Pharasma

Chary's page

228 posts. Alias of Cotesia.


Full Name

Charitan (NLN)

Race

Drow

Classes/Levels

Ardent 13

Gender

Female

Size

135

Age

unsure

Homepage URL

http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjFz 9gCDA

Strength 10
Dexterity 18
Constitution 16
Intelligence 11
Wisdom 14
Charisma 20

About Chary

Chary fled the darkness at an early age, and somehow managed to survive (mainly by her quick fingers and formidable acting, but sometimes aided by unexplainable bursts of power during extreme times of danger). A passing adventurer understood the latent power and befriended the brash and untrusting child. After years of training, Chary became able to control her psionic powers within. Her mentor knew Chary's charisma would serve her well in the world of courts, but worried that her lightning reflexes in both deed and word may be problematic. He needn't have worried; within a few months, Chary's brash but likable character became a common sight among the nobility. With the continued guidance of her mentor, Chary continues to create a name for herself by her impetuous actions and her striking good looks.

Chary on Iplay4e

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Charitan
Drow Impetuous Ardent / Catalyst [Psionic Leader]
Level 13, Unaligned, 6'0", 160, 35
XP: 39000
Languages: Common, Elven

Str 10 ( +0) +9(Starting)+1(Level 11)
Con 16 ( +3) +13(Starting)+1(Level 4)+1(Level 8)+1(Level 11)
Dex 18 ( +4) +15(Starting)+2(Drow)+1(Level 11)
Int 11 ( +0) +10(Starting)+1(Level 11)
Wis 14 ( +2) +12(Starting)+1(Level 8)+1(Level 11)
Cha 20 ( +5) +16(Starting)+2(Drow)+1(Level 4)+1(Level 11)

Hit Points
Max HP: 88 +16(Con)+12(Ardent 1)+60(Ardent 13)
Bloodied: 44
Surge: 22
Surges/Day: 10 +7(Ardent)+3(Con mod)

Defenses and Senses
AC: 27 +10(Constant)+6(1/2 Level)+3(Earthhide Armor)+3(Armor of Adaptable Resistance +3)+1(Rhythm Blade +2)
+4 without armor: heavy - Dexterity modifier
Fort: 25 +10(Constant)+6(1/2 Level)+1(Fortitude Defense Class Bonus)+1(Paragon Defenses)+3(Psyweave Cloak +3)+1(Earthhide Armor)+3(Con mod)
Ref: 25 +10(Constant)+6(1/2 Level)+0(Reflex Defense Class Bonus)+1(Paragon Defenses)+3(Psyweave Cloak +3)+1(Rhythm Blade +2)+4(Dex mod)
Will: 26 +10(Constant)+6(1/2 Level)+1(Will Defense Class Bonus)+1(Paragon Defenses)+3(Psyweave Cloak +3)+5(Cha mod)

Passive Perception: 18 +8(Perception)+10(Constant)[/i][/sub]
Passive Insight: 18 [sub][i]+8(Insight)+10(Constant)

Initiative: 14(+16 if with Kia) +6(1/2 Level)+4(Initiative Misc)+4(Dex mod)
Speed: 6 [+6(Drow)]
Vision: Darkvision

