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Sword of Glory

Chernobyl's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Battles Case Subscriber. FullStar Pathfinder Society GM. 451 posts. No reviews. No lists. 1 wishlist. 4 Pathfinder Society characters.

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Sara Marie wrote:

Information Regarding Volunteer, Guest and Other Complimentary Badges:

Complimentary badges, whether from volunteering, being staff, or a guest or any other reason, are not eligible for Lottery or Open Event registration. If you received a free badge and would like to register for events, you will need to purchase a regular badge and contact customer.service at paizo.com and we can turn on the switch that allows you to register for the lottery and open registration games.

So...this begs the question...what's the point of the Volunteer, Guest, and Other Complimentary Badges?


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fighter will beat ranger against most enemies...if the campaign features a favored enemy heavily the the ranger might be an option though, but fighter probably still is better DPS, though the ranger will have better saves and skills.


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Richard Pett wrote:

The pagoda sat in the low centre of a bowl of terraces.

Rich

Rich, this is awesome...it really sets the tone for the Pagoda...I can't believe it was cut! I'm going to include it in my groups game...and I'm trying to picture the relationship between the PIT and PAGODA...the pagoda is in the center, the pit is an empty lake, but there are also 3 other lakes that are full...

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moot, not mute. :)


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The briefing arrives via a seagull with a message scroll. The briefing is written in explosive runes.

An Epic Kraken swallows your ship whole. You notice the briefing is written on the inside of the stomach.

a Rain cloud drips acid onto the deck of your ship, writing the briefing out as it burns through the decks.

The Briefing arrives, written in cursive using marvelous pigments on your sails. The writing forms the shape of a giant upside down chalice filled with 1000 gallons of alchemist fire.


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Rob McCreary wrote:
Chernobyl wrote:

small thing, but the advanced giant spiders in the first part of the house should be 600 XP, not 800 (as a CR 2 creature)

If you're referring to the Giant Sapphire Spiders on page 27, the XP total is correct. These spider have been advanced in terms of Hit Dice and other scores up to CR 3, which is why they are given a full stat block.

The advanced simple template would make them CR 2, but then we wouldn't print the full stat block, just a page reference for the monster and the template, since they can be easily run without a full stat block.

Yeah, I noticed that today, not just a template. My bad call on that one.

I'm going through the mod upping the encounters for my 7 player group I'm running for. They're going to have a good time in this mod I think!


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small thing, but the advanced giant spiders in the first part of the house should be 600 XP, not 800 (as a CR 2 creature)


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Zeugma wrote:
Awesome helmet! Kudos to you for all the good work! Also, to the posters saying a female has to wear the helmet, I don't see why other clerics can't have similar helmets to Kyra's style. A man could definitely wear a helm like that and still rock the kasbah.

Sure, but there's not been one pictured in Paizo art!

And make sure the model has a high charisma! :)


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Looks awesome, lot of work went into it...but maybe when you get the robes done you should get a suitable model? :)


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page 16 describes a named spirit, page 17 has a picture of that named spirit, that doesnnt remotely look like the description on the previous page... :)

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Eric Morris wrote:
Morganwolf wrote:
Quote:
You can upgrade those items and only need to pay the difference. However the total cost of the item must always be below your maximum gold value determined by your earned PA
this was the exact answer I was looking for.

Ok, I have a significant question here... are we sure that the total value of the item is what is limited, vs. the magical component of the item. For example, +1 Full Plate and +1 Mithral Full Plate are both always available (assuming you're in a city with a large enough GP limit). However, going from +1 to +2 for EITHER item is a differential increase of 3000gp, for a magical component total market value of 4000gp. Yet, if we include the physical component (the armor itself), the total values are now 5650gp and 13500gp respectively. This makes a rather large difference, especially considering the base item WAS NOT ACQUIRED by the Pathfinder Faction. (Pathfinder Society Organized Play v3.0.2, pg. 26, "Purchasing items in this way represents your faction’s willingness and ability to find and sell you new and better equipment, weapons, and magic items." If I'm merely upgrading equipment I already own, then the faction is only providing a spellcasting crafter to provide the upgrade, which is EXACTLY the same for either piece of armor in my example. If I were purchasing +2 items new, then that would make sense (including the material costs in total value).

