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Charlie Bell's page

RPG Superstar 2013 Top 16. Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStar Venture-Lieutenant, North Carolina—Fayetteville. 2,953 posts (3,105 including aliases). 1 review. 1 list. 4 wishlists. 7 Pathfinder Society characters. 9 aliases.


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Grand Lodge *** RPG Superstar 2013 Top 16 , Star Voter 2013

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So twice five miles of fertile ground
With walls and towers were girdled round

:D

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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The All Seeing Eye wrote:
@thejeff - I have never been a fan of the 4 senators from the Dakotas having the same say as the senators of California and Texas two of the larges AND most populous states. The system poorly reflects the constituent needs on that level and the house is ABSOLUTELY unwieldly.

Working as intended. That's the very reason we have a bicameral legislature. The House represents individuals, the Senate represents States.

Dark Archive ***

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"Oh, isn't that droll... Since we're all Pathfinders, why don't we all go explore, report, and cooperate? My slaves will cooperate, too."

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Terquem wrote:
When it finally happens to you, what are you going to do?

Steal those great ideas shamelessly!

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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If you ask players to track material components, you're a bad person and should feel bad.

Shame on you, Gary Gygax.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Jaelithe wrote:
"Let me give you a little inside information about God. God likes to watch. He's a prankster. Think about it. He gives man instincts. He gives you this extraordinary gift, and then what does He do, I swear for His own amusement, his own private, cosmic gag reel, He sets the rules in opposition. It's the goof of all time. Look but don't touch. Touch, but don't taste. Taste, don't swallow. Ahaha. And while you're jumpin' from one foot to the next, what is he doing? He's laughin' His sick, f&%$in' ass off! He's a tight-ass! He's a SADIST! He's an absentee landlord! Worship that? NEVER!"

"In spite of all his imperfections, I'M A FAN OF MAN! I'm a humanist. Maybe the last humanist."

Lots of great villain quotes in that one!

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Hannibal Lecter: "Quid pro quo. I tell you things, you tell me things. Not about this case, though. About yourself. Quid pro quo. Yes or no?"

ibid.: "A census taker once tried to test me. I ate his liver with some fava beans and a nice chianti."

ibid.: "I do wish we could chat longer, but... I'm having an old friend for dinner."

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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yellowdingo wrote:
Kajehase wrote:
Pan wrote:
Roy Batty - Bladerunner : "I have… seen things you people wouldn't believe… Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those… moments… will be lost in time, like [small cough] tears… in… rain. Time… to die…"
Objection! He may be a cold-blooded murderer and the chief antagonist, but he's not the villain.
We all know that is decker...imposing the will of the police state on automatons looking for equality.

Another Roy classic: "You wouldn't believe the things I've seen with your eyes."

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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The Emperor: Everything that has transpired has done so according to my design.

Ozymandias: Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago.

Goldfinger: No, Mr Bond! I expect you to die!

Belloq: Dr. Jones. Again we see there is nothing you can possess which I cannot take away.

Professor Moriarty: Let's not waste any more of one another's time. We both know how this ends.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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There aren't really types of gamers I don't like, but there are types of gamers with whom I prefer not to game. Seriously, it's nothing personal, but sometimes gaming styles just don't mesh well. Doesn't mean we can't be friends, it just means I prefer to game with other people who share my tastes. As it happens, I have the luxury of being able to do so where I live.

For instance, reading the lists another poster in this thread (whom I won't call out by name), it sounds like we would have some very different and incompatible approaches to the game. Doesn't mean he's a bad person or isdoinitwrong. I'd happily game with him at a con, or at a PFS game day, but the differences in our playstyles probably wouldn't work out in a long-term home game.

OTOH, I can tell from Jaelithe's posts that he or she would probably fit in my home group quite well.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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OK, so Howlin Wolf is the one everybody's heard... but you absolutely must check out Koko Taylor's cover.

"Grab the first train smokin, if you have to hobo" :D

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Great reference! Who's the blues fan?

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Wait... you mean weapons we gave to arm Syrian rebels are falling into the hands of ISIS? NO WAY

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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You know, I never noticed until this thread that the languages listed for Ustalav were Common, Varisian, and Skald. Common (Taldane) and Varisian both make sense, since most civilized Ustalavs are ethnically Varisian and there is a sizeable ethnic Taldan population left over from the Shining Crusade.

