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Charlie Bell's page

RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16. Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStar RPG Venture-Lieutenant, North Carolina—Fayetteville. 2,979 posts (3,132 including aliases). 1 review. 1 list. 4 wishlists. 8 Pathfinder Society characters. 9 aliases.


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Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

I once polymorphed a bad guy into a slug and left him in the middle of a circle of salt.

Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

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Detect magic is unquestionably the most powerful. However, prestidigitation is like a 0-level version of wish.

Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

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Kthulhu wrote:
I'd just like to point out that at the very height of roleplaying's popularity (AD&D 1E), TSR mostly published adventures. There were only 8 rules supplements published during 1E's entire run.

I'm going to go out on a limb and guess that the height of roleplaying's popularity is right now. Until the last 3-4 years or so, never at any point in my life have I ever had to turn down games I would otherwise love to join. Anecdotal, sure, but I'm guessing hard numbers would tell the same story. I'd lay money that Paizo's sold more books than TSR ever did.

Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

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I think the OP's complaint does have some merit, but only if you consider that there are players on these forums who insist that if an option exists in the game, YOU MUST allow them to use it in YOUR game.

Because the antidote for bloat (heh, that rhymes) is house rules. Allow some things, don't allow others.

However, if you have a player who insists on their favorite option being allowed, and you as a GM don't want to allow it, you're probably feeling like things are bloated. The solution to this dilemma is yet another issue of group composition: reach an agreement or somebody needs to find a different group.

Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 , Star Voter 2013

1 person marked this as a favorite.

Sorry to hear about your dad, Monica. Hope everything turns out all right.

I'm going to throw this out there. Competing in RPGSS makes it dang hard to GM your regular games.

Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

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Go traditional, make him kill rats in the basement.

Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 , Star Voter 2013

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Yeah I keep checking to make sure I submitted. I did. I still did....

Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 , Star Voter 2013

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Entries showed up a couple days ago? That right there is confidence.

I've got mine in the preview box, checking it out to submit, and people start calling, texts blowing up my phone, both cats jump in my lap....

LEAVE ME ALONE FOR 5 MINUTES GOTTA DROP THIS MONSTER

Grand Lodge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 , Star Voter 2013

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This dwarf-like creature glows with a pale blue radiance and appears to be wearing a large, dome-like, cobalt-speckled hat.

Dwarf Agaric CR 6XP 2,400
N Medium plant
Init +0; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +15

----- Defense -----
AC 19, touch 10, flat-footed 19 (+9 natural)
hp 68 (8d8+32)
Fort +10, Ref +4, Will +5
Immune plant traits; Resist cold 5

----- Offense -----
Speed 20 ft.
Melee 2 slams +11 (1d8+5 plus disease and poison)
Special Attacks disease, spore swarm

----- Statistics -----
Str 20, Dex 10, Con 19, Int 5, Wis 12, Cha 7
Base Atk +6; CMB +11; CMD 21
Feats Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception)
Skills Perception +15, Stealth –20
Languages Undercommon
SQ hive mind, phosphorescence

----- Ecology -----
Environment any underground (Nar-Voth)
Organization solitary or colony (2–6)
Treasure incidental

----- Special Abilities -----
Disease (Ex) Fungal rot: Slam—injury; save Fort DC 18; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. A dwarf agaric’s spores can cause a potentially-fatal fungal infection. Affected areas develop moldy-looking rashes that itch, burn, and eventually cause the underlying flesh to slough away. If a Medium or larger creature dies from this infection, a new dwarf agaric grows from the resulting mass of fungal matter in 1d6 days. The save DC is Constitution-based.

Hive Mind (Su) A colony of dwarf agarics forms a rudimentary telepathic hive mind within a 100 foot radius. If one is aware of a particular danger, they all are aware. If one in the colony of dwarf agarics is not flat-footed, none of them are. No dwarf agaric in a colony is considered flanked unless all dwarf agarics in the colony are flanked.

Spore Swarm (Ex) Once per day as a standard action, a dwarf agaric can release a swarm of glowing spores, which it can control using its hive mind ability. The spore swarm has the same statistics as a cockroach swarm (Bestiary 2, p. 58) with the dwarf agaric’s hive mind and phosphorescence abilities and the plant type instead of the vermin type. Its swarm attack delivers the dwarf agaric’s disease and poison and limns affected creatures with its phosphorescence for 1d6 minutes.