You can get +1 Mithral Full Plate without worrying about Fame limitations, because Mithral is "always available" and the +1 enhancement is also "always available". You could even add +1 adamantine Armor Spikes to the armor without worrying about fame limitations. But any further additions to the armor such as a +2, or +1 light Fortification, and now the TOTAL VALUE of the armor comes into play, including the special material cost of the armor, and fame will limit you on how much that is. Unless of course, it shows up as a found item on a chronicle, in which case you can buy it that way.


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If you are hit with adamantine, then only the DR/- applies. any other time you have DR/10 adamantine.

I don't believe Shield Focus stacks with Deflective Shield to provide a bonus to Touch AC on top of the regular AC bonus.


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EDIT: I present Cannon Glass. The dumbest orc fighter you'll ever see.

Orc Fighter 12
The name's Cannon, Glass Cannon. The orc printer, any color as long as it's red.
20 points
STR 22 +2 levels +6 item
Dex 18 +1 level
Con 8
int 5
wis 5
cha 5

108k
36k +6 str belt
32k +1 speed falcata
32k +1 speed falcata

Feats

1: EWP Falcata
f1: WF Falcata
f2: Power attack
3: TWF
4f: weapon specialization falcata
5: Double slice
6f: ITWF
7: Furious focus
8f: Imp crit falcata
9:
10f:
11: GTWF
12f: greater weapon focus

Furious Focus requires you to wield the weapon two handed
Its pointless wielding two weapons.
It appears as if your calculations also assume that the critical threats always confirm, which they won't.

Personally, I prefer the double sword build because you can switch between TFW and 2HF if you need to, though the x3 crit is hard to beat in the falcata.


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Jason Nelson wrote:

Alas, no new rulership positions.

I had already added three more to the list in Ultimate Campaign (the Consort, Heir, and Viceroy), and given that a typical party is only going to be 4-6 PCs, I didn't want to push the balance too far in favor of NPCs in kingdom rulership positions. The PCs are already outnumbered as it is. Adding too many more positions would make that problem even worse.

I've been toying around with running Kingmaker, and I've been thinking of adding a Council of Mayors (from all the towns you wind up building), and that would be a good place to put NPC's and Retainers.


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I've made my own form fillable PDF folio, largely based on the character folio. still have about 4 pages left to convert over though.


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Love that Ultimate Campaign and Ultimate Rulership are adding to the Kingdom Building rules...does anyone know if they actually fix the kingdom economy mechanism?


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2 people marked this as a favorite.

Still holding a candle for the Tian Xia World Guide. Long shot, sure, but I can dream.

I like the idea of an Ultimate Rogue/Ultimate Scoundrel book - nice companion to Combat and Magic.

I'd like to see some effort on updating PDFs and books that have need of heavy errata...Ultimate Equipment anybody?

and a new idea...how about Ultimate Society...collect a full season of PFS releases in a single tome...


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Avh wrote:
Quote:
So while a wizard or sorcerer can rest to regain spells a cleric has to wait for the allocated time.

It is not a problem for clerics, as a wizard can't rest multiple times a day to regain multiple times his slots.

Neither can clerics. you're still limited to spells per DAY.

CRB, p.39

Like other spellcasters, a cleric can cast only a certain
number of spells of each spell level per day. Her base daily
spell allotment is given on Table 3–5. In addition, she
receives bonus spells per day if she has a high Wisdom score
(see Table 1–3).

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Lady Ophelia wrote:
JohnF wrote:
Will Johnson wrote:
I can't wait for next year.
You don't have to - Pacificon is coming!
I should totally make a Game of Thrones meme for it too.. :D

A lady should! A man agrees this would be interesting...

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its is an older mod and the chronicle has never been updated to reflect the limitation.


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1 person marked this as a favorite.

if you're willing to spend a few bucks, I'd check out the "Under Frozen Stars" adventure path plug-in from legendary games, as well as "The Baleful Coven". I added Under Frozen Stars but Baleful Coven wasn't out in time for me to run it as intended so I'm either going to skip it or plug it in later heavily modified.

My group spent some time investigating the monoliths around the path of agheni, but there's not much info in the mod about them other than they exist, so be prepared to wing it a little on that score.

With the Under Frozen Stars plugin, I didn't need to add too many random encounters for XP.


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Quatar wrote:

A different question that rose up now that I went through the stat blocks a bit more thoroughly: Why and more importantly how is Miriya wielding a Huge kusarigama and huge shuriken?

I don't see any feats or abilities that allow that. Not to mention that must look quite weird.

I didn't either, so I just ignored that part. I wouldn't allow Miriya to come along though, the AP gets to be pretty easy with the NPCs they have already...

