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Ninja

Charlyl Rilynghym's page

145 posts. Alias of Wilhem.

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Full Name

Charlyl Rilynghym

Race

Noble Drow

Classes/Levels

Rogue 7

Gender

Male

Size

M

Age

76

Special Abilities

Sneak Atk +4d6, Trapfinding, Evasion, Trap Sense +2, Uncanny Dodge, Darkvision 120ft, Immune to Magical Sleep, SR 17, Poison Use

Alignment

NN

Location

Menzoberranzan

Languages

Elven, Undercommon, Drow Sign Language, Abyssal, Common, Draconic, Gnome

Strength 14
Dexterity 22
Constitution 10
Intelligence 18
Wisdom 15
Charisma 12

About Charlyl Rilynghym

Statistics:
Misc

HP = 1(HIT DIE d8) + 6(1/2 HIT DIE d8) + 6 + 7(FAV CLASS) = 45/45
Initiative = 6(DEX) + 4(FEAT) = +10
Speed = 30ft. (6 squares)

AC
Regular = 10 + 6(DEX) + 5(ARMOR) + 1(DODGE) = 22, 24 against traps
Touch = 10 + 6(DEX) + 1(DODGE) = 17
Flat-Footed = 10 + 5(ARMOR) = 15

Saves
Fortitude = 2(BASE) = 3
Reflex = 5(BASE) + 6(DEX) = 11, 13 against traps
Will = 2(BASE) + 3(WIS) = 5, 7 against enchatments

Combat Maneuvers
CMB = 5(BAB) + 2(STR) = 7
CMD = 5(BAB) + 2(STR) + 6(DEX) = 13

Atk & DMG
+1 Elf-Bane Elven Curve Blade = 5(BAB) + 6(DEX) + 1(MASTERWORK) +1(FEAT) = 13, 15 against elves
Dmg = (1d10+4, 18-20/x2), (1d10+6+2d6 against elves)

+1 Merciful Sap = 5(BAB) + 6(DEX) + 1(MASTERWORK) = 12
Dmg = (1d6+2+1d6, x2)

Crossbow, heavy = 5(BAB) + 6(DEX) = 11
Dmg = (1d10, 19-20/x2, 120ft)

Dagger = 5(BAB) + 6(DEX) = 11
Dmg = (1d4+2, 19-20/x2, 10ft)

Skills (Armor Check Penalty = 0)
Acrobatics = 7(RANKS) + 3 + 6(DEX) = 16
Bluff = 7(RANKS) + 3 + 1(CHA) = 11
Disable Device = 7(RANKS) + 3 + 6(DEX) + 1/2(6 lvls) + 2(KIT) = 21
Diplomacy = 7(RANKS) + 3 + 1(CHA) = 11
Disguise = 7(RANKS) + 3 + 1(CHA) + 2(KIT) = 13
Escape Artist = 7(RANKS) + 3 + 6(DEX) = 16
Intimidate = 5(RANKS) + 3 + 1(CHA) = 9
Knowledge (local) = 7(RANKS) + 3 + 4(INT) = 14
Perception = 7(RANKS) + 3 + 3(WIS) + 2(RACE = 15, 18 to locate traps
Sense Motive = 7(RANKS) + 3 + 3(WIS) = 13
Sleight of Hand = 3(RANKS) + 3 + 6(DEX) = 12
Stealth = 7(RANKS) + 3 + 6(DEX) + 5(CLOAK) = 21
Use Magic Device = 7(RANKS) + 3 + 1(CHA) = 11

Feats
Dodge
- +1 dodge bonus to AC
Daylight Adaptation
- no penalty for operating in bright lights
Improved Initiative
- +4 to initiative checks
Mobility
- +4 dodge bonus to AC against AoO when moving out of or within a threatened area
Weapon Finesse (Rogue Talent)
- use DEX (+6) instead of STR (+2) for atk rolls when using a light weapon, elven curve blade, rapier, whip, or spiked chain
Weapon Focus, Elven Curve Blade (Rogue Talent)
- +1 on all atk rolls with Elven Curve Blade
Combat Expertise
- -2 on all atk rolls, but gains +2 dodge bonus

Rogue Talents
Combat Trick
- gains Martial Weapon Proficiency (Two-Handed Melee Weapons) as a bonus feat
Finesse Rogue
- gains weapon finesse as bonus feat
Rogue Training
- gains weapon focus as bonus feat

Spell-Like Abilities
Constant
- Detect Magic
At Will
- Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, and Levitate
Once/Day
- Divine Favor, Dispel Magic, and Suggestion


Equipment:

Weapons & Armor

+1 Elf-Bane Elven Curve Blade
- 1d10 dmg (18-20/x2)
- slashing
- 7 lb.

Crossbow, Heavy
- 1d10 dmg (19-20/x2)
- piercing
- 8 lb.
- 120 ft
- 30 bolts, 3 lb.

Dagger x2
- 1d4 dmg (19-20/x2)
- piercing & slashing
- 1 lb. x2 = 2 lb.

+1 Mithral Chain Shirt
- AC +5
- Max DEX bonus +6
- Armor Check Penalty +0
- 12.5 lb.

Magic Items (Excluding Weapons & Armor)

Cloak of Elvenkind
- +5 stealth

Potion of CLW, 3
- cures 1d8+1 dmg

Potion of CMW, 1
- cures 2d8+2 dmg

Potion of Cat's Grace, 1
- +4 to DEX for 2 min

Ring of Mind Shielding
- immune to Detect Thoughts, Discern Lies, and any attempt to magically discern her alignment

Misc

Backpack, 2 lb.
Flint and Steel
Grappling Hook, 4 lb.
Rope, Hemp (50 ft.), 10 lb.
Mirror, Small Steel, 1/2 lb.
Waterskin, 4 lb. 1

Disguise Kit, 8 lb.
- +2 circumstance bonus to disguise, 9/10 uses
Thieves' Tool, Masterwork, 2 lb.
- +2 circumstance bonus to disable divice

Drow Poison, 8 doses
- save DC Fort 13
- frequency 1/minute for 2 minutes
- initial effect unconsciousness for 1 minute, secondary effect unconsciousness for 2d4 hours
- cure 1 save.

Wealth: 11,427 gp
Weight: 55 lb. (light load =< 58 lb.)
Experience: 21,400


Description:

Looks: Standing at 5'6", Charlyl tends to blend into the background with his unremarkable looks. He has shoulder-length white hair, which he ties up in a ponytail during missions. There is no much to say on this topic; Charlyl uses his disguise kit to make himself look as he wills.

Personality: Charlyl's personality changes depending on what role he's currently playing as. In his own family house, he likes to disguise as a servant or a soldier, mingling among the non-noble drows. He's very observant and is not shy to speak his mind.

BG: Since the city's fighter school does not offer teachings on stealth and disguise, Charlyl's training is derived entirely in house. His father, Shanik, is the tutor. Charlyl has been going on missions since he's 20 and has lot of experiences on fighting, socializing, and information gathering as a whole.


Combat Guide:

- When going up against an isolated target, Charlyl will attempt a distraction, then use his +1 Merciful Sap to sneak attack. The goal is to drop the enemy w/out making a noise.
- With his high initiative, Charlyl will fire his crossbow first to get a range sneak attack. He will discard the weapon and use his +1 Elven Curve Blade in the following rounds.
- In combat, Charlyl will always maneuver to flank, using Acrobatics if need be.
- If there's an important enemy, Charlyl may attempt to subdue that person with the sap as the battle winds down, but he will not risk his life if it's too dangerous.



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