RumpinRufus wrote:SmiloDan wrote:
Reward them for a BRIEF creative description AND rolling ALL of their attack and damage dice at the SAME TIME. Or saying "I need a DC 14 Reflex save please" as opposed to "Make a saving throw.""What kind?"
I think this is the direction I'm heading after reading the responses in this thread. If they resolve their turn quickly and give a cinematic description, then I'll award the bonus damage.
To address some of the other points in this thread:
On the "metagaming" criticism, my issue with metagaming in general is that it ruins the immersion. Whereas the entire point of this houserule would be to increase the immersion. If I can create a more immersive world for my players at minimal cost, then that's worth it for me. (Besides, do you also consider Hero Points to be metagaming?)
On the "do it secretly but don't tell them" suggestion, I don't understand what that accomplishes? The whole point is to encourage immersive gameplay. If I don't tell my players, then they have no extra incentive to do it. It just becomes a bookkeeping exercise for me with no actual benefit to the game.
I'd write a short line, ask the GM if that was enough, and then just use that line every time.
It just turns "I cast fireball DC 15" to "I cast fireball and I add this extra bit for the +1 DC thanks you! So the DC is 16 since I gave the description."
And this wouldn't be meeting the purpose for what you wanted. All this turns into is you saying that everyone has a +1 to DC and +1 to damage rolls and combat takes 25% longer.
Since this plan seems to be in clear violation of what the GM is trying to do with his house rule, why would you expect the bonus? Passive aggressively antagonizing the GM rarely works out well.