapt 25gp
<br />
gold pin from dead elf 150gp
<br />
dozens of semiprecious stones 500gp
<br />
wolf fang necklace 100gp
<br />
2 onyx gems 50gp
<br />
silver locket with blonde hair 25gp
<br />
2 platinum rings 100gp
<br />
battered flute in cool case 125gp
<br />
15 out of 16 purple gems - 1 gem expended 150gp
<br />
aquamarine necklace 150gp
<br />
geode periapt 25gp
<br />
14 amethysts 350gp
<br />
nine Aquamarines 270gp</p>
<p>3308gp total here</p>silver cup 15gp
darkwood carving of butterfly 20gp
bunch of gold dust 100gp
27 semi-precious stones 27gp
silver dust 150gp
animal skins 150gp
citrine gem 50gp
semi-precious stones 250gp
3 agates 30gp
1 star rose quartz 55gp
4 amethysts 440gp
ogre art 1gp
geode periapt 25gp
gold pin from dead elf 150gp
dozens of semiprecious stones 500gp
wolf fang necklace 100gp
2 onyx gems 50gp
silver locket with blonde hair 25gp
2 platinum rings 100gp
battered flute in cool case 125gp
15 out of 16 purple...Chess Pwn2020-01-04T09:21:11ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion#422019-10-25T04:07:00Z2019-10-25T04:07:00Z<p>Gear of the firewarden [Spoiler omitted]</p>
<p>gloves of soul stitching [Spoiler omitted]</p>
<p>Belt of beasts' heritage[Spoiler omitted]</p>Gear of the firewarden [Spoiler omitted]
gloves of soul stitching [Spoiler omitted]
Belt of beasts' heritage[Spoiler omitted]Chess Pwn2019-10-25T04:07:00ZRe: Forums: Play-by-Post: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/gameplay#92019-06-13T04:45:08Z2019-06-13T04:45:08Z<p>Salutations Children of the Stone,
<br />
My emissary approaches you as
<br />
a sign of respect, but by now you
<br />
have seen my soldiers move unchecked
<br />
across this green and fertile land.
<br />
The Ironfang Legion means to make
<br />
all of Nirmathas a home to those the
<br />
humans would hunt, and turn those
<br />
same humans into our servants and
<br />
prey. You would be wise to join our
<br />
alliance. There is no room for neutral
<br />
parties when war is all around you,
<br />
and only one side in this conflict will
<br />
offer you strength and shelter.
<br />
As a sign of the protection the
<br />
Legion offers, kindly accept this
<br />
token of my generosity. Take your time
<br />
in making your decision, but I trust
<br />
you will come to the conclusion that
<br />
provides your small and vulnerable tribe
<br />
a future.
<br />
Kindest regards,
<br />
General Azaersi</p>Salutations Children of the Stone,
My emissary approaches you as
a sign of respect, but by now you
have seen my soldiers move unchecked
across this green and fertile land.
The Ironfang Legion means to make
all of Nirmathas a home to those the
humans would hunt, and turn those
same humans into our servants and
prey. You would be wise to join our
alliance. There is no room for neutral
parties when war is all around you,
and only one side in this conflict will
offer you strength and shelter.
As...Chess Pwn2019-06-13T04:45:08ZRe: Forums: Play-by-Post: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/gameplay#72019-06-01T19:43:09Z2019-06-01T19:43:09Z<p>Each day, an NPC can be assigned to perform one task
<br />
around camp or generally employ skills on the PCs’ behalf.
<br />
The most useful such projects include the following.
<br />
[Spoiler omitted]</p>Each day, an NPC can be assigned to perform one task
around camp or generally employ skills on the PCs’ behalf.
The most useful such projects include the following.
[Spoiler omitted]Chess Pwn2019-06-01T19:43:09ZRe: Forums: Play-by-Post Discussion: Chess Ironfang InvasionChess Pwnhttps://paizo.com/campaigns/v5748p75ivkcp/discussion#62019-04-29T16:33:02Z2019-04-29T16:33:02Z<p>Here's what you're gathering provision points for
<br />
[Spoiler omitted]</p>Here's what you're gathering provision points for
[Spoiler omitted]Chess Pwn2019-04-29T16:33:02ZRe: Forums: Ancestries & Backgrounds: Mountain's Stoutness stacking with Toughness?Chess Pwnhttps://paizo.com/threads/rzs42cln?Mountains-Stoutness-stacking-with-Toughness#22018-11-01T15:36:29Z2018-11-01T15:36:29Z<p>All 3 stack with each other. </p>
<p>very often they put reminding text into things, not to make them special, but to help you have all info in one place.
<br />
PF1 example is saying that a monk's unarmed strike doesn't have to be a punch.</p>All 3 stack with each other.
very often they put reminding text into things, not to make them special, but to help you have all info in one place.
PF1 example is saying that a monk's unarmed strike doesn't have to be a punch.Chess Pwn2018-11-01T15:36:29ZRe: Forums: Pathfinder Playtest General Discussion: Let's talk about Animal CompanionsChess Pwnhttps://paizo.com/threads/rzs42c1r?Lets-talk-about-Animal-Companions#152018-10-22T17:54:50Z2018-10-22T17:54:50Z<p>Where in the surveys have we been able to say how often an animal went down or died?</p>
<p>Cause we playested a ranger and a druid with one for the lv4 game and they were down a total of 6 times and that's with the animal druid basically casting heal animal a lot in fights.</p>
<p>The lv 12 playtest one person commented that they wanted to play a druid with a pet since it was a lot higher level now, but when he saw that the AC was like 7 less than everyone else's or something and HP wasn't like 100 over everyone to compensate he changed his mind. Players get critted enough when we all have max AC, 7 less and he felt the animal was just asking to get crit all the time from their 3rd attack. Also that their saves were a little lower, not as super bad though.</p>
<p>But I've not seen places in the survey to share such stuff or how many times animals went down. So that's probably why they don't have much data saying they are.</p>Where in the surveys have we been able to say how often an animal went down or died?
Cause we playested a ranger and a druid with one for the lv4 game and they were down a total of 6 times and that's with the animal druid basically casting heal animal a lot in fights.
The lv 12 playtest one person commented that they wanted to play a druid with a pet since it was a lot higher level now, but when he saw that the AC was like 7 less than everyone else's or something and HP wasn't like 100 over...Chess Pwn2018-10-22T17:54:50ZRe: Forums: Pathfinder Playtest General Discussion: Spoilers on Update 1.5 from the Twitch StreamChess Pwnhttps://paizo.com/threads/rzs42c0z&page=4?Spoilers-on-Update-15-from-the-Twitch-Stream#1732018-10-23T05:11:47Z2018-10-22T17:37:47Z<p>So about the animal companion deal. Where in the surveys have we been able to say how often an animal went down or died?</p>
<p>Cause we playested a ranger and a druid with one for the lv4 game and they were down a total of 6 times and that's with the animal druid basically casting heal animal a lot in fights. </p>
<p>The lv 12 playtest one person commented that they wanted to play a druid with a pet since it was a lot higher level now, but when he saw that the AC was like 7 less than everyone else's or something and HP wasn't like 100 over everyone to compensate he changed his mind. Players get critted enough when we all have max AC, 7 less and he felt the animal was just asking to get crit all the time from their 3rd attack. Also that their saves were a little lower, not as super bad though. </p>
<p>But I've not seen places in the survey to share such stuff or how many times animals went down. So that's probably why they don't have much data saying they are.</p>So about the animal companion deal. Where in the surveys have we been able to say how often an animal went down or died?
Cause we playested a ranger and a druid with one for the lv4 game and they were down a total of 6 times and that's with the animal druid basically casting heal animal a lot in fights.
The lv 12 playtest one person commented that they wanted to play a druid with a pet since it was a lot higher level now, but when he saw that the AC was like 7 less than everyone else's or...Chess Pwn2018-10-22T17:37:47ZRe: Forums: Rules Questions: Medium creature in two squaresChess Pwnhttps://paizo.com/threads/rzs42c16?Medium-creature-in-two-squares#52018-10-20T17:22:12Z2018-10-20T17:22:12Z<p>Mr charisma has the right of what I was asking.
<br />
The question came up when I wanted to fireball a large event and not hit my 6ft half orc and the gm was saying that the half orc would be hit cause his head was in the higher square too</p>Mr charisma has the right of what I was asking.
