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Cheapy's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 16,361 posts (16,640 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


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Raymond Lambert wrote:
The ear priest was my style but the mechanics were too weak.

Ear priest is OP.

But seriously, I don't recall comments saying the shaman was too weak. I recall there being some about how bipolar the powerlevel was between Mysteries, but not that it was too weak over all.

This is definitely higher up on my list of classes I'm excited for!


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Con.

Then you die fast and get to roll a new character.


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How do you feel about Pageant of the Sacred Geometry?


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Developer commentary.

Answer: The ability always provoked. It never changed the rule about provoking, and there's no rule that swift actions never provoke. There is a rule that swift action spells don't provoke, but using a weapon cord isn't a spell, no matter how deluded your barbarian is :)


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm not sure I understand the question, but I feel that they can be both specialized and versatile at the same time. The various specialization paths aren't so strict that you don't have any wiggle room for other discoveries. You can fit in Infusion, if you want. That'll immediately increase your level of versatility all by itself. You could get the Wings discovery, which means you can spend your extracts on effects other than flight.

And while different specialized builds have different level of extract usage requirements (AMY ALCHY relies on a bit more extract quaffin' than the McVeigh Build), they all are able to leave a few spots open.

Basically, alchemists can remain versatile in spite of being heavily specialized.


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No, the alchemist PC is versatile as well. The key to this is that their extracts take a single minute to make. So the idea is simply to leave some slots empty, so you can fill in what's needed as the need arises.


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You can find the discussion thread here.


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Also keep in mind that Knowledge isn't just used for combat ;)


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Just keep on asking for clarification in the Dragonslayer's Handbook thread, rather than in places that Patrick doesn't seem to check.


1 person marked this as a favorite.
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Thelemic_Noun wrote:

So we all know that summoning and binding a demon and commanding it to eat a village is evil. In fact, there's probably a trope for that.

But even for nonevil creatures, it seems like there's an ethical issue here.

Well, yea. Planar BINDING is binding a sentient being into your service, forcing them to do things for you. It's slavery, pure and simple. Of course it seems shady :)


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Check out the Subraces section. There's a good sub-race for many, many classes. If nothing else, Archon-born is amazing for just about anyone, as it boosts HP and Fort/Wis.

And then you get things like the Oracle's FCB, combined with Agathion....and things get really good.


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blackbloodtroll wrote:

Well, even Humans can have a +2 to two stats, with the Dual Talent alternate racial trait.

Yep, but that's actually pretty much proof that the aasimar are overpowered. The humans give up everything for that. With blood of angels, aasimar just get it. For free. And then a bunch of other goodies.

If you don't allow Blood of Angels material, then the aasimar is mostly balanced, except for some few classes.


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Developer commentary can be found here!


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Not sure. I had it for the first time last night, and it was the first Irish whiskey I actually liked. It has a nice spiciness to it.


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What's your opinion on Red Breast?


1 person marked this as FAQ candidate. 1 person marked this as a favorite.
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No.... they've said time and time again that Mythic is their "epic". They won't be doing Epic, because they did Mythic.


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Malachi my friend, you're ignoring the multiple posts from 2009 by Jason about the attack action, saying what it is. Saying exactly what they said it was in the Sunder FAQ. It's not a ret-con of any sort. They've been saying the same thing for years. You just ended up on the wrong side of the Sunder FAQ, as that too wasn't clear. But it didn't redefine the attack action, as you believed.


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Stop using 3.5 FAQs. They aren't relevant, and there have been ample times when people rely on them for PF reasons, and the PDT said something else.

The PDT has, repeatedly, stated what the attack action is. What it's always been for PF. It has not changed since the CRB was first released.

Yes, it's not 100% clear from just the book. But by this point, there have been enough explanations, over a long enough time frame, that we can know the answer.

And it means an attack done as a standard action, declared using the attack action as opposed to another action. Not all attacks done using a standard action are attack actions, but all attacks done using the attack action are standard actions.


1 person marked this as a favorite.
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Remember: There's a mythic ability that was less powerful than the original Crane Wing.

Actually, most of the mythic abilities were probably less powerful than that, but this mythic ability in particular was in the same vein as crane wing.


