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Charlie Bell's page

RPG Superstar 2013 Top 16. Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber. FullStarFullStar Venture-Lieutenant, North Carolina—Fayetteville. 2,720 posts (2,865 including aliases). 1 review. 1 list. 4 wishlists. 6 Pathfinder Society characters. 8 aliases.


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Andoran RPG Superstar 2013 Top 16

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Comrade Anklebiter wrote:

Got up to the point in Moorcock's The Oak and the Ram where I was so rudely interrupted by thieves last year at Socialist Summer Camp.

Down with the Fhoi Myore!

For workers revolution to smash that punk in upstate in NY who stole my stuff!

Down with private ownership!

I've been on an uneventful 12-hour night shift in a place where I can't have electronics. I've been working my way through the Planet Stories line and so far I've finished Gygax's Infernal Sorceress, Henry Kuttner's Elak of Atlantis and The Dark World, and Moorcock's Masters of the Pit. Working on City of Spiders right now.

Of these, Gygax was an unexpected delight. He went full 1E with a myriad of polearm names and castle terminology, although the in-universe terms for various forms of magic were a bit distracting.

Elak wasn't very good. It read like Cliff Notes of a REH novel. The plot just progressed too fast with too little exposition. The Dark World was much better; lots of interesting villains and a big, clever twist on the ordinary guy transported to a magical world trope.

Even when he is consciously pastiching ERB, Moorcock is, of course, Moorcock, and his Mars books deliver.

Andoran RPG Superstar 2013 Top 16

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redward wrote:
The Morphling wrote:
Another thing that bugs me is when a player looks at the GM and says "Give me a Will save."

This used to bother me, but then I realized that it's the exact same thing I would say to a player as a GM. So it could easily be considered learned behavior. I'll usually respond by saying something like "what am I saving against? I need to know in case it's immune."

"Make a Spellcraft check and I'll tell you." :p

Andoran RPG Superstar 2013 Top 16

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I'll game with anybody at a con, game day, or PFS event. But for my home groups I have the luxury of being very selective as there is a huge gaming renaissance where I live. There are great gamers within a short drive that I can't make time to game with regularly. Why would I game with people who get on my nerves?

Andoran RPG Superstar 2013 Top 16

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Combo with a pile of arrows and flame arrow to deal 1d8+1d6 per level.

It's way more expensive, but combo it with a pile of +1 holy arrows for 1d8+1+2d6 per level. Poor man's version of that is to fling vials of holy water with it.

Keep stacks of adamantine, cold iron, and silver durable arrows and you're as good as an archer for taking out golems and stuff. The adamantine ones might also let you destroy traps at a distance.

Cast wall of fire and move enemies back and forth through it as much as you can in a round. Fling them back into clouds or black tentacles when they escape.

Use it to drop portable holes over bad guys for crowd control. Or over friendlies when you need to get them out of the fight.

Move your fightys around with it so they can make full attacks without having to take move actions.

Ring of telekinesis is crazy expensive (75k) but the uses for at-will telekinesis are limitless.

Andoran RPG Superstar 2013 Top 16

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It's obviously not American. Other countries have different sensibilities.

Andoran RPG Superstar 2013 Top 16

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Tensor wrote:
In high school, my summer job was breading hamsters at a local pet supply distributor. 100's of 'em.

I know this is an old post, but I died when I read this. Mental picture of somebody dipping little squeaking hamsters in egg then rolling them in flour and bread crumbs.

Andoran RPG Superstar 2013 Top 16

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I hope this one doesn't get locked--there've been some great posts in this thread.

Andoran RPG Superstar 2013 Top 16

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Not sure; probably to make it easier for recruits to remember.

The Army Values. The acronym may be a little trite, but the values are solid.

Andoran RPG Superstar 2013 Top 16

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lemeres wrote:
I notice that several people have brought up modern military oaths and creeds already, but for me, I want to turn towards an actual discussion of military and law enforcement ethics. This is because, while mantras and high sounding ideals are nice, and they are often the details that survive into the historical records (or at least the ones that most people bother reading), they might not actually reflect the spoken and unspoken codes of conduct that were actually followed.

The Warrior Ethos sums up the essence of the military ethic: I will always place the mission first. I will never accept defeat. I will never quit. I will never leave a fallen comrade. We are deadly serious about that fallen comrade bit, too.

lemeres wrote:
This is because clarifying some of those details are important since the line between 'strategy' and 'dishonorable conduct' needs to be very clear so that the paladin can be something other than a froathing leeroy jinkins style religious fantatic. Are ambushes and steal dishonorable tactics? What about the use of smoke screens?

