Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Tourist

Cheapy's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 16,540 posts (16,827 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.



1 to 50 of 376 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Welcome, Rogue Eidolon to the Pathfinder Design Team!!! Can't wait to see what designs you are able to pull out of your imaginative mind!


I'd like someone to take a look at my subscriptions, and see what's up with them. The payment was originally denied, but I've since resolved that issue.

My subscriptions page also says I'm queued up for Occult Mysteries and the Harrow Handbook (I should be getting two comp copies of this, and confirmation on that would be nice too!), which I don't need either of. If you could cancel those two, and reprocess the order, that'd be appreciated!

Thanks!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm going to get the PDF + Book combo from the publisher instead (for the same reason I usually order PF stuff from here!)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Hey all,

I needed to figure out the average number of attacks a creature of a given CR would be doing for some design work of mine, and thought I'd share the results. Where the numbers came from:

d20PFSRD's Monster DB. Big page, so don't open it unless you're curious. Attacks came from here.

Table 1-1: Monster Statistics By CR. Damage values (which assume all attacks hit) came from here.

Wrote a program (not going to release it, sorry!) to parse the Monster DB, and get the CR and Melee / Ranged attacks each monster had.

From there, through trial and error I was able to parse the melee and ranged lines to figure out how many attacks each monster got, taking into consideration things like "or" (and in that case, taking whichever had more attacks), commas, iteratives, etc. The heuristics aren't perfect. In fact, to preserve sanity, I just hardcoded all the natural attacks in, and checked to see if the attack was one of those or not. So any non-standard natural attacks may not count right.

Regardless, there are 2843 monsters in the DB, and I'm now fairly confident that my numbers are about right. If they aren't, the number of wrong numbers probably won't influence the averages too much. These numbers are rounded to the nearest whole number. For example, CR 20 is actually 4.93, not 5. But that's a lot closer to 5 than it is 4, so it rounds up.

Any CRs less than 1 were rolled into 0, which isn't displayed here. Any CRs greater than 20 were rolled into 20, since the reason why I needed these only needed to go up to 20.

Much like Table 1-1, this assumes all attacks hit.

Quote:


CR Base Dmg Avg Attacks Avg Damage Per Attack
CR 01 Base Dmg: 7 Avg Attacks: 1 Avg Damage Per Attack: 7
CR 02 Base Dmg: 10 Avg Attacks: 2 Avg Damage Per Attack: 5
CR 03 Base Dmg: 13 Avg Attacks: 2 Avg Damage Per Attack: 6.5
CR 04 Base Dmg: 16 Avg Attacks: 2 Avg Damage Per Attack: 8
CR 05 Base Dmg: 20 Avg Attacks: 2 Avg Damage Per Attack: 10
CR 06 Base Dmg: 25 Avg Attacks: 2 Avg Damage Per Attack: 12.5
CR 07 Base Dmg: 30 Avg Attacks: 2 Avg Damage Per Attack: 15
CR 08 Base Dmg: 35 Avg Attacks: 3 Avg Damage Per Attack: 11.6666666666667
CR 09 Base Dmg: 40 Avg Attacks: 3 Avg Damage Per Attack: 13.3333333333333
CR 10 Base Dmg: 45 Avg Attacks: 3 Avg Damage Per Attack: 15
CR 11 Base Dmg: 50 Avg Attacks: 3 Avg Damage Per Attack: 16.6666666666667
CR 12 Base Dmg: 55 Avg Attacks: 3 Avg Damage Per Attack: 18.3333333333333
CR 13 Base Dmg: 60 Avg Attacks: 4 Avg Damage Per Attack: 15
CR 14 Base Dmg: 65 Avg Attacks: 4 Avg Damage Per Attack: 16.25
CR 15 Base Dmg: 70 Avg Attacks: 4 Avg Damage Per Attack: 17.5
CR 16 Base Dmg: 80 Avg Attacks: 4 Avg Damage Per Attack: 20
CR 17 Base Dmg: 90 Avg Attacks: 4 Avg Damage Per Attack: 22.5
CR 18 Base Dmg: 100 Avg Attacks: 5 Avg Damage Per Attack: 20
CR 19 Base Dmg: 110 Avg Attacks: 5 Avg Damage Per Attack: 22
CR 20 Base Dmg: 120 Avg Attacks: 5 Avg Damage Per Attack: 24

Of course, now that I posted this, people are going to find all the problems with it, but oh well :)

This is sort of a continuation of this post (optimized CRB only fighter's DPR) and this post (non-optimized CRB only fighter's DPR).

(Thanks to Oladon and Mark Seifter/Rogue Eidolon for the help!)


4 people marked this as a favorite.

Hey all,

I'd like to request that the sections in Animal Archive that relates to tricks, Handle Animal, and the magic items that animals can use be posted on the PRD. This is an oft-requested explanation of core mechanics that shouldn't require purchasing of a Player Companion book just to fully understand.

Given the news that the Technology Guide will be posted to the PRD, I think it is now fair game to add other sections of books that help explain mechanics in the Core rules.

Thanks!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I mean, seriously. It could be a lot of fun for the forums.


20 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

For those of you not aware (which is probably all of you), Owen K.C. Stephens, the tongue-in-cheekly self-titled "wide girthed god of d20 design", has joined Paizo as the developer for the 64 page module line. And no. This is not the position Sean vacated.

Welcome!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Hey...well, more or less, Patrick. But I'll say all. So, Hey all.

Are there any plans to errata through the Golarion FAQ the thundercaller archetype from Varisia, Birthplace of Legends? Sean seemed to think it could use a quick whack, but I'm curious if that'll ever turn into errata on the FAQ page, since I know those books don't get a second printing.

Thanks!

Spoiler:
I just made a post that's kinda asking Paizo Developers for attention. I feel...so...dirty...


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I was perusing the bestiaries yesterday when a thought occurred to me: if a monster's schtick is to deceive humanoids by looking like a humanoid, it's almost always going to be a beautiful human female. Sometimes they have Elven features as well, but in general it seems to be a human female.

And I got to thinking. What does that mean? Surely monsters that evolved similar tactics on other planets would reflect the indigenous races there. So why are the vast majority of these types of creatures on Golarion masquerading as a beautiful human female?

Is it just because humans are so populous? Because the standard of beauty (or lust, as many of these monster's ply) holds humans to be the epitome?

Are there any implications of this?

I'm curious what others think on this.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Hey all,

Does anyone have experience with the Artisan in play? I'm specifically wondering how the incentive to craft all the time, combined with the very cheap crafting, plays out.

Thanks!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Can I be contacted off-boards about this, before it ships? Thanks!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

omgomgomgomgomgomgomgomgomgomgomgomg


16 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Hey all,

While I don't wish to dwell on the circumstances around this, suffice to say, I wish to show some gratitude for the solid products LPJr Design puts out. To that end, let's get a little Mikazemas going, eh? It's still cold out, and that's what really matters about Mikazemas, right?

I will gift the following items to the first person to request them, one per person. Please leave a request in this thread with which book you want.

  • Two copies of Trade Routes Expanded -- Caravan Rules Sourcebook, perfect for Jade Regent. One per person.
  • Two copies of Classes of NeoExodus: Machinesmith, one per person. It's soon to get some new content too :)
  • One copy of the Fleshwraith
  • One PDF copy of the NeoExodus Campaign Setting
  • Three copies of any single Treasures of NeoExodus PDF, found on this page

    Have at it, folks!


  • 15 people marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Thank you Paizo for turning this feat into something reasonable.

    Quote:

    Benefit: Once per round, when f ighting defensively

    with at least one hand free, you can designate one melee
    attack being made against you before the roll is made.
    You receive a +4 dodge bonus to AC against that attack.
    If you using the total defense action instead, you can
    def lect one melee attack that would normally hit you.
    An attack so def lected deals no damage and has no other
    effect (instead treat it as a miss). You do not expend an
    action when using this feat, but you must be aware of the
    attack and not f lat-footed.


    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey Paizo and other folks,

    I'm currently in the middle of a project to get a good feel for the math behind Pathfinder, using what I believe to be baseline examples of CRB classes and Table 1-1 of the Bestiary. This is primarily for my own benefit for when designing, but other people seem to enjoy the information, so I'm posting it in various threads.

    To expand past the fighter, I'm curious if there's any data collating and averaging the encounters of the Paizo APs and modules, and if so, if I can have access to it.

    What I'm mostly curious about is the percentage of type/subtype and alignment pairs used in encounters, and maybe if there are classed levels or not. This would all tie to a certain CR, and from this we can get a very rough idea of the usage of certain types of creatures.

    If there's not already one of these DBs, I'm aware of how silly it would be to ask you guys to suddenly make one, so I'll leave that to Karui Kage :)

    If any fans know of such a DB, I'd be grateful!

    Marathon Voter 2013

    14 people marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Let's get some positivity goin', eh?

    What aspects of items have you liked, even if you had to vote against them? This is quite different from "What items did you like?", mind you. Remember, no identifying items.

    One of my favorites has been an item that dealt with channel energy in a cool way, providing utility for channel energy, but not in a way that's overpowered (well, not too overpowered :))

    I've also been pretty impressed with some of the items that have been able to meld cinematic awesomeness with solid rules design. Those have been a real treat.


    5 people marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    This is much the same deal as this thread, but for a different build. One that is not optimized and that I made trying to emulate the more average player.

    Here's the rough run-down on their build:

    Rough Build:

    //CRB only human fighter
    //longsword / shield
    //Elite array
    //first level feats: Power Attack, Weapon Focus (longsword)
    //power attack always on
    //weapon spec at 4, greater weapon spec at 15.
    //greater weapon focus at 11
    //improved critical at 9th
    //critical focus at 13
    //sword enhancements:
    // +1 at 3rd
    // +2 at 7
    // +3 at 9th
    // +4 at 12th
    // +5 at 16th
    //belts:
    // +2 at 5th
    // +4 at 11th
    // +6 at 15
    //tomes:
    // +2 at NEVER
    // +5 at NEVER
    //dusty green ioun:
    // NEVER
    //boots of speed:
    // MAYBE

    The basics are that he's too busy selecting other feats, so he gets his feats later. He's not as aggressive on getting the good magic items, so those get pushed back as well. He puts a few of his HD based points (specifically, 8 and 16) into a non-Str. He still starts out with 15 Str though.

    He uses a sword and board, but doesn't want to go for the offensive-shield-use feats, since that's a bit complicated and honestly, doesn't really fit his character.

    This guy gets up there, gets some solid hits in, and has a nice AC (abstracted away), allowing his rogue buddy to get in there and tear up the foe with sneak attacks. Then he puts one foot on the head of his vanquished foe, strikes a heroic pose, and then goes to the tavern for some good old fashion ale and wenches.

    Due to the nature of the character, I've modified the program to run it both with Power Attack always on and with it never on. I'll post both results.

    This version HAS the boots of speed, which I think is sort of pushing it. But it'll be interesting. Next post will have the data without the boots of speed.

    Again, I'm not posting these to prove a point (lookin' at you, "Math break down?!" thread :P), but to get data out there for what I believe to be reasonable "most optimized" and "average" fighters in the CRB only.

