Charender wrote:My worry is classses such as the monk, rogue, etc that are 3/4 and do not have spell casting abilities. This pushes some of the less powerful classes even further back. I don't see it harming full casters much as many full casters will never use a weapon anyways.DM_Kumo Gekkou wrote:Charender wrote:I like the idea of this. I'm going to have to play with the math and see how I feel about this for 3/4 bab classes. Do you have any playtest data for this?
I have been noodling a similar system, but I have a plan to add this.Remove all permanent enhancement bonuses from weapons(IE a flaming sword would be a +0 flaming sword).
Everyone gets a +1 enhancement bonus to weapon hit and damage for every 3 points of BAB. This caps out at +5/+5 at level 15.
I don't really have any play test data, but I have crunched some of the numbers. For the full BAB classes, it puts them firmly on top, and it adds another trade off for casters, which lessens the caster/martial disparity. For the 3/4 BAB classes, almost all of them have spells that they can use to give themselves bonuses. Clerics have divine power/greater magic weapon. Druids have magic fang, and so forth. If anything, this change would let you see more spells like Shillelagh, because now having a +1 enhancement bonus on your weapon is a good thing.
Also, I don't consider these things to be a PC only thing. I would apply these bonuses to any NPC that has PC wealth level(+1 CR).
The rules as a whole also free up the monk to focus on investment in monk specific items(monk's belt instead of a belt of strength for example).
Rogues are almost always pushed into going down the dual wield path, which means that they have to buy two magic weapons, and thus are about a +1 behind a fighter on their weapons anyways. This system as a whole is a huge boon to dual wield.
Level Full 3/4 1/2
1 +0 +0 +0
2 +0 +0 +0
3 +1 +0 +0
4 +1 +1 +0
5 +1 +1 +0
6 +2 +1 +1
7 +2 +1 +1
8 +2 +1 +1
9 +3 +2 +1
10 +3 +2 +1
11 +3 +2 +1
12 +4 +2 +2
13 +4 +3 +2
14 +4 +3 +2
15 +5 +3 +2
Worst case scenario, if I really feel that a specific class is struggling, I can make a class only magic item for them(Like some gloves that boost sneak attack)