4 main NPC
Ulf
Skygni
Spivey

I've already dropped Skygni and will drop Ulf soon from the campaign as he's fulfilled his obligation to the party and seen them over the crown of the world.
I've got a party of 7 PCs and am making lots of upgrades and number changes to maintain the challenge.


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Doram ob'Han wrote:
They can't use the term Nameless Spires in non-Paizo material. You can do a search of the PDF for Nameless Spires, but they're 150 miles North of the tower.

when I ran it I just put them both in the same alien city at the north pole.


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It IS a cool weapon, but very feat intensive to use to full effect.

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Lab_Rat wrote:

Link

Look in the second spoiler of the blog post.

we just ran the whole thing at 12, and took our 5 XP at the end. That's what it was written for, was level 12.

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had one death at our table of 5. Paladin, Paladin, Cleric, Magus, and my Paladin/Monk/Bard.

Magus died. Many scary (ie challenging!) encounters. Got to the end but could not clear the last rooms. Felt mildly gipped as we fought encounters probably EL+5 or +6, and only got about standard gold...but still a great crawl. Enjoy!

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part I was written as a two-round scenario, it should be expected to take 8 hours to play on average.

And yes it was cool! I played it about a year ago, that PC is now 18th level. I really wish Paizo would write a second level 12 arc. HINT HINT!

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its worth noting there are PA-purchased benefits that allow re-rolls for day jobs, such as the Quadiran "expert entrepreneur" which allows you to re-roll a result of 10 or less.

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Eric Saxon wrote:
Todd Lower wrote:
I always look at like this. If it isn't on the always available list then your faction has to find someone with enough mithril; work a deal to buy it then find a blacksmith with the skill to work the metal then search out an enchanter skilled enough to do what ever magic you've asked for. They are only going to do that if you are important enough to THEM. (your fame score) That is the reason that the entire value of item is used to determine whether you have enough fame or not.
Mithral is ALWAYS available to you or anyone else at lvl. 1. Its a money thing, if you have the cash, you can buy it. You don't need anyone in PFS to get it for you. :D

correct. You can get the mithral agile breastplate, and make it +1, without concern for Fame limitations. To go to +2, however you must have the fame required for the value of a +2 mithral agile breastplate.


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The Magus enhancement bonus lasts for one minute, so you could arcane strike, for the 9 rounds after, and they would stack, since the damage from Arcane Strike is untyped.

What I'm curious about, is this - do feats and traits and magic items that increase caster level count for thresholds in Arcane Strike?


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Quatar wrote:

Hi, this has probably been talked about before but I couldn't find it.

Anyway, I got into kind of a speechless moment last session, and even after thinking for days now can't really come up with a good explanation.

So in Iqaliat the Caravan learns that the Path of Aganhei is blocked by the "Hungry Storm".
However apparently the path straight north, right through the High Ice and directly leading to the "lair of the evil winter witch" who controls said storm is absolutely free?

That just seems totally constructed and meant to railroad them into "go north or don't go nowhere". I mean sure there has to be a reason for them to go after the Storm Tower and shut it off, but this one just feels... well railroady.

I fear I really only came up with the explanation "Well the Erutaki don't seem to know why only the Path seems to be blocked, and how far along it's way it is blocked, but they know that it's blocked at least for a part beyond Unaimo. So far none of their hunters has reported anything like that into one of the other directions."

I kinda want to come up with a better explanation here. It would seem right now that Katiyana is specifically targeting the Path of Aganhei, but that seems stupid and weird.

a) It draws attention to her while she doesn't have full control over the storm yet - Yup, the PCs for example.
b) It's off-season for travel anyway, so why? Testrun to see if she can? She could have picked any spot in the CotW where nobody even notices.
c) Even if it wasn't off-season. Why bother with the travellers. Once she controls the Storm she's going to freeze the entire World anyway. Or a large part of it at least.
d) Why in the name of Sithhud does she block the Path but does not use it to protect her own Stronghold, the Storm Tower? Make a 100 mile wide circle of neverending Blizzards around it, and nobody will ever bother her. People will in fact gladly take the Path of Aganhei to get around and away from that horrid place. She could probably even exempt a 10 mile radius around...

The Path of the Aganhei skirts the coldest part of the High Ice, the Boreal Expanse, so there would typically be more risk traveling the straight route, as well as being more isolated - fewer camps, fewer travelers. She would target the Path because that is where the highest concentration of people would be.