    Calculating against CR = level, using Power Attack All the Time:

    Level 01 CR: 1:
    Avg longsword to-hit: +1 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 4
    Avg longsword Damage (no crits): 2d4+0 (enhancement) + 2 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 9.5
    DPR: 6.7925
    Monster Average HP at CR 1: 15
    Monster Average AC at CR 1: 12
    Rounds to solo monster: 2.20831799779168
    Level 02 CR: 2:
    Avg longsword to-hit: +2 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 5
    Avg longsword Damage (no crits): 2d4+0 (enhancement) + 2 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 9.5
    DPR: 6.27
    Monster Average HP at CR 2: 20
    Monster Average AC at CR 2: 14
    Rounds to solo monster: 3.18979266347687
    Level 03 CR: 3:
    Avg longsword to-hit: +3 (BAB) +3 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 7
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 2 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 10.5
    DPR: 7.5075
    Monster Average HP at CR 3: 30
    Monster Average AC at CR 3: 15
    Rounds to solo monster: 3.996003996004
    Level 04 CR: 4:
    Avg longsword to-hit: +4 (BAB) +4 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) -2 (PA penalty): 8
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 4 (Power Attack) +4 (Str Bonus) +0 (weapon training) +2 (weapon spec): 15.5
    DPR: 10.23
    Monster Average HP at CR 4: 40
    Monster Average AC at CR 4: 17
    Rounds to solo monster: 3.91006842619746
    Level 05 CR: 5:
    Avg longsword to-hit: +5 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 11
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 4 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 17.5
    DPR: 13.475
    Monster Average HP at CR 5: 55
    Monster Average AC at CR 5: 18
    Rounds to solo monster: 4.08163265306122
    Level 06 CR: 6:
    Avg longsword to-hit: +6 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 12
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 4 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 17.5
    DPR: 22.1375
    Monster Average HP at CR 6: 70
    Monster Average AC at CR 6: 19
    Rounds to solo monster: 3.16205533596838
    Level 07 CR: 7:
    Avg longsword to-hit: +7 (BAB) +5 (str bonus) +1 (weapon focus) +2 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 14
    Avg longsword Damage (no crits): 2d4+2 (enhancement) + 4 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 18.5
    DPR: 25.4375
    Monster Average HP at CR 7: 85
    Monster Average AC at CR 7: 20
    Rounds to solo monster: 3.34152334152334
    Level 08 CR: 8:
    Avg longsword to-hit: +8 (BAB) +5 (str bonus) +2 (weapon focus) +2 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) -3 (PA penalty): 15
    Avg longsword Damage (no crits): 2d4+2 (enhancement) + 6 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 20.5
    DPR: 28.1875
    Monster Average HP at CR 8: 100
    Monster Average AC at CR 8: 21
    Rounds to solo monster: 3.54767184035477
    Level 09 CR: 9:
    Avg longsword to-hit: +9 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +0 (haste bonus) +2 (weapon training) -3 (PA penalty): 18
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 6 (Power Attack) +5 (Str Bonus) +2 (weapon training) +2 (weapon spec): 22.5
    DPR: 33.4125
    Monster Average HP at CR 9: 115
    Monster Average AC at CR 9: 23
    Rounds to solo monster: 3.44182566404789
    Level 10 CR: 10:
    Avg longsword to-hit: +10 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +0 (haste bonus) +2 (weapon training) -3 (PA penalty): 19
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 6 (Power Attack) +5 (Str Bonus) +2 (weapon training) +2 (weapon spec): 22.5
    DPR: 36.45
    Monster Average HP at CR 10: 130
    Monster Average AC at CR 10: 24
    Rounds to solo monster: 3.56652949245542
    Level 11 CR: 11:
    Avg longsword to-hit: +11 (BAB) +6 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +1 (haste bonus) +2 (weapon training) -3 (PA penalty): 22
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 6 (Power Attack) +6 (Str Bonus) +2 (weapon training) +2 (weapon spec): 23.5
    DPR: 80.37
    Monster Average HP at CR 11: 145
    Monster Average AC at CR 11: 25
    Rounds to solo monster: 1.80415577951972
    Level 12 CR: 12:
    Avg longsword to-hit: +12 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +2 (weapon training) -4 (PA penalty): 23
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 8 (Power Attack) +6 (Str Bonus) +2 (weapon training) +4 (weapon spec): 28.5
    DPR: 90.63
    Monster Average HP at CR 12: 160
    Monster Average AC at CR 12: 27
    Rounds to solo monster: 1.76541983890544
    Level 13 CR: 13:
    Avg longsword to-hit: +13 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 25
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 8 (Power Attack) +6 (Str Bonus) +3 (weapon training) +4 (weapon spec): 29.5
    DPR: 96.17
    Monster Average HP at CR 13: 180
    Monster Average AC at CR 13: 28
    Rounds to solo monster: 1.87168555682645
    Level 14 CR: 14:
    Avg longsword to-hit: +14 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 26
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 8 (Power Attack) +6 (Str Bonus) +3 (weapon training) +4 (weapon spec): 29.5
    DPR: 96.17
    Monster Average HP at CR 14: 200
    Monster Average AC at CR 14: 29
    Rounds to solo monster: 2.07965061869606
    Level 15 CR: 15:
    Avg longsword to-hit: +15 (BAB) +7 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 28
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 8 (Power Attack) +7 (Str Bonus) +3 (weapon training) +4 (weapon spec): 30.5
    DPR: 106.75
    Monster Average HP at CR 15: 220
    Monster Average AC at CR 15: 30
    Rounds to solo monster: 2.06088992974239
    Level 16 CR: 16:
    Avg longsword to-hit: +16 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) -5 (PA penalty): 29
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +10 (Power Attack) +7 (Str Bonus) +3 (weapon training) +4 (weapon spec): 33.5
    DPR: 124.285
    Monster Average HP at CR 16: 240
    Monster Average AC at CR 16: 31
    Rounds to solo monster: 1.93104558072173
    Level 17 CR: 17:
    Avg longsword to-hit: +17 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 31
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +10 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 34.5
    DPR: 134.55
    Monster Average HP at CR 17: 270
    Monster Average AC at CR 17: 32
    Rounds to solo monster: 2.0066889632107
    Level 18 CR: 18:
    Avg longsword to-hit: +18 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 32
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +10 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 34.5
    DPR: 134.55
    Monster Average HP at CR 18: 300
    Monster Average AC at CR 18: 33
    Rounds to solo monster: 2.22965440356745
    Level 19 CR: 19:
    Avg longsword to-hit: +19 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 33
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +10 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 34.5
    DPR: 134.55
    Monster Average HP at CR 19: 330
    Monster Average AC at CR 19: 34
    Rounds to solo monster: 2.45261984392419
    Level 20 CR: 20:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 37.5
    DPR: 196.875
    Monster Average HP at CR 20: 370
    Monster Average AC at CR 20: 36
    Rounds to solo monster: 1.87936507936508
    Level 20 CR: 21:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 37.5
    DPR: 183.75
    Monster Average HP at CR 21: 400
    Monster Average AC at CR 21: 37
    Rounds to solo monster: 2.17687074829932
    Level 20 CR: 22:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 37.5
    DPR: 157.5
    Monster Average HP at CR 22: 400
    Monster Average AC at CR 22: 39
    Rounds to solo monster: 2.53968253968254
    Level 20 CR: 23:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 37.5
    DPR: 150
    Monster Average HP at CR 23: 480
    Monster Average AC at CR 23: 40
    Rounds to solo monster: 3.2

    Calculating against CR = level + 2, using Power Attack All the Time:

    Level 01 CR: 3:
    Avg longsword to-hit: +1 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 4
    Avg longsword Damage (no crits): 2d4+0 (enhancement) + 2 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 9.5
    DPR: 5.225
    Monster Average HP at CR 3: 30
    Monster Average AC at CR 3: 15
    Rounds to solo monster: 5.74162679425837
    Level 02 CR: 4:
    Avg longsword to-hit: +2 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 5
    Avg longsword Damage (no crits): 2d4+0 (enhancement) + 2 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 9.5
    DPR: 4.7025
    Monster Average HP at CR 4: 40
    Monster Average AC at CR 4: 17
    Rounds to solo monster: 8.50611376927166
    Level 03 CR: 5:
    Avg longsword to-hit: +3 (BAB) +3 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 7
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 2 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 10.5
    DPR: 5.775
    Monster Average HP at CR 5: 55
    Monster Average AC at CR 5: 18
    Rounds to solo monster: 9.52380952380952
    Level 04 CR: 6:
    Avg longsword to-hit: +4 (BAB) +4 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) -2 (PA penalty): 8
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 4 (Power Attack) +4 (Str Bonus) +0 (weapon training) +2 (weapon spec): 15.5
    DPR: 8.525
    Monster Average HP at CR 6: 70
    Monster Average AC at CR 6: 19
    Rounds to solo monster: 8.21114369501466
    Level 05 CR: 7:
    Avg longsword to-hit: +5 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 11
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 4 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 17.5
    DPR: 11.55
    Monster Average HP at CR 7: 85
    Monster Average AC at CR 7: 20
    Rounds to solo monster: 7.35930735930736
    Level 06 CR: 8:
    Avg longsword to-hit: +6 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 12
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 4 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 17.5
    DPR: 18.2875
    Monster Average HP at CR 8: 100
    Monster Average AC at CR 8: 21
    Rounds to solo monster: 5.46821599453178
    Level 07 CR: 9:
    Avg longsword to-hit: +7 (BAB) +5 (str bonus) +1 (weapon focus) +2 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 14
    Avg longsword Damage (no crits): 2d4+2 (enhancement) + 4 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 18.5
    DPR: 19.3325
    Monster Average HP at CR 9: 115
    Monster Average AC at CR 9: 23
    Rounds to solo monster: 5.94853226432174
    Level 08 CR: 10:
    Avg longsword to-hit: +8 (BAB) +5 (str bonus) +2 (weapon focus) +2 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) -3 (PA penalty): 15
    Avg longsword Damage (no crits): 2d4+2 (enhancement) + 6 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 20.5
    DPR: 21.4225
    Monster Average HP at CR 10: 130
    Monster Average AC at CR 10: 24
    Rounds to solo monster: 6.0683860427121
    Level 09 CR: 11:
    Avg longsword to-hit: +9 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +0 (haste bonus) +2 (weapon training) -3 (PA penalty): 18
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 6 (Power Attack) +5 (Str Bonus) +2 (weapon training) +2 (weapon spec): 22.5
    DPR: 28.4625
    Monster Average HP at CR 11: 145
    Monster Average AC at CR 11: 25
    Rounds to solo monster: 5.09442248572683
    Level 10 CR: 12:
    Avg longsword to-hit: +10 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +0 (haste bonus) +2 (weapon training) -3 (PA penalty): 19
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 6 (Power Attack) +5 (Str Bonus) +2 (weapon training) +2 (weapon spec): 22.5
    DPR: 28.35
    Monster Average HP at CR 12: 160
    Monster Average AC at CR 12: 27
    Rounds to solo monster: 5.64373897707231
    Level 11 CR: 13:
    Avg longsword to-hit: +11 (BAB) +6 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +1 (haste bonus) +2 (weapon training) -3 (PA penalty): 22
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 6 (Power Attack) +6 (Str Bonus) +2 (weapon training) +2 (weapon spec): 23.5
    DPR: 63.45
    Monster Average HP at CR 13: 180
    Monster Average AC at CR 13: 28
    Rounds to solo monster: 2.83687943262411
    Level 12 CR: 14:
    Avg longsword to-hit: +12 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +2 (weapon training) -4 (PA penalty): 23
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 8 (Power Attack) +6 (Str Bonus) +2 (weapon training) +4 (weapon spec): 28.5
    DPR: 76.95
    Monster Average HP at CR 14: 200
    Monster Average AC at CR 14: 29
    Rounds to solo monster: 2.59909031838856
    Level 13 CR: 15:
    Avg longsword to-hit: +13 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 25
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 8 (Power Attack) +6 (Str Bonus) +3 (weapon training) +4 (weapon spec): 29.5
    DPR: 82.01
    Monster Average HP at CR 15: 220
    Monster Average AC at CR 15: 30
    Rounds to solo monster: 2.68259968296549
    Level 14 CR: 16:
    Avg longsword to-hit: +14 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 26
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 8 (Power Attack) +6 (Str Bonus) +3 (weapon training) +4 (weapon spec): 29.5
    DPR: 82.01
    Monster Average HP at CR 16: 240
    Monster Average AC at CR 16: 31
    Rounds to solo monster: 2.9264723814169
    Level 15 CR: 17:
    Avg longsword to-hit: +15 (BAB) +7 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 28
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 8 (Power Attack) +7 (Str Bonus) +3 (weapon training) +4 (weapon spec): 30.5
    DPR: 92.11
    Monster Average HP at CR 17: 270
    Monster Average AC at CR 17: 32
    Rounds to solo monster: 2.93127781999783
    Level 16 CR: 18:
    Avg longsword to-hit: +16 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) -5 (PA penalty): 29
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +10 (Power Attack) +7 (Str Bonus) +3 (weapon training) +4 (weapon spec): 33.5
    DPR: 104.6875
    Monster Average HP at CR 18: 300
    Monster Average AC at CR 18: 33
    Rounds to solo monster: 2.86567164179104
    Level 17 CR: 19:
    Avg longsword to-hit: +17 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 31
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +10 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 34.5
    DPR: 117.90375
    Monster Average HP at CR 19: 330
    Monster Average AC at CR 19: 34
    Rounds to solo monster: 2.79889316497567
    Level 18 CR: 20:
    Avg longsword to-hit: +18 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 32
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +10 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 34.5
    DPR: 107.8125
    Monster Average HP at CR 20: 370
    Monster Average AC at CR 20: 36
    Rounds to solo monster: 3.43188405797101
    Level 19 CR: 21:
    Avg longsword to-hit: +19 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 33
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +10 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 34.5
    DPR: 107.8125
    Monster Average HP at CR 21: 400
    Monster Average AC at CR 21: 37
    Rounds to solo monster: 3.71014492753623
    Level 20 CR: 22:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 37.5
    DPR: 157.5
    Monster Average HP at CR 22: 400
    Monster Average AC at CR 22: 39
    Rounds to solo monster: 2.53968253968254
    Level 20 CR: 23:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 37.5
    DPR: 150
    Monster Average HP at CR 23: 480
    Monster Average AC at CR 23: 40
    Rounds to solo monster: 3.2
    Level 20 CR: 24:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 37.5
    DPR: 131.25
    Monster Average HP at CR 24: 520
    Monster Average AC at CR 24: 42
    Rounds to solo monster: 3.96190476190476
    Level 20 CR: 25:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 37.5
    DPR: 120
    Monster Average HP at CR 25: 560
    Monster Average AC at CR 25: 43
    Rounds to solo monster: 4.66666666666667

