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Sword of Glory

Chernobyl's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 638 posts. No reviews. No lists. 1 wishlist. 9 Pathfinder Society characters.


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Qadira *

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nosig wrote:
Chernobyl wrote:

have to agree, played thornkeep part 1 at a con and it took about 6 hours. most of the other levels have been taking anywhere from 5-7 hours.

did you do this in the St. Louis area?

no, sacramento. I am originally from St. Louis though, coincidentally :)

Lived in Jennings...

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Ran this last night as a PFS game. used the pregen bloodrager and warpriest, and two players brought their own rogue and sorcerer PFS pc.
two dead pregens, and two fled PCs.
very tough game for a four person party. lots of APL+2 encounters.

Qadira *

1 person marked this as a favorite.
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have to agree, played thornkeep part 1 at a con and it took about 6 hours. most of the other levels have been taking anywhere from 5-7 hours.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

what nefreet said. Your best bet, and most efficient use of coin, is +3 adamantine holy weapon. +3 weapons count as silver and cold iron, and having the base material be adamantine rather than steel and going for +4 (where the pluses make it count as adamantine) is now it ignores hardness 20 or less and has the improved hitpoints and hardness itself.
cold iron weapons cost an extra 2000 to give the first +1 to and that money could be spent on other things, like a ring of protection, or a +1 to armor and +1 to a shield, etc. So masterwork cold iron weapons are useful back-up weapons, when you need to get through that DR at low levels, but I really wouldn't waste the coin making them magic.

Qadira

1 person marked this as a favorite.
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Owen K. C. Stephens wrote:

As one of the authors of Star Wars Saga, who also writes Pathfinder (and wrote for 2.0, 3.0, 3.5, and 4.0 D&D), I'll also note that one of the reasons SWSaga scaled differently was that we were emulating a different genre with different exemplars. As long as raising the dead is considered an ability appropriate for 9th-level characters and wish is available to 17th level characters (both fairly iconic elements of the game Pathfinder is built off of), 20 levels of Pathfinder characters are going to scale differently that 20 levels of Saga.

Altering those elements in the way it would take to be closer to Saga scaling would be a big step towards having a different game altogether.

my biggest problem with SAGA was using skills to attack with some things and BAB to attack with others.

that's why our group switched to a Savage Worlds star wars.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Dale McCoy Jr wrote:
thejeff wrote:
A 1 level dip into Cleric

You mean 3 level dip.

Divine Protection wrote:
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.

Emphasis mine.

And even then it HAS to be cleric. Its a 4 level dip for oracles, inquisitors, and warpriests.

thejeff wrote:
It's even better for all of them than it is for Paladins, since Paladins are much more MAD.

???

Paladin divine grace (which does the same thing) comes in at 2nd level. So a bard could take a 2 level paladin dip and get the same bonus. Plus you'll have a better BAB, smite, etc. When all is said and done, a 2 level dip into paladin is better than a 3 level dip into cleric + splitting ability scores for spellcasting + a specific feat being used.

could be certain races all could qualify with inherent spell like abilities.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
thejeff wrote:

In fairness, there is also a perception that rules bloat is bad for the game in general and can lead to problems for the company. Whether that's true or not is debatable and largely irrelevant: People can be concerned about even if it's wrong and that's a different concern than "Stop making stuff I don't want"

its the rules bloat, and the 'power creep' for me. in something like PFS it becomes harder to judge because you've got a whole nother book of classes you need to be fairly familiar with so that you can tell if players are using them correctly at a table. in a home game or campaign its not as much an issue but in pfs everythings open

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

was not a fan of the ACG. might as well have called it players handbook 5. were more classes really needed? i'd much rather see more setting books, I'm holding out hope for a hardback Guide to Tian Xia, like the ISWG.

Qadira *

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

most useful flip-mats?
the blank ones.

Qadira *

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Eric Saxon wrote:
But there are things other than that that you can also do to get that last exp. There are even a few lvl. 18 groups running around. Apparently one in the Bay Area here in CA is also in the 18+ range.

One of our high level group is in the bay area, the rest of us are in the sacramento area. We played runelords part 6 to stop our PCs at 19th.

Qadira *

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Imbicatus wrote:
So no more Pageant of the Peacock. I don't mind to much, but I imagine there are going to be some angry bards.

Yes, my Kitsune Bard Archeologist/Divine Hunter Paladin/Zen Archer Monk is pretty upset at this. I only ever used it at the beginning of the adventure because it takes a standard action to use so was never useful in combat and with the Archeologist's limited round of bard song (ie luck) I really never used it a whole lot.

but it hardly matters with all the changes to factions this coming season I'm questioning whether or not I want to continue playing PFS. I mean, as overpowered/broken as a lot of combat options are, I never would have expected something granting knowledge would be banned from PFS.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Quatar wrote:

I just found out about "Under Frozen Stars" and have to say I'm quite impressed and will include that into my game.

