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Charles Evans 25's page

Pathfinder Society Member. 7,217 posts (10,076 including aliases). 16 reviews. No lists. No wishlists. 1 Pathfinder Society character. 70 aliases.


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Scott LaBarge wrote:

Here's a random PF question, since I figure we've got a lot of collective PF expertise here: is adamantine magnetic?

EDIT: And I know about Magneto and Wolverine's magnetic adamantium, but I'm assuming we can't just identify adamantium in the Marvel universe with adamantine in Golarion.

If you'll excuse the intrusion, failing regular sources, you could always try the 'Ask James Jacobs' thread down in off-topic.


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dana huber wrote:

Ophidian Coil

Aura faint transmutation, moderate necromancy; CL 5th
Slot ring; Price 10,000 gp; Weight --

Description
This small wooden ring resembles a serpent with tiny gemstone eyes coiling around the wearer's finger. The wearer's skin manifests a faint, diamond-shaped pattern of scales, and the pupils of the wearer's eyes become vertical, as a snake's. The wearer grows a pair of fangs, gaining a bite attack as a primary natural attack. This attack deals 1d4 points of piercing damage for a Medium wearer or 1d3 points of damage for a Small wearer.

Three times per day as a free action, the wearer of the ring may cause her fangs to drip with venom, making her bite attack poisonous for 1 round. This poison has a DC of 10 + the wearer's Con modifier, but otherwise acts as black adder venom. If the wearer rolls a natural one on an attack with her poisonous bite, she is exposed to the poison.

Once per day as a standard action, the wearer may command her tongue to lengthen and become forked for one minute, during which she gains the scent special ability. While this ability is active, the wearer has a 20% chance of failure when casting any spell with a verbal component, as the tongue makes it difficult to speak.

The ring makes its wearer more sensitive to cold. She takes a -2 penalty to saves versus cold spells, weather, and effects. Additionally, if the wearer is successfully affected by a spell with the cold descriptor, she is slowed for 1 round.

Construction
Requirements Forge Ring, beast shape I, magic fang, poison; Cost 5,000 gp

Disclaimer:

This post constitutes the views of a CE inclined Very Advanced succubus. For those uncertain what that should imply, congratulations, you're at least thinking along the right track, but probably not worried enough. No: almost certainly, not nearly worried enough. Unless you happen to be that glovier from Magnimar that I had for tea last weekend, in which case it's a bit too late now anyway, but my apologies to your next-of-kin for the scorch marks on your hall carpet (but I *DID* put the tablecloth in to soak in good time, so the wine stains *should* come out).

Is the Item Decorative?
This item seems highly unlikely to be decorative; it's described as being a ring, fashioned from some wood so unremarkable that the person presenting this item doesn't bother to name it, and with only a couple of 'gemstones' mentioned, so small in all likelihood as to be practically invisible to the casual glance. And given that said gemstones are considered sufficiently beneath consideration to be not worth naming, I wouldn't be surprised if they turned out to be something like common garnets.
Decorative score? 0 out of 7.

Does the Item have Any Obvious non-Decorative Use Around the Home?
It might be useful once in a blue moon as part of an outfit for a servant or retainer at a 'fancy dress party'.
non-Decorative Domestic Use score? 1 out of 7.

Does the Item seem Likely to be Helpful in the Fantasy Setting of an Imaginary World where 'Operation Sealion' is taking Place?
So the (for simplicity's sake) Nasties are lining up with all their little boats to launch an invasion-attempt across a strait upon a nation of perfectly (socially) harmless tea-drinkers. And then there's this item.
So what impact is this item likely to have on proceedings?
This item's abilities seem likely to be completely irrelevant on the battlefields of 'Operation Sealion'; the only conceivable impact it would have would be the money and resources wasted on development or purchase of the item in any quantity, but even the leader of the Nasties would be unlikely to mistake this ring for a Sealion-winning 'wonder weapon'.
'Sealion' score? 0 out of 7.

Total: 1 out of 21.

Further Disclaimer:
Sighting of a post by 'Ask A RPGSupersuccubus' is by no means a guarantee that any further posts will be forthcoming anywhere, in this contest. Voters should obviously vote for whomever (if anyone) they feel like voting for.


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Tomb of the Mad Alchemist.
The only 'dungeon crawl' map I've seen in this round which suggests that adventurers in the area may have to actually break out of the 'kill things, take their stuff' routine, and take some time to work through solving puzzles.


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Taylor Hubler wrote:

Fist of Havoc

Aura strong evocation; CL 12th
Slot none; Price 75,840 gp; Weight 15 lbs.

Description
The fist shaped head of this +2 adamantine earthbreaker glows a faint orange and gives off sparks when struck against objects, sounding a deep boom with each blow. The fist of havoc can score critical hits on objects when attempting to sunder or damage them with a critical of 19-20/x3. The critical for sundering cannot be modified by any abilities or feats, such as Improved Critical or the keen weapon ability.

When used successfully against a structure, such as a door or wall, the earthbreaker strikes with such force that a large area around the glowing fist visibly cracks and buckles in. This causes the attack to be an automatic critical threat on the object. Destroyed doors turn to splinters with the door frame severely bent out and ruined. Destroyed walls, floors, and ceilings are opened up with a hole ten feet in diameter centered on the attack. Ceilings and floors that collapse rain rubble onto any creatures below, causing 3d6 points of damage. A successful DC 18 Reflex save halves the damage.

Once per day as a swift action after an object is destroyed, the earthbreaker can cause the object to explode in a deadly spray of jagged wood and hot iron. All creatures within twenty feet of the object, excluding the earthbreaker’s wielder, take damage equal to 1d6 plus the hardness of the destroyed object, and must make a DC 18 Fortitude save. If they fail the save they are shaken for 1d4 rounds.