You'd think instead of Skald it would be Hallit. There isn't anything in Ustalav's history that would lead you to believe that it was ever settled by Ulfen, but its original natives before the Varisian migration were Kellids, some of whom survive in Ustalav's backwaters. I wonder if Skald for Hallit is an error in ISWG.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Improved Deadbolt Locks in Stonewall Apartments Means: "Stonewall Apartments will become the home of choice for criminals."

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Thoranin wrote:
Any other tips on an archer bard? :I need to catch up to those number-crunching pro builders.

Get a lesser rod of extend metamagic and keep heroism up on yourself; replace with good hope when it becomes available. Inspire courage most of the time (you should have plenty of rounds available). Haste when it really matters.

Point Blank Shot, Precise Shot, Rapid Shot, Arcane Strike, Deadly Aim, in roughly that order. Manyshot and Improved Precise Shot when you can qualify for them (i.e., later on). Rapid Shot and Manyshot are key because the extra attacks let you effectively multiply the extra damage from inspire courage and good hope. Don't underestimate the value of Weapon Focus and Improved Critical, if you find yourself with a feat slot you're not sure how to fill.

Wear the best belt of incredible dexterity you can afford.

Buy durable arrows in silver, cold iron, and adamantine and be sure to recover them after every fight. Keep some blanched with ghost salt for incorporeals. Also keep an oil of bless weapon and an oil of align weapon on hand.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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IMO the SR is kind of meh, mainly good for stopping the occasional SLA from mook outsiders. That greater dispel magic at will ability, on the other hand, is pretty awesome.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Semi-ninja'd by Louis IX. The holy avenger is actually way underpriced for what it does.

+5 holy = +7 equivalent, 98000 gp for starters. But there's a 30% price reduction if only usable by a particular class. So how do we break that out?
+2 is usable by anybody. +2 = 8000 gp.
The "upper" +5-equivalent (+3 holy) is usable only by paladins. We price that as 98000 (+7 equivalent) - 8000 (+2 usable by anybody) = 90000. 90000 x 30% = 27000. 90000 - 27000 = 63000.
2000 gp for the tax to enchant cold iron.
630 gp for a masterwork cold iron longsword.
That brings us up to 8000 + 63000 + 2000 + 630 = 73630 gp so far, just for the magic weapon stuff, before we get to the other powers.

Now is the hard part. We know the SR and greater dispel magic powers combined are worth 47000 gp (120630 gp - 73630 gp). If all we want to do is reverse engineer the price, we can stop here. But let's compare and see how those abilities might be priced according to the magic item pricing guidelines.

There is a price listed for SR in the magic item gp value table. It's 10000 gp per point over SR 12. The holy avenger gives us SR based on its wielder's level +5, however, so we can't figure it exactly. Just to give ourselves an entry argument, let's assume the wielder's level is the CL of the holy avenger: 18. That would grant SR 23. That means the SR price would be (23-12 = 11 x 10000 = 110000 gp. However, the holy avenger also grants the same SR to anyone adjacent to the paladin. That's a bigger benefit, so it should cost more, but we don't have any guidelines on how to price that, so let's ignore it for now. There's also the 30% paladin-only discount, bringing that down to 77000 gp.

Greater dispel magic is a command word activated unlimited use power. Spell level 6 x CL 18 x 1800 gp = 194400. But, you can only use the area dispel. Let's be very generous and say that only costs 1/3 as much, since that's only 1 of 3 things you can do with greater dispel magic. That makes it 64800 gp, 45360 gp with the 30% paladin only discount added in.

So that would come out to 73630 + 77000 + 45360 = 195990 gp if we were pricing it out by the magic item pricing guidelines. That makes the holy avenger quite a steal at a mere 120k and change.

Grand Lodge *** RPG Superstar 2013 Top 16 , Star Voter 2013

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Heightened awareness.

