No, this is not for a monster, but for a PC.
Recently, I had the good luck to be able to make an owlbear character. I came up with some stats for an owlbear 0HD race, but the only thing relevant to this character is going to be the +1 NA, darkvision, and low-light vision. Everything else doesn't matter for a sorcerer.
But that's not why I'm here. I'm wondering if people have any ideas on good feat choices for this guy. His bloodline is going to be Maestro, and there's no changing of that. Instead of singing, he roars.
I'm probably going to pick up Spell Focus (enchantment) and maybe spell song to fascinate and cast unseen.
Oh yea, these owlbears are slightly different from the Bestiary version, so assume anything that would normally make this impossible is possible. Except opposable thumbs. Those might be an issue, but there's Mage Hand for a reason. And that reason was so owlbears can manipulate things.
So, how would you make an owlbear maestro-blooded sorcerer?
One of the most popular requests for classes has been an updated version of the warlock from 3.5. Due to the popularity of the request, and the lack of fanfare about it, I thought a post about Little Red Goblin Games' Invoker would be warranted.
Hey, I tried to subscribe to the Player's Companion line earlier but hit "put in sidecart" by accident (probably due to lack of coffee). A few minutes later I received the purchase notice for the AP sub, and just recently did I figure out that I didn't get the Player's Companion line sub and have since fixed that. But due to the mess-up, it looks like I'll be getting two shipments, and I'm wondering if they can be merged:
# 2476905 and # 2483910
You know how we all joke about "What does 'can' mean in the rules?" and "That depends on your what your definition of "is" is."? Well, trust me. This hurts me more than it hurts you.
But in the interest of at least attempting to stop some what will most likely be nasty threads, I'm going to put this request for clarification forth.
Pathfinder Design Team wrote:
I, and just about everyone else I've asked, believe that the meaning of the phrase "more than fair" will be debated. It can be interpreted in a few ways.
This obviously has implications for the two-handed release and re-grip, but will also spill over into the free actions debate. Limiting the number of free actions to something very low is a not-quite uncommon thing for GMs and posters who wish to curb certain feats or abilities. This FAQ entry will be used as evidence to say that two is more than enough free actions per turn.
So, in the interest of understanding the game better and pre-emptively cutting down on the mod work (seriously, the threads where two sides are quoting the same text interpreted differently are some of the nastiest), I request that the highlighted phrase above be further clarified.
Now if you excuse me, I'm going to go whip myself for asking a "What is the definition of <common phrase> in the context of the rules?" question.
I know that Zoebeck (and some other places) are famous for their clockworks, but I'm wondering if there are any cities / organizations that are famous for applying the principles of clockworking to creating actual life. If so, where could I read up on these guys?
If they don't exist, where do you think the best place for them would be?
As a suggestion, having a side box that would contain all of the BBCode markup syntax as buttons to insert at current cursor position would be very helpful. While it's easy to type in all sorts of markup codes on a desktop machine, it takes an inordinate amount of time on a mobile device due to the various symbols necessary being on different keyboard layouts or at best requiring hold-and-press.
While I know Das Software Overlord is not a fan of clutter, this would be a great quality-of-experience improvement for myself and I'm sure many other mobile users.
Kind of a strange idea I have here for a new character I'm making, but I'm wondering if anyone has any advice on classes, archetypes, feats, traits, etc for an arcane archer that actually uses the crossbow and is a necromancer of the undead animating variety too.
Order of importance:
In a bind, I'll just flavor the bow as a crossbow. Third party classes are allowed as long as I think they're balanced. This guy is starting at level 5.
The tricky part here is that undead animating is generally within the domain of divine magic, and the arcane archer is sort of...not.
I guess if anyone knows of a good divine archer type, that may work well, but arcane classes get all the fun non-zombie-makin' necromancy spells.
This was later suggested to be generalized to anyone who meets criteria, possibly as a motive for receiving more reviews.
I can't think of anyone who has driven money to the site through their reviews as well as Endzeitgeist, and I believe some recognition is in order.