Phosphorescence (Ex) A dwarf agaric glows with a pale blue phosphorescence equivalent to faerie fire.

Poison (Ex) Slam—injury; save Fort DC 18, frequency 1/round for 4 rounds, effect 1d4 Wis damage plus confused for 1 round, cure 1 save. Creatures that hit the dwarf agaric with natural attacks or unarmed strikes are exposed to its poison, a hallucinogenic mycotoxin. The confusion is a mind-affecting effect. The save DC is Constitution-based.

So called because of its appearance, a dwarf agaric resembles a crude dwarf-like creature with pallid flesh, dark spots for eyes, and beard-like tendrils under a bulbous nose. The blue-speckled appendage atop its head, often mistaken for a hat, is actually a mushroom cap, complete with gills. A dwarf agaric stands about four feet tall and weighs roughly 150 pounds.

Dwarf agarics are a rare, highly-evolved, and semi-sentient variety of cytillesh fungus found only in remote reaches of Nar-Voth. Like cytillesh, dwarf agarics glow with a pale blue bioluminescence and possess hallucinogenic and latent psychic properties. They lack any civilization or sophistication and do not use tools. Derro consider them a delicacy when properly cooked, but find them nearly impossible to cultivate due to their relative intelligence and the fungal infection their spores carry.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2013 Top 16 , Star Voter 2013

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Smokemount Hold

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2013 Top 16

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I find that group selection, more than anything else, determines the quality of the games I play. You find a good group, you stick with them.

Grand Lodge RPG Superstar 2013 Top 16

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Bastard spears: spears (not longspears) can be used one-handed as a martial weapon.

Lets you simulate phalanxes and hoplite-type spear-n-shield warriors.

Grand Lodge RPG Superstar 2013 Top 16 , Star Voter 2013

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Crook of Unseen Forces
Aura strong evocation and conjuration; CL 12th
Slot none; Price 42,000 gp; Weight 5 lbs.

Description
This iron staff, silvered and inlaid with diamonds, curves at one end like a shepherd’s crook. It functions as a +1/+1 quarterstaff and grants an additional +2 bonus on drag and reposition combat maneuvers. However, its true power is to summon and command invisible forces, allowing the use of the following spells:

unseen servant (1 charge)
spiritual weapon (1 charge)
spiritual ally (2 charges)
summon monster VI (3 charges, invisible stalker only)

The spiritual weapon or weapon wielded by a spiritual ally takes the shape of the crook of unseen forces itself and gains the crook's enhancement bonus to attack and damage. Moreover, any spiritual weapon or spiritual ally created by the crook is invisible as if by greater invisibility, gaining the usual benefits when attacking creatures unable to see it. The invisible stalker summoned by the crook is an unliving construct rather than a true outsider.

In addition, by spending 1 charge as a standard action, the crook’s wielder can create an invisible force in a 30 foot line. The wielder can make a drag, reposition, or trip combat maneuver against any one creature in this line. Each additional creature affected costs 1 additional charge. This special combat maneuver check does not provoke attacks of opportunity and uses the wielder’s caster level plus Wisdom modifier in place of his Combat Maneuver Bonus. The wielder can choose to use the staff’s caster level instead of his own.

Construction
Requirements Craft Staff, Craft Magic Arms and Armor, greater invisibility, spiritual ally, spiritual weapon, summon monster VI, telekinesis, unseen servant; Cost 21,000 gp

Grand Lodge *** RPG Superstar 2013 Top 16

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So twice five miles of fertile ground
With walls and towers were girdled round

:D

Grand Lodge RPG Superstar 2013 Top 16

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The All Seeing Eye wrote:
@thejeff - I have never been a fan of the 4 senators from the Dakotas having the same say as the senators of California and Texas two of the larges AND most populous states. The system poorly reflects the constituent needs on that level and the house is ABSOLUTELY unwieldly.

Working as intended. That's the very reason we have a bicameral legislature. The House represents individuals, the Senate represents States.

Dark Archive ***

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"Oh, isn't that droll... Since we're all Pathfinders, why don't we all go explore, report, and cooperate? My slaves will cooperate, too."