The question came up when I wanted to fireball a large event and not hit my 6ft half orc and the gm was saying that the half orc would be hit cause his head was in the higher square tooChess Pwn2018-10-20T17:22:12ZForums: Rules Questions: Medium creature in two squaresChess Pwnhttps://paizo.com/threads/rzs42c16?Medium-creature-in-two-squares#12018-10-20T01:04:18Z2018-10-20T01:04:18Z<p>Can a medium creature mechanically be in two squares so that two splash damages that only hit one of the squares both hit them?</p>Can a medium creature mechanically be in two squares so that two splash damages that only hit one of the squares both hit them?Chess Pwn2018-10-20T01:04:18ZRe: Forums: Pathfinder Playtest General Discussion: theorycrafting: what's the currently optimal melee attack sequence?Chess Pwnhttps://paizo.com/threads/rzs42bv8?theorycrafting-whats-the-currently-optimal#162018-10-17T22:39:49Z2018-10-17T22:39:49Z<div class="messageboard-quotee">Ludovicus wrote:</div><blockquote> Your falchion averages 61 expected damage on a hit (6d10 + 2d6 + 7 str + 14 conditional), </blockquote><p>How are you getting 14 conditional damage? the rage is only giving you 8 conditional. And the non-giant would only have a +4 conditional.Ludovicus wrote:Your falchion averages 61 expected damage on a hit (6d10 + 2d6 + 7 str + 14 conditional),
How are you getting 14 conditional damage? the rage is only giving you 8 conditional. And the non-giant would only have a +4 conditional.Chess Pwn2018-10-17T22:39:49ZRe: Forums: Pathfinder Playtest General Discussion: theorycrafting: what's the currently optimal melee attack sequence?Chess Pwnhttps://paizo.com/threads/rzs42bv8?theorycrafting-whats-the-currently-optimal#152018-10-17T22:33:18Z2018-10-17T22:33:18Z<p>okay so if we are going with lv20</p>
<p>Cleric has 20+6+5+1 = +32 to hit, enemy AC = 44
<br />
so cleric needs a 12 to hit with true strike that's apparently a 69.75% hit rate.
<br />
greatsword for 6d12+6+10d8+6 ~ 39+6+45+6 ~ 96•69.75% ~ 67 not factoring in crits. </p>
<p>Hmm... If this is correct it's a fair bit lower than expected. Though Part of the plan was to benefit from having a more magical weapon than normally possible with magical striker, but since +5 is what we have we lose out on that. </p>
<p>Fighter with a pick is really hoping for crits.
<br />
A normal power attack hit with a greatpick is 8d10 ~ 44 but on a crit that jumps to 17d12+17 ~ 127.5 from just the weapon. so true strike to up our crits should let us get this massive damage more often. </p>
<p>again, this "does better DPR" when you're not lv20 because then you benefit from being able to activate magical striker for accuracy and damage.</p>okay so if we are going with lv20
Cleric has 20+6+5+1 = +32 to hit, enemy AC = 44
so cleric needs a 12 to hit with true strike that's apparently a 69.75% hit rate.
greatsword for 6d12+6+10d8+6 ~ 39+6+45+6 ~ 96*69.75% ~ 67 not factoring in crits.
Hmm... If this is correct it's a fair bit lower than expected. Though Part of the plan was to benefit from having a more magical weapon than normally possible with magical striker, but since +5 is what we have we lose out on that.
Fighter with a...Chess Pwn2018-10-17T22:33:18ZRe: Forums: Doomsday Dawn Game Master Feedback: Heroes of Undarin, Part 1 Combat Log and Notes (with Paladin rant)Chess Pwnhttps://paizo.com/threads/rzs42brt?Heroes-of-Undarin-Part-1-Combat-Log-and-Notes#102018-10-17T21:39:00Z2018-10-17T21:39:00Z<div class="messageboard-quotee">Kerobelis wrote:</div><blockquote> The to hit seems wrong if the barbarian is the highest? How did he get +22? Paladin is an expert, while Barbarian is only trained. Barb also gets a -1 from using the big weapon. Something seems off... </blockquote><p>I was thinking the same thing. 12+5+3-1 = 19 is what I clock the barb should be at. Meaning he is now just as accurate as the paladin that had a hard time hitting.
<p>Also factor in his AC is is likely far less than the paladin and I'm surprised he didn't get killed by getting hit so much. I see 12+7(dex/armor)+3-1-1 = 20 AC while raging assuming dex maxed. That means assuming these numbers for enemies
<br />
Slaver Demons: +20 to hit, AC 27 TAC 25
<br />
Treachery Demons: +25 to hit, AC 32 TAC 29
<br />
That he is auto-hit by the slavers and critted on a 10, meaning their last attack only needs a 10 to hit.
<br />
And the Treachery needing a 5 to crit and to hit their 3rd attack should have had the barb getting ripped to shreds by all their crits. Did that happen and he was just healed as fast as he was hurt or was something else missing here?</p>Kerobelis wrote:The to hit seems wrong if the barbarian is the highest? How did he get +22? Paladin is an expert, while Barbarian is only trained. Barb also gets a -1 from using the big weapon. Something seems off...
I was thinking the same thing. 12+5+3-1 = 19 is what I clock the barb should be at. Meaning he is now just as accurate as the paladin that had a hard time hitting. Also factor in his AC is is likely far less than the paladin and I'm surprised he didn't get killed by getting hit...Chess Pwn2018-10-17T21:39:00ZRe: Forums: Playing the Game: Please separate names for Circumstance and ConditionalChess Pwnhttps://paizo.com/threads/rzs428mt?Please-separate-names-for-Circumstance-and#132018-11-27T16:42:41Z2018-10-17T21:19:04Z<p>I agree that this could be nice. I've gotten the names mixed up a lot already while playing.</p>I agree that this could be nice. I've gotten the names mixed up a lot already while playing.Chess Pwn2018-10-17T21:19:04ZRe: Forums: Pathfinder Playtest General Discussion: theorycrafting: what's the currently optimal melee attack sequence?Chess Pwnhttps://paizo.com/threads/rzs42bv8?theorycrafting-whats-the-currently-optimal#102018-10-17T20:23:19Z2018-10-17T20:23:19Z<div class="messageboard-quotee">NemisCassander wrote:</div><blockquote><p> I'd have to see some _very_ detailed math regarding the OP before I believe that this is optimal. I'm pretty sure that Giant Totem barbarian is a complete trap, so it's a bit odd to see it in an optimal DPR build.</p>
<p>My simulation models show that -1 to hit is certainly not worth the damage increase of even Giant Totem. I haven't updated those in a while, though. </blockquote><p>The deal is the reliance on certain strike to guarantee damage. Having a raging bonus of +6 damage per hit is really nice when you apply it 3 or 4 times a round.NemisCassander wrote:I'd have to see some _very_ detailed math regarding the OP before I believe that this is optimal. I'm pretty sure that Giant Totem barbarian is a complete trap, so it's a bit odd to see it in an optimal DPR build.
My simulation models show that -1 to hit is certainly not worth the damage increase of even Giant Totem. I haven't updated those in a while, though.
The deal is the reliance on certain strike to guarantee damage. Having a raging bonus of +6 damage per hit is...Chess Pwn2018-10-17T20:23:19ZRe: Forums: Pathfinder Playtest General Discussion: theorycrafting: what's the currently optimal melee attack sequence?Chess Pwnhttps://paizo.com/threads/rzs42bv8?theorycrafting-whats-the-currently-optimal#62018-10-17T18:40:44Z2018-10-17T18:40:44Z<p>Something I found that does pretty good at damage is going cleric negative energy gorum with sorcerer dedication to get magical striker
<br />
and then doing true strike into channel smite. True strike helps you hit a lot and channel smite gets the most damage for a hit. </p>
<p>Similar strat with fighter and power attack using a pick, with it's weapon crit effect having lots of dice means lots of damage on a crit and true strike helps you roll high for those crits.</p>
<p>I'm not sure what their DPR would be since I've never been good with true strike in the equation, but I believe these are some of the top DPR.</p>Something I found that does pretty good at damage is going cleric negative energy gorum with sorcerer dedication to get magical striker
and then doing true strike into channel smite. True strike helps you hit a lot and channel smite gets the most damage for a hit.
Similar strat with fighter and power attack using a pick, with it's weapon crit effect having lots of dice means lots of damage on a crit and true strike helps you roll high for those crits.
I'm not sure what their DPR would be...Chess Pwn2018-10-17T18:40:44ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: The Resonance TestChess Pwnhttps://paizo.com/community/blog/v5748dyo6sgbn&page=3?The-Resonance-Test#1072018-10-16T18:07:32Z2018-10-15T23:10:25Z<div class="messageboard-quotee">Richard Crawford wrote:</div><blockquote><p> Okay, so this is a change.</p>
<p>Some immediate questions though. Is it actually possible to create a character at level five with a requirement to use eleven resonance? If not testing the ten resonance is impossible.</p>
<p>And conflating the spell point pool with the Focus pool makes class abilities less attractive. Is this being compensated for? </blockquote><p>I agree, one of my goals was to see if there was enough you'd want to wear that the decision of wearing something or leaving points to use for potions or activations was needed. I couldn't reach that point. The amount of invested permanent items was just too small for a character to care about.Richard Crawford wrote:Okay, so this is a change.
Some immediate questions though. Is it actually possible to create a character at level five with a requirement to use eleven resonance? If not testing the ten resonance is impossible.
And conflating the spell point pool with the Focus pool makes class abilities less attractive. Is this being compensated for?