    Calculating against CR = level, NEVER using Power Attack:

    Level 01 CR: 1:
    Avg longsword to-hit: +1 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) 0 (PA penalty): 5
    Avg longsword Damage (no crits): 2d4+0 (enhancement) + 0 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 7.5
    DPR: 5.775
    Monster Average HP at CR 1: 15
    Monster Average AC at CR 1: 12
    Rounds to solo monster: 2.5974025974026
    Level 02 CR: 2:
    Avg longsword to-hit: +2 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) 0 (PA penalty): 6
    Avg longsword Damage (no crits): 2d4+0 (enhancement) + 0 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 7.5
    DPR: 5.3625
    Monster Average HP at CR 2: 20
    Monster Average AC at CR 2: 14
    Rounds to solo monster: 3.72960372960373
    Level 03 CR: 3:
    Avg longsword to-hit: +3 (BAB) +3 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) 0 (PA penalty): 8
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 0 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 8.5
    DPR: 6.545
    Monster Average HP at CR 3: 30
    Monster Average AC at CR 3: 15
    Rounds to solo monster: 4.58365164247517
    Level 04 CR: 4:
    Avg longsword to-hit: +4 (BAB) +4 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) 0 (PA penalty): 10
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 0 (Power Attack) +4 (Str Bonus) +0 (weapon training) +2 (weapon spec): 11.5
    DPR: 8.855
    Monster Average HP at CR 4: 40
    Monster Average AC at CR 4: 17
    Rounds to solo monster: 4.51722190852626
    Level 05 CR: 5:
    Avg longsword to-hit: +5 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) 0 (PA penalty): 13
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 13.5
    DPR: 11.88
    Monster Average HP at CR 5: 55
    Monster Average AC at CR 5: 18
    Rounds to solo monster: 4.62962962962963
    Level 06 CR: 6:
    Avg longsword to-hit: +6 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) 0 (PA penalty): 14
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 13.5
    DPR: 20.0475
    Monster Average HP at CR 6: 70
    Monster Average AC at CR 6: 19
    Rounds to solo monster: 3.4917071954109
    Level 07 CR: 7:
    Avg longsword to-hit: +7 (BAB) +5 (str bonus) +1 (weapon focus) +2 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) 0 (PA penalty): 16
    Avg longsword Damage (no crits): 2d4+2 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 14.5
    DPR: 23.1275
    Monster Average HP at CR 7: 85
    Monster Average AC at CR 7: 20
    Rounds to solo monster: 3.67527834828667
    Level 08 CR: 8:
    Avg longsword to-hit: +8 (BAB) +5 (str bonus) +2 (weapon focus) +2 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) 0 (PA penalty): 18
    Avg longsword Damage (no crits): 2d4+2 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 14.5
    DPR: 24.7225
    Monster Average HP at CR 8: 100
    Monster Average AC at CR 8: 21
    Rounds to solo monster: 4.04489837192841
    Level 09 CR: 9:
    Avg longsword to-hit: +9 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +0 (haste bonus) +2 (weapon training) 0 (PA penalty): 21
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +2 (weapon training) +2 (weapon spec): 16.5
    DPR: 29.9475
    Monster Average HP at CR 9: 115
    Monster Average AC at CR 9: 23
    Rounds to solo monster: 3.84005342683029
    Level 10 CR: 10:
    Avg longsword to-hit: +10 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +0 (haste bonus) +2 (weapon training) 0 (PA penalty): 22
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +2 (weapon training) +2 (weapon spec): 16.5
    DPR: 32.67
    Monster Average HP at CR 10: 130
    Monster Average AC at CR 10: 24
    Rounds to solo monster: 3.97918579736762
    Level 11 CR: 11:
    Avg longsword to-hit: +11 (BAB) +6 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +1 (haste bonus) +2 (weapon training) 0 (PA penalty): 25
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 0 (Power Attack) +6 (Str Bonus) +2 (weapon training) +2 (weapon spec): 17.5
    DPR: 68.25
    Monster Average HP at CR 11: 145
    Monster Average AC at CR 11: 25
    Rounds to solo monster: 2.12454212454212
    Level 12 CR: 12:
    Avg longsword to-hit: +12 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +2 (weapon training) 0 (PA penalty): 27
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 0 (Power Attack) +6 (Str Bonus) +2 (weapon training) +4 (weapon spec): 20.5
    DPR: 79.95
    Monster Average HP at CR 12: 160
    Monster Average AC at CR 12: 27
    Rounds to solo monster: 2.00125078173859
    Level 13 CR: 13:
    Avg longsword to-hit: +13 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) 0 (PA penalty): 29
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 0 (Power Attack) +6 (Str Bonus) +3 (weapon training) +4 (weapon spec): 21.5
    DPR: 84.28
    Monster Average HP at CR 13: 180
    Monster Average AC at CR 13: 28
    Rounds to solo monster: 2.13573801613669
    Level 14 CR: 14:
    Avg longsword to-hit: +14 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) 0 (PA penalty): 30
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 0 (Power Attack) +6 (Str Bonus) +3 (weapon training) +4 (weapon spec): 21.5
    DPR: 84.28
    Monster Average HP at CR 14: 200
    Monster Average AC at CR 14: 29
    Rounds to solo monster: 2.37304224015187
    Level 15 CR: 15:
    Avg longsword to-hit: +15 (BAB) +7 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) 0 (PA penalty): 32
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +3 (weapon training) +4 (weapon spec): 22.5
    DPR: 91.35
    Monster Average HP at CR 15: 220
    Monster Average AC at CR 15: 30
    Rounds to solo monster: 2.40831964969896
    Level 16 CR: 16:
    Avg longsword to-hit: +16 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) 0 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +3 (weapon training) +4 (weapon spec): 23.5
    DPR: 109.98
    Monster Average HP at CR 16: 240
    Monster Average AC at CR 16: 31
    Rounds to solo monster: 2.18221494817239
    Level 17 CR: 17:
    Avg longsword to-hit: +17 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 36
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 24.5
    DPR: 117.845
    Monster Average HP at CR 17: 270
    Monster Average AC at CR 17: 32
    Rounds to solo monster: 2.29114514828801
    Level 18 CR: 18:
    Avg longsword to-hit: +18 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 37
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 24.5
    DPR: 117.845
    Monster Average HP at CR 18: 300
    Monster Average AC at CR 18: 33
    Rounds to solo monster: 2.54571683143112
    Level 19 CR: 19:
    Avg longsword to-hit: +19 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 38
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 24.5
    DPR: 117.845
    Monster Average HP at CR 19: 330
    Monster Average AC at CR 19: 34
    Rounds to solo monster: 2.80028851457423
    Level 20 CR: 20:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 40
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 25.5
    DPR: 155.55
    Monster Average HP at CR 20: 370
    Monster Average AC at CR 20: 36
    Rounds to solo monster: 2.37865638058502
    Level 20 CR: 21:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 40
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 25.5
    DPR: 153
    Monster Average HP at CR 21: 400
    Monster Average AC at CR 21: 37
    Rounds to solo monster: 2.61437908496732
    Level 20 CR: 22:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 40
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 25.5
    DPR: 145.35
    Monster Average HP at CR 22: 400
    Monster Average AC at CR 22: 39
    Rounds to solo monster: 2.75197798417613
    Level 20 CR: 23:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 40
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 25.5
    DPR: 141.525
    Monster Average HP at CR 23: 480
    Monster Average AC at CR 23: 40
    Rounds to solo monster: 3.39162692103869

    Calculating against CR = level + 2, NEVER using Power Attack:

    Level 01 CR: 3:
    Avg longsword to-hit: +1 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) 0 (PA penalty): 5
    Avg longsword Damage (no crits): 2d4+0 (enhancement) + 0 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 7.5
    DPR: 4.5375
    Monster Average HP at CR 3: 30
    Monster Average AC at CR 3: 15
    Rounds to solo monster: 6.61157024793388
    Level 02 CR: 4:
    Avg longsword to-hit: +2 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) 0 (PA penalty): 6
    Avg longsword Damage (no crits): 2d4+0 (enhancement) + 0 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 7.5
    DPR: 4.125
    Monster Average HP at CR 4: 40
    Monster Average AC at CR 4: 17
    Rounds to solo monster: 9.6969696969697
    Level 03 CR: 5:
    Avg longsword to-hit: +3 (BAB) +3 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) 0 (PA penalty): 8
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 0 (Power Attack) +3 (Str Bonus) +0 (weapon training) +0 (weapon spec): 8.5
    DPR: 5.1425
    Monster Average HP at CR 5: 55
    Monster Average AC at CR 5: 18
    Rounds to solo monster: 10.6951871657754
    Level 04 CR: 6:
    Avg longsword to-hit: +4 (BAB) +4 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +0 (weapon training) 0 (PA penalty): 10
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 0 (Power Attack) +4 (Str Bonus) +0 (weapon training) +2 (weapon spec): 11.5
    DPR: 7.59
    Monster Average HP at CR 6: 70
    Monster Average AC at CR 6: 19
    Rounds to solo monster: 9.22266139657444
    Level 05 CR: 7:
    Avg longsword to-hit: +5 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) 0 (PA penalty): 13
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 13.5
    DPR: 10.395
    Monster Average HP at CR 7: 85
    Monster Average AC at CR 7: 20
    Rounds to solo monster: 8.17700817700818
    Level 06 CR: 8:
    Avg longsword to-hit: +6 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) 0 (PA penalty): 14
    Avg longsword Damage (no crits): 2d4+1 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 13.5
    DPR: 17.0775
    Monster Average HP at CR 8: 100
    Monster Average AC at CR 8: 21
    Rounds to solo monster: 5.85565802957107
    Level 07 CR: 9:
    Avg longsword to-hit: +7 (BAB) +5 (str bonus) +1 (weapon focus) +2 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) 0 (PA penalty): 16
    Avg longsword Damage (no crits): 2d4+2 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 14.5
    DPR: 18.3425
    Monster Average HP at CR 9: 115
    Monster Average AC at CR 9: 23
    Rounds to solo monster: 6.26959247648903
    Level 08 CR: 10:
    Avg longsword to-hit: +8 (BAB) +5 (str bonus) +2 (weapon focus) +2 (enhancement) +0 (pale green ioun) +0 (haste bonus) +1 (weapon training) 0 (PA penalty): 18
    Avg longsword Damage (no crits): 2d4+2 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +1 (weapon training) +2 (weapon spec): 14.5
    DPR: 19.9375
    Monster Average HP at CR 10: 130
    Monster Average AC at CR 10: 24
    Rounds to solo monster: 6.52037617554859
    Level 09 CR: 11:
    Avg longsword to-hit: +9 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +0 (haste bonus) +2 (weapon training) 0 (PA penalty): 21
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +2 (weapon training) +2 (weapon spec): 16.5
    DPR: 26.3175
    Monster Average HP at CR 11: 145
    Monster Average AC at CR 11: 25
    Rounds to solo monster: 5.50964187327824
    Level 10 CR: 12:
    Avg longsword to-hit: +10 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +0 (haste bonus) +2 (weapon training) 0 (PA penalty): 22
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 0 (Power Attack) +5 (Str Bonus) +2 (weapon training) +2 (weapon spec): 16.5
    DPR: 26.73
    Monster Average HP at CR 12: 160
    Monster Average AC at CR 12: 27
    Rounds to solo monster: 5.98578376356154
    Level 11 CR: 13:
    Avg longsword to-hit: +11 (BAB) +6 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (pale green ioun) +1 (haste bonus) +2 (weapon training) 0 (PA penalty): 25
    Avg longsword Damage (no crits): 2d4+3 (enhancement) + 0 (Power Attack) +6 (Str Bonus) +2 (weapon training) +2 (weapon spec): 17.5
    DPR: 59.85
    Monster Average HP at CR 13: 180
    Monster Average AC at CR 13: 28
    Rounds to solo monster: 3.00751879699248
    Level 12 CR: 14:
    Avg longsword to-hit: +12 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +2 (weapon training) 0 (PA penalty): 27
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 0 (Power Attack) +6 (Str Bonus) +2 (weapon training) +4 (weapon spec): 20.5
    DPR: 75.03
    Monster Average HP at CR 14: 200
    Monster Average AC at CR 14: 29
    Rounds to solo monster: 2.66560042649607
    Level 13 CR: 15:
    Avg longsword to-hit: +13 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) 0 (PA penalty): 29
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 0 (Power Attack) +6 (Str Bonus) +3 (weapon training) +4 (weapon spec): 21.5
    DPR: 78.26
    Monster Average HP at CR 15: 220
    Monster Average AC at CR 15: 30
    Rounds to solo monster: 2.81114234602607
    Level 14 CR: 16:
    Avg longsword to-hit: +14 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) 0 (PA penalty): 30
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 0 (Power Attack) +6 (Str Bonus) +3 (weapon training) +4 (weapon spec): 21.5
    DPR: 78.26
    Monster Average HP at CR 16: 240
    Monster Average AC at CR 16: 31
    Rounds to solo monster: 3.06670074111935
    Level 15 CR: 17:
    Avg longsword to-hit: +15 (BAB) +7 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) 0 (PA penalty): 32
    Avg longsword Damage (no crits): 2d4+4 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +3 (weapon training) +4 (weapon spec): 22.5
    DPR: 85.05
    Monster Average HP at CR 17: 270
    Monster Average AC at CR 17: 32
    Rounds to solo monster: 3.17460317460317
    Level 16 CR: 18:
    Avg longsword to-hit: +16 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +3 (weapon training) 0 (PA penalty): 34
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +3 (weapon training) +4 (weapon spec): 23.5
    DPR: 101.05
    Monster Average HP at CR 18: 300
    Monster Average AC at CR 18: 33
    Rounds to solo monster: 2.96882731321128
    Level 17 CR: 19:
    Avg longsword to-hit: +17 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 36
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 24.5
    DPR: 110.25
    Monster Average HP at CR 19: 330
    Monster Average AC at CR 19: 34
    Rounds to solo monster: 2.99319727891156
    Level 18 CR: 20:
    Avg longsword to-hit: +18 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 37
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 24.5
    DPR: 105.35
    Monster Average HP at CR 20: 370
    Monster Average AC at CR 20: 36
    Rounds to solo monster: 3.51210251542477
    Level 19 CR: 21:
    Avg longsword to-hit: +19 (BAB) +7 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 38
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +7 (Str Bonus) +4 (weapon training) +4 (weapon spec): 24.5
    DPR: 105.35
    Monster Average HP at CR 21: 400
    Monster Average AC at CR 21: 37
    Rounds to solo monster: 3.796867584243
    Level 20 CR: 22:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 40
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 25.5
    DPR: 145.35
    Monster Average HP at CR 22: 400
    Monster Average AC at CR 22: 39
    Rounds to solo monster: 2.75197798417613
    Level 20 CR: 23:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 40
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 25.5
    DPR: 141.525
    Monster Average HP at CR 23: 480
    Monster Average AC at CR 23: 40
    Rounds to solo monster: 3.39162692103869
    Level 20 CR: 24:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 40
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 25.5
    DPR: 133.875
    Monster Average HP at CR 24: 520
    Monster Average AC at CR 24: 42
    Rounds to solo monster: 3.88422035480859
    Level 20 CR: 25:
    Avg longsword to-hit: +20 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +0 (pale green ioun) +1 (haste bonus) +4 (weapon training) 0 (PA penalty): 40
    Avg longsword Damage (no crits): 2d4+5 (enhancement) + 0 (Power Attack) +8 (Str Bonus) +4 (weapon training) +4 (weapon spec): 25.5
    DPR: 124.95
    Monster Average HP at CR 25: 560
    Monster Average AC at CR 25: 43
    Rounds to solo monster: 4.48179271708683

    Results: CR = Level, using Power Attack All the Time wrote:


    Level: 1 CR: 1 DPR: 6.7925
    Level: 2 CR: 2 DPR: 6.27
    Level: 3 CR: 3 DPR: 7.5075
    Level: 4 CR: 4 DPR: 10.23
    Level: 5 CR: 5 DPR: 13.475
    Level: 6 CR: 6 DPR: 22.1375
    Level: 7 CR: 7 DPR: 25.4375
    Level: 8 CR: 8 DPR: 28.1875
    Level: 9 CR: 9 DPR: 33.4125
    Level: 10 CR: 10 DPR: 36.45
    Level: 11 CR: 11 DPR: 80.37
    Level: 12 CR: 12 DPR: 90.63
    Level: 13 CR: 13 DPR: 96.17
    Level: 14 CR: 14 DPR: 96.17
    Level: 15 CR: 15 DPR: 106.75
    Level: 16 CR: 16 DPR: 124.285
    Level: 17 CR: 17 DPR: 134.55
    Level: 18 CR: 18 DPR: 134.55
    Level: 19 CR: 19 DPR: 134.55
    Level: 20 CR: 20 DPR: 196.875
    Level: 20 CR: 21 DPR: 183.75
    Level: 20 CR: 22 DPR: 157.5
    Level: 20 CR: 23 DPR: 150
    Results: CR = Level + 2, using Power Attack All the Time wrote:


    Level: 1 CR: 3 DPR: 5.225
    Level: 2 CR: 4 DPR: 4.7025
    Level: 3 CR: 5 DPR: 5.775
    Level: 4 CR: 6 DPR: 8.525
    Level: 5 CR: 7 DPR: 11.55
    Level: 6 CR: 8 DPR: 18.2875
    Level: 7 CR: 9 DPR: 19.3325
    Level: 8 CR: 10 DPR: 21.4225
    Level: 9 CR: 11 DPR: 28.4625
    Level: 10 CR: 12 DPR: 28.35
    Level: 11 CR: 13 DPR: 63.45
    Level: 12 CR: 14 DPR: 76.95
    Level: 13 CR: 15 DPR: 82.01
    Level: 14 CR: 16 DPR: 82.01
    Level: 15 CR: 17 DPR: 92.11
    Level: 16 CR: 18 DPR: 104.6875
    Level: 17 CR: 19 DPR: 117.90375
    Level: 18 CR: 20 DPR: 107.8125
    Level: 19 CR: 21 DPR: 107.8125
    Level: 20 CR: 22 DPR: 157.5
    Level: 20 CR: 23 DPR: 150
    Level: 20 CR: 24 DPR: 131.25
    Level: 20 CR: 25 DPR: 120
    Results: CR = Level, NEVER using Power Attack wrote:


    Level: 1 CR: 1 DPR: 5.775
    Level: 2 CR: 2 DPR: 5.3625
    Level: 3 CR: 3 DPR: 6.545
    Level: 4 CR: 4 DPR: 8.855
    Level: 5 CR: 5 DPR: 11.88
    Level: 6 CR: 6 DPR: 20.0475
    Level: 7 CR: 7 DPR: 23.1275
    Level: 8 CR: 8 DPR: 24.7225
    Level: 9 CR: 9 DPR: 29.9475
    Level: 10 CR: 10 DPR: 32.67
    Level: 11 CR: 11 DPR: 68.25
    Level: 12 CR: 12 DPR: 79.95
    Level: 13 CR: 13 DPR: 84.28
    Level: 14 CR: 14 DPR: 84.28
    Level: 15 CR: 15 DPR: 91.35
    Level: 16 CR: 16 DPR: 109.98
    Level: 17 CR: 17 DPR: 117.845
    Level: 18 CR: 18 DPR: 117.845
    Level: 19 CR: 19 DPR: 117.845
    Level: 20 CR: 20 DPR: 155.55
    Level: 20 CR: 21 DPR: 153
    Level: 20 CR: 22 DPR: 145.35
    Level: 20 CR: 23 DPR: 141.525
    Results: CR = Level + 2, NEVER using Power Attack wrote:


    Level: 1 CR: 3 DPR: 4.5375
    Level: 2 CR: 4 DPR: 4.125
    Level: 3 CR: 5 DPR: 5.1425
    Level: 4 CR: 6 DPR: 7.59
    Level: 5 CR: 7 DPR: 10.395
    Level: 6 CR: 8 DPR: 17.0775
    Level: 7 CR: 9 DPR: 18.3425
    Level: 8 CR: 10 DPR: 19.9375
    Level: 9 CR: 11 DPR: 26.3175
    Level: 10 CR: 12 DPR: 26.73
    Level: 11 CR: 13 DPR: 59.85
    Level: 12 CR: 14 DPR: 75.03
    Level: 13 CR: 15 DPR: 78.26
    Level: 14 CR: 16 DPR: 78.26
    Level: 15 CR: 17 DPR: 85.05
    Level: 16 CR: 18 DPR: 101.05
    Level: 17 CR: 19 DPR: 110.25
    Level: 18 CR: 20 DPR: 105.35
    Level: 19 CR: 21 DPR: 105.35
    Level: 20 CR: 22 DPR: 145.35
    Level: 20 CR: 23 DPR: 141.525
    Level: 20 CR: 24 DPR: 133.875
    Level: 20 CR: 25 DPR: 124.95

    Highlights:

  • Again, level 11 is pretty interesting. Enough so that I'm beginning to wonder if there's a bug in my program. I'll double check that.

    tl;dr: Level 11.


  • 7 people marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    Recently I was interested in seeing what the DPR is of a baseline CRB only fighter. I wrote a program up to calculate everything for me, and I figured I'd share the results with others, in case they are interested.

    Here's the basic build. I didn't fully stat out at every level, and I figure the left over money and feats will go to shoring up defenses or other areas. Elite Array, human fighter only, falchion, abstracted away everything but bonuses to-hit and damage, as they should have enough Whatever to fill in the rest.

    But first a few things:
    Why CRB only? I wrote this for my own use when designing class options. If a 15 PB character with my options is outdamaging the core fighter, there are problems. Since I believe everything should be balanced around Core so it doesn't cause a powerclimb, I chose CRB only. Yes, that means no Gloves of Dueling. This also provides a benchmark for powerclimb in later books.

    Why Elite array? Because I wanted a standard baseline. It was either this or 15 point buy, and in the interest of reducing variability, I just went with the Elite array, putting the 15 into Str. Plus, PF is technically designed around 15 PB, 4d6 drop lowest, or elite array, and elite array seemed like the best choice for this.

    Why falchion? Falchion Fred is, from what I recall, the most optimized CRB fighter, so I went with his weapon choice.

    Is this using power attack? Yes. All power attack, all the time. Why? Because I'm lazy, and fighters aren't too badly off always using it.

    When did he get everything? I roughly guessed when he got all the items, and didn't do a thorough check against WBL. The trends would stay the same, even if the exact numbers change.

    Rough build:
    first level feats: Power Attack, Weapon Focus (falchion)
    weapon spec at 4, greater weapon spec at 12.
    greater weapon focus at 8
    critical focus at 7
    sword enhancements:
    +1 at 3rd
    +2 at 6
    +3 at 8th
    +4 at 11th
    +5 at 14th
    belts:
    +2 at 4th
    +4 at 9th
    +6 at 14
    tomes:
    +2 at 16
    +5 at 19
    dusty green ioun:
    14th
    boots of speed:
    11th

    But gloves of dueling! Tough. I need to compare the numbers against the CRB. (Although for fun, they seemed to increase DPR by 25% against creatures with CR +2 over the fighter's level)

    Calculating against CR = level:
    Calculating against CR = level
    Level 01 CR: 1:
    Avg falchion to-hit: +1 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 4
    Avg falchion Damage (no crits): 2d4+0 (enhancement) + 3 (Power Attack) +4 (Str Bonus * 1.5) +0 (weapon training) +0 (weapon spec): 12
    DPR: 8.97
    Monster Average HP at CR 1: 15
    Monster Average AC at CR 1: 12
    Rounds to solo monster: 1.67224080267559
    Level 02 CR: 2:
    Avg falchion to-hit: +2 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 5
    Avg falchion Damage (no crits): 2d4+0 (enhancement) + 3 (Power Attack) +4 (Str Bonus * 1.5) +0 (weapon training) +0 (weapon spec): 12
    DPR: 8.28
    Monster Average HP at CR 2: 20
    Monster Average AC at CR 2: 14
    Rounds to solo monster: 2.41545893719807
    Level 03 CR: 3:
    Avg falchion to-hit: +3 (BAB) +3 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 7
    Avg falchion Damage (no crits): 2d4+1 (enhancement) + 3 (Power Attack) +4 (Str Bonus * 1.5) +0 (weapon training) +0 (weapon spec): 13
    DPR: 9.7175
    Monster Average HP at CR 3: 30
    Monster Average AC at CR 3: 15
    Rounds to solo monster: 3.08721378955493
    Level 04 CR: 4:
    Avg falchion to-hit: +4 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +0 (weapon training) -2 (PA penalty): 9
    Avg falchion Damage (no crits): 2d4+1 (enhancement) + 6 (Power Attack) +7 (Str Bonus * 1.5) +0 (weapon training) +2 (weapon spec): 21
    DPR: 15.6975
    Monster Average HP at CR 4: 40
    Monster Average AC at CR 4: 17
    Rounds to solo monster: 2.54817646121994
    Level 05 CR: 5:
    Avg falchion to-hit: +5 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 11
    Avg falchion Damage (no crits): 2d4+1 (enhancement) + 6 (Power Attack) +7 (Str Bonus * 1.5) +1 (weapon training) +2 (weapon spec): 22
    DPR: 17.71
    Monster Average HP at CR 5: 55
    Monster Average AC at CR 5: 18
    Rounds to solo monster: 3.1055900621118
    Level 06 CR: 6:
    Avg falchion to-hit: +6 (BAB) +5 (str bonus) +1 (weapon focus) +2 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 13
    Avg falchion Damage (no crits): 2d4+2 (enhancement) + 6 (Power Attack) +7 (Str Bonus * 1.5) +1 (weapon training) +2 (weapon spec): 23
    DPR: 33.0625
    Monster Average HP at CR 6: 70
    Monster Average AC at CR 6: 19
    Rounds to solo monster: 2.117202268431
    Level 07 CR: 7:
    Avg falchion to-hit: +7 (BAB) +5 (str bonus) +1 (weapon focus) +2 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 14
    Avg falchion Damage (no crits): 2d4+2 (enhancement) + 6 (Power Attack) +7 (Str Bonus * 1.5) +1 (weapon training) +2 (weapon spec): 23
    DPR: 34.615
    Monster Average HP at CR 7: 85
    Monster Average AC at CR 7: 20
    Rounds to solo monster: 2.45558283980933
    Level 08 CR: 8:
    Avg falchion to-hit: +8 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +1 (weapon training) -3 (PA penalty): 16
    Avg falchion Damage (no crits): 2d4+3 (enhancement) + 9 (Power Attack) +7 (Str Bonus * 1.5) +1 (weapon training) +2 (weapon spec): 27
    DPR: 44.145
    Monster Average HP at CR 8: 100
    Monster Average AC at CR 8: 21
    Rounds to solo monster: 2.26526220410012
    Level 09 CR: 9:
    Avg falchion to-hit: +9 (BAB) +6 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +2 (weapon training) -3 (PA penalty): 19
    Avg falchion Damage (no crits): 2d4+3 (enhancement) + 9 (Power Attack) +9 (Str Bonus * 1.5) +2 (weapon training) +2 (weapon spec): 30
    DPR: 52.95
    Monster Average HP at CR 9: 115
    Monster Average AC at CR 9: 23
    Rounds to solo monster: 2.17186024551464
    Level 10 CR: 10:
    Avg falchion to-hit: +10 (BAB) +6 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +2 (weapon training) -3 (PA penalty): 20
    Avg falchion Damage (no crits): 2d4+3 (enhancement) + 9 (Power Attack) +9 (Str Bonus * 1.5) +2 (weapon training) +2 (weapon spec): 30
    DPR: 52.95
    Monster Average HP at CR 10: 130
    Monster Average AC at CR 10: 24
    Rounds to solo monster: 2.45514636449481
    Level 11 CR: 11:
    Avg falchion to-hit: +11 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (dusty green ioun) +1 (haste bonus) +2 (weapon training) -3 (PA penalty): 23
    Avg falchion Damage (no crits): 2d4+4 (enhancement) + 9 (Power Attack) +9 (Str Bonus * 1.5) +2 (weapon training) +2 (weapon spec): 31
    DPR: 115.475
    Monster Average HP at CR 11: 145
    Monster Average AC at CR 11: 25
    Rounds to solo monster: 1.25568304827885
    Level 12 CR: 12:
    Avg falchion to-hit: +12 (BAB) +7 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (dusty green ioun) +1 (haste bonus) +2 (weapon training) -4 (PA penalty): 24
    Avg falchion Damage (no crits): 2d4+4 (enhancement) +12 (Power Attack) +10 (Str Bonus * 1.5) +2 (weapon training) +4 (weapon spec): 37
    DPR: 128.205
    Monster Average HP at CR 12: 160
    Monster Average AC at CR 12: 27
    Rounds to solo monster: 1.24800124800125
    Level 13 CR: 13:
    Avg falchion to-hit: +13 (BAB) +7 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (dusty green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 26
    Avg falchion Damage (no crits): 2d4+4 (enhancement) +12 (Power Attack) +10 (Str Bonus * 1.5) +3 (weapon training) +4 (weapon spec): 38
    DPR: 141.55
    Monster Average HP at CR 13: 180
    Monster Average AC at CR 13: 28
    Rounds to solo monster: 1.27163546450018
    Level 14 CR: 14:
    Avg falchion to-hit: +14 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 30
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +12 (Str Bonus * 1.5) +3 (weapon training) +4 (weapon spec): 41
    DPR: 172.405
    Monster Average HP at CR 14: 200
    Monster Average AC at CR 14: 29
    Rounds to solo monster: 1.16005916301731
    Level 15 CR: 15:
    Avg falchion to-hit: +15 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 31
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +12 (Str Bonus * 1.5) +3 (weapon training) +4 (weapon spec): 41
    DPR: 172.405
    Monster Average HP at CR 15: 220
    Monster Average AC at CR 15: 30
    Rounds to solo monster: 1.27606507931905
    Level 16 CR: 16:
    Avg falchion to-hit: +16 (BAB) +9 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +3 (weapon training) -5 (PA penalty): 32
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +15 (Power Attack) +13 (Str Bonus * 1.5) +3 (weapon training) +4 (weapon spec): 45
    DPR: 207
    Monster Average HP at CR 16: 240
    Monster Average AC at CR 16: 31
    Rounds to solo monster: 1.15942028985507
    Level 17 CR: 17:
    Avg falchion to-hit: +17 (BAB) +9 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 34
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +15 (Power Attack) +13 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 46
    DPR: 221.95
    Monster Average HP at CR 17: 270
    Monster Average AC at CR 17: 32
    Rounds to solo monster: 1.21649020049561
    Level 18 CR: 18:
    Avg falchion to-hit: +18 (BAB) +9 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 35
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +15 (Power Attack) +13 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 46
    DPR: 221.95
    Monster Average HP at CR 18: 300
    Monster Average AC at CR 18: 33
    Rounds to solo monster: 1.35165577832845
    Level 19 CR: 19:
    Avg falchion to-hit: +19 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +15 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 49
    DPR: 253.085
    Monster Average HP at CR 19: 330
    Monster Average AC at CR 19: 34
    Rounds to solo monster: 1.30390975364008
    Level 20 CR: 20:
    Avg falchion to-hit: +20 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +18 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 52
    DPR: 356.2
    Monster Average HP at CR 20: 370
    Monster Average AC at CR 20: 36
    Rounds to solo monster: 1.03874227961819
    Level 20 CR: 21:
    Avg falchion to-hit: +20 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +18 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 52
    DPR: 348.4
    Monster Average HP at CR 21: 400
    Monster Average AC at CR 21: 37
    Rounds to solo monster: 1.14810562571757
    Level 20 CR: 22:
    Avg falchion to-hit: +20 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +18 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 52
    DPR: 332.8
    Monster Average HP at CR 22: 400
    Monster Average AC at CR 22: 39
    Rounds to solo monster: 1.20192307692308
    Level 20 CR: 23:
    Avg falchion to-hit: +20 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +18 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 52
    DPR: 325
    Monster Average HP at CR 23: 480
    Monster Average AC at CR 23: 40
    Rounds to solo monster: 1.47692307692308

