Eric Saxon wrote:
correct. You can get the mithral agile breastplate, and make it +1, without concern for Fame limitations. To go to +2, however you must have the fame required for the value of a +2 mithral agile breastplate.
The Magus enhancement bonus lasts for one minute, so you could arcane strike, for the 9 rounds after, and they would stack, since the damage from Arcane Strike is untyped.
What I'm curious about, is this - do feats and traits and magic items that increase caster level count for thresholds in Arcane Strike?
The Path of the Aganhei skirts the coldest part of the High Ice, the Boreal Expanse, so there would typically be more risk traveling the straight route, as well as being more isolated - fewer camps, fewer travelers. She would target the Path because that is where the highest concentration of people would be."Season of Travel" bit needs some fudging I think, we're told its "off season" as far back as Kalsgard, but we're never told when the "season" is. As it takes a long time (travel-wise) to get from book 2 to book 3, and the path over the high ice should take months by itself (owing to the incorrect travel time in Jade Regent vs. core rules speed for wagons overland). So there should be a window described in which its Ok to leave Kalsgard for the High Ice if they want to get across to Tian Xia.
The clues found in Tunuak's bore show Katiyana's plan for the storms if she's not dealt with, so its in the party's interest to deal with her before she gets too powerful.
What's lost in the text is the obelisks - there's no mechanism for them being placed or constructed and what their effect is on controlling the storms so far as I can tell, and that would have been a good bit of information to have. My group spent some time investigating the obelisks and I had to wing most of it.
Wealth should be awarded by the challenges presented to the players, not some artificial "wealth by level" table that is a guideline. doing any different is a fundamental change to the way scenarios are written - never has wealth awarded depended on the level of the player.
The best solution in my mind is to go back to eliminating the PFS XP system of 1 per adventure, and instead award xp and gold based on the scenario in question (medium progression). advancement for playing up would take care of itself, as players who played up would get more XP as well as gold, and thus keep in line with the WBL guidelines. That's the problem with playing up right now. There's no XP downside.
I mean, I get that, but why not play BESM or something? Or one of a billion other cartoon archetypes that don't involve animal people. Seriously, it's just super weird to me that there's this massive fixation on that one super specific thing.
My Kitsune is the furthest from anime as you can get...I play him as a faceless man from Game of Thrones...he's got a +30 disguise check at 5th level to appear as a specific human...had some fun with the aspis consortium with that...
Sigvard Human Barbarian 1 (Fighter favored Class)
STR 16 (20 Raging)
CON 14 (18 Raging)
Fort +4/+6 Raging
Don't go Divine Hunter. The free feat at level 1 is awesome, but every other change is super bad. Be a normal paladin or take oath of vengeance for more smiting.
My current PFS archer build is a kitsune Paladin 2 (divine hunter) Monk 2 (Zen Archer) Bard 1 (archeologist)...9 feats at level 5...Precise shot
Improved Unarmed Strike
Point Blank Shot
Weapon Focus (Longbow)
I've traded 2 BAB for some awesome saves 12/13/12. He's a bard from here on out though, so the BAB build is not ideal (except for that 3rd paladin level somewhere), and for feats a pure fighter build is probably still better.
he plays as a "faceless man" from game of thrones :)
later on I can take a third level of paladin, and get the silver smite bracelets (I'd smite as a 7th level paladin then, 3x a day for +7 dmg).
regarding your bow, you can get up to a +3 STR composite longbow made of darkwood for 2PA in PFS, so save your money. darkwood is MW, so its ready for your magic additions when the time comes. if you get your strength high enough you want to improve the bow's str, don't sell it just add adaptive for 1000 gold later on down the line, so you don't have to sell the bow and lose money on the sale.
lets see...my PFS fighter...level 16 fighter 2 barbarian
A man shared a great many adventures with new companions in the society...though one companion should really learn how to swim. If a companion were to repent his ways and come to worship the beautiful god, Shelyn, a man could see helping him not to drown so much, next time.
The discussion on page 400 if the core rulebook regarding characters above starting level 1, refers to 15% of the wealth being spent on consumables.
If this is the assumption for PCs (as it seems to be) then the 2PA 750GP conversion is really taking away that 15% expenditure and putting it back into the character. Its like giving the character 115% WBL, if the real GP award is intended to be 100% WBL.
Joe M. wrote:
I've started to look at my characters to see if the play up/play down thing is an issue in reality
Well, it turns out the opposite was true.