I agree, one of my goals was to see if there was enough you'd want to wear that the decision of wearing something or leaving points...Chess Pwn2018-10-15T23:10:25ZRe: Forums: Playing the Game: Fighting while swimmingChess Pwnhttps://paizo.com/threads/rzs42aqx?Fighting-while-swimming#52018-10-15T22:24:34Z2018-10-15T22:24:34Z<p>Thanks DM_Blake, very well thought out responses. I'll take this to my group and hopefully we can figure out the rules we'll use.</p>Thanks DM_Blake, very well thought out responses. I'll take this to my group and hopefully we can figure out the rules we'll use.Chess Pwn2018-10-15T22:24:34ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: The Resonance TestChess Pwnhttps://paizo.com/community/blog/v5748dyo6sgbn&page=2?The-Resonance-Test#902018-10-16T17:13:31Z2018-10-15T22:04:15Z<p>Hey, I'm not sure which is in error but FIRE RAY for Kyra and the list are different. </p>
<p>Attempt a ranged touch Strike against the target. If you succeed at the attack, you deal fire damage to the target equal to 1d6 plus your spellcasting ability modifier. On a critical success, the target takes double damage and also takes 1d6 persistent fire damage. Heightened (+1) The ray’s damage increases by 2d6, and the persistent firedamage on a critical hit increases by 1d6.</p>
<p>You attempt a ranged touch Strike against one creature within 60 feet. If you hit, you deal 5d6+4 fire damage to the target plus 3d6 persistent fire damage. Full rules for this power are in the Resonance Test rules.</p>
<p>Kyra's makes it seem like you always to persistent damage while the text in the rules says only on crits. I know if I were to sit down and play Kyra it'd be with always persistent damage since that seems to be what the text says to do.</p>Hey, I'm not sure which is in error but FIRE RAY for Kyra and the list are different.
Attempt a ranged touch Strike against the target. If you succeed at the attack, you deal fire damage to the target equal to 1d6 plus your spellcasting ability modifier. On a critical success, the target takes double damage and also takes 1d6 persistent fire damage. Heightened (+1) The ray’s damage increases by 2d6, and the persistent firedamage on a critical hit increases by 1d6.
You attempt a ranged touch...Chess Pwn2018-10-15T22:04:15ZRe: Forums: Playing the Game: Fighting while swimmingChess Pwnhttps://paizo.com/threads/rzs42aqx?Fighting-while-swimming#32018-10-15T16:09:48Z2018-10-15T16:09:48Z<p>Right, those are the rules and I feel they don't answer any of my questions. </p>
<p>"You use your arms and legs to swim through water." Does this mean I need two hands free and thus can't have a weapon out to swim?</p>
<p>"If you end your turn in the water and haven’t succeeded at a
<br />
Swim action that turn, you sink down 10 feet or float up 10 feet"
<br />
Is there any guidance on this to have a consistent flow? My GM rules that he rolled a die and odds were sink and evens float up since it said we could do either with no guidance. </p>
<p>Same with all the other questions, I feel the rules don't give any clear guidance on these issues.</p>Right, those are the rules and I feel they don't answer any of my questions.
"You use your arms and legs to swim through water." Does this mean I need two hands free and thus can't have a weapon out to swim?
"If you end your turn in the water and haven’t succeeded at a
Swim action that turn, you sink down 10 feet or float up 10 feet"
Is there any guidance on this to have a consistent flow? My GM rules that he rolled a die and odds were sink and evens float up since it said we could do either...Chess Pwn2018-10-15T16:09:48ZRe: Forums: Doomsday Dawn Game Master Feedback: Mirrored Moon with errataed DCsChess Pwnhttps://paizo.com/threads/rzs42br1?Mirrored-Moon-with-errataed-DCs#22018-10-15T16:02:37Z2018-10-15T16:02:37Z<p>the DC expects everyone to roll which ups the chance that someone rolls a 20 to crit succeed.</p>the DC expects everyone to roll which ups the chance that someone rolls a 20 to crit succeed.Chess Pwn2018-10-15T16:02:37ZRe: Forums: Pathfinder Playtest General Discussion: Our group is also bowing out of the playtest - and reasons whyChess Pwnhttps://paizo.com/threads/rzs42bhy&page=3?Our-group-is-also-bowing-out-of-the-playtest#1372018-10-13T18:50:57Z2018-10-11T19:36:25Z<div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote>At 9th? A Barbarian can get to Str 28 or so, but only very niche super optimized builds can actually get that high on Str, and not even then on Con (for the most part anyway). </blockquote><p>I don't think so. Niche optimized builds can do far better. A lv1 human can reach a str of 26 while raging. doing nothing but buying a +2 belt and putting level ups into it gets it to 30 raging str.
</p>
A niche build can get 38 str at times at lv4 with no items and with a 26 con too.</p>Deadmanwalking wrote:At 9th? A Barbarian can get to Str 28 or so, but only very niche super optimized builds can actually get that high on Str, and not even then on Con (for the most part anyway).
I don't think so. Niche optimized builds can do far better. A lv1 human can reach a str of 26 while raging. doing nothing but buying a +2 belt and putting level ups into it gets it to 30 raging str.
A niche build can get 38 str at times at lv4 with no items and with a 26 con too.Chess Pwn2018-10-11T19:36:25ZRe: Forums: Pathfinder Playtest General Discussion: Our group is also bowing out of the playtest - and reasons whyChess Pwnhttps://paizo.com/threads/rzs42bhy&page=3?Our-group-is-also-bowing-out-of-the-playtest#1282018-10-12T11:20:58Z2018-10-11T18:43:33Z<div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote><br />
<br />
Also, let's compare to PF1, shall we? The Glabrezu in PF1 has Str 30, Dex 16, Con 30, Int 16, Wis 16, Cha 20. Those are equally impossible for PC stats. </blockquote><p>Well while the state spread is quite impressive and indeed hard to duplicate as a PC. Each individual stat is reachable by PCs in combat. 20 starting con greater rage for 6 and belt for 4.
<p>Yes people usually won't have that high of a con, but it's reachable by a PC wanting to have a high con.</p>Deadmanwalking wrote:Also, let's compare to PF1, shall we? The Glabrezu in PF1 has Str 30, Dex 16, Con 30, Int 16, Wis 16, Cha 20. Those are equally impossible for PC stats.
Well while the state spread is quite impressive and indeed hard to duplicate as a PC. Each individual stat is reachable by PCs in combat. 20 starting con greater rage for 6 and belt for 4. Yes people usually won't have that high of a con, but it's reachable by a PC wanting to have a high con.Chess Pwn2018-10-11T18:43:33ZForums: Classes: CHANNEL SMITE and HOLY CASTIGATIONChess Pwnhttps://paizo.com/threads/rzs42bfa?CHANNEL-SMITE-and-HOLY-CASTIGATION#12018-10-09T01:50:13Z2018-10-09T01:48:01Z<p>if I have HOLY CASTIGATION and CHANNEL SMITE does that let me channel smite with positive energy and hurt fiends?</p>
<p>I guess along with this is LIFE SAPPING and negative energy. </p>
<p>HOLY CASTIGATION: You combine holy energy with positive energy to damage demons, devils, and their evil ilk. Heal spells you cast can damage fiends as though they were undead.</p>
<p>LIFE SAPPING: You draw the life force out of your enemies to heal your own wounds.
<br />
When you cast a harm spell and damage a single living creature, you
<br />
regain Hit Points equal to the spell level of your harm spell. If you aren’t a living
<br />
creature, you gain no benefit from this feat.</p>
<p>CHANNEL SMITE: Instead of casting harm or heal, you siphon the destructive
<br />
energies you channel through a melee attack and into
<br />
your foe. Make a melee Strike. This Strike has one of the
<br />
following additional effects on a success.
<br />
• If you channel positive energy and the target is
<br />
undead, you deal extra positive damage equal to that
<br />
of a single-target heal spell.
<br />
• If you channel negative energy and the target is
<br />
a living creature, you deal extra negative damage
<br />
equal to that of a single-target harm spell.
<br />
If your Strike fails or hits a creature that isn’t affected by
<br />
that energy type, the spell is expended with no effect.
<br />
If you channel positive energy, this action has the good
<br />
and positive traits. If you channel negative energy, it has the
<br />
evil and negative traits.</p>if I have HOLY CASTIGATION and CHANNEL SMITE does that let me channel smite with positive energy and hurt fiends?
I guess along with this is LIFE SAPPING and negative energy.
HOLY CASTIGATION: You combine holy energy with positive energy to damage demons, devils, and their evil ilk. Heal spells you cast can damage fiends as though they were undead.
LIFE SAPPING: You draw the life force out of your enemies to heal your own wounds.
When you cast a harm spell and damage a single living...Chess Pwn2018-10-09T01:48:01ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Forging the Heroes of UndarinChess Pwnhttps://paizo.com/community/blog/v5748dyo6sgaz?Forging-the-Heroes-of-Undarin#472018-10-08T22:17:10Z2018-10-08T22:17:10Z<div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote><p> For the most part, names aside, I like this very much. Seems to solve most of my problems with Ancestry entirely. I still think Ancient Blood is a bit overly punitive, though I suppose that depends partially on how they change Resonance...</p>
<div class="messageboard-quotee">Chess Pwn wrote:</div><blockquote> so half-elf loses out on the speed aspect that old half-elf had? </blockquote>Given that it's now cheaper and easier, something had to give. That being what went is fine with me. As others note, if you care you can grab the Elf Feat for that.</blockquote><p>No I can't just grab the elf feat for that since I already had the elf feat. I'm wanting to go fast since movement is slow and now a big piece is missing that I can't make up. If there was a Half-elf racial to increase speed and stacking with the elf one THEN you can say I can just buy it back.
