Sword of Glory

Chernobyl's page

Organized Play Member. 675 posts. No reviews. No lists. 1 wishlist. 10 Organized Play characters.


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The Jingasa is severely overpriced for its new ability. 2000 for +1 deflection (as ring) and 3000 for a one time crit negation (that now requires an immediate action)? no way that's cost reasonable.

2500 would be more reasonable.

the 5000 price for its previous ability was pretty fair - but it has ALWAYS been the Fortune's Favored trait that made it overpowered.

edit

for comparison, the buffering cap is a 1/day use for nonlethal rather than lethal from crit, and only costs 2000

The Exchange 1/5

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Andrew Christian wrote:
Chernobyl wrote:
Andrew Christian wrote:
Chernobyl wrote:

why nerf abundant ammunition so that it doesn't affect special materials?

Because it was never intended to negate the actual cost of using ammo made of special materials.

so at this point the only use of the spell is to give you something that effectively costs pennies. so it now has basically NO point.

There are lots of spells you can cast on ammo, that you can cast on the quiver or container after you cast abundant ammunition, that make using the spell fairly useful.

But consider, why is it balanced that a 2nd level spell can essentially replicate thousands and thousands of gold in adamantine?

because then I didn't have to have a quiver full of whatever special ammunition I might happen to need in the game, only a few. Silver, blunt, cold iron, adamantine. why is it fair that a first level spell (aspect of the falcon) can give you the equivalent of a feat (improved crit) and a good bonus to perception that would otherwise cost you thousands and thousands of gold in magic items to obtain? there are many other examples, but that's probably the most extreme.

because its magic!

The Exchange 1/5

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Andrew Christian wrote:
Chernobyl wrote:

why nerf abundant ammunition so that it doesn't affect special materials?

Because it was never intended to negate the actual cost of using ammo made of special materials.

so at this point the only use of the spell is to give you something that effectively costs pennies. so it now has basically NO point.

The Exchange 1/5

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why nerf abundant ammunition so that it doesn't affect special materials?

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...and this is why I like legendary games. still care enough about their product to edit it and make corrections a year after release. thanks guys!

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have to agree, played thornkeep part 1 at a con and it took about 6 hours. most of the other levels have been taking anywhere from 5-7 hours.

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Owen K. C. Stephens wrote:

As one of the authors of Star Wars Saga, who also writes Pathfinder (and wrote for 2.0, 3.0, 3.5, and 4.0 D&D), I'll also note that one of the reasons SWSaga scaled differently was that we were emulating a different genre with different exemplars. As long as raising the dead is considered an ability appropriate for 9th-level characters and wish is available to 17th level characters (both fairly iconic elements of the game Pathfinder is built off of), 20 levels of Pathfinder characters are going to scale differently that 20 levels of Saga.

Altering those elements in the way it would take to be closer to Saga scaling would be a big step towards having a different game altogether.

my biggest problem with SAGA was using skills to attack with some things and BAB to attack with others.

that's why our group switched to a Savage Worlds star wars.

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was not a fan of the ACG. might as well have called it players handbook 5. were more classes really needed? i'd much rather see more setting books, I'm holding out hope for a hardback Guide to Tian Xia, like the ISWG.

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I've never liked these kind of dice - all of the extra design on the faces makes the numbers hard for me to read quickly. Maybe if the numbers were in a different color than the rest of the markings.

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from mythic adventures:
DR/Epic: A type of damage reduction, DR/epic can be
overcome only by a weapon with an enhancement bonus of +6
or greater (Pathfinder RPG Bestiary 299). Weapons with special
abilities also count as epic for the purposes of overcoming
damage reduction if the total bonus value of all of their
abilities (including the enhancement bonus) is +6 or greater.

so a +4 Holy weapon would be considered epic.

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Just finished it. Dang that was a tough last fight.

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I'm wondering how different it would be to run the campaign with a PC taking the part of Ameiko. And by that, I don't me AS Ameiko, but one of the characters is actually the heir...