Powers
At-Will
Melee Basic Attack[Standard Action]
Melegaunt's Darkblade Rapier +3
Attack: 18 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+3(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d8+7 +2(Charisma modifier)+3(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Rhythm Blade Dagger +2
Attack: 17 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+2(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d4+6 +2(Charisma modifier)+2(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 11 vs. AC +5(Charisma modifier)+6(1/2 Level)
Damage: 1d4+4 +2(Charisma modifier)+2(item bonus - Iron Armbands of Power (heroic tier))
Ranged Basic Attack [Standard Action]
Rhythm Blade Dagger +2
Attack: 16 vs. AC +4(Dexterity modifier)+6(1/2 Level)+3(proficiency bonus)+2(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d4+6 +4(Dexterity modifier)+2(enhancement bonus)
Unarmed
Attack: 10 vs. AC +4(Dexterity modifier)+6(1/2 Level)
Damage: 1d4+4 +4(Dexterity modifier)
Fast Hands [Free Action]
Guarded Prison [Standard Action]
Melegaunt's Darkblade Rapier +3
Attack: 18 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+3(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d8+10 +5(Charisma modifier)+3(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Rhythm Blade Dagger +2
Attack: 17 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+2(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d4+9 +5(Charisma modifier)+2(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 11 vs. AC +5(Charisma modifier)+6(1/2 Level)
Damage: 1d4+7 +5(Charisma modifier)+2(item bonus - Iron Armbands of Power (heroic tier))
Rewarding Strike [Standard Action]
Melegaunt's Darkblade Rapier +3
Attack: 18 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+3(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d8+10 +5(Charisma modifier)+3(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Rhythm Blade Dagger +2
Attack: 17 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+2(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d4+9 +5(Charisma modifier)+2(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 11 vs. AC +5(Charisma modifier)+6(1/2 Level)
Damage: 1d4+7 +5(Charisma modifier)+2(item bonus - Iron Armbands of Power (heroic tier))
Victorious Urging [Standard Action]
Melegaunt's Darkblade Rapier +3
Attack: 18 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+3(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d8+10 +5(Charisma modifier)+3(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Rhythm Blade Dagger +2
Attack: 17 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+2(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d4+9 +5(Charisma modifier)+2(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 11 vs. AC +5(Charisma modifier)+6(1/2 Level)
Damage: 1d4+7 +5(Charisma modifier)+2(item bonus - Iron Armbands of Power (heroic tier))

Encounter
Cloud of Darkness [Minor Action]
Darkfire [Minor Action]
Unarmed
Attack: 17 vs. Reflex +6(power modifier)+5(Charisma modifier)+6(1/2 Level)
Damage:
]Ardent Eruption [No Action] Evade Attack [Immediate Interrupt] Violent Impulse [Standard Action]
Second Wind [Standard Action]
Action Point [Free Action]
Ardent Surge [Minor Action]
Unarmed
Attack: 6 vs. Unknown +6(1/2 Level)
Damage:

Daily
Battleborn Acuity [Standard Action]
Melegaunt's Darkblade Rapier +3
Attack: 18 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+3(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 2d8+10 +5(Charisma modifier)+3(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Rhythm Blade Dagger +2
Attack: 17 vs. AC +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+2(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 2d4+9 +5(Charisma modifier)+2(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 11 vs. AC +5(Charisma modifier)+6(1/2 Level)
Damage: 2d4+7 +5(Charisma modifier)+2(item bonus - Iron Armbands of Power (heroic tier))
Specter of Doubt [Standard Action]
Melegaunt's Darkblade Rapier +3
Attack: 18 vs. Will +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+3(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d8+10 +5(Charisma modifier)+3(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Rhythm Blade Dagger +2
Attack: 17 vs. Will +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+2(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage: 1d4+9 +5(Charisma modifier)+2(enhancement bonus)+2(item bonus - Iron Armbands of Power (heroic tier))
Unarmed
Attack: 11 vs. Will +5(Charisma modifier)+6(1/2 Level)
Damage: 1d4+7 +5(Charisma modifier)+2(item bonus - Iron Armbands of Power (heroic tier))
Passage of Swords [Standard Action]
Melegaunt's Darkblade Rapier +3
Attack: 18 vs. Fortitude +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+3(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage:
Rhythm Blade Dagger +2
Attack: 17 vs. Fortitude +5(Charisma modifier)+6(1/2 Level)+3(proficiency bonus)+2(enhancement bonus)+1(Feat bonus - Weapon Expertise (Light Blade))
Damage:
Unarmed
Attack: 11 vs. Fortitude +5(Charisma modifier)+6(1/2 Level)
Damage:
From the Brink [Minor Action]
Unarmed
Attack: 6 vs. Unknown +6(1/2 Level)
Damage:
Serene Mind [Standard Action]
Unarmed
Attack: 6 vs. Unknown +6(1/2 Level)
Damage:

Race and Class Features
Trance (Drow) [Drow]
Meditate aware 4 hours instead of sleep.
Lolthtouched [Drow]
Use either cloud of darkness or darkfire once per encounter.
Darkfire Charisma [Drow]
Use CHA for Darkfire
Fey Origin [Drow]
Your origin is fey, not natural
Intimidate Bonus [Drow]

Stealth Bonus [Drow]
Ardent Mantle [Ardent]

Mantle of Impulsiveness [Ardent]
Gain Ardent Eruption power, improve Ardent Surge power. Allies within 5 squares gain bonuses. Ardent Surge [Ardent]
Psionic Augmentation [Ardent]
Gain augmentable at-wills instead of encounter powers. Adaptive Expertise [Catalyst]
After each extended rest, choose one untrained skill to treat as trained (until the start of your next extended rest)
Goading Action [Catalyst]
Action point attack hits: adjacent ally may shift, other ally within 5 sq. makes basic melee attack (both free actions)
Paragon Power Points [Catalyst]
Gain 2 power points.

