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Charles Evans 25's page

Pathfinder Society Member. 7,109 posts (9,910 including aliases). 16 reviews. No lists. No wishlists. 1 Pathfinder Society character. 70 aliases.


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Ask A Succubus Journalist wrote:
Charles Evans 25 wrote:
<stuff>

You do know that true veterans don't just make one ridiculous post after another on the same thread?

Some of them do... I even hear that some of the poor things, by human standards, have been around for too long and cracked and started talking to themselves.


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...you reviewed EVERY LAST COUNTRY in round 2 of the first RPGSuperstar contest.


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...you have more aliases than you can remember what you were supposed to do with.


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Nicos wrote:


Well, yes, not sure why. And even then, other threads with far more inflammatory titles have been renamed instead of just locked.

If it's really bothering you, you could always give (politely) emailing the staff-member in question (via the Paizo Contact Us page) a go.


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Lord Snow wrote:

So, this might be slightly tangential to the whole subject of the thread, but reading through it did get me thinking on something that I think is interesting.

The academic study of literature is unique.

I believe it is the only occupation that is considered academic that is focused on researching something that is entirely a human creation. Science is perhaps the most deserving to be an academic field - so far it's the best way we have to study our universe. Philosophy deals with some of the less tangible aspects of the same thing. Then there's a host of "sciences" (more like research fields, really) that focus on humans - archaeology, sociology, psychology, etc. What's common to all of those is that they research humans, and human behavior, as a natural phenomena. Even in the academic study of music a lot of attention is dedicated to how sounds work or something.

But in literature, it's a group of people reacting to what amounts to the creations of another group of people. "Research" is maybe not the best word to describe the process of studying a book - given that it's a man made creation.

I wonder how this fact reflects on literature studies. I have no idea, as I'd never even consider walking into a literature course, let alone get a degree in it. Still, I'm curious.

There are various courses available in being an art critic, a film critic, a sports pundit, etc, etc. Literature is by no means the only field of human creation or endeavour that has experts who endlessly pick over other people's achievements and give forth their own opinions on.


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Oh hush, dear, and leave the nice Paizo people to do their work.


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Shouldn't that be 'safe'?


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The preceding post was censored by Ask A Succubus Censor! Keeping the internet exciting ever since the year minus dot!


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The Mighty Chocobo wrote:
Liz Courts wrote:
RHMG Animator wrote:
Then let's you their keywords as a target for an automated spam nuker.
A number of their keywords are also popular non-spam topics on the boards. It's a bit of a catch-22.
Keyword=<censored>, Target is <censored>, nuke impact in 5...4...3...2...1...

So you'd advocate yourself to be automatically ban-hammered, for use of said <censored> word in the post you just made?


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Normal service resumed! The England squad in Melbourne took control in the first few overs by keeping the run rate down, and ultimately restricted the Australians to 209. Then Edwards helped get the England side off to a slightly speedier start, before Greenway and Brindle assessed the situation, dug in, and in a carefully paced chase knocked the remaining runs off with several overs to spare. 1-0 to England in the one day series, and The Ashes are almost won!
Meanwhile, in Sydney, the clown squad did their usual act of piling out of an improbably small car which promptly fell to pieces, tripped over their overly large shoes, and parped hooters for comic effect and squirted little flowers in one another's faces.


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Lord Fyre wrote:
Hama wrote:
Maybe he told them. Maybe it's a ruse. We'll see. Maybe it's the only way Coulson can know what happened to him.
Too many questions.

If SHIELD is supposed to be counter-espionage, maybe it's a sign that the scriptwriters have remembered that at last and are thinking about plotlines involving cloak-and-dagger stuff (figuratively speaking, I mean, not actually literally involving the characters 'cloak' and 'dagger'). :)


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If it weren't quite so messy and likely to result in broken fingernails and inconveniently knotted hair succubi would dominate any prime-material battlefield.
We still end up being employed quite frequently in espionage and liaison capacities.


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Fanatics tend to be self-righteous and to denigrate anyone and anything that they don't feel chimes in harmony with their own particular views.
Then again, if I'd been paying attention, I would have noticed that C. S. Lewis said that years ago (amongst other things).
On a brighter note there are some awesome posters around such as Lynora, Sebastian, and Kobold Cleaver (and a few of the other current/former FAWTL'ers).


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Under a month now...


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<ahem>
Dear Mr. Taig,
Congratulations on reaching the top 1 of this year's RPGSuperstar contest. Unfortunately, there is no Round 6 (or at least not one which Paizo has yet publicised) so your efforts to prolong your run in the contest have been in vain, and now you get the booby-prize of writing a 32 page module.
With Sean Reynolds sending you emails.
No pressure, honest. (Actually, that was sarcasm, let's just be quite clear...)
At this point, from the viewpoint of a CE aligned (very advanced) succubus, I'd have to say that I found your monster reformation alliance the most engaging entry, although some sort of indication of what nifty uniforms (or the like) that they wore (if any) would have strengthened it, from that same perspective. Ah well, given the almost complete absence of details about what snazzy robes or heraldic crests the organizations across Round 2 employed, maybe it's a mortal thing that such details are considered low priority. Or maybe that's the reason these were 'previously unknown' groups...
Anyway, wishing you well for the future.

Ask A RPGSupersuccubus.


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Mike Welham wrote:

This preternatural humanoid's body parts fade in and out randomly, dripping gore and revealing its bizarre anatomy. A broken blade juts out at an angle in place of the creature’s shinbone. Its demented grin reveals animal fangs, rocks, and glass shards for teeth. The creature’s disturbingly mismatched eyes gleam maliciously.

