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Sword of Glory

Chernobyl's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 627 posts. No reviews. No lists. 1 wishlist. 5 Pathfinder Society characters.


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Quatar wrote:

I just found out about "Under Frozen Stars" and have to say I'm quite impressed and will include that into my game.

Now I found this thread and read about "The Baleful Coven" which is supposed to take place before they cross into the Crown of the World. Since my players are long past that point (entering the Storm Tower next), that's no longer possible.
It mentions that there are scaling instructions to run it after Book 3 basically and I'm considering doing that, but how well does that really work?
Also would anyone mind telling me which NPC those 3 witches/hags believe the PCs have wrongfully murdered? (maybe in a spoiler)

Lastly, are there any other AP-plug-ins like those for the last 3 books? If so I'd much rather find out about that now when I have time to prepare for it all, than too late again ;)

Legendary Games has three plug ins, Under Frozen Stars (book 3), The Baleful Coven (between 2 and 3) and Road to Legend (Book 1).

I believe the hags got bent out of shape over Goti Runecaster, but that's from memory, so I might be wrong.
On the Forest of spirits thread there's a lot of info regarding encounters around the house of withered blossoms gardens area, that had been dropped from the book.
I added baleful coven during book 4, but had to pump the CRs quite a bit, I think +4 for my group. Haven't seen any further legendary plug ins for book 4-6 yet.
I've also added Mythic to my campaign, and the group is now mostly Tier 4 in book 5. I instituted slow XP progression at 13th level as the mythic started building up. I've scaled back Mythic power attack. With all the plug ins and random encounters my players are 1 level ahead of where the mod wants them (+1), I also have a 6 player party (+1), and 4 tiers of Mythic (+2) so I'm rewriting each encounter +4 CR from here on out, at least, might be more by the end.


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my home made character folio is about 28 pages now, all form fillable pdf
:)


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too bad that a capstone adventure for the season is set so low. most of the characters played though the season may be too high to play this!


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at a recent con, a GM ruled that a bloody rag had no scent, nearly completely negating a PC's build.


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I'm glad to see I'm not the only one that remembers playing this, but for the life of me I can't remember the adventure. I thought it was a society mod, but now I'm thinking it might have been a LFR adventure.


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A little upset that I can only buy these from Paizo...typically I buy my flip mats and map packs from my friendly local game store so they stick around, I like to give the local guys some business...since I buy all my book items here and I don't really need PDFs of the flip mats.

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I suspect is has more to do with convention play where people get introduced to the game and plan an intro or low level scenario, and then never play again.
Personally, my PFS characters are levels 19, 13, 11, 7, 6, 6, 5. And I've been playing since season 1. I'd be happy with more 7-11 and seeker play.


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I gave the NPCs to the players to run, so for caravans they have a couple characters to play. Playing both sides during a fight isn't fun for them so I let them control the NPCs for that.


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As for the caravan rules, I stopped using them after book one, it was clear they weren't scaling with the encounters so I left them out and ran the encounters as actual combats or RP obstacles.
Actual combats while in caravan can be challenging in their own right; PCs are often spread out among wagons at the beginning, hardly a good tactical position, or may be off scouting/hunting and not even there. Scouts might have their own combat.

I ran Under Frozen Stars (great addition - they all are, give us more legendary games!) as an "outer city" to the storm tower as Jason suggested - no point having two different locations, and it makes a good story. With Under Frozen Stars you have less need for random encounters if you are tracking XP and not hand-waving level advancement.

Baleful Coven was not released in time for my group to encounter it in the correct location, but I plugged it in during "Forest of Spirits" between Ordu-Aganhei and the Forest proper. Everything got advanced by about 4CR though, so that was a bit of work.


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there's several things in RotRL that you'd have to change regarding shalelu if memory serves


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I became a backer for all 3 print/pdf, and a character illustration...
they're looking really great!