Construction
Requirements Craft Arms and Armor, break, shatter, sundering shards ; Cost 37,920 gp

Disclaimer:

This post constitutes the views of a CE inclined Very Advanced succubus. For those uncertain what that should imply, congratulations, you're at least thinking along the right track, but probably not worried enough. No: almost certainly, not nearly worried enough. Unless you happen to be that glovier from Magnimar that I had for tea last weekend, in which case it's a bit too late now anyway, but my apologies to your next-of-kin for the scorch marks on your hall carpet (but I *DID* put the tablecloth in to soak in good time, so the wine stains *should* come out).

Is the Item Decorative?
The item is an unwieldy hammer. Some vague effort has been made to make it decorative, by casting the business-end in the shape of a 'fist', but that is detracted from by the fact that the weapon glows a gaudy shade of orange.
Decorative score? 1 out of 7.

Does the Item have Any Obvious non-Decorative Use Around the Home?
Apparently the item possesses the capability to transmogrify any object into a mixture of 'wood and hot iron', irrespective of what the material was beforehand, but only once a day and only whilst destroying said object. This seems hardly useful around the home. Neither do the generally destructive powers it exhibits when used 'on' buildings.
non-Decorative Domestic Use score? 0 out of 7.

Does the Item seem Likely to be Helpful in the Fantasy Setting of an Imaginary World where 'Operation Sealion' is taking Place?
So the (for simplicity's sake) Nasties are lining up with all their little boats to launch an invasion-attempt across a strait upon a nation of perfectly (socially) harmless tea-drinkers. And then there's this item.
So what impact is this item likely to have on proceedings?
'Operation Sealion' is a majestic vista of desperate naval battles, and dogged aerial combats. In neither circumstance is a 'wrecking hammer' likely to prove useful. And once (and only *if*) proceedings arrive on a beach, there's the small matter of a beach to cross before any structures come in range for potential wrecking.
I suspect that the item is likely to have no practical impact during any 'Operation Sealion', although the leader of the Nasties might like the look of it sufficiently to make the hugely impractical mistake of equipping a few of his soldiers with these.
'Sealion' score? 1 out of 7.

Total: 2 out of 21.

Further Disclaimer:
Sighting of a post by 'Ask A RPGSupersuccubus' is by no means a guarantee that any further posts will be forthcoming anywhere, in this contest. Voters should obviously vote for whomever (if anyone) they feel like voting for.


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Was *this post* really a good idea? Oh well, too late for you now. Speak of the Very Advanced succubus and she might appear...

Chris Shaeffer wrote:

Hide of the Vibrant Frog

Aura moderate necromancy and transmutation; CL 7th
Slot armor; Price 18,000 gp; Weight 25 lbs.

Description
Cut from the colorful flesh of an enormous frog, this +1 hide armor squishes thickly and tightly around the body as it is donned. Light sheens brightly off the slippery skin, revealing vivid patterns in almost any imaginable hue.

A virulent toxin oozes from the surface of the hide. Any creature that touches the wearer must succeed at a DC 16 Fortitude save or take 1d3 Wisdom damage every round for 4 rounds. A poisoned creature may attempt the save again at the beginning of each of its turns, and is cured after one successful save. Unarmed strikes and natural weapon attacks made by or against the wearer count as touching if they connect. The wearer is immune to his own armor’s poison, and may suppress or enable this ability as a standard action.

The wearer also grows a frog-like tongue which he may lash at nearby targets up to 5 times per day. The tongue acts as a whip, except that it is a natural weapon with which the wearer is proficient. The tongue’s reach equals the normal reach of the wearer times three. On a hit, the attack deals no damage, but grabs the target. The wearer does not gain the grappled condition, and he may make a free combat maneuver check to pull the target adjacent to him if it is a creature his size or smaller. While his tongue is grappling a target, the wearer cannot speak or cast spells with verbal components. The tongue recedes back into the wearer’s mouth if the attack misses or if the grapple ends.

Construction
Requirements Craft Magic Arms and Armor, beast shape II, poison; Cost 9,000 gp

Disclaimer:

This post constitutes the views of a CE inclined Very Advanced succubus. For those uncertain what that should imply, congratulations, you're at least thinking along the right track, but probably not worried enough. No: almost certainly, not nearly worried enough. Unless you happen to be that glovier from Magnimar that I had for tea last weekend, in which case it's a bit too late now anyway, but my apologies to your next-of-kin for the scorch marks on your hall carpet (but I *DID* put the tablecloth in to soak in good time, so the wine stains *should* come out).

Is the Item Decorative?
It's armour made from frogskin. A gleaming suit of full plate armour (preferably as worn by a 'knight in shining armour' paladin) is decorative (and of course highly functional). This... this is just tawdry. Depending on current trends it might be considered to be 'fashionable', but decorative it is almost certainly not.
Decorative score? 0 out of 7.

Does the Item have Any Obvious non-Decorative Use Around the Home?
Yes: playing mind-games with hezrous. (Especially useful, when strapped onto a retainer, for dealing with the ones who are door-to-door salesdemons.)
non-Decorative Domestic Use score? 4 out of 7.

Does the Item seem Likely to be Helpful in the Fantasy Setting of an Imaginary World where 'Operation Sealion' is taking Place?
So the (for simplicity's sake) Nasties are lining up with all their little boats to launch an invasion-attempt across a strait upon a nation of perfectly (socially) harmless tea-drinkers. And then there's this item.
So what impact is this item likely to have on proceedings?
Well, flippant remarks about 'Nasty' 'frogmen' aside, not very much. If the item was actually indicated to bestow some sort of 'amphibious' capability, it might be another matter altogether, but it doesn't, so that's that.
'Sealion' score? 1 out of 7. (Purely on the basis that it permits the passing of that 'frogmen' bon mot.)

Total: 5 out of 21.

Further Disclaimer:
Sighting of a post by 'Ask A RPGSupersuccubus' is by no means a guarantee that any further posts will be forthcoming anywhere, in this contest. Voters should obviously vote for whomever (if anyone) they feel like voting for.


