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Posts
It could also be the previous lord-mayor Navalant who pardons Maavu directly after Demonscar Legacy.
das schwarze Auge wrote: Summon Earth Elemental spell-like ability. There's no usage limit listed for this ability in the class description in the hard cover. Is this really intended to be an at will ability? Being able to spam a 6th-level spell seems kind of powerful... I think it was intended as a once a day ability. A 2E Floppy-Eared Golem wrote:
I think the take 10 and take 20 rules will be added to the book. Remember that what you have now is 'just' a beta, and is missing some information. There are some skill checks you can perform as often as you like if time and other resources are not an issue. Searching a room is an example. Rather than rolling a d20 untill a 20 comes up, you 'take 20', and spend 20 times as much times as normal to perform the action. you then treat your check as if you rolled 20. You can only take 20 when there are no adverse effects to failing a skill check (you can't take 20 on a check to search for a trap or jump a pit Taking 10 works a bit differently. If you have enough ranks that you would usually be able to make the check, and you are not rushed (being chased or attacked by enemies for example), you can take 10 on a check.
Diego Winterborg wrote:
Check out Wolfgang Baur's Cobolt Quarterly, which has some excellent D&D related articles. Paizo staff have frequently said they do not want to get back into the periodical business. Apparently it's a very difficult business to get into and it's even worse to get advertisers and distribution, let alone turn a profit without a good track record and a decent readership base. James Jacobs said it much better in a post a while back. I'm looking for it right now but I'm having trouble finding it. Hi Sean, I'm not sure what role Zarn has in Cauldron now that his mercenaries have been ousted. Perhaps you could work it from there? Zarn Kyass heads the invasion force for Redwall. The Blue Duke is a prominent figure in the mercenary army. Either he's the mysterious leader or he's the force's champion (like Achilles). Either way, no-one has seen him, and all accounts of him are second hand. A grizzeld old mercenaries tells of stories he heard in his youth, that sort of thing. Only during the battle between the PCs and Zarn Kyass does he reveal his true self. Give the players an opertunity to spy on Zarn Kyass. Either as he leaves the camp to confer with some of the demonic forces he's trying to recruit or in some other capacity. If you mention the cagewrights there the players should be able to pick up on the link. SirUrza wrote: Charles, you're of course assuming Paizo isn't going to b@34! slap me for making the atlas. :P I would take the initiative and email them if I were you :) Paizo has to take steps to protect their IP. Well intentioned fan-sites could lead them to losing the IP on certain aspects of the pathfinder setting, opening up opportunities for less scrupulous publishers to create Golarion based products. SCAP made a huge transition from the original magazine based AP to the hardcover. James did a lot of tweaking and smothing over in order to make the adventures fit together better. He also did a great job adding more background info and removing some of the more glaring inconsistencies. A lot of that was, I believe, based on feedback he got from the boards. I think all APs benefit from a revisit. I would have loved to see what a hardcover would have done to STAP or Curse of the Crimson Throne. I couldn't really rank this AP. It's definitely one of my favorites. After having run it well over 3 years, I must say I was glad it was over. I'm glad the pathfinder APs are a bit shorter, which should make them less of a burden to run to the end. I'm running STAP at the moment and love that too. However, almost 6 months into the game we're just starting Bullywug Gambit. This may be a long one too... Suzaku wrote: I was wondering once I get to level 5 I could cast Continual Flame on my weapon and have it permanently enhanced following each scenario? <evil grinch smile> Provided you're ok with your group singing that dreadfull bangles song every time you pull it out.Radavel wrote:
I think coorcion was the deciding factor. I've been following this story for a bit. The victim was threatened and beaten before signing over the virtual items. Without these facts, there would only be the theft of virtual items in a free online game. It would have been much harder to get a conviction based soly on those facts. my players make a list of all their spells, with a short description and all the mechanical aspects of the spell. They refer to that when casting spells and use the book with infrequently used spells. It's something they create in word and update themselves. it's a timesaver. I would like to have something like that as a gm, but find that it's too much of a hassle for characters that won't survive for more than 3 or 4 rounds. Scrape wrote:
I'm using this method for my savage tide campaign. It works really well and gives the pcs a lot more opertunity to shine. dodo wrote:
My party just tunneled around the doors, negating the need to figure out how the doors work. Still, they were down quite a few high-level spells by the time they hit Big V. In my experience, Big V isn't as much of a threat as you'd think. The save DC for most of his rays are pretty low, so a clever party should be able to take him down in under 3 rounds. If you want to leave the party a couple of hints, planting a partial map of Oblivion, including the spells needed to activate the doors Lady Rhiavadi's room should help the PC's quite a bit. She's been staying in Oblivion for several weeks before the start of LoO, so she should have had plenty of time to do some exploring. I just read the power attack thread I would get quite sick of thread uppon thread dedicated to Uber roxxor swordslinging builds. Crusader of Logic wrote:
I can see where you're comming from. Still, this sounds more like a problem with the AC mechanic than with the way power attack works. And I'm not convinced two weapon fighters are allways screwed. In a combat that lasts only a few rounds hedging your damage output makes sense. Same goes for AC. Not getting hit one extra round is pretty significant if combat only lasts a few rounds.GeraintElberion wrote:
You could use them for side-treks or you could modify an encounter area for it to resemble one of the maps, though. I got a few myself and I use them occasionally if I want an on the fly encounter.It's a fit, just not a perfect fit. OperationsKT wrote:
In that case, why nog go with the campaign setting? The pagecount is a bit lower, but it's about the same value for money and it's available right now from both paizo and amazon. OperationsKT wrote:
Amazon expects to have them in stock by september 1st. In an earlier thread Lisa said they would ship to diamonds on august 14th (2 weeks ago). Asuming it takes a week to get there and another week to get to Amazon, September 1st seems about right. Amazon will fullfill the pre-orders placed before august 14th and will fullfill the rest according to some archaic ritual I have no knowledge of. So if you pre-ordered before the 14th with Amazon, you should be OK. If not, you're better off ordering from Paizo. Chris Mortika wrote:
I should have stayed away from this mess (I mean discussion) But yeah thanks chris Chris Mortika wrote:
Against my better judgement I am going to try to answer this one. I think it should evaluate to 2^27 Evaluate the arguments in the exponent before evaluating the exponent itself In other words, 2^SQR(9) = 8 Moff Rimmer wrote:
we mean exactly the same thing. A*B*C == A*C*B for any value of A,B and C and in your example, A=9
Callum Finlayson wrote:
the left-to-right part of your post (bolding mine) threw me off a bit but other than that you are right. The order of multiplications and divisions does not matter, as long as the structure of the equation remains the same. In order to simplify the equation as much as possible, I would generally argue for multiplcation before division rather than the other way around, as it reduces the number of operations in which you have to account for fractures.I see your problem. Especially because in 3.5, having the apropriate gear is an essential part of the PC's power level. Still, this should only really come into play a few times per adventure, when the party is streached for resources and encounters a major adversary. Other than that, there shouldn't be any reason why your party can't survive with less gear. Especially if they are prepared to share it more evenly. My party lagged behind the wealth by level curve about halfway through the AP and never caught up. It wasn't really that big of a problem, though. Firstly because they compensated with good tactics and secondly because they bought gear that played on their strength. I see a couple of ways out: 1) Give them the level apropriate treasure, no matter what they do. This is not a route I would take myself, as finding hidden or unsual treasure is part of the reward for exploring. I can see it happening on a few occasions, though. For example finding Alacast or a few of the special weapons give the party a significant boost in battles in that or next adventures. Generally, though, it would probably be better to hint the players to the options of searching an area. 2) Boost your party's level. If you need to increase your party's power level, but don't want to give them gear for free, you could give them an extra level instead. The advantage is that the result is the same, but you aren't seen handing out treasure and generally rewarding 'lazy' behaviour. 3) Pull punches. It's only really a problem a couple of encounters per adventure, and even then it could be overcome with some creative tactics. During these encounters, make sure your party is doing an apropriate amount of damage each round (about 1/4 of all the oponent's hp should be enough). If they aren't, either increase the damage, or have the oponent's attacks or spells fail. This way, you still have exiting combat without risking a TPK every other encounter. Sean Mahoney wrote:
You should be fine with the treasure listed in the adventure. Are you worried your PC's aren't 'getting enough'? veector wrote:
I stand corrected Sir I'm certainly not qualified to answer your question. My gut reaction, however, is that it's extremely plausible.
I don't know where you want to go with this. I'm not even sure there's a listing of the 'official' 5 senses, other than in school science textbooks. It might be a good place to start. edit: seems to be at least 11. The first 5 are just the ones Aristotle came up with. That's what you get for putting all your faith in dead greek people. :) Lisa Stevens wrote:
Yah, I remember Cosmo using that once in a while on the customer service board. It had something to do with overseas shipping if I recall corectly. I'm glad you've got that sorted out! Shemeska, all right! I am really looking forward to your twisted ideas on the multiverse. Just a few questions, to get you in the teaser mood: Will it have wars between the different fiendish races?
Mr. Slaad wrote: Hey, does anyone know where one could purchase a whiteboard for drawing D&D rooms, or are they just a figment of my imagination? I could have sworm I heard about them somewhere don't you mean a flip mat? Oceanstrider wrote:
If you're asking could the cagewright plot work if Adimarchus was a devil rather that a demon the answer is yes. But if you're asking if it would fit better.... I'm not so sure. Tanar'ri can be very subtle and manipulative if they want to. Look at Grazz't and Malcathnet for example. Or look at Succubi and Nalfashnee. Both cater to base emotions, and both are indirect in their approach to corrupting mortals. But the real beauty of the plot is how mad it truely is. Open a gate out of Carceri create a distraction and free a demon prince? It's completely insane! Paul Hedges wrote: Is there a button to opt out of some of the pathfinder chronicles stuff? I will not need the Curse of the Crimson Throne Map folio but want everything else. I'm having the same problem. I think the only option is to cancel before the map pack is sent and then resubscribe right after.
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