Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Tourist

Cheapy's page

Goblin Squad Member. RPG Superstar 7 Season Marathon Voter. Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 16,970 posts (17,275 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


RSS

1 to 50 of 16,970 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Capped at the chart max.

Or, more likely in my games, capped at the character's level.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Warning: product pimping in this post.

So, I'm kind of in love with this concept, having created the fairly popular inspiring commander cavalier archetype from Rite, the Exemplar brawler archetype already mentioned, the Vanguard slayer archetype, etc. The whole concept has been one of my favorite things since I got into PF.

Recently, Linda Zayas-Palmer and myself released the General class under Legendary Games, and as far as I know, it's the first class that actually gets a group of people under their command. In this case, it takes the troop mechanics from a certain Adventure Path module that takes place on the planet Earth and makes them work for a player-controlled entity.

They also do pretty well at the role of leader in mass combat, so I'd put that class forward as the master of war :)

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

I'd usually recommend comparing against a CRB only fighter to start, and then including other books later on to see how it'll compare in a real game. I have some rough computed DPR-per-levels here: Optimized CRB only fighter and Non-Optimized CRB only fighter. It's important to note though that the power creep of martials is very real, and, for example, just including gloves of dueling increases the fighter's DPR by like 20%.

I personally do not like comparing things to an archer fighter, because I find archery to be way too overpowered for the investment, and using that as a baseline will just further bring the levels that devolve into rocket tag to a lower level.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Very interesting! I've been wanting to read through this since I learned about Interface Zero 2.0 for Savage Worlds.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber
ErichAD wrote:
I think it's an interesting feat in this incarnation, but it seems like an entirely new feat rather than a revision of the old one. There's room for both feats, I'm not sure why they removed one and put the other in.

Balance, most likely.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

I recall Kolokotroni gave a free Rogue Genius Archetype for his solution to the Christmas Tree effect, as well as a few other things. You might be able to search his posts for some ideas.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Pretty crappy, actually. Then you'd find out first hand all the inconsistencies in the game, and eventually due to having to hold so many contradictory rules in its "brain" at once, you'd be traipsing through a kobold warren one night and suddenly the robot's head explodes.

And there's a good chance that would ruin your beer, not to mention your night!

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Remember that almost every single rule in the game is written from the perspective of a humanoid of standard size. Even with a nice Acrobatics score, an elephant in the game cannot jump without crushing itself, as that's what would happen in reality.

Chances are pretty good that your GM is not a robot.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Do you see any support in Occult Adventures for psychic classes using the Words of Power system? If not, then that should be your answer outside of house rules.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Ask your GM. There isn't a general rule that can be applied to a hypothetical situation.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

The feat is also really high up there on the "obviously going to be erratad" list, so don't be surprised if suddenly it's not working the way you wanted it to.

Marathon Voter Season 7

9 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

A wee bit melodramatic, no?

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber
DM Beckett wrote:

While its not something I hear much, per se, it is something I encounter. Trying to give 5E a try with some of my home groups didn't have enough support for a table. People said that they had too much investment in PF/PFS. I was able to get a few WoD games going for a bit. Shadowrun, 3.5, MCWoD, Exalted, there just wasn't enough people willing to go to another system, all of which in my opinion are better games/systems.

A few even did outright say only PF.

Basically the boat I'm in for one of my groups. People don't want to learn anything new, so we're stuck with PF and just MAY try a game of 5e in that group.

Of course, the one time we tried Savage Worlds, everyone thought it was much more complex than PF. No, it really isn't. It's like a fifth as complex. You're just used to 3.X and have internalize all the rules.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

This FAQ calls out the Intimidate skill as something separate from fear descriptors, saying they are both fear effects. I take this to mean that Intimidate does not shut down a psychic spellcaster, but it is a wee-bit splitting hairs when the idea of the restriction is that you are mentally assailed.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Ah got it. I figured maybe the button could be enabled only when a certain posts/minute threshold was passed, or something. But auto-spamhammer turrets would be good too!!

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Sure, we're lazy. But it'd help save a lot of time if there was a button next to the Blessed ∅ that marked the post as Spam.

The icon could be some sort of small tin.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

PDT's answer

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

I would say that it requires a move action to direct to a new target, given the Magic and Combat chapters, but I can definitely see how it could be meant to be a lower action cost, amortizing the cost by requiring multiple rounds to get around.

Pretty interesting idea for a spell though. Wouldn't mind seeing more like that, once the language is ironed out.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Except for, you know, being SAD in the single best ability score in the game, one that even normal witches needed to put some points into.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Yes. That's all we do. Ever.

