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Sword of Glory

Chernobyl's page

Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 614 posts. No reviews. No lists. 1 wishlist. 5 Pathfinder Society characters.


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it is from Mythic Realms, and 1 a first tier archmage path ability. It is tied to the Cenotaph location, so unless the character ascended there, it really shouldn't be allowed.


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+1 armor


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cackling hag's blouse +2 competence bonus to intimidate...expensive
I wouldn't go with any face items as I find +5 perception from eyes of the eagle far more useful
circlet of persuasion +3 to all CHA skills

I've looked at a lot of intimidate features...my 6th level intimidation build has a +27 intimidate


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While I'm not running WotR, I have added Mythic to the JR campaign I'm running. Mythic Power attack seems out of line in its power, I'm thinking of changing it to be in line with Mythic Deadly aim, which simply increases it buy 50% (+2 per -1 to +3 per -1). No bonus for crits, and no use of power to ignore the penalty to hit


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they should just say that iron removed from the wall disappears.


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its not a lot different from the real world.
In general, MSRP retail markup is around 40%; that is, retailers buy from suppliers at 60% of retail sale value.


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Disorienting Pounce is listed in the special abilities of the creature on page 213
Smother is listed on page 228

can't find sooty flame anywhere though


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Tried again this morning, and managed to complete the transactions as two separate purchases. Maybe there are still some bugs to work out.


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I'm trying to start a module subscription and pre order the emerald spire superdungeon and include the first module (bitter manor) with my next monthly shipment, but it won't complete the transaction...keeps getting kicked back to the shopping cart screen

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haven't checked the schedule yet, but I'll be there with Eddie Arlette, Glorith, Grime, Roy Cobb, maybe even Farmer Zucherman if there's something high level

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Avatar-1 wrote:
Akinra wrote:

Here are my favorites, both that I do and that have been done:

  • Putting the Sources on your Character Sheet for fast reference.
  • Meeting with me pre-start to go over rarely used rules, such as for Mounted Combat.
  • These two are particularly good.

    I'm really keen to see a well-done character sheet with references all over to sources. Not just to books, but where boosts come from for abilities, saves, skills, etc as well.

    I use a text based one for online play, and that works pretty well, but I know not many people are using text character sheets, and it doesn't translate well to paper (which is a story in itself).

    I've got a 28-page folio I've done that you should see...


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    yeah, well, it would have to be.
    :)


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    one of the guys in my jade regent game has improved crit and used kukris double weapon fighting...his damage output is getting insane...


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I really hope that's wrong then...crit monsters get insane damage and this feat becomes stupid powerful.
    so you're saying it should be--

    BAB:8
    to hit penalty:-3
    PA +6 (one hand) +3 (off-hand) +9 (two-handed)
    MPA +9 (one hand) +4 (off-hand) +13 (two-handed)
    MPA crit +18 (one hand) +9 (off-hand) +27 (two-handed) ??

    I saw some threads from 2012 saying the language would be cleaned up but I haven't seen any cleaned up language.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Benefit: When you use Power Attack, you gain a +3
    bonus on melee damage rolls instead of +2. When your
    base attack bonus reaches +4 and every 4 points thereafter,
    the amount of bonus damage increases by +3 instead of +2.
    In addition, the bonus damage from this feat is doubled
    on a critical hit, before it’s multiplied by the
    weapon’s critical multiplier.

    the way I'm reading this, its the bonus from mythic power attack, not power attack, that is doubled...
    Mythic PA is 1 higher than regular PA, so on a crit it becomes 2 higher
    as an example---

    BAB:8
    to hit penalty:-3
    PA +6 (one hand) +3 (off-hand) +9 (two-handed)
    MPA +9 (one hand) +4 (off-hand) +13 (two-handed)
    MPA crit +12 (one hand) +6 (off-hand) +18 (two-handed)

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    recently at a con, we had a player at a tier 3-7 game who said he had a +1 keen holy weapon...I thought it sounded expensive and asked how he had the prestige for a +4 equivalent weapon...turns out he hadn't realized that Holy was a +2 cost enhancement...

    so some people still get the math wrong even with the inventory sheets.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    how about a "variable sword" .... from Larry Niven's Known Space universe.
    its a wire encased in a stasis field (time does not pass for the wire) so it basically cuts through anything
    http://www.technovelgy.com/ct/content.asp?Bnum=58


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    heh, more importantly, how close will the flip-mat pack and the book be released?
    and, is there price estimate for the map pack as yet?