Let's say you use an ability to get an extra action in a round. For example, you use hero points to get an extra standard action.
You use a full-round action during that round. Can you use the extra action in addition?
Related text, in no real order.
Hero Points don't really talk about how this would work.
The Pathfinder Chronicler's ability gives an extra action, but it's not done on your turn.
A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.
Inspired Moment (Ex): At 11th level, the guide can have an inspired moment once per day as a free action. The ranger gains the following benefits until the end of his next turn. His speed increases by 10 feet. He can take an extra move or swift action on his turn. He gains a +4 bonus to AC and on attack rolls, skill checks, or ability checks. Finally, he automatically confirms any critical threat he scores. He can use this ability one additional time per day at 19th level. This ability replaces quarry and improved quarry.
While attempting to gift a print item to someone today, I noticed a few issues.
During the Select Gift Recipients page, if you click on Add New Recipient, you aren't actually able to select anyone from the saved list. The only option is "remove" or to click on their user name, which brings up the profile page. Using the "Find" just adds them to the list, but doesn't appear to let you select them.
From here, clicking on Continue Checkout to return to the select gift recipients page, and then clicking on Create New Address, the address page's forms are misaligned. Screen shot showing the issue. Not shown but also misaligned are the "Continue Shopping" / "Continue Checkout" buttons, where the shopping one is a few pixels above the other.
This was for a Print/PDF bundle on Firefox 17.0.1.
Hey all, I'm doing some product research. Part of this is to figure out some good values for average damage at levels 3, 9, and 16.
The restrictions are as follows:
I have my own ideas for the average damage, but I'm curious about other opinions.
When attempting to hide threads, you will often hide the incorrect thread.
What appears to be happening is that when you click on the hide thread button, it uses the current position in the list you're on to determine which thread to hide. If the order of threads in the list changes since the last time you loaded the page, the wrong thread will be hidden.
Clicking on Hide Thread for Proposed Class: Myrmidon
Deep 6 FaWTL is hidden when before it wasn't.
Basically, the page that has only 3rd party products on it is showing the RSS feed of the page with 3rd party + paizo products.
I, like many others, have been wondering about adventure #71 for the Reign of Winter path. Many of these questions are "The" questions, such as "Is it the Rasputin?" and "Are the heroes going to the third planet from the Sun in a galaxy far away?"
While the adventures page won't be up for a while yet, something very interesting was released last night: Reign of Winter Item Cards.
You ask "But Cheapy, what's so interesting about those cards? They just list the mundane and not-so-mundane items that will appear in the adventure."
Exactly. Look at the sample cards. See anything out of place?
Here's a quick rules reference to jog your memory:
Ultimate Combat, Mastering Combat, Firearms wrote:
Pathfinder's world of Golarion uses the rules for emerging guns, which is also the default category of gun rarity detailed in this Pathfinder RPG supplement.
Revolvers are advanced weapons, a type of firearm used in the late 19th - early 20th century.
I went from fairly interested in the AP to very interested in just one image.
Let's come up with a list of mechanical reasons for a monk to use unarmed strikes when he could instead flurry with one weapon.
Keep in mind that many of the reasons for the increased price brought up in debates on the price of the amulet of mighty fists were generally seen as poor reasons, as the benefits were claimed to be niche. These benefits that were seen as not that good included not having to draw a weapon, always having the weapon, stunning fist and ki strikes, and not able to be sundered or disarmed as easily. As has been pointed out many times by some, the increasing damage die of the unarmed attacks does not make up for the ease of enhancing weapons and does not help as much as enhancement bonuses do towards overcoming DR.
So, let's compile a list to find some good reasons other than flavor to use unarmed strikes as a monk.
Or would having a SLA of it work as well? Is "cast spellname" shorthand for "cast spellname as a spell" or is it shorthand for "cause spellname to take affect"? Does "cast spellname" require actual spellcasting?
This question has come up something like 10 times in as many days. If that isn't a frequently asked question, I do not know what would qualify.