</p>
But as is I can't.</p>Deadmanwalking wrote:For the most part, names aside, I like this very much. Seems to solve most of my problems with Ancestry entirely. I still think Ancient Blood is a bit overly punitive, though I suppose that depends partially on how they change Resonance...
Chess Pwn wrote: so half-elf loses out on the speed aspect that old half-elf had?
Given that it's now cheaper and easier, something had to give. That being what went is fine with me. As others note, if you care you can grab the Elf...Chess Pwn2018-10-08T22:17:10ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Forging the Heroes of UndarinChess Pwnhttps://paizo.com/community/blog/v5748dyo6sgaz?Forging-the-Heroes-of-Undarin#202018-10-09T06:48:23Z2018-10-08T20:33:41Z<div class="messageboard-quotee">Bardarok wrote:</div><blockquote> <div class="messageboard-quotee">Chess Pwn wrote:</div><blockquote> so half-elf loses out on the speed aspect that old half-elf had? </blockquote>But can choose to take the nimble elf feat at lvl one. So... kind of back to square one but with more options overall. </blockquote><p>but before you could get the movespeed from picking half elf and still pick up nimble elf feat at lv5 with fleet at lv3 meant base speed of 40 or 30 in armor. Now we're 5ft short of that. Just a little sad to miss out on that speed in heavy.
</p>
••Ninja'd</p>Bardarok wrote:Chess Pwn wrote: so half-elf loses out on the speed aspect that old half-elf had?
But can choose to take the nimble elf feat at lvl one. So... kind of back to square one but with more options overall. but before you could get the movespeed from picking half elf and still pick up nimble elf feat at lv5 with fleet at lv3 meant base speed of 40 or 30 in armor. Now we're 5ft short of that. Just a little sad to miss out on that speed in heavy.
**Ninja'dChess Pwn2018-10-08T20:33:41ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Forging the Heroes of UndarinChess Pwnhttps://paizo.com/community/blog/v5748dyo6sgaz?Forging-the-Heroes-of-Undarin#62018-10-08T19:52:08Z2018-10-08T19:52:08Z<p>so half-elf loses out on the speed aspect that old half-elf had?</p>so half-elf loses out on the speed aspect that old half-elf had?Chess Pwn2018-10-08T19:52:08ZRe: Forums: Pathfinder Playtest General Discussion: How important is balance?Chess Pwnhttps://paizo.com/threads/rzs42axg&page=3?How-important-is-balance#1302018-10-04T22:30:08Z2018-10-04T22:30:08Z<div class="messageboard-quotee">Michael Sayre wrote:</div><blockquote> <div class="messageboard-quotee">The Once and Future Kai wrote:</div><blockquote> <div class="messageboard-quotee">Ckorik wrote:</div><blockquote>I suppose it'd work as a concept when you gain levels - but you need 18 in your prime stat to survive the first few levels.</blockquote><p>Please elaborate? I've had a couple of players field non-offensive casters• with 16s in their primary stats and they've been fine in low level playtest sessions.
<p>•Fey Sorcerer focused on Utility and Summoning. Bard focused on Utility and Buffs. </blockquote>We have a goblin cleric of Pharasma in one of my home games who has a 10 WIS and hasn't bothered ever putting any additional points in. He's played the same character (with the occasional tweak or retraining as updates have come out or we've moved to different chapters) since the playtest dropped and he's consistently been one of the most effective characters in that group. He uses buffing and enhancement spells, a poisoned dogslicer, and typically opens combat by dropping <i>forbidding ward</i> on whichever ally he's going to be flanking with in the fight, or <i>bless</i> for a quick boost to attack rolls for the group before moving into position to attack. No 18s in any stat starting out and he's only even gotten close to being dropped once (and that wasn't until 7th level.) Teamwork and tactics undoubtedly contribute to his effectiveness to a significant degree but that's generally going to be true for any character. </blockquote><p>Really a combat cleric is casting bless or forbidding ward? The action every round to maintain it seems quite the cost of these buffs going down.
</p>
But also clerics have it pretty easy with their channel pool as it's another pool of top tier spells.</p>Michael Sayre wrote:The Once and Future Kai wrote: Ckorik wrote:I suppose it'd work as a concept when you gain levels - but you need 18 in your prime stat to survive the first few levels.
Please elaborate? I've had a couple of players field non-offensive casters* with 16s in their primary stats and they've been fine in low level playtest sessions. *Fey Sorcerer focused on Utility and Summoning. Bard focused on Utility and Buffs. We have a goblin cleric of Pharasma in one of my home games who...Chess Pwn2018-10-04T22:30:08ZRe: Forums: Playing the Game: Getting an itemChess Pwnhttps://paizo.com/threads/rzs42b4d?Getting-an-item#32018-10-04T19:21:55Z2018-10-04T19:21:55Z<p>So how many items can I have stored? Can I have 3 potions? 4? Like for an alchemist this limit I imagine would be important and probably reached for how much stuff they want in easy access. Is there something in the rules about how to decide if something can/is stored or in backpack?
<br />
For the upcoming playtest module one of my players is asking about this because he wanted to test a high level alchemist and how their combat economy is, but now we're stuck on if it'll be 2-3 or 1 action to draw his premade bombs</p>So how many items can I have stored? Can I have 3 potions? 4? Like for an alchemist this limit I imagine would be important and probably reached for how much stuff they want in easy access. Is there something in the rules about how to decide if something can/is stored or in backpack?
For the upcoming playtest module one of my players is asking about this because he wanted to test a high level alchemist and how their combat economy is, but now we're stuck on if it'll be 2-3 or 1 action to draw...Chess Pwn2018-10-04T19:21:55ZForums: Playing the Game: Getting an itemChess Pwnhttps://paizo.com/threads/rzs42b4d?Getting-an-item#12018-10-04T15:25:11Z2018-10-04T15:25:11Z<p>So I'm a little confused now. On page 307 it says the interact action is used to grab a stored object. But on page 175 it says 2 actions to retrieve an item from backpack and if your backpack you need another action to take off your backpack first.</p>
<p>What is the difference here? When do you use 1 action to get stuff vs 2 actions?</p>
<p>So if I'm wanting a wand or a potion or a backup weapon what actions does it take to get these?</p>So I'm a little confused now. On page 307 it says the interact action is used to grab a stored object. But on page 175 it says 2 actions to retrieve an item from backpack and if your backpack you need another action to take off your backpack first.
What is the difference here? When do you use 1 action to get stuff vs 2 actions?
So if I'm wanting a wand or a potion or a backup weapon what actions does it take to get these?Chess Pwn2018-10-04T15:25:11ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Halfway to DoomsdayChess Pwnhttps://paizo.com/community/blog/v5748dyo6sgao?Halfway-to-Doomsday#222018-10-05T02:54:44Z2018-10-01T23:42:26Z<div class="messageboard-quotee">Jason Bulmahn wrote:</div><blockquote> <div class="messageboard-quotee">John Lynch 106 wrote:</div><blockquote> You have currently pegged everything at costing a feat</blockquote><p>Hmm.. I have seen this, or something like it, in quite a few places. Its interesting because I think we are using the term feat for these options because they are selected and applied to your character in a shared way.
<p>What they do not share is an equal value. A class feat is better than a skill feat. An ancestry feat is not meant to be the same value as the others. I see a lot of comparison between the categories and that alone might be the biggest problem with using the word "feat" for all of them. Useful to learn the system, but the baggage from existing users applying to word to mean "a rule with a specified amount of power and utility" is a barrier to overcome. </p>
<p>Hmm..</p>
<p>I am not sure we have made that clear. </p>
<p>(Normally I would just note this to myself and move on, but I felt like sharing this musing with everyone) </blockquote><p>Personally I love it when you DEVs provide comments like this one. Getting a little insight onto the why and that some of the drawbacks were unexpected really helps us not feel like you guys are crazy.
<p>Like for this, if we think that you thought all feats are the same and then we go crazy yelling about how these feats are clearly weaker is a lot of wasted energy for stuff that isn't true.</p>Jason Bulmahn wrote:John Lynch 106 wrote: You have currently pegged everything at costing a feat
Hmm.. I have seen this, or something like it, in quite a few places. Its interesting because I think we are using the term feat for these options because they are selected and applied to your character in a shared way. What they do not share is an equal value. A class feat is better than a skill feat. An ancestry feat is not meant to be the same value as the others. I see a lot of comparison...Chess Pwn2018-10-01T23:42:26ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Halfway to DoomsdayChess Pwnhttps://paizo.com/community/blog/v5748dyo6sgao?Halfway-to-Doomsday#202018-10-06T20:47:45Z2018-10-01T23:39:14Z<p>I don't believe 1 and 4 are being hit at all.