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Sior wrote:
nosig wrote:
Don Walker wrote:

Also, for those Tier 1-7 adventures (sub-tiers 1-2, 3-4, 6-7), you can not play more than 1 sub-tier away from your character level.

Examples:

If you are level 1 or level 2 you can not play in sub-tier 6-7.

If you are level 5, 6 or 7, you can not play in sub-tier 1-2.

Mr. Walker, not that I would, but I was under the impression that you COULD play the level 5 in sub-tier 1-2. Not the 6 or 7, as they are clearly in the higher sub-tier, but the 5 is between 3-4 and 6-7...
Sadly no. As level 5 is not in either sub-tier 3-4 or 6-7, those two sub-tiers count as the "one away" from character level. Besides, how on earth would you figure the out of tier gold amount for a lvl 5 playing a 1-2? They're already getting the out of tier between two other sub-tiers!

I'd average the 6-7 and 1-2 gold and use that value

....

this is why we should be using actual XP and actual Gold for subtier
you wouldn't have to scale gold awarded because with actual XP you'd be getting more or less XP than normal, making more or less progress in advancement. so the higher or lower amount of gold would keep pace.


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Legendary have also done several Adventure path plug ins, for Jade Regent, Kingmaker, and Carrion Crown...


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it is from Mythic Realms, and 1 a first tier archmage path ability. It is tied to the Cenotaph location, so unless the character ascended there, it really shouldn't be allowed.


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+1 armor


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cackling hag's blouse +2 competence bonus to intimidate...expensive
I wouldn't go with any face items as I find +5 perception from eyes of the eagle far more useful
circlet of persuasion +3 to all CHA skills

I've looked at a lot of intimidate features...my 6th level intimidation build has a +27 intimidate


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While I'm not running WotR, I have added Mythic to the JR campaign I'm running. Mythic Power attack seems out of line in its power, I'm thinking of changing it to be in line with Mythic Deadly aim, which simply increases it buy 50% (+2 per -1 to +3 per -1). No bonus for crits, and no use of power to ignore the penalty to hit


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they should just say that iron removed from the wall disappears.


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its not a lot different from the real world.
In general, MSRP retail markup is around 40%; that is, retailers buy from suppliers at 60% of retail sale value.


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Disorienting Pounce is listed in the special abilities of the creature on page 213
Smother is listed on page 228

can't find sooty flame anywhere though


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Tried again this morning, and managed to complete the transactions as two separate purchases. Maybe there are still some bugs to work out.


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I'm trying to start a module subscription and pre order the emerald spire superdungeon and include the first module (bitter manor) with my next monthly shipment, but it won't complete the transaction...keeps getting kicked back to the shopping cart screen

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haven't checked the schedule yet, but I'll be there with Eddie Arlette, Glorith, Grime, Roy Cobb, maybe even Farmer Zucherman if there's something high level

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Avatar-1 wrote:
Akinra wrote:

Here are my favorites, both that I do and that have been done:

  • Putting the Sources on your Character Sheet for fast reference.
  • Meeting with me pre-start to go over rarely used rules, such as for Mounted Combat.
  • These two are particularly good.

    I'm really keen to see a well-done character sheet with references all over to sources. Not just to books, but where boosts come from for abilities, saves, skills, etc as well.

    I use a text based one for online play, and that works pretty well, but I know not many people are using text character sheets, and it doesn't translate well to paper (which is a story in itself).

    I've got a 28-page folio I've done that you should see...


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    yeah, well, it would have to be.
    :)


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    one of the guys in my jade regent game has improved crit and used kukris double weapon fighting...his damage output is getting insane...


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I really hope that's wrong then...crit monsters get insane damage and this feat becomes stupid powerful.
    so you're saying it should be--

    BAB:8
    to hit penalty:-3
    PA +6 (one hand) +3 (off-hand) +9 (two-handed)
    MPA +9 (one hand) +4 (off-hand) +13 (two-handed)
    MPA crit +18 (one hand) +9 (off-hand) +27 (two-handed) ??