Ambushes, raiding supply trains, foraging, and smoke screens are all time-honored tactics. No reason a paladin shouldn't use any of these. However, an honorable combatant code should probably prohibit a paladin from intentionally harming noncombatants, except in unavoidable collateral damage type cases. For instance, no killing the squires with the supply trains, but if you have to cast earthquake under the enemy army and there happens to be some squires with the supply trains with it, fair play.

lemeres wrote:
Those questions make me turn towards the kind of conduct expected of a SWAT team as a comparison (although, I'll admit, my understanding is based more off of hollywood here). They are expected to protect civilians and maintain public trust, which lends well to being LG (even if it is not strictly necessary). Typically they are expected to try to issue warnings and try to negotiate surrender. At the same time, they are allowed a certain degree of leeway when a civilian is in immediate...

Law enforcement and military objectives are different. The military aim is to kill the enemy; whereas the LE aim is to apprehend him.

Proportionality is key. If there's an enemy sniper in a village bell tower, no earthquaking the entire village to get him. Fireball might be OK unless the church underneath the bell tower is flammable and full of civilians. The paladin is probably constrained to respect lawful and/or good places of worship, but is permitted self-defense in any case.

See Laws of War and rules of engagement. Actual operational ROE are usually classified, but you can find examples like the NATO ROE and the San Remo ROE Handbook on that wiki page. The general principles protect noncombatants (including detainees and POWs), culturally significant sites, medical personnel, and clergy; mandate proportionality and limit the use of certain kinds of weapons ("terror" weapons such as chemical/biological weapons); establish escalation of force procedures; and allow for self-defense.

See also use of force continuum and Law of War.

Before you get in a tizzy about chemical weapons, think about this. Incendiaries are also generally banned. So if you want to go very strict on this, almost all magic would be banned: not just cloudkill, but also stinking cloud and fireball.

Andoran RPG Superstar 2013 Top 16

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OP wrote:
Seduction...how do you like to handle it?

Candlelight and Otis Redding.

Andoran RPG Superstar 2013 Top 16

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29. If I'm running published material, I'm all for player agency, but don't go off the rails. If you do, I'm out of things to run because I don't have time to write an entire adventure around your side trek.

Andoran RPG Superstar 2013 Top 16

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Really? Here's an answered FAQ request from two days ago.

You have to use the system for it to work.

Andoran ** RPG Superstar 2013 Top 16

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Article.

A local newspaper article on the 40th anniversary of D&D has pictures of our Wednesday night PFS group and quotes from several of our Pathfinders.

Andoran RPG Superstar 2013 Top 16

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Peaceful Korean reunification is about as likely as the US peacefully annexing Cuba.

Andoran RPG Superstar 2013 Top 16

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Sean's one of the best designers in the industry (if not the best). I'm disappointed to see him leaving Paizo, but hopeful that he'll continue to be a prolific freelancer.

Sean, best wishes to you and Jodi in your future endeavors.

Andoran RPG Superstar 2013 Top 16

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Take off the kid gloves.
High-level PCs have incredible amounts of resources and the capability to recover from defeats and conditions that would end lower-level groups. Even death is not permanent at high levels; it's a minor fluctuation in WBL.

But... not every fight needs to be APL +2.
The risk/reward equation doesn't always need to be balanced toward high risk/high reward. It's OK to have some encounters that you expect the PCs to absolutely crush. Not every fight needs to be a tooth-and-nail affair with multiple PCs dropping to the negatives.

Do not get attached to your bad guys.
Sometimes the PCs will pull the metaphorical silver bullet out of their kit bag, or an unlucky die roll will happen, and your BBEG will crumple. That's not un-fun. That's how legends start. I have players who still reminisce about one-shotting a CR 23 balor lord with a rogue's master strike, or an AP chapter end boss with quivering palm.

But... consider what protections the bad guys would reasonably have.
Ryric's advice above about not stymieing PC abilities is excellent. However, any BBEG who lived long enough to become a high level threat is going to be canny enough to have some basic protections covered. This is even more true if the bad guys have any knowledge of the PCs' capabilities. For instance, if the BBEG knows a PC is an alchemist, he's probably going to try to get some sort of fire protection so he doesn't get bombed to death.

Understand how high-level capabilities change the game.
Teleport. High-level divinations like commune, contact other plane, legend lore/vision, discern location. Permanency. High-level summons and planar bindings of monsters with at-will or high-powered SLAs.

Andoran RPG Superstar 2013 Top 16

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I consider nothing off-limits. Things are in the game to be used in the game.