We know for certain that spell-like abilities are not spells, that things that modify spells you cast only affect actual spellcasting, nothing similar to it, and that Spell-Like abilities don't count as on your spell-list.
When describing the rules of Spell-like Abilities, the core rulebook mostly refers to activating or using spell-like abilities, and rarely does it refer to them as casting them.
However, there are some examples of "casting" SLAs as well. For example, the rogue's minor magic talent. Another is a reference to casting them in the Magic chapter, in the bottom paragraph for SLAs. Apparently there are some other cases.
Cases where it matters:
If you, the most handsome of reader, would kindly hit the FAQ button, that would be most appreciated.
Ever since the big update, search has been behaving oddly in multiple ways.
Wonkiness Numero 1) Indexing seems turned off.
Searching for "cheapy" from Messageboards. Change the sorting to "newest first". The last mention was on Saturday. I've made posts since then, so I'd expect them to appear. Don't close this yet.
Wonikness Numero b) When searching from User's page and going to next page, search breaks.
Now we go over to Sean K Reynold's page. Search for damage. Change the sorting to be "Newest First". We actually just searched the entire website for "damage". This happens whenever we change the sort. Go back to the first link in this paragraph (aka: search Sean's posts for "damage").
Wonkiness Numero iii) Hitting "next" from a user's page goes to searching the topic for Everything
Hit "Next" to go to page 2. You'll get something like this.
This works as expected in Thread search, for example searching the UE product discussion tab.
If it matters, this is on Firefox 16.0.2.
For the intro to the playtest for my players, I wanted to test something a bit different from what I assumed most would test. So we tested Mythic PCs and mostly-non-mythic NPCs.
We aren't too experienced with high level play, so we tried to keep that in mind for our results. I also haven't had the time to fully read the document. There might be some issues with action collision going on, but I trusted the players for this one. We didn't have much time since we started at 7 and had to be done by 9:30, so rules checking was kept to an absolute minimum.
The encounter was as follows:
I guestimated this encounter to be about CR 25, partially due to the large number of resources they used up to deal with the dangerous terrain. I ruled that the titan still counted as mythic for its abilities, because it is quite mythical and had Epic DR.
The party was as follows:
Powerlevel of game: These guys weren't hugely optimized. Even the summoner didn't pull out any crazy rule-tricks.
They were at full resources.
Most Basic Results:
Rough recounting of events. Memory is a bit hazy.:
This is the point where my recollection gets really hazy. But it all ended with the summoner full-attacking the titan and doing ~240 damage again. The titan died before it could act. The titan, by DM fiat, fell on the eidolon crushing it forever and ever. It was just unconscious though, until the dwarven cleric cast prismatic sphere. It failed all of its saves and died right before the insanity, I think. It got teleported to the elemental plane of puppies.
Questions that popped up:
Plans for future playtesting:
Players are eager to test it out at lower levels, since they think mythic abilities will have more of a sway over the power level then. They want to add it to Way of the Wicked, but I'm not sure there's a good place for that yet.
A few weeks ago, Sean posted this blogpost by Monte Cook about what good playtesting feedback is. People really interested in playtesting this should give it a look over and take it to heart.
I’m not the end-all-be-all for what Paizo wants from this, but here are my thoughts on the topic, as well as what I took away from the above blog post from Monte.
Oh yea, and have fun :)
No, I didn't spend any time before the blog thinking about this. I just type at a mythic rate.
When searching through the posts a user has made, including the thread title would be nice.
This has happened a few times to me, and I'm not sure if this is a suggestion or a bug.
This is a link to search Sean's posts for the word "dilettante". There are no results for it.
This is a post by him talking about the feat. He doesn't mention it by name, but the thread title contains it.
What's the way to go about this? Just flag and if you think it's not clear, make a post saying why? Should you make that post, and then flag your own post so the mods can see it?
Is there something in the works to be able to add a reason when you flag it? Say you hit flag, and a box pops up for you to say why.