<br />
Currently there doesn't feel like any "reward" for system mastery but instead harsh punishment for not having it and the other part of this is that the builds that system mastery say are okay don't always feel like good characters. Also so far most characters feel very samey. All use weapons, even wizards, to have a good one action ability, the bulk of the builds are the same since since there are limited good abilities and combos and weapons and weapon styles don't make a good impact. </p>
<p>Also "allowing characters to thrive in their defined role." doesn't seem to be a thing either. Again similar to the first, it's more of being slightly okay at a defined role rather than thriving. When fighters miss on a 11 against a non-boss and need like a 15 to hit the "bosses" it's more like barely useful contribution instead of the master of combat.
<br />
Also I've not seen "Encourage characters to play to their strengths, while working with others to bolster their place in the group" supported by play or the book
<br />
Everyone rolls everything since no one is good at anything and everyone is kinda okay since they all get level so no one feels it's not worth fishing for a 20. So no one feels needed. </p>
<p>PF1 was where you had people that thrived in their defined role, damage dealers did damage consistently and well, supports could support well. A party with no wizard needed to play to their strengths to cope for lack of wizard. A strong fighter often needed a party to help with knowledges and talking and magic item identification. And the more mastery of the system you had the more solid and capable characters you'd have, people that could splash into other things like a diplomacy fighter or knowledge barb and have it feel fun and fitting while still being effective. </p>
<p>PF1 seems to be a much better fit of your stated design goals than the current playtest of PF2 seems to be and where it seems to be going.</p>I don't believe 1 and 4 are being hit at all.
Currently there doesn't feel like any "reward" for system mastery but instead harsh punishment for not having it and the other part of this is that the builds that system mastery say are okay don't always feel like good characters. Also so far most characters feel very samey. All use weapons, even wizards, to have a good one action ability, the bulk of the builds are the same since since there are limited good abilities and combos and weapons and...Chess Pwn2018-10-01T23:39:14ZForums: Playing the Game: Fighting while swimmingChess Pwnhttps://paizo.com/threads/rzs42aqx?Fighting-while-swimming#12018-10-15T05:48:30Z2018-09-28T21:03:20Z<p>So while playing the game we ran into a fight in the water and we were very unsure how it works. </p>
<p>Can I use a weapon and still swim? Does it matter the size of the weapon? Is there any guidance on floating or sinking, like does a person with no armor and only a dagger float or sink? If I'm 10 ft in the water how much do I need to swim up to get to the surface? Normally calm water requires no check to swim, should fighting in calm water make the water not calm? Is casting on the surface difficult or penalized at all? Can you concentrate when under water?</p>So while playing the game we ran into a fight in the water and we were very unsure how it works.
Can I use a weapon and still swim? Does it matter the size of the weapon? Is there any guidance on floating or sinking, like does a person with no armor and only a dagger float or sink? If I'm 10 ft in the water how much do I need to swim up to get to the surface? Normally calm water requires no check to swim, should fighting in calm water make the water not calm? Is casting on the surface...Chess Pwn2018-09-28T21:03:20ZRe: Forums: Pathfinder Playtest General Discussion: Can We Stop Saying "Treadmill" Like It's a Bad Thing?Chess Pwnhttps://paizo.com/threads/rzs42aok?Can-We-Stop-Saying-Treadmill-Like-Its-a-Bad#62020-07-10T10:05:32Z2018-09-27T20:30:38Z<p>I believe the issue is how much the treadmill gets in your face and causes you to be unable to enjoy the gameplay.
<br />
Like yes, all leveling games have a treadmill in the back, but most you're not aware of and never think to ask if it's there.
<br />
Here in PF2 it feels like you're playing treadmill the game. You're started off with the treadmill going at a 9/10 and quickly get to 10/10 which isn't a fun or enjoyable pace, especially to start. </p>
<p>A 14 str reach cleric is very viable and able to hit and deal damage in PF1 for like 10 levels and minimal investment. In PF2 a 14 str cleric feels awful cause they are behind and always will be now and need to full invest to stay at bad and not fall to awful.</p>I believe the issue is how much the treadmill gets in your face and causes you to be unable to enjoy the gameplay.
Like yes, all leveling games have a treadmill in the back, but most you're not aware of and never think to ask if it's there.
Here in PF2 it feels like you're playing treadmill the game. You're started off with the treadmill going at a 9/10 and quickly get to 10/10 which isn't a fun or enjoyable pace, especially to start.
A 14 str reach cleric is very viable and able to hit and...Chess Pwn2018-09-27T20:30:38ZRe: Forums: Pathfinder Playtest General Discussion: Balance issues, Multiattacks and dual fightingChess Pwnhttps://paizo.com/threads/rzs42ahy?Balance-issues-Multiattacks-and-dual-fighting#112018-09-25T16:55:49Z2018-09-25T16:55:49Z<div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote> <div class="messageboard-quotee">NielsenE wrote:</div><blockquote> If the caster's spell has at attack role it still suffers the penalty. </blockquote>To be more precise, the spell must have the Attack trait. Several cantrips and some actual spells have this, but a spell like Harm does not. (Bad touch clerics are probably the most destructive nova class in the game.) </blockquote><p>We've been told that an offensive touch Harm/Heal gains the attack trait.Darksol the Painbringer wrote:NielsenE wrote: If the caster's spell has at attack role it still suffers the penalty.
To be more precise, the spell must have the Attack trait. Several cantrips and some actual spells have this, but a spell like Harm does not. (Bad touch clerics are probably the most destructive nova class in the game.) We've been told that an offensive touch Harm/Heal gains the attack trait.Chess Pwn2018-09-25T16:55:49ZForums: Pathfinder Playtest General Discussion: Biggest request for dying rulesChess Pwnhttps://paizo.com/threads/rzs42aia?Biggest-request-for-dying-rules#12018-09-25T15:57:35Z2018-09-25T15:57:35Z<p>So I kinda really dig these newest dying rules of the wounds. My BIGGEST request though is making regaining consciousness when healed a player's choice.
<br />
Like I want to heal you so you don't die, but then you're forced to be conscious and so an enemy might hit you while you're vulnerable and now you're in a really bad spot.
<br />
Having the option would allow you to get up if it was necessary but you'd know it's a risk while the normal thing is to stay unconscious as to not draw agro while you're in a critical state.</p>So I kinda really dig these newest dying rules of the wounds. My BIGGEST request though is making regaining consciousness when healed a player's choice.
Like I want to heal you so you don't die, but then you're forced to be conscious and so an enemy might hit you while you're vulnerable and now you're in a really bad spot.
Having the option would allow you to get up if it was necessary but you'd know it's a risk while the normal thing is to stay unconscious as to not draw agro while you're in...Chess Pwn2018-09-25T15:57:35ZRe: Forums: Pathfinder Playtest General Discussion: Is Wounded as lethal as RAW suggests? - CRITICAL FAQChess Pwnhttps://paizo.com/threads/rzs42ai8?Is-Wounded-as-lethal-as-RAW-suggests#42018-10-05T13:51:06Z2018-09-25T15:54:41Z<p>It seems like they don't want wack a mole to be a thing. They want the idea of popping back up and fighting to be a rare risky thing.</p>It seems like they don't want wack a mole to be a thing. They want the idea of popping back up and fighting to be a rare risky thing.Chess Pwn2018-09-25T15:54:41ZRe: Forums: Classes: Spreadsheet: Hit Rates by ClassChess Pwnhttps://paizo.com/threads/rzs429hp&page=2?Spreadsheet-Hit-Rates-by-Class#562018-09-20T21:54:35Z2018-09-20T21:54:35Z<p>so this chart is saying that a fighter does on average 16.5 damage at lv9 right? wow, let me tell you about this super OP damage build. It's magic missile. Like the full round action version does 10.5 average damage per heightening, and heightening happens at the same level that people are expected to have a magic weapon upgrade. So at lv9 MM is averaging 31.5 damage from your top tier spells and 21 damage from your second best slots.
<br />
These two tiers, lv5 and lv9 seem to be competitive and great for all levels. And the spell gets better from there. Super OP damage</p>so this chart is saying that a fighter does on average 16.5 damage at lv9 right? wow, let me tell you about this super OP damage build. It's magic missile. Like the full round action version does 10.5 average damage per heightening, and heightening happens at the same level that people are expected to have a magic weapon upgrade. So at lv9 MM is averaging 31.5 damage from your top tier spells and 21 damage from your second best slots.