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Jacob Kellogg wrote:

Soulshifter Staff

Aura strong necromancy; CL 13th
Slot none; Price 90,000 gp; Weight 5 lbs.
Description
This smooth, unadorned staff is carved of pristine ivory on one end and dark onyx on the other. It allows the use of the following spells:

  • Vampiric touch (1 charge)
  • Breath of life (2 charges)
  • Slay living (2 charges)

Additionally, this staff’s power can be used to control the flow of life energy beyond the normal limits of the spells listed above. When using the soulshifter staff to cast vampiric touch, the wielder may spend 1 additional charge to divide the temporary hit points evenly among any number of allies within 30 feet. Whenever the wielder kills a creature with slay living, he may spend an immediate action to cast breath of life, targeting any creature within 30 feet. Conversely, if the wielder successfully revives a slain creature via breath of life, he may spend an immediate action to cast slay living against any target within 30 feet, using a ranged touch attack instead of a melee touch attack. Spells cast as immediate actions in this way consume 1 more charge than normal.

Construction
Requirements Craft Staff, Quicken Spell, breath of life, slay living, vampiric touch; Cost 45,000 gp

Disclaimer:

This post constitutes the views of a CE inclined Very Advanced succubus. For those uncertain what that should imply, congratulations, you're at least thinking along the right track, but probably not worried enough. No: almost certainly, not nearly worried enough. Unless you happen to be that glovier from Magnimar that I had for tea last weekend, in which case it's a bit too late now anyway, but my apologies to your next-of-kin for the scorch marks on your hall carpet (but I *DID* put the tablecloth in to soak in good time, so the wine stains *should* come out).

Is the Item Decorative?
This is of course a very important question. Ivory is good, but 'unadorned' is generally very bad (and that's 'bad' in a fashion, or rather lack-thereof, which is by no means complimentary). And then there's the whole going-for-contrast with onyx thing which is *so* very-last-decade at present. I'm afraid that grotesque carvings of pixies - and various shades of green - are the current 'in' thing for necromancy items. All of which sums up to the fact that I'm going to have to mark this item very low in this category.
Decorative score? 1 out of 7. (You might have scored 2 if you'd specified what type of ivory was used and it was a variety either currently highly fashionable or simply eternally classy.)

Does the Item have Any Obvious non-Decorative Use Around the Home?
Not around any of my homes. I don't hold *those* sort of parties.
non-Decorative Domestic Use score? 0 out of 7. (And a more insecure judge than myself would have deducted at least one mark for the presumed insult regarding social habits in one of one's own properties.)

Does the Item seem Likely to be Helpful in the Fantasy Setting of an Imaginary World where 'Operation Sealion' is taking Place?
So the (for simplicity's sake) Nasties are lining up with all their little boats to launch an invasion-attempt across a strait upon a nation of perfectly (socially) harmless tea-drinkers. And then there's this item.
So what impact is this item likely to have on proceedings?
Not much, really. We're talking huge armies, and massive fleet actions. Possibly even mighty battles in the air occurring at unimaginable speeds. This item isn't likely to be very helpful to anyone, in this context, except maybe to the mustachio'ed leader of the Nasties, as he rants and beats his subordinates mercilessly for failing to make any progress. Actually, on that count...
'Sealion' score? 6 out of 7. (I probably should have only given it five, as it's not really a genuinely pivotal item, but I was feeling generous.)

Total: 7 out of 21.

Further Disclaimer:
Sighting of a post by 'Ask A RPGSupersuccubus' is by no means a guarantee that any further posts will be forthcoming anywhere, in this contest. Voters should obviously vote for whomever (if anyone) they feel like voting for.


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BigNorseWolf wrote:
Jaelithe wrote:
A person's side in this debate seems, in some measure, contingent on whether that particular reader would prefer a brilliant continuation/conclusion after a lengthy delay, or a passable one in more timely fashion.
I think thats based on the false assumption that more time spent on it equals a better product. In fact if anything the reverse seems to be true. Getting the product faster has at least an equal chance of making it better.

This reminded of part of a conversation in academia in Gaudy Night by Dorothy L. Sayers...

Chapter 22 wrote:
...And that reminds me. Miss Lydgate's History of Prosody was marked PRESS with her own hand this morning. I fled with it and seized on a student to take it down to the printers. I'm almost positive I heard a faint voice crying from the window about a footnote on page 97 - but I pretended not to hear...

The conversation which is taking place is fictional, but I suspect that the situation arises in real life. Some writers keep on tinkering with something, making endless genuine improvements, even once something is more than sufficiently suitable for publication; it needs a firm hand from someone in their orbit to finally get said opus out the door...


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thejeff wrote:
...Generally, from what I've heard from various authors, I'd expect that the basic roadmap is laid out, which often includes a fairly detailed conclusion. The exact path used to get there is usually more general and the details will often change as characters come to life and evolve...

Actually, according to the 'LITERATURE' section of the TV Tropes 'Writing by the seat of your pants' page, there are some quite well known authors who apparently *don't* (if the tropers have their facts right) always have where a story is going to go planned out...

;)


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It seems to me that if a book comes out with specifics on the cover such as 'part 1 of 3', that that's on the publisher for making such a promise, not the author.
If anyone 'owes' the fans to produce it's the publisher, not any specific author involved in the project.


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James Sutter wrote:

I wrote an essay over at SF Signal about what series authors like George R. R. Martin owe their fans (partially to rebut Neil Gaiman's famous "George Martin is not your b*#%+" post), and I thought some of y'all might have opinions on the issue. While Paizo doesn't publish epic novel series, the parallels between something like that and Adventure Paths are numerous. :)

What Authors Owe Fans

Isn't an adventure path a multi-part game though? I'd have thought that in some senses that produces a different method of interaction between the user(s) and the product than the interaction between the user and a novel.

That might also result in different expectations of a product (an potentially of the context in which said expectations may be set).
All of which might feed into whether James Sutter, Adventure Path writer, would have different 'obligations' (perceived or otherwise) to his customers than James Sutter, Novel writer.