Yes, I'm thinking of making this a thing. Background: We have an armiger in the party, and I'd like to make it so that he can actually keep enemies on him. He's a 3/4ths BAB class, so relying on hitting them to hold "aggro" is a bit annoying. I'd like to support the character concept a bit better than is currently supported.
I think that if this wasn't for a specific character, I might ignore my rule of "no limits per day on (Ex) abilities in feats" and add that this can be used 1 + mCha times per day... But this guy has a 6 Charisma.
You've diligently maxed out your Use Magic Device skill. You have it as a class skill, so you're one of the best at it. Maybe Charisma is one of your primary stats. You've got a big score.
Now what do you use with it? What wands do you have on hand? What other items do you use often?
This thread will hopefully be a nice compilation for people to come back to when they want to get ideas for how to use it.
Whenever I find myself gifting someone something from the store, I usually have items in my shopping cart waiting to be bought. Since I don't want to gift all the items in the cart, I have to save the other items for later, gift it, and then re-add those items to the cart. It's not really a deal breaker, but a minor inconvenience.
While being able to buy the items in my cart and gift the one to someone all in one fell swoop, even just being able to select which ones to gift, and only processing those ones would be fine. The annoyance, for me at least, is mostly having to save for later and then coming back and adding them to the cart.
When the question of AoOs and Free Actions come up, something that is almost invariably brought up is the grab universal monster ability.
Here is that ability, in all of its glory:
Grab (Ex) wrote:
The point that's brought up is that since this is a free action, it cannot be done as part of an AoO, since you cannot usually perform free actions outside of your turn.
In the past, I used this as an example of the confusion between Free Actions and its limit to your turn. There are a few other examples that use free actions that are clearly meant to be used out of turn, and I thought this was one of them.
And then I discovered this. It's the reason why grapple cannot be done in place of an attack in the first place, and that reason is because you could then super grapple them before they really get a chance to react.
So now I'm thinking grab as a free action, and thus not out of turn or on an AoO, is possibly intended, and I'm wondering what others think given the reason for no grapple on AoOs.
As a possibly relevant sidenote, when UC was released, I made a thread about the Snap Shot line of feats, which allow you to make AoOs with ranged attacks. The issue here was that it's a free action to "reload" a bow, and since you can't take free actions outside of your turn, you couldn't make more than one such AoO in a round since, by the rules, you could not nock another arrow.
After enough FAQings, the FAQ was updated for this question: It can be found here.
This isn't a rules question, as the rules are quite clear on this. But it may end up there anyways :)
Ok, so we can take racial archetypes. Great!
Edit: As rightly pointed out, originally this had the rules for 2nd level and above. Here are the rules for character creation: You can see Starbuck_II's post for the original content.
So, you always pick your class first, and then your feats.
Archetypes are modifications of classes. You may choose an archetype so long as it hasn't altered/modified/glanced-knowingly-while-waggling-its-eyebrows-at any class features you possess.
Since Racial Heritage is a feat and you must select the class first, you will receive the first level abilities before you get the feat, meaning you cannot use Racial Heritage to acquire a racial archetype that isn't of your race that modifies a first level ability.
Just a heads up :)
Currently, the topics that are "suggestions" are thrown in the Suggestions/House Rules/Homebrew forum. I believe they would be better suited for the Paizo Products, as suggestions is really the odd-man out in that trinity. These are suggestions for Paizo Products and make the most sense there, IMO.
In addition, I'd like to ask for a clarification of where posts concerning 3rd party PFRPG compatible material are handled. Currently, everything seems to be lumped into the one forum (The Compatible Products from Other Publishers one). While this is understandable, I would like for threads asking for advice on how to build a character with 3rd party material remain in the Advice forum.
I fully admit that part of my desire for this is selfish, as it would increase the visibility of 3rd party stuff which is always good for a healthy RPG ecosystem, but a lot of it has to do with people actually getting help there.
I've found the idea of Bright to be fascinating, and I'm curious if anyone knows anything else about her.
Are there any other tidbits?