Grand Lodge RPG Superstar 2013 Top 16

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Terquem wrote:
When it finally happens to you, what are you going to do?

Steal those great ideas shamelessly!

Grand Lodge RPG Superstar 2013 Top 16

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If you ask players to track material components, you're a bad person and should feel bad.

Shame on you, Gary Gygax.

Grand Lodge RPG Superstar 2013 Top 16

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Jaelithe wrote:
"Let me give you a little inside information about God. God likes to watch. He's a prankster. Think about it. He gives man instincts. He gives you this extraordinary gift, and then what does He do, I swear for His own amusement, his own private, cosmic gag reel, He sets the rules in opposition. It's the goof of all time. Look but don't touch. Touch, but don't taste. Taste, don't swallow. Ahaha. And while you're jumpin' from one foot to the next, what is he doing? He's laughin' His sick, f&%$in' ass off! He's a tight-ass! He's a SADIST! He's an absentee landlord! Worship that? NEVER!"

"In spite of all his imperfections, I'M A FAN OF MAN! I'm a humanist. Maybe the last humanist."

Lots of great villain quotes in that one!

Grand Lodge RPG Superstar 2013 Top 16

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Hannibal Lecter: "Quid pro quo. I tell you things, you tell me things. Not about this case, though. About yourself. Quid pro quo. Yes or no?"

ibid.: "A census taker once tried to test me. I ate his liver with some fava beans and a nice chianti."

ibid.: "I do wish we could chat longer, but... I'm having an old friend for dinner."

Grand Lodge RPG Superstar 2013 Top 16

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yellowdingo wrote:
Kajehase wrote:
Pan wrote:
Roy Batty - Bladerunner : "I have… seen things you people wouldn't believe… Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those… moments… will be lost in time, like [small cough] tears… in… rain. Time… to die…"
Objection! He may be a cold-blooded murderer and the chief antagonist, but he's not the villain.
We all know that is decker...imposing the will of the police state on automatons looking for equality.

Another Roy classic: "You wouldn't believe the things I've seen with your eyes."

Grand Lodge RPG Superstar 2013 Top 16

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The Emperor: Everything that has transpired has done so according to my design.

Ozymandias: Do you seriously think I'd explain my master-stroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago.

Goldfinger: No, Mr Bond! I expect you to die!

Belloq: Dr. Jones. Again we see there is nothing you can possess which I cannot take away.

Professor Moriarty: Let's not waste any more of one another's time. We both know how this ends.

Grand Lodge RPG Superstar 2013 Top 16

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There aren't really types of gamers I don't like, but there are types of gamers with whom I prefer not to game. Seriously, it's nothing personal, but sometimes gaming styles just don't mesh well. Doesn't mean we can't be friends, it just means I prefer to game with other people who share my tastes. As it happens, I have the luxury of being able to do so where I live.

For instance, reading the lists another poster in this thread (whom I won't call out by name), it sounds like we would have some very different and incompatible approaches to the game. Doesn't mean he's a bad person or isdoinitwrong. I'd happily game with him at a con, or at a PFS game day, but the differences in our playstyles probably wouldn't work out in a long-term home game.

OTOH, I can tell from Jaelithe's posts that he or she would probably fit in my home group quite well.

Grand Lodge RPG Superstar 2013 Top 16

1 person marked this as a favorite.

OK, so Howlin Wolf is the one everybody's heard... but you absolutely must check out Koko Taylor's cover.

"Grab the first train smokin, if you have to hobo" :D

Grand Lodge RPG Superstar 2013 Top 16

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Great reference! Who's the blues fan?

Grand Lodge RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Wait... you mean weapons we gave to arm Syrian rebels are falling into the hands of ISIS? NO WAY

Grand Lodge RPG Superstar 2013 Top 16

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You know, I never noticed until this thread that the languages listed for Ustalav were Common, Varisian, and Skald. Common (Taldane) and Varisian both make sense, since most civilized Ustalavs are ethnically Varisian and there is a sizeable ethnic Taldan population left over from the Shining Crusade.

You'd think instead of Skald it would be Hallit. There isn't anything in Ustalav's history that would lead you to believe that it was ever settled by Ulfen, but its original natives before the Varisian migration were Kellids, some of whom survive in Ustalav's backwaters. I wonder if Skald for Hallit is an error in ISWG.