These two tiers, lv5 and lv9 seem to be competitive and...Chess Pwn2018-09-20T21:54:35ZRe: Forums: Play-by-Post: Pathfinder 2 Playtest Gameplay ThreadReggie the Rogue (alias of Chess Pwn)https://paizo.com/campaigns/PF2PlaytestByPost/gameplay#152018-08-18T06:41:26Z2018-08-18T06:40:55Z<p>Reggie will use recall religion to see what he knows</p>
<p><span class="messageboard-dice"><b>religion:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (5) + 5 = 10</span></p>Reggie will use recall religion to see what he knows
[dice=religion]1d20+5[/dice]Reggie the Rogue (alias of Chess Pwn)2018-08-18T06:40:55ZRe: Forums: Play-by-Post: Pathfinder 2 Playtest Gameplay ThreadReggie the Rogue (alias of Chess Pwn)https://paizo.com/campaigns/PF2PlaytestByPost/gameplay#122018-08-17T18:43:49Z2018-08-17T18:43:23Z<p>Are we able to attempt all each or just one each or what?</p>Are we able to attempt all each or just one each or what?Reggie the Rogue (alias of Chess Pwn)2018-08-17T18:43:23ZRe: Forums: Play-by-Post: Pathfinder 2 Playtest Gameplay ThreadReggie the Rogue (alias of Chess Pwn)https://paizo.com/campaigns/PF2PlaytestByPost/gameplay#62018-08-14T03:28:17Z2018-08-14T03:28:17Z<p><b>Hey folks. Sorry I'm a bit late, got caught up working the forge. So what we got going on? ........ Ah I see, some local thieves, no good louts stealing the hard work of others. </p>
<p>Captain, do you have any suggestions of where we could begin our search?</b></p>Hey folks. Sorry I'm a bit late, got caught up working the forge. So what we got going on? ........ Ah I see, some local thieves, no good louts stealing the hard work of others.
Captain, do you have any suggestions of where we could begin our search?Reggie the Rogue (alias of Chess Pwn)2018-08-14T03:28:17ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=8#3912018-06-18T20:14:08Z2018-06-18T20:14:08Z<p>Finding out that his enemies are in the cloud he shouts at his friends <b>"Hey, someone yell if there's a guy in front of you!"</b> Assuming that Belinda replies Buddy will take blind shots at the square in front of her, aka blue enemy.</p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (7) + 14 = 21</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (18) + 14 = 32</span>
<br />
<span class="messageboard-dice"><b>Miss chance 1:</b></span> <span class="messageboard-dice">1d100 ⇒ 92</span>
<br />
<span class="messageboard-dice"><b>Miss chance 2:</b></span> <span class="messageboard-dice">1d100 ⇒ 87</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (2) + 12 = 14</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (6) + 12 = 18</span></p>Finding out that his enemies are in the cloud he shouts at his friends "Hey, someone yell if there's a guy in front of you!" Assuming that Belinda replies Buddy will take blind shots at the square in front of her, aka blue enemy.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 14[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 14 [/dice]
[dice=Miss chance 1]1d100[/dice]
[dice=Miss chance 2]1d100[/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 12 [/dice]
[dice=Rapid shot...Buddy 995 (alias of Chess Pwn)2018-06-18T20:14:08ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=8#3902018-06-18T20:06:29Z2018-06-18T20:06:29Z<p>Buddy tries to evade
<br />
<span class="messageboard-dice"><b>reflex:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (15) + 13 = 28</span></p>Buddy tries to evade
[dice=reflex]1d20+13[/dice]Buddy 995 (alias of Chess Pwn)2018-06-18T20:06:29ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=8#3802018-06-18T04:36:12Z2018-06-18T04:36:12Z<p><span class=messageboard-ooc>for cold resist</span></p>for cold resistBuddy 995 (alias of Chess Pwn)2018-06-18T04:36:12ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=8#3792018-06-18T02:26:35Z2018-06-18T02:26:35Z<p>Buddy will double move hugging the wall and end up under Idruzi. He'll also call upon the fey for help this fight and rage.</p>Buddy will double move hugging the wall and end up under Idruzi. He'll also call upon the fey for help this fight and rage.Buddy 995 (alias of Chess Pwn)2018-06-18T02:26:35ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=8#3712018-06-15T17:02:20Z2018-06-15T17:02:20Z<p>Buddy seeing enemy archers will try to take them out, going after green first.</p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (18) + 12 = 30</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (17) + 12 = 29</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 10 ⇒ (7) + 10 = 17</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 10 ⇒ (3) + 10 = 13</span></p>Buddy seeing enemy archers will try to take them out, going after green first.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 12 [/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 12 [/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 10 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 10 [/dice]Buddy 995 (alias of Chess Pwn)2018-06-15T17:02:20ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=8#3642018-06-14T23:40:22Z2018-06-14T23:40:22Z<p>Idruzi casts bless</p>Idruzi casts blessBuddy 995 (alias of Chess Pwn)2018-06-14T23:40:22ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=8#3622018-06-14T19:41:02Z2018-06-14T19:41:02Z<p>Buddy will Drink his mutagen now that we are at the Kobold's cave</p>
<p><span class=messageboard-ooc>Does it look like we can free the bear from the snare and if so how?</span></p>Buddy will Drink his mutagen now that we are at the Kobold's cave
Does it look like we can free the bear from the snare and if so how?Buddy 995 (alias of Chess Pwn)2018-06-14T19:41:02ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=8#3602018-06-14T15:06:49Z2018-06-14T15:06:49Z<p><b>"I don't like tight corridors, so if the smaller one is really small I'd prefer the main entrance."</b></p>"I don't like tight corridors, so if the smaller one is really small I'd prefer the main entrance."Buddy 995 (alias of Chess Pwn)2018-06-14T15:06:49ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=7#3402018-06-11T23:03:48Z2018-06-11T23:03:48Z<p><b>"Shucks, I ain't knowing what to say to folks like you, neither am I all that clear as to what's going on. I'm here to help my friends and I'm getting the feeling that has something to do with dragons and kobolds, whatever them be. I just figure if you share a similar view then we should work together rather than separate. Cause things are easier when working with friends."</b></p>
<p>And I guess towards Vallahk
<br />
<span class="messageboard-dice"><b>survival:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span></p>"Shucks, I ain't knowing what to say to folks like you, neither am I all that clear as to what's going on. I'm here to help my friends and I'm getting the feeling that has something to do with dragons and kobolds, whatever them be. I just figure if you share a similar view then we should work together rather than separate. Cause things are easier when working with friends."
And I guess towards Vallahk
[dice=survival]1d20+5[/dice]Buddy 995 (alias of Chess Pwn)2018-06-11T23:03:48ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=7#3382018-06-11T18:22:02Z2018-06-11T18:19:59Z<div class="messageboard-quotee">Pirate GM wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>Buddy, are you still having trouble with the map, and is there anything I can do to help?</span>
<br />
</blockquote><p><span class=messageboard-ooc>Sorry, I was just needing to use my phone and I didn't want to try to pull up the map on it.</span>
<p><span class="messageboard-dice"><b>Sense motive:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (12) + 7 = 19</span></p>Pirate GM wrote:Buddy, are you still having trouble with the map, and is there anything I can do to help?
Sorry, I was just needing to use my phone and I didn't want to try to pull up the map on it. [dice=Sense motive]1d20+7[/dice]Buddy 995 (alias of Chess Pwn)2018-06-11T18:19:59ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=7#3212018-06-09T18:48:44Z2018-06-09T18:48:44Z<p>Buddy will shoot the nearest enemy</p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (12) + 14 = 26</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (1) + 14 = 15</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 3:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (10) + 14 = 24</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 14 ⇒ (6) + 14 = 20</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 14 ⇒ (8) + 14 = 22</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 3:</b></span> <span class="messageboard-dice">1d8 + 14 ⇒ (7) + 14 = 21</span></p>Buddy will shoot the nearest enemy
[dice=Rapid shot deadly aim shot attack 1]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot attack 3]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 14 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 14 [/dice]
[dice=Rapid shot deadly aim shot damage 3]1d8 + 14 [/dice]Buddy 995 (alias of Chess Pwn)2018-06-09T18:48:44ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=7#3092018-06-07T15:24:18Z2018-06-07T15:24:18Z<p>Buddy will move to see who everyone is talking nonsense to and will ready a shot at blue if fighting starts. </p>
<p><b>"Whoa, big walkin' lizards. I'm not sure what you all are trying to say to them, but I'll cover you if your talkin' goes south."</b></p>
<p>[Spoiler omitted]</p>Buddy will move to see who everyone is talking nonsense to and will ready a shot at blue if fighting starts.
"Whoa, big walkin' lizards. I'm not sure what you all are trying to say to them, but I'll cover you if your talkin' goes south."