 
Phasic Ravager CR 7

Disclaimer:

You should know the drill by now, but in case you (somehow) missed it so far, Ask A RPGSupersuccubus is posting from the point of view of a (very advanced) CE aligned succubus:
Spoiler:
Fairness means both the mortals falling off the plank into the lava at the same time, balance is an essential feature in a good diet (let’s not look too closely at the use of the word ‘good’ in that context), and logic means that it’s never the succubus at fault – always the incompetent idiot of a second-rate hairdresser who is incapable of living up to a succubus’ expectations. Oh: And always remember it’s a succubus’ privilege to change her mind without any warning…
;)

Maths is Important. How many points is the name worth, and does it successfully ‘Scrabble’ around for extra points?
Well it would ordinarily be worth only twenty four points, but I'll give you a double letter on the 's' for 25.

Would a specimen of this creature look good on the cream and scarlet paisley pattern sofa I have in my Druman villa?
Err no, it would go straight through the sofa, on account of being incorporeal.

What place does this have at a dinner party?
Hah, now this is an easy one. If you can prepare this sort of creature just right (although that takes a highly skilled chef) this sort of creature makes a delicious joint.

Other comments?
Oooh, it's a daemon chew-toy. You know, one of those things really powerful daemons use to chew up groups of naive wet-behind-the-ears new adventurers - soon to be dead adventurers.

Rating:
If this creature were a crime, what sort of crime would it be (expressed in the time honoured culprit/implement/location format)?
The cleric of the prince of flies, with the ectoplasm glob, in the scullery.

Ask A RPGSupersuccubus – turning hope to ruin, victory to despair, and asking the important questions which really matter since whenever.


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James Olchak wrote:

Rajah's Silhouette

Aura moderate transmutation; CL 3rd
Slot chest; Price 15,000 gp; Weight 1 lb.
Description

This knee-length silk achkan is tailored in an elegant Vudran style, and edged with delicate embroidery. At will, as a standard action, the wearer of a Rajah's Silhouette can flatten his body and become paper-thin while still able to move and act. This transformation can be reversed as a move action.

While a Rajah's Silhouette is activated, the wearer may roll, fold and twist his form in order to bypass obstacles that would be otherwise impassable. The transformed wearer of a Rajah's Silhouette can slither beneath doors or pass between bars, treating these gaps as difficult terrain. By making a DC 25 Escape Artist check to carefully fold his form, the wearer can even hide within exceptionally small spaces: inside bottles, within scroll cases, or between the pages of a book. The wearer is considered pinned by such small spaces but may exit these confines as a move action. While a Rajah's Silhouette is activated, the wearer can fall any distance as if under the effects of feather fall.

While transformed by a Rajah's Silhouette, the wearer weighs 1/32nd of his normal weight but maintains his normal space and reach. During the transformation, the wearer's weaponry and equipment function normally; however, the wearer's paper-like body is easier to cut than normal and becomes vulnerable to attacks that deal slashing damage. The transformed wearer also suffers a -4 size penalty to Strength and is treated as a creature two size categories smaller for purposes of CMB, CMD, and the effects of wind.

Construction
Requirements Craft Wondrous Item, reduce person, feather fall; Cost 7,500 gp

Disclaimer:

This post constitutes the views of a (very advanced) CE aligned succubus. Being such, Ask A RPGSupersuccubus is at complete liberty to change her mind on anything without giving any notice whatsoever. For those of you who missed last year (or as a reminder for those whose memories have failed) Ask A RPGSupersuccubus subscribes absolutely to balance, fairness, and logic in these reviews – in the sense that balance is what a couple of mortals on opposite ends of a plank pivoted on a rocky spire above a drop of several hundred feet into a pool of molten basalt frantically try to do, fairness is a term applicable to assessing either hair colour or more general beauteousness and logic is something which proves anything a demon of adequate status and charm requires it to demonstrate.

Note:
Ask A RPGSupersuccubus acknowledges the efforts of the ready supply of willing victims on the ‘Nine Blazing Months’ items thread, who inadvertently contributed to the development of weapons-grade questions for use in this round.

Fair is foul and foul is fair supposedly (trust a mortal to make up a piece of complete mumbo-jumbo – it is of course generally impossible to get anything much fairer in any context which actually matters than a succubus). Basically, though, does this item have any useful application in a spa?
Oooh, nifty! A silk achkan. okay, it could do with being a bit long for the price, but it's probably possible to get longer ones than the standard issue. Whilst the magical abilities may not actually be that applicable, it's still likely to make quite an impression.

Assuming for a moment that it’s more convenient to pay taxes than to circumvent the system, does this item look likely to be a tax-deductible business expense for a succubus art-dealer?
Alas, this is not tax-deductible. As a single item it reaches the point where any tax official is going to start asking a lot of questions about just what the money has gone on, and it is just not sufficiently applicable to an art-dealership to justify it as a business expense.

Is the item useful in a strawberries-and-cream-tea context?
Again, this is a very nice item, so probably yes.

Other Comments?
I'm not terribly fussed about the penalties of using one of these with regard to combat situations, as I prefer others (who actually enjoy that sort of thing) to engage in brawling.

Gollum Rating:
Ratings of items are prosaic and unfashionably conventional this year. Although rules are there to be broken (so long as they do not involve the dread lord, Orcus) as a general rule no items will thus be rated this year.
Oh go on then. This one does actually merit a rating. Preciousssss.


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I mentioned it in the chat earlier in the week; maybe we'll get more from the continent [Europe] this year... :)


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Clark Peterson wrote:
...Please, if you are on the fence...GET OFF and ENTER! Why not try? I guarantee you that you will feel amazing when you hit that submission button with your item, even if you don't make top 32. Plus, you might surprise yourself. And even if you don't, you will certainly learn something that you can use to be better at this game we all love...

Time to get the bitter 'I beg to differ' post off my chest.

[I beg to differ]
Umm, no: I can report that entering items has only brought me disappointment and soul-corroding despair, remorselessly hammering away with a message that if I have any sense of decency I should go away and kill myself. That is what entering RPGSuperstar has done to me the three times I have made the stupid mistake of submitting my attempts at real items.
[/I beg to differ]

Edit:
All that admitted, I grant it probably makes sense for anyone with the time to try to enter at least once to find out just how much the experience sucks or exhilarates in their own context.