    I saw some threads from 2012 saying the language would be cleaned up but I haven't seen any cleaned up language.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Benefit: When you use Power Attack, you gain a +3
    bonus on melee damage rolls instead of +2. When your
    base attack bonus reaches +4 and every 4 points thereafter,
    the amount of bonus damage increases by +3 instead of +2.
    In addition, the bonus damage from this feat is doubled
    on a critical hit, before it’s multiplied by the
    weapon’s critical multiplier.

    the way I'm reading this, its the bonus from mythic power attack, not power attack, that is doubled...
    Mythic PA is 1 higher than regular PA, so on a crit it becomes 2 higher
    as an example---

    BAB:8
    to hit penalty:-3
    PA +6 (one hand) +3 (off-hand) +9 (two-handed)
    MPA +9 (one hand) +4 (off-hand) +13 (two-handed)
    MPA crit +12 (one hand) +6 (off-hand) +18 (two-handed)

    *

    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    recently at a con, we had a player at a tier 3-7 game who said he had a +1 keen holy weapon...I thought it sounded expensive and asked how he had the prestige for a +4 equivalent weapon...turns out he hadn't realized that Holy was a +2 cost enhancement...

    so some people still get the math wrong even with the inventory sheets.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    how about a "variable sword" .... from Larry Niven's Known Space universe.
    its a wire encased in a stasis field (time does not pass for the wire) so it basically cuts through anything
    http://www.technovelgy.com/ct/content.asp?Bnum=58


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    heh, more importantly, how close will the flip-mat pack and the book be released?
    and, is there price estimate for the map pack as yet?

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    BigNorseWolf wrote:
    Dhjika wrote:

    I thought it was 32pp for a ressurection and 16pp for a raise dead? Or are you assuming Orsiron faction in those costs (which don't kick in until 20 fame - but an 8pp raise dead is nice).

    sorry, ressurection in the general sense (in this case a raise dead), not ressurection the spell.

    Quote:

    I find the Caravan vanity a good use of pp - if you have a good diplomacy, bluff or intimidate bonus, you can earn quite a bit for consumables that way.

    Its a little hard to earn your money back though, unless you're going slow

    My 6th level inquisitor PC has a boon for +1 day jobs, soon can re roll day jobs under 10, and +27 intimidate. I'll get my money back...

    :)


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    8 flip mats in one pack? That is a big honking flip map pack

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    there are older tier 1-7 mods out there still legal for play

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Wands of cure light wounds, Infernal healing, keep watch, bed of iron, I like residual tracking (if you have a ranger, or a good UMD), endure elements, list goes on....

    darkwood composite longbow +3 (if you're a high STR PC you can add adaptive later), composite longbow +6 (good backup weapon for melee types)

    certain mithral weapons can be made for 750 or less.

    dragonhide breastplates

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I was there at the end as well...despite the hotel trying to kick us out. Mondo needs to get that straight.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Just wanted to pop in and say thanks to all the organizers and GMs at last weekend's Conquest Sac - I had a great time at all my tables - Glorith, Eddie Arlette, Farmer Zucherman, Grime, and Roy Cobb look forward to gaming with you all again at Kublacon!

    Thanks also to Paizo for awesome prize support!


    1 person marked this as a favorite.
    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I've never liked these kind of dice - all of the extra design on the faces makes the numbers hard for me to read quickly. Maybe if the numbers were in a different color than the rest of the markings.


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    AdAstraGames wrote:

    No, I know that I can never reduce the spell to less than the initial spell level prior to metamagic.

    Having seen some of the builds proposed doubling up on both traits...blech. Those look efficient but not fun. Even the ones done apparently correctly.

    I've played enough PFS (a bunch of tables GM'd, 125 scenarios played) that I value fun more than efficiency, because I've seen the way that hyperefficient character builds suck the fun out of the game.

