I'm pretty disappointed to see the changes being made to wealth and risk/reward. The wealth awarded is based on the loot gained in the adventure - the WBL tables should be used as guides but not rules.
Of course this would not be an issue if someone had listened and understood my solution a long time ago - the problem with the tiers. The risk and reward is based on a sub tier.
for a sanctioned mod, you need to be within one level of the mod's level to play. so a level 5 mod, you need to be 4, 5, or 6.
why don't they apply that rule to the subtiers and eliminate the tiers?
Right now, a level 4 can play up into a level 6-7 subtier, but not a 5-6 subtier. a 6 can play an 8-9, but not a 7-8.
If they held to the rule that you simply have to be within 1 level of a subtier to play, and just ignore the tier segregation to begin with, that would eliminate nearly all the wealth by level problems this rather unfair disbursement of risk/reward is causing. If I'm going to play up into a 8-9 with my 5, I dang well want the wealth that goes with it. if I play down into a 1-2 with my level 5, I shouldn't get more wealth than appropriate to the level played. This is going to encourage people to play down even more, and the scenarios will be "too easy!"
James Jacobs wrote:
It's not all about the sales. It's about the fact that we have a VERY limited number of hardcover books we can produce in a year, and far more ideas and desires for hardcover books to produce in a year than we have available hours in the year to work on them.
I'm sympathetic to reduced hardcover count, don't need 1 or 2 a month like wotc, but I hope at some point Tian Xia gets the big hardcover treatment like the inner sea has.
Just finished "Under Frozen Stars" for my group last friday night, it took two nights to run though this plug-in. They enjoyed it quite a bit, thanks for getting this out there. The final encounter killed the party ninja (for the second time) through INT drain and nearly killed another PC the same way if not for a timely critical from the party Magus, wielding Suishen. Tough fight, the first round my guys were hot and hit with all the traps and nearly all the arrows, and it scared the crap out of them, but they managed to win the day.
even better. the new 1st level spell from "Knights of the Inner Sea" called "Keep Watch". Get a wand of that and you're pretty much set to never need to sleep, EVER. for 750 GP (375 crafting) you can avoid the need to sleep for anywhere from 25-50 days.
This spell enables the subjects to stand watch or keep vigil
throughout the night without any ill effects. The subjects suffer
no fatigue and gain all the usual benefits of a full night’s rest.
The subjects gain hit points as though from resting, wizards may
prepare their spells as though they had slept for 8 hours, and so
on. Effects that rely on actual sleep or dreaming are ineffective,
though the subjects are still susceptible to effects that would
put them to sleep, such as sleep or deep slumber. Any vigorous
activity, including fighting, immediately ends the effect, and the
affected creatures must either have the spell cast on them again
or sleep for the remaining hours to avoid fatigue and gain the
benefits of a full night’s rest.
its up there for the most broken spell ever, in my opinion.
DM: "OK, its nightfall and you don't think its safe to travel much further in the dark. Who takes the first watch?"
in other words...PREP YOUR FRIGGIN GAME :)
I think they're great. my first PFS character is 16th level and is a barbarian2/fighter 14, using the two-bladed sword. make one end mithril, one end adamantine, and go to town.
The Sweater Golem wrote:
So, keep the chase, use it sparingly, plan better encounters. The heavily armored fighter should have no chance of catching the swift-footed foe, just like the rogue can't go toe to toe with the barbarian ogre. Give the fighter something else to do.
Unless the fighter has armor training and isn't slowed by his armor. And/Or, took a dip in Barbarian to get rage and fast movement. And/or, is hasted by the party caster. And/or, is flying from any number of sources.
Shouldn't Bonebreaker GAUNTLETS be hand slot items, and not wrist slot?
Bracers of Falcon's Aim seem ridiculously cheap given that its a +3 skill, +1 tho hit ranged, and essentially Keen for bows, continuously. Scabbard of Keen Edges is 16,000 (vs. 4000 for this) and it only works 3 times a day for a few minutes each, and is a standard action to use.
Gauntlets of skill at arms...also wrist items? Again, I have no problem with these items or their slot, but these should be described as bracers or armbands or something, not gauntlets.
I'm surprised no one has mentioned Warhammer Fantasy Roleplay, which has always had gunpowder weapons. But, that is a lo-fantasy setting, not a hi-fantasy setting. Less magic.
WOW. just wow. I'm sorry, but one game like the ones described here and you wouldn't be invited back to my table. I'm not a social worker, its not my job to "fix" you. My job is hard enough as it is. If you're going to be an antisocial jerk at a GAME, you're not coming back. Simple.
Some other suggested "themed pack" ides might be the common summoned monster tables, or animal companion types (small and medium versions of more standard bestiary fare - for example, medium sized lions or dinosaurs, etc, weasels, whatever.
Personally I believe skill challenges and "chases" need to go away. I played a society game once where there was the chase mechanic - one of the tasks was a stuck door or something like that. I said fine, I'll force the door, and succeeded. Then I said, I'll hold the door open so the rest of the group can just lay on the speed. The judge was like, no, you can't do that, you need to keep pursuing.
I guess I'm just surprised to see an Iconic in the big hero and monster set. Paizo already established a package of 4 iconics, I suppose I assumed that the other iconics would eventually be released the same way. I think it would make a great product line, working through all the base classe and prestige class portraits as hero figures.
Erik Mona wrote:
Bases sold separately is a good idea, as is multi-colored. Don't skimp on the bases in the box though. For instance, my Kingmaker group is 6 players, 4 of whom have leadership/cohorts, and we're all mounted. That's a lot of "large" bases. Probably in the extreme end of the example, but you can see how it gets to be a large number quickly. Along those lines, multiple tokens for the various size and type of animal companions and mounts would be nice. (Large Tiger with a saddle, for instance)
Overall looks like a good product, but I'm concerned with the packaging. Though it would involve a greater number of catalog items, I wonder if tailoring it to groups might prove more beneficial to the customers. For instance:
I can only assume that there won't be enough bases for all the creatures at once? seems like 300+ bases would take quite a bit of packaging. How many bases are provided?