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I'll be picking this up later, it looks like great work. I can't say enough good things about how much richer these plu-ins have made the JR adventure path. My only complaint is that YOU"RE DOING THESE BACKWARDS ha ha ha - my group finished book one long ago :)
The garden around the house of withered blossoms would have made a great setting for another plug-in, richard pett put some content on the forest of spirits thread I'm going to use, but it would have been great to see it done as a plug-in, there was a significant bit cut out.
Haven't looked into book 5 and 6 in detail yet, but if there's plug-ins coming for them, you've got a sale...!

The Exchange 1/5

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pathar wrote:
Christ, man, where do you game, Cheliax? I have never seen a game day be that orderly and frankly it would creep me out.

just the opposite...Theocracy of the Pale! :)

seriously man, I'm 40 years old. I have to drive an hour for my games. To show up at a game day, not knowing if I'll make a muster? Or if the table even has enough to make a table? Or if there's no judge for my game? that would be a waste of about 2 1/2 hours of my time and at least $20 in gas. fugeddaboutit.
ORGANIZED play is the only way to roll!

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Hobbun wrote:

I’m hoping retraining rules will be legal as well.

Although I can see how they would not be, as half the cost of retraining is determined by time (other half-gold), and how do you determine time between scenarios.

By instituting TUs like we had in the LG days! :)

52 TUs per year to limit how much you can play each character per calendar year.

The Exchange 1/5

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pathar wrote:
Matthew Pittard wrote:

Matthew: How about a sorta half way in the middle compromise. Let a GM replay for Credit but only once for every sub-tier.

So a 1-7 (Which has the 1-2, 3-4 and 6-7) sub tier could be run by a gm 3 times but only once for each subtier. That means like you stated earlier the majority of scenarios could be run twice for 2 chronicle sheets (and some for 3). That way you are setting a cap on things, gms are earning their stripes (the majority of gms now prep for the subtier they are playing at.. they probably wont read the other tiers unless they get caught out). So every time you prep the scenario you get exposed to a slightly different encounter setup (different feats, spells, enemies that you need to learn)

The trick is remembering what subtier you ran it as previously, but this should all be recorded on a chronicle sheet which the gm should have in a very accurate format.

Man, I don't know how it works in your neck of the woods, but I've never been able to prep just one subtier, because I never know which one is going to go until I sit down and take stock of the table. And then half the time it changes at the last second as players get traded around between tables. We don't want to incentivize rigidity in planning; we should be rewarding flexibility.

yeah, that's too much work as a judge...I always try to find out what tier I'm running at before the table sits down. Back in LG the adventures could be run at 4 or more APLs (average party levels) 2, 4, 6, 8, etc...so trying to prep all of them was a fools errand. Premustering the tables, REALLY allows you figure out what's going on ahead of time...and that's what 'prep' is all about.

Warhorn, Warhorn, Warhorn...can't tell you how USEFUL a tool that is for running recurring game days or convention signups for that matter.

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Still holding a candle for the Tian Xia World Guide. Long shot, sure, but I can dream.

I like the idea of an Ultimate Rogue/Ultimate Scoundrel book - nice companion to Combat and Magic.

I'd like to see some effort on updating PDFs and books that have need of heavy errata...Ultimate Equipment anybody?

and a new idea...how about Ultimate Society...collect a full season of PFS releases in a single tome...

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if you're willing to spend a few bucks, I'd check out the "Under Frozen Stars" adventure path plug-in from legendary games, as well as "The Baleful Coven". I added Under Frozen Stars but Baleful Coven wasn't out in time for me to run it as intended so I'm either going to skip it or plug it in later heavily modified.

My group spent some time investigating the monoliths around the path of agheni, but there's not much info in the mod about them other than they exist, so be prepared to wing it a little on that score.

With the Under Frozen Stars plugin, I didn't need to add too many random encounters for XP.

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Looks cool Cassidy. Is the Holy Symbol going to be added to the Community Use graphics? Not sure when that was last updated...