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    BigNorseWolf wrote:
    Dhjika wrote:

    I thought it was 32pp for a ressurection and 16pp for a raise dead? Or are you assuming Orsiron faction in those costs (which don't kick in until 20 fame - but an 8pp raise dead is nice).

    sorry, ressurection in the general sense (in this case a raise dead), not ressurection the spell.

    Quote:

    I find the Caravan vanity a good use of pp - if you have a good diplomacy, bluff or intimidate bonus, you can earn quite a bit for consumables that way.

    Its a little hard to earn your money back though, unless you're going slow

    My 6th level inquisitor PC has a boon for +1 day jobs, soon can re roll day jobs under 10, and +27 intimidate. I'll get my money back...

    :)


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    8 flip mats in one pack? That is a big honking flip map pack

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    there are older tier 1-7 mods out there still legal for play

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Wands of cure light wounds, Infernal healing, keep watch, bed of iron, I like residual tracking (if you have a ranger, or a good UMD), endure elements, list goes on....

    darkwood composite longbow +3 (if you're a high STR PC you can add adaptive later), composite longbow +6 (good backup weapon for melee types)

    certain mithral weapons can be made for 750 or less.

    dragonhide breastplates

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I was there at the end as well...despite the hotel trying to kick us out. Mondo needs to get that straight.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Just wanted to pop in and say thanks to all the organizers and GMs at last weekend's Conquest Sac - I had a great time at all my tables - Glorith, Eddie Arlette, Farmer Zucherman, Grime, and Roy Cobb look forward to gaming with you all again at Kublacon!

    Thanks also to Paizo for awesome prize support!


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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I've never liked these kind of dice - all of the extra design on the faces makes the numbers hard for me to read quickly. Maybe if the numbers were in a different color than the rest of the markings.


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    AdAstraGames wrote:

    No, I know that I can never reduce the spell to less than the initial spell level prior to metamagic.

    Having seen some of the builds proposed doubling up on both traits...blech. Those look efficient but not fun. Even the ones done apparently correctly.

    I've played enough PFS (a bunch of tables GM'd, 125 scenarios played) that I value fun more than efficiency, because I've seen the way that hyperefficient character builds suck the fun out of the game.

    Most people who play these hyperefficient builds insist that they're not doing anything wrong, but that other people who are feeling utterly outclassed should just make more betterer characters...

    Sadly, the lack of a system architect for PF means that the latest published material is subtly better than older material, and while one or two subtly better options are tolerable in a home game, in a Darwinian evolution environment that is PFS, someone eventually combines all the subtly better things into the Pouncing Eidolon With Four Greatswords, Dragon Style And Stoneskin.

    What I was considering was this:

    Half-Orc
    Crossblooded Orc/Efreeti
    Magical Lineage: Acid Arrow
    Wayang Spell Hunter; Acid Arrow
    Extend Spell
    Spontaneous Metafocus: Acid Arrow
    Empower Spell

    Orc favored class bonus.

    At 4th level, he's throwing Extended Acid Arrow out for 4 rounds of duration doing 2d4+2 (Acid) or 2d4+4 (Fire).
    At 5th level, he's throwing Empowered Acid Arrow out for 2 rounds of duration doing (2d4+2)*1.5 (Acid) or (2d4+4)*1.5 (Fire)
    At 6th level, he's throwing Extended, Empowered Acid Arrow out for 6 rounds of duration doing (2d4+2)*1.5 (Acid) or (2d4+5)*1.5 (Fire). With the Acid option, he's doing about 63 points of single target damage that goes out to range umpteen-jillion and ignores SR (and won't bother anything with Resist Acid 10). With the Fire option, he's doing about 90 points of damage, and even with resist fire 10 being fairly common, he'll do some damage from that as a signature spell.
    At 9th level, it takes 8 rounds to...

    I've done something like this in a home game of dragon's demand with a wordcaster...using the rod of maximize and extend meta word to do 20 points of acid damage per round over 4 rounds...get 3 of these going, made casting spells hard for the BBG...