And I did discover last year that I could have a certain amount of fun standing on the sidelines cheering real contestants on and a certain alias is likely to show up again with the next contest... ;)


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Congratulations to the chief!
:)


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(edited, attempt to improve clarity)
I'm looking at the possible options for repair-work if a group concentrating on 'let's check this sword stuff out first before we make any more decisions based on the visions an insane spirit which possessed our best friend conjured up' decides to drop the caravan after Brinewall and travel by ship to Kalsgard. After all, supernatural storms aside, sea travel was apparently safe enough for Ameiko's immediate ancestors to use it (and indeed prefer it over land travel) for nipping around at least Varisia...
Then, having dealt with events around Kalsgard, such a group which has abandoned the caravan in travelling to Kalsgard decides that for a longer trip to Tien Xia geography actually favours a switch back to a land approach...
Further Edit:
Conceivably a group travelling overland may lose the Varisian caravan to the 'Fury of the Northmen' encounter with some very bad dice rolls, and need to pick up an alternative at the end of Night of Frozen Shadows.


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Sebastian wrote:
Hey, why are the rails going that way, but the current trend of the thread is going towards that gaping flame-filled maw of nerdrage and bile?

Uhh, maybe you need to go to the dentist?

Okay, I'm out of here before that maniac with the jellyfish shows up...


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(edited, tidied up)
I have given Ultimate Magic (as of the time of my posting this in version 4.0 of the review) a 1 star review. I'll quote the nub of my review:

Charles Evans 25 wrote:
...As the large quantity of errata and FAQs either dealt with or still awaiting attention suggest the text of this book is in places highly muddled and/or confusing, besides lacking in clarity...

In posts on another thread Lisa Stevens has said that simply sometimes editors miss things:

*link 1*
Lisa Stevens wrote:
mdt wrote:

They can't take 10.

First off, they are rushed.

Second, they are distracted (By Lisa breathing down their neck asking if it's done yet). :)

Third, they are in a dangerous situation, cause if they mess it up, they are going to be roasted alive on the forums (plus Lisa will pour salt on the burns). :)

So in other words, they are now getting roasted on the forums for their bad rolls, and Lisa is ordering in a 40lb bag of sea salt. :)

Exactly! Working in the editorial side of a game company is ALWAYS treated as a combat situation for the purposes of die rolls. A "20" always succeeds and a "1" always fails. When you make as many rolls as our editors make on a daily basis, the chance for a "1" to come up is pretty high. Which is why good dice are so important to any game company's editors.

A little peak behind the scenes...

-Lisa

*link 2*

Lisa Stevens wrote:
Chris Mortika wrote:

There are indeed a lot of complaints bouncing around about this product, moreso by far than the Guide to the Inner Sea or the Advanced Players' Guide, probably on the same level as the Adventurer's Armory.

Did something happen to make this product particulerly rushed, or was there some other reason that more than the usual number of odd bits fell through the cracks?

Nothing different was done with this book than any other book. It got the same amount of tender loving care we give all our books. Which is why I made my smart-ass remark about bad die rolls. But that comes close to the answer.

When you are editing a book, you are reading through it to catch errors. You would be surprised how many people can read through a page of a book and not catch an error that somebody else catches on the tenth pass through. Of course, when you release it to the world, it gets thousands upon thousands of passes, and if there is an error, somebody is bound to find it. Now, you try to hire people who are really good at catching errors, because not every reader has the same competency in that regard. But no matter how many times we proof read something, errors will slip through. Sometimes there are a bunch. Other times, relatively few.

We take errors in our products very seriously. When a book comes out with more errors than we feel comfortable with, we review the process and make changes to increase our chances of putting out the "perfect book."

I think that fans of our books are always assuming that a more error-filled book means that things were rushed. But that simply isn't true. All books get the same amount of editing based on their size. So if there are more errors than normal, it was just that the editorial department had a worse day than normal. Thus my dice rolling crack. They aren't entirely analogous, but close.

-Lisa

Now, with the caveat that I Am No Games Publisher, my own pet armchair solution would be a longer development cycles for complex rulebooks such as Ultimate Magic and Ultimate Combat, with both Alpha and Beta playtests employed (as happened with the PFRPG development), and the Beta coming out twelve months or so before the final version goes to the printers. My own (again with the pet armchair) feeling is better to put the hours in catching some of the embarrassing problems such as missing details or insufficiently careful wording during an extended development, than ending up expending hundreds of man-hours afterwards anyway cleaning up with Errata and FAQs.

However, I suspect that moderating (almost 'babysitting' at times) Beta forums is highly demanding on time and mental/emotional energy in and of itself - and that in any case unless Paizo could sell a Beta playtest at a sufficiently high price-ticket to cover staff salaries back there at Paizo HQ, further Beta playtests are simply not going to happen. As far as I understand writing and publishing game books for profit is the day-job of the workers at Paizo. Unless they make money from their rule-books they start (as a company) to die.


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No. They haven't been brainwashed. However the European ones have been assimilated by the unstoppable power of the kazoo! That is the new menace rising to threaten this age of the world...


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Sara Marie wrote:

Gary: Also, I bet I haz moar favorites than anybody!

Sara Marie: How about in ratio to how many posts they've made?

Gary: pfft

Gary: sara versus gary

Gary: Note that mine goes to 3 pages!