[Spoiler omitted]Buddy 995 (alias of Chess Pwn)2018-06-07T15:24:18ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=6#2832018-06-05T01:03:35Z2018-06-05T01:03:35Z<p>Buddy will shoot at the red skeleton with blunt arrows</p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (11) + 15 = 26</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (5) + 15 = 20</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (2) + 13 = 15</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (6) + 13 = 19</span></p>Buddy will shoot at the red skeleton with blunt arrows
[dice=Rapid shot deadly aim shot attack 1]1d20 + 15 [/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 15 [/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 13 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 13 [/dice]Buddy 995 (alias of Chess Pwn)2018-06-05T01:03:35ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=6#2782018-06-04T17:20:52Z2018-06-04T17:19:53Z<p>Buddy will shoot at the blue enemy with blunt arrows</p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (12) + 14 = 26</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (10) + 14 = 24</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (3) + 13 = 16</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (4) + 13 = 17</span></p>Buddy will shoot at the blue enemy with blunt arrows
[dice=Rapid shot deadly aim shot attack 1]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 13 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 13 [/dice]Buddy 995 (alias of Chess Pwn)2018-06-04T17:19:53ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=6#2702018-06-02T15:26:20Z2018-06-02T15:26:20Z<p>buddy runs into position</p>buddy runs into positionBuddy 995 (alias of Chess Pwn)2018-06-02T15:26:20ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=6#2552018-05-31T22:24:29Z2018-05-31T22:24:29Z<p><b>"I've done all I've can to be ready for this fight. I'm ready to push on once everyone else is ready."</b></p>"I've done all I've can to be ready for this fight. I'm ready to push on once everyone else is ready."Buddy 995 (alias of Chess Pwn)2018-05-31T22:24:29ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=5#2462018-05-30T06:24:02Z2018-05-30T06:24:02Z<p>Drawing his focus to the red enemy buddy will continue to lay down supportive fire for his comrades. </p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (17) + 14 = 31</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (17) + 14 = 31</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (4) + 13 = 17</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (7) + 13 = 20</span></p>Drawing his focus to the red enemy buddy will continue to lay down supportive fire for his comrades.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 14[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 14[/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 13 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 13 [/dice]Buddy 995 (alias of Chess Pwn)2018-05-30T06:24:02ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=5#2292018-05-28T19:40:40Z2018-05-28T19:40:22Z<p>Buddy will 5ft up and shoot at the blue creature he has a clear shot at</p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (1) + 15 = 16</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (7) + 15 = 22</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 14 ⇒ (8) + 14 = 22</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 14 ⇒ (2) + 14 = 16</span></p>
<p>"Hey thanks for the light! It's a lot easier to see these things now"</p>Buddy will 5ft up and shoot at the blue creature he has a clear shot at
[dice=Rapid shot deadly aim shot attack 1]1d20 + 15[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 15 [/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 14 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 14 [/dice]
"Hey thanks for the light! It's a lot easier to see these things now"Buddy 995 (alias of Chess Pwn)2018-05-28T19:40:22ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=5#2192018-05-28T01:14:55Z2018-05-28T00:28:08Z<p>Buddy will 5ft up and shoot at the green creature</p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (12) + 13 = 25</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (5) + 13 = 18</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (2) + 12 = 14</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (2) + 12 = 14</span></p>
<p><i>Is this normal around here? Would have been nice to know about this before showing up.</i></p>Buddy will 5ft up and shoot at the green creature
[dice=Rapid shot deadly aim shot attack 1]1d20 + 13[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 13[/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 12 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 12 [/dice]
Is this normal around here? Would have been nice to know about this before showing up.Buddy 995 (alias of Chess Pwn)2018-05-28T00:28:08ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=5#2122018-05-26T20:17:16Z2018-05-26T20:17:16Z<p>Idruzi is out today and said to channel to harm</p>
<p><span class="messageboard-dice"><b>channel:</b></span> <span class="messageboard-dice">3d6 ⇒ (4, 6, 3) = 13</span> dc 13 will</p>Idruzi is out today and said to channel to harm
[Dice=channel]3d6[/dice] dc 13 willBuddy 995 (alias of Chess Pwn)2018-05-26T20:17:16ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=5#2112018-05-26T20:14:48Z2018-05-26T20:14:48Z<p><b>"Time to try and finish off the last one"</b></p>
<p>I can't see the map right now but if possible i 5ft to only have one person in the way. </p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (7) + 14 = 21</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (5) + 14 = 19</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 3:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (19) + 14 = 33</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (1) + 12 = 13</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (1) + 12 = 13</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 3:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (1) + 12 = 13</span></p>"Time to try and finish off the last one"
I can't see the map right now but if possible i 5ft to only have one person in the way.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot attack 3]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 12 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 12 [/dice]
[dice=Rapid shot deadly aim shot damage 3]1d8 + 12 [/dice]Buddy 995 (alias of Chess Pwn)2018-05-26T20:14:48ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=5#2032018-05-25T22:39:22Z2018-05-25T22:39:22Z<p><span class=messageboard-ooc>why was Buddy not hasted this fight?</span></p>why was Buddy not hasted this fight?Buddy 995 (alias of Chess Pwn)2018-05-25T22:39:22ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=5#2012018-05-25T00:07:29Z2018-05-25T00:07:29Z<p>Buddy sees his comrades going all out against these dark creatures and joins the
<br />
Barrage</p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (7) + 14 = 21</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (15) + 14 = 29</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 3:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (4) + 14 = 18</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (2) + 12 = 14</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (5) + 12 = 17</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 3:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (4) + 12 = 16</span></p>Buddy sees his comrades going all out against these dark creatures and joins the
Barrage
[dice=Rapid shot deadly aim shot attack 1]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot attack 3]1d20 + 14 [/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 12 [/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 12 [/dice]
[dice=Rapid shot deadly aim shot damage 3]1d8 + 12 [/dice]Buddy 995 (alias of Chess Pwn)2018-05-25T00:07:29ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=4#1942018-05-24T15:46:08Z2018-05-24T15:46:08Z<div class="messageboard-quotee">Belinda Bluefoot wrote:</div><blockquote><p> <span class=messageboard-ooc>Oh yes, Belidna will try to parry the shadow.</span></p>
<p>[dice=attack,haste,size]1d20+15+1-2</p>
<p><span class=messageboard-ooc>Not that it would have mattered, as with the haste, her touch goes up to 22, and it would have just missed anyway.</span>
<br />
</blockquote><p><span class=messageboard-ooc>Well it does open up the ability to riposte attack if you're okay burning your immediate</span>Belinda Bluefoot wrote:Oh yes, Belidna will try to parry the shadow.
[dice=attack,haste,size]1d20+15+1-2
Not that it would have mattered, as with the haste, her touch goes up to 22, and it would have just missed anyway.
Well it does open up the ability to riposte attack if you're okay burning your immediateBuddy 995 (alias of Chess Pwn)2018-05-24T15:46:08ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=4#1872018-05-23T19:25:42Z2018-05-23T19:25:42Z<p>Buddy tries to take advantage of their distance by harassing the incoming enemies. </p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (12) + 13 = 25</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (18) + 13 = 31</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (7) + 12 = 19</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (1) + 12 = 13</span></p>Buddy tries to take advantage of their distance by harassing the incoming enemies.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 13[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 13[/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 12[/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 12[/dice]Buddy 995 (alias of Chess Pwn)2018-05-23T19:25:42ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=4#1782018-05-22T23:09:12Z2018-05-22T23:01:52Z<div class="messageboard-quotee">Pirate GM wrote:</div><blockquote><span class=messageboard-ooc>looks 35 feet away to me but the pair of shots will still drop it.</span></blockquote><p><span class=messageboard-ooc>Sorry, I've been forgetting to move my guy on the map when I say I move</span>
<p>Buddy seeing his friend fall (but not knowing it's a fatal blow) will let a volley fly towards his enemies. </p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (6) + 13 = 19</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (4) + 13 = 17</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (2) + 12 = 14</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (8) + 12 = 20</span></p>
<p><span class=messageboard-ooc>Not sure what'll still be up so I'm not factoring PBS. Going after the target that everyone is focusing on and can send one or two at the other enemy if the first drops.</span></p>Pirate GM wrote:looks 35 feet away to me but the pair of shots will still drop it.
Sorry, I've been forgetting to move my guy on the map when I say I move Buddy seeing his friend fall (but not knowing it's a fatal blow) will let a volley fly towards his enemies.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 13[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 13[/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 12[/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 +
[/dice]...Buddy 995 (alias of Chess Pwn)2018-05-22T23:01:52ZRe: Forums: Play-by-Post Discussion: Pirate Solstice Scar B DiscussionBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/discussion#322018-05-22T23:14:37Z2018-05-22T23:00:06Z<p>I'm not seeing anything on the Token link about a Breath of Life being an option. </p>
<p>Personally I think it's safe to say that you'd wait to use your swift until it's time to use it and thus after the surprise attack that hit for a lot you'd use your heal. </p>
<p>The stone shield seems okay knowing how hard he hit but it is a tougher call.</p>I'm not seeing anything on the Token link about a Breath of Life being an option.
Personally I think it's safe to say that you'd wait to use your swift until it's time to use it and thus after the surprise attack that hit for a lot you'd use your heal.
The stone shield seems okay knowing how hard he hit but it is a tougher call.Buddy 995 (alias of Chess Pwn)2018-05-22T23:00:06ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=4#1702018-05-22T04:32:55Z2018-05-22T04:32:55Z<p>Buddy will focus on the fight <span class=messageboard-ooc>activate rage</span> 5ft step up and seems to be 30ft from the guy on top to let off a volley of arrows. </p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (19) + 14 = 33</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (13) + 14 = 27</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (7) + 13 = 20</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (8) + 13 = 21</span></p>Buddy will focus on the fight activate rage 5ft step up and seems to be 30ft from the guy on top to let off a volley of arrows.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 14[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 14[/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 13[/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 13[/dice]Buddy 995 (alias of Chess Pwn)2018-05-22T04:32:55ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=4#1592018-05-21T04:59:36Z2018-05-21T04:59:36Z<p>Buddy will drink his mutagen and move up 3 squares.
<br />
<b>"I'm guessing this isn't the welcome we were expecting."</b></p>Buddy will drink his mutagen and move up 3 squares.
