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Cheapy's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 16,540 posts (16,827 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


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Fun fact: Roughly 99.99999% of humans have died when I was not around them. Clearly, interaction with me prevents death. This means that for the health of all of you, I hope the chat comes back up soon.


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San Andreas can be at Fault, but it's not guilty.


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The point is to equalize all of the favored weapons.

Magus don't have as many to-hit and to-damage buff spells as the cleric does. You're forgetting that half of the equation.


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*blinkblink*


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All the behavioral training in the world didn't do anything to help my brother out until he found the right medicine that let the behavioral training help.


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"This must've been the first time the author had alcohol to think this was a good idea!"

I was more thinking like coming up with good ways to fit the themes players want to fill. Suggestions for different archetypical builds. If I ever do a guide, it's going to be for Bards, and it won't be an optimization guide, but it'd be one to help people make well-rounded versions of bards of different archetypical roles. Two-hander bards, support bards, spellcaster bards, sword-n-board bards....


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What if it was a guide to your own material?


2 people marked this as a favorite.
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Congrats, Chris!


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Favorite kind of cheese?


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Mage's Lubrication.


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It's not flammable.

Also this one.

And if you check the Beginner's Box, it makes it clear that the grease spell wasn't meant to be flammable.


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Added!

I've been considering adding a description to all of these, but at this point, there are so many, and so little hours in the day :(


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Is the pet able to stay up all night? The summoner had the conscious clause so they would have a weakness. Namely, no eidolon while they were asleep.


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Because it's the best source of one of the five tastes :)


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I never said I didn't know why. I just said don't ask me :)

David, it was part of the job posting. To replace Sean's Vegan-Fu on the design team, they needed someone who was at least vegetarian.


3 people marked this as a favorite.
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Owen is just uneditable.


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Mark Seifter wrote:
Alexander Augunas wrote:
What is the best way to bribe you?
I have never really been properly bribed before, but if someone were to bribe me, my guess is that I am probably most easily bribed with large amounts of money in nonsequential bills; price would really depend on the bribe. Money aside, I know food bribes are pretty common. If you want to send those, keep in mind not to send me meat.

Disregard this. He accepts salt shakers. Don't ask me why, he just does.


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I've seen this come up quite a few times (and not just on these forums), so I agree that it is a Frequently Asked Question, and have hit the FAQ button.


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They're generally seen as "way too good". But the musket will be hard to reload until later levels if you go with that archetype, and will be trivially easy to reload if you take the musket archetype.


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Got it, thanks!

An interesting idea over all. Where did you get the idea on layout?


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From 17 to 18, you get 1 more MP? Is there supposed to be some formula?

Having to get EWP for your own weapon you made seems weird.

Quote:
Important Stats: An Artificer uses Intelligence to determine Max MP(1/2 INT * Artificer Level), Spell Item/Schema DC, and Quirk DC.

The table is weird, if this is the case. You can't know the Int, so the table can't be based on that. Or maybe the MP in the table is different from max MP?

Either way, I recommend not making the Intelligence so important. Yes, it should be important. But you are going to have a hard time balancing the class if the resource pool is an unknown. You could try assuming a "normal" level of Intelligence, and most people will start out with 16-18 Int. But even then, a multiplier 1x higher is a big difference, and I don't know if it's safe to assume that you'll always have 18 Int starting out. (This section of my response is a bit rambly...)

In any event, I recommend having a static set pool, and have the Int bonus added to it. Doing half the bonus is weird by itself too, as very few things do that in the game, and since increasing the bonus is pretty slow, it means the feature doesn't scale so well.

The layout of the class is pretty confusing as well.

Super Tools seems like it's gained disproportionately late for what it does.

What's a Core Schema? Does your Toy need to be the same type as the ones you select? How does that work with Throwing, if most of those weapons can be martial or throwing? (at least, the ones that aren't destroyed on impact...)


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....added this class to that list...


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The next level was pretty interesting. The race against the clock definitely sped things up a bit, but it was a bit jarring to notice that after 3 sessions, we spent a total of 3 minutes in the level.

My gnome summoner summoned a shark, hopped in the mouth, and had it swim him across the water barrier.

Overall, pretty fun.


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We just got the UC errata a few months ago, over two years after it was released.

Sit tight.


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Some feedback!

I have a summoner who has an eidolon with the Spines ability from here. The '# of spines = Max Natural Attacks number' (so 4 at level 6, and 5 at 9th), coupled with it being a natural attack (so Full BAB), and it being a standard action has proven to be too much. It's limited to 24 spines a day, but that's enough to go through most combats, and take down the people I want *fast*.

Although, due to the ambiguity of the text, we had to make a few assumptions about the intent. Since they're natural, and the follow the limit of natural attacks per round, they were natural weapons. Since they were natural weapons, and since the force that you fling them at would matter, they add Strength, like a throwing axe would.

