Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Sun Priestess

Charlotte Amberdagger's page

85 posts. Pathfinder Society character for Lady Ophelia.


Full Name

Charlotte Amberdagger-The Risen Cleric of Sarenrae

Race

Human

Classes/Levels

Cleric 14

Gender

Female

Size

M

Age

20

Special Abilities

Quicken Spells, Channel Pos Energy, Cold Resistance

Alignment

NG

Deity

Sarenrae

Location

Absalom

Languages

Common, Elven

Occupation

Pathfinder

Strength 14
Dexterity 12
Constitution 15
Intelligence 12
Wisdom 18
Charisma 16

About Charlotte Amberdagger

Last Updated: 5/12/12

CHARLOTTE AMBERDAGGER CR 5
Female Human (Keleshite) Cleric 8
NG Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
DEFENSE
--------------------

Spoiler:
AC 19, touch 11, flat-footed 18 (+6 armor, +2 shield, +1 Dex)
hp 45 (6d8+12)
Fort +10, Ref +5, Will +12
Resist fire 10

--------------------
OFFENSE
--------------------
Spoiler:
Spd 20 ft.
Melee Heavy Shield Bash +2 (1d4+2/20/x2) and
Gauntlet (from Armor) +6 (1d3+2/20/x2) and
Longspear +6 (1d8+3/20/x3) and
Mace, Heavy +6 (1d8+2/20/x2) and
Scimitar +6 (1d6+2/18-20/x2) and
Unarmed Strike +6 (1d3+2/20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2)
Cleric Spells Prepared (CL 6, 6 melee touch, 5 ranged touch):
3 (3/day) Fireball (DC 17)
2 (4/day) Cure Moderate Wounds (DC 16)
1 (4/day) Burning Hands (DC 15)

--------------------
STATISTICS
--------------------
Spoiler:
Str 14, Dex 12, Con 15, Int 12, Wis 16/18, Cha 14/16
Base Atk +4; CMB +6; CMD 17
Feats Extra Channel, Quicken Spell, Selective Channeling, Toughness +6
Traits Reactionary, Sacred Touch
Skills Acrobatics -6, Appraise +5, Climb -5, Craft (Weapons) +4, Diplomacy +10, Escape Artist -6, Fly -6, Heal +12, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Nobility) +5, Knowledge (Planes) +5, Knowledge (Religion) +6, Linguistics +6, Perception +5, Profession (Sailor) +8, Ride -6, Sense Motive +9, Spellcraft +8, Stealth -6, Survival +5, Swim -5
Languages Celestial, Common, Dwarven, Elven, Kelish
SQ Aura (Ex), Cleric Channel Positive Energy 3d6 (8/day) (DC 16) (Su), Cleric Domain: Fire, Cleric Domain: Healing, Fire Bolt (1d6+3) (7/day) (Sp), Healer's Blessing (Su), Rebuke Death (7/day) (Sp), Spontaneous Casting
Combat Gear Chainmail-MW, Crossbow, Light, Longspear, Mace, Heavy, Scimitar, Shield, Heavy Steel;
Other Gear Headband of Mental Prowess, Belt of Mighty Constitution +2, WIS & CHA +2, Cloak of Resistance +2, Bag of Holding I, Scroll Cases on Belt Pouch, Pathfinders Kit, Dungeonineering Kit, Crowbar, Hot Weather Outfit, Cold Weather Outfit, Feather Token-Whip. Potions of CLW (6), Scrolls of Bless (1), CLW (1), Zone of Truth (1)

--------------------
SPECIAL ABILITIES
--------------------
Spoiler:
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (8/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Fire Bolt (1d6+3) (7/day) (Sp) 30' Ranged touch attack deals 1d6+3 Fire damage.
Healer's Blessing (Su) Your cure spells are empowered for free.
Quicken Spell Cast another spell in the same round you cast this one. +4 Levels.
Rebuke Death (7/day) (Sp) Heal 1d4+3 damage to creatures at negative HP
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

---Spells Prepared---

Spoiler:

0 Level:
Detect Magic
Read Magic
Guidance
Purify Food and Drink

1st Level
Bless
Shield of Faith
Summon Monster 1
Protection From Evil

2nd Level
Aid
Grace
Summon Monster 2
Restoration, Lesser

3rd Level
Prayer
Speak With Dead
Invisibility Purge


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.