    Calculating against CR = level + 2:

    Calculating against CR = level + 2
    Level 01 CR: 3:
    Avg falchion to-hit: +1 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 4
    Avg falchion Damage (no crits): 2d4+0 (enhancement) + 3 (Power Attack) +4 (Str Bonus * 1.5) +0 (weapon training) +0 (weapon spec): 12
    DPR: 6.9
    Monster Average HP at CR 3: 30
    Monster Average AC at CR 3: 15
    Rounds to solo monster: 4.34782608695652
    Level 02 CR: 4:
    Avg falchion to-hit: +2 (BAB) +3 (str bonus) +1 (weapon focus) +0 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 5
    Avg falchion Damage (no crits): 2d4+0 (enhancement) + 3 (Power Attack) +4 (Str Bonus * 1.5) +0 (weapon training) +0 (weapon spec): 12
    DPR: 6.21
    Monster Average HP at CR 4: 40
    Monster Average AC at CR 4: 17
    Rounds to solo monster: 6.44122383252818
    Level 03 CR: 5:
    Avg falchion to-hit: +3 (BAB) +3 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +0 (weapon training) -1 (PA penalty): 7
    Avg falchion Damage (no crits): 2d4+1 (enhancement) + 3 (Power Attack) +4 (Str Bonus * 1.5) +0 (weapon training) +0 (weapon spec): 13
    DPR: 7.475
    Monster Average HP at CR 5: 55
    Monster Average AC at CR 5: 18
    Rounds to solo monster: 7.35785953177258
    Level 04 CR: 6:
    Avg falchion to-hit: +4 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +0 (weapon training) -2 (PA penalty): 9
    Avg falchion Damage (no crits): 2d4+1 (enhancement) + 6 (Power Attack) +7 (Str Bonus * 1.5) +0 (weapon training) +2 (weapon spec): 21
    DPR: 13.2825
    Monster Average HP at CR 6: 70
    Monster Average AC at CR 6: 19
    Rounds to solo monster: 5.27009222661397
    Level 05 CR: 7:
    Avg falchion to-hit: +5 (BAB) +5 (str bonus) +1 (weapon focus) +1 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 11
    Avg falchion Damage (no crits): 2d4+1 (enhancement) + 6 (Power Attack) +7 (Str Bonus * 1.5) +1 (weapon training) +2 (weapon spec): 22
    DPR: 15.18
    Monster Average HP at CR 7: 85
    Monster Average AC at CR 7: 20
    Rounds to solo monster: 5.59947299077734
    Level 06 CR: 8:
    Avg falchion to-hit: +6 (BAB) +5 (str bonus) +1 (weapon focus) +2 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 13
    Avg falchion Damage (no crits): 2d4+2 (enhancement) + 6 (Power Attack) +7 (Str Bonus * 1.5) +1 (weapon training) +2 (weapon spec): 23
    DPR: 27.7725
    Monster Average HP at CR 8: 100
    Monster Average AC at CR 8: 21
    Rounds to solo monster: 3.6006841299847
    Level 07 CR: 9:
    Avg falchion to-hit: +7 (BAB) +5 (str bonus) +1 (weapon focus) +2 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +1 (weapon training) -2 (PA penalty): 14
    Avg falchion Damage (no crits): 2d4+2 (enhancement) + 6 (Power Attack) +7 (Str Bonus * 1.5) +1 (weapon training) +2 (weapon spec): 23
    DPR: 25.645
    Monster Average HP at CR 9: 115
    Monster Average AC at CR 9: 23
    Rounds to solo monster: 4.48430493273543
    Level 08 CR: 10:
    Avg falchion to-hit: +8 (BAB) +5 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +1 (weapon training) -3 (PA penalty): 16
    Avg falchion Damage (no crits): 2d4+3 (enhancement) + 9 (Power Attack) +7 (Str Bonus * 1.5) +1 (weapon training) +2 (weapon spec): 27
    DPR: 33.615
    Monster Average HP at CR 10: 130
    Monster Average AC at CR 10: 24
    Rounds to solo monster: 3.86732113639744
    Level 09 CR: 11:
    Avg falchion to-hit: +9 (BAB) +6 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +2 (weapon training) -3 (PA penalty): 19
    Avg falchion Damage (no crits): 2d4+3 (enhancement) + 9 (Power Attack) +9 (Str Bonus * 1.5) +2 (weapon training) +2 (weapon spec): 30
    DPR: 45.15
    Monster Average HP at CR 11: 145
    Monster Average AC at CR 11: 25
    Rounds to solo monster: 3.21151716500554
    Level 10 CR: 12:
    Avg falchion to-hit: +10 (BAB) +6 (str bonus) +2 (weapon focus) +3 (enhancement) +0 (dusty green ioun) +0 (haste bonus) +2 (weapon training) -3 (PA penalty): 20
    Avg falchion Damage (no crits): 2d4+3 (enhancement) + 9 (Power Attack) +9 (Str Bonus * 1.5) +2 (weapon training) +2 (weapon spec): 30
    DPR: 41.25
    Monster Average HP at CR 12: 160
    Monster Average AC at CR 12: 27
    Rounds to solo monster: 3.87878787878788
    Level 11 CR: 13:
    Avg falchion to-hit: +11 (BAB) +6 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (dusty green ioun) +1 (haste bonus) +2 (weapon training) -3 (PA penalty): 23
    Avg falchion Damage (no crits): 2d4+4 (enhancement) + 9 (Power Attack) +9 (Str Bonus * 1.5) +2 (weapon training) +2 (weapon spec): 31
    DPR: 91.295
    Monster Average HP at CR 13: 180
    Monster Average AC at CR 13: 28
    Rounds to solo monster: 1.97163042882962
    Level 12 CR: 14:
    Avg falchion to-hit: +12 (BAB) +7 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (dusty green ioun) +1 (haste bonus) +2 (weapon training) -4 (PA penalty): 24
    Avg falchion Damage (no crits): 2d4+4 (enhancement) +12 (Power Attack) +10 (Str Bonus * 1.5) +2 (weapon training) +4 (weapon spec): 37
    DPR: 108.965
    Monster Average HP at CR 14: 200
    Monster Average AC at CR 14: 29
    Rounds to solo monster: 1.83545175056211
    Level 13 CR: 15:
    Avg falchion to-hit: +13 (BAB) +7 (str bonus) +2 (weapon focus) +4 (enhancement) +0 (dusty green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 26
    Avg falchion Damage (no crits): 2d4+4 (enhancement) +12 (Power Attack) +10 (Str Bonus * 1.5) +3 (weapon training) +4 (weapon spec): 38
    DPR: 121.79
    Monster Average HP at CR 15: 220
    Monster Average AC at CR 15: 30
    Rounds to solo monster: 1.80638804499548
    Level 14 CR: 16:
    Avg falchion to-hit: +14 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 30
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +12 (Str Bonus * 1.5) +3 (weapon training) +4 (weapon spec): 41
    DPR: 159.285
    Monster Average HP at CR 16: 240
    Monster Average AC at CR 16: 31
    Rounds to solo monster: 1.50673321405029
    Level 15 CR: 17:
    Avg falchion to-hit: +15 (BAB) +8 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +3 (weapon training) -4 (PA penalty): 31
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +12 (Power Attack) +12 (Str Bonus * 1.5) +3 (weapon training) +4 (weapon spec): 41
    DPR: 159.285
    Monster Average HP at CR 17: 270
    Monster Average AC at CR 17: 32
    Rounds to solo monster: 1.69507486580657
    Level 16 CR: 18:
    Avg falchion to-hit: +16 (BAB) +9 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +3 (weapon training) -5 (PA penalty): 32
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +15 (Power Attack) +13 (Str Bonus * 1.5) +3 (weapon training) +4 (weapon spec): 45
    DPR: 186.75
    Monster Average HP at CR 18: 300
    Monster Average AC at CR 18: 33
    Rounds to solo monster: 1.60642570281125
    Level 17 CR: 19:
    Avg falchion to-hit: +17 (BAB) +9 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 34
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +15 (Power Attack) +13 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 46
    DPR: 201.25
    Monster Average HP at CR 19: 330
    Monster Average AC at CR 19: 34
    Rounds to solo monster: 1.63975155279503
    Level 18 CR: 20:
    Avg falchion to-hit: +18 (BAB) +9 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 35
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +15 (Power Attack) +13 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 46
    DPR: 190.9
    Monster Average HP at CR 20: 370
    Monster Average AC at CR 20: 36
    Rounds to solo monster: 1.93818753273965
    Level 19 CR: 21:
    Avg falchion to-hit: +19 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -5 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +15 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 49
    DPR: 225.4
    Monster Average HP at CR 21: 400
    Monster Average AC at CR 21: 37
    Rounds to solo monster: 1.77462289263532
    Level 20 CR: 22:
    Avg falchion to-hit: +20 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +18 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 52
    DPR: 332.8
    Monster Average HP at CR 22: 400
    Monster Average AC at CR 22: 39
    Rounds to solo monster: 1.20192307692308
    Level 20 CR: 23:
    Avg falchion to-hit: +20 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +18 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 52
    DPR: 325
    Monster Average HP at CR 23: 480
    Monster Average AC at CR 23: 40
    Rounds to solo monster: 1.47692307692308
    Level 20 CR: 24:
    Avg falchion to-hit: +20 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +18 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 52
    DPR: 299
    Monster Average HP at CR 24: 520
    Monster Average AC at CR 24: 42
    Rounds to solo monster: 1.73913043478261
    Level 20 CR: 25:
    Avg falchion to-hit: +20 (BAB) +11 (str bonus) +2 (weapon focus) +5 (enhancement) +1 (dusty green ioun) +1 (haste bonus) +4 (weapon training) -6 (PA penalty): 38
    Avg falchion Damage (no crits): 2d4+5 (enhancement) +18 (Power Attack) +16 (Str Bonus * 1.5) +4 (weapon training) +4 (weapon spec): 52
    DPR: 286
    Monster Average HP at CR 25: 560
    Monster Average AC at CR 25: 43
    Rounds to solo monster: 1.95804195804196

