A few months ago, a second FAQ on Racial Heritage was posted that seems to conflict with a previous one. Or maybe there was third. Jason at one point said they'd clear them up and decide which is canonical, but after a number of weeks and many new FAQs, it may have slipped through the cracks. Anyways, let's clear this up.
APG FAQ wrote:
APG FAQ wrote:
CRB FAQ wrote:
Racial Heritage wrote:
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Keep the vitriol to a minimum please, and please hit the shiny FAQ button.
Sorry that this keeps on coming up, Mr. Nelson.
For a long time, there's been a question to the what the wording of the various druid Shaman archetypes actually means.
Here it is:
At 6th level, a bear shaman’s wild shape ability functions at her druid level – 2. If she takes on the form of a bear, she instead uses her druid level + 2.
Just about every one is based off of this wording. The question, naturally, is at what level do they actually get wildshape?
Do they have a normal wildshape until level 6, when some aspects get much stronger, and some actually get worse than they were at 5th level?
Now, there are half a dozens by Mr. Jason Nelson, the author, regarding this. Some of them have been FAQ'd with the response of 'no reply necessary'. Unfortunately, this does not quite work for some people.
I'd like to kill this question once and for-all with a FAQ entry on the topic, whether it agrees with the various posts of Jason or not.
Note also that the same author did the same thing, stating at what level they get an ability when it differs from the base class, with the archivist bard and their early access to the Loremaster abiliter. See here. So if changes are necessary, that might be a good place too.
For the past year or two, I've been keeping track of developer and freelancer responses to questions on these forums as a way to better understand the rules and to help others out quickly. This list, although by no means complete, contains over 520 responses by developers and freelancers on a wide variety of topics.
Most of the entries in this list are tagged with a short description of why I added it to the list. If the title is enough, I don't generally add anything. Now, this does mean that not every entry here lists every clarification in a post. Just the ones I was looking for when I found the post. Sometimes it's a combination of the title and the description that helps me narrow it down.
The best way to search through here is to come up with a number of keywords related to the topic you want to see if there was an answer on. So if you're looking for Spell-Like Abilities, terms to search the page for include 'spell-like', 'spell-like abilities', 'SLA', etc.
Speaking of SLAs, the posts in here are not guaranteed to be up-to-date. After the revelations about SLAs yesterday, I still have a number of posts in there regarding the old way SLAs were seen, and I plan on removing those once the dust settles. Or at least editing them. I do try to remove things as I find out they are wrong though.
Inside the list, you'll find a number of posts by the design team and other Paizo developers. The non-design team posts by Paizo devs are generally added if I see the subject matter as something they are intimately familiar with.
You'll also find a number of posts by freelancers. My philosophy towards PF heavily favors RAI, and in the absence of official stance on a topic, I'll default to the freelancer who originally wrote the rule and their intentions when they sent the rule in. Special thanks to Jason Nelson for all of his forum posts, as he has really helped us out by explaining his (often complicated) archetypes.
Finally, you'll find the rare post by a non-freelancers and non-Paizoans. Generally, these posts will be in there because they were favorited by one of the design team (taking as tacit confirmation of the post), the post was marked 'no reply necessary' and I found it obvious which ways the devs went, or discussions of non-forum conversations between a poster and Paizoan.
Another special thanks for Gary Teter, Lord PMG of All Code, for the List feature and, perhaps more importantly, not paginating everyone's list due to my list, thus keeping it easy for me to search.
Let's do this. Legal questions welcome.
In what states can you get away with polygamy by hiding behind a corporation? Do your additional wives need to be members of the board for this to work?
What's your favorite color?
If you could make one sweeping change to the current legal system, what would it be?
3+5 = ?
What drink are you going to buy me at PaizoCon?
One question that comes up so. damn. often. is about spell-like abilities and how they are related to spells. The rules say that
Magic chapter, SLAs wrote:
But...they aren't just like spells. Well, they are. But there are some pretty big differences. For one, they aren't spells. The FAQ makes this clear if you read a number of the entries. Sean has made it clear a few times. If you read the ~4 places that the rules for SLAs are, you get the idea.
We have the above quote that goes over the differences, but it seems that there are a few more. For one, you can't use metamagic feats on them. You can't use them as prerequisites for magic item creation in place of spells (except the Summoner's SLA). They aren't actually spells, so anything that requires a spell doesn't work with them.
But are there any other differences? Or are the differences really just the ones listed, plus the fact that they aren't spells (and all the repercussions that has).
If this could get FAQed, I'd greatly appreciate it. It comes up very often, and just a single place to point to would be wonderful.