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I typically run Jade Regent for a group of players every other friday, but we'd just finished book 4 and while I'm prepping the next installment one of my players ran this scenario for us last week with our PFS characters.
    I really liked the adventure. it has a good roleplay, and a different kind of investigation for an investigative mod, but I don't think it should be a tier 1-5 game; the mechanics of the skill challenges involved and the particular skills involved aren't common and most people won't choose them at early levels, or will be very poor with only one rank or so. We were lucky to have 3 PCs and one pre-gen (Ezren) with the skills needed in our group of 5. With a tier 3-7 group I think you might see more players with the skills needed, and all that remains is to adjust the encounters for the tier.
    Our GM said the mod needed some editing, I'd have to read it to see what he's referring to exactly but he grew frustrated with a couple of rooms not being very clear or having conflicting information. I think I'd enjoy running this game with some editing - hopefully Paizo can clear up some of these issues. Some slack in the time requirements might be needed (adventure is on a clock) for table size.
    I'd give it a 3.5/5 stars; with editing probably 4.5/5.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    kinevon wrote:
    Darrell Impey UK wrote:
    But.. but.. my 5th level alchemist is already at +20. That's ridiculous.

    You want me to agree that a +20 at 5th level is ridiculous?

    Or you think a +7 at 2nd level is ridiculous?

    He is a new player, his background in RPG, god help us, was in online games. Yeah. No background with any edition of D&D/AD&D/PF before joining, as part of a group, our PFS game day.

    Indeed, we are porbably going ot have to seat the three of them down, next Sunday, before the game and discuss the Explore! Report! and especially Cooperate! part of the rules with them.

    One of the reasons the <redacted> was so hard was that the Bard and the Rogue were both off in a different part of the main room, rather than joining in against the <redacted> in combat.

    High skills are easy to get if you build for it. I have a 4th level PFS character with a +21 Intimidate.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    pH unbalanced wrote:
    Nekoshibou wrote:

    You work hard to organize a session running 3 tables of the same scenerio with pretty much full tables. Get a message the day before that one of the GM's got the date wrong and wasn't going to make it. Frenzy until you find a new GM last minute. Walk into the comic shop feeling prepared because you settled the GM issue and their are half a dozen new people you weren't anticipating.

    Kind of scary how we went from "we should schedule a backup GM just in case we have enough players for a 3rd table" to "guaranteed 3 tables of 7" in just 8 weeks.

    This is why I love online scheduling tools for pre-mustering, such as Warhorn. Keeps things organized...you know...because its ORGANIZED PLAY...


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    not really a joke, but there's an exchange between two of the main characters in the movie "Heist" that always makes me think of games and the "get the loot" mentality...

    Coffee Cart Man: Hey buddy. You forgot your change.
    Joe Moore: [Takes the change] Makes the world go round.
    Bobby Blane: What's that?
    Joe Moore: Gold.
    Bobby Blane: Some people say love.
    Joe Moore: Well, they're right, too. It is love. Love of gold.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I often use screen captures as the basis for my character portraits, with a little photoshoppery to make them look artsy

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Lets see
    Sigvard - Barbarian 2 / Fighter 17
    Father Zucherman - Cleric 13
    Alistare Tumbleblade - Barbarian 7
    Grime - Barbarian 1 / Fighter 3 / Rogue 1
    Eddie Arlette - Bard 5 / Paladin 3 / Monk 2
    Glorith - Barbarian 1 / Rogue 1 / Inquisitor 2
    Roy Cobb - Gunslinger 4

    so -

    fighter 20
    cleric 13
    barbarian 11
    Bard 5
    Gunslinger 4
    Paladin 3
    Rogue 2
    Inquisitor 2
    Monk 2


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    travel time in the books doesn't match the core book, for overland wagon speed, so I basically ignore the listed travel times and go with my own.

    my start date was 14 Pharast 4712
    arrived brinewall environs 20 Gozran
    arrived Kalsgard 15 Sarenith
    left Kalsgard 29th Erastus
    Arrive Illquiat 3rd Kuthona
    Arrive storm tower 25th Abadaius 4713
    Arrive Necropolis 31st Pharast
    Arrive Ordu-Aganhei 12th Gozran
    Arrive House of Withered Blossoms 19th Sarenith
    presently they're at the 27th of Sarenith having defeated Munasukaru, and are planning their between book - downtime...retraining, teleport back to Kalsgard to sell loot, they're planning about 2 months (my guess, 3 crafters) of crafting while guests of the Kami in the forest of spirits


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    smite gets a bonus for the first attack against dragons, undead, or evil outsiders. it might not be the sun blade he was talking about.