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Second episode was interesting. I would have liked it better if Moffat hadn't slapped in that 'Missy' segment. I have a nasty suspicion that we're going to end up seeing one of those per episode now, with someone who's 'killed' during interaction with the Doctor, until it's revealed that 'Missy' is either the Doctor's insane daughter and/or an evil alter-ego/future/alternate Clara.
(It seems apparent that it's someone with access to the Doctor's timeline.)


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I miss the Sylvester McCoy/Sophie Aldred era, when there was some depth and complexity to how the Doctor and his companion interacted...


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...you were one of those who helped to organise or attended as a special guest one of the first 'overseas' 'PaizoCon' events.
*****
With only a few days to go to this year's event it seems a good moment to me to recall those who were so generous with their time and effort to help make the first one enjoyable for attendees. And of course to recall those at Paizo, who allowed it to happen (and who even helped with stuff like supplying little special logos that PaizoCon UK was allowed to use).
*****
*This* madman was expected to attend, too, but circumstances conspired otherwise.


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Ask A Succubus Journalist wrote:
Charles Evans 25 wrote:
<stuff>

You do know that true veterans don't just make one ridiculous post after another on the same thread?

Some of them do... I even hear that some of the poor things, by human standards, have been around for too long and cracked and started talking to themselves.


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...you reviewed EVERY LAST COUNTRY in round 2 of the first RPGSuperstar contest.


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...you have more aliases than you can remember what you were supposed to do with.


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...you have a special ability to automatically make a Will save to avoid posting something you know is going to be contentious and post something a Wisdom check tells you might be funny instead.
Not to say that the Wisdom check will be successful and that it actually will be funny (or less contentious than what you avoided posting), but still, you *tried*.


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...you posted in one of the 'Untitled' threads before the forums got way too long.


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Nicos wrote:


Well, yes, not sure why. And even then, other threads with far more inflammatory titles have been renamed instead of just locked.

If it's really bothering you, you could always give (politely) emailing the staff-member in question (via the Paizo Contact Us page) a go.


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Lord Snow wrote:

So, this might be slightly tangential to the whole subject of the thread, but reading through it did get me thinking on something that I think is interesting.

The academic study of literature is unique.

I believe it is the only occupation that is considered academic that is focused on researching something that is entirely a human creation. Science is perhaps the most deserving to be an academic field - so far it's the best way we have to study our universe. Philosophy deals with some of the less tangible aspects of the same thing. Then there's a host of "sciences" (more like research fields, really) that focus on humans - archaeology, sociology, psychology, etc. What's common to all of those is that they research humans, and human behavior, as a natural phenomena. Even in the academic study of music a lot of attention is dedicated to how sounds work or something.

But in literature, it's a group of people reacting to what amounts to the creations of another group of people. "Research" is maybe not the best word to describe the process of studying a book - given that it's a man made creation.

I wonder how this fact reflects on literature studies. I have no idea, as I'd never even consider walking into a literature course, let alone get a degree in it. Still, I'm curious.

There are various courses available in being an art critic, a film critic, a sports pundit, etc, etc. Literature is by no means the only field of human creation or endeavour that has experts who endlessly pick over other people's achievements and give forth their own opinions on.


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Oh hush, dear, and leave the nice Paizo people to do their work.


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Shouldn't that be 'safe'?


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The preceding post was censored by Ask A Succubus Censor! Keeping the internet exciting ever since the year minus dot!


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The Mighty Chocobo wrote:
Liz Courts wrote:
RHMG Animator wrote:
Then let's you their keywords as a target for an automated spam nuker.
A number of their keywords are also popular non-spam topics on the boards. It's a bit of a catch-22.
Keyword=<censored>, Target is <censored>, nuke impact in 5...4...3...2...1...

So you'd advocate yourself to be automatically ban-hammered, for use of said <censored> word in the post you just made?


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Normal service resumed! The England squad in Melbourne took control in the first few overs by keeping the run rate down, and ultimately restricted the Australians to 209. Then Edwards helped get the England side off to a slightly speedier start, before Greenway and Brindle assessed the situation, dug in, and in a carefully paced chase knocked the remaining runs off with several overs to spare. 1-0 to England in the one day series, and The Ashes are almost won!
Meanwhile, in Sydney, the clown squad did their usual act of piling out of an improbably small car which promptly fell to pieces, tripped over their overly large shoes, and parped hooters for comic effect and squirted little flowers in one another's faces.


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Lord Fyre wrote:
Hama wrote:
Maybe he told them. Maybe it's a ruse. We'll see. Maybe it's the only way Coulson can know what happened to him.
Too many questions.

If SHIELD is supposed to be counter-espionage, maybe it's a sign that the scriptwriters have remembered that at last and are thinking about plotlines involving cloak-and-dagger stuff (figuratively speaking, I mean, not actually literally involving the characters 'cloak' and 'dagger'). :)


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If it weren't quite so messy and likely to result in broken fingernails and inconveniently knotted hair succubi would dominate any prime-material battlefield.
We still end up being employed quite frequently in espionage and liaison capacities.


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Fanatics tend to be self-righteous and to denigrate anyone and anything that they don't feel chimes in harmony with their own particular views.
Then again, if I'd been paying attention, I would have noticed that C. S. Lewis said that years ago (amongst other things).
On a brighter note there are some awesome posters around such as Lynora, Sebastian, and Kobold Cleaver (and a few of the other current/former FAWTL'ers).


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I've attempted a number of modifications (on an approximately same rarity basis) to try and make the 'Heavenly Inferno' deck a quarter of the way playable.