Grand Lodge RPG Superstar 2013 Top 16

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Improved Deadbolt Locks in Stonewall Apartments Means: "Stonewall Apartments will become the home of choice for criminals."

Grand Lodge RPG Superstar 2013 Top 16

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Thoranin wrote:
Any other tips on an archer bard? :I need to catch up to those number-crunching pro builders.

Get a lesser rod of extend metamagic and keep heroism up on yourself; replace with good hope when it becomes available. Inspire courage most of the time (you should have plenty of rounds available). Haste when it really matters.

Point Blank Shot, Precise Shot, Rapid Shot, Arcane Strike, Deadly Aim, in roughly that order. Manyshot and Improved Precise Shot when you can qualify for them (i.e., later on). Rapid Shot and Manyshot are key because the extra attacks let you effectively multiply the extra damage from inspire courage and good hope. Don't underestimate the value of Weapon Focus and Improved Critical, if you find yourself with a feat slot you're not sure how to fill.

Wear the best belt of incredible dexterity you can afford.

Buy durable arrows in silver, cold iron, and adamantine and be sure to recover them after every fight. Keep some blanched with ghost salt for incorporeals. Also keep an oil of bless weapon and an oil of align weapon on hand.

Grand Lodge RPG Superstar 2013 Top 16

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IMO the SR is kind of meh, mainly good for stopping the occasional SLA from mook outsiders. That greater dispel magic at will ability, on the other hand, is pretty awesome.

Grand Lodge RPG Superstar 2013 Top 16

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Semi-ninja'd by Louis IX. The holy avenger is actually way underpriced for what it does.

+5 holy = +7 equivalent, 98000 gp for starters. But there's a 30% price reduction if only usable by a particular class. So how do we break that out?
+2 is usable by anybody. +2 = 8000 gp.
The "upper" +5-equivalent (+3 holy) is usable only by paladins. We price that as 98000 (+7 equivalent) - 8000 (+2 usable by anybody) = 90000. 90000 x 30% = 27000. 90000 - 27000 = 63000.
2000 gp for the tax to enchant cold iron.
630 gp for a masterwork cold iron longsword.
That brings us up to 8000 + 63000 + 2000 + 630 = 73630 gp so far, just for the magic weapon stuff, before we get to the other powers.

Now is the hard part. We know the SR and greater dispel magic powers combined are worth 47000 gp (120630 gp - 73630 gp). If all we want to do is reverse engineer the price, we can stop here. But let's compare and see how those abilities might be priced according to the magic item pricing guidelines.

There is a price listed for SR in the magic item gp value table. It's 10000 gp per point over SR 12. The holy avenger gives us SR based on its wielder's level +5, however, so we can't figure it exactly. Just to give ourselves an entry argument, let's assume the wielder's level is the CL of the holy avenger: 18. That would grant SR 23. That means the SR price would be (23-12 = 11 x 10000 = 110000 gp. However, the holy avenger also grants the same SR to anyone adjacent to the paladin. That's a bigger benefit, so it should cost more, but we don't have any guidelines on how to price that, so let's ignore it for now. There's also the 30% paladin-only discount, bringing that down to 77000 gp.

Greater dispel magic is a command word activated unlimited use power. Spell level 6 x CL 18 x 1800 gp = 194400. But, you can only use the area dispel. Let's be very generous and say that only costs 1/3 as much, since that's only 1 of 3 things you can do with greater dispel magic. That makes it 64800 gp, 45360 gp with the 30% paladin only discount added in.

So that would come out to 73630 + 77000 + 45360 = 195990 gp if we were pricing it out by the magic item pricing guidelines. That makes the holy avenger quite a steal at a mere 120k and change.

Grand Lodge *** RPG Superstar 2013 Top 16

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Heightened awareness.

Unlike anticipate peril, the initiative bonus isn't CL-based. So for 2 PA, you can get a wand that will give you +2 to Perception and Knowledge and +4 on your next initiative check within 10 minutes. On most spell lists. So good.