Now I found this thread and read about "The Baleful Coven" which is supposed to take place before they cross into the Crown of the World. Since my players are long past that point (entering the Storm Tower next), that's no longer possible.
It mentions that there are scaling instructions to run it after Book 3 basically and I'm considering doing that, but how well does that really work?
Also would anyone mind telling me which NPC those 3 witches/hags believe the PCs have wrongfully murdered? (maybe in a spoiler)

Lastly, are there any other AP-plug-ins like those for the last 3 books? If so I'd much rather find out about that now when I have time to prepare for it all, than too late again ;)

Legendary Games has three plug ins, Under Frozen Stars (book 3), The Baleful Coven (between 2 and 3) and Road to Legend (Book 1).

I believe the hags got bent out of shape over Goti Runecaster, but that's from memory, so I might be wrong.
On the Forest of spirits thread there's a lot of info regarding encounters around the house of withered blossoms gardens area, that had been dropped from the book.
I added baleful coven during book 4, but had to pump the CRs quite a bit, I think +4 for my group. Haven't seen any further legendary plug ins for book 4-6 yet.
I've also added Mythic to my campaign, and the group is now mostly Tier 4 in book 5. I instituted slow XP progression at 13th level as the mythic started building up. I've scaled back Mythic power attack. With all the plug ins and random encounters my players are 1 level ahead of where the mod wants them (+1), I also have a 6 player party (+1), and 4 tiers of Mythic (+2) so I'm rewriting each encounter +4 CR from here on out, at least, might be more by the end.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

my home made character folio is about 28 pages now, all form fillable pdf
:)

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

too bad that a capstone adventure for the season is set so low. most of the characters played though the season may be too high to play this!

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

at a recent con, a GM ruled that a bloody rag had no scent, nearly completely negating a PC's build.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'm glad to see I'm not the only one that remembers playing this, but for the life of me I can't remember the adventure. I thought it was a society mod, but now I'm thinking it might have been a LFR adventure.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

A little upset that I can only buy these from Paizo...typically I buy my flip mats and map packs from my friendly local game store so they stick around, I like to give the local guys some business...since I buy all my book items here and I don't really need PDFs of the flip mats.

Qadira *

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I suspect is has more to do with convention play where people get introduced to the game and plan an intro or low level scenario, and then never play again.
Personally, my PFS characters are levels 19, 13, 11, 7, 6, 6, 5. And I've been playing since season 1. I'd be happy with more 7-11 and seeker play.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I gave the NPCs to the players to run, so for caravans they have a couple characters to play. Playing both sides during a fight isn't fun for them so I let them control the NPCs for that.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

As for the caravan rules, I stopped using them after book one, it was clear they weren't scaling with the encounters so I left them out and ran the encounters as actual combats or RP obstacles.
Actual combats while in caravan can be challenging in their own right; PCs are often spread out among wagons at the beginning, hardly a good tactical position, or may be off scouting/hunting and not even there. Scouts might have their own combat.

I ran Under Frozen Stars (great addition - they all are, give us more legendary games!) as an "outer city" to the storm tower as Jason suggested - no point having two different locations, and it makes a good story. With Under Frozen Stars you have less need for random encounters if you are tracking XP and not hand-waving level advancement.

Baleful Coven was not released in time for my group to encounter it in the correct location, but I plugged it in during "Forest of Spirits" between Ordu-Aganhei and the Forest proper. Everything got advanced by about 4CR though, so that was a bit of work.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

there's several things in RotRL that you'd have to change regarding shalelu if memory serves

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I became a backer for all 3 print/pdf, and a character illustration...
they're looking really great!

Qadira *

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Sior wrote:
nosig wrote:
Don Walker wrote:

Also, for those Tier 1-7 adventures (sub-tiers 1-2, 3-4, 6-7), you can not play more than 1 sub-tier away from your character level.

Examples:

If you are level 1 or level 2 you can not play in sub-tier 6-7.

If you are level 5, 6 or 7, you can not play in sub-tier 1-2.

Mr. Walker, not that I would, but I was under the impression that you COULD play the level 5 in sub-tier 1-2. Not the 6 or 7, as they are clearly in the higher sub-tier, but the 5 is between 3-4 and 6-7...
Sadly no. As level 5 is not in either sub-tier 3-4 or 6-7, those two sub-tiers count as the "one away" from character level. Besides, how on earth would you figure the out of tier gold amount for a lvl 5 playing a 1-2? They're already getting the out of tier between two other sub-tiers!