Unlike anticipate peril, the initiative bonus isn't CL-based. So for 2 PA, you can get a wand that will give you +2 to Perception and Knowledge and +4 on your next initiative check within 10 minutes. On most spell lists. So good.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Driver 325 yards wrote:
Charlie Bell wrote:
http://paizo.com/pathfinderRPG/prd/classes.html wrote:
As player characters overcome challenges, they gain experience points. As these points accumulate, PCs advance in level and power.
There's the rule. Nothing about NPCs accruing XP. I agree that non-class-feature, non-cohort mounts are probably better handled as equipment rather than NPCs (although there is a precedent, because slaves are listed in the equipment section, and they're definitely NPCs). Nonetheless, if you do consider mounts NPCs, there are no rules out there for granting NPCs XP. There are rules for advancing NPCs, but they are strictly the purview of the GM (the monster and NPC advancement rules). XP is just for PCs.
That is the rule for PCs. That is telling you how PC advance. It is not telling you that NPC do not advance the same way.

If you are looking for hard rules, here's the deal. The rules don't tell you what you can't do, they tell you what you can do. There's no rule that says a first-level character can't destroy pantheons with nuclear weapons he pulls out of his nose. That doesn't mean you can do it.

There aren't rules for giving NPCs experience. So unless you make something up, aka house rule it, it's not in the rules.

The rules for advancing NPCs, other than animal companions/mounts/familiars/eidolons/etc. and cohorts, are:

Monster Advancement

and

Creating NPCs

Neither of which mention XP.

Grand Lodge *** RPG Superstar 2013 Top 16 , Star Voter 2013

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I, for one, think the difficulty level of PFS play is calibrated just about right. I would guess that most players agree.

For those players who want a harder game, they can choose not to use their rerolls. Most games I do not use mine.

If you think rerolls are game-breaking because your save-or-die casters can't kill as many PCs, I'm not sympathetic to that. It is a characteristic of PFS play that GMs have much less leeway to tweak difficulty. That's a feature, not a bug. Our role as GMs is to foster a fun experience; challenge is only part of the equation.

Grand Lodge *** RPG Superstar 2013 Top 16 , Star Voter 2013

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Congratulations, Mike!

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Phithis wrote:
Absolutely nothin'!

HUH say it again!


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I, for one, feel totally vindicated.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Staple level 3 spells: dispel magic, invisibility purge, magic circle, magic vestment, meld into stone, prayer, communal resist energy, speak with dead, stone shape, wind wall. Seriously you could do a lot worse than spamming magic circle on everyone in the party.

Staple level 7 spells: holy word and its ilk, destruction, repulsion, greater restoration, greater scrying, waves of ecstasy. The summon monster VII list is also really good.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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"I don't always talk over the GM when he's reading box text... no wait, actually, I do."

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Money gives you power. In other news, water is wet.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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An AP built around the countdown clocks, with the Dominion of the Black as primary villains. Early chapters revolve around piecing together the mystery of the countdown clocks. Last chapter takes place on Aucturn itself. Possible twist of having to work with Carsai the King, as in "Enemies of My Enemy" from STAP.

The redemption of Arazni. Adventures throughout Golarion to assemble the canopic jars, pitting the PCs against agents of Geb. Fifth chapter, PCs must enlist the aid of the Arclords of Nex for a large-scale attack on Geb. The last chapter involves an invasion of Geb by a combined force of Nex and the Knights of Ozem, which provides cover for the PCs to confront Arazni and her graveknights and finally redeem her... or destroy her forever.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Anybody else notice this in the messageboard feed?

the messageboard feed wrote:
Paizo Blog: Meet the Iconics: Adowyn, Thu, Aug 21, 2014, 05:32 PM by James Sutter

Sutter is a time traveler!

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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To answer the OP, expensive. My parents threw out an awful lot of my gaming books.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Lamontius wrote:
true story bro

You just won the Paizo forums forever. That even beat succubus in a grapple.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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First "Pharoah" and now this? Tut, tut, Paizo....

Spoiler:
YEEEEAHHHHHHHH

Grand Lodge *** RPG Superstar 2013 Top 16 , Star Voter 2013

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Whenever I am going to a PFS event, I bring everything I need to run the three short evergreens (The Confirmation, First Steps Part I, and Master of the Fallen Fortress) with me, so if a table doesn't make, I can always run an evergreen. I find that most folks, if given the choice between playing a scenario the GM is running cold and a well-prepped evergreen, will pick the evergreen and just start new characters.