At the direction from Sean, I'm remaking this thread. It's been marked as in the FAQ, but there's no directly corresponding FAQ entry.
The basic question is this:
When an ability says "cast spellname" as a prerequisite for anything, does a spell-like ability fulfill this prerequisite? If there's a feat that has "cast dimension door", does having a spell-like ability of dimension door count as this?
The FAQ makes it clear that spell-like abilities aren't spells, but this is a different question. It's whether something saying 'cast spellname' is the same as saying 'cast spellname or activate a spell-like ability'.
Please FAQ, and I'll send good vibes your way. They'll protect you from Cosmo's mustache.
Throwing it in this forum because that's what Jason pointed me towards.
For a long while now, the artificer-type character has been in great demand from fans of Pathfinder. I've been compiling a list of homebrew and 3rd party solutions for artificers, and based off of that I think it's the most common class concept that is written by fans due to lack of an official version. Last time I updated the list, there are somewhere around 35-40 unique attempts at the concept. Since that last time I updated it, I now know of 2 or 3 new classes / archetypes that I should really add to the list. This is somewhere around 40 people (ok, a few of those are by Pluvia33) who wanted the concept so much that they went out and made a class or archetype rather than try to make another combination of classes work. Making a class / archetypes aren't some light undertaking, so I feel that the number of classes / archetypes really shows how many people want this class concept.
While the alchemist has generally been seen as somewhat close to this, the rulings regarding magic item creation and alchemists, as wells as James saying it wasn't meant to be the artificer replacement, kind of dampens the use of that class as the artificer.
The artificer character type has historically rewarded inventive thinking, and offers a wonderful way to do fantastical things without (necessarily) resorting to magic.
Who else would like to see Paizo's take on an artificer?
No, this is not for a monster, but for a PC.
Recently, I had the good luck to be able to make an owlbear character. I came up with some stats for an owlbear 0HD race, but the only thing relevant to this character is going to be the +1 NA, darkvision, and low-light vision. Everything else doesn't matter for a sorcerer.
But that's not why I'm here. I'm wondering if people have any ideas on good feat choices for this guy. His bloodline is going to be Maestro, and there's no changing of that. Instead of singing, he roars.
I'm probably going to pick up Spell Focus (enchantment) and maybe spell song to fascinate and cast unseen.
Oh yea, these owlbears are slightly different from the Bestiary version, so assume anything that would normally make this impossible is possible. Except opposable thumbs. Those might be an issue, but there's Mage Hand for a reason. And that reason was so owlbears can manipulate things.
So, how would you make an owlbear maestro-blooded sorcerer?
One of the most popular requests for classes has been an updated version of the warlock from 3.5. Due to the popularity of the request, and the lack of fanfare about it, I thought a post about Little Red Goblin Games' Invoker would be warranted.
Hey, I tried to subscribe to the Player's Companion line earlier but hit "put in sidecart" by accident (probably due to lack of coffee). A few minutes later I received the purchase notice for the AP sub, and just recently did I figure out that I didn't get the Player's Companion line sub and have since fixed that. But due to the mess-up, it looks like I'll be getting two shipments, and I'm wondering if they can be merged:
# 2476905 and # 2483910
You know how we all joke about "What does 'can' mean in the rules?" and "That depends on your what your definition of "is" is."? Well, trust me. This hurts me more than it hurts you.
But in the interest of at least attempting to stop some what will most likely be nasty threads, I'm going to put this request for clarification forth.
Pathfinder Design Team wrote:
I, and just about everyone else I've asked, believe that the meaning of the phrase "more than fair" will be debated. It can be interpreted in a few ways.
This obviously has implications for the two-handed release and re-grip, but will also spill over into the free actions debate. Limiting the number of free actions to something very low is a not-quite uncommon thing for GMs and posters who wish to curb certain feats or abilities. This FAQ entry will be used as evidence to say that two is more than enough free actions per turn.
So, in the interest of understanding the game better and pre-emptively cutting down on the mod work (seriously, the threads where two sides are quoting the same text interpreted differently are some of the nastiest), I request that the highlighted phrase above be further clarified.
Now if you excuse me, I'm going to go whip myself for asking a "What is the definition of <common phrase> in the context of the rules?" question.
I know that Zoebeck (and some other places) are famous for their clockworks, but I'm wondering if there are any cities / organizations that are famous for applying the principles of clockworking to creating actual life. If so, where could I read up on these guys?
If they don't exist, where do you think the best place for them would be?
