Truthspeaker Akram

Charlie Buckminster's page

973 posts. Alias of sfernsler.


Full Name

Charlie Buckminster

Race

Half Elf

Classes/Levels

(PER +8 | FORT+7 REF+5 WILL+13 | AC 23 (F23, T10) CMD10) Luckstone

Gender

Male

Size

Medium

Age

52

Alignment

Chaotic Good

Deity

yup

Languages

Common, Elven, Halfling, Earth, Air, Fire and Water Elemental, Shoanti

Occupation

Roustabout

Strength 10
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 14
Charisma 26

About Charlie Buckminster

Background:
Charlie started his life as a toastmaster for hire. He'd come to your party and make everyone feel welcome and help them get drunk. It was a tricky job to stay sober enough to keep on topic, be funny or somber, and to do it all without insulting someone. Sometimes he'd be hired specifically to slight someone. Sometimes he would be told that's what his job was, usually not. This helped him learn to be as fast with his feet as he was with his tongue. As a half-elf he did not get a lot of respect and people felt it was ok to treat him lousy as an extension of that. It was a bummer of a job, but it was the only thing he was good at so what are ya gonna do?

The final straw fell one fateful night at the end of a long string of long nights. In this business, you don't say no when someone wants to hire you. Even, or especially, if it is Gaedren Lamm. Feeling the effects of what was basically a long bender Charlie tried to bluff his way out of getting too drunk. He failed and let the booze get ahead of him. Everyone was having a good time and enjoying his repartee when his lizard brain took charge and he made a toast that half-jokingly asked a dashing beauty for her hand in marriage. Even though the record player had not yet been invented, all the music and conversation stopped abruptly while a loud scratch tore through the night. Turns out Gaedren had his eye on the very same paragon.

She was insulted by this drunken half breed drooling all over her. But more dangerously, Gaedren was pissed because not only did she leave in a huff, she, in her role as Daddy's little girl, forced her father to cease all business with GL. This, of course, is an unforgivable treason and a price was put on Charlie's head. So Charlie hit the bricks. He couldn't count on his friends because they would of course be killed first so Charlie could watch. He had no money to run, no family to shuffle him off. So he started to live on the streets.

The things he saw there and the things he had to do to survive turned his mind into a not happy place full of half remembrances and horror. He sought solace in helping others in similar predicaments and slowly regained his will to live. The gods took pity on him and made him a Spellscar. He in turn used these new powers to remove some of the misery from the world as his desire to get off the streets grew. "If only I could get rid of Gaedren, I could live a free man..."

Stats and Saves:

Oracle (Spellscar) level 15

rod of splendor makes CHA 26

Saving Throws
Fortitude +7
Reflex +5
Will +13
+4 vs. spells and spell-like abilities and supernatural abilities (revelation, mystic null) insight bonus
+2 vs. enchantment (1/2 elf)
+4 vs. all (cloak of resistance) resistance bonus
+1 vs. all luckstone luck bonus

Armor Class= 23 (celestial plate armor)
Touch AC = 10
Flat-Footed AC = 23

CMB = 11
CMD = 20
HP = 105

BAB = 11, 6, 1
Initiative = 0
Move = 30'base

Feats and Traits:

Race:
Low light vision
Favored Classes: Oracle, Rogue
Immune to sleep
+2 save v. enchantment

Oracle's Curse: Haunted (mage hand and ghost sound, telekinesis, reverse gravity and have spirits messing with me all the time)
Revelations:

Eldritch Bolt 3+cha mod/day = 9
Animate Primal Forces (summon large elemental)
Magic Penetration (Ex): You gain a +4 bonus on any caster level check made to dispel or remove a magic effect (such as when using the dispel magic or remove curse spell).
Mystic Null (Ex): You gain a +2 insight bonus on saves against spells and spell-like abilities. At 7th level, this bonus also applies on saves against supernatural abilities. At 11th level, the bonus increases to +4.
Spell Resistance 20

Traits:
Religious: +2 concentration
Free skill focus feat (sense motive)
+2 save vs. enchantment

Feats:
Skill Focus (sense motive) (1/2 elf trait)
Combat Casting (24) (+2 religious, +4 CC, +5 CHA, +1 per lvl)
Alertness
Brew Potion
Leadership
Sociable
Spell Penetration +2
Selective Spell
Greater Spell Penetration +2 (+4 total)