The Exchange 1/5

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I'm pretty disappointed to see the changes being made to wealth and risk/reward. The wealth awarded is based on the loot gained in the adventure - the WBL tables should be used as guides but not rules.

Of course this would not be an issue if someone had listened and understood my solution a long time ago - the problem with the tiers. The risk and reward is based on a sub tier.
1-2
4-5

3-4
6-7

5-6
8-9

7-8
10-11

for a sanctioned mod, you need to be within one level of the mod's level to play. so a level 5 mod, you need to be 4, 5, or 6.

why don't they apply that rule to the subtiers and eliminate the tiers?

Right now, a level 4 can play up into a level 6-7 subtier, but not a 5-6 subtier. a 6 can play an 8-9, but not a 7-8.

If they held to the rule that you simply have to be within 1 level of a subtier to play, and just ignore the tier segregation to begin with, that would eliminate nearly all the wealth by level problems this rather unfair disbursement of risk/reward is causing. If I'm going to play up into a 8-9 with my 5, I dang well want the wealth that goes with it. if I play down into a 1-2 with my level 5, I shouldn't get more wealth than appropriate to the level played. This is going to encourage people to play down even more, and the scenarios will be "too easy!"

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James Jacobs wrote:
It's not all about the sales. It's about the fact that we have a VERY limited number of hardcover books we can produce in a year, and far more ideas and desires for hardcover books to produce in a year than we have available hours in the year to work on them.

I'm sympathetic to reduced hardcover count, don't need 1 or 2 a month like wotc, but I hope at some point Tian Xia gets the big hardcover treatment like the inner sea has.

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"It's concentrated Evil...one drop of that could turn you all into hermit crabs."

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Just finished "Under Frozen Stars" for my group last friday night, it took two nights to run though this plug-in. They enjoyed it quite a bit, thanks for getting this out there. The final encounter killed the party ninja (for the second time) through INT drain and nearly killed another PC the same way if not for a timely critical from the party Magus, wielding Suishen. Tough fight, the first round my guys were hot and hit with all the traps and nearly all the arrows, and it scared the crap out of them, but they managed to win the day.

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crap, this is going to be a completely new book if there's ever a second printing.

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even better. the new 1st level spell from "Knights of the Inner Sea" called "Keep Watch". Get a wand of that and you're pretty much set to never need to sleep, EVER. for 750 GP (375 crafting) you can avoid the need to sleep for anywhere from 25-50 days.

Spoiler:

This spell enables the subjects to stand watch or keep vigil
throughout the night without any ill effects. The subjects suffer
no fatigue and gain all the usual benefits of a full night’s rest.
The subjects gain hit points as though from resting, wizards may
prepare their spells as though they had slept for 8 hours, and so
on. Effects that rely on actual sleep or dreaming are ineffective,
though the subjects are still susceptible to effects that would
put them to sleep, such as sleep or deep slumber. Any vigorous
activity, including fighting, immediately ends the effect, and the
affected creatures must either have the spell cast on them again
or sleep for the remaining hours to avoid fatigue and gain the
benefits of a full night’s rest.

its up there for the most broken spell ever, in my opinion.

DM: "OK, its nightfall and you don't think its safe to travel much further in the dark. Who takes the first watch?"
Players: "We all do."

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Jiggy wrote:
Michael Brock wrote:
I'm not sure how you would GM and adjudicate a combat as a GM if you don't have any stats to go by.
By printing them all out ahead of time from the PRD, including traits and definitions of keyworded abilities?

THIS

in other words...PREP YOUR FRIGGIN GAME :)

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Oh how I wish Pathfinder used Hex grids. SOOOO much simpler.

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Mithral Kikko is my armor of choice for dex fighters.

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maybe pets have a trick?

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You guys need to hire Strife2002 as an Editor.

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I think they're great. my first PFS character is 16th level and is a barbarian2/fighter 14, using the two-bladed sword. make one end mithril, one end adamantine, and go to town.

