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Banderak

Chandos Tiberias's page

30 posts. Alias of The Thing from Beyond the Edge.

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About Chandos Tiberias

Name: Chandos Tiberias, The Wanderer
Race: Half-Orc
Alignment: Lawful Neutral
Class and Level: Cleric 3
Experience: 6000

General Description:

Sex: Male
Age: 16 years
Height: 6'-4"
Weight: 195 lbs
Hair: Black
Eyes: Hazel
General: Chandos Tiberias is a half-orc of moderate (for a half-orc) height and build at 6'-4" and 195 pounds. His skin is greyish and he has odd hazel eyes. The youth can still be seen in his face, yet his eyes denote a deeper understanding and experience. In most circumstances he is meticulously well-groomed, clean shaven, and orderly in his appearance. Chandos has a deep voice that naturally commands attention. Strangely, he has twin birthmarks, one on each fprearm, that resemble a black eagle soaring.

Attributes:

Strength: 14 (5 points)
Dexterity: 10 (0 points)
Constitution: 14 (5 points)
Intelligence: 14 (5 points)
Wisdom: 16 (5 points, +2 racial)
Charisma: 14 (5 points)

Basic Combat Information:

18 Armor Class 10+6 Armor (Breastplate) +2 Shield (heavy steel shield)
18 flat footed Armor Class
10 touch Armor Class
23 [b]Hit Points
(total)
0 Damage Taken

SAVES
+5 Fort (CON)+2 +3 base
+1 Ref (Dex)+0 +1 base
+6 Will (Wis)+3 +3 base
Special: Birthmark +2 trait bonus versus charm and compulsions effects

+2 Base Attack Bonus
+4 Combat Maneuver Bonus: +2 BAB +2 Str
+14 Combat Maneuver Defense 10 +2 BAB +2 str +0 dex
3 Action Dice Type d4
Note: To add to any die roll (Damage, attack, saving throw, skill check).
To add +2 to the DC of any spell
To add +5 to the DC of a turn undead check
To add +5 to an initiative check
to Automatically stabilize when at -1 to -9 hp.
A character may spend 2 action dice with a Slashing Weapon during a critical hit on a Vampire to sever its head, as well as a character with a wooden-hafted piercing weapon to "stake" the vampire.
A character may spend 3 action dice to activate a critical hit against a construct
Longsword
+5 to hit: +2 BAB +2 STR +1 masterwork
1d8+2 (19-20)x2 Damage: +2 STR

javelin (thrown)
+2 to hit +2 BAB +0 DEX
1d6+2 Damage: +2 STR

dagger, melee
+4 to hit: +2 BAB +2 STR
1d4+2 Damage +2 STR

dagger, thrown
+2 to hit +2 BAB +0 DEX
1d4+2 Damage: +2 STR

Traits, Feats, Special and Class Abilities:

Traits
Birthmark (Religious): has a large black birthmark that bears a strong resemblance to an eagle on each forearm. Receives a +2 trait bonus to saves versus charm and compulsion effects. This can be used as a Divne Focus.
Natural Born Leader (Social): all cohorts, followers, or summoned creatures gain a +1 morale bonus to will saves to avoid mind afecting effects. Gain a +1 to leadership score if take leadership feat.

Feats
Cleric: simple weapons
Cleric: light armor, medium armor, and shields (except tower shields)
1st Heretic of Faith: The Gambit of the Clever Arm
3rd Persuasive

Half-Orc Abilities
darkvision 60'
intimidating: +2 racial bonus to intimidate checks
orc blood
orc ferocity: once per day when brought below 0 hit points but not killed, Chandos may fight for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Proficient with great axes and falchions, treats any weapon with the word "orc" as a martial weapon.

Cleric Abilities
Aura Evil aura as a 3rd level cleric of an evil deity: Moderate power
Channel Energy
heal living and damage undead
Supernatural, affects all creatures of one type (living or undead) in a 30' burst.
Damage/Healing: 2d6
+13 DC: 10 +1 (1/2 of level 3) +2 (cha), Will save for half damage
5 times per day: 3+ 2 (CHA)
Domains
Nobility: Inspiring Word 6 times per day (3 + 3 wis), standard action to aid a creature w/in 30 feet, +2 morale bonus to attack rolls, skill checks, ability checks, and saving throws for 1 round (1/2 of cleric level 3)
War: Battle Rage 6 times per day (3 +3 wis), touch a creature as a standard action to give it a bonus of +1 bonus (1/2 cleric level 3) to melee damage rolls for one round
Orisons
may be prepare a number of different orisons which are not expended when cast...
Spells by level
0 (orisons) 4 Detect Magic, Guidance, Purify Food and Drink, Stabilize
1st level 2 +1 bonus +1 domain Bane, Bless, Endure Elements, Magic Weapon (war domain)
2nd level 1 +1 bonus +1 domain Bull's Strength, Hold Person, Spiritual Weapon (war domain)

Skills:

* Armor check penalty: -6 (-4 breastplate, -2 heavy steel shield), already included

-6 Acrobatics* (DEX)+0 +0 ranks -6 armor check penalty
+2 Appraise (INT)+2 +0 ranks +0 class
+2 Bluff (CHA)+2 +0 ranks
-4 Climb * (STR)+2 +0 ranks -6 armor check penalty
+2 Craft (INT)+2 +0 ranks +0 class
+10 Diplomacy (CHA)+2 +3 ranks +3 class +2 persuasive
-- Disable Device * (DEX)+0 +0 ranks -6 armor check penalty
+2 Disguise (CHA)+2 +0 ranks
-6 Escape Artist * (DEX)+0 +0 ranks -6 armor check penalty
-6 Fly * (DEX)+0 +0 ranks -6 armor check penalty
+2 Handle Animal (CHA)+2 +0 ranks Note: limited to domestic animals
+7 Heal (WIS)+3 + 1 ranks +3 class Note: may differ w/ heal kit
+6 Intimidate (CHA)+2 +0 ranks +2 racial half-orc +2 persuasive
-- Knowledge (INT)+2 +0 ranks
+6 Knowledge (Religion) (INT)+2 +1 ranks +3 class
-- Linguistics (INT)+2 +0 ranks +0 class
+3 Perception (WIS)+3 +0 ranks
+2 Perform (CHA)+2 + 0 ranks
+5 Perform (Oratory) (CHA)+2 +3 ranks
-- Profession (WIS)+3 +0 ranks +0 class
+7 Profession (dockworker) (WIS)+3 +1 ranks +3 class
+7 Profession (guard) (WIS)+3 +1 ranks +3 class
+7 Profession (army quartermaster) (WIS)+3 +1 ranks +3 class
-6 Ride * (DEX)+0 +0 ranks -6 armor check penalty
+7 Sense Motive (WIS)+3 +1 ranks +3 class
-- Sleight of Hand * (DEX)+0 +