As a suggestion, having a side box that would contain all of the BBCode markup syntax as buttons to insert at current cursor position would be very helpful. While it's easy to type in all sorts of markup codes on a desktop machine, it takes an inordinate amount of time on a mobile device due to the various symbols necessary being on different keyboard layouts or at best requiring hold-and-press.
While I know Das Software Overlord is not a fan of clutter, this would be a great quality-of-experience improvement for myself and I'm sure many other mobile users.
Kind of a strange idea I have here for a new character I'm making, but I'm wondering if anyone has any advice on classes, archetypes, feats, traits, etc for an arcane archer that actually uses the crossbow and is a necromancer of the undead animating variety too.
Order of importance:
In a bind, I'll just flavor the bow as a crossbow. Third party classes are allowed as long as I think they're balanced. This guy is starting at level 5.
The tricky part here is that undead animating is generally within the domain of divine magic, and the arcane archer is sort of...not.
I guess if anyone knows of a good divine archer type, that may work well, but arcane classes get all the fun non-zombie-makin' necromancy spells.
This was later suggested to be generalized to anyone who meets criteria, possibly as a motive for receiving more reviews.
I can't think of anyone who has driven money to the site through their reviews as well as Endzeitgeist, and I believe some recognition is in order.
Let's say you use an ability to get an extra action in a round. For example, you use hero points to get an extra standard action.
You use a full-round action during that round. Can you use the extra action in addition?
Related text, in no real order.
Hero Points don't really talk about how this would work.
The Pathfinder Chronicler's ability gives an extra action, but it's not done on your turn.
A full-round action requires an entire round to complete. Thus, it can't be coupled with a standard or a move action, though if it does not involve moving any distance, you can take a 5-foot step.
Inspired Moment (Ex): At 11th level, the guide can have an inspired moment once per day as a free action. The ranger gains the following benefits until the end of his next turn. His speed increases by 10 feet. He can take an extra move or swift action on his turn. He gains a +4 bonus to AC and on attack rolls, skill checks, or ability checks. Finally, he automatically confirms any critical threat he scores. He can use this ability one additional time per day at 19th level. This ability replaces quarry and improved quarry.
While attempting to gift a print item to someone today, I noticed a few issues.
During the Select Gift Recipients page, if you click on Add New Recipient, you aren't actually able to select anyone from the saved list. The only option is "remove" or to click on their user name, which brings up the profile page. Using the "Find" just adds them to the list, but doesn't appear to let you select them.
From here, clicking on Continue Checkout to return to the select gift recipients page, and then clicking on Create New Address, the address page's forms are misaligned. Screen shot showing the issue. Not shown but also misaligned are the "Continue Shopping" / "Continue Checkout" buttons, where the shopping one is a few pixels above the other.
This was for a Print/PDF bundle on Firefox 17.0.1.
Hey all, I'm doing some product research. Part of this is to figure out some good values for average damage at levels 3, 9, and 16.
The restrictions are as follows:
I have my own ideas for the average damage, but I'm curious about other opinions.
When attempting to hide threads, you will often hide the incorrect thread.
What appears to be happening is that when you click on the hide thread button, it uses the current position in the list you're on to determine which thread to hide. If the order of threads in the list changes since the last time you loaded the page, the wrong thread will be hidden.
Clicking on Hide Thread for Proposed Class: Myrmidon
Deep 6 FaWTL is hidden when before it wasn't.
Basically, the page that has only 3rd party products on it is showing the RSS feed of the page with 3rd party + paizo products.
I, like many others, have been wondering about adventure #71 for the Reign of Winter path. Many of these questions are "The" questions, such as "Is it the Rasputin?" and "Are the heroes going to the third planet from the Sun in a galaxy far away?"
While the adventures page won't be up for a while yet, something very interesting was released last night: Reign of Winter Item Cards.
You ask "But Cheapy, what's so interesting about those cards? They just list the mundane and not-so-mundane items that will appear in the adventure."
Exactly. Look at the sample cards. See anything out of place?
Here's a quick rules reference to jog your memory:
Ultimate Combat, Mastering Combat, Firearms wrote:
Pathfinder's world of Golarion uses the rules for emerging guns, which is also the default category of gun rarity detailed in this Pathfinder RPG supplement.
Revolvers are advanced weapons, a type of firearm used in the late 19th - early 20th century.
I went from fairly interested in the AP to very interested in just one image.
Let's come up with a list of mechanical reasons for a monk to use unarmed strikes when he could instead flurry with one weapon.
