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Rokova

Charon's GPS's page

39 posts. Alias of DeciusNero.

Threads


Not sure if my PC's are going to go this route after all, but after letting them know about dhampirs....they all want to play one each. Initially, I was for it...until I read the adventure I remembered something:

Dhampir are like undead in terms of healing, and a lot of items are potions of cure and the like. Yeah, I'm sure I could just replace them with potions of inflict, but I don't think it makes sense in game/story terms (there were once living people in the ruins and they'd benefit from healing potions, and also I don't see clerics of Pharasma making a bunch of undead-healing potions).

I'm probably going to tell them only one, maybe two, dhampirs - just to save everyone a headache in terms of healing thier characters - but I want to see what other people think.


Ok; I want to run the AP for a group, though I have a question about how the spelling of Varrisanna's name works.

plot spoiler:
When the Splatter Man is forcing Gibs to spell out her name, and his location is being watched or whatnot, he finds another place.

Now, does he have to start over in spelling the name, or does he just continue from whatever letter he left off?

Thanks ^^


Sorry if this came up in posts past, but how does Pathfinder handle racial bonuses/penalties by stats? Are they stingy in upping Strength at the cost of 2 penalties?

Is this in the Core book, am I'm just missing it?


Is there a player's handbook for the adventure path? Sort of like what the Savage Tide had?
My PC's would like some material to base their characters on.


Is there a "player's handbook" for their PC's; mainly for the purpose of character creation and the like (similar to what Savage Tide did)?


Has anyone used this location as a side adventure?
One of my players invariable goes for the "build a castle [and then take over the world at the end of the campaign]" shtick with about every character. I have decided to allow them to "find" a suitable place for a base outsider of Cauldron; unless they try to dig an entrance back to the Malachite Fortress or Jzaldrine, I thought this abandoned keep might be a cool side quest.

Obviously I'm going to make them work for their base, but I'm having trouble figuing out the currant tenants; so far I decided against frost giants, devils, demons...

I just wanted to see what other people did.


I bought my Shackled City adventure path off of eBay; was there supposed to be maps of all the dungeons?
I noticed Jzaldrine has location numbers, that is why I'm asking.


It mentions that Occipitus was once part of Celestia; but as what?
An 8th layer, or just a chunk of one of the 7 layers?


I just bought the campaign book and plan on running it in a few months. One person in my group (running the Savage Tide path)recommended not allowing splatbooks (or not to many).

What kind of things should I not allow (as game shattering power gaming)?
So far I've said the 'Complete' series is fine (Scoundrel and Champion pending).



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