    Most people who play these hyperefficient builds insist that they're not doing anything wrong, but that other people who are feeling utterly outclassed should just make more betterer characters...

    Sadly, the lack of a system architect for PF means that the latest published material is subtly better than older material, and while one or two subtly better options are tolerable in a home game, in a Darwinian evolution environment that is PFS, someone eventually combines all the subtly better things into the Pouncing Eidolon With Four Greatswords, Dragon Style And Stoneskin.

    What I was considering was this:

    Half-Orc
    Crossblooded Orc/Efreeti
    Magical Lineage: Acid Arrow
    Wayang Spell Hunter; Acid Arrow
    Extend Spell
    Spontaneous Metafocus: Acid Arrow
    Empower Spell

    Orc favored class bonus.

    At 4th level, he's throwing Extended Acid Arrow out for 4 rounds of duration doing 2d4+2 (Acid) or 2d4+4 (Fire).
    At 5th level, he's throwing Empowered Acid Arrow out for 2 rounds of duration doing (2d4+2)*1.5 (Acid) or (2d4+4)*1.5 (Fire)
    At 6th level, he's throwing Extended, Empowered Acid Arrow out for 6 rounds of duration doing (2d4+2)*1.5 (Acid) or (2d4+5)*1.5 (Fire). With the Acid option, he's doing about 63 points of single target damage that goes out to range umpteen-jillion and ignores SR (and won't bother anything with Resist Acid 10). With the Fire option, he's doing about 90 points of damage, and even with resist fire 10 being fairly common, he'll do some damage from that as a signature spell.
    At 9th level, it takes 8 rounds to...

    I've done something like this in a home game of dragon's demand with a wordcaster...using the rod of maximize and extend meta word to do 20 points of acid damage per round over 4 rounds...get 3 of these going, made casting spells hard for the BBG...


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I typically run Jade Regent for a group of players every other friday, but we'd just finished book 4 and while I'm prepping the next installment one of my players ran this scenario for us last week with our PFS characters.
    I really liked the adventure. it has a good roleplay, and a different kind of investigation for an investigative mod, but I don't think it should be a tier 1-5 game; the mechanics of the skill challenges involved and the particular skills involved aren't common and most people won't choose them at early levels, or will be very poor with only one rank or so. We were lucky to have 3 PCs and one pre-gen (Ezren) with the skills needed in our group of 5. With a tier 3-7 group I think you might see more players with the skills needed, and all that remains is to adjust the encounters for the tier.
    Our GM said the mod needed some editing, I'd have to read it to see what he's referring to exactly but he grew frustrated with a couple of rooms not being very clear or having conflicting information. I think I'd enjoy running this game with some editing - hopefully Paizo can clear up some of these issues. Some slack in the time requirements might be needed (adventure is on a clock) for table size.
    I'd give it a 3.5/5 stars; with editing probably 4.5/5.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    kinevon wrote:
    Darrell Impey UK wrote:
    But.. but.. my 5th level alchemist is already at +20. That's ridiculous.

    You want me to agree that a +20 at 5th level is ridiculous?

    Or you think a +7 at 2nd level is ridiculous?

    He is a new player, his background in RPG, god help us, was in online games. Yeah. No background with any edition of D&D/AD&D/PF before joining, as part of a group, our PFS game day.

    Indeed, we are porbably going ot have to seat the three of them down, next Sunday, before the game and discuss the Explore! Report! and especially Cooperate! part of the rules with them.

    One of the reasons the <redacted> was so hard was that the Bard and the Rogue were both off in a different part of the main room, rather than joining in against the <redacted> in combat.

    High skills are easy to get if you build for it. I have a 4th level PFS character with a +21 Intimidate.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    pH unbalanced wrote:
    Nekoshibou wrote:

    You work hard to organize a session running 3 tables of the same scenerio with pretty much full tables. Get a message the day before that one of the GM's got the date wrong and wasn't going to make it. Frenzy until you find a new GM last minute. Walk into the comic shop feeling prepared because you settled the GM issue and their are half a dozen new people you weren't anticipating.

    Kind of scary how we went from "we should schedule a backup GM just in case we have enough players for a 3rd table" to "guaranteed 3 tables of 7" in just 8 weeks.

    This is why I love online scheduling tools for pre-mustering, such as Warhorn. Keeps things organized...you know...because its ORGANIZED PLAY...


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    not really a joke, but there's an exchange between two of the main characters in the movie "Heist" that always makes me think of games and the "get the loot" mentality...

    Coffee Cart Man: Hey buddy. You forgot your change.
    Joe Moore: [Takes the change] Makes the world go round.
    Bobby Blane: What's that?
    Joe Moore: Gold.
    Bobby Blane: Some people say love.
    Joe Moore: Well, they're right, too. It is love. Love of gold.

    *

    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I often use screen captures as the basis for my character portraits, with a little photoshoppery to make them look artsy

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Lets see
    Sigvard - Barbarian 2 / Fighter 17
    Father Zucherman - Cleric 13
    Alistare Tumbleblade - Barbarian 7
    Grime - Barbarian 1 / Fighter 3 / Rogue 1
    Eddie Arlette - Bard 5 / Paladin 3 / Monk 2
    Glorith - Barbarian 1 / Rogue 1 / Inquisitor 2
    Roy Cobb - Gunslinger 4

    so -

    fighter 20
    cleric 13
    barbarian 11
    Bard 5
    Gunslinger 4
    Paladin 3
    Rogue 2
    Inquisitor 2
    Monk 2


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    travel time in the books doesn't match the core book, for overland wagon speed, so I basically ignore the listed travel times and go with my own.

    my start date was 14 Pharast 4712
    arrived brinewall environs 20 Gozran
    arrived Kalsgard 15 Sarenith
    left Kalsgard 29th Erastus
    Arrive Illquiat 3rd Kuthona
    Arrive storm tower 25th Abadaius 4713
    Arrive Necropolis 31st Pharast
    Arrive Ordu-Aganhei 12th Gozran
    Arrive House of Withered Blossoms 19th Sarenith
    presently they're at the 27th of Sarenith having defeated Munasukaru, and are planning their between book - downtime...retraining, teleport back to Kalsgard to sell loot, they're planning about 2 months (my guess, 3 crafters) of crafting while guests of the Kami in the forest of spirits


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    smite gets a bonus for the first attack against dragons, undead, or evil outsiders. it might not be the sun blade he was talking about.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    masterwork versions of armor cost 150gp more than the base version. You can't make an existing suit of armor masterwork, it has to be that way from the ground up, so you need to sell back the regular suit of armor and buy the new one. Many armors can be made of special materials (such as mithril or adamantine) and some of these are automatically masterwork in quality without spending the extra 150, its included in the cost of the armor.
    Any armor that is masterwork can later be upgraded and enchanted to +1, which you have automatic access to in PFS play. at +2 or higher, or if you wish to add special properties, you either need access to this from a chronicle sheet, or have a FAME (your total accumulated prestige) score high enough that corresponds to the total purchase value of the item. this information is in the guide to organized play.
    I highly recommend downloading this and checking it out.
    Welcome to PFS! maybe we'll see you at a table soon.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    most of my group wound up flying into the cave


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    theres been a few ideas on this section regarding "upgradable" magic items for the party, this is the first with the Kami in it though, interesting idea. you might want to come up with a different hook though, I always pictured the Kami as not interested in material wealth...maybe a donation to charity :) good deeds to travelers along the path of the agaheni, freeing slaves at asvig's farm, support of the temples/shrines at kalsgard, restoring the desnan burial grounds in the yeti caves, clearing the gardens at the house of withered blossoms (this forum has a thread with many garden encounters that were dropped from the book)

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