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As one of the authors of Star Wars Saga, who also writes Pathfinder (and wrote for 2.0, 3.0, 3.5, and 4.0 D&D), I'll also note that one of the reasons SWSaga scaled differently was that we were emulating a different genre with different exemplars. As long as raising the dead is considered an ability appropriate for 9th-level characters and wish is available to 17th level characters (both fairly iconic elements of the game Pathfinder is built off of), 20 levels of Pathfinder characters are going to scale differently that 20 levels of Saga.Altering those elements in the way it would take to be closer to Saga scaling would be a big step towards having a different game altogether.
my biggest problem with SAGA was using skills to attack with some things and BAB to attack with others.
that's why our group switched to a Savage Worlds star wars.