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Staple level 3 spells: dispel magic, invisibility purge, magic circle, magic vestment, meld into stone, prayer, communal resist energy, speak with dead, stone shape, wind wall. Seriously you could do a lot worse than spamming magic circle on everyone in the party.
Staple level 7 spells: holy word and its ilk, destruction, repulsion, greater restoration, greater scrying, waves of ecstasy. The summon monster VII list is also really good.
An AP built around the countdown clocks, with the Dominion of the Black as primary villains. Early chapters revolve around piecing together the mystery of the countdown clocks. Last chapter takes place on Aucturn itself. Possible twist of having to work with Carsai the King, as in "Enemies of My Enemy" from STAP.
The redemption of Arazni. Adventures throughout Golarion to assemble the canopic jars, pitting the PCs against agents of Geb. Fifth chapter, PCs must enlist the aid of the Arclords of Nex for a large-scale attack on Geb. The last chapter involves an invasion of Geb by a combined force of Nex and the Knights of Ozem, which provides cover for the PCs to confront Arazni and her graveknights and finally redeem her... or destroy her forever.
Whenever I am going to a PFS event, I bring everything I need to run the three short evergreens (The Confirmation, First Steps Part I, and Master of the Fallen Fortress) with me, so if a table doesn't make, I can always run an evergreen. I find that most folks, if given the choice between playing a scenario the GM is running cold and a well-prepped evergreen, will pick the evergreen and just start new characters.
BTW, I would not ever run Bonekeep cold. Players who sign up for Bonekeep are looking for a particular experience (or they don't know what they're getting into and shouldn't be playing it. If you run it cold, you run a real risk of either softballing the hard stuff or killing somebody off that you shouldn't have because you didn't grasp some part of the scenario (tactics, for instance).
But, as for tips to mitigate running cold if you absolutely must:
1. Have a blank flipmat.
I disagree that Con is that important for a wizard. By around 5th level, if something is doing hit point damage against you, either you aren't using the defenses available to you or your party's failing to protect you.
I generally prefer 14 Dex 12 Con because of the slight edge in initiative. To me, getting from 12 to 14 Con isn't worth dumping Cha or Wis any. It's a matter of preference, though.
The definition of love as action, rather than emotion, didn't originate with Vachss, whoever he is. The koine Greek in which the New Testament was written has several different words for love. Christianity teaches that agape, the highest form of love, consists of actions increasing the wellbeing of another. Lewis's Till We Have Faces, a retelling of the myth of Cupid and Psyche, explores the differences between active love that seeks the good of the beloved and emotive love that seeks the gratification of the lover.
The more sandboxy the game is, the more likely I am to use actual XP rather than narrative leveling. As a player, I also prefer actual XP. XP is a reward for defeating challenges; narrative leveling removes the reward incentive because you just are whatever level you need to be when the plot requires it. Ultimately, it takes away a measure of player agency.
I do, however, use group XP. I am not about to track XP totals for 5 different people. Everybody's the same. I reward individual excellence in other ways.
While I agree that victim cards are overplayed, I think there's a distinction between attacking someone's argument civilly and politely and doing so in a jerk way. Some posters skirt the messageboard rules by being total jerks, technically attacking other posters' arguments, but doing so in a hostile, condescending way that demeans and bullies other posters.
My gaming group just started Kingmaker, and Mrs. Bell decided to play a green knight. I tweaked the archetype a little, incorporating some feedback from this thread, and thought I'd post the new version here for anyone who's interested.
Green Knight (Paladin)
I don't think it actually requires any more work from the development team to allow campaign mode, except for adding in the paragraph about how campaign mode is allowed.
Campaign mode being available doesn't mean you can't run a module at a game day or con. It may be impractical to run campaign mode for a long module at a con; so just run it in module mode. If players don't want to do that because they're playing it in campaign mode somewhere else, that's OK. Run something else at your con. Those players are having fun the way they prefer, and they're buying products. Mission accomplished.
Much Ado About Nothing, II.3 wrote:
There's a miserly Presbyterian joke in there somewhere...
In the Army, we call that John Wayne toilet paper: it's rough, tough, and don't take no s--- from nobody.
Aranna's post prompted some reflection on my part about the nature of experience and how it intersects with privilege and isms.
I think we tend to notice stuff that affects us personally, and we tend not to notice, or to discount, things that don't. So a white woman will probably have a higher awareness of the misogynistic variety of sexism, whereas a black man probably has a higher awareness of racism.
It seems almost obvious, but so often it gets ignored, that our individual experiences shape the way we view the world. For instance, if racism affects us, we perceive racism in the world.
This is not to invalidate anyone's experience, or to suggest that racism, sexism, etc. aren't actually problems. Quite the opposite: we should strive to remember that just because our own experiences don't involve the problems faced by others, that we should assume they don't face them. Other people have problems we don't experience and can't, as a result, fully understand.
So...someone asserting that this whole matter is just a witch-hunt by prosecuted by freedom-hating leftists? What a big surprise!
It's right up there with the insinuation that anybody defending Sterling is conservative because everybody knows conservatives are racist.
DSXMachina, I was wondering how it compares to people's views of the Duke porn star.
I think the Clark Peterson business was some journalist trying to make a mountain out of a nonexistent molehill, capitalizing on circa-1980's D&D hysteria. Clark's actual behavior, from reading the articles, was above reproach.
Orfamay Quest wrote:
One would think that an ostensible libertarian would support the sanctity of contract in the situation. But I guess contracts in Libertopia only count when you are the person screwing someone else over and not when you're being screwed.
You've got it twisted. The NBA going after Sterling is free market at work. It isn't a free speech issue, because, as others have pointed out, it was perfectly legal for Sterling to say everything he said. I think sometimes people confuse sports leagues with the government. But then again, we do from time to time waste Congress's time and our money with Congressional hearings about baseball doping, and our taxes pay to build stadiums for these guys for free, so I can see where the confusion arises.
To answer the OP: welcome to the wide world of instantaneous global communication. Wiretapping is bad, but so is shooting off at the mouth. Nobody but you controls what you say but you can believe the rest of the world will hold you accountable for it.
Some nations might have mandatory military service requirements for arcane casters (it's less likely for divine casters; see modern Israel for an example of why). Some might even have dedicated military schools for arcane casters, like West Point for wizards: you get a free education in spellcasting, but you owe X years of service afterwards. Military spellcasters will probably be highly-paid specialists, like US military surgeons who might start as senior officers (jump straight to Major, Lieutenant Colonel, or even Colonel).
See this post in another thread about how magic might affect fantasy warfare.
Comrade Anklebiter wrote:
Down with private ownership!
I've been on an uneventful 12-hour night shift in a place where I can't have electronics. I've been working my way through the Planet Stories line and so far I've finished Gygax's Infernal Sorceress, Henry Kuttner's Elak of Atlantis and The Dark World, and Moorcock's Masters of the Pit. Working on City of Spiders right now.
Of these, Gygax was an unexpected delight. He went full 1E with a myriad of polearm names and castle terminology, although the in-universe terms for various forms of magic were a bit distracting.
Elak wasn't very good. It read like Cliff Notes of a REH novel. The plot just progressed too fast with too little exposition. The Dark World was much better; lots of interesting villains and a big, clever twist on the ordinary guy transported to a magical world trope.
Even when he is consciously pastiching ERB, Moorcock is, of course, Moorcock, and his Mars books deliver.
"Make a Spellcraft check and I'll tell you." :p
I'll game with anybody at a con, game day, or PFS event. But for my home groups I have the luxury of being very selective as there is a huge gaming renaissance where I live. There are great gamers within a short drive that I can't make time to game with regularly. Why would I game with people who get on my nerves?
Combo with a pile of arrows and flame arrow to deal 1d8+1d6 per level.
It's way more expensive, but combo it with a pile of +1 holy arrows for 1d8+1+2d6 per level. Poor man's version of that is to fling vials of holy water with it.
Keep stacks of adamantine, cold iron, and silver durable arrows and you're as good as an archer for taking out golems and stuff. The adamantine ones might also let you destroy traps at a distance.
Cast wall of fire and move enemies back and forth through it as much as you can in a round. Fling them back into clouds or black tentacles when they escape.
Use it to drop portable holes over bad guys for crowd control. Or over friendlies when you need to get them out of the fight.
Move your fightys around with it so they can make full attacks without having to take move actions.
Ring of telekinesis is crazy expensive (75k) but the uses for at-will telekinesis are limitless.