In fact, it's quite nice to have new errata to complain about. It was hard to remain so vitriolic over the Bestiary 3 errata. I mean, sure, giving the demi-lich's telekinesis +1 to its DC was just a major finger towards all the people with poor Will saves, but even with changes like that it was hard to maintain the pure hatred.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Oladon did it.

Marathon Voter Season 7

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

If anything, they increase the availability of options at the tables I play at, as the options were banned previously.

Marathon Voter Season 7

2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

My cavaliers only ride horses with three spoilers on the back.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Because underpowered things rarely cause issues at tables.

Marathon Voter Season 7

7 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

The overwhelming majority of these nerfs being aimed at casters is just undeniable proof that Paizo hates casters.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Absolutely nothing about my spending habits, oddly.

I used to play this game called Nox online, where there was this bug in the Conjurer class that made them really good crossbowmen (if you fired your crossbow, it would lock you in place for a second or two as you reloaded. If you pressed any of the taunt / laugh / point action buttons, it would interrupt the reload animation, unlocking you in place, and you could interrupt those actions immediately by moving. So, shoot, point, move. Very deadly.)

I always thought that was a cheap tactic, but in my youth I Just Had To Win, Damnit, so I made use of it, and named my guy after that. Eventually, the name shortened to Cheapy.

And now I make fun of people for the type of behavior that gave me my most used online handle.

The ciiirccle of liiife.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber
cannen144 wrote:
Cheapy wrote:
The Alchemist was inspired by The Witcher.
I think the alchemist was probably more inspired by the "Mad Scientist" archetype and characters like Dr Jekyll, Dr Moreau, and Frankenstein.

Well, I mean, the guy who came up with the idea for the Alchemist, James Jacobs, said the Witcher was the primary inspiration. Then it kind of turned into half that, half Dr. Jekyll and what not.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

The Alchemist was inspired by The Witcher.

Marathon Voter Season 7

3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Wait, people actually thought Divine Protection was balanced?

Huh.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Also, for those interested in knowing some of the fascinating math behind the scenes of Pathfinder, if you work out the average DPR of a fighter, you'll find out that the difference in DPR due to having a starting strength of 18 vs 17 is about 10%, with most of that extra damage coming from the +1 higher to-hit bonus.

Kinda cool how small things like that really add up to big effects.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber
memorax wrote:
I was expecting 2-3 at most 5 pages. but nine pages. Man i'm glad I disallow the book from my tables. Even SR5 had less errata. Not to mention agreeing with what needed nerfing and what did not imo.

SR5 had less errata because Catalyst decided to not fix all the issues, instead using later releases to release material that does the same thing as the broken stuff in core, but with slight fixes.

It's a mind-boggling decision, for a book that is far, far, far worse off in the errata department than the ACG was.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber
Brotter24 wrote:
*blink* wow, alright thanks for the quick response everyone. Kinda bummed about not being able to do multiple attacks like I hoped, but I can see the point. Thanks again for the quick response to my question.

In the playtest game I ran, our kineticist actually did basically the thing you were trying to do, just across a number of rounds.

It was still pretty effective.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

It isn't able to be used by default with the full attack action, but the damage does scale to a level where it is competitive.

Marathon Voter Season 7

6 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

They are already useful and competent. Ample playtesting has shown this out repeatedly. In-combat things are not the area they need help in. Buffing them up, or replacing them with a set of classes that just further exacerbate rocket tag and bring the levels that it's active at much lower won't help as much as working in logical out-of-combat abilities, and that's where you should focus your attention if you want to be successful.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

That's how it was in the playtest, I believe, and the theory is that it's not meant to be an all-day thing. You can accept a big penalty for a temporary increase in power, and can make some of the abilities that use burn cheaper through other class features.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

...are there stats for whatever weapon she's using? Because I want at least three.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Steamrolling / facerolling makes the game boring. How it's achieved doesn't matter, but Dazing Spells is one of the easiest ways. An even easier way is to make a well-optimized martial character to just destroy things in one turn.

Marathon Voter Season 7

4 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

No no, this new thread someone will make will totally have a new perspective that hasn't been brought up in the past 15 years. It's definitely not rehashing the same thing over and over.

Marathon Voter Season 7

1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Which is what Mum-Rob just said, d'oh.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Savage Worlds has a 3rd party campaign setting called Interface Zero 2.0 that's entirely cyberpunk. It's basically Shadowrun, minus the magic.

