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Cheapy's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter. Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 16,990 posts (17,295 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


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Pathfinder Roleplaying Game Subscriber

They've said that the second identity will be a feat?


Pathfinder Roleplaying Game Subscriber

Just some thoughts:

One of the main problems that I see with the cleric is that it's trying to shoehorn all sorts of practitioners of deities into one chassis. A cleric of the god of magic shouldn't have the same abilities as a cleric of the goddess of battle, but for the most part, other than ~4 relatively minor abilities they are going to have the same sort of things going on.

The best case would probably be one class per god with different powers based on the deities themselves, but that's a lot of work.

I could also see a system sort of like the playtest Vigilante or the summoner's eidolon. Pick a deity, or concepts, and that will restrict you to a number of talents you can select as you level up. Have them be level gated, and share them among deities. That way you get to select things to customize closer to your deity, without having to come up with 20 different classes. Of course this runs into the same problem the holy vigilante ran into, where not every cleric makes sense to be a full caster, so how do you handle that sort of thing?


Pathfinder Roleplaying Game Subscriber

I know that the person who created the Potions chart for the GMG mistakenly added a number of personal potions to the list. He made a post that basically said "Whoops, my bad, sorry. They shouldn't be on the list" after it was brought up, as personal potions are not meant to be a thing.

There's also a FAQ about personal alchemist extracts given out using Infusion, as that bypasses the rule of no personal "potions".


Pathfinder Roleplaying Game Subscriber

We have a pure TWF fighter in one of the campaigns I'm in that the GM needs to design encounters around, so yes.


Pathfinder Roleplaying Game Subscriber

I definitely agree that this is a frequently asked question, and I know I've explained things like this a dozen plus times in the past.

People just really want their extremely easy +Xd6 for a mechanic that is meant to be a bit tricky to get but possessing a high payoff.


Pathfinder Roleplaying Game Subscriber

Just because there are stats for 0-HD races doesn't mean they are meant to be player races. Strix, etc are not meant to be player races but they have 0 HD stats.

Also, technically Drow Noble has the first level adjustment, it's just baked into the CR adjustment. And they also aren't meant to be a player race.


Pathfinder Roleplaying Game Subscriber

The totem warrior archetype doesn't do anything, but was from a time when they still didn't know quite how archetypes would shake out.

No, the Skald is not better at totem rage powers than the barbarian.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Robert Hetherington wrote:

** spoiler omitted **

It's clearly powercreep.

Currently if you want a familiar (and don't have a class that does so), you have a cha of 13 and spend 2 feats. and get a familiar at level -2.

This is 1 feat and it gives you an improved version of one of the most popular familiars along with all that entails.

---
tl;dr; This feat gives you improved initiative, alertness and a little flying
...

Based on the actual feat text, yea, it seems fairly obvious that it was banned for power reasons and a huge expectancy of table variation.

Spend 1 feat, acquire the most valuable resource in pathfinder: an extra set of actions.


Pathfinder Roleplaying Game Subscriber

Did your GM also cause a ruckus in your character's mansion while you were skipping the session, and you're now wondering how to rebuild it using the lyre of building in such a way that you can just take 10 and breeze through it without spending skill ranks?

With the caveat that I totally wanted this to be the case so I probably ignored some good arguments against it, I reasoned that such an expensive item would be masterwork, even if the rules aren't explicit on that. I mean, when was the last time you found a shoddy magic item whose whole point wasn't that appearances can be deceiving?

Second caveat that I found out while researching this post: I wrote a magic item for one of the Player Companion books that explicitly called out the base object as masterwork. So, foiled myself again.

So, in the course of 5 minutes, I just defeated my prior reasoning and found out that I need to find a way to get +2 to perform (strings).


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Your time to shine has come.


Pathfinder Roleplaying Game Subscriber

Evangelist is consistently regarded as one of the strongest, if not the strongest, PrCs in the game.

So I don't think much needs to be done for that one at least.


Pathfinder Roleplaying Game Subscriber

Weapon enhancement bonuses cost double the equivalent armor bonuses, so using the same multiplier for both is a silly thing to do. I could see an argument that it shouldn't be twice the unusual armor formula, but given that the attack bonus portion of an enhancement bonus is by far the most important part of it, I wouldn't say anything beneath a multiplier of 1.8 is fair to use. The ability to overcome DR is irrelevant, as they'll have magic weapons.

The main value of such a ring is that it essentially takes your iterative attacks from "might hit" to "one will hit", essentially giving an extra attack at your full BAB.

Hurray, more rocket tag.


Pathfinder Roleplaying Game Subscriber

Wasn't me.