Skills:

Acrobatics = +0
Appraise = +1
Bluff = +5 (0 rank)
Climb = 0
Diplomacy = +22 (14 ranks)
Disguise = +4
Escape Artist = 0
Fly = 0
Heal = +18 (13 ranks)
Intimidate = +5
Knowledge (local (vaults)) = +8 (4 ranks)
Knowledge(Arcana) = +6 (2 ranks)
Knowledge(Nature) = +5 (1 rank)
Knowledge(History) = +5 (1 rank)
Knowledge(Planes) = +8 (4 ranks)
Knowledge(Religion) = +16 (12 ranks)
Knowledge(Dungeoneering) = 7 (3 ranks)
Linguistics= +5 (earth, water, air, fire elemental, shoanti, Infernal, Celestial)
Perception = +8 (+2wis)(+2 half-elf)(+4 alertness)
Profession Toastmaster= +6 (1 rank)
Profession Brewer= +10 (5 ranks)
Ride = 0
Sense Motive = +22 (10 ranks)(alertness)(skill focus)
Spellcraft = +14 (10 ranks)
Stealth = 1 (1 rank)
Survival = +6 (1 rank)
Swim = 0
Use Magic Device = +9 (1 rank)

Spells:

Orisons DC:15 (Create Water, Detect Magic, Detect Poison, Light, Mending, Purify Food and Drink, Stabilize, Mage Hand, Ghost Sound)
First Level: DC:16 (8 per day) (Bless, Bless Water, Doom, Protection from Evil, Ray of Enfeeblement, Cure Light)
Second Level: DC:17 (8 per day) (Admonishing Ray, Communal Prot. from Evil, Hold Person, Sonic Blast, Lesser Restoration, Cure Moderate Wounds)
Third Level: DC:18 (7 per day) (Create Food and Water, Prayer, Remove Disease, Searing Light, Cure Serious, Dispel Magic)
Fourth Level: (7 per day) (Cure Critical wounds, Holy Smite, Neutralize Poison Minor Globe of Invulnerability, Restoration, Sending)
Fifth Level: (7 per day) (Constricting Coils, Flame Strike, Scry, True Seeing, Mass Cure Light Wounds)
Sixth Level: (7 per day) (Cold Ice Strike, Heal, Heroes' Feast, Mass Cure Moderate Wounds)
Seventh Level: (5 per day) (Greater Restoration, Greater Scrying, Spell Turning, Mass Cure Serious Wounds)

Equipment and Wealth:

Rod of
ring of the sophisticate
+3 Celestial Full Plate Armor
+4 Cloak of Resistance
2 sets simple priestly outfits
supple, shiny boots
Handy Haversack
-10 flasks of Holy Water
-surgeon's kit
-healer's kit
-150 arrows (Briar)
-wand of remove disease (8 charges)
-5 wineskins
-5 whiskey skins
-5 water skins
-rod of reach
Vest of Surgery
Chalice of Poison Weeping
wand of blessings of fervor (see status spoiler for charges)
wand of CLW x2

(in quick release wrist sheath) wand of cure serious wounds (status = charges)
Ring of revelation (extra elemental)
Cloak of Protection +2
Luck Stone
(in wrist sheath) Scroll of breath of life

Dagger
Skull Cap
Wine Skin with Holy Symbols

(NOT YET)cloak of the hedge wizard (Illusion: at will—ghost sound; 1/day—color spray, silent image)

Personality and Appearance:

Charlie has wisps of hair all over his head and face. It's a more positive way to say that he does not have much hair on his head and that his beard, such as it is, is there merely because he does not shave and that is a shame. Apart from that he looks bedraggled in his cowl and skull cap. Sometimes he wears leather armor and looks like he has organs. Other times he looks like he has trouble finding space in his chest to breath. If you meet him, you are lucky if he has bathed in the past month.

Apart from his appearance he is quite a likable guy. Quick with a joke, he can put a smile on your face. Having said that, if you spend a significant amount of time with him, there is a decent chance he is going to piss you off at some point.

He's a good guy, but he definitely gets there in a roundabout way.