I removed:
Malfegor (Mythic Rare)
Bladewing the Risen (Rare)
Avatar of Slaughter (Rare)
Reiver Demon (Rare)
Angelic Arbiter (Rare)
Voice of All (Rare)
Anger (uncommon)
Dragon Whelp (uncommon)
Furnace Whelp (uncommon)
Pyrohemia (uncommon)
Righteous Cause (uncommon)
Cleansing Beam (uncommon)
Death by Dragons (uncommon)
Sulfurous Blast (uncommon)
Evincar's Justice (common)

I inserted:
Linvala, Keeper of Silence (Mythic Rare, Rise of the Eldrazi)
Angel of Salvation (Rare, Future Sight)
Firemane Angel (Rare, Ravnica: City of Guilds)
Hunted Dragon (Rare, Ravnica: City of Guilds)
Woebringer Demon (Rare, Ravnica: City of Guilds)
Sunforger (Rare, Ravnica: City of Guilds)
Sunhome Enforcer (uncommon, Ravnica: City of Guilds)
Stun Sniper (uncommon, Alara Reborn)
Serra Advocate (uncommon, Urza's Destiny)
Shepherd of the Lost (uncommon, Zendikar)
Flametongue Kavu (uncommon, Planeshift)
Brass Herald (uncommon, Apocalypse)
Fire Covenant (uncommon, Ice Age)
Lightning Helix (uncommon, Ravnica: City of Guilds)
Bone Harvest (common, Mirage)

I'm not entirely convinced that it's the best result that could be achieved on a like-for-like rarity basis, but it seems to play better than the version out of the box does - and watching Kaalia of the Vast go down to an incinerate, lighting bolt, pyroclasm, or other means of dealing two or more damage no longer leaves a hand of suddenly completely unplayable multi-mana-symbol cards. I removed seven creatures which were angels/dragons/demons, but seven of the replacements are angels/dragons/demons, so at least that tries to stay roughly in keeping with the deck theme and what Kaalia does (on the rare occasions she actually makes it into play and stays there long enough to attack).
Other options which have occured to me are Bogardan Hellkite from Time Spiral as a rare replacement, (although the casting cost is a bit pricy, and has no convoke unlike Angel of Salvation) and Gisela, Blade of Goldnight as the Mythic Rare replacement (although she's pricy both in terms of mana cost and as a single to buy in real terms).
Brass Herald is on the list of replacements as a bit of fun really - it doesn't actually combo off with Bone Harvest that often...
I'm unclear how Sunforger was omitted from the original deck given the number of red and/or white instants actually in the deck which could be accessed by it (even discounting the Comet Storm where 'X' would be treated as 0). Plus, equipping a creature for +4/+0, whilst nowhere near the craziest equipment option around, is something which can still make a significant difference.

Anyway, I hope this post is useful inspiration to anyone out there with this particular preconstructed deck...


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Under a month now...


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<ahem>
Dear Mr. Taig,
Congratulations on reaching the top 1 of this year's RPGSuperstar contest. Unfortunately, there is no Round 6 (or at least not one which Paizo has yet publicised) so your efforts to prolong your run in the contest have been in vain, and now you get the booby-prize of writing a 32 page module.
With Sean Reynolds sending you emails.
No pressure, honest. (Actually, that was sarcasm, let's just be quite clear...)
At this point, from the viewpoint of a CE aligned (very advanced) succubus, I'd have to say that I found your monster reformation alliance the most engaging entry, although some sort of indication of what nifty uniforms (or the like) that they wore (if any) would have strengthened it, from that same perspective. Ah well, given the almost complete absence of details about what snazzy robes or heraldic crests the organizations across Round 2 employed, maybe it's a mortal thing that such details are considered low priority. Or maybe that's the reason these were 'previously unknown' groups...
Anyway, wishing you well for the future.

Ask A RPGSupersuccubus.


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Mike Welham wrote:

This preternatural humanoid's body parts fade in and out randomly, dripping gore and revealing its bizarre anatomy. A broken blade juts out at an angle in place of the creature’s shinbone. Its demented grin reveals animal fangs, rocks, and glass shards for teeth. The creature’s disturbingly mismatched eyes gleam maliciously.

 
Phasic Ravager CR 7

Disclaimer:

You should know the drill by now, but in case you (somehow) missed it so far, Ask A RPGSupersuccubus is posting from the point of view of a (very advanced) CE aligned succubus:
Spoiler:
Fairness means both the mortals falling off the plank into the lava at the same time, balance is an essential feature in a good diet (let’s not look too closely at the use of the word ‘good’ in that context), and logic means that it’s never the succubus at fault – always the incompetent idiot of a second-rate hairdresser who is incapable of living up to a succubus’ expectations. Oh: And always remember it’s a succubus’ privilege to change her mind without any warning…
;)

Maths is Important. How many points is the name worth, and does it successfully ‘Scrabble’ around for extra points?
Well it would ordinarily be worth only twenty four points, but I'll give you a double letter on the 's' for 25.

Would a specimen of this creature look good on the cream and scarlet paisley pattern sofa I have in my Druman villa?
Err no, it would go straight through the sofa, on account of being incorporeal.

What place does this have at a dinner party?
Hah, now this is an easy one. If you can prepare this sort of creature just right (although that takes a highly skilled chef) this sort of creature makes a delicious joint.

Other comments?
Oooh, it's a daemon chew-toy. You know, one of those things really powerful daemons use to chew up groups of naive wet-behind-the-ears new adventurers - soon to be dead adventurers.

Rating:
If this creature were a crime, what sort of crime would it be (expressed in the time honoured culprit/implement/location format)?
The cleric of the prince of flies, with the ectoplasm glob, in the scullery.

Ask A RPGSupersuccubus – turning hope to ruin, victory to despair, and asking the important questions which really matter since whenever.


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James Olchak wrote:

Rajah's Silhouette

Aura moderate transmutation; CL 3rd
Slot chest; Price 15,000 gp; Weight 1 lb.
Description

This knee-length silk achkan is tailored in an elegant Vudran style, and edged with delicate embroidery. At will, as a standard action, the wearer of a Rajah's Silhouette can flatten his body and become paper-thin while still able to move and act. This transformation can be reversed as a move action.

While a Rajah's Silhouette is activated, the wearer may roll, fold and twist his form in order to bypass obstacles that would be otherwise impassable. The transformed wearer of a Rajah's Silhouette can slither beneath doors or pass between bars, treating these gaps as difficult terrain. By making a DC 25 Escape Artist check to carefully fold his form, the wearer can even hide within exceptionally small spaces: inside bottles, within scroll cases, or between the pages of a book. The wearer is considered pinned by such small spaces but may exit these confines as a move action. While a Rajah's Silhouette is activated, the wearer can fall any distance as if under the effects of feather fall.

