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Cheapy's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 16,516 posts (16,802 including aliases). 21 reviews. 5 lists. 1 wishlist. 1 Pathfinder Society character. 12 aliases.


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Some feedback!

I have a summoner who has an eidolon with the Spines ability from here. The '# of spines = Max Natural Attacks number' (so 4 at level 6, and 5 at 9th), coupled with it being a natural attack (so Full BAB), and it being a standard action has proven to be too much. It's limited to 24 spines a day, but that's enough to go through most combats, and take down the people I want *fast*.

Although, due to the ambiguity of the text, we had to make a few assumptions about the intent. Since they're natural, and the follow the limit of natural attacks per round, they were natural weapons. Since they were natural weapons, and since the force that you fling them at would matter, they add Strength, like a throwing axe would.

Since my eidolon has 18 Strength, that's 1d6+4 damage at least. With Arcane Strike added, that's 1d6+6, and then throw in Energy Attacks (acid) for a total of 2d6+6, and we're hitting 52 damage on average, since chances are I'm going to hit.

If you could clarify the ability a bit, that might help.


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Finally.

Congrats!


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Paizo has been pretty good about taking their names from Owen K.C. Stephens.

Maybe that just means Owen should take a break.


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Oh hey, lookit that!


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You basically want to look for gods that have domains that allow more proactive or explodey spells. Clerics have the reactive side covered, but the best way to make one will be to focus on proactive spells.


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claudekennilol wrote:

Can you link the post that says this?

Sure.


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I get the feeling that this isn't quite a good replacement for Alchemy as a whole. Although Long Term Care is particularly powerful, but again, it's the type of ability that slows the game down, since you need to wait 8 hours for everyone that the ghoul decided to get a bit(e) close to.


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Marcus Robert Hosler wrote:
Prince of Knives wrote:
Marc Radle wrote:
Wicked Woodpecker of the West wrote:
Anyway, since PAIZO accepted this last Psionic book as compatible with PF, did they ever used any of four basic psionic classes in their adventures or AP?
Not sure what you mean by this. To the best of my knowledge, Paizo hasn't officially accepted the Deamscarred Psionic book as official content. The fact that it has Pathfinder Compatible on the cover just means that Dreamscarred published the book under the appropriate license. There are many many Third Party books that are Pathfinder Compatible - they are still not considered official content by Paizo
They did use DSP content for their Dragon's Demand AP.
Oh! I did not know that. I'll have to look into that AP.

Not quite. It was a module, and IIRC, they only used one or two psionic powers that got turned into a spell-like ability for a creature. It's not quite what people think when they hear "Paizo used dreamscarred press psionics!". It's technically true, but there's no use of the player classes, the power point system, or even anything that players can use, as far as I remember.

Also, keep in mind that these new classes won't be using Power Points. Paizo said that if you're a fan of the 3.5 style psionics, there's dreamscarred press, since this won't be like that system.


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Is Challenge still limited in times per day?

I like the overall idea of a more combat focused Investigator (I want my Geralt, damnit!), but this one seems to trade the worst parts of the class for some of the best parts of another class.


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That's a story for another day.


2 people marked this as a favorite.
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c873788 wrote:
Cheapy wrote:
A barbarian is probably a phrenologist's best friend...
Is that why your picture wears a hat, Cheapy? To hide all the bumps that highlight your quirks and personality disorders? 8P

Close. I used to be assaulted by gangs of roving phrenologists on a daily basis. None of my countermeasures seemed to work, especially not the specially tuned reverse-animal-magnetism necklace, so I took to wearing a hat, so they could not gaze upon my head.


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A barbarian is probably a phrenologist's best friend...


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I believe that when all the dust settles, and it's a year from now, people will see the swashbuckler is the same light that they see the summoner. At best, way too easy to make way too effective. At worst, broken out of the gate. Right now, the forums are still dealing with the shock of the swash not being what some people thought it would be, and since it's different, they are claiming it is bad.

But remember: it doesn't matter what people on the forum say. If a class is causing issues in the style of game you're playing, then it is causing issues.


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It's more explaining the reasons for why things happened, since uneducated knee-jerk reactions are just about the worst kind there can be.


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Make sure every single one of your targets is a motionless bunny...?


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Come to think about it, the reason is pretty close to the reason Eox hasn't taken over all of Golarion yet.


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blahpers wrote:
Since I don't have any of the background text: In-universe, what keeps Numeria tech from spilling over into the rest of Golarion?

Backstabbing politics.