Andoran ** RPG Superstar 2013 Top 16

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Opponent has special defense. Player uses thing intended to overcome that defense, to overcome that defense, and wins encounter.

What's the problem here again?

Andoran ** RPG Superstar 2013 Top 16

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IDK if it's been brought up, but PROTIP: a stunstone acts like a combined 10-foot radius faerie fire and sound burst. At 350 gp, it's great for dealing with invisible, blurred, or displaced bad guys. And anybody can use it.

Andoran RPG Superstar 2013 Top 16

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Sarrah wrote:
Do we have any military personnel Pathfinder players that can comment on what happens during the 'heat of the moment' in combat when the enemy throws up their arm and says "I surrender"?

By the law of warfare, that person's no longer a combatant. You can take them prisoner, but you can't shoot them.

If you kill them "in the heat of the moment," it's murder. That doesn't mean it never happens. You can read about instances of it in the memoirs of some WWII, Korea, and Vietnam veterans, although I can't recall any particular instance I've read about.

For a contemporary look at what can go wrong when you don't shoot the prisoner, read this or this.

That's real-world.

In game, a good character could have any number of reasons for not accepting surrender.

For instance, if you're a good-aligned Andoran navy captain and you've boarded a known pirate ship, you aren't likely to take any prisoners since you'd just make them walk the plank anyways; you'd just kill them all in the boarding action. You're legally (and, IMO, morally) justified in doing so.

Or say you're in Belkzen and the orc raiding party you've been tracking surrenders. Are you going to march them back 100's of miles to some lawful territory so they can get a kangaroo trial, risking the chance that they'll escape or be rescued by other orcs? Are you going to let them go so they can plunder and murder the next village? Probably neither.

Andoran RPG Superstar 2013 Top 16

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Yes, totally yes. In fact, I'm starting to wonder if other folks' infernal wounds monsters and mine are not actually the same thing.

Andoran RPG Superstar 2013 Top 16

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GeraintElberion wrote:

I do find it peculiar how people are presenting smoking as a choice.

F!*$ make you smell bad, look worse, lower your fitness levels and make you feel bad when you don't have them. Oh, and in the longer term they might kill you.

And they're addictive.

Hey, I should be allowed to choose to not make a choice because of my addiction. The mistake I made in my teenage years when I was young and naive and chose to start smoking should be one that I am forced to carry with me forever.

They're addictive, smokers are coerced into smoking by their smoking.

Apparently, that can be conveniently ignored.

"I will defend your freedom to be trapped by your past mistakes!"

Cigarettes are addictive, but that doesn't mean they leap into your mouth and light themselves.

Your choices matter. You shouldn't rely on the rest of society to save you from bad decisions.

Andoran RPG Superstar 2013 Top 16

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Clearly, my own vices are the only ones that should be legal. No reasonable person would ever partake of all those harmful things from which I refrain.

Andoran RPG Superstar 2013 Top 16

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BigNorseWolf wrote:

C3P0 is a Mac. Its bright, shiny metal, easy to understand and designed for working with people.

R2 is a PC. is short, squat, clunky, hard to understand and exists just to get stuff done.

C3PO: also snooty, mostly useless, and mistakenly revered like a deity.

Andoran RPG Superstar 2013 Top 16

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MagusJanus wrote:
Charlie Bell wrote:
MagusJanus wrote:
I dunno. The bright, reflective belts required by safety regulations don't seem to be doing as good a job of protecting the soldiers. On the other hand, when some friends and I tested them in a paintball game, we find the shiny, reflective surface made it easier to know where to shoot to disable someone. And that was with paintballs; I imagine bullets striking those areas are much, much worse.
You don't wear reflective belts in combat.
Then why is the U.S. military requiring them to be worn in a war zone? Or, at times, while out on patrol?

You wear them walking around a FOB because there is traffic. Never heard of anybody wearing them out on patrol or otherwise outside the wire.

Andoran RPG Superstar 2013 Top 16

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I agree that we should ban smoking. While we're at it, let's reinstate Prohibition, since that panned out so well. We should totally legalize marijuana, though, because adults can make their own decisions.


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While I still disagree with the OP, I have, after much consideration, decided to accept this as a tribute thread.

Andoran RPG Superstar 2013 Top 16

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OK, not scotch--but I got a bottle of Pendleton Canadian whisky as a gift and it's superb.

Andoran RPG Superstar 2013 Top 16

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Kolokotroni wrote:
Yes, but that isnt the issue. The issue is that an extremely common foe is completely unable to threaten a character using fly.