"Season of Travel" bit needs some fudging I think, we're told its "off season" as far back as Kalsgard, but we're never told when the "season" is. As it takes a long time (travel-wise) to get from book 2 to book 3, and the path over the high ice should take months by itself (owing to the incorrect travel time in Jade Regent vs. core rules speed for wagons overland). So there should be a window described in which its Ok to leave Kalsgard for the High Ice if they want to get across to Tian Xia.
The clues found in Tunuak's bore show Katiyana's plan for the storms if she's not dealt with, so its in the party's interest to deal with her before she gets too powerful.
What's lost in the text is the obelisks - there's no mechanism for them being placed or constructed and what their effect is on controlling the storms so far as I can tell, and that would have been a good bit of information to have. My group spent some time investigating the obelisks and I had to wing most of it.

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very true.

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so is getting gold for level 2 or 3 when you played and faced dangers at level 4-5.

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Wealth should be awarded by the challenges presented to the players, not some artificial "wealth by level" table that is a guideline. doing any different is a fundamental change to the way scenarios are written - never has wealth awarded depended on the level of the player.

The best solution in my mind is to go back to eliminating the PFS XP system of 1 per adventure, and instead award xp and gold based on the scenario in question (medium progression). advancement for playing up would take care of itself, as players who played up would get more XP as well as gold, and thus keep in line with the WBL guidelines. That's the problem with playing up right now. There's no XP downside.


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Alpha strike 4 fighters next to it with a D-Door, dead to -con in one round.
Disintegrate the corpse.
Sweep the remains into a bag of holding.
Toss the bag into a portable hole.
poof.

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Stonecunning wrote:
I mean, I get that, but why not play BESM or something? Or one of a billion other cartoon archetypes that don't involve animal people. Seriously, it's just super weird to me that there's this massive fixation on that one super specific thing.

My Kitsune is the furthest from anime as you can get...I play him as a faceless man from Game of Thrones...he's got a +30 disguise check at 5th level to appear as a specific human...had some fun with the aspis consortium with that...

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A man looks foreward to the Khan. A man believes many adventures will be had: some memorable, some...deadly...and all will be fun.

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In the past I would have said, yes, PFS is too easy, but I like the changes in difficulty I've seen in season 4 so far so keep it up, I say.


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the speed of the wagons in JR is different than in the core rulebook. That will drastically affect stores needed - unless you have a cleric with create food and water.


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are you figuring in the chance of critical hits in DPR?


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Sigvard Human Barbarian 1 (Fighter favored Class)

Spoiler:
STR 16 (20 Raging)
DEX 17
CON 14 (18 Raging)
INT 10
WIS 12
CHA 7

Init +3
HP: 14 (16 Raging)
BAB: 1
CMB: 4 (6 Raging)
CMD: 17
AC: 18 (16 Raging)
Flat: 15 (13 Raging)
Touch: 13 (11 Raging)
Speed: 30

Fort +4/+6 Raging
Ref +3
Will +1/+3 Raging

Feats
Exotic Weapon Proficiency (Two Bladed Sword)
Two-Weapon Fighting

Skills
Acrobatics 1+3+3-2=+5
Kn. Nature 1+3+0 =+4
Survival 1+3+1 =+5
Perception 1+3+1 =+5
Swim 1+3+3-2=+5 (+7 Raging)

Attacks
+4/+4 (1d8+5/1d8+2) 19-20/x2 (TWF) or
+6 (1d8+7) 19-20/x2 (THF)
(D6 with Quarterstaff) (20/x2)
+4 (1d6+5) Javelin (20/x2)

Equipment
Two Bladed Sword (100)
Kikko Armor (30)
10 Javelins (10)
Quarterstaff (free)
Misc. adventuring gear (10)

Traits
Armor Expert (-1 ACP to armor)
Adopted/Ruthless (+1 to confirm critical hits)

SQ:
Fast Movement, Rage


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StreamOfTheSky wrote:
Don't go Divine Hunter. The free feat at level 1 is awesome, but every other change is super bad. Be a normal paladin or take oath of vengeance for more smiting.

My current PFS archer build is a kitsune Paladin 2 (divine hunter) Monk 2 (Zen Archer) Bard 1 (archeologist)...9 feats at level 5...