I'd average the 6-7 and 1-2 gold and use that value

....

this is why we should be using actual XP and actual Gold for subtier
you wouldn't have to scale gold awarded because with actual XP you'd be getting more or less XP than normal, making more or less progress in advancement. so the higher or lower amount of gold would keep pace.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Legendary have also done several Adventure path plug ins, for Jade Regent, Kingmaker, and Carrion Crown...

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

it is from Mythic Realms, and 1 a first tier archmage path ability. It is tied to the Cenotaph location, so unless the character ascended there, it really shouldn't be allowed.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

+1 armor

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

cackling hag's blouse +2 competence bonus to intimidate...expensive
I wouldn't go with any face items as I find +5 perception from eyes of the eagle far more useful
circlet of persuasion +3 to all CHA skills

I've looked at a lot of intimidate features...my 6th level intimidation build has a +27 intimidate

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

While I'm not running WotR, I have added Mythic to the JR campaign I'm running. Mythic Power attack seems out of line in its power, I'm thinking of changing it to be in line with Mythic Deadly aim, which simply increases it buy 50% (+2 per -1 to +3 per -1). No bonus for crits, and no use of power to ignore the penalty to hit

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

they should just say that iron removed from the wall disappears.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

its not a lot different from the real world.
In general, MSRP retail markup is around 40%; that is, retailers buy from suppliers at 60% of retail sale value.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Disorienting Pounce is listed in the special abilities of the creature on page 213
Smother is listed on page 228

can't find sooty flame anywhere though

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Tried again this morning, and managed to complete the transactions as two separate purchases. Maybe there are still some bugs to work out.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'm trying to start a module subscription and pre order the emerald spire superdungeon and include the first module (bitter manor) with my next monthly shipment, but it won't complete the transaction...keeps getting kicked back to the shopping cart screen

Qadira *

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

haven't checked the schedule yet, but I'll be there with Eddie Arlette, Glorith, Grime, Roy Cobb, maybe even Farmer Zucherman if there's something high level

Qadira *

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Avatar-1 wrote:
Akinra wrote:

Here are my favorites, both that I do and that have been done:

  • Putting the Sources on your Character Sheet for fast reference.
  • Meeting with me pre-start to go over rarely used rules, such as for Mounted Combat.
  • These two are particularly good.

    I'm really keen to see a well-done character sheet with references all over to sources. Not just to books, but where boosts come from for abilities, saves, skills, etc as well.

    I use a text based one for online play, and that works pretty well, but I know not many people are using text character sheets, and it doesn't translate well to paper (which is a story in itself).

    I've got a 28-page folio I've done that you should see...

    Qadira

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    yeah, well, it would have to be.
    :)

    Qadira

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    one of the guys in my jade regent game has improved crit and used kukris double weapon fighting...his damage output is getting insane...

    Qadira

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I really hope that's wrong then...crit monsters get insane damage and this feat becomes stupid powerful.
    so you're saying it should be--

    BAB:8
    to hit penalty:-3
    PA +6 (one hand) +3 (off-hand) +9 (two-handed)
    MPA +9 (one hand) +4 (off-hand) +13 (two-handed)
    MPA crit +18 (one hand) +9 (off-hand) +27 (two-handed) ??

    I saw some threads from 2012 saying the language would be cleaned up but I haven't seen any cleaned up language.

    Qadira

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Benefit: When you use Power Attack, you gain a +3
    bonus on melee damage rolls instead of +2. When your
    base attack bonus reaches +4 and every 4 points thereafter,
    the amount of bonus damage increases by +3 instead of +2.
    In addition, the bonus damage from this feat is doubled
    on a critical hit, before it’s multiplied by the
    weapon’s critical multiplier.

    the way I'm reading this, its the bonus from mythic power attack, not power attack, that is doubled...
    Mythic PA is 1 higher than regular PA, so on a crit it becomes 2 higher
    as an example---

    BAB:8
    to hit penalty:-3
    PA +6 (one hand) +3 (off-hand) +9 (two-handed)
    MPA +9 (one hand) +4 (off-hand) +13 (two-handed)
    MPA crit +12 (one hand) +6 (off-hand) +18 (two-handed)

    Qadira *

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    recently at a con, we had a player at a tier 3-7 game who said he had a +1 keen holy weapon...I thought it sounded expensive and asked how he had the prestige for a +4 equivalent weapon...turns out he hadn't realized that Holy was a +2 cost enhancement...

    so some people still get the math wrong even with the inventory sheets.

