|Charlie Bell RPG Superstar 2013 Top 16|
Realms have a long-standing tradition of getting cataclysmically blown up for edition changes. I think part of the reason people got so angry about the 4th Ed. blow-up was because many of them had hundreds of dollars worth of setting material that was suddenly completely invalidated.
"Head Asplode" died when his head literally exploded from his neck during an episode of acute nerdrage over the ending of Mass Effect 3.
The Piratical Cat's plan for vengeance was born
Victims are a roomful of mid-level managers at a manufacturing division of a multinational corporation. Victims are found sitting around a table in a division headquarters conference room. Empty plastic water bottles and thick, printed paper handouts are scattered around the tabletop. Another victim is found lying on the floor behind a podium, on which rests a notebook computer; nearby on the floor is a laser pointer. There is a slight scent of burnt paper in the air, though no ashes are evident. Sitting by the head of the table is a live male Elephas maximus indicus, whose face is wet.
Charlie Bell, you are making this thread worse. So far it's been fairly arduous, entirely because of people coming in and arguing against it because they think it will end in argument. Can you really not see the irony there? So far every on topic post has been civil.
You missed something.
Removed a Post:
"Removed a Post" was magically transported into the middle of the Pathfinder game he was playing at the time, coincidentally, the one described in the Energy Drain is Broken thread. Dorito cheese on the shirt and fingertips is the dead giveaway. As soon as he appeared in game, he lost initiative to the spectres in the OP and got spectre ganked. Cause of death: level drain to 0.
Little Skylark: nice theory to a very meta murder!
"OMG I CAN SEE FOREVER" went insane from having seen a Great Old One. Men in white coats took him away to the insane asylum, where he was kept for weeks. He managed to escape and clawed out his eyes shortly before he died of pure cosmic terror.
Leaving the office... I'll post the next one when I get home in a few min.
a one shot
One shot = all bets are off. Who cares if you lose all your gear if you defeat the BBEG?
As for the inconsistency in feat adjudication/houseruling on the fly, sure, that's a bad GM move. But you could have just asked if you could change feats on the spot since he ruled that feat didn't work on the spot. Instead you tableflipragequit. That's more jerkish behavior than a bad rules call.
OTOH, you made the decision to run your own game. That's a good choice. Take the opportunity to show your buddy what consistency and fairness look like.
People do crazy things like climbing Everest, hunting dangerous game, bullriding, and jumping out of airplanes all the time for fun. I don't see why someone who can shoot lightning bolts and summon angels wouldn't engage in dangerous activities when something significant is at stake.
Well, that would be one of the problems with FR. It was chock full of Mary Sue NPCs. I mean, Shadowdale. If you were below 9th level there, you were probably a butler or something for the rest of the villagers, who were all 15th+.
Another problem was the bloat of canonical detail. I don't need to know that building 5c in Sandpoint belongs to Farmer Jacobs and is a chicken coop containing 1 red rooster, 6 hens, and 6d6 eggs on any given morning.
In fact, I much prefer the current level of detail for Golarion locations. Settlement stat block plus flavor text, like what you have in books like Rule of Fear, is just right IMO. A higher level of detail would constrain GMs and players in customizing the setting to their own PCs and campaigns.
Please kill off your successful business model by stopping releasing your most popular products.
Also, please turn Golarion into the Forgotten Realms. We need extensive canonical details so that no GM ever has room to develop any part of the setting.
I generally don't build encounters at all because I run APs or PFS. Players are responsible for their own choices. If they want to play 3 rogues and a wizard, then they can put on their big boy pants and figure out how to deal with encounters given the ample capabilities they have. Players are smart and figure out ways to make things work.
This. Having good players helps create good GMs. When players and GM are on the same page, it creates a feedback loop of awesomeness and win.
The brumal pinemaiden is the queen of the bunch. She's the one I should have submitted but didn't. My buddy felt that she might be under-CR'd, but she's about in between the CR3 dryad and the CR5 nymph. She is also much more of a harassment encounter: she drops something nasty or just inconvenient on you, then breaks contact and does it again a few miles down the road.
A harshly beautiful woman with rough, dark skin and icy, pine-needle hair turns her cold amber glare on you.
Brumal Pinemaiden CR 5
----- Defense -----
----- Offense -----
----- Statistics -----
----- Ecology -----
----- Special Abilities -----
Chilling Gaze (Su) 1d6 cold plus fatigue, range 30 feet, Fortitude DC 18 negates. A creature that fails its save against a brumal pinemaiden’s chilling gaze and is already fatigued does not become exhausted. The save DC is Charisma-based.
Pinecone Throwing (Su) A brumal pinemaiden can throw icy pinecones that she produces from her needle-like hair. A pinemaiden’s pinecones have a range increment of 30 feet and deal 1d6 points of bludgeoning and piercing damage plus 1d6 points of cold damage. A pinemaiden can hurl her pinecones up to five range increments.
Unearthly Grace (Su) A brumal pinemaiden adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.
Brumal pinemaidens are corrupted dryads of the evergreen forests of Irrisen. Desiring to experience all the world, the first brumal pinemaidens swore allegiance to Baba Yaga in exchange for freedom from their trees. However, the capricious hag deceived the pinemaidens. She did free them from their trees, but replaced their mystical bond to their trees with a similar bond to herself. The pinemaidens gained a measure of her magical powers over cold, but found themselves unable to leave the Land of Eternal Winter. Like dryads away from their trees, pinemaidens cannot survive where temperatures are above freezing. The severing of their bond with their trees and their powerlessness against Baba Yaga’s betrayal has left the pinemaidens bitter and vengeful. Although they retain the ability to step through the trees, they can no longer understand the voices of the trees or reshape them with a caress.