Grand Lodge RPG Superstar 2013 Top 16

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Driver 325 yards wrote:
Charlie Bell wrote:
http://paizo.com/pathfinderRPG/prd/classes.html wrote:
As player characters overcome challenges, they gain experience points. As these points accumulate, PCs advance in level and power.
There's the rule. Nothing about NPCs accruing XP. I agree that non-class-feature, non-cohort mounts are probably better handled as equipment rather than NPCs (although there is a precedent, because slaves are listed in the equipment section, and they're definitely NPCs). Nonetheless, if you do consider mounts NPCs, there are no rules out there for granting NPCs XP. There are rules for advancing NPCs, but they are strictly the purview of the GM (the monster and NPC advancement rules). XP is just for PCs.
That is the rule for PCs. That is telling you how PC advance. It is not telling you that NPC do not advance the same way.

If you are looking for hard rules, here's the deal. The rules don't tell you what you can't do, they tell you what you can do. There's no rule that says a first-level character can't destroy pantheons with nuclear weapons he pulls out of his nose. That doesn't mean you can do it.

There aren't rules for giving NPCs experience. So unless you make something up, aka house rule it, it's not in the rules.

The rules for advancing NPCs, other than animal companions/mounts/familiars/eidolons/etc. and cohorts, are:

Monster Advancement

and

Creating NPCs

Neither of which mention XP.

Grand Lodge *** RPG Superstar 2013 Top 16

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I, for one, think the difficulty level of PFS play is calibrated just about right. I would guess that most players agree.

For those players who want a harder game, they can choose not to use their rerolls. Most games I do not use mine.

If you think rerolls are game-breaking because your save-or-die casters can't kill as many PCs, I'm not sympathetic to that. It is a characteristic of PFS play that GMs have much less leeway to tweak difficulty. That's a feature, not a bug. Our role as GMs is to foster a fun experience; challenge is only part of the equation.

Grand Lodge *** RPG Superstar 2013 Top 16

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Congratulations, Mike!

Grand Lodge RPG Superstar 2013 Top 16

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Phithis wrote:
Absolutely nothin'!

HUH say it again!


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I, for one, feel totally vindicated.

Grand Lodge RPG Superstar 2013 Top 16

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Staple level 3 spells: dispel magic, invisibility purge, magic circle, magic vestment, meld into stone, prayer, communal resist energy, speak with dead, stone shape, wind wall. Seriously you could do a lot worse than spamming magic circle on everyone in the party.

Staple level 7 spells: holy word and its ilk, destruction, repulsion, greater restoration, greater scrying, waves of ecstasy. The summon monster VII list is also really good.

Grand Lodge RPG Superstar 2013 Top 16

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"I don't always talk over the GM when he's reading box text... no wait, actually, I do."

Grand Lodge RPG Superstar 2013 Top 16

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Money gives you power. In other news, water is wet.

Grand Lodge RPG Superstar 2013 Top 16

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An AP built around the countdown clocks, with the Dominion of the Black as primary villains. Early chapters revolve around piecing together the mystery of the countdown clocks. Last chapter takes place on Aucturn itself. Possible twist of having to work with Carsai the King, as in "Enemies of My Enemy" from STAP.

The redemption of Arazni. Adventures throughout Golarion to assemble the canopic jars, pitting the PCs against agents of Geb. Fifth chapter, PCs must enlist the aid of the Arclords of Nex for a large-scale attack on Geb. The last chapter involves an invasion of Geb by a combined force of Nex and the Knights of Ozem, which provides cover for the PCs to confront Arazni and her graveknights and finally redeem her... or destroy her forever.

Grand Lodge RPG Superstar 2013 Top 16

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Anybody else notice this in the messageboard feed?

the messageboard feed wrote:
Paizo Blog: Meet the Iconics: Adowyn, Thu, Aug 21, 2014, 05:32 PM by James Sutter

Sutter is a time traveler!

Grand Lodge RPG Superstar 2013 Top 16

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To answer the OP, expensive. My parents threw out an awful lot of my gaming books.

Grand Lodge RPG Superstar 2013 Top 16

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Lamontius wrote:
true story bro

You just won the Paizo forums forever. That even beat succubus in a grapple.

Grand Lodge RPG Superstar 2013 Top 16

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First "Pharoah" and now this? Tut, tut, Paizo....

Spoiler:
YEEEEAHHHHHHHH

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