    Qadira

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    how about a "variable sword" .... from Larry Niven's Known Space universe.
    its a wire encased in a stasis field (time does not pass for the wire) so it basically cuts through anything
    http://www.technovelgy.com/ct/content.asp?Bnum=58

    Qadira

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    heh, more importantly, how close will the flip-mat pack and the book be released?
    and, is there price estimate for the map pack as yet?

    Qadira *

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    BigNorseWolf wrote:
    Dhjika wrote:

    I thought it was 32pp for a ressurection and 16pp for a raise dead? Or are you assuming Orsiron faction in those costs (which don't kick in until 20 fame - but an 8pp raise dead is nice).

    sorry, ressurection in the general sense (in this case a raise dead), not ressurection the spell.

    Quote:

    I find the Caravan vanity a good use of pp - if you have a good diplomacy, bluff or intimidate bonus, you can earn quite a bit for consumables that way.

    Its a little hard to earn your money back though, unless you're going slow

    My 6th level inquisitor PC has a boon for +1 day jobs, soon can re roll day jobs under 10, and +27 intimidate. I'll get my money back...

    :)

    Qadira

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    8 flip mats in one pack? That is a big honking flip map pack

    Qadira *

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    there are older tier 1-7 mods out there still legal for play

    Qadira *

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Wands of cure light wounds, Infernal healing, keep watch, bed of iron, I like residual tracking (if you have a ranger, or a good UMD), endure elements, list goes on....

    darkwood composite longbow +3 (if you're a high STR PC you can add adaptive later), composite longbow +6 (good backup weapon for melee types)

    certain mithral weapons can be made for 750 or less.

    dragonhide breastplates

    Qadira *

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I was there at the end as well...despite the hotel trying to kick us out. Mondo needs to get that straight.

    Qadira *

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Just wanted to pop in and say thanks to all the organizers and GMs at last weekend's Conquest Sac - I had a great time at all my tables - Glorith, Eddie Arlette, Farmer Zucherman, Grime, and Roy Cobb look forward to gaming with you all again at Kublacon!

    Thanks also to Paizo for awesome prize support!

    Qadira

    1 person marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    I've never liked these kind of dice - all of the extra design on the faces makes the numbers hard for me to read quickly. Maybe if the numbers were in a different color than the rest of the markings.

    Qadira

    Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
    AdAstraGames wrote:

    No, I know that I can never reduce the spell to less than the initial spell level prior to metamagic.

    Having seen some of the builds proposed doubling up on both traits...blech. Those look efficient but not fun. Even the ones done apparently correctly.

    I've played enough PFS (a bunch of tables GM'd, 125 scenarios played) that I value fun more than efficiency, because I've seen the way that hyperefficient character builds suck the fun out of the game.

    Most people who play these hyperefficient builds insist that they're not doing anything wrong, but that other people who are feeling utterly outclassed should just make more betterer characters...

    Sadly, the lack of a system architect for PF means that the latest published material is subtly better than older material, and while one or two subtly better options are tolerable in a home game, in a Darwinian evolution environment that is PFS, someone eventually combines all the subtly better things into the Pouncing Eidolon With Four Greatswords, Dragon Style And Stoneskin.

    What I was considering was this:

    Half-Orc
    Crossblooded Orc/Efreeti
    Magical Lineage: Acid Arrow
    Wayang Spell Hunter; Acid Arrow
    Extend Spell
    Spontaneous Metafocus: Acid Arrow
    Empower Spell

    Orc favored class bonus.

    At 4th level, he's throwing Extended Acid Arrow out for 4 rounds of duration doing 2d4+2 (Acid) or 2d4+4 (Fire).
    At 5th level, he's throwing Empowered Acid Arrow out for 2 rounds of duration doing (2d4+2)*1.5 (Acid) or (2d4+4)*1.5 (Fire)
    At 6th level, he's throwing Extended, Empowered Acid Arrow out for 6 rounds of duration doing (2d4+2)*1.5 (Acid) or (2d4+5)*1.5 (Fire). With the Acid option, he's doing about 63 points of single target damage that goes out to range umpteen-jillion and ignores SR (and won't bother anything with Resist Acid 10). With the Fire option, he's doing about 90 points of damage, and even with resist fire 10 being fairly common, he'll do some damage from that as a signature spell.
    At 9th level, it takes 8 rounds to...

    I've done something like this in a home game of dragon's demand with a wordcaster...using the rod of maximize and extend meta word to do 20 points of acid damage per round over 4 rounds...get 3 of these going, made casting spells hard for the BBG...

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