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    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    masterwork versions of armor cost 150gp more than the base version. You can't make an existing suit of armor masterwork, it has to be that way from the ground up, so you need to sell back the regular suit of armor and buy the new one. Many armors can be made of special materials (such as mithril or adamantine) and some of these are automatically masterwork in quality without spending the extra 150, its included in the cost of the armor.
    Any armor that is masterwork can later be upgraded and enchanted to +1, which you have automatic access to in PFS play. at +2 or higher, or if you wish to add special properties, you either need access to this from a chronicle sheet, or have a FAME (your total accumulated prestige) score high enough that corresponds to the total purchase value of the item. this information is in the guide to organized play.
    I highly recommend downloading this and checking it out.
    Welcome to PFS! maybe we'll see you at a table soon.


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    most of my group wound up flying into the cave


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    theres been a few ideas on this section regarding "upgradable" magic items for the party, this is the first with the Kami in it though, interesting idea. you might want to come up with a different hook though, I always pictured the Kami as not interested in material wealth...maybe a donation to charity :) good deeds to travelers along the path of the agaheni, freeing slaves at asvig's farm, support of the temples/shrines at kalsgard, restoring the desnan burial grounds in the yeti caves, clearing the gardens at the house of withered blossoms (this forum has a thread with many garden encounters that were dropped from the book)


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I agree...if they have the subtype, they should count. after all, half elves are subject to both human and elf favored enemies, as are half orcs. crossblooded sorcerers could have many subtypes!
    I don't think you ever stack favored enemy bonuses if more than one applies, I think you take the highest bonus


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    you could also take a 1 level dip in cleric of eristil, you'd gain some domains, spell lists, and proficiency with the diety's weapon - bows.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    How about a gargantuan Lion/Tiger? because my 13th level cleric with Animal Domain was thinking of taking a level in Mammoth Rider...so when that Huge sized Animal Companion gets "Righteous Might" shared with it...

    But seriously, one interesting candidate from Jade Regent would be the Gravebound Warden, though a Linnorm would be also


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    using detect magic to find it would normally work on supernatural abilities though, but for the exception in this one. Bear in mind it takes 3 rounds to determine the location in that 60' cone, in which you're maintaining concentration as a standard action (and this is why its usually a waste of time, the loss of standard actions)


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    Chris Lambertz wrote:
    I have this on my list to go back and evaluate, but it's gotten shoved down farther than I'd like. We'll see what we can do to get it addressed soon.

    Thanks Chris. Its a gaping hole in the "lite" line of PDFs. Thanks for making all the rest "lite" though, it much easier on my PCs memory when I'm working in 4-5 books at once during character creation :)

    ...plus my own 28-page custom folio pdf...


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    Gilfalas wrote:
    Winterwalker wrote:

    I'm not saying you can't fight with two weapons if you don't have the TWF feat. (you're right you can.)

    What I'm saying is Natural attacks don't apply to that system, as they are not manufactured weapons. Your entire rebuttal is moot. Natural attacks, used in this scenario, count as secondary attacks.

    Therefore TWF has no bearing on natural attacks.

    Winterwalker is 100% right. Natural attacks do not function under the iterative attack process used with manufactured and unarmed attacks, which the two weapon fighting rules all work on.

    Natural Attacks have their own system and have specific rules governing how they integrate when used in concert with manufactured weapons and unarmed attacks.

    In the case above the character would be a lot better off using a two short sword combination if he has the TWF feat.

    His numbers would come out to:

    2 Short Sword attacks at +4 and then Claw/Claw/Bite all at +0.

    All attacks would do 1d6+4 Damage, though the short swords would have the better 19-20 crit range.

    So to the OP, you player who says there is penalties IS CORRECT. And the player of the Synthesist Summoner is making several very important errors.

    Shortswords are martial weapons, so he's still have a non-proficiency penalty for using them. If you're going to blow a feat on the weapons, I'd say go EWP: Wakazashi for the 18-20 crit range as a light weapon, but if you want the heavier weapon rather than Bastard Sword go Falcata for a 19-20/x3 or Katana for 18-20/x2.


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    Tvarog wrote:

    I apologize if any of my phrasing came across as overly harsh. I have advocated for years that the rules need more precise editing to avoid exactly this sort of situation.

    In the meantime, yes, I do understand the rules that are written and published. They are in fact extremely clear (even though what they clearly say is frequently not what was intended, which is likely the case here). I also understand that many people interpret "double the total amount of damage" as something other than "find the total amount of damage (using normal rules for doing so), and then double that number". That continues to not be what the ability says.