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Ugh, psionics is so overpowered. My timetraveling friend once played with someone who played with someone who had a tiefling that was related to an aasimar psionic that broke the game.

Spoiler:
well you knew it was coming. Didn't you?


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....no? It's not as proactive as the wizard one, but it's full of solid reactive and buffing capabilities. It's different, but clerics are just fine in the spell list division.

Druids on the other hand get a ton of goodies to make up for their rather lackluster spell list that's mostly niche spells.


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Previously, it was an unwritten rule that mounts needed to be at least 1 size larger.

This feat lets you get around that.


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Ascalaphus wrote:
Did they give any example what psychic magic might "look" like?

I can't speak to any examples, but James has said that they all like Vancian magic at Paizo, so if they did psionics, it'd probably be some form of that, with psychic flavored abilities, rather than power points. Since they mentioned Dreamscarred Press' take as a great version for fans of the 3.5 version of psionics, it at least seems likely that there won't be powerpoints.


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....I'm going to guess that the name will be changing in a while.


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Mikaze wrote:


Brandon Hodge really knows his real world stuff and is a big consulting favor for Occult Adventures

Slight understatement here.


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Just ignore the words "blessing of the faithful", and keep the rest of the vow intact.


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Since it follows the same rules as the arcane bond, then yes, it would have to be chosen from the familiar list.


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You can't just say a square isn't a square.


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I don't know. Do you have the blessings, domains, or mystery class feature?


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Also, Mother Nature miiiiiiiight not like that you're constantly killing the Gifts she gives you.


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In a system where they explicitly got rid of the ability to heal up to full between encounters, by removing Cure Minor Wounds, any source of infinite healing is ridiculous, no matter how it stacks up to happy sticks. :)


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DM Beckett wrote:
Arachnofiend wrote:
Surprised I haven't seen anyone mention Undersized Mount yet. Now we're no longer shoehorned into playing a small race if we want to play mounted! It's a small but pleasing thing.
I was, and then I realized that A.) the size requirement for a mount (one size category larger or more) is a 3.5 thing I can't seem to find in PFS besides the Cavalier specifically who I'm not sure this actually helps at all and B.) due to the strength and weight requirements one would most likely want to use this Feat for, (like a medium creature riding a wolf), it's not actually that great.

The size thing was an unwritten rule in PF. Still was intended to apply, but fell through the cracks. This does let you get around it.


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The ability Blessing of the Faithful was in fact removed in Development, I believe to make space for all the rules necessary for the Divine Bonded Object and the example necessary for Domain Mastery. I know this because I wrote the archetype.

The ability to prepare domain spells in non-domain slots is actually pretty huge, especially for domains that have many wizard only spells on it. With this archetype, you can finally be a cleric of fire that can cast fireball more than once per day (and have a second domain). This also lets you cherry pick useful spells that the cleric wouldn't normally have access to, as the situation changes. Maybe you know ahead of time that you'll need a teleport the next day, as a Desnan ecclesitheurge. No problem, just choose Travel as the secondary domain (if for some reason it wasn't your primary :)), and you can now teleport the party. It's spell-picking versatility that the cleric previously lacked. The Shadow Patron is widely seen as one of the best Witch Patrons, just because it opens up access to many evocation and conjuration spells of the Wizard. Same principle, except you need a bit more foresight.

The bonded holy symbol is also useful. It saves money, which is nice, but more importantly, it lets you pull out a trump card when needed. Remember, when a wizard starts out, they need to choose between one extra spell per day of something they potentially didn't prepare and an entire extra set of actions. And the Arcane Bond is still chosen pretty often! The primary use of it is to react to situations, and is often used for getting that perfect spell for out of combat usage. Both of those uses are where the Cleric spell list excels: reactionary and curative.

It's absolutely a more wizard-like cleric, focusing on the versatility aspects of the wizard that make him the go-to class for powergamers.

In any event, this archetype was one of the first ones that RavingDork created a character after getting the ACG, so it must be at least decent.


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Actually, if the AP is out now and it's referencing the PRD as a source for the rules now, I'd imagine it's going to be up reallly soon.


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Oooooh, a thread of this title is going to be full of well reasoned points, and definitely not 90% emotions.

Wait a few months. Then you'll see your answer, one way or another.


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Divine Protection.


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Btw, Ross' name appears on Page 2 of the Advanced Class Guide. Seems somewhat relevant for the conversation.


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I was hoping for dinosaurs and Sarusan, but this works as well.

Or maybe that AP already happened...I forget...


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*twitch*


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It's a call for help.