Precise shot
Realistic Likeness
Perfect Strike
Improved Unarmed Strike
Point Blank Shot
Deadly Aim
Weapon Focus (Longbow)
Rapid Shot
Arcane Strike
I've traded 2 BAB for some awesome saves 12/13/12. He's a bard from here on out though, so the BAB build is not ideal (except for that 3rd paladin level somewhere), and for feats a pure fighter build is probably still better.

he plays as a "faceless man" from game of thrones :)

later on I can take a third level of paladin, and get the silver smite bracelets (I'd smite as a 7th level paladin then, 3x a day for +7 dmg).

regarding your bow, you can get up to a +3 STR composite longbow made of darkwood for 2PA in PFS, so save your money. darkwood is MW, so its ready for your magic additions when the time comes. if you get your strength high enough you want to improve the bow's str, don't sell it just add adaptive for 1000 gold later on down the line, so you don't have to sell the bow and lose money on the sale.

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I'm creating a character folio PDF for PFS characters, so a compiled list of PFS languages would be awesome to include.

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lets see...my PFS fighter...level 16 fighter 2 barbarian
20 Dex +5
+5 Ghost Touch Righteous Full Plate...+14 armor
Shield Spell (cast from cracked vibrant purple prism ioun stone) +4 Shield (wand into stone after fight)
Bottle of Yeti Fur +2 Natural for 24 hours
Ring of protection +2 (deflection)
Jingasa of the Fortunate Soldier +1 Luck AC
Dodge feat +1 dodge AC
Dusty Rose Prism Ioun Stone +1 Insight to AC
thats a 40AC...so level +20? sounds good...


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reminds me of a destroid monster

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A man shared a great many adventures with new companions in the society...though one companion should really learn how to swim. If a companion were to repent his ways and come to worship the beautiful god, Shelyn, a man could see helping him not to drown so much, next time.

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BigNorseWolf wrote:
Chernobyl wrote:

none of the suggestions fix the 2PA 750gp issue with WBL. That's worth 10-20K of expendables by 12th level.

Thats not a bug its a feature. Expendables are, by definition, expended. Wealth by level is what you KEEP after expenses, not what you earn.

The discussion on page 400 if the core rulebook regarding characters above starting level 1, refers to 15% of the wealth being spent on consumables.

If this is the assumption for PCs (as it seems to be) then the 2PA 750GP conversion is really taking away that 15% expenditure and putting it back into the character. Its like giving the character 115% WBL, if the real GP award is intended to be 100% WBL.


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1 person marked this as a favorite.

Looks cool Cassidy. Is the Holy Symbol going to be added to the Community Use graphics? Not sure when that was last updated...

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Joe M. wrote:

For reference, the main proposals that have been suggested, as I recall. I've described certain versions of them, but any individual one can always be tweaked. I've tried to stick mostly to description rather than evaluation of what I see as strengths and weaknesses.

  • Podcast Proposal (PCP): When playing out-of-tier (OOT), receive GP either for the subtier (ST) appropriate for character level or for ST played, whichever is lower. XP and PP reward unchanged.

  • Delayed Credit (DC): Largely as PCP. When playing OOT, receive GP either for ST appropriate for character level or for ST played, whichever is lower. Alternatively, players playing up can choose to hold the Chronicle Sheet, receiving no GP XP or PP right then, and apply the Chronicle for credit when the character reaches that level. In this case, the character receives full up-tier GP. Before holding credit, character can spend GP from the Chronicle to remove conditions and replace consumables spent during that adventure.

  • Half or Double (HOD): When playing OOT, reward halved or doubled as appropriate. When playing up, receive 2 XP, up-tier GP, and 3 PP. When playing down, receive 1/2 XP, down-tier GP, and 0 PP. [The small PP penalty from pure half-or-double is included to discourage continuous OOT play. The GP and PP adjustments can of course be adjusted: e.g. it's been suggested to go with 2x low-tier GP and 1/2 high-tier GP instead of simply up-tier and down-tier.]

  • OOT GP: When playing OOT, receive some GP reward in between ST appropriate to character and ST played. E.g., average of low-tier and high-tier GP. XP and PP reward unchanged.

  • GP by Level (GPBL): Regardless of ST played, receive GP for ST appropriate to character level. XP and PP reward unchanged.

Have I missed any? At 800 posts and counting, it's a little difficult to keep track of everything here!

  • Do Nothing: Its a perceived problem, and not a real problem. People should be rewarded for playing above their weight.

  • medium track XP/Gold: The one XP/Game system is faulty and leads to problems. compute some averages for XP/Gold per subtier, and perhaps also adjust the Fame/Prestige track. Some conversion of existing XP and Fame will be needed.


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    very cool...is this part of the minis subscription? or a retail purchase in my future?

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