    The key wording here is "total amount" in the text of Mythic Vital Strike, right along with "total the results" in the text you quoted. Foe-Biting doubles the damage after you "total the results", because only then do you have the "total amount" to double. Specific overrides general. Anything else is a house rule, and house rules are perfectly fine. RAW and RAI conflict all the time, and not every game has to be run by RAW. However, please at least be honest that that's what you're doing.

    Chernobyl, "Legendary Item" is a path ability, not a mythic feat. As worded, you'd only need to be Mythic Tier 3 for Foe-Biting.

    Well there's a universal ability that you can take multiple times to gain extra mythic feats, and there's a feat you can take once that gives you an extra path ability, so they're nearly interchangable.

    But I was wrong about 4th tier, I was misremembering the 3rd/4th tier wording on the second legendary item ability.

    as an aside on legendary items, there's very few abilities you can take as the first two item abilities, most of them require minor or major artifact status.


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    what KainPen said.


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    well, as we stated before, he needs EWP in order to use his bastard sword one handed, period. with EWP and TWF this character can indeed find a way to get bite, B-sword, B-sword, claw, at 4th level. the attacks will stink (very poor bonuses to hit) but it can be done.
    and as multiattack is a monster feat, normally he will never get it (unless in a home campaign where the DM allows it). I know it is not allowed in PFS as far as I know, not that synthesists are allowed there anyway :)


    Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    bear in mind you need to be at least tier 4 to have a foe biting weapon, (must be at least a minor artifact) which uses two mythic feats. if only tier 4, the 4th tier path ability must be for an extra mythic feat, since you don't get a feat at 4th tier.


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    Winterwalker wrote:

    Tell your player his synthesis build is (partially) broken.

    He doesn't qualify for Two-Weapon Fighting with his "synthesized" dex score of 12.

    *unless he bought (ability bonus: DEX for 2 evolution points, then he can just barely qualify)

    (Fused Eidolons replace the Summoners physical stats, which will remove the access to a dex 15 required feat like TWF.)

  • Hand 1 (greatsword_1)(primary)(mainhand) -6twf,+3bab,+3str = +0 to hit, +3 to damage

  • Hand 2 (greatsword_2)(primary)(offhand) -10twf,+3bab,+3str = -4 to hit, +1 to damage

  • Claw 1 (secondary) -5sec,+3bab,+3str = +1 to hit, +1 damage(50%)

  • Claw 2 (secondary) -5sec,+3bab,+3str = +1 to hit, +1 damage(50%)

    Note:
    If he bumped up his dex to 15, which is possible, then change the -6,-10 above to -4,-4. He'd qualify(while fused) for the TWF feat at a minimum of 3rd level.

  • I believe this is correct. Also note that the summoner MUST have bastard sword as an exotic weapon proficiency feat in order for this to work; absent that he doesn't even have martial weapon proficiency in order to use it two-handed. Remember that fused eidolons get no feats of their own.

    Also, he could be a quadruped base (STR/DEX 14/14), with +1 STR/DEX at 2nd and so could qualify for TWF without the dex evolution.
    evolutions:
    2 - limbs (arms w/hands for swords)
    1 - claws (on front legs)
    that leaves 4 evolution points for other things
    However, since fused Eidolons don't don't have their own feats it will never get multiattack (a monster feat) and so its feet-claw attacks will always be secondary, even without swords in hand. It also means the summoner would need to qualify for two weapon fighting on his own if he wants to use it, so in the end both the summoner AND the eidolon need to qualify for it.


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    nice!


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    Insnare wrote:


    The players did not rest before moving to the second floor is best explained by how they had gotten the seals from the Teikono... They cast greater invisibility on themselves and stole them from the dragon without him noticing.

    How did they manage to sneak past something with blindsense? All dragons have dragon senses...

    Insnare wrote:


    They weren't so successful avoiding the traps but they felt they needed to hurry in order to avoid the dragon joining any further battles. They went to the Kabuki area and the ninja was able to see the four ogre mages and Roka Kozu. The ninja started with a fire shuriken attack hitting the first one in the surprise round. The Ninja won initiative and threw the shuriken again. The oger mage attacked with its cone of cold doing some good damage to the party. The other three moved closer while attacking with their bows to no real effect. The alchemist throw three bombs at the first mage and was successful. The paladin finished it off with her bow. Roka chastised the geisha and buffed as per the guidelines.

    I'd also wonder how a Cone of Cold is getting past a party that should have an artifact sword that can cast protection from cold or resist cold 30 at will.

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