10 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Ok, you break into the Paizo HQ, and once in, place a few marks on Jason's computer, from there we can Edit File to slip in a new Fighter. Better yet, someone summon a data sprite, and have them camoflauge the new Fighter until right before it goes to the editors. They'll never see it coming.


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Cool!


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Finlanderboy wrote:


I am an extreme optimizer.

Which is news to no one :)


3 people marked this as a favorite.
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Fighters don't need high dex. Their unique armor training allows them to move fast in heavy armor, which means they can just focus on that. Fighters get enough feats to easily pick up all the Will save boosting feats. (Another subtle class feature: rather than having to focus on combat feats, they can use their HD based feats to round out their edges. Iron Will and Improved Iron Will is a serious investment for most classes. It's chump change for the fighter.) This mitigates their reliance upon a decent Wisdom, and means at most they'll just need 12 or so. And then get a headband, because what else is there for that slot for fighters? :)

There, done. Two "necessary" abilities are now just nice to have. It's not like people were going to say you need 16 Wis to start off, so perhaps, just perhaps!, fighters can use their 1 Feat Per Level to get feats to help them out.

Gasp!


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I meant a personal computer. And so I could gift you the game :p


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I'm also frequently getting Error 400 Bad Request, seemingly randomly, when using Dolphin Jetpack Browser on Android.


1 person marked this as a favorite.
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That is a fair point Galnorag. They do seem more to be post-mortems with sprinkling of preview, rather than the other way around.

I'm really enjoying the post-mortems, since that stuff interests me, but I think Stephen's Swashbuckler post hit the best balance so far.


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The fighter can actually change a bonus feat of his every day, with a book from Ultimate Equipment.

Evil Lincoln's brother had a really good set of feats for Fighters too that let them do this. It used to be up on pathfinderdb.com, but it looks like that site went away. I can't recommend those feats high enough, or just let the fighter change his latest bonus feat (and maybe, with some more feats, the second and third latest bonus feats :)).

But this is getting off topic.


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Tels wrote:
Insain Dragoon wrote:

Geralt is the name of the main character in The Witcher.

A witcher is a combination of alchemist, mage, herbalist, and fighter. Oh and they've had animal parts spliced into them from surgery and magic.

Yeah, I used Tinkergoth's post as reference for a quick Google search.

Tels! Do you have a PC that can play games and a GOG.com account?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I agree that this is a frequently asked question.

I'm not sure how relevant it is to this question, but check out my opening post here, and the No Response Required to it.

(Although that may just be because it isn't a rules question.)


5 people marked this as a favorite.
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Guys, there are a million threads to spew fighter hate in. Why not go find that The Main Problem With Fighters thread again?


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I believe you meant to type "r" instead of "st". A common mistake.


1 person marked this as a favorite.
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Screw Bane, there's a white haired man the mutagenic mauler reminds me of :)


4 people marked this as a favorite.
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snipesnipesnipe

I'm interested in seeing if the Exemplar is a single class entrant to the Battle Herald. That always was a favorite PrC of mine. Why be better than the rest when you can make everyone awesome?


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Prince of Knives wrote:
I do wonder if any effort was made to fix Melee Class Problems for the Brawler. I noted those when I ran my tests for it, and it suffered similarly to Monk/Fighter when dealing with them. Magus, Inquisitor, and the more melee-focused Alchemists all found solutions, I'm sure the Brawler's in-your-face, brutal combat style can fit some.

If I recall correctly, these were the tests where they had to face off against about 8-16 enemies at a time, half of which were flying, and one of which was an elder dragon? While all by themselves.


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Maybe if people started FAQing more Caster Stuff as opposed to just martial stuff (and then complaining about the martial focused FAQs that were requested by the community), we'd see this sort of thing more often. Oddly enough, it's almost always the things related to martials that get the super long debate threads. Huh.

I doubt it's going to be a "new direction" though. That's implying that the design team actively chose to just pick martial topics to release FAQs on. From what I can tell, they don't see issues as "martial issues" or "caster issues". They just see what had FAQ requests and sees them as "issues".


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Well.......

It's complicated, after a recent FAQ.