Pathfinder Roleplaying Game Subscriber

I was toying with the idea a while ago of converting the wizard into either a 6th level caster or reducing the number of spells per day in some way. The most interesting classes to me are the 6th level casters that get lots of unique class abilities that tie them to their theme, and while I can certainly see how spell selection is meant to be like that, there's some big difference that I can't place my finger on.

Basically an attempt to make all schooled-wizards different from one another.


Pathfinder Roleplaying Game Subscriber

Riven Hourglass sounds pretty interesting. What sorts of things do they do?


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

You have to go through a lot of effort to actually create a character that "isn't viable". People routinely play at a power level above what the game was built for, and that provides a huge buffer space. You'll do fine, and magi that aren't the bog-standard-cookie-cutter dervish dancer with intensified shocking grasp do just fine in the game, especially with a competent GM.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

In combat? No, not at all. They have many nice things and there's been a huge amount of power creep / lowering-of-level-where-rocket-tag-is-an-issue since the release at Pathfinder.

Out of combat? They could use a few things, yea.


Pathfinder Roleplaying Game Subscriber

If that's the full ability, then yes, that absolutely fails the bag of cats test in quite a horrendous way.


Pathfinder Roleplaying Game Subscriber

The best argument I've heard is: During the zombie apocalypse, everyone knows that you aim for the head of the zombies.

Or, the rule changed because it was found to be unfun for rogues. The unfun angle tends to work.

Or just request a new character.


Pathfinder Roleplaying Game Subscriber

If, by itself with no real effort of optimization, it is hitting the damage per round of a fighter archer, then its utility should be a very small amount. The benchmarks you've set will create an unbalanced class if you add a ton of utility.


Pathfinder Roleplaying Game Subscriber

Capped at the chart max.

Or, more likely in my games, capped at the character's level.


Pathfinder Roleplaying Game Subscriber

Warning: product pimping in this post.

So, I'm kind of in love with this concept, having created the fairly popular inspiring commander cavalier archetype from Rite, the Exemplar brawler archetype already mentioned, the Vanguard slayer archetype, etc. The whole concept has been one of my favorite things since I got into PF.

Recently, Linda Zayas-Palmer and myself released the General class under Legendary Games, and as far as I know, it's the first class that actually gets a group of people under their command. In this case, it takes the troop mechanics from a certain Adventure Path module that takes place on the planet Earth and makes them work for a player-controlled entity.

They also do pretty well at the role of leader in mass combat, so I'd put that class forward as the master of war :)


Pathfinder Roleplaying Game Subscriber

I'd usually recommend comparing against a CRB only fighter to start, and then including other books later on to see how it'll compare in a real game. I have some rough computed DPR-per-levels here: Optimized CRB only fighter and Non-Optimized CRB only fighter. It's important to note though that the power creep of martials is very real, and, for example, just including gloves of dueling increases the fighter's DPR by like 20%.

I personally do not like comparing things to an archer fighter, because I find archery to be way too overpowered for the investment, and using that as a baseline will just further bring the levels that devolve into rocket tag to a lower level.


Pathfinder Roleplaying Game Subscriber

Very interesting! I've been wanting to read through this since I learned about Interface Zero 2.0 for Savage Worlds.


Pathfinder Roleplaying Game Subscriber
ErichAD wrote:
I think it's an interesting feat in this incarnation, but it seems like an entirely new feat rather than a revision of the old one. There's room for both feats, I'm not sure why they removed one and put the other in.

Balance, most likely.


Pathfinder Roleplaying Game Subscriber

I recall Kolokotroni gave a free Rogue Genius Archetype for his solution to the Christmas Tree effect, as well as a few other things. You might be able to search his posts for some ideas.


Pathfinder Roleplaying Game Subscriber

Pretty crappy, actually. Then you'd find out first hand all the inconsistencies in the game, and eventually due to having to hold so many contradictory rules in its "brain" at once, you'd be traipsing through a kobold warren one night and suddenly the robot's head explodes.

And there's a good chance that would ruin your beer, not to mention your night!


Pathfinder Roleplaying Game Subscriber

Remember that almost every single rule in the game is written from the perspective of a humanoid of standard size. Even with a nice Acrobatics score, an elephant in the game cannot jump without crushing itself, as that's what would happen in reality.

Chances are pretty good that your GM is not a robot.


Pathfinder Roleplaying Game Subscriber

Do you see any support in Occult Adventures for psychic classes using the Words of Power system? If not, then that should be your answer outside of house rules.


Pathfinder Roleplaying Game Subscriber

Ask your GM. There isn't a general rule that can be applied to a hypothetical situation.


Pathfinder Roleplaying Game Subscriber

The feat is also really high up there on the "obviously going to be erratad" list, so don't be surprised if suddenly it's not working the way you wanted it to.


9 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

A wee bit melodramatic, no?


Pathfinder Roleplaying Game Subscriber
DM Beckett wrote:

While its not something I hear much, per se, it is something I encounter. Trying to give 5E a try with some of my home groups didn't have enough support for a table. People said that they had too much investment in PF/PFS. I was able to get a few WoD games going for a bit. Shadowrun, 3.5, MCWoD, Exalted, there just wasn't enough people willing to go to another system, all of which in my opinion are better games/systems.

A few even did outright say only PF.

Basically the boat I'm in for one of my groups. People don't want to learn anything new, so we're stuck with PF and just MAY try a game of 5e in that group.

Of course, the one time we tried Savage Worlds, everyone thought it was much more complex than PF. No, it really isn't. It's like a fifth as complex. You're just used to 3.X and have internalize all the rules.


Pathfinder Roleplaying Game Subscriber

This FAQ calls out the Intimidate skill as something separate from fear descriptors, saying they are both fear effects. I take this to mean that Intimidate does not shut down a psychic spellcaster, but it is a wee-bit splitting hairs when the idea of the restriction is that you are mentally assailed.


Pathfinder Roleplaying Game Subscriber

Ah got it. I figured maybe the button could be enabled only when a certain posts/minute threshold was passed, or something. But auto-spamhammer turrets would be good too!!


Pathfinder Roleplaying Game Subscriber

Sure, we're lazy. But it'd help save a lot of time if there was a button next to the Blessed ∅ that marked the post as Spam.

The icon could be some sort of small tin.


Pathfinder Roleplaying Game Subscriber

PDT's answer


Pathfinder Roleplaying Game Subscriber

I would say that it requires a move action to direct to a new target, given the Magic and Combat chapters, but I can definitely see how it could be meant to be a lower action cost, amortizing the cost by requiring multiple rounds to get around.

Pretty interesting idea for a spell though. Wouldn't mind seeing more like that, once the language is ironed out.


Pathfinder Roleplaying Game Subscriber

Except for, you know, being SAD in the single best ability score in the game, one that even normal witches needed to put some points into.


Pathfinder Roleplaying Game Subscriber

Yes. That's all we do. Ever.

In fact, it's quite nice to have new errata to complain about. It was hard to remain so vitriolic over the Bestiary 3 errata. I mean, sure, giving the demi-lich's telekinesis +1 to its DC was just a major finger towards all the people with poor Will saves, but even with changes like that it was hard to maintain the pure hatred.


Pathfinder Roleplaying Game Subscriber

Oladon did it.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

If anything, they increase the availability of options at the tables I play at, as the options were banned previously.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

My cavaliers only ride horses with three spoilers on the back.


Pathfinder Roleplaying Game Subscriber

Because underpowered things rarely cause issues at tables.


7 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

The overwhelming majority of these nerfs being aimed at casters is just undeniable proof that Paizo hates casters.


Pathfinder Roleplaying Game Subscriber

Absolutely nothing about my spending habits, oddly.

I used to play this game called Nox online, where there was this bug in the Conjurer class that made them really good crossbowmen (if you fired your crossbow, it would lock you in place for a second or two as you reloaded. If you pressed any of the taunt / laugh / point action buttons, it would interrupt the reload animation, unlocking you in place, and you could interrupt those actions immediately by moving. So, shoot, point, move. Very deadly.)

I always thought that was a cheap tactic, but in my youth I Just Had To Win, Damnit, so I made use of it, and named my guy after that. Eventually, the name shortened to Cheapy.

And now I make fun of people for the type of behavior that gave me my most used online handle.

The ciiirccle of liiife.


Pathfinder Roleplaying Game Subscriber
cannen144 wrote:
Cheapy wrote:
The Alchemist was inspired by The Witcher.
I think the alchemist was probably more inspired by the "Mad Scientist" archetype and characters like Dr Jekyll, Dr Moreau, and Frankenstein.

Well, I mean, the guy who came up with the idea for the Alchemist, James Jacobs, said the Witcher was the primary inspiration. Then it kind of turned into half that, half Dr. Jekyll and what not.


Pathfinder Roleplaying Game Subscriber

The Alchemist was inspired by The Witcher.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Wait, people actually thought Divine Protection was balanced?

Huh.


Pathfinder Roleplaying Game Subscriber

Also, for those interested in knowing some of the fascinating math behind the scenes of Pathfinder, if you work out the average DPR of a fighter, you'll find out that the difference in DPR due to having a starting strength of 18 vs 17 is about 10%, with most of that extra damage coming from the +1 higher to-hit bonus.

Kinda cool how small things like that really add up to big effects.

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