The good news is that Savage Worlds core has Magic in it, so you just need to use those rules.

Interface Zero 2.0 is currently in the process of being ported to Pathfinder, though last I heard it was stuck in layout / editing for a few months now.

My group loved the setting and ideas of Shadowrun, but even the streamlined 5e is a huge chore to play due to how fiddly it is. If we play it again, it'll be done in Savage Worlds with Interface Zero 2.0 + Savage World's magic.

There are a number of fan conversions from SavWorlds to Shadowrun too.

Marathon Voter Season 7

2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Well said.

This is a messageboards problem and one seen predominantly in the games of people who are on the messageboards. Regardless of which messageboard it is. A tempest in a teacup.

There can be issues, but only when things are pushed to their limits, and in many many MANY games, martials are by far the most powerful characters.

This is especially true at the levels that most people play at (lower levels), and in the average game.

Marathon Voter Season 7

2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Yes.

There's also this too.

They've been saying that it'd be released between those dates for a few months now. It's not really a surprise.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

They've said errata would be released between PaizoCon and GenCon.

GenCon starts in 12 days.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

With the base Alchemist class being inspired by the Witcher, I can't shake the feeling that the Guild Wars mesmer this strongly inspired take. I recall seeing a lot of similar abilities between the two, although perhaps that is just the shared thematic themes. Any truth to that?

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

I also appreciate going further back for some of the FAQs. For a while, it felt like whatever the hot button issue of the week was the one that got the FAQ. (Although I double checked this, and it was just an issue of perception. There was actually a good mix!)

Thanks!

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Does this book provide a working definition of precision damage? I'm not a fan of defining core rules in non-core material, but so far the only way to figure out what precision damage is is through inference :)

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Yea, to affect iron, you need to do at least 18 points of damage. And even then, that's going to be taking away a whole 1 point of hp from the item per casting.

Iron's hardness is 8, I believe, and since energy damage is halved (including acid in PF) before applying it to hardness, you'll need to overcome the 8 AFTER the halving, hence 18.

Which 1d3 comes close to, but not quite. Plus, all that spellcasting is gonna get some attention your way.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

I don't really see why there'd need to be a ruling, faq entry, or errata. It's been infinite since the start of PFRPG, and it's been intended for that. They changed the language from the 3rd edition so that it was infinite.

As for why bother mentioning that? In case they don't have someone who can cast Create Water (or Purify Food and Drink)

Plus, most people feel that the main cantrip that causes issues with infinite casting is detect magic.

Marathon Voter Season 7

Pathfinder Roleplaying Game Subscriber

Because he's a dwarf?

Marathon Voter Season 7

2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

I get the feeling there's some context I'm missing, but I'm not so sure I'm actually missing much.

Reading the rules strictly and without trying to determine the intent isn't the best idea. In fact, I'm not even certain it's possible. It's easy to see why as well:

Written words have one purpose, and one purpose only: To convey the intent of the designer. The words and rules they encompass did not appear out of a void. The words first appeared when a human being typed them on a computer. And that wasn't the first time the rules came into being either. Previously, they were in the designer's head, jumbling about and sorting themselves out. They were bouncing off myriad other ways to implement the desired behavior. How can I best capture this feeling and action I'm trying to encapsulate? Should it be a bonus applied in a certain situation, or something that gives a new ability in that situation?

And, as surprising as it is, it turns out that the designer does not suddenly become a robot when they are designing new rules and transcribing their thoughts into words that convey their intent. Or if they do transmogrify, it sure as heck doesn't happen to me or any other of the many designers I know. This means that they are still just human. They can still make mistakes when conveying their intended rules.

So yes, applying common sense is necessary. Sometimes it's needed to fill in the gaps when mistakes are made during when transcribing rules from the mind to the document.

Of course, coming at the rule without preconceived notions is also very helpful. Sometimes the designer wants to do something that doesn't actually fit what would be called "common sense". Usually this involves being very specific about something to show how it's different from the norm.

And this isn't even getting into the idea of design blind spots, where you are so deep into a system and you know it so well that you simply do not realize that one of the rules in your head is not actually written down, and your mind just fills-in-the-gaps when you are re-reading everything.

But it all comes down to the designers not being robots. Things will never be perfect, and you need to try to figure out what the intent was in a fair manner in the cases where things are odd. There are often times very strong hints that point one way or the other, with a few principles that can be applied to figure out the intent.

1 to 50 of 16,970 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.