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mach1.9pants wrote:so groups lacking a dedicated healer are now more f***ed than ever, I guess. That's nothing that bothers me on a personal level, but sometimes stuff like that happens. players have to drop out, no one else wants to change character and GMs still want to keep the game going even though the group is missing a Cleric. This complicates things for themHythlodeus wrote:so the resonance caps are high enough that they don't matter anyway?I think he's saying they only matter when you spam some limited resource item, such as wand or potion of CLW many times over.
Player 1 is down 45 points of damage.
Strategy 1: Cure Light Wounds wand x10.
Strategy 2: Cure Critical Wounds wand x2.
One of these is unlikely to run into problems from resonance.
That's definitely a design decision. In the Know Direction podcast, I remember one of the participants (sadly, I don't remember which one) say that they felt that cracking open a CLW wand like guzzling it down like a Gatorade was a crappy system, and one that was not found in any fantasy story ... ever.