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Varrel exits the house to find Una and Shakhan on what passes for a porch.
Arrk...nope, nope..master told Strawhaired Shiny man to come.here already. Be here in the morning he will. Besides, Chatterbeak is not owl. Chatterbeak will get eaten by hungry dragon lizard flying by himself at night. Wait till morning for silly shinyman. He will come. Paladins always do what they say. Stupid. Not smart. Not smart. Going to bed then. Arrk.
Keeping at a difficult hover as they move (Chatterbeak knew better than to try to sit on Una's shoulder) Chatterbeak flaps onto the bar.
The bird quickly dive bombs a bowl of nuts the barkeep has along the wall. Returning with a large Walnut and checking for persuers.
Master is fine. Master is still most powerful. Master has not said but Master is not happy with nice hair friend Paladin. Wait...... Master is here now.
As Varrel strides in Chatterbeak begins preening.
Chatterbeak alights.on Varrels shoulder as they trot along, picking up on his Masters worry he uses a whisper rather than his customary squark and chits and snaps in a language similar to bird calls
He shifts his weight to allow for the gentle trot of the horse.
Yep..hic...bosh is....hic...mosht powerful of group..
Arrk. See. See. Miss Lilley speaks like Chatterbeak again. Master is correct. Master is far smarter than all of you. Listen to Master, you should. If master says everyone is different, theyare. Ooooh, Master how different? Does this mean dwarf is NOT going to get drunk later? That's sad. Dwarves are lots of fun when drunk. Chatterbeak wants to get drunk with dwarf!!!
Chatterbeak, Knowledge: Arcana1d20 + 2 ⇒ (1) + 2 = 3
Chatterbeak, Knowledge: Religion1d20 + 2 ⇒ (17) + 2 = 19
Chatterbeak, Knowledge: Dungeoneering1d20 + 2 ⇒ (11) + 2 = 13
Chatterbeak, Knowledge: Planes1d20 + 2 ⇒ (12) + 2 = 14
Chatterbeak looks at the statues and surrounds. The bird was a manifestation of his masters will, the link established via an emphatic connection. It allowed Chatterbeak to talk and reason and even possess.some knowledeg beyond the birds experience.
Chatterbeak flaps around the cieling.
The smart alec bird remains airborne for now, enjoying the room and looking about
Gryfford The Unrelenting wrote:
The birds responds in a wierd high pitched voice , Do not worry swordman. Chatterbeak loves to talk. Maybe when Master is not looking, Chatterbeak can tell you about things. Chatterbeak is very smart. Knows about lots of things he does. Chatterbeak is much better than sword-familiar that does not talk or fly. Do not look sad swordman. Chatterbeak likes swordman. Has nice hair for nest making. Oooo...Cracker, thanks master
Chatterbeak looks at the DM with head tilted to the side, typical for a bird.
He swoops across.DM Idyll's shoulder and snatches a spider that had been crawling up it.
Finally, the Raven who'd been circling and cawing over the battle swoops down. It alights on Deacon's shoulder, and nuzzles the wizard.
The birds flaps over to the ground just out of reach of the bandit.
Landing on the Barbarian's shoulder, the Bird asks, You feeling better Crackerman? Sure to be enemy worth your big arms and big boots soon.
He remains on his friends shoulder and waits for Varrel and Ashe to move off to the next room. Before Shaktan leaves, Pardon, Crackerman but Master thinks blue dork will call for help when we go. Master did not want to hurt Shinyman's feelings. Can Crackerman use sleep choke on Blue Dork to give him a nap?
The message delivered, Chatterbeak flaps back to Varrel.
Chatterbeak, recognising the creature from magical bond he shared with his master, calls a.warning, unable to properly pronounce the creatures difficult name, simply.yells, Constructs master, use hammer, use HAMMER!
Chatter beak knows what they are and so can tell the others but I'll limit his speech to a 6second block
Chatter beak is quite pleased with himself, flying about the groups heads.
See? Chatterbeak is Very useful, like Crackerman, who is good at carrying biscuts and showing Chatterbeal how to 'Skoll, Skoll, Skoll, Skoll! from Ale glass. Chatterbeak is NOT good at that, falls over he does...
Recieving a disapproving look from Varrel, Chatterbeal falls quiet and Returns to his perch on Master's shoulder.
Chatterbeak flaps off Varrel's shoulder. Master has destroyed evil. Terrific he was. Killed more than any of you, because master is Skilledest and Cleverest and also Stromgestbesides Crackerman.
He pauses, midair and has a thought. It takes awhile. Crackerman is not strongest today. Is Crackerman sick? Master should use that spell that makes Crackerman bigger. Then he will feel better and we can going "drinkin an whoring" like Crackerman likes. Ohhh, look master, maybe shinies in hole.
Perception, search1d20 + 10 ⇒ (13) + 10 = 23