FIFY


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LazarX wrote:
I've always wanted to be a good aligned Thread Necromancer.

There can be only one. /highlander

Andoran RPG Superstar 2013 Top 16

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-Change wasn't needed, it was balanced and acceptable.


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I do not concur with this course of action.

Andoran RPG Superstar 2013 Top 16

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Crane Wing nerf: do not want, please change it back.

The feat chain was just fine as it was. You saw a lot of traffic complaining about it. You also see a lot of traffic complaining about gunslingers, yet you have (rightfully) not nerfed them.

Powerful =/= overpowered.

Andoran RPG Superstar 2013 Top 16

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Charm person. Because real people are more useful than unseen servants.

Andoran RPG Superstar 2013 Top 16

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The trick is to try really hard to look cool without looking like you're trying really hard to look cool.

Andoran RPG Superstar 2013 Top 16

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Separating one's own personal views from a supposedly impartial moderation process is pretty hard in the first place. I might not even notice posts with which I agree, but which otherwise violate messageboard rules. OTOH, if a post pushes my particular hot buttons, I'm much more likely to notice and flag it.

Paizo's mods do a pretty good job of maintaining impartiality for the most part. They do have their own opinions, and are not afraid to take sides on some issues of particular importance in their company culture (women's equality and homosexuality come to mind). I'm obviously not privy to the details, but I imagine their moderation policy could be summed up as "don't piss off the customers, but don't compromise your principles, either." I have appreciated the times when Paizo employees have told particularly offensive posters, basically, "we're OK with losing your business, because your views are so offensive we don't want to be associated with you in any way."

TL;DR Moderators are human like the rest of us. Their biases are inevitably going to creep in no matter how hard they try to be impartial. Paizo does try and, for the most part, succeeds.

Andoran RPG Superstar 2013 Top 16

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Shalafi2412 wrote:
I loved the dragon! His last few lines are great!

"I am fire... I am death."

vs.

"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!"

It's pretty hard to improve on the dialogue in the original. Jackson doesn't.

Andoran RPG Superstar 2013 Top 16

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I can handle railroading if it's done artfully. What makes me see red is when I get railroaded to failure. I don't like impossible scenarios that inexorably, unavoidably result in the PCs getting hosed. I don't mean encounters I can't win... that's acceptable and lends verisimilitude. What I'm talking about is when EVERY encounter is way over the PCs heads, and when, through skill, luck, and clever plans, we triumph anyways, the bad guys suddenly develop plot armor and we lose.

What will make me pack up my bags as a GM is when the group agrees to do a published adventure and then, once we're playing, decides they want to go do something else. We all agreed to do something that involves a certain amount of railroading. If we decided to do the "Explore the Haunted Mansion" adventure and instead you want to "Investigate the Thieves' Guild," I have nothing for you. Let's order pizza and watch a movie and next time don't ask me to prep something you don't really want to play. Corollary to this one is when players bring character concepts that are totally incompatible with the adventure that we all agreed to do, e.g., a typical paladin in an adventure in which the PCs are members of an assassin's guild.

It all boils down to expectation management. I don't like getting bait-and-switched, regardless of whether I'm playing or GMing.

Andoran RPG Superstar 2013 Top 16

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el cuervo wrote:
Hama wrote:
Players who discuss strategy out of character in the middle of combat.
THIS. Everything else that has been mentioned in this thread, also. But THIS. You mean to tell me that you just busted down the door into the enemy stronghold, and NOW you stop to strategize, even as the fort guards surround you, weapons in hand?

I have a house rule that talking is a free action that can be done ONLY on your turn (normally it's a free action you can do whenever). Also, that free action gives you 6 seconds of talking. So you can strategize somewhat, but you can't really formulate 10 minutes worth of battle plan in the surprise round. And you can't get a reply until your buddy's turn.

Telepathy allows you to circumvent all of these restrictions, so spells like telepathic bond become as valuable as you'd expect a 5th level spell to be.

Andoran RPG Superstar 2013 Top 16

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NobodysHome wrote:


I'm curious...
** spoiler omitted **

Happy circumstance.

Spoiler:
They systematically cleared EVERYTHING in Feldgrau before tackling the tower. Unbeknownst to them, it was the smartest thing they could have done.

I did, however, give Vrood an extra level of Agent of the Grave to fix the problem with his stat block (no 6th level spell access if he's 11th level). I also switched out his wand of animate dead for a wand of enervation, both because it made him more dangerous and because it's better treasure.

