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About Charlotte AmberdaggerLast Updated: 5/12/12 CHARLOTTE AMBERDAGGER CR 5
Spoiler:
AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
hp 45 (6d8+12) Fort +10, Ref +5, Will +12 Resist fire 10 -------------------- OFFENSE -------------------- Spoiler:
Spd 20 ft.
Melee Heavy Shield Bash +2 (1d4+2/20/x2) and Gauntlet (from Armor) +6 (1d3+2/20/x2) and Longspear +6 (1d8+3/20/x3) and Mace, Heavy +6 (1d8+2/20/x2) and Scimitar +6 (1d6+2/18-20/x2) and Unarmed Strike +6 (1d3+2/20/x2) Ranged Crossbow, Light +5 (1d8/19-20/x2) Cleric Spells Prepared (CL 6, 6 melee touch, 5 ranged touch): 3 (3/day) Fireball (DC 17) 2 (4/day) Cure Moderate Wounds (DC 16) 1 (4/day) Burning Hands (DC 15) -------------------- STATISTICS -------------------- Spoiler:
Str 14, Dex 12, Con 15, Int 12, Wis 16/18, Cha 14/16
Base Atk +4; CMB +6; CMD 17 Feats Extra Channel, Quicken Spell, Selective Channeling, Toughness +6 Traits Reactionary, Sacred Touch Skills Acrobatics -6, Appraise +5, Climb -5, Craft (Weapons) +4, Diplomacy +10, Escape Artist -6, Fly -6, Heal +12, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Nobility) +5, Knowledge (Planes) +5, Knowledge (Religion) +6, Linguistics +6, Perception +5, Profession (Sailor) +8, Ride -6, Sense Motive +9, Spellcraft +8, Stealth -6, Survival +5, Swim -5 Languages Celestial, Common, Dwarven, Elven, Kelish SQ Aura (Ex), Cleric Channel Positive Energy 3d6 (8/day) (DC 16) (Su), Cleric Domain: Fire, Cleric Domain: Healing, Fire Bolt (1d6+3) (7/day) (Sp), Healer's Blessing (Su), Rebuke Death (7/day) (Sp), Spontaneous Casting Combat Gear Chainmail-MW, Crossbow, Light, Longspear, Mace, Heavy, Scimitar, Shield, Heavy Steel; Other Gear Headband of Mental Prowess, Belt of Mighty Constitution +2, WIS & CHA +2, Cloak of Resistance +2, Bag of Holding I, Scroll Cases on Belt Pouch, Pathfinders Kit, Dungeonineering Kit, Crowbar, Hot Weather Outfit, Cold Weather Outfit, Feather Token-Whip. Potions of CLW (6), Scrolls of Bless (1), CLW (1), Zone of Truth (1) -------------------- SPECIAL ABILITIES -------------------- Spoiler:
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (8/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. Cleric Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent. Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks. Fire Bolt (1d6+3) (7/day) (Sp) 30' Ranged touch attack deals 1d6+3 Fire damage. Healer's Blessing (Su) Your cure spells are empowered for free. Quicken Spell Cast another spell in the same round you cast this one. +4 Levels. Rebuke Death (7/day) (Sp) Heal 1d4+3 damage to creatures at negative HP Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. ---Spells Prepared---
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0 Level: Detect Magic Read Magic Guidance Purify Food and Drink 1st Level
2nd Level
3rd Level
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