    Results: CR = Level wrote:


    Level: 1 CR: 1 DPR: 8.97
    Level: 2 CR: 2 DPR: 8.28
    Level: 3 CR: 3 DPR: 9.7175
    Level: 4 CR: 4 DPR: 15.6975
    Level: 5 CR: 5 DPR: 17.71
    Level: 6 CR: 6 DPR: 33.0625
    Level: 7 CR: 7 DPR: 34.615
    Level: 8 CR: 8 DPR: 44.145
    Level: 9 CR: 9 DPR: 52.95
    Level: 10 CR: 10 DPR: 52.95
    Level: 11 CR: 11 DPR: 115.475
    Level: 12 CR: 12 DPR: 128.205
    Level: 13 CR: 13 DPR: 141.55
    Level: 14 CR: 14 DPR: 172.405
    Level: 15 CR: 15 DPR: 172.405
    Level: 16 CR: 16 DPR: 207
    Level: 17 CR: 17 DPR: 221.95
    Level: 18 CR: 18 DPR: 221.95
    Level: 19 CR: 19 DPR: 253.085
    Level: 20 CR: 20 DPR: 356.2
    Level: 20 CR: 21 DPR: 348.4
    Level: 20 CR: 22 DPR: 332.8
    Level: 20 CR: 23 DPR: 325
    Results: CR = Level + 2 wrote:


    Level: 1 CR: 3 DPR: 6.9
    Level: 2 CR: 4 DPR: 6.21
    Level: 3 CR: 5 DPR: 7.475
    Level: 4 CR: 6 DPR: 13.2825
    Level: 5 CR: 7 DPR: 15.18
    Level: 6 CR: 8 DPR: 27.7725
    Level: 7 CR: 9 DPR: 25.645
    Level: 8 CR: 10 DPR: 33.615
    Level: 9 CR: 11 DPR: 45.15
    Level: 10 CR: 12 DPR: 41.25
    Level: 11 CR: 13 DPR: 91.295
    Level: 12 CR: 14 DPR: 108.965
    Level: 13 CR: 15 DPR: 121.79
    Level: 14 CR: 16 DPR: 159.285
    Level: 15 CR: 17 DPR: 159.285
    Level: 16 CR: 18 DPR: 186.75
    Level: 17 CR: 19 DPR: 201.25
    Level: 18 CR: 20 DPR: 190.9
    Level: 19 CR: 21 DPR: 225.4
    Level: 20 CR: 22 DPR: 332.8
    Level: 20 CR: 23 DPR: 325
    Level: 20 CR: 24 DPR: 299
    Level: 20 CR: 25 DPR: 286

    A few highlights:

  • Check out the jump from 19 to 20! Most of that is actually from the auto-confirmation of crits, not the x3 multiplier. I had included the x3, but only caught that I missed the auto-confirm later. Once I added that in, DPR jumped!
  • Level 11 is when the most optimized (or close to most optimized) CRB fighter can kill a creature 2 CRs above his level in 2 rounds. I find this to be a pretty interesting benchmark! But it's mostly due to the boots of speed kicking in. Such is the power of those boots!

    If you have any questions, let me know. I can finagle the numbers easily enough.

    But again, this was for my own knowledge when designing, and isn't meant to make much else of a point :)

  • Marathon Voter 2013

    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    The, rather amusing, thought occurred to me today that a contestant could stand out by using the word filigree, as everyone else is going to avoid it like the plague.

    I'm not sure how I feel about that.


    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Thank you!


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    Here's my playtest report for the Confirmation. This was my first PFS game and first PbP, and you can find it here if you want to see how it went down.

    Spoilers below.

    My character was an Elven Investigator. His stats were

    Quote:

    Str: 14

    Dex: 14
    Con: 12
    Int: 16
    Wis: 12
    Cha: 11

    I went for the Envoy alternative racial trait, and using that, I picked up Arcane Strike. This was in response to the reports of investigator's not having all that great combat at low levels. I used Arcane Strike on all of my attacks, and while the ability to overcome DR didn't come up, I'm sure I would've been very grateful if it had.

    The first encounter was with a pair of spider swarms, but we dropped them really fast with a burning hands and an alchemical fire.

    Our second encounter was with the Minotaur. The rest of my party elected to fight it, drawing its attention from Janira. We made use of the difficult terrain, and while we blew most of our resources (arcanist used grease twice, I used 2 points for Inspiration on a key attack roll), we did eventually take it down. We lost the Hunter's badger animal companion in the process though. RIP Badgah.

    The hunter was fairly optimized from what I could tell. He made use of Tribal Scars to start out with 16 HP, so he was sort of our tank. I don't know which option he used for that feat. He also had Rime Spell and Magical Lineage (snowball), allowing him to augment that wonderful spell snowball so it could cause a foe to be staggered and entangled for a round. He used it on the minotaur and hit, but the mino saved against the staggered. He was still entangled for a round tho, which really helped the characters in melee to pull out.

    My character ran for the backpack after throwing a sling at the minotaur, and picked up a tanglefoot bag from it. After that, he spent hte next round moving closer to the minotaur, and finally throwing it. I rolled a 3 on the attack roll, but had said I was spending Inspiration on it, so I got a total of 9. Had I read the class more carefully, I would've known that you choose to add inspiration only AFTER the roll. I wouldn't have added it in this case had I known that. HOWEVER! 9 hit him, keeping him entangled, and more or less forcing him to attack the badger, rather than us.

    Poor badger died at this point.

    With regard to this fight, I felt that I was able to contribute, but this was in many ways due to not having anything else to contribute with, making it so checking out that backpack was my best option. Kind of counter intuitive.

    After dropping the Minotaur, we built a cairn for Badgah and said our prayers. We then went spelunking. Inspiration didn't help much with the first few parts of the cave, but I was able to use Linguistics and the free inspiration to learn about the pictographs on the wall. It was fun to be able to get that extra 1d6, despite how simple it is.

    After crossing the pit, I was able to decipher parts of the old Azlant paintings depicting sections of Aroden's holy book, again using Inspiration. This was fun too. Yay!

    We met the Gillman, and after waffling on what to do, we went to greet him. I walked up to him, and said "Hello, friend" in Abolethese (which I had because I wanted to take advantage of the free Linguistics Inspiration, so I needed the rank). Turns out he couldn't hear me, but we were able to handle this event peacefully. I believe I spent my last point of Inspiration here too, on a Perception check to notice his cloak. We ended up trading the cloak we got with his wand of shield of faith, which proved key for later on, when the AC bonus saved our warpriest from a nasty hit by a critter.

    Following this, we went to one of the caves, and faced off against some skeletons. At this point, our arcanist was left with just using a whip to try and trip enemies. Kind of clever, come to think of it. He didn't have any offensive cantrips, so that's about all he could do.

    I mostly used my sling against the skeletons we faced, and got unlucky and then very lucky with rolls. Nothing specific to report about the investigator here, other than that taking Arcane Strike to make up for the lack of offensive capabilities proved helpful.

    We then found the second passageway out. Fast forward to the next cave path...I used my extract of blend to be able to scout ahead. This was very, very helpful, and let me see which creatures we were going to face before facing them. There was a communication breakdown with the GM, and he thought we were closer to them than we all thought, so it ended up being that the mites heard us discussing our plan of attack. Ah well, element of surprise lost.

    During the battle, I didn't much use investigator abilities, but did use Comprehend Languages from the Envoy racial trait to understand what the mites were saying. Again, I got that trait primarily for Arcane Strike, but those 4 spells it grants (comprehend languages, detect magic, read magic, and detect poison) fit the Investigator very well, and I wanted to be able to cast them despite not having cantrips. I could just use my own extracts for comprehend languages.

    As other comments:

  • There was some question on who should have the wand of Cure Light Wounds, but after learning that the investigator was not meant to be able to use wands, that was resolved pretty quickly.
  • I took a look at the 2nd level stuff an investigator gets, and wasn't too interested. It's a very boring level, especially due to how expensive poison is.
  • To just be able to use my class features, I needed to spend 55 gp on thieves tools (trapfinding) and alchemist's crafting kit (extracts). This leaves 50 gp on average left for the investigator to spend on anything else. Armor, weapons, food, backpack, bed roll, etc. Thankfully, this was for PFS, so I had 150 gp to spend total. But still, having to use either 1/2 or 1/3rd of starting gold just for the bare minimum tools to use your class features is really painful.
  • The alchemist's crafting kit gives the supplies for bombs, mutagens, and extracts. The investigator only needs a third of those, so an item that just has the material for extracts would be helpful, especially if it were much cheaper.
  • GM was a bit frustrated with Inspiration. It messes up secret rolls as he doesn't know if I would've spent inspiration or not. It also doesn't let him just ask for random perception checks, a very common thing to do that I think is even recommended in the GMG, as if I spend a point of inspiration on it, it's literally a wasted point. In a home game, he could give it back, but in PFS, I don't think that's an option. He didn't ask for random rolls this game, due to that.

    Overall (Investigator):

  • Was it fun to play an investigator? Yes, I enjoyed myself.
  • Was it fun to create an investigator? Not particularly. I spent a lot of time trying to figure out the gold stuff due to the cost of the tools to use extracts and trapfinding. I also spent a lot of time looking for ways to be useful in combat, settling on Arcane Strike. It seemed most of my stuff went to shoring up weaknesses, rather than making someone who was fun and awesome.
  • Was he useful in combat? Yep, thanks to Arcane Strike and his sling.
  • Was he useful out of combat? Yes! Inspiration was a great help.

    Thoughts on other party members:
    Warpriest: He seemed to work pretty well. I believe he had War and Sun as his blessings? He used War to buff himself and the hunter up a few times, and that was helpful.
    Arcanist: He dumped Charisma and Str, and chose Potent Spells for that +2. The minotaur made his save against a greased-up-weapon, but failed it against the grease on the ground. Ended up whipping things in combats after the minotaur.
    Hunter: Lost the animal companion really fast, so I don't think I can really comment on how his class worked.

    And that was that.


  • Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    I just upgraded to Android 4.3, and now the forums aren't quite working. With the recent change to loading the forums with the spinny thing, the spinning wheel won't stop spinning, and the message boards won't load. I can go to individual posts if they are in the Recent Messages RSS box, or if I click on a specific thread.

    Yes, I tried turning it on and off again. Twice.

    Screenshots available at request, but something isn't finishing its loop. Just like corgiloop


    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey guys,

    Here are my notes for the game I just ran.

    It was a made up encounter. Originally, it was going to be a troll, a battle mage, daring bravo, and a traitorous brigand, but the loss of 2 players right before the playtest meant the troll got ixnayed.

    The rules were pretty simple: 15 point buy (the way god intended!), core races only.

    All were 5th level.

    Characters:

    Dr. Ianto Williams, Horc Investigator.:

    HP: 32
    Abilities:
    AC: 18
    Str 14 Dex 14 Con 10 Int 16 Wis 13 Cha 8
    Feats: Catch Off Guard, Improved Unarmed Strike, XXX (not sure)
    Talents: Perceptive Tracking, Inspired Alertness
    Formula:
    1st: 3 CLW, 1 Keen Senses
    2nd: 3 CMW (not sure why he didn't have infusion, but eh)
    Used a swordcane

    Slayer, the Halfling Slayer:

    HP: 34
    Abilities:
    AC: 22
    Str 8 Dex 20 Con 14 Int 7 Wis 14 Cha 9
    Feats: Point Blank Shot, Precise Shot, Deadly Aim
    Talents: Camo, fast stealth
    Longbow +1 (1d6+2+4(DA)+1d6(SA))

    Bardbarian, the Horc Skald:

    Uhh, don't actually have his stats. He had Power Attack, Weapon Focus, and a greataxe. Also used Raging Song (Superstitious) and cast Ear Piercing Scream and Soundburst.

    The encounter setup:

  • Daring Brave (gnome) is up top of a mountain’s overhang, with his bow.
  • Battle Mage (elf) is behind a tree
  • Traitorous Brigand (horc) is half behind another rock
  • Half the squares were foliage / trees of some sort, as they were in a forest. A number of large rocks.

    Here are my as-they-happened notes:

    Quote:

    Slayer snuck up and sneak attacked from range the brigand

    brigand walked up (due to difficult terrain, couldn’t charge) to slayer and attacked. rolled 13, total of 20. missed the slayer’s 22 AC.
    skald moved up and raged. has superstitious. Slayer turns down the rage
    slayer moved into other foliage and stealthed, then sneak attacked. did 12 damage. Same as what he did before
    investigator rolled a 9, +6 for 15 against AC 16 wizard
    scorching ray, did 7 damage against the investigator. Argh!
    Brigand 5’ stepped back, swung at the Bardbarian. Rolled a 2, missed.
    Bardbarian did Ear piercing scream. Brigand did took 4 damage, and rolled 2 on the save. Dazed for one round
    Slayer stealthed up to near the mage, shot. Critically hit and confirmed, but hit one of the mirror images.
    mage 5’ stepped above the investigator, but stayed within reach, and used shocking grasp. missed with that.
    gnome jumped down, trying to land on the slayer. didn’t land on him, but got an attack in. rolled 16 and hit him for 3 points of damage.
    the bardbarian attacked the brigand, hit. Did 9 damage. Brigand is at negative, but has orc ferocity, so he’ll get one more attack in.
    Slayer provokes an AoO, gets critically hit for 7 damage. Moves across the field, then stealths.
    mage touches the investigator, for 5 shocking damage
    brigand swings, hits with power attack. Deals 7 damage to the bardbarian. Goes unconscious after this due to orc ferocity.
    The skald dropped sound burst. 3 damage, killing the brigand and stunning both the others.
    Investigator drops swordcane, and picks up a stick. He has catch off guard. Hits the gnome with the stick. Does 10 damage.
    Bardbarian attacked the mage, did 18 damage. One off from the total HP.
    The slayer shot the mage, killing her.
    Somehow, the investigator was the tank.

    The enemies were plagued with a lot. of. bad. rolls. I think that throws a lot of the data from this playtest into the "questionable use" bin, but we'll see.

    I'm having the players answer 9 questions related to their experience.

    From what I saw, given the right tools, the slayer was pretty deadly. They were getting sneak attacks off round after round due to all the spare foliage they could hide in. And after the first few rounds, enemies were in the open, so they weren't protected by the foliage's concealment. He used favored target twice. Once against the Brigand, once against both the mage and the daring bravo. Given his playstyle, the move action cost didn't hurt at all.

    The bardbarian messed up, and cast spells while raging. He thought it wasn't clear, as he recalled seeing clarification that bards could cast spells while using performance. He thought that rage song was a bardic performance, so that he could cast during it. Wouldn't have affected the outcome, I think, as once he started casting spells, he didn't really move. He was alright, overall. The Slayer turned down the rage, since then he wouldn't be able to stealth. The investigator was never in range to use it. The skald tried to give out superstitious. He chose half-orc solely so he could use the greataxe.

    The investigator drew the short end of the stick. He ended up being the tank, at no fault of his own. Enemies just rolled poorly against him, and I don't think he ever used any class abilities other than tracking to figure out the right away the enemies went (for a better approach). And he used sneak attack once, after the bardbarian stunned the bravo and the mage. He also missed quite a bit, but that was partially due to the caster using Mirror Image. Ok, not just partially. Mostly due to that. At one point, he threw down his +1 swordcane in frustration and used a stick. He said he was more built for roleplaying, so it was sort of what he expected.

    I'll post their responses to these 9 questions once I get them.

    Quote:

    • 1:What was the most fun aspect of your character's class? (This is to gauge what works, it's important to let the design team to know this).

    • 2:What was the least fun aspect? (This is just to gauge what the player didn't enjoy about the class. They don't need to have an answer to this if they enjoyed it all. This is important data.)
    • 3:What bit of rules did you have most trouble with, for example what did you find confusing, or not useful about your abilities, what abilities didn't you use at all this session? (This question is to gauge what language might be unclear, and whether some abilties need to be cut or changed)
    • 4:Would you still play [component of class] knowing this class exists as an alternative? (This question is to gauge whether the hybrid robs too much of the parent classes uniqueness.)
    • 5:Do any of the classes seem exceptionally powerful or weak in combat, especially compared to its related classes?
    • 6:Do any of them seem especially fragile?
    • 7:Are they particularly good or bad at performing tasks expected of them, both as adventurers and for their role in the party (skills, NPC interaction, investigation, and so on).
    • 8:Any mechanics that are cumbersome in play?
    • 9:Any rules that were confusing or you had to make a ruling on?


  • Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    Much like my brawler/monk thread, this thread is to hopefully contain the majority of discussion on the rogue and it’s place in the game following the introduction of the ACG.

    This one is going to get even more heated than the brawler/monk one.

    Stay level-headed. There are many perspectives for balance. The one you have isn’t the only. :)


    2 people marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    In an attempt to lower the noise to signal ratio, I’ve created this thread to hopefully contain the majority of the discussion on the effects of the introduction of the brawler class on the monk.

    So, what are your thoughts on the Brawler versus the Monk? Does the brawler obsolete the monk? Will the people who enjoy the smack-yo-face aspects of the monk migrate to the brawler, leaving the fans of the monk’s mysticism behind?

    Stay civil. We're all trying to make the game better.

    Silver Crusade

    Pathfinder Roleplaying Game Subscriber

    Woooooo!


    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey guys,

    This topic comes up fairly often, so I figured I'd spread the word on this new tidbit that I hadn't seen elsewhere. Since this isn't about Dreamscarred Press' material primarily, I didn't post it in the Compatible Products forum.

    Question wrote:
    Psionics has been well covered by third-party publishers like Dreamscarred Press. Is that a subject that you can see Paizo tackling at some point?
    Jason Bulmahn wrote:


    Personally, I like what Dreamscarred has done with psionics, and I wouldn’t want to come in and do the exact same thing. I think if Paizo ever decides to look into psionics, we’ll go in a different direction. It’s not currently in our plans, but I wouldn’t rule it out in the future.

    Often times, people wonder if they'd just use DSP's work, and this lends more support to the idea, often espoused by Mr. James Jacobs, that Paizo would go its own way, rather than using Dreamscarred Press' material.

    But in other news, the lead designer likes Psionics Unleashed, so there's that :)

    From this interview at ENWorld.


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    I'm looking for feats, traits...well that's about it, really, related to fighting with torches. I know the Dungeoneer's Handbook has a number of such things, and I plan on looking through it. But are there others? Third party material is fine (and encouraged, since I don't think there's much else 1pp stuff related).

    My main goal is to make a torch and longsword fighter-type. He's been cursed / blessed by Destiny to fulfill some quest he barely knows of (that's the GM's decision), and has a chaotic firespirit that won't leave him alone. Hence the desire for a torch.

    Base classes will be some levels of TPK Games' Malefactor, and most likely the rest in Slayer that's coming out in the playtest. So I'm just trying to get the groundwork done before that document hits.

    If you've played GW2, I'm aiming for things like the torch offhand used there.

    I've also checked Wayfinder 7's excellent Pyromania article, and it doesn't really touch on torches specifically, just flaming weapons.

    Thanks!


    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    I'm looking for alchemist archetypes to retrain to with my alchemist. Right now, I have the Abandoned Arts books on alchemists, the Advanced Options: Alchemist's Discoveries from RGG/SGG, and I think one more that is slipping my mind right now.

    Does anyone know of others? If it's related to experimentation on life / creation of life, all the better. Otherwise, I might homebrew my own.

    Thanks!


    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all,

    As a brief intermission from nerdragery about free actions, I've got a question for ya'll.

    What are some abilities that grant a free combat maneuver if another condition is met?

    For example, say there was a harpoon that if it hit an enemy, it would grant you a grapple check.

    Thanks!


    58 people marked this as FAQ candidate. 6 people marked this as a favorite.
    Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

    Hey all!

    After a fairly rousing thread about this that got the "question unclear" response, I'm going to make the question quite clear.

    Here's the archetype!

    Here's the ability! With some bonus contextual information!

    Quote:

    Bardic Performance

    A thundercaller gains the following types of bardic performance.

    Thunder Call (Su): At 3rd level, the thundercaller can use her performance to unleash a deafening peal of thunder. This allows the thundercaller to spend a round of performance to create an effect similar to the spell sound burst (having the same range and area and allowing the same saving throw). At 7th level, the sonic damage that is dealt by this blast of sound increases to 3d8. This damage further increases to 5d8 at 11th level, 7d8 at 15th level, and 9d8 at 19th level.

    This performance replaces inspire competence.

    Here's the first half of bardic performance.

    Quote:

    Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

    Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

    At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

    Specific Question: Can the Thundercaller activate Thundercall twice or even three times per round (at 7th and 13th level, respectively)?

    General Question: Can the bard activate multiple performances a round if he ends one before starting the other? For example: At level 13, can the bard end the performance he was using between rounds, start Dirge of Doom as a swift action, cast a spell as a standard action, end Dirge of Doom as a free action, and then start Inspire Courage as a move action?

    Please hit the FAQ button, as both of these questions pop up somewhat often.

    And keep the vitriol to a dull roar. There are a thousand of other threads to get angry about this issue in.

    1 to 50 of 376 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

    ©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.