BTW, I would not ever run Bonekeep cold. Players who sign up for Bonekeep are looking for a particular experience (or they don't know what they're getting into and shouldn't be playing it. If you run it cold, you run a real risk of either softballing the hard stuff or killing somebody off that you shouldn't have because you didn't grasp some part of the scenario (tactics, for instance).

But, as for tips to mitigate running cold if you absolutely must:

1. Have a blank flipmat.
2. Standard GM 101 stuff: read the Adventure Summary, primary and secondary success conditions, tactics in the statblocks; phone a friend who has run it or check the forums/GM Shared Prep for advice.
3. Try to avoid social scenarios (Blakros Matrimony, Merchant's Wake) or complex infiltration/investigation scenarios (Scars of the Third Crusade, Murder on the Throaty Mermaid, The Disappeared); go for simple and straightforward fare like Mists of Mwangi.
4. Take breaks in between encounters to figure out what happens after the encounter and what's supposed to happen next.
5. When in doubt, give the PCs the benefit of the doubt. You don't want your lack of preparation to wind up screwing over a player.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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I disagree that Con is that important for a wizard. By around 5th level, if something is doing hit point damage against you, either you aren't using the defenses available to you or your party's failing to protect you.

I generally prefer 14 Dex 12 Con because of the slight edge in initiative. To me, getting from 12 to 14 Con isn't worth dumping Cha or Wis any. It's a matter of preference, though.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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There are a lot of uses for Cha-based skills in PFS. If you dump Cha, you need to know you're going to be taking a back seat in certain scenarios.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Seriously... a thread about a children's book devolves into casters vs. martials and edition warring in three posts?

-head asplode-

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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The definition of love as action, rather than emotion, didn't originate with Vachss, whoever he is. The koine Greek in which the New Testament was written has several different words for love. Christianity teaches that agape, the highest form of love, consists of actions increasing the wellbeing of another. Lewis's Till We Have Faces, a retelling of the myth of Cupid and Psyche, explores the differences between active love that seeks the good of the beloved and emotive love that seeks the gratification of the lover.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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The more sandboxy the game is, the more likely I am to use actual XP rather than narrative leveling. As a player, I also prefer actual XP. XP is a reward for defeating challenges; narrative leveling removes the reward incentive because you just are whatever level you need to be when the plot requires it. Ultimately, it takes away a measure of player agency.

I do, however, use group XP. I am not about to track XP totals for 5 different people. Everybody's the same. I reward individual excellence in other ways.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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If by "rinse" you mean "run water over it to get off most of the gunk," then I rinse.

If by "rinse" you mean "scrub it with a scouring pad and soap," that's the dishwasher's job, not mine.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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The mods are able to devote more time to the Rules forum because they quash PTL topics right away. IMO that's a feature, not a bug.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Sissyl wrote:
Ambrosia Slaad wrote:
Sissyl wrote:
It is difficult for many people today to accept that if you hear an opinion you don't agree with, you aren't a traumatized and therefore saintly victim.
Conversely, it is difficult for many people today to accept that if you have the ability and anonymity to be a douchebag poster, you don't have to exercise it.
Have to? No. But being a douchebag does in no way include "disagreeing with what someone else thinks and attacking that person's arguments." Which many seem to think it does. Playing the victim card happens instantly today. As does various racist/sexist cards. That is most of the difference today.

While I agree that victim cards are overplayed, I think there's a distinction between attacking someone's argument civilly and politely and doing so in a jerk way. Some posters skirt the messageboard rules by being total jerks, technically attacking other posters' arguments, but doing so in a hostile, condescending way that demeans and bullies other posters.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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The problem is that there are certain topics that some people have shown they can't talk about at all without being jerks about it.

Whether it is better to lock those topics or ban those posters is a different discussion.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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I would think that an everburning torch would not, since the continual flame that powers it doesn't actually burn anything.

A sunrod, on the other hand, probably puts off an metallic/ozone smell like an arc welder or a sparkler.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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How did I miss its first incarnation? This is a great thread.

Mikaze wrote:
One of Michael's titles was "The Angel of Chaos". It never went further over the details on exactly what kind of chaos

That's because Saint Michael is the patron saint of paratroopers.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Ancient irregulars and conscripts were often skilled slingers because they were shepherds. Shepherds often used slings to protect their flocks.

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