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The Sweater Golem wrote:
So, keep the chase, use it sparingly, plan better encounters. The heavily armored fighter should have no chance of catching the swift-footed foe, just like the rogue can't go toe to toe with the barbarian ogre. Give the fighter something else to do.

Unless the fighter has armor training and isn't slowed by his armor. And/Or, took a dip in Barbarian to get rage and fast movement. And/or, is hasted by the party caster. And/or, is flying from any number of sources.

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page 270

Shouldn't Bonebreaker GAUNTLETS be hand slot items, and not wrist slot?

page 272

Bracers of Falcon's Aim seem ridiculously cheap given that its a +3 skill, +1 tho hit ranged, and essentially Keen for bows, continuously. Scabbard of Keen Edges is 16,000 (vs. 4000 for this) and it only works 3 times a day for a few minutes each, and is a standard action to use.

page 273

Gauntlets of skill at arms...also wrist items? Again, I have no problem with these items or their slot, but these should be described as bracers or armbands or something, not gauntlets.

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All Goblin Party? Have fun with Shalelu.

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I'm surprised no one has mentioned Warhammer Fantasy Roleplay, which has always had gunpowder weapons. But, that is a lo-fantasy setting, not a hi-fantasy setting. Less magic.

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WOW. just wow. I'm sorry, but one game like the ones described here and you wouldn't be invited back to my table. I'm not a social worker, its not my job to "fix" you. My job is hard enough as it is. If you're going to be an antisocial jerk at a GAME, you're not coming back. Simple.

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take a level of barbarian?

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Personally I believe skill challenges and "chases" need to go away. I played a society game once where there was the chase mechanic - one of the tasks was a stuck door or something like that. I said fine, I'll force the door, and succeeded. Then I said, I'll hold the door open so the rest of the group can just lay on the speed. The judge was like, no, you can't do that, you need to keep pursuing.
Forcing a series of skill checks on a "pursuit" theme without any regard to the party's abilities are inane. The entire "series of skill checks" idea is just bad mechanics if it ignores other rules like haste, boots of speed or of flying, flying mounts or companions, monks who could easily Ki jump over obstacles, etc.
I really, really wish adventure designers would stick to the existing rules when writing scenarios, instead of using some other square-peg-in-round-hole game mechanics to resolve the situation.

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I guess I'm just surprised to see an Iconic in the big hero and monster set. Paizo already established a package of 4 iconics, I suppose I assumed that the other iconics would eventually be released the same way. I think it would make a great product line, working through all the base classe and prestige class portraits as hero figures.

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Erik Mona wrote:
Twin Dragons wrote:
Chernobyl wrote:
I can only assume that there won't be enough bases for all the creatures at once? seems like 300+ bases would take quite a bit of packaging. How many bases are provided?
That's a very good question. I hope that Paizo offers up a bundle of bases that can be bought from their store.

We're also looking into this, and hope to be able to offer additional bases. I'm also going to look into multi-colored bases, as that sort of thing could come in very handy for GMs for all kinds of reasons.

Bases sold separately is a good idea, as is multi-colored. Don't skimp on the bases in the box though. For instance, my Kingmaker group is 6 players, 4 of whom have leadership/cohorts, and we're all mounted. That's a lot of "large" bases. Probably in the extreme end of the example, but you can see how it gets to be a large number quickly. Along those lines, multiple tokens for the various size and type of animal companions and mounts would be nice. (Large Tiger with a saddle, for instance)

Overall looks like a good product, but I'm concerned with the packaging. Though it would involve a greater number of catalog items, I wonder if tailoring it to groups might prove more beneficial to the customers. For instance:
Orcs/Goblinoids
Ogres/Giants
Animals
Vermin and swarms
Elementals
Mounts and exotic mounts
Abberations
Dragons
Celestials
Demons
Devils
etc.
I think you get the idea. Folks wouldn't have to buy figures they wouldn't need. Bases could even be completely sold separately with this model.

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I can only assume that there won't be enough bases for all the creatures at once? seems like 300+ bases would take quite a bit of packaging. How many bases are provided?