Brumal pinemaidens appear as other dryads, but always bear the characteristics of coniferous evergreens such as pines and cedars. Their skin is like pine bark, their hair like icy needles, and their eyes like frozen amber.
A Magnum Revolver isn't any more deadly then a regular handgun (in terms of able-to-kill someone, not the size of the hole), but that doesn't stop Dirty Harry from using one.
Factually incorrect. Magnums generally have 80-100% more kinetic energy than non-magnum, non +P rounds of the same caliber, and consistently higher one shot stop percentage. You don't use one because it's scary looking, you use it because it is more effective.
After reading the AP overview in the back of Snows of Summer, I had the idea of coming up with a Reign of Winter soundtrack list. There are a couple really obvious ones, like Mussorgsky's "Hut on Fowl's Legs." That gave me the idea of coming up with a track list showcasing the work of Russian composers in keeping with the Russian folklore theme.
Here's the first few.
1. Taldor. Mussorgsky, Pictures at an Exhibition, Great Gate of Kiev.
Who's got some more ideas?
From a nearby tree, a monkey-faced creature coils a heavy stick in its whip-like arms, taking aim with beady black eyes.
Argopelter CR 4
----- Defense -----
----- Offense -----
----- Statistics -----
----- Ecology -----
----- Special Abilities -----
Branch Throwing (Ex) An argopelter's muscular arms fling tree limbs with cannon-like force. An argopelter has a +1 racial bonus on attack rolls with thrown branches, sticks, or similar pieces of wood. The creature can hurl irregularly-shaped tree branches of up to Small size. In forested areas, an argopelter has an effectively unlimited supply of branches available. An argopelter can pick up and ready a branch as a free action that does not provoke attacks of opportunity. An argopelter’s thrown branches have a range increment of 40 feet and deal 1d8 points of bludgeoning damage plus 1 1/2 times the creature’s Strength bonus. An argopelter can throw branches up to five range increments.
The elusive, reclusive argopelters consider themselves the natural guardians of the ancient forests in which they dwell: places such as the Verduran Forest, Darkmoon Wood, and the Hoarwood. Argopelters do not get along well with dryads, treants, druids, or other beings that defend the wildwoods. Such beings find argopelters to be dangerous nuisances, but often cede territory to them since the argopelters are both motivated and capable of protecting their trees.
Argopelters often cross between Golarion and the First World at places where the planar boundaries grow thin, although no one knows on which of the two they originate. This may explain their legendary territoriality, since the ancient woods in which they lair often contain portals between the worlds. Argopelters hate most humanoids, although they tolerate gnomes. They especially despise lumberjacks and woodcutters and will go out of their way to ambush anyone carrying an axe or cut wood. Many a logger has been found with his skull crushed by a “fallen limb.”
An argopelter’s wiry arms are strong and highly flexible. The creature uses them for both movement, brachiating through the trees, and attack, flinging tree branches with deadly accuracy. An argopelter’s mottled, pebbly hide camouflages it perfectly against tree bark. It has a lithe frame but stumpy legs. An argopelter stands about three feet high and weighs around 80 pounds.
Green Knight (Paladin)
This was the only item I can recall seeing while voting about which I was in no doubt whatsoever that it would be Top 32. I told all my gaming buddies about this one.
What an awesome item. Finally a way to keep those pesky cloudkills from wandering off all on their own. Also handy for when the bad guys just walk out of your clouds, thinking they can simply carry on. But "NEGATIVE," say you, cloudwrangler!
Considering that the bad guys have, and use, these same options, I find it hard to consider them "broken" in any sense of the word in PF AP games.
Maybe you're just used to the smaller numbers of 2E. PF just has bigger numbers across the board (except for good old fireball, it's true), but it all comes out in the wash.
Grapple spellcasters! If they don't have a weapon in hand, they don't threaten. You don't even need Improved Grapple to avoid the AO in that case. Spellcasters suck at grappling, too, and it basically totally shuts them down. Same goes for monsters that mainly use SLAs, although they're probably better at grappling.
Speaking of grappling, if an enemy has crazy high AC, you can bring it down without hitting. Everybody Aids Another for one PC's combat maneuver check to grapple it. Next round, everybody Aids Another for the pin. Next round, everybody Aids Another to tie it up. Coup de grace the now helpless enemy.
Familiars can Aid Another, too! If your familiar isn't doing anything else, there's no reason it shouldn't be using Aid Another to boost your AC.
To add to the offensive uses of a CLW wand, it also can be used to deliver positive energy sneak attacks against undead. Also targets touch AC, and holds the charge so a charge is never wasted. Even if you run out of badguys you can still use that held charge to heal somebody.
I will buy Distant Worlds and two Remarkable Races of your choice for the first three posters that want them.
Already the Paizo fanboys are clamoring that "if you don't like it, you can just houserule it." If you houserule out that semicolon, you are clearly not playing The Game As It Was Meant To Be Played and you are a bad person and should feel bad. But that semicolon invalidates my 184 DPR RAW PFS magus cross-blooded dragon disciple paladin barbarian build, so how could the "devs" have possibly made such an egregious error that automatically makes my character totally unplayable.
Exactly. Ability scores on the current scale are legacy from 1st Ed., where you rolled 3d6 for your attributes. The design decision to tie modifiers more directly to ability scores was a step forward from 2nd Ed., in which you got a bunch of modifiers to random things, but only if you had very high or very low ability scores. That design decision was an improvement, but it resulted in the odd ability score problem. It also resulted in a system that was very different, but still grounded, in the ability score mechanics of previous editions.
The next logical step in the progression of design would be to do away with ability scores altogether and just use ability modifiers instead. So instead of having ability score arrays like:
You have instead: