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Charles Evans 25's page
5,422 posts (7,535 including aliases). 11 reviews. 2 lists. No wishlists. Aliases: DM Charles Evans, The Eighth Runelord, WHG's Flunkie, The Witch Hunter General, Spotty, the Rust-Monster, Flame Troll of Doom, The Messageboard Oracle, Wraith Lord, The Grey Wanderer, Auruns the Goblin, Yames Boornd, The Night Dragon, Nirellia Dimonia, The Bone Servants, Smagnavast the Black, Shovastika, Berholm II, Lord of the Dwarves, Keeper of the Glass Lake, Prince Azran, Aritha the Tarnished, Eiboria Telimnora, Eiboria, Reaper of Stars, Chance Encounter, Raukthon the Toy-maker, Raukthon's Daughter, Robespierre the Forest Lord, Herald of Ebbonacci, Daelemos, Denizen of Leng, Auziark the Mad, Aramintha Jaine, Aritha, Aspect of Lamashtu, Rűmlin, Dwarven Barrister, Countess Sorsha, Nstrivaxon, the Cunning, Saruman the Wise, Lucinda Darkeyes, The White Knight, Princess Silmarand, The Banker, Saravin Bluefin, Alisha, Champion of the Pearl, The Countess Almathrada, Styrmenvanterix, The Executioner of Lilies, P'Con UK Charles Evans 25, The Stork of Doom, Ask a Succubus, Ambassador of Cheliax.
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Profile
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Recent Posts
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From the start, I’m confused by this entry. As far as I can make out from the title and opening paragraphs, Mihalyi stole the folding boat, the Mastrien Slash, to elope in, her father tracked her progress by divinations, the boat was wrecked off the coast of Geb, the father discovered it had been wrecked but the father wants to hire the PCs to retrieve a folding boat which he knows has been wrecked and which therefore may well be quite useless to him?
Then you apparently realise this may be a problem and change your mind several paragraphs in, and say that actually the Mastrien Slash wasn’t the boat that the couple eloped in, but an unnamed Nexian merchant vessel, which has run aground… Oh and the crew were murdered, but all the bodies have gone, but despite the fact that the things most likely to show evidence of murder have gone, the PCs can still find out that the crew were murdered anyway. How? All things like bloodstains will indicate is that bloodletting occurred - maybe a fight. If the PCs find something like a bottle of poison all that proves is that someone left a bottle of poison on board. The Nexian merchantman is a Golarion Marie Celeste run aground, with no crew or bodies anywhere. (Edit: I see Joel Flank has touched on this too.)
I'm not clear either on why the oni did decide to kill the crew? Was it annoyance at their incompetence in letting the ship go ashore?
Anyway, eventually you get ashore and things improve there, although your entry’s very open-ended and vague about what - if anything - is supposed to happen? Someone else has said it has a ‘sandboxy’ feel to it, which I suppose is a good description. The problem here is that half your sandbox (the mangroves) is rendered potentially irrelevant by the fact that the PCs’ mission is only to retrieve the folding boat – they can get the boat back by just going to the plantation and fighting lots of things or sneaking around really well.
The whole plantation setup, by the way, reminds me strongly of some of the Dance of the Dead Ravenloft novel.
My overall impression is that you’re still in ‘design location’ mode from the previous round. I’m not sure that your heart was quite in the process of getting the PCs to the location(s) in the first place, and I feel that you couldn’t quite find the things which you needed to focus on in time to make a really good presentation to your audience - which is unfortunate for this entry.
My thanks, however, for your submissions in this contest, and if you’re not doing so already, may I recommend that you submit a proposal or two (perhaps even an abbreviated form of this) to Pathfinder Society. Josh did post that he had voted for your work last round after all... :)
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James Jacobs wrote:
There is a lot of friction between the House of Thrune and the Church of Asmodeus.
The Church, of course, worship a mysoginistic devil.
Thrune, on the other hand, is led by a woman who's familiy believes that devils are nothing more than tools.
It's a complex relationship, and one that is easy to misrepresent by saying "All of Cheliax worships devils." A proper Thrune member would bristle at the suggestion that he or she worships devils. And while they allow the church of Asmodeus to operate as the nation's official religion, Thrune sees this as yet another tool on their belt to keep the populace in line through fear and threat. They don't worship devils, but they openly admit that devils and Hell have a good plan for running an organization, be that organization a nation or an afterlife. That Thrune based the nation's new laws on the teachings of the Asmodean church isn't something that a Thrune agent would cite as proof of their worship as much as it would be them admitting that the Asmodean texts work well as a baseline... but that they've improved that baseline with their own additions.
The Church, on the other hand, likely sees the House of Thrune as an annoying but necessary evil; they let the church operate openly and with a lot of power, after all. But when it comes down to it, Thrune is the power in charge and they have to follow the Queen's orders when they come down from on high.
As for Asmodeus... I'm sure all of this, including letting Cheliax be ruled by a woman, is part of his incredibly complex plans
...
(edited, tidied up)
I'm not sure if Thrune knew about exactly what was going on with the academy in 'Hell's Pawns', but Dave Gross did give the impression in his fiction that there was definitely friction between House Thrune and the Churhc of Asmodeus at times.
Given the rigid hierarchy of his church and infernal realm, how much is Asmodeus personally responsible for anything his clerics and devils get up to, and how much does he allow them to operate independently and use their own initiative? I imagine that there would be at least some situations where he might find it useful not to look too closely at what underlings are doing, on the basis that it gives him plausible deniability as to his own involvement in whatever 'overly-zealous' minions may have been doing to please him if a scheme misfires in a potentially embarrassing fashion?
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Stephen Dove wrote:
Seldriss wrote:
Stephen Dove wrote:
Please drop me a line if you are interested in writing for us Seldriss: you sound like you have the perfect background.
I might be, Stephen, indeed i might be :)
Where should i drop this line?
send me a mail s(dot)k(dot)dove(at)bham(dot)ac(dot)uk
Sorry to write it like this but I have had bad experiences with spam bots.
regards
Steve
Do I understand correctly from your email address that you are based in Birmingham (UK)?
If so, were you aware of PaizoCon UK, which a number of us are organising in July?
It's basically a PFS event, although there may be tables spare to run other stuff.
Our website is at: http://www.paizocon.co.uk/
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James Jacobs wrote:
Charles Evans 25 wrote:
I don't see any Starstone elements in this proposal.
The third word of the proposal's Adventure Background is "Starstone." It doesn't need to be ALL ABOUT the Starstone to raise my red flag. Just mentioning the name is enough. It's THAT important a part of Golarion. And my final comment about that section DOES say that "Fortunately the Starstone elements in this proposal are very muted."
The Starstone Exaltation meeting is the name Owen K. C. Stephens gives on page 60 of the Guide to Absalom to the annual meeting where holders of high seats are required to produce their cornucopias. That Starstone mention/usage is already in the canon (unless Guide to Absalom has been disavowed by Paizo?) and was devised by a Paizo contributer, not this contestant.
Edit:
[humour] Umm, does this mean Owen can expect a late-night house call by half a dozen ninjas? :-? [/humour]
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(edited, tidied)
This seems to me to be one of the stronger two entries in this round, so I am going to be extra-critical of it as there is a chance it may end up as a module.
It doesn’t actually say in the Campaign Setting that the cornucopias were created by Aroden. It just says that that’s a popular tale, and I can’t find any further details on their creation either in the Campaign Setting or the Guide to Absalom.
If the hags can already wander in and out of dreams, spying, then why do they actually need further advice from the Denizens of Leng on ‘dream-thievery’? The Denizens of Leng as further contenders for the cornucopia, offering a rival bid to that of Abaddon, could set up interesting possibilities later when the PCs are in the fortress however.
After the PCs have the fight in the prison, why can’t someone else run down the nobleman for them? That seems to me to be a distraction.
I’m not clear how the hag makes the ‘appearance’ in the prison in Absalom to expose Londaro Balloric out of petty spite. The only means I can currently think of is astral projection which is 9th level, and a big problem for the PCs if it means that they’re up against 17th level spellcasters. Furthermore, making that appearance means that the hag has risked losing all secrecy (unless the entire fortress is protected by something akin to an uber mage’s private sanctum effect), since having seen her some PCs will inevitably be able to use scrying to find her.
The PCs may well catch Inva before she arrives at her guild. In fact for the sake of page count (presupposing that she has somehow used up the shadowdancer abilities for the day which might allow her to utterly evade capture) it might be preferable to assume that she does.
Your setting up implied that there are already Denizens of Leng already at the fortress. In your proposal as it currently stands, the PCs on their way there encounter Denizens of Leng also on their way there, but don’t actually meet any Denizens of Leng in the fortress.
Uggh. Load bearing villains… And if the fortress starts to fall apart as the PCs take them out, then there’s the problem that if the PCs take one out ‘early’ as indicated there may be an opportunity to do, the PCs may have just made it impossible for themselves to search the place and find the missing cornucopia.
The fortress falling apart is to some extent interesting and buildings in Pathfinder have occasionally collapsed or fallen over and rolled down hillsides (I have no wish to be more specific on this thread as that would be to provide spoilers) but I’m not sure if this is quite the right place for a dramatic structural collapse. Hmmm.
My overall impression is of an intriguing general outline, but with some problems around the principle villains of the piece and their lair. There are several distractions/diversions which will eat into page count, which is already low (as other posters have observed) unless Paizo ‘go planar’ with their hardcovers next year and their 8th adventure path, providing supplementary material which could support this adventure.
That said, Lisa has already commented that she is sure her staff could produce any of the proposals as 32 page modules if necessary.
It appears to me that with very careful development the latter stages of this might be able to play as either PCs-go-in-swords-and-wands-blazing or as a roleplaying, spying, talking, and double-dealing intrigue module.
My thanks for your submissions in this contest.
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F. Wesley Schneider wrote:
...And, even from what I'm reading in the Wikipedia entry, even just the sentence describing the festival presents some significant differences between Holi and Hol-Yatra.
I can't speak as to the accuracy of Wikipedia, but it does look to me like it strongly resembles the Nepalese variant information given in Wikipedia at the time of my posting this:
Wikipedia, Holi wrote:
...In Nepal, Holi is regarded as one of the greatest festivals, as important as Dashain (also known as Dussehra in India) and Tihar or Dipawali (also known as Diwali in India). Since more than 80% of people in Nepal are Hindus[6], Holi, along with many other Hindu festivals, is celebrated in Nepal as a national festival and almost everyone celebrates it regardless of their religion, e.g., even Muslims celebrate it. Christians may also join in, although since Holi falls during Lent, many would not join in the festivities. The day of Holi is also a national holiday in Nepal.
People walk down their neighbourhoods to celebrate Holi by exchanging colours and spraying coloured water on one another. A popular activity is the throwing of water balloons at one another, sometimes called lola (meaning water balloon)[7]. Also a lot of people mix bhang in their drinks and food, as also done during Shivaratri. It is believed that the combination of different colours played at this festival take all the sorrow away and make life itself more colourful...
Coloured water... special drinks... 'festival of colours'.
(edited)
As far as I've noticed most of what Pathfinder takes from the real world is from the past, and done with, or from real-world fiction/myths. Apart from the blood-pig in Escape from Old Korvosa, I'm not sure I've seen much in Paizo products inspired by current actual traditons/events. :-?
Hmm. I could be buying the wrong products or failing Perception checks though.
Further edit:
If this does end up as this year's winning module proposal, I trust that the crack team of editors at Paizo will put a suitably sensitive spin on the festival however. :)
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*Alkenstar Watch*
Alkenstar is mentioned in the technology entry, in the clockworks section, on page 236. This one may be useful for trying to guesstimate how long Alkenstar has been serious about developing technology:
Clockworks wrote:
...Rumors circulating among the arcane and mundane developers of clockwork mechanisms whisper of engineers in the magic-dead city-state of Alkenstar who experiment with steam as a potential energy source, but most arcanists laugh off the notion as yet another bizarre development from that "backward" place...
The firearms entry on page 237 later on touches on Alkenstar, but details how black powder arrived at the court of Nex in Garund first, and how Avistani were the first to experiment with using it for weapons before abandoning the experiments as too unreliable and tricky to use.
No reference is made to how or when the people of Alkenstar resumed use of black powder weapons, although great details are gone into about barrel diameter and nicknames for bullets of varying diameters.
Worldbreaker and the Silverback King of Usaro are mentioned, though without dates.
And that brings to my attention an earlier possible error I missed:
P. 201
Timeline wrote:
...571 Vudrani traders introduce gunpowder to the Inner Sea region...
Since the material has not been used to make weapons in 571 AR, let alone guns, is it accurate to refer to it as 'gunpowder' at that point on the timeline?
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P. 235
Hmmph. Something I missed.
Psionics in the World wrote:
...Likewise, it would seem that the mysterious ichthyic masters have largely abandoned their psionic skills as well, in favor of glyph-based magic, although verifying these assumptions is difficult at best due to their isolated nature...
'isolated' should be something like 'solitary' or 'reclusive'?
Okay, onwards!
P. 236
Technology wrote:
...new magics, mechanical practices, arcane theories, and alchemical procedures become increasingly more common and more accessible to clever minds with each passing day...
'increasingly more'??? It seems to me that this sentence might read better without the 'more' in front of 'common' and the 'more' in front of 'accessible'.
Technology wrote:
...The first Spark of Tomorrow is already lit, and a time approaches when the confluences of trade and learning, need and chance, might bring about the technologies of the next Age...
This reads to me like gobbledegook. I have no idea what the 'Spark of Tomorrow' is. I've tried googling it with little success, so if it is an americanism it's a little known one. I can only assume (given the capital letters) that it is in fact an item (artifact?), possibly associated with some deity such as Brigh? Or is it a Golarion equivalent of a doomsday clock, whereby the closeness to the next catastrophe that finishes an age is measured/tracked?
I certainly don't recall coming across it in any Paizo source before now.
Clockworks wrote:
...even those without command over arcane magics can contribute to the creation of clockworks, allowing this burgeoning technology to advance at an increasing rate...
Quibble:
'burgeoning', 'advance', and 'increasing' all within seven words seems to me to be a little excessive.
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(For what this post is worth)
P. 234
The Nature of Psionics wrote:
...Many use meditative exercises, physical discipline, or the contemplation of perfect forms (crystals are a popular focus for such efforts) to properly frame and orient their perspective and psyche...
Posting with my geological hard-hat on here, 'perfect' crystals do not occur, or at least not naturally. They have flaws. They have irregularites. They have impurities. Even without any geological background anyone who spends any time staring at a naturally formed crystal is going to start to notice things about it that are less than uniform.
Hmm. I suppose perfect crystals (since it's a magical world) for contemplation purposes might be manufactured in a laboratory, however.
Psionics in the World wrote:
...the crystal-eating inesctoid folugubs...
'inesctoid' should be 'insectoid'? (Then again, given that they're weird things from Castrovel, maybe 'inesctoid' is exactly what you meant to say... :D)
P. 235
Psionics in the World wrote:
...Concentrated study and focus enabled some penitents to awaken the powers of the mind in radical ways...
Given the definition of 'penitent' it seems to be that what is being conveyed here is that studying the Stone Egg and learning psionics thereby was a punishment for wrong-doing.
Should 'penitent' have been a different word?
Psionics in the World wrote:
...In Vudra they are as much a part of lilfe...
'lilfe' should be 'life'?
Psionics in the World wrote:
...There is another realm to the Inner Sea region wherein psionics are common - yet ironically while this realm is far closer than Castrovel or Vudra, it is a realm of which even less is known - the Darklands.
Is 'to the Inner Sea region' actually necessary here?
As a general comment with regard to the psionics entry, there are several places where confusion is created because the word psionics is used to describe both the mental art and the practitioner of that art. This is akin to creating a position where saying 'sciences study sciences', is the form instead of 'scientists study sciences'. Haven't there been specialised terms around before now in RPGs to describe those who practice psionics, and if so wouldn't it make sense to use one of those here (unless they're all trademarked or something like that???)?
Hurrah! Psionics entry down, and the end is coming into sight... :)
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(edited, tidied up summary)
This seems to me to be one of the stronger two entries in this round, so I am going to be extra-critical of it as there is a chance it may end up as a module.