12 levels, 3 chronicles per level, 1.8 prestige per chronicle (average guess) you get about 64 prestige by level 13. Assume half that is spent on 750 gp items. 32 prestige spent, on 16 750 gp items, is about 12,000 wealth you could take out of the formulas.
Intro (1) 670 XP 340-150= 190 Gold
Cold Napalm wrote:
Play down all the time and you'll be ahead in fame and behind in wealth then. Its the player's choice.
Robert Matthews 166 wrote:
Agree...the tier breakdown needs to be just the sub tiers...and you all have to be within 1 level of the tier played. I'd also introduce a new subtier.
Cold Napalm wrote:
Fame/Prestige then becomes the disincentive to play up. So, its still allowed, you may do it once in a while, but it becomes something you don't want to do all the time. I think you should still be able to play "slow" (for 1/2 gold and XP) however. I've never been a big fan of the "3 games per level" system in pathfinder society. Its simple, sure, but we've dealt with "real" XP in living campaigns before, so it shouldn't be such a burden.
here's an easy fix. Get rid of the current XP system associated with PFS, and put it on the medium track. If you play up, you're also getting more XP, and so your WBL in theory should balance out.
I'm pretty disappointed to see the changes being made to wealth and risk/reward. The wealth awarded is based on the loot gained in the adventure - the WBL tables should be used as guides but not rules.
Of course this would not be an issue if someone had listened and understood my solution a long time ago - the problem with the tiers. The risk and reward is based on a sub tier.
for a sanctioned mod, you need to be within one level of the mod's level to play. so a level 5 mod, you need to be 4, 5, or 6.
why don't they apply that rule to the subtiers and eliminate the tiers?
Right now, a level 4 can play up into a level 6-7 subtier, but not a 5-6 subtier. a 6 can play an 8-9, but not a 7-8.
If they held to the rule that you simply have to be within 1 level of a subtier to play, and just ignore the tier segregation to begin with, that would eliminate nearly all the wealth by level problems this rather unfair disbursement of risk/reward is causing. If I'm going to play up into a 8-9 with my 5, I dang well want the wealth that goes with it. if I play down into a 1-2 with my level 5, I shouldn't get more wealth than appropriate to the level played. This is going to encourage people to play down even more, and the scenarios will be "too easy!"
Two weapon warrior fighter archetype. its far inferior to the regular fighter.
James Jacobs wrote:
It's not all about the sales. It's about the fact that we have a VERY limited number of hardcover books we can produce in a year, and far more ideas and desires for hardcover books to produce in a year than we have available hours in the year to work on them.
I'm sympathetic to reduced hardcover count, don't need 1 or 2 a month like wotc, but I hope at some point Tian Xia gets the big hardcover treatment like the inner sea has.
sorry, what does double weapon property have to do with two weapon fighting? by your logic, you can't attack with ANY weapon in the off hand unless it has the "double weapon" property.
A man would not wish one to die in fire without cleansing one's soul. One may however, drown just fine. Only the weak willed would perish to such simplistic trickery. The one named Shelyn may have mercy on you one day if one were to abandon one's ways.
I can see it working. Just say you are using your profession day job as a sailor to guide a ship from where you are to some other place. Profession sailor is the skill used to steer a ship so having good charts would probably help with that. A master work sextant might also be a good idea.
Charts and sextants are specifically for navigation, i.e. plotting courses. They do not aid in shiphandling, i.e. piloting, rigging, tacking, etc. If navigation is your person's job aboard ship, than you're golden. But smaller ships would probably require one person to have many 'hats' so to speak. But for a day job, I'd say, sure, I work on a big merchant ship as a navigator.
Andrew Christian wrote:
If the trap has not been triggered, the spell has not come into effect yet, and so Knowledge (Arcana) would not be appropriate...spellcraft should work at that point though. Knowledge arcana would identify ongoing spell effects (like a slow spell)
correct, there are several ways to ignore difficult terrain for a short distance or for a set amount of time. many characters build around this feature.
A man has now learned Chelaxian, just for you...
Encounter 3B, the Halfling Rogue in Tier 10-11 has two Advanced Rogue Talents (Opportunist and Defensive Roll), an 11th level rogue should have only 1 advanced talent, correct? Opportunist is also basically useless to the encounter since he is encountered alone.
How about replacing opportunist with something useful to the encounter, such as cunning trigger (APG) or some other talent?