"I'm guessing this isn't the welcome we were expecting."Buddy 995 (alias of Chess Pwn)2018-05-21T04:59:36ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=4#1532018-05-20T23:35:12Z2018-05-20T23:35:12Z<p><b>"By the Gods that was amazing Hamith. Even death seems to have a hard time sticking to one with such a resolve."</b></p>"By the Gods that was amazing Hamith. Even death seems to have a hard time sticking to one with such a resolve."Buddy 995 (alias of Chess Pwn)2018-05-20T23:35:12ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=3#1422018-05-18T20:43:15Z2018-05-18T20:43:15Z<p>I'll move up the stairs and around the back wall and rage as he pulls his arrow.
<br />
[b]"Take this you unnatural fiend!"[b]</p>
<p><span class="messageboard-dice"><b>deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (5) + 15 = 20</span>
<br />
<span class="messageboard-dice"><b>deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (6) + 12 = 18</span></p>I'll move up the stairs and around the back wall and rage as he pulls his arrow.
[b]"Take this you unnatural fiend!"[b]
[dice=deadly aim shot attack 1]1d20 + 15[/dice]
[dice=deadly aim shot damage 1]1d8 + 12[/dice]Buddy 995 (alias of Chess Pwn)2018-05-18T20:43:15ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=3#1332018-05-18T06:09:04Z2018-05-18T02:34:14Z<p><i>these people getting all riled up should chill. That phantom looks cool, I wonder if I can be one when I die</i></p>these people getting all riled up should chill. That phantom looks cool, I wonder if I can be one when I dieBuddy 995 (alias of Chess Pwn)2018-05-18T02:34:14ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=3#1162018-05-17T05:06:02Z2018-05-17T05:06:02Z<p><b>"Well what luck. Let's get going!"</b></p>"Well what luck. Let's get going!"Buddy 995 (alias of Chess Pwn)2018-05-17T05:06:02ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=3#1042018-05-16T02:59:35Z2018-05-16T02:59:35Z<p><b>"Hey, you're saying that these glowy words can be picked apart like a snare? Worth a shot"</b>
<br />
Buddy will move next to Belinda if reachable in one move and disable as well.
<br />
<span class="messageboard-dice"><b>Disable device:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (18) + 14 = 32</span>
<br />
If a single move isn't far enough Buddy will move next to Lya in hopes of being able to respond to the same readied action trigger.</p>"Hey, you're saying that these glowy words can be picked apart like a snare? Worth a shot"
Buddy will move next to Belinda if reachable in one move and disable as well.
[dice=Disable device]1d20+14[/dice]
If a single move isn't far enough Buddy will move next to Lya in hopes of being able to respond to the same readied action trigger.Buddy 995 (alias of Chess Pwn)2018-05-16T02:59:35ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=2#922018-05-14T17:04:32Z2018-05-14T17:04:32Z<p><span class=messageboard-ooc>Just letting people know I'm still here, Buddy just doesn't have much to say to this cat.</span></p>Just letting people know I'm still here, Buddy just doesn't have much to say to this cat.Buddy 995 (alias of Chess Pwn)2018-05-14T17:04:32ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=2#732018-05-12T06:26:05Z2018-05-12T06:26:05Z<p><b>"Uh oh, more tough'uns this doesn't look that great, time to get serious"</b> Buddy will rage and let loose a volley of arrows at the blue one after the prayer. </p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (8) + 14 = 22</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (9) + 14 = 23</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (6) + 13 = 19</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (8) + 13 = 21</span></p>
<p>oh and we're hasted too right
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 3:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (14) + 15 = 29</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 3:</b></span> <span class="messageboard-dice">1d8 + 13 ⇒ (3) + 13 = 16</span></p>"Uh oh, more tough'uns this doesn't look that great, time to get serious" Buddy will rage and let loose a volley of arrows at the blue one after the prayer.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 14[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 14[/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 13[/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 13[/dice]
oh and we're hasted too right
[dice=Rapid shot deadly aim shot attack 3]1d20 + 15[/dice]
[dice=Rapid...Buddy 995 (alias of Chess Pwn)2018-05-12T06:26:05ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=2#612018-05-11T05:07:26Z2018-05-11T05:07:26Z<p><b>Hopefully whatever we fight next is a little easier to sink an arrow into!</b></p>Hopefully whatever we fight next is a little easier to sink an arrow into!Buddy 995 (alias of Chess Pwn)2018-05-11T05:07:26ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay&page=2#532018-05-10T18:34:06Z2018-05-10T18:34:06Z<p><b>Dang this sucker is tougher than most</b>
<br />
Buddy will 5ft closer and he'll let loose another volley at the enemy. </p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 1:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (17) + 11 = 28</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot attack 2:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (17) + 11 = 28</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 1:</b></span> <span class="messageboard-dice">1d8 + 10 ⇒ (7) + 10 = 17</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot damage 2:</b></span> <span class="messageboard-dice">1d8 + 10 ⇒ (4) + 10 = 14</span></p>Dang this sucker is tougher than most
Buddy will 5ft closer and he'll let loose another volley at the enemy.
[dice=Rapid shot deadly aim shot attack 1]1d20 + 11[/dice]
[dice=Rapid shot deadly aim shot attack 2]1d20 + 11[/dice]
[dice=Rapid shot deadly aim shot damage 1]1d8 + 10[/dice]
[dice=Rapid shot deadly aim shot damage 2]1d8 + 10[/dice]Buddy 995 (alias of Chess Pwn)2018-05-10T18:34:06ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay#442018-05-10T00:14:51Z2018-05-10T00:14:18Z<p>Despite his large ally Buddy should have a clear shot at the red enemy.
<br />
He'll let loose a volley at the enemy. </p>
<p><span class="messageboard-dice"><b>Rapid shot deadly aim shot 1:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (9) + 11 = 20</span><span class="messageboard-dice">1d8 + 10 ⇒ (4) + 10 = 14</span>
<br />
<span class="messageboard-dice"><b>Rapid shot deadly aim shot 2:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (13) + 11 = 24</span><span class="messageboard-dice">1d8 + 10 ⇒ (3) + 10 = 13</span></p>Despite his large ally Buddy should have a clear shot at the red enemy.
He'll let loose a volley at the enemy.
[dice=Rapid shot deadly aim shot 1]1d20 + 11; 1d8 + 10[/dice]
[dice=Rapid shot deadly aim shot 2]1d20 + 11; 1d8 + 10[/dice]Buddy 995 (alias of Chess Pwn)2018-05-10T00:14:18ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay#372018-05-09T01:15:04Z2018-05-09T00:54:33Z<p><b>"Hey guys, I ask that not too many of you get in my way. but I know it can be hard in melee"</b> I have the deadeye bowman so I get to ignore one person granting cover to my target. If too many are in the way it's not a big deal, but it helps if people know my preferences.</p>"Hey guys, I ask that not too many of you get in my way. but I know it can be hard in melee" I have the deadeye bowman so I get to ignore one person granting cover to my target. If too many are in the way it's not a big deal, but it helps if people know my preferences.Buddy 995 (alias of Chess Pwn)2018-05-09T00:54:33ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay#352018-05-08T22:12:37Z2018-05-08T22:12:37Z<p><b>"Oh boy, time for some fun!</b> Buddy will have used his mutagen (40 min) once we are going into the museum.</p>"Oh boy, time for some fun! Buddy will have used his mutagen (40 min) once we are going into the museum.Buddy 995 (alias of Chess Pwn)2018-05-08T22:12:37ZRe: Forums: Play-by-Post: Pirate Solstice Scar BBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/gameplay#72018-05-06T21:33:06Z2018-05-06T21:28:18Z<p><b>"Excuse me, this seems to be one of the few open spots near here."</b> A tall man with greenish brown skin sits down which at first may seem orcish, though on second look it's clear that he's human with just lots of grass and dirt rubbed into his skin.
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<b>"Oh, thanks for this ale. DANG! That's some good stuff! Oh my name? You can call me Buddy. This whole thing is so overwhelming, a bit over my head and so many people too. But hey at least I learned some new ways to set up some hunting traps"</b> <span class=messageboard-ooc>Buddy will take proficiency with disable device</span></p>"Excuse me, this seems to be one of the few open spots near here." A tall man with greenish brown skin sits down which at first may seem orcish, though on second look it's clear that he's human with just lots of grass and dirt rubbed into his skin.
"Oh, thanks for this ale. DANG! That's some good stuff! Oh my name? You can call me Buddy. This whole thing is so overwhelming, a bit over my head and so many people too. But hey at least I learned some new ways to set up some hunting traps" Buddy...Buddy 995 (alias of Chess Pwn)2018-05-06T21:28:18ZRe: Forums: Play-by-Post Discussion: Pirate Solstice Scar B DiscussionBuddy 995 (alias of Chess Pwn)https://paizo.com/campaigns/PirateSolsticeScarB/discussion#62018-05-05T02:28:14Z2018-05-05T02:28:14Z<p>Thomas, First time doing a PBP, I've played A and GM'd B. </p>
<p>PFS# 68921-9 exchange faction</p>Thomas, First time doing a PBP, I've played A and GM'd B.
PFS# 68921-9 exchange factionBuddy 995 (alias of Chess Pwn)2018-05-05T02:28:14Z