Keep in mind that many of the reasons for the increased price brought up in debates on the price of the amulet of mighty fists were generally seen as poor reasons, as the benefits were claimed to be niche. These benefits that were seen as not that good included not having to draw a weapon, always having the weapon, stunning fist and ki strikes, and not able to be sundered or disarmed as easily. As has been pointed out many times by some, the increasing damage die of the unarmed attacks does not make up for the ease of enhancing weapons and does not help as much as enhancement bonuses do towards overcoming DR.
So, let's compile a list to find some good reasons other than flavor to use unarmed strikes as a monk.
Or would having a SLA of it work as well? Is "cast spellname" shorthand for "cast spellname as a spell" or is it shorthand for "cause spellname to take affect"? Does "cast spellname" require actual spellcasting?
This question has come up something like 10 times in as many days. If that isn't a frequently asked question, I do not know what would qualify.
We know for certain that spell-like abilities are not spells, that things that modify spells you cast only affect actual spellcasting, nothing similar to it, and that Spell-Like abilities don't count as on your spell-list.
When describing the rules of Spell-like Abilities, the core rulebook mostly refers to activating or using spell-like abilities, and rarely does it refer to them as casting them.
However, there are some examples of "casting" SLAs as well. For example, the rogue's minor magic talent. Another is a reference to casting them in the Magic chapter, in the bottom paragraph for SLAs. Apparently there are some other cases.
Cases where it matters:
If you, the most handsome of reader, would kindly hit the FAQ button, that would be most appreciated.
Ever since the big update, search has been behaving oddly in multiple ways.
Wonkiness Numero 1) Indexing seems turned off.
Searching for "cheapy" from Messageboards. Change the sorting to "newest first". The last mention was on Saturday. I've made posts since then, so I'd expect them to appear. Don't close this yet.
Wonikness Numero b) When searching from User's page and going to next page, search breaks.
Now we go over to Sean K Reynold's page. Search for damage. Change the sorting to be "Newest First". We actually just searched the entire website for "damage". This happens whenever we change the sort. Go back to the first link in this paragraph (aka: search Sean's posts for "damage").
Wonkiness Numero iii) Hitting "next" from a user's page goes to searching the topic for Everything
Hit "Next" to go to page 2. You'll get something like this.
This works as expected in Thread search, for example searching the UE product discussion tab.
If it matters, this is on Firefox 16.0.2.
For the intro to the playtest for my players, I wanted to test something a bit different from what I assumed most would test. So we tested Mythic PCs and mostly-non-mythic NPCs.
We aren't too experienced with high level play, so we tried to keep that in mind for our results. I also haven't had the time to fully read the document. There might be some issues with action collision going on, but I trusted the players for this one. We didn't have much time since we started at 7 and had to be done by 9:30, so rules checking was kept to an absolute minimum.
The encounter was as follows:
I guestimated this encounter to be about CR 25, partially due to the large number of resources they used up to deal with the dangerous terrain. I ruled that the titan still counted as mythic for its abilities, because it is quite mythical and had Epic DR.
The party was as follows:
Powerlevel of game: These guys weren't hugely optimized. Even the summoner didn't pull out any crazy rule-tricks.
They were at full resources.
Most Basic Results:
Rough recounting of events. Memory is a bit hazy.:
This is the point where my recollection gets really hazy. But it all ended with the summoner full-attacking the titan and doing ~240 damage again. The titan died before it could act. The titan, by DM fiat, fell on the eidolon crushing it forever and ever. It was just unconscious though, until the dwarven cleric cast prismatic sphere. It failed all of its saves and died right before the insanity, I think. It got teleported to the elemental plane of puppies.
Questions that popped up:
Plans for future playtesting:
Players are eager to test it out at lower levels, since they think mythic abilities will have more of a sway over the power level then. They want to add it to Way of the Wicked, but I'm not sure there's a good place for that yet.
A few weeks ago, Sean posted this blogpost by Monte Cook about what good playtesting feedback is. People really interested in playtesting this should give it a look over and take it to heart.
I’m not the end-all-be-all for what Paizo wants from this, but here are my thoughts on the topic, as well as what I took away from the above blog post from Monte.
Oh yea, and have fun :)
No, I didn't spend any time before the blog thinking about this. I just type at a mythic rate.
When searching through the posts a user has made, including the thread title would be nice.
This has happened a few times to me, and I'm not sure if this is a suggestion or a bug.
This is a link to search Sean's posts for the word "dilettante". There are no results for it.
This is a post by him talking about the feat. He doesn't mention it by name, but the thread title contains it.
What's the way to go about this? Just flag and if you think it's not clear, make a post saying why? Should you make that post, and then flag your own post so the mods can see it?
Is there something in the works to be able to add a reason when you flag it? Say you hit flag, and a box pops up for you to say why.