While transformed by a Rajah's Silhouette, the wearer weighs 1/32nd of his normal weight but maintains his normal space and reach. During the transformation, the wearer's weaponry and equipment function normally; however, the wearer's paper-like body is easier to cut than normal and becomes vulnerable to attacks that deal slashing damage. The transformed wearer also suffers a -4 size penalty to Strength and is treated as a creature two size categories smaller for purposes of CMB, CMD, and the effects of wind.

Construction
Requirements Craft Wondrous Item, reduce person, feather fall; Cost 7,500 gp

Disclaimer:

This post constitutes the views of a (very advanced) CE aligned succubus. Being such, Ask A RPGSupersuccubus is at complete liberty to change her mind on anything without giving any notice whatsoever. For those of you who missed last year (or as a reminder for those whose memories have failed) Ask A RPGSupersuccubus subscribes absolutely to balance, fairness, and logic in these reviews – in the sense that balance is what a couple of mortals on opposite ends of a plank pivoted on a rocky spire above a drop of several hundred feet into a pool of molten basalt frantically try to do, fairness is a term applicable to assessing either hair colour or more general beauteousness and logic is something which proves anything a demon of adequate status and charm requires it to demonstrate.

Note:
Ask A RPGSupersuccubus acknowledges the efforts of the ready supply of willing victims on the ‘Nine Blazing Months’ items thread, who inadvertently contributed to the development of weapons-grade questions for use in this round.

Fair is foul and foul is fair supposedly (trust a mortal to make up a piece of complete mumbo-jumbo – it is of course generally impossible to get anything much fairer in any context which actually matters than a succubus). Basically, though, does this item have any useful application in a spa?
Oooh, nifty! A silk achkan. okay, it could do with being a bit long for the price, but it's probably possible to get longer ones than the standard issue. Whilst the magical abilities may not actually be that applicable, it's still likely to make quite an impression.

Assuming for a moment that it’s more convenient to pay taxes than to circumvent the system, does this item look likely to be a tax-deductible business expense for a succubus art-dealer?
Alas, this is not tax-deductible. As a single item it reaches the point where any tax official is going to start asking a lot of questions about just what the money has gone on, and it is just not sufficiently applicable to an art-dealership to justify it as a business expense.

Is the item useful in a strawberries-and-cream-tea context?
Again, this is a very nice item, so probably yes.

Other Comments?
I'm not terribly fussed about the penalties of using one of these with regard to combat situations, as I prefer others (who actually enjoy that sort of thing) to engage in brawling.

Gollum Rating:
Ratings of items are prosaic and unfashionably conventional this year. Although rules are there to be broken (so long as they do not involve the dread lord, Orcus) as a general rule no items will thus be rated this year.
Oh go on then. This one does actually merit a rating. Preciousssss.


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I mentioned it in the chat earlier in the week; maybe we'll get more from the continent [Europe] this year... :)


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Clark Peterson wrote:
...Please, if you are on the fence...GET OFF and ENTER! Why not try? I guarantee you that you will feel amazing when you hit that submission button with your item, even if you don't make top 32. Plus, you might surprise yourself. And even if you don't, you will certainly learn something that you can use to be better at this game we all love...

Time to get the bitter 'I beg to differ' post off my chest.

[I beg to differ]
Umm, no: I can report that entering items has only brought me disappointment and soul-corroding despair, remorselessly hammering away with a message that if I have any sense of decency I should go away and kill myself. That is what entering RPGSuperstar has done to me the three times I have made the stupid mistake of submitting my attempts at real items.
[/I beg to differ]

Edit:
All that admitted, I grant it probably makes sense for anyone with the time to try to enter at least once to find out just how much the experience sucks or exhilarates in their own context.

And I did discover last year that I could have a certain amount of fun standing on the sidelines cheering real contestants on and a certain alias is likely to show up again with the next contest... ;)


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Congratulations to the chief!
:)


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(edited, attempt to improve clarity)
I'm looking at the possible options for repair-work if a group concentrating on 'let's check this sword stuff out first before we make any more decisions based on the visions an insane spirit which possessed our best friend conjured up' decides to drop the caravan after Brinewall and travel by ship to Kalsgard. After all, supernatural storms aside, sea travel was apparently safe enough for Ameiko's immediate ancestors to use it (and indeed prefer it over land travel) for nipping around at least Varisia...
Then, having dealt with events around Kalsgard, such a group which has abandoned the caravan in travelling to Kalsgard decides that for a longer trip to Tien Xia geography actually favours a switch back to a land approach...
Further Edit:
Conceivably a group travelling overland may lose the Varisian caravan to the 'Fury of the Northmen' encounter with some very bad dice rolls, and need to pick up an alternative at the end of Night of Frozen Shadows.


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Sebastian wrote:
Hey, why are the rails going that way, but the current trend of the thread is going towards that gaping flame-filled maw of nerdrage and bile?

Uhh, maybe you need to go to the dentist?

Okay, I'm out of here before that maniac with the jellyfish shows up...


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(edited, tidied up)
I have given Ultimate Magic (as of the time of my posting this in version 4.0 of the review) a 1 star review. I'll quote the nub of my review:

Charles Evans 25 wrote:
...As the large quantity of errata and FAQs either dealt with or still awaiting attention suggest the text of this book is in places highly muddled and/or confusing, besides lacking in clarity...

In posts on another thread Lisa Stevens has said that simply sometimes editors miss things:

*link 1*
Lisa Stevens wrote:
mdt wrote:

They can't take 10.

First off, they are rushed.

Second, they are distracted (By Lisa breathing down their neck asking if it's done yet). :)

Third, they are in a dangerous situation, cause if they mess it up, they are going to be roasted alive on the forums (plus Lisa will pour salt on the burns). :)

So in other words, they are now getting roasted on the forums for their bad rolls, and Lisa is ordering in a 40lb bag of sea salt. :)

Exactly! Working in the editorial side of a game company is ALWAYS treated as a combat situation for the purposes of die rolls. A "20" always succeeds and a "1" always fails. When you make as many rolls as our editors make on a daily basis, the chance for a "1" to come up is pretty high. Which is why good dice are so important to any game company's editors.