Andoran RPG Superstar 2013 Top 16

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The Hobbit movies are Peter Jackson's fanfic of the actual Hobbit.

Were they enjoyable? Sure. But they weren't really The Hobbit.

Imagine if you took Pulp Fiction, and took out all the brilliant dialogue scenes, and replaced them with wuxia action fight scenes. Jules and Vincent leaping across rooftops on wires. Mia Wallace freeze frame Trinity kicking the maitre'd at Jack Rabbit Slim's while dodging bullets. Butch punching the other guy so hard his head falls off into Marcellus Wallace's lap. Maybe that would be entertaining, but it certainly wouldn't match the spirit of the original.

And that's my problem with Jackson's Hobbit. He took out almost all of Tolkien's dialogue--truly brilliant, funny stuff--and replaced it with green screen gonzo action scenes. I can only watch elves shoot three orcs simultaneously while balancing on the head of a dwarf, in a barrel, rushing downstream through rapids, so many times before I just want to yawn. I'd much rather have seen that funny scene where all the dwarves are showing up to Beorn's door in small groups so as not to anger him. Or Beorn teasing Bilbo about the goblin head and warg skin trophies. Or the dogs on four legs serving a vegetarian supper.

I want to see how Martin Freeman does this: “It was at this point that Bilbo stopped. Going on from there was the bravest thing he ever did. The tremendous things that happened afterward were as nothing compared to it. He fought the real battle in the tunnel alone, before he ever saw the vast danger that lay in wait.” I want to hear the entirety of Smaug's magnificent boast: “Revenge!” he snorted, and the light of his eyes lit the the hall from floor to ceiling like scarlet lightning. “Revenge! The King under the Mountain is dead and where are his kin that dare seek revenge? Girion Lord of Dale is dead, and I have eaten his people like a wolf among sheep, and where are his sons’ sons that dare approach me? I kill where I wish and none dare resist. I laid low the warriors of old and their like is not in the world today. Then I was but young and tender. Now I am old and strong, strong strong. Thief in the Shadows!” he gloated. “My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!”

Andoran RPG Superstar 2013 Top 16

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My pet peeve when GMing is when players interrupt me or try to talk over me when I'm reading box text. Same when players talk to each other when I'm reading box text, then ask me to repeat it. If only they'd been listening the first time, they probably would have gotten that extremely important clue or bit of description.

What's your pet peeve when GMing?

Let's keep it away from "entitled player" or optimization threadjacks.

Andoran ** RPG Superstar 2013 Top 16

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Put me down in favor of not opening up additional races. Star Wars would have been a lot less interesting if the main characters were Chewbacca, two droids, an Ewok, and Jar-Jar Binks. Humans and the human-like core races lend the game a verisimilitude that would be shattered by a proliferation of the more outre races.

The only other thought I have is that additional races could be opened and closed based on season metaplots. For instance, tengu, wayang, samsaran, and nagaji open at the beginning of the Tian-Xia focused Season 3, then closed at the beginning of Season 4, with characters created during S3 grandfathered in. Or, only issue the boons for those races during the appropriate season. Aasimar and tieflings would, of course, be appropriate for Season 5. The elemental races could be appropriate for Season 6 since that's supposed to be Osirion-focused to tie in with Mummy's Mask AP.

Andoran RPG Superstar 2013 Top 16

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Abstract loot systems like that of The One Ring go a long way toward mitigating the looting mentality.

Treasure is a long-standing trope of the genre, though. Especially monster treasure. Plus it feels nice to most players when overcoming the risks results in tangible rewards. For beer-and-pretzels kinds of groups, kill-loot-level is a perfectly acceptable way to play. It's probably not as satisfying for more in-depth groups.

I'm picking up what you're putting down, though. I can't recall any character I've played that could be described as a "murder hobo." I think the term's probably overused, sort of like "broken."

Andoran ** RPG Superstar 2013 Top 16

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"Captain Galengol Greencloak of the Andoran frigate Impartial, at your service. I shoot things. points at the dog-mounted halfing (Mrs. Bell's character) She charges things. Point us where you want the enemy reduced."

pets an armored mastiff crouching at his feet "Oh yeah, this is Zarta. That's a good dog. You're a good girl, aren't you? Yes you are. Don't bite Drandle, he's not a bad guy, he's just old." scratches ears

Andoran RPG Superstar 2013 Top 16

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If you're level 1, 1 negative level kills you. So yes, I agree that it is that dangerous.

Then again, so are orc barbarians with falchions.

Smart, cautious play will help those first level wight killers make it to second level. If you let it close with you, you're flirting with disaster.

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