Feats
Weapon Expertise (Light Blade)
Gain bonus to attack rolls with light blades.
Impending Victory
+1 attack with at-will powers against bloodied creatures
Melee Training (Charisma)
Use Charisma for melee basic attacks
Improved Initiative
+4 to initiative checks
Quick Draw
Draw a weapon with attack action, +2 to initiative Wind of Sympathy
Use your second wind and ally in Ardent Mantle can use second wind
Paragon Defenses
+1 to Fortitude, Reflex, and Will
Moongleam Oath
+1 to attacks and damage against shadow creatures

Skills
Acrobatics: 9 +6(1/2 Level)+0(Acrobatics Misc)-1(Armor Penalty)+4(Dex mod)
Arcana: 6 +6(1/2 Level)+0(Arcana Misc)+0(Int mod)
Athletics: 5 +6(1/2 Level)+0(Athletics Misc)-1(Armor Penalty)+0(Str mod)
Bluff: 11 +6(1/2 Level)+0(Bluff Misc)+5(Cha mod)
Diplomacy: 16 +6(1/2 Level)+5(Trained)+0(Diplomacy Misc)+5(Cha mod)
Dungeoneering: 8 +6(1/2 Level)+0(Dungeoneering Misc)+2(Wis mod)
Endurance: 8 +6(1/2 Level)+0(Endurance Misc)-1(Armor Penalty)+3(Con mod)
Heal: 8 +6(1/2 Level)+0(Heal Misc)+2(Wis mod)
History: 6 +6(1/2 Level)+0(History Misc)+0(Int mod)
Insight: 8 +6(1/2 Level)+0(Insight Misc)+2(Wis mod)
Intimidate: 18 +6(1/2 Level)+5(Trained)+2(Intimidate Misc)+5(Cha mod)
Nature: 8 +6(1/2 Level)+0(Nature Misc)+2(Wis mod)
Perception: 8 +6(1/2 Level)+0(Perception Misc)+2(Wis mod)
Religion: 6 +6(1/2 Level)+0(Religion Misc)+0(Int mod)
Stealth: 11 +6(1/2 Level)+2(Stealth Misc)-1(Armor Penalty)+4(Dex mod)
Streetwise: 17 +6(1/2 Level)+5(Trained)+1(Streetwise Misc)+5(Cha mod)
Thievery: 15 +6(1/2 Level)+5(Trained)+1(Thievery Misc)-1(Armor Penalty)+4(Dex mod)

Inventory
Weapons
Dagger, Rhythm Blade +2 (1 of 1 equipped)
Rapier, Melegaunt's Darkblade +3 (1 of 1 equipped)

Armor
Earthhide Armor, Armor of Adaptable Resistance +3 (1 of 1 equipped)

Magic Items
Knifethrower's Gloves (heroic tier) (1 of 1 equipped)
Iron Armbands of Power (heroic tier) (1 of 1 equipped)
Psyweave Cloak +3 (1 of 1 equipped)
Cognizance Crystal (paragon tier) (0 of 1 equipped)
Bag of Holding (heroic tier) (0 of 1 equipped)
Sun Globe (heroic tier) (0 of 1 equipped)
Eternal Chalk (heroic tier) (0 of 1 equipped)
Eternal Chalk
Instant Campsite

Coin
Carried:
Stored:

Proficiencies
Weapons
Simple Melee [Ardent]
Military Melee [Ardent]
Simple Ranged [Ardent]

Armor
Cloth [Ardent]
Leather [Ardent]
Hide [Ardent]
Chainmail [Ardent]

Mundane
Adventurers Kit
Thieves Toolkit
Chalk
5 coils of silk rope

Description

Quirks
Doesn't like heights...may cause slight hesitation, but not an in-game effect.
Loves and collects items that give off light.