1 person marked this as a favorite.
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The Sunder thread was due to ambiguity in the Sunder rules themselves. It mistakenly said that it could be made "as part of an attack action in place of a melee attack", when the "attack action" bit shouldn't have been said. FAQ

Developer commentary:
One Jason

Two Jason

Three (basically Stephen saying what Jiggy just said) Stephen

Four Jason


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If it says something along the lines of "If you take the attack action", "When using the attack action", "by taking an attack action", then you can add Vital Strike to it, because using the Attack Action is what causes Vital Strike to activate.


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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Yep, the Attack Action is a specific action in the game, it's not a descriptive action. Always has been, but it's not explained as clearly as it should be (as evidenced by the numerous threads over the years on this topic).


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TriOmegaZero wrote:
andreww wrote:
TriOmegaZero wrote:
andreww wrote:
Majuba wrote:
*floating on air at the removal of Tieflings and Aasimar*

I have to ask, why would you take quite such delight in the removal of options which other people clearly enjoy? Seems like a bit of a dick move to me.

The same reason you take delight in the addition of options which other people clearly do not enjoy.
Where did I do that?
That was the general you, not the specific.

We prefer the "royal we".


1 person marked this as a favorite.
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The summoner is extremely easy to make overpowered, and even those who think it isn't by default OP admit to this as well. It's to the point where you can honest-to-god accidentally make an OP summoner. That's very hard to do with other classes.

It steals the spotlight too easily, due to having a *great* spell list for a 6th level caster, as well as by default having a creature that is on par and most of the time better than a fighter at doing damage.

If their eidolon goes down, they have the best backup ability in the game: Summon Monster as a SLA. And it doesn't dip into the spells-per-day, like a Druid's does. And SM is better than SNA anyhow.


2 people marked this as a favorite.
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Finlanderboy wrote:
Cylyria wrote:
So what is the reasoning for removing of the two races?
I have seen a lot more of these than any other races after they opened them up. If the VCs complain about anythign enough changes will be made.

They probably could've just banned the alternative racial heritages from Blood of Angels, and it would've had the same effect.


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They generally dislike when FAQ is in the title, and they usually edit it away.

While I've seen a number of questions related to swapping ability score usage of skills, I can't think of any threads asking this same question, and do not recall it coming up often enough to be called "frequently asked".

I agree with SlimGauge on the first two responses of his. Class skills are binary things: they're either class skills or they're not. A circumstantially class skill is a silly concept, and I highly doubt that it is the intent for some skills to be class skills in only some circumstances.

If this is for PFS, use the most conservative interpretation.


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Yep, there is! You can read about it there, especially the "concealment miss chance" section.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

No, miss chance is a very specific rule element that makes you roll a d100 die.

The -4 penalty is not a miss chance, and nor is it cover (although you might still take a penalty for your ally granting soft cover, which would be +4, for an effective penalty of -8.)


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As Pirate Rob said, I too believe, strongly, that the Rules are that you cannot remove a wand as a free action as part of a move.

Further evidence of this includes the Quick Draw feat, which is similar in usage, and similarly does not allow wands to be drawn faster than normal.


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I took my advice. Let's see if it makes the book or not :-)


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DrSwordopolis wrote:

Question about one of the bardic masterpieces:

** spoiler omitted **

Does this really do what I think it does? Activate it and for the next 10 minutes you can make bluff checks instead of knowledge/spellcraft/appraise/linguistics? I really like the flavor of it; I'm just wondering if you actually get useful information out of making a "bluffed" knowledge check.

"What's that?" *points at large winged reptile breathing fire*
"Uh..." *bluff, 29* "It's a, uh, fire crocodile! Here are 3 useful pieces of information about fire crocodiles!"

I'm curious about this too. It seems really, really strong if that's the case.


4 people marked this as a favorite.
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Unbiased? Don't you know that Paizo obviously hates <main beneficiaries of FAQs that reduce the power scope of an ability>?


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I wouldn't rely on Pageant of the Peacock for this. It is not a stable ability, and it is highly likely to be made non-overpowered. Probably in the near future.

So, y'know. Shaking foundation and all that.

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