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I would say that by RAW, no. By removing spell recall, the ability is modified, so it would not stack with other archetypes that replace spell recall. (Or, since it's at a different level, it's de facto modified.) It's a bit wishywashy. If this is for PFS, assume no. If it's for a homegame, ask your GM if you'd be allowed to get 2 4th level abilities for the price of 1.


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Silver Surfer wrote:


If all the Ecclesitheurge has is what Ive seen on the forums then I'm sorry then its a ^&%$ poor job.... truly a golden opportunity missed and further evidence that Paizo seems determined to do the cleric a poor service.

Instead of doing what should be done and going the full way.... D6 life, 1/2 BAB, no armour, barest minimum or even no physical weapons but divine power max to compensate they have given us an off the cuff, slapdash, completely half hearted archetype. What makes it even more annoying is that a couple of 3PP have clearly seen the need and done pretty decent jobs with coming up with some class ideas.

Disappointing Paizo.... soooooo disappointing and yet sadly not at all surprising.

You do know that the authors of these things read the forums, right?


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magnuskn wrote:
OMG, the Arcanist is crazy powerful. Move over, Wizard. :-/

Wait a few months for us to see the true power level of it.


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Insain Dragoon wrote:
Cthulhudrew wrote:
Insain Dragoon wrote:

Anticipate Dodge and Counter reflexes?

Please don't tell me those feats negate dodge and mobility.

Effectively, yes. They will negate the dodge bonus received from Dodge and the AC bonus from Mobility.

Those are probably the saddest feats I ever heard of....

Seriously? This in the same book as Divine Grace for Oracles and Cha Clerics?

Ahhhhh, I was waiting for this comment from you. But I got the wording wrong, so I guess I do in fact owe up on that bet :(


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I generally recommend against improving demoralize. It's already an option that if the player focuses on it, they will essentially always succeed at using it. The Intimidate skill scales far better than the paltry DC that it's used against, so these are much larger buffs. The DC for Feint scales a bit better, and it's also a less powerful effect overall. Removing some AC (at higher levels, it's often only 1 or 2 points worth of AC against the average foe) is great, but making the foe more susceptible to spells and less likely to hit is amazing. Also, keep in mind that AC is meant to be out-scaled by To-Hit bonuses.

The one decent thing about Intimidate is that unless you're some Rogue build, you have to use an action. But then, you're essentially guaranteed to succeed at it.

Just some things to keep in mind.


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JonGarrett wrote:

I like Obsidian. New Vegas was a enjoyable game, especially if you'd read the Van Buuren design documents a few too many times, and I like NeverWinter Nights 2.

That being said...I own New Vegas on the PS3, and it damn near crippled the poor machine. After playing most of the game and the four DLC's it would lock up about every thirty minutes, meaning I ended up rushing the last part of the game to get finished.

I've seen too many examples of games being rushed out to meet demands by the producers to blame it entirely on Obsidian, but unless the trailers really grab me, I'll probably wait a few patches before getting another of there games.

That's a pretty well known problem with the PS3. It's address space simply wasn't large enough to handle large games with DLC. It's why the DLC took so long to get to the PS3 for Skyrim: they couldn't get it to work due to the technical restrictions on the PS3. Not lack of skill, mind you.

Sony had engineers whose specialty was to overcome these restrictions, and would send them out to companies to help them overcome the limitations.


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Gorbacz wrote:
Cheapy wrote:

Oh look, gorbacz is active in that thread too.

Coincidence? I THINK NOT!

On second thought, that's not a remarkable thing at all. I must be out of my mind to think otherwise.


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So....

The answer is "Yes".


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And this thread.

and this post in particular. Actually, just search for Vic on that page.

Oh look, gorbacz is active in that thread too.


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Redneckdevil wrote:
Also doesnt the license prevent using the d20 system in video games? Grrrr wish paizo or obsidian shed some light on this soon.

See this post.

It doesn't prevent it, it's just a bit wishwashy about how to go about it.


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Fallout New Vegas is generally considered far better than F3, from what I've gathered. Maybe just within the community that liked the older Fallout games though.


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Gorbacz wrote:

Possibilities:

1 - Obsidian takes over the Pathfinder MMO. Highly unlikely.
2 - Obsidian switches their upcoming Pillars of Eternity to Golarion. All kinds of awesome, but also unlikely.
3 - Obsidian kickstarts a new cRPG based on Pathfinder. Most likely scenario.

Obsidian seems like they'd be able to make a game with a proven brand without a kickstarter. Maybe that's just wishful thinking.

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