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Charon Warblade's page

192 posts. Alias of JMG021283.

Full Name

Charon Warblade




Two-Weapon Fighter- 2/Rogue- 3








Lawful Evil





Strength 14
Dexterity 21
Constitution 14
Intelligence 12
Wisdom 10
Charisma 10

About Charon Warblade

Charon, has a slender build which is very lean and agile. She will be seen with a black cloak covering most of her at all times. She seldomly searches for the spot light, she is most likely spotted in a dark corner.

Current Status::

Current Health: (48/48)


Init +5; Senses Perception +6
AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge)
hp 48 (2d10+3d8+8)
Fort +6, Ref +8, Will +1
Defensive Abilities Bravery +1, Evasion
CMB +6; CMD 22
Spd 30 ft.
+1 Cold Iron Rapier Cold Iron: Effective against the Fey. (+11, 1d6+3 damage, crit 18-20/x2)

Dual Weild:
+1 Cold Iron Rapier Cold Iron: Effective against the Fey. (+9, 1d6+3 damage, crit 18-20/x2)
Night's End +2 (+9, 1d4+2 damage, crit 19-20/x2)(read below for details)

Dual option 2:
+1 Cold Iron Rapier Cold Iron: Effective against the Fey. (+9, 1d6+3 damage, crit 18-20/x2)
Dagger (+7, 1d4+1 damage, crit 19-20/x2)

Dual option 3
+1 Cold Iron Rapier Cold Iron: Effective against the Fey. (+7, 1d6+3 damage, crit 18-20/x2)
Rapier (+6, 1d6+1 damage, crit 18-20/x2)

Special Attacks: Sneak Attack +2d6
(Base Atk +4)


Acrobatics +13,
Appraise +5,
Bluff +7,
Climb +8,
Diplomacy +4,
Disable Device +14,
Disguise +7,
Escape Artist +10,
Handle Animal +4,
Intimidate +4,
Knowledge(local) +5,
Perception +6,
Ride +9,
Sense Motive +5,
Slight of Hand +13,
Stealth +13,
Survival +4,
Swim +6

Special Abilities::

Blind-Fight: Re-roll misses because of concealment, other benefits.
Bravery: +1 (Ex) +1 Will save vs. Fear
Combat Reflexes: (6 AoO/round) You may make up to 5 attacks of opportunity per round, and may make them while flat-footed.
Evasion: (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Mobility: +4 AC against attacks of opportunity from movement
Killer: Add weapons critical modifier to its critical bonus damage.
Sneak Attack +1d6: +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1: +1 to find or disable traps.




Combat Reflexes (6 AoO/round),
Rogue Weapon Proficiencies,
Two-weapon Fighting,
Weapon Finesse,
Weapon Focus: Rapier(Rogue feat 2nd lvl)



Combat Gear
+1 Cold Iron Rapier Cold Iron
Dagger (10),
Mithral Chain Shirt
Other Gear:
Climbers kit,
Disguise kit (9 uses),
Flint and steel,
Handy Haversack (25 @ 100.82 lbs),
Lantern, hooded,
Lock (Average),
Marked Cards,
Meat, chunk of (10),
Rope, silk (50 ft.),
Sunrod (1),
Thieves tools, masterwork,
6 Honey Colored Potions(Cure light wounds 1d8 +5)
1 Red Potion(Bull's Strength cl:5)
2 Blue Potions(Invisibility cl:5)
1 Green Potion(Barkskin cl:5)
1 Orange Potion(Heroism cl:5)
1 Milky Potion(Lesser Restoration cl:5)


Charon tirelessly maintains herself to be in top condition, and constantly seeks to improve her martial skills. She grew up on the streets fighting with other deviants and learned that one must not trust others to survive.

She was thrown on the street at a young age, she learned to survive at the expense of those around her. Jax, her friend or was, turned her into the thieves guild that sought her for a few missing items that he had stole. After several severe punishments for the items she stole, she was left to die. Charon was taken in and nursed, by an small frail lady named Ermes, back to health. All that was left was a slight facial scar and a bruised ego.

Little to Charon's knowledge, Ermes was an elven rogue with a hidden agenda. Charon learned Ermes ways, with her build and skill it went very quickly. She nearly would best Ermes in most skills of the trade. Being jealous of Charon's skill, Ermes set her up with the same thieves guild that once tried to kill her. She convinced Charon that they would enact revenge on the guild by stealing their most precious item. Charon didn't realize that by the time they would get to the building Ermes would have a dagger in her back. Luckily for Charon her slim build and a dark cloak cause the dagger to only get a glancing blow. In one swift movement, Charon took her longsword across Ermes shoulders and removed her head.

At that moment, she was shaken. Confused by the lack luster of friendship and loss of feelings. Charon vowed she would have no friend and death to those who would cross her. Jax died that next night, Charon left the city shortly after.

Charon is very controlled and has a professional aura about her. Well spoken, if she speaks, and very meticulous about things around her. She almost never kills unless it is necessary or unless she has been hired to do so. Charon works towards increasing her skills and blades, but only cares about furthering herself and very little of money.

Base stuff and character creation:

STR:14 DEX:18 CON:14 INT:12 WIS:10 CHA:10
1 Ability for 4th level, and +2 for human.
DM-boon 1 ability point and +1scimitar.3500 gold given for start 3489.94 used at creation. Level 5 awarded 2/9/2012

Current loot/possible temp::

Night's End is a +1 dagger(1d4), in the hands of someone with the sneak attack class feature it becomes a +2 dagger that grants wielder a +1 circumstance bonus on each sneak attack damage die. If the wielder has both the sneak attack and the assassinate class features the dagger becomes a +3 dagger that grants wielder a +2 circumstance bonus on each sneak attack damage die.

(these items stats are on page 15.)

Heartsong is a +1 Longsword of Speed.(copy but charon does not know)

Brandr is a +2 Great Maul of Cleaving (Greatmaul is a Maritial weapon that deals 1d12 damage with a crit range of 20/x3)

Gauntlet - These gauntlets were known simply as "The Fists"

Night's End(copy that she does know about)

Sun and Moon-Kukuri

Deadeye is a +1 Longbow of distance and seeking

Chain- The Broken Chain

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