Since my eidolon has 18 Strength, that's 1d6+4 damage at least. With Arcane Strike added, that's 1d6+6, and then throw in Energy Attacks (acid) for a total of 2d6+6, and we're hitting 52 damage on average, since chances are I'm going to hit.

If you could clarify the ability a bit, that might help.


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Finally.

Congrats!


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Paizo has been pretty good about taking their names from Owen K.C. Stephens.

Maybe that just means Owen should take a break.


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Oh hey, lookit that!


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You basically want to look for gods that have domains that allow more proactive or explodey spells. Clerics have the reactive side covered, but the best way to make one will be to focus on proactive spells.


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claudekennilol wrote:

Can you link the post that says this?

Sure.


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I get the feeling that this isn't quite a good replacement for Alchemy as a whole. Although Long Term Care is particularly powerful, but again, it's the type of ability that slows the game down, since you need to wait 8 hours for everyone that the ghoul decided to get a bit(e) close to.


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Marcus Robert Hosler wrote:
Prince of Knives wrote:
Marc Radle wrote:
Wicked Woodpecker of the West wrote:
Anyway, since PAIZO accepted this last Psionic book as compatible with PF, did they ever used any of four basic psionic classes in their adventures or AP?
Not sure what you mean by this. To the best of my knowledge, Paizo hasn't officially accepted the Deamscarred Psionic book as official content. The fact that it has Pathfinder Compatible on the cover just means that Dreamscarred published the book under the appropriate license. There are many many Third Party books that are Pathfinder Compatible - they are still not considered official content by Paizo
They did use DSP content for their Dragon's Demand AP.
Oh! I did not know that. I'll have to look into that AP.

Not quite. It was a module, and IIRC, they only used one or two psionic powers that got turned into a spell-like ability for a creature. It's not quite what people think when they hear "Paizo used dreamscarred press psionics!". It's technically true, but there's no use of the player classes, the power point system, or even anything that players can use, as far as I remember.

Also, keep in mind that these new classes won't be using Power Points. Paizo said that if you're a fan of the 3.5 style psionics, there's dreamscarred press, since this won't be like that system.


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Is Challenge still limited in times per day?

I like the overall idea of a more combat focused Investigator (I want my Geralt, damnit!), but this one seems to trade the worst parts of the class for some of the best parts of another class.


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That's a story for another day.


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c873788 wrote:
Cheapy wrote:
A barbarian is probably a phrenologist's best friend...
Is that why your picture wears a hat, Cheapy? To hide all the bumps that highlight your quirks and personality disorders? 8P

Close. I used to be assaulted by gangs of roving phrenologists on a daily basis. None of my countermeasures seemed to work, especially not the specially tuned reverse-animal-magnetism necklace, so I took to wearing a hat, so they could not gaze upon my head.


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A barbarian is probably a phrenologist's best friend...


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I believe that when all the dust settles, and it's a year from now, people will see the swashbuckler is the same light that they see the summoner. At best, way too easy to make way too effective. At worst, broken out of the gate. Right now, the forums are still dealing with the shock of the swash not being what some people thought it would be, and since it's different, they are claiming it is bad.

But remember: it doesn't matter what people on the forum say. If a class is causing issues in the style of game you're playing, then it is causing issues.


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It's more explaining the reasons for why things happened, since uneducated knee-jerk reactions are just about the worst kind there can be.


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Make sure every single one of your targets is a motionless bunny...?


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Come to think about it, the reason is pretty close to the reason Eox hasn't taken over all of Golarion yet.


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blahpers wrote:
Since I don't have any of the background text: In-universe, what keeps Numeria tech from spilling over into the rest of Golarion?

Backstabbing politics.


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Ugh, psionics is so overpowered. My timetraveling friend once played with someone who played with someone who had a tiefling that was related to an aasimar psionic that broke the game.

Spoiler:
well you knew it was coming. Didn't you?


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....no? It's not as proactive as the wizard one, but it's full of solid reactive and buffing capabilities. It's different, but clerics are just fine in the spell list division.

Druids on the other hand get a ton of goodies to make up for their rather lackluster spell list that's mostly niche spells.


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Previously, it was an unwritten rule that mounts needed to be at least 1 size larger.

This feat lets you get around that.


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Ascalaphus wrote:
Did they give any example what psychic magic might "look" like?

I can't speak to any examples, but James has said that they all like Vancian magic at Paizo, so if they did psionics, it'd probably be some form of that, with psychic flavored abilities, rather than power points. Since they mentioned Dreamscarred Press' take as a great version for fans of the 3.5 version of psionics, it at least seems likely that there won't be powerpoints.


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....I'm going to guess that the name will be changing in a while.


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Mikaze wrote:


Brandon Hodge really knows his real world stuff and is a big consulting favor for Occult Adventures

Slight understatement here.


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Just ignore the words "blessing of the faithful", and keep the rest of the vow intact.


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Since it follows the same rules as the arcane bond, then yes, it would have to be chosen from the familiar list.


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You can't just say a square isn't a square.

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