Umm... Sebastian, the Bella Sara Charter Superscriber, has 4 pages of favourited posts as of the time of my posting this. He scores particularly highly in the numbers favouriting his posts where he uses his legal skills to forensically dissect and flay other posters he considers being ridiculous. ;)


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A post from James Jacobs on another thread on this forum regarding some of Ameiko's timeline which ended up left on the cutting room floor:

James Jacobs wrote:

Here's my own Kaijitsu Timeline—it got cut, alas, for space from Jade Regent. There's a certain amount of "adjustment" going on here—I had to make those adjustments mostly based on the fact that the times we'd set for Ameiko related stuff and the times we'd set for Brinewall related stuff weren't quite exactly as in sync as I'd hoped they would be back in Pathfinder #1 and #3.

I'm spoilering it because there's some pretty significant Jade Regent and Rise of the Runelords spoilers built into the timeline. I'm also truncating it to start at Ameiko's birth in the year 4689. Which makes her 22 years old at the start of Jade Regent, and 18 years old at the start of Rise of the Runelords... ASSUMING you played that campaign in your own Jade Regent history. We don't necessarily assume that RotR started in 4707, after all...

She first ran away from home to Magnimar at age 13, then returned at age 14 and stayed in Sandpoint for a few years, then went on her adventure at age 16, then "retired" from that life and bought the Rusty Dragon at age 17, in any event.

Spoiler:
Date Event
4689 Ameiko Kaijitsu is born to Lonjiku and Atsuii. She is destined to be the only one of Lonjiku’s legitimate children, and thus the only Kaijitsu scion with a legitimate claim to the Jade Throne in Minkai.
4702 After a disastrous attempt to reconcile the bad blood between her half-brother and her father results in her brother striking her, Ameiko runs away from home shortly before the events of the “Late Unpleasantness” bring tragedy to Sandpoint. Atsuii Kaijitsu dies during these events of a mysterious fall from the sea cliff near her home.
4703 Word of her mother’s death causes Ameiko to return home, but she finds home as unpleasant as ever. Tsuto walks out on the family at the funeral, leaving Ameiko alone with her bitter father.
4705 Aged 16, Ameiko leaves home for the second time to take up life as an adventurer with several like-minded youths. Her adventuring career lasts just over a year.
4706 Rich from her adventuring success, Ameiko returns to Sandpoint to purchase an old tavern, “The Rusty Dragon,” and scandalizes her father by becoming a bartender and tavern keeper.


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This thread is a GM Reference thread for Part 1 of the Jade Regent Adventure Path. Links for the individual threads for each part are as follow:
The Brinewall Legacy (Part 1)
Night of Frozen Shadows (Part 2)
The Hungry Storm (Part 3)
Forest of Spirits (Part 4)
Tide of Honor (Part 5)
The Empty Throne (Part 6)


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A post from James Jacobs on the Jade Regent forum, which announces an official revision of Ameiko's timeline:

James Jacobs wrote:

Here's my own Kaijitsu Timeline—it got cut, alas, for space from Jade Regent. There's a certain amount of "adjustment" going on here—I had to make those adjustments mostly based on the fact that the times we'd set for Ameiko related stuff and the times we'd set for Brinewall related stuff weren't quite exactly as in sync as I'd hoped they would be back in Pathfinder #1 and #3.

I'm spoilering it because there's some pretty significant Jade Regent and Rise of the Runelords spoilers built into the timeline. I'm also truncating it to start at Ameiko's birth in the year 4689. Which makes her 22 years old at the start of Jade Regent, and 18 years old at the start of Rise of the Runelords... ASSUMING you played that campaign in your own Jade Regent history. We don't necessarily assume that RotR started in 4707, after all...

She first ran away from home to Magnimar at age 13, then returned at age 14 and stayed in Sandpoint for a few years, then went on her adventure at age 16, then "retired" from that life and bought the Rusty Dragon at age 17, in any event.

Spoiler:
Date Event
4689 Ameiko Kaijitsu is born to Lonjiku and Atsuii. She is destined to be the only one of Lonjiku’s legitimate children, and thus the only Kaijitsu scion with a legitimate claim to the Jade Throne in Minkai.
4702 After a disastrous attempt to reconcile the bad blood between her half-brother and her father results in her brother striking her, Ameiko runs away from home shortly before the events of the “Late Unpleasantness” bring tragedy to Sandpoint. Atsuii Kaijitsu dies during these events of a mysterious fall from the sea cliff near her home.
4703 Word of her mother’s death causes Ameiko to return home, but she finds home as unpleasant as ever. Tsuto walks out on the family at the funeral, leaving Ameiko alone with her bitter father.
4705 Aged 16, Ameiko leaves home for the second time to take up life as an adventurer with several like-minded youths. Her adventuring career lasts just over a year.
4706 Rich from her adventuring success, Ameiko returns to Sandpoint to purchase an old tavern, “The Rusty Dragon,” and scandalizes her father by becoming a bartender and tavern keeper.


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Ahem.
Off-topic, if you're still reading this thread, PostMonster General, I'm still waiting for some new alias avatars to turn up. I have at least one prospective 'Ask A Succubus' alias in need of a new picture.
Please?


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James Jacobs wrote:
Charles Evans 25 wrote:

Gah. No nightgaunts. (Well not until 'mythos monsters revisited', maybe...)

Hmm. I had thought Nodens had come up before somewhere before, and now I'm wondering if it was in a chat. If so, was some aspect of Erastil mentioned as a possible stand-in for the role?

No...

I've designed the nightgaunt for Pathfinder. It has art. It's been edited. It's just in limbo, waiting for the right time to see print. At this point, my best guess is that it'll show up in the bestiary for Jade Regent #5 or #6, but that's not a guarantee. It could show up in some other book before or after those two are in print.

Nodens, as far as I know, came up before when you asked similar questions about where he's at, and I answered in a similar way. :-)

He hasn't been mentioned in any publication of ours, as far as I know.

Erastil is not a good choice for his stand-in, though, since Erastil is lawful good and not really into the same thing that Nodens is into, despite the fact that they're both gods of the hunt. Nodens is a lot spookier than Erastil, for one, and a lot less misogynistic.