A little peak behind the scenes...

-Lisa

*link 2*

Lisa Stevens wrote:
Chris Mortika wrote:

There are indeed a lot of complaints bouncing around about this product, moreso by far than the Guide to the Inner Sea or the Advanced Players' Guide, probably on the same level as the Adventurer's Armory.

Did something happen to make this product particulerly rushed, or was there some other reason that more than the usual number of odd bits fell through the cracks?

Nothing different was done with this book than any other book. It got the same amount of tender loving care we give all our books. Which is why I made my smart-ass remark about bad die rolls. But that comes close to the answer.

When you are editing a book, you are reading through it to catch errors. You would be surprised how many people can read through a page of a book and not catch an error that somebody else catches on the tenth pass through. Of course, when you release it to the world, it gets thousands upon thousands of passes, and if there is an error, somebody is bound to find it. Now, you try to hire people who are really good at catching errors, because not every reader has the same competency in that regard. But no matter how many times we proof read something, errors will slip through. Sometimes there are a bunch. Other times, relatively few.

We take errors in our products very seriously. When a book comes out with more errors than we feel comfortable with, we review the process and make changes to increase our chances of putting out the "perfect book."

I think that fans of our books are always assuming that a more error-filled book means that things were rushed. But that simply isn't true. All books get the same amount of editing based on their size. So if there are more errors than normal, it was just that the editorial department had a worse day than normal. Thus my dice rolling crack. They aren't entirely analogous, but close.

-Lisa

Now, with the caveat that I Am No Games Publisher, my own pet armchair solution would be a longer development cycles for complex rulebooks such as Ultimate Magic and Ultimate Combat, with both Alpha and Beta playtests employed (as happened with the PFRPG development), and the Beta coming out twelve months or so before the final version goes to the printers. My own (again with the pet armchair) feeling is better to put the hours in catching some of the embarrassing problems such as missing details or insufficiently careful wording during an extended development, than ending up expending hundreds of man-hours afterwards anyway cleaning up with Errata and FAQs.

However, I suspect that moderating (almost 'babysitting' at times) Beta forums is highly demanding on time and mental/emotional energy in and of itself - and that in any case unless Paizo could sell a Beta playtest at a sufficiently high price-ticket to cover staff salaries back there at Paizo HQ, further Beta playtests are simply not going to happen. As far as I understand writing and publishing game books for profit is the day-job of the workers at Paizo. Unless they make money from their rule-books they start (as a company) to die.


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No. They haven't been brainwashed. However the European ones have been assimilated by the unstoppable power of the kazoo! That is the new menace rising to threaten this age of the world...


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Sara Marie wrote:

Gary: Also, I bet I haz moar favorites than anybody!

Sara Marie: How about in ratio to how many posts they've made?

Gary: pfft

Gary: sara versus gary

Gary: Note that mine goes to 3 pages!

Umm... Sebastian, the Bella Sara Charter Superscriber, has 4 pages of favourited posts as of the time of my posting this. He scores particularly highly in the numbers favouriting his posts where he uses his legal skills to forensically dissect and flay other posters he considers being ridiculous. ;)


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A post from James Jacobs on another thread on this forum regarding some of Ameiko's timeline which ended up left on the cutting room floor:

James Jacobs wrote:

Here's my own Kaijitsu Timeline—it got cut, alas, for space from Jade Regent. There's a certain amount of "adjustment" going on here—I had to make those adjustments mostly based on the fact that the times we'd set for Ameiko related stuff and the times we'd set for Brinewall related stuff weren't quite exactly as in sync as I'd hoped they would be back in Pathfinder #1 and #3.

I'm spoilering it because there's some pretty significant Jade Regent and Rise of the Runelords spoilers built into the timeline. I'm also truncating it to start at Ameiko's birth in the year 4689. Which makes her 22 years old at the start of Jade Regent, and 18 years old at the start of Rise of the Runelords... ASSUMING you played that campaign in your own Jade Regent history. We don't necessarily assume that RotR started in 4707, after all...

She first ran away from home to Magnimar at age 13, then returned at age 14 and stayed in Sandpoint for a few years, then went on her adventure at age 16, then "retired" from that life and bought the Rusty Dragon at age 17, in any event.

Spoiler:
Date Event
4689 Ameiko Kaijitsu is born to Lonjiku and Atsuii. She is destined to be the only one of Lonjiku’s legitimate children, and thus the only Kaijitsu scion with a legitimate claim to the Jade Throne in Minkai.
4702 After a disastrous attempt to reconcile the bad blood between her half-brother and her father results in her brother striking her, Ameiko runs away from home shortly before the events of the “Late Unpleasantness” bring tragedy to Sandpoint. Atsuii Kaijitsu dies during these events of a mysterious fall from the sea cliff near her home.
4703 Word of her mother’s death causes Ameiko to return home, but she finds home as unpleasant as ever. Tsuto walks out on the family at the funeral, leaving Ameiko alone with her bitter father.
4705 Aged 16, Ameiko leaves home for the second time to take up life as an adventurer with several like-minded youths. Her adventuring career lasts just over a year.
4706 Rich from her adventuring success, Ameiko returns to Sandpoint to purchase an old tavern, “The Rusty Dragon,” and scandalizes her father by becoming a bartender and tavern keeper.


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This thread is a GM Reference thread for Part 1 of the Jade Regent Adventure Path. Links for the individual threads for each part are as follow:
The Brinewall Legacy (Part 1)
Night of Frozen Shadows (Part 2)
The Hungry Storm (Part 3)
Forest of Spirits (Part 4)
Tide of Honor (Part 5)
The Empty Throne (Part 6)


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A post from James Jacobs on the Jade Regent forum, which announces an official revision of Ameiko's timeline:

James Jacobs wrote:

Here's my own Kaijitsu Timeline—it got cut, alas, for space from Jade Regent. There's a certain amount of "adjustment" going on here—I had to make those adjustments mostly based on the fact that the times we'd set for Ameiko related stuff and the times we'd set for Brinewall related stuff weren't quite exactly as in sync as I'd hoped they would be back in Pathfinder #1 and #3.