First of all, 8th level characters have access to an array of interesting spells and abilities some of which may drill holes in this adventure. Clerics have divination, sorcerers and wizards have locate creature and sorcerers and wizards and druids have scrying. If the party levels up, mid-adventure, the clerics gain access to scrying too, and contact other plane comes into play on the sorcerer and wizard list. Then there is detect thoughts, and even the ubiquitous detect evil at will of a paladin. Just on divination alone, parties at this level have the power to sidestep traps and ambushes, and if they reach ninth level before the Journey stage kicks in, overland flight (if a sorcerer or wizard puts it on their spells known list) will bypass Citraka.
Eighth or ninth level PCs have their own accommodation options, too, rope trick first and foremost amongst these and a perfectly sensible logical option to take when out in dangerous territory hunting a murder cult. Even if the PCs do stop at the village to check for directions, between Sense Motive checks, a paladin (if present) detecting evil and natural player paranoia (ramped up by now if the hermit/were-leopard thing played out on top of the earlier switcheroo with the rakshasa-pretending-to-be-Naasim) the chances of the villagers getting to pull the strangle-them-in-their-sleep routine seem to me to be somewhat limited. (And in any case, if you're going for treacherous archetypes, why don't the villagers try the get-them-blind-drunk-then-kill-them-when-they're-helpless gambit instead?)
With regard to story, I would concur with those who have expressed some doubt as to the hook into the adventure, where PCs may simply ignore the notes about the escaped bird - after all they're 8th level PCs, why do they need to go chasing after an escaped peacock?
I have also already commented on the somewhat unlikely manner towards the end in which the masters of a murder cult conveniently line up to be picked off one-by-one. The assumption that the PCs will come storming in the front door of the temple (especially if scrying or arcane eye reveals many cultists there) seems to me to be somewhat shaky too. Some groups of PCs practically never go in the front door if they can help it, preferring to look for side-entrances or secret escape routes which they can sneak in through instead, on the basis that this makes for a better chance of catching the occupants by surprise.
And why do you mention that the thukur is playing with his son when the PCs first meet him? The thukur having an infant son is something I expect to figure strongly if you bring it up in a proposal. Like Chekov's gun, I expect it to go off. Except in this case it doesn't, which I think was a big mistake. I know that Paizo have guidelines with regard to children and what happens in adventures, but in this case I think you could have risked playing to one more archetype, and set the whole thing up with the murder-cult (who have an agent in the palace to provide intelligence after all) abducting the infant, then issuing their deadline. This sets up the thukur not knowing whom to trust, his suspicion that even someone quite close to him is a spy, and the need to have someone from completely outside who may not already be in the cult's employ to investigate. But, on the other hand, this might not be quite so saleable in shop-shelf terms, so maybe with an eye on bigger picture you were right not to go that route.
My overall impression is that this is a draft proposal for a bouncy bouncy action adventure (probably one of the bounciest I have seen in a while), which may require some reworking. Nevertheless it currently seems to me to be one of the strongest two entries of this round, and there is at least a sense of overall direction and drive to the entry - even if the logic seems somewhat crazy at times.
My thanks for your submissions in this contest.
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Caedwyr wrote:
Set wrote:
Quote:
Many wear robes that were once white, but are now smeared and painted a myriad of colors. The normally reserved Vudrani rub multi-hued powders on each others faces and yell exuberant, joyful blessings. Grinning children splash each other with dyed water.
Cool, and nice backdrop for an action scene.
This is an actual festival in India, called Holi celebrated by Hindus, Sikhs, and others. I thought it was a nice touch to add.
That seems unfortunate. :( Golarion is not the diskworld, which can blatantly rip off real world names, people, and events and wave a banner around proclaiming it in the name of satirical humour.
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I've been looking at the Shackles Pirate, and it feels to me like it should have been more a big bad fighter type than trying to be a rogue.
I'm aware that elsewhere it has been said it's being completely axed from the revised Campaign Setting, but if it does come back at some future point, I might go for something along the lines of fighter BAB and HD, Good Fort and Reflex saves, decent (4 or 6) skill points, no or minimal sneak damage and make a play of mystical connections to fog/mist/rain. Maybe a create mist ability usable limited times per day, and limited range blind sense which improves in mist or rain conditions? A guy who can fire a crossbow in your approximate direction from fifty feet away, through driving rain, even though he can't see you, because he just *knows* that you're there.
Possibly tie some or all the 'mystical' stuff to proximity to the Eye of Abendego.
Anyway, those are the thoughts I've had thus far on the Shackles Pirate.
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P. 230
Red Mantis, Class Features, Spells wrote:
...When she gets 0 spells of a given level, he gains only bonus spells...
'he' should be 'she'?
Also, PFRPG has eliminated 0 spells per day casting progressions thus far, as far as I know.
Red Mantis, Class Features, Red Shroud wrote:
...and grants a +1 dodge bonus to AC and fast healing equal to his Constitution bonus...
'his' should be 'her'?
Red mantis, Red Mantis Assassin Spells Known (sidebar) wrote:
...Provided the Red Mantis assassin has sufficient Intelligence to have a bonus spell of this level...
'Intelligence' should be 'Charisma'? (This sentence may go away though anyway, if the 0 spells per day is eliminated.)
For what it's worth I'm curious as to why a decision was apparently taken to capitalise 'Red' and 'Mantis' but not 'assassin'? This appears to be consistent throughout the entry, so I assume it is deliberate...
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Zurai wrote:
Jared Goodwin wrote:
Zurai wrote:
WotC's contest was not a game design contest. It was a design contest, but "game" had nothing to do with it except tangentially.
It was a contest to design content which will chiefly be used for tabletop roleplaying games.
Which is why I said "except tangentially". The contest had nothing to do with game design. It was designing fluff that would eventually end up as part of a game after being re-written by a team of game designers. As a game designer myself, I assure you that there is a very great deal of difference between the skill set of a game designer and that of a writer or scenario designer. WotC's contest was the equivalent of a scenario writer's job. The proof of this is that the contest could have been exactly the same if it had been for designing a new setting for a series of books.
I appreciate that sometimes the boards do weird things with disappearing/reappearing posts, so I repeat here a post Erik Mona made:
Erik Mona wrote:
I can understand why Jared would point to the Setting Search as a larger design contest than RPG Superstar. The intent of the statement is to focus on the "game design" aspect of the challenge, and the Setting Search was more of a "setting design" contest.
But that all hinges on the definition of the word "design," which can get pretty loosey goosey (and frankly pretty boring).
I'll see if there's a better way to put it next time we write a news release about the contest.
Erik's said he can see that there's a problem with the way that the statement could be read and that he'll look at/for another way of putting things next time he writes anything like this.
Now can we please all smurf out/relax, whilst we wait for this year's final round entries to be posted? :)
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P. 226
Low Templar wrote:
...They represent those who took the Crusader's Oath to shatter the powers of the Worldwound and eradicate its taint from the world..."
In what sense does the Worldwound have powers which can be 'shattered'? If the intention is to use the word 'powers' in the archaic sense of armies and great leaders, unfortunately this (plural) does not agree with 'eradicate its taint' from the world (singular). An apparent desire to be poetic here seems to have produced a muddled sentence.
Low Templar wrote:
...but when faced with the raw destruction of a demon host, sometimes the decision to support of the lesser of two evils is the only real choice that can be made...
'to support of' should be 'to accept the support of'?
Low Templar, Favored Enemy wrote:
...This ability is identical to the ranger class ability of the same name, applies only to chaotic outsiders or a specific humanoid subtype, and stacks with...
Could this be rephrased please? I'm unclear if the PC picks one out of chaotic outsiders and a specific humanoid subtype to get the bonus against or if the favored enemy bonus applies against both chaotic outsiders and a specific humanoid subtype.
Flag of Convenience (Ex):
This makes reference to Knowledge (nobility & royalty) which is now just Knowledge (nobility).
P. 227
Wolf in Sheep's Clothing (Ex):
This makes reference to Hide which is now a part of Stealth.
Live to Fight Another Day (Ex):
This makes reference to Hide which is now a part of Stealth.
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A post by Set from the *product discussion thread for the revision* (one misquoted spelling error he made corrected, and formatting tweaked for consistency of error highlighting):
Set wrote:
Just noticed that this was likely to see a reprint, updating it to Pathfinder and stuff.
While I'm sure y'all have a spellchecker, I've noticed a few that snuck through in the last couple of days, and, unlike what I normally do and forget them before I even get to the next page, I wrote them down;
p 172 - Entry for Baalzebul, 'throuh the buzzing of flies'
p 214 - Entry for Aurochs, 'form the relatively small herds' (the 'the' doesn't flow with the rest of the sentence)
p 115 - Entry for Castle Urion - 'Iomadae' should be Iomedae
p 231 - Mantis Form - not a typo, just something unclear, is the quickened fear usable only in Mantis Form? The sentence feels out of place, as if it was part of another entry that got dropped into this entry.
Ironically, I quoted the Castle Urion part of the Numeria entry in a post on the subject of Numeria earlier on in this thread, but corrected the spelling of Iomedae, without commenting on it...
Not sure how I missed the Baalzebul 'throuh' one. That one seems so obvious.
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P. 224
Harrower wrote:
...is based off six ancient Varisian philosophies, which the Varisians correspond to six of the towers of Desna's palace (the seventh tower represents the unknown future - a subject of endless fascination to a harrower)...
The Great Beyond indicates that Desna has a small flying castle in Elysium (page 36), not a palace. However, I suppose that the Varisians could be talking metaphorically (or even outright mythically) when they refer to Desna having a palace.
There is a reference to the towers of Desna's Palace in the information regarding Sandpoint Cathedral in the Rise of the Runelords path, too.
With regard to the harrower class generally, from the point of view of revising it, you now have seen it in play for a year or so, and should have some idea of how it plays. I will say that looking of the mathematics of it, it seems a useful prestige class for a 'blaster' to pick up given that four of the six towers for a harrow casting enhancing aspects of the spell likely to prove useful (CL against SR, save DC, damage, and CL for the spell right across the board). You may like to look at how the harrower (as currently written) stacks up against the current Evocation school powers. I have a nasty suspicion that at present a specialist evoker would be best switching into the harrower prestige class as soon as possible. The reward is minimal in the short term, but an evoker doesn't lose much by switching and it should pay off in the long run...
With regard to the chart on page 225, I am confused as to why NE is listed as both an Opposite and Partial Match for NG, and why NG is listed as both an Opposite and Partial Match for NE? Was that a mistake?
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P. 220
Languages, Common (Taldane) wrote:
...Written Taldane uses an alphabet of 26 letters, 17 of which come directly from Jistka, which in turn adopted them from Ancient Azlanti...
As far as I can determine the dead language of Azlant (also mentioned on page 220) is 'Azlanti', not 'Ancient Azlanti'.
(Since 'Ancient' begins with a capital letter in the Common (Taldane) entry, I assume that the intention is to indicate a language called 'Ancient Azlanti', and not to indicate a language called 'Azlanti' which also happens to be 'ancient'.)
Languages, Varisian wrote:
...Varisian is rife with subtle double meanings, innuendo, and very slight gradations of meaning...
Very minor style quibble:
Aside from the fact that to a layman this may as well be saying the same thing three times over, there's the build up of 'subtle double meanings' proceeding to 'innuendo', and finally, just when it looks as if something awesome is about to come to finish the sentence it fizzles out with 'very slight gradations' - the problem being that 'very slight'. :D
Languages, Auran wrote:
...Auran is a breathy, gentle-sounding language that sounds best without the use of vocal cords...
I have difficulty making any sense of this. As far as I can determine telepathic communication does not involve language, and if telepathic communication is ruled out, how else does a 'breathy, gentle-sounding' language operate which apparently sounds best without the use of vocal cords? Does it involve speakers making swooshing noises against their teeth, and if so how do organisms lacking teeth (such as air elementals) manage?
P. 221
Languages, Giant wrote:
...Original Giant (perhaps the tongue of the ancient cyclopes is lost to time...
There appears to be a '(' here missing a counterpart ')'.
I'd just like to add that I like the way that Infernal has been concepted, as a language which deliberately punishes the ignorant or sloppy. I suspect devils find it quite useful for diddling people with contracts. :)
And I had to check what 'code switching' is (with regard to Gnome) but fair enough, that's educational... ;)
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James Jacobs wrote:
Lord Fyre wrote:
I take it that Tieflings in this AP would more likely be of a "Demonic" bloodline coming from the World Wound?
There's not much influence from the Worldwound in the Stolen Lands. So tieflings can be of any lineage they want.
And! Yeah, I guess I mentioned it already in some other post. BP = Build Points, the currency in which you build kingdoms, cities, and (come Pathfinder #35) armies.
Hmm. Can you hire powerful outsiders, to support your armies, with Build Points? Get a high priest to call up an archon and offer it a lot of grain and timber to do whatever archons do with that sort of thing (provide emergency relief aid in disaster hit areas elsewhere?) in exchange for aforementioned archon providing assistance with bringing to justice assorted bad guy rulers in neighbouring realms?
(Obviously spending kingdom resources on hiring some puritanical, moralising, goody-goody archon might not go down too well with some of the ne'er do'wells who grudgingly pay the taxes however...)
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Charles Evans 25 wrote:
P. 222
Lost Kingdoms, Ghol-Ghan wrote:
...The waterlogged temple of Xanthuun in the Sodden Lands contains the treasures of Ghol-Gan's last patriarch...
Was the temple of Xanthuun, which is mentioned in the Ghol-Gan entry as being the place where the last patriarch of had his treasure stashed, actually in Ghol-Ghan?
If so, it raises questions about the maps, since the area indicated on Page 223 to have been occupied by Ghol-Gan has practically NO overlap with the area indicated as being the location of the Sodden Lands on the 'region map' - or at least not unless the Sodden Lands can be assumed to encompass most of the islands from southwest Rahadoum to Mediogalti Island?
(Possibly, the temple of Xanthuun might originally have been in Ghol-Gan, but since have been moved by magic to a different location now in the Sodden Lands; however this seems a somewhat unsatisfactory explanation unless perhaps the astronomers of Lirgen can be assumed to have done it for some reason - but in which case why did they leave the treasure within?)
Update:
Upon looking further at the map on page 223, apparently two different areas are labeled Ghol-Gan, the one out in the modern day Arcadian Ocean which encompasses Mediogalti, and the other on the Garundi mainland, which does have some obvious overlap with the modern day Sodden Lands.
The fact that two different areas are separately indicated to be Ghol-Gan on the map is to some extent confusing though. Was one of them named 'Ghol-Gan' in error, were they an 'East Ghol-Gan' and a 'West Ghol-Gan', or were they actually both part of the same kingdom?
Edit:
Apologies for having missed the other Ghol-Gan before making the quoted previous post on this subject, but I wasn't expecting there to be two of them, and was having trouble seeing how the first one (which was the only one I had noticed at that point) could overlap with the Sodden Lands.
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James Jacobs wrote:
Charles Evans 25 wrote:
P. 223
So what is there about the stretch of land in the southwest of what is modern day Rahadoum that the Jistka Imperium apparently didn't want it? I am unable to find any explanation for this in the lost Kingdoms or Rahadoum entries. At least the gap between Edasseril and Bakrakhan in Thassilon can be explained by the elven forces then occupying Celwynvian.
Jistka doesn't have to match Rahadoum's borders. Their empire covers what it covers likely because that's what they had the resources to control.
Empires (or regular nations) tend to keep getting bigger, however, simply to get more resources, until or unless someone stops them (or occasionally until a 'something' stops them in the case of a substantial physical obstacle such as an ocean or really unpleasant desert). In the real world European colonists spread right out over Australia, in the US the west was eventually opened up and occupied, etc, etc.
It seems a little odd that Jistka would simply stop at the line of the river where modern day Azir is, (I'm not sure if this is the Jodin or Winding Way, and it may have had a different name back then anyway) unless there was someone on the other side of that river getting in the way of further expansion and the river became a logical frontier.
Edit:
It could have been something as simple as independently minded local tribes whom it was less bother to leave be than fight given the problems Jistka had with the Tekritanin League and then later Ancient Osirion to the east.
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