This right here more proves WHY the "Big 6" (or if nothing else, the "Big 4" of Cloak, Sword, Armor, and Stats) are so important.
You need to specifically tailor encounters against the lack of some of them.
Well, yes and no, I think. Running adventures exactly as written probably requires a closer adherence to those expectations. However, tweaking encounters to fit a specific party is something that, in my experience at least, tends to happen no matter what game I'm playing.
Example: a few sessions back I threw a bunch of golem encounters at the group and the sorcerer player felt useless. That was a goof on my part. In a more recent session, I added a large monster to a swarm encounter so the fighting types in the group would have something to do while the spellcasters launched fire and lightning. These are considerations that had nothing to do with what magic plusses the group had and everything to do with just making sure the whole group got to do something fun.