I'm spoilering it because there's some pretty significant Jade Regent and Rise of the Runelords spoilers built into the timeline. I'm also truncating it to start at Ameiko's birth in the year 4689. Which makes her 22 years old at the start of Jade Regent, and 18 years old at the start of Rise of the Runelords... ASSUMING you played that campaign in your own Jade Regent history. We don't necessarily assume that RotR started in 4707, after all...

She first ran away from home to Magnimar at age 13, then returned at age 14 and stayed in Sandpoint for a few years, then went on her adventure at age 16, then "retired" from that life and bought the Rusty Dragon at age 17, in any event.

Spoiler:
Date Event
4689 Ameiko Kaijitsu is born to Lonjiku and Atsuii. She is destined to be the only one of Lonjiku’s legitimate children, and thus the only Kaijitsu scion with a legitimate claim to the Jade Throne in Minkai.
4702 After a disastrous attempt to reconcile the bad blood between her half-brother and her father results in her brother striking her, Ameiko runs away from home shortly before the events of the “Late Unpleasantness” bring tragedy to Sandpoint. Atsuii Kaijitsu dies during these events of a mysterious fall from the sea cliff near her home.
4703 Word of her mother’s death causes Ameiko to return home, but she finds home as unpleasant as ever. Tsuto walks out on the family at the funeral, leaving Ameiko alone with her bitter father.
4705 Aged 16, Ameiko leaves home for the second time to take up life as an adventurer with several like-minded youths. Her adventuring career lasts just over a year.
4706 Rich from her adventuring success, Ameiko returns to Sandpoint to purchase an old tavern, “The Rusty Dragon,” and scandalizes her father by becoming a bartender and tavern keeper.


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Ahem.
Off-topic, if you're still reading this thread, PostMonster General, I'm still waiting for some new alias avatars to turn up. I have at least one prospective 'Ask A Succubus' alias in need of a new picture.
Please?


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James Jacobs wrote:
Charles Evans 25 wrote:

Gah. No nightgaunts. (Well not until 'mythos monsters revisited', maybe...)

Hmm. I had thought Nodens had come up before somewhere before, and now I'm wondering if it was in a chat. If so, was some aspect of Erastil mentioned as a possible stand-in for the role?

No...

I've designed the nightgaunt for Pathfinder. It has art. It's been edited. It's just in limbo, waiting for the right time to see print. At this point, my best guess is that it'll show up in the bestiary for Jade Regent #5 or #6, but that's not a guarantee. It could show up in some other book before or after those two are in print.

Nodens, as far as I know, came up before when you asked similar questions about where he's at, and I answered in a similar way. :-)

He hasn't been mentioned in any publication of ours, as far as I know.

Erastil is not a good choice for his stand-in, though, since Erastil is lawful good and not really into the same thing that Nodens is into, despite the fact that they're both gods of the hunt. Nodens is a lot spookier than Erastil, for one, and a lot less misogynistic.

Erastil certainly doesn't have nightguants working for him, that's for damn sure! :)

Okay, thanks for that. I'll leave you alone for now, and maybe cross-post some of this to the Inner Sea Guide reference thread later. :)


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lynora wrote:
Solnes wrote:
lynora wrote:
Solnes wrote:
lynora wrote:

Good morning. Or something like that. Anyways, now that I'm caught up I have to go pack Bryce's suitcase. He's going to my sister's for a few days. We'll see how this goes. In theory he's staying over there for four days, but I have contingency plans set up to get him in two days if he just can't take it. It's a good experience for him, but I'm gonna miss him. :(

Although I have to admit that having a chance to actually get the house clean is a good thing. Lately every time I got ready to clean I'd have to get him to pick up mountains of legos first and by the time he was done I no longer had time to clean.
Yeah...thats why we haven't started legos yet. At least we have the Riley will still eat them excuse.

Yes, that is a very good excuse. The pieces are so tiny...and sharp, so very, very sharp. >.<

Why is it always OUR feet that finds these things...
I don't know! It's like the kid has immunity to damage from stepping on small toys...

I vaguely recall something in physics about force per unit area. Adults are usually larger and heavier, therefore there is more pressure involved than when children step on lego bricks...

But basically, yes he's immune to damage from stepping on lego bricks at present...


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The BBC's run an article titled 'George Lucas loses the Clone Wars'.

The BBC wrote:
A prop designer who made the original Stormtrooper helmets for Star Wars has won his copyright battle with director George Lucas over his right to sell replicas. The five-year saga, which ended in the highest court in the land, has stakes of galactic proportions...

Apparently a UK court has decided that stormtrooper helmets and armour do not constitute 'sculptures' (and thus are not works of art), and therefore George Lucas' copyright on them only runs to fifteen years and has now expired.

Wheretofore it is perfectly legal for the UK manufacturer of the original stormtrooper gear to make more of it and sell it for profit.


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thomas nelson wrote:
So I have a character who is a up and coming noble, he's a neutral good Cleric of Shelyn who has been trying to deal with a banditry problem and I was thinking of putting the bandits we kill in the course of our battles up on crosses on major roads to illustrate the mortality rate of a career in banditry. I'm not looking to crucify living people, just to post some interesting road signs.

Ask. Your. GM.

In the end he/she is the final arbiter for what is/isn't evil for your game.


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Question:
Is blah blah blah evil?

Answer:
Ask your GM. That's the only opinion which counts in the end here, and anything else is going to get you a firestorm of opinions from other posters who will argue with and contradict one another on the basis of the way that the games they play in run.

Question:
But I am the GM.

Answer:
Make your own mind up then, instead of juggling flamethrowers in an oil refinery. Please.

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