Erastil certainly doesn't have nightguants working for him, that's for damn sure! :)

Okay, thanks for that. I'll leave you alone for now, and maybe cross-post some of this to the Inner Sea Guide reference thread later. :)


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lynora wrote:
Solnes wrote:
lynora wrote:
Solnes wrote:
lynora wrote:

Good morning. Or something like that. Anyways, now that I'm caught up I have to go pack Bryce's suitcase. He's going to my sister's for a few days. We'll see how this goes. In theory he's staying over there for four days, but I have contingency plans set up to get him in two days if he just can't take it. It's a good experience for him, but I'm gonna miss him. :(

Although I have to admit that having a chance to actually get the house clean is a good thing. Lately every time I got ready to clean I'd have to get him to pick up mountains of legos first and by the time he was done I no longer had time to clean.
Yeah...thats why we haven't started legos yet. At least we have the Riley will still eat them excuse.

Yes, that is a very good excuse. The pieces are so tiny...and sharp, so very, very sharp. >.<

Why is it always OUR feet that finds these things...
I don't know! It's like the kid has immunity to damage from stepping on small toys...

I vaguely recall something in physics about force per unit area. Adults are usually larger and heavier, therefore there is more pressure involved than when children step on lego bricks...

But basically, yes he's immune to damage from stepping on lego bricks at present...


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The BBC's run an article titled 'George Lucas loses the Clone Wars'.

The BBC wrote:
A prop designer who made the original Stormtrooper helmets for Star Wars has won his copyright battle with director George Lucas over his right to sell replicas. The five-year saga, which ended in the highest court in the land, has stakes of galactic proportions...

Apparently a UK court has decided that stormtrooper helmets and armour do not constitute 'sculptures' (and thus are not works of art), and therefore George Lucas' copyright on them only runs to fifteen years and has now expired.

Wheretofore it is perfectly legal for the UK manufacturer of the original stormtrooper gear to make more of it and sell it for profit.


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thomas nelson wrote:
So I have a character who is a up and coming noble, he's a neutral good Cleric of Shelyn who has been trying to deal with a banditry problem and I was thinking of putting the bandits we kill in the course of our battles up on crosses on major roads to illustrate the mortality rate of a career in banditry. I'm not looking to crucify living people, just to post some interesting road signs.

Ask. Your. GM.

In the end he/she is the final arbiter for what is/isn't evil for your game.


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Question:
Is blah blah blah evil?

Answer:
Ask your GM. That's the only opinion which counts in the end here, and anything else is going to get you a firestorm of opinions from other posters who will argue with and contradict one another on the basis of the way that the games they play in run.

Question:
But I am the GM.

Answer:
Make your own mind up then, instead of juggling flamethrowers in an oil refinery. Please.


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<Toasts marshmallows>
<Waits to see if Sebastian arrives in time to bring the house down for the grand finale>


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Question:
Blah blah blah blah blah. Prattle prattle prattle prattle prattle.

Answer:
Lobster means business,
Onions though just make them cry,
Angel adjective.

This post was vigorously censored by Ask A Succubus Censor.


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March of the Toreadors from Bizet's Carmen for the Grand Melee.

The Troika from Prokofiev's Lieutenant Kijé for at least one of the Irrisen modules. (This is a piece of archetypal 'winter sleigh ride' music.)

Finlandia (or part thereof) by Sibelius for an Andoran theme. Given that Andoren players have apparently been doing quite well for their faction, globally, they can indulge in a bit of triumphalism...

Night of Revelry the second movement of Night of the Maya by Revueltas as a Taldor theme. (Perhaps I'm being too kind to Taldor here in suggesting that they're this fun-loving though... ;) )

On the basis that it's supposed to be about a sunrise over the Sahara Desert, Morning from Grieg's Peer Gynt might do for a Qadira or Osirion theme. (For something less formal there's a piece of pantomime music about being in the bazaar or marketplace, but I can't currently recall what it's called or who wrote it.)

Possibly the second waltz from Shostakovich's Jazz Suite No. 2 for a Cheliax theme. (This was music which they used in the Kubrick film Eyes Wide Shut.) It's a piece which seems to me cold, sophisticated, and almost mechanical.

Oh, and on a mischievous note, Queen's 'Hammer to Fall' as the theme for killer GMs. The line '...Lady Mercy won't be home tonight...' seems somehow appropriate. ;)


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Patrick Renie wrote:

Tada!

...

(Introductions really aren't my forte. Expect a better blog post.)

(edited, slight tidying up)

Dear Mr. Renie,
Introductions are of course a matter of etiquette and depend for their character upon the circumstances of the social situation in which they occur. What is quite appropriate and may involve a plate of cucumber sandwiches at a discreet little garden party hosted by Orcus may not quite pass muster at a Pathfinder Society gala or Galtan celebrity execution. At a masked event in Absalom, it is of course more difficult than usual for most folk to be certain if one or more of the audience are in fact influential senior members of the organization (though of course there is always the old joke that on such occasions the Decemvirate are amongst the few who deliberately go unmasked); At a guillotining in Galt, the Maitre d' has to be absolutely certain he introduces his victim(s) correctly the first time, since he may not get an opportunity to apologise later for muddling things up - not least because if the crowd is expecting to see the Count d'Escoffia lose his head, they might get annoyed if the executioner announces 'Baron Rougan' just before he pulls the lever. Galtan crowds are known to be quite vigorous when it comes to making their displeasure felt about not getting the expected guests on such occasions.

To some extent you are in the position here of a Galtan celebrity. The lever has been pulled, the blade has descended, and all you can hope for is that your friends in the Grey Gardeners whom you had arranged with to switch out a mundane blade for Razor Jenny and to fix your reincarnation afterwards don't manage to bring you back as something which everyone points their fingers at and laughs at too much, but instead arranged a form which gets you reverence (or at least respect) and which means strangers in taverns tend to treat you to drinks.
Congratulations on your reincarnation, I trust that it's successful from your perspective, (or at least gets you what you want), and best wishes for the future.
Oh, and mind that... oooh. Too late.
Hoping that this post has been Helpful.

Yours,

Ask A Succubus.

Disclaimer:
This post constitutes the view of a discreetly successful and moderately accomplished Abyssal temptress. Several Galtan executioners were fatally harmed in the making of it (they just couldn't get the crowd scene right) and the aristocracy of a small village in Taldor was utterly depopulated. On the other hand a brewing establishment in Druma did quite well financially, and the last (and successful) executioner has now retired to write his memoirs.


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Charles Evans 25 wrote:
Wintergreen wrote:

So looks likes we are all set.

25 GMs and over a 100 attending.

Now what have I forgotten....?

The Machine of Lum the Mad?

Just because Paizo can't use it because it's WotC IP, it doesn't mean we can't... ;)

(edited, clarity)

Ignore him, Mr. Venture Captain. He doesn't know what he's talking about. It's been broken for five centuries, ever since we used it as a tea urn at a little get together in the Abyss. It still does the death rays and all that stuff, but you just cannot get a decent brew out of it...


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Having read some of the posts flying around on threads which were recently locked, I had beetled onto this thread, all ready to add a '+x' to the sentiment that politer posting would make certainly make things more pleasant all round.
I was bemused to discover that the opening post of this thread is instead apparently about posters expressing excitement for products or registering simple agreement with another poster who's already worded something pretty much the way that they'd like to say it. The only way I can currently see such posts being potentially problematic is if it's possible for a user to make some arrangement whereby every single post on a thread gets individually emailed to that user (is that what 'subscribe to a thread' does?) - in which circumstance I can see them being perhaps somewhat annoying to such a user...


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Sean McGowan wrote:

Lady Rosiline Mistandre

Description: In youth, Rosiline was considered 'plain'; a benefit of age is that she is now politely deemed 'handsome'. Once, she embraced cosmetics and elaborate coiffures; now she simply sweeps her hair back, and only uses rouge on formal occasions. Nevertheless, she is well-dressed and matronly, as befits a Taldan noblewoman. Her face rarely betrays her inner thoughts; only when dreaming do her features show passion.
Her eidolon is a slender, tall, near-human biped in dark robes and a broad-brimmed hat. Six sickle-wielding hands rise from the shadows of his cloak.
Motivations/Goals: The murderer known as 'Longrazor Thom' stalks Oppara's Crownsgate district, preying on streetwalkers and vagabonds. What none know is that he kills for love.
As Taldan nobility, Rosiline's life followed a fixed course: genteel education, arranged marriage, endless social niceties, gossip and ennui. Stifled and bored, she never dared escape; a spontaneous midlife magical awakening changed that. Long dreaming of a soulmate to replace her loveless marriage, now when asleep that dream becomes flesh. Unable to coexist with her dream-lover, she seeks a solution. Thom strengthens with each murder; Rosiline reasons that enough will enable his manifesting even during her waking hours. She regrets the deaths, but love trumps all. Besides... only the lower class suffers.
Schemes/Plots/Adventure Hooks:
  • Investigating the killings, Longrazor Thom battles the party, vanishing when defeated. A lace handkerchief monogrammed 'R.M.' is left behind.
  • Should they have a reputation for discreet inquiries, Lord Mistandre contacts the party. Servants report a man leaving his Lady's chambers at night. They are hired to investigate this possible cuckolding.
  • If known as heroes in Oppara, Rosiline may become enamoured of an male PC, or Thom of a female. A surreal love triangle erupts, as summoner and eidolon try to protect this new obsession from their jealous other.
...

Disclaimer:

You should know the drill by now, but in case you (somehow) missed it so far, Ask A RPGSupersuccubus is posting from the point of view of a (very advanced) CE aligned succubus:
Spoiler:
Fairness means both the mortals falling off the plank into the lava at the same time, balance is something a succubus weighs herself on against a sack full of bloody archon feathers to check that she hasn’t been overindulging this month, and logic means that it’s never the succubus at fault – always the incompetent idiot of a second-rate hairdresser who is incapable of living up to a succubus’ expectations. Oh: And always remember it’s a succubus’ privilege to change her mind without any warning…
;)

If a sister succubus seduces this villain or a key henchman and things take their course… Well is this villain likely to be good around a young alu-fiend?
In this particular circumstance, this is a matter of some delicacy, so in deference to Lord Orcus and to spare the minds of those of delicate natures for his own schemes I consider a spoiler tag necessary...

Spoiler:
(Painfully) setting aside my instinctive prejudices against summoners and all their kind for a few moments, for a succubus who does enjoy not just living dangerously, but ridiculously so, a possible angle does present itself to my mind in this situation: the succubus offers herself as a proxy to the noblewoman, to do the things she can't do, and to 'share' them empathically and telepathically with her afterwards. It's conceivable that this sort of offer might appeal to the woman (even in the absence of any kind of magical inducement) and extend so far as to 'her ladyship' being absolutely fascinated with (and a patron to) any child born of a union between succubus and eidolon.

Besides being a summoner, however, the woman is considerably unhinged by mortal standards and I consider it a matter of social obligation to invite a succubus to think at least twice about it before involving herself in this volatile relationship situation.

Should a succubus tip off any organisations as to the identity, location, and/or activities of this person?
That depends if a succubus intends to physically involve herself with the summoner and her creature? If not, I would recommend blackmail of the woman (taking appropriate precautions so that the succubus attempting it will be avenged if and when it does eventually go wrong) or simply alerting the local authorities to what is going on. It's not being any kind of moral or ethical being to tip the authorities off in this case - it's one less summoner left at liberty and alive.

How much money would I lend this person?
Absolutely nothing, except out of pure spite. She's a summoner.

Other comments? (including fruitcake rating where appropriate)
In this case I might have been somewhat harsher in my rating on the GB supersuccubus scale (below), but the delightful 'class' views that the woman holds have nudged her up marginally in my estimation of her villainy.
Fruitcake rating:
This woman rates a large, lashed with marzipan and icing, winter festival fruitcake that has been steeped in brandy for twelve months and is served on best porcelain plates with accompanying high-quality tea in the insanity stakes.

Rating on the Gulga-Bracht supersuccubus scale of villainy:
4 (leader of a minor organisation or equivalent).

Further Disclaimer:
Ask A RPGSupersuccubus (still with half an eye on Lord Orcus) would once again like to clarify that mortal voters should probably rely on more than just her own (impeccable) assessments in making up their minds on how to vote. Thank You.


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Arrrr, me hearties. If only I could remember where I left me wooden leg. Not that I've lost a leg yet, Besmara be praised, or leastways not 'cepting the wooden one, but I always like to keep a wooden leg handy in case I should find myself in need of such a thing one day due to shark attacks. Or crocodiles (although I've heard as they like hands over legs). Or killer teapots. I once saw a man in the southern seas eaten alive by a killer teapot, and t'was not a pretty sight, I can tell you.
And a wooden leg is right handy for keeping the crew in order with, poking prisoners with who might have unknown electrical powers, or sitting upon whilst you watch another pirate lord bury a treasure chest from a safe distance with a spyglass.
Not that I'd be confessing to engaging in much of the latter business - I'm an out and out honest sea-dog, you see, and wouldn't dream of robbing a brother pirate for less than fifty thousand pieces of silver - but them smarmy 'privateers' with their 'letters of marque' is another matter altogether...
Hmm. I wonder if I left it in the taproom of 'The Iron Mermaid'. Now there be a thought.
<wanders off in search of wooden leg>


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Further question:
5) The boiling tar-pit in W20 and mineral springs in W20 and W26 are the result of planar rifts or other connections to Abaddon I assume. What sort of steps which PCs take in Vordakai's Tomb will impact them? Are destroying and purifying the Daemon Shrine in W12, wrecking the Occulus Focus in W19, and messing with the Oculus Chamber in W25 (perhaps with a successful high DC dispel evil in the latter case) good steps for shutting them down? Would the actual Oculus of Abaddon itself have to be destroyed too (maybe before some of these other steps could be achieved successfully)?
What sort of XP or other award would be appropriate for PCs that go out of their way to sever such planar connections?

Into the Lightless Depths (Savage Tide Path)

Spoiler:
The tar pits at W20 in Vordakai's Tomb reminded me of the scene towards the end of Into the Lightless Depths with the pool of black bile of the world, and I had to check whether that was a Vaughan adventure too, but I find that the names on it are those of Schneider and Sutter...


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Dear Mr. Jacobs,
Please ignore the succubus up thread. Succubi, demons generally, daemons... they're all parasites worthy of nothing more than being trampled beneath the iron shod hooves of the legions of Hell.
Devils are not parasites. We employ our brains and cunning. 'The rest' - whom others make the mistake of lumping in with us when they talk of 'fiends' - act on instincts and whims or out of pure spite to everyone else. A beast or rolling boulder could do as much. Devils take what they want, as of right, using physical might or intellectual force, as necessary.
Devils are not parasites. Devils are altruistic - indeed we exist to benefit society, because that which benefits society benefits us as the rightful place of Hell is at the top of any and all societies. What is more, unlike the misguided archons of the heavens, devils are not at all squeamish or shackled by foolish concerns for the well being of lesser beings in achieving the greatest overall good for society. Can a lesser being carry out its tasks efficiently for the good of all? If so, that is all that matters to Hell and to society.
However occasionally, for a lesser being to carry out its tasks most efficiently, it is necessary for that being to have peace of mind, and not to burden it with the true facts of existence which would otherwise distract and confuse it. Occasionally, it is necessary for Hell to permit lesser beings to believe that they have the mastery, so that they do not waste time and effort unproductively rebelling against an order of things which they cannot properly understand. It could be considered a kindness perhaps, and even the most zealous idiot who follows Cayden Cailean would not disagree with me that kindness is something indicative of superiority of intellect and philosophy. Thus even our most ardent foes, it can be said, acknowledge that Hell is in some things to be looked up to and respected. Are parasites looked up to and respected? No. I think that that should be sufficient to make my case.

Nstrivaxon, diplomatic secretary to the IXth bureau.


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Ruyan wrote:
And I gave him two guards of honor, thinking him to be too weak on his own against my group...

His Attack line is out (by about 10 points) which means he actually has a much easier time hitting once that's corrected.

(The same applies to Rigg Gargadilly too, I think...)


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Cross-posted from another thread since it seems to me it has some relevance for this one: (Edit: *Link to that thread*)

James Jacobs wrote:

One of the most complex elements to make work for the kingdom rules is the economy, to be honest. That's why we went with a new unit of currency, the "BP" instead of gold pieces.

The core game's economy, basically, works ONLY for magic items. It's very difficult to price things like houses or castles or cities or ships, since if you make them "properly expensive" so that a low or mid-level character would have trouble affording, then non-adventurers could NEVER own a house and building a castle would bankrupt most kingdoms.

But if you make those things more affordable according to the common folk, suddenly it's possible for mid-level characters to buy all sorts of houses and castles and stuff, and that's a bit weird too.

I went back and fort many times on whether I wanted to include a method for the PCs to convert BP to gp, and to convert gp to BP. For a LONG time there WAS no support for that—BP was purely a currency used to build and maintain kingdoms. In that case, a kingdom that was run VERY well would be healthy and not have to worry about most expenditures and sudden calamities, but the PCs running the kingdom wouldn't be able to withdraw BP and turn them into gp and suddenly be able to afford ridiculously overpriced gear and items for their level.

But that also meant that if a kingdom was failing, it was impossible for PCs to go out and adventure and get lots of treasure and then bail out their kingdom with the treasure, and that was an option I really wanted to be available.

So in the end, the ability to convert BP to gp went in the game.

As for magic items... the intent there was to have them PRIMARIALLY be a place for the PCs to buy magic items while at the same time combating the "magic shop" mentality. The ability to cycle through magic items by selling them off was a late addition, and it's one that I think probably needs a bit more looking at so as to avoid a self-perpetuating money-printing machine.

Now, if your players are having fun with a super-rich kingdom, that's cool. Keep on going! You can use the events table to help moderate things if you wish, and if the players are suddenly withdrawing all sorts of BP in order to buy +5 keen holy swords at 6th level, you DO need to make some adjustments. In this case, I'd suggest changing the rules so that BP can't be turned into gp; once currency becomes BP, it stays that way.

If/when I update these rules for inclusion in a hardcover (which, hopefully, I will be able to do someday), the magic item shop/sale system will be getting a major overhaul. The point of that system is to provide the PCs with options, not to bloat a kingdom's Economy.

It also strikes me that another relatively elegant solution is to place soft caps on a kingdom's stats. One of the following solutions might work:

1) A kingdom's Economy, Stability, and Loyalty modifiers can never be further than 10 points apart. Increases that would make one of these scores rise more than 10 points above any other are lost. Decreases that lower a score below 10 points also reduce the higher point total so that the decrease never creates a gap of more than 10 points.

or

2) A kingdom's Economy, Stability, and Loyalty modifiers can never be higher than the kingdom's Command DC – 5. This system ensures that there's always a bit of a chance for failure, and encourages the PCs to build their kingdom's size up, but does kind of stagnate things since there's always a hard limit to how successful a kingdom can get.

If anyone wants to try out some of these alterations to the rules, I'd love to hear how they play out!


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‘Rhubarb!’ the :fishslap: dewalloped,
‘Nonsense!’ the bacon replied,
They argued and blithered and shombled and scalloped.
Und Nieblo the Quistrap decried.
Post of some pure nonsense on the spot because I felt like it.


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The principle diffculty appears to be that writing well before House Thrune had seized power Lokoris is apparently writing a play with a background of the immediate aftermath of just that situation. (Although by the look of the blog, the play also features Aroden still being worshipped, or at least a paladin of him being present during proceedings.)
So, if the details given of the essence of the play are correct, then either Lokoris like George Orwell writing 1984 is writing something set against a backdrop of a dystopian vision of the future which happens to later come true to some extent, and/or the play has been updated over the years, having been given a 'more contemporary' spin.

Since the playwright's race has not been given (as far as I know) and little is known of the fate of the playwright after the original (controversial) performances it is conceivable that (especially if Lokoris is an elf or some form of undead) he may be on hiding somewhere still, or chained in a dungeon, issuing occasional rewrites/updates.

Edit:
With regard to the paladin of Aroden, without having seen the play I'm not sure how faithful he is supposed to be to his god, or if the implication is that House Thrune has ceased power in a situation where Aroden is still active. If The Six Trials is an Orwellian vision, then to an extent any inaccuracies from what actually happens a century later can be explained by 'Lokoris didn't guess everything right about how things might turn out when he was writing it'.
If the play implies House Thrune has seized power and that Aroden is active, the contemporary update is very difficult to make work; if the play implies that House Thrune has seized power and that Aroden is dead (partially helping explain the paladin's ineffectiveness/figure of fun role which the blog notes mention) then contemporary updates of the theatrical backdrop are a plausible possibility.


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Post your PC deaths here!
The time-honoured Paizo boards format is:

Name:
Race:
Classes/levels:
Adventure:
Location:
Catalyst:
The Gory Details: (optional)

I gather that Turin the Mad is running Council of Thieves, so I shall expect to see a goodly bodycount reported from his group, if from no-one else. (Especially given that PF #26 was written as a Pett & Logue 'special'.)


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Krome wrote:
...regardless, we have it on high that the humans chose Absalom as the location of the Prime Meridian. That settles that.

What per centage of the population of Golarion do you think live around the Inner Sea region? Now how many humans do you think live in the succesor states of Lung Wa? Or in the Minkai empire? And what about the inhabitants of imperial Kelesh, who live in genie built cities that make most of Absalom look like a shanty town of ramshackle hovels? Do you really think any of these people would care about the pretensions of a group of other humans of different race, nation, and culture, to call their city 'The Centre of the World' if there weren't some very real reason of arcane might and great learning beyond the capabilities of mere humans to mark the place as being special? Don't get deluded that the Starstone is anything special; as followers of Irori point out, humans can achieve perfection and ascend to divinity without the workings of some gaudy several thousand year old winterfest gewgaw that functions erratically these days. Heck, one of those to achieve divinity by use of the Starstone was a man in a drunken haze, who did it by accident - I think that that says all that you need to know about how 'special' the Starstone is.

It is clearly because the Obelisks of Destiny meet over the spot where the Isle of Kortos currently is every few dozen millenia, amidst the wondrous sight of hundreds of dragons flying in from all directions to meet in solemn conclave, that the place is known as 'The Centre of the World'. And a good thing too, otherwise it would be a place where horrors spill forth from the very depths of the land to shake whole nations, such as the Pit of Gormuz, which would hold the title.
And with the greatest respect, the elves abandoned Golarion because the dragons and their dwarven servants forced them out. I have several scrolls written by dwarven scribes at the direction of respected dragon historians that demonstrate the truth of that in the matter. And when the Aboleths and Azlanti tried to claim credit, naturally it was dragons working with the aid of magic researched with Abraxas that put an end to their challenge to the natural order of things with dragons and dwarves at the very top of the natural pecking order.

;)

Edit (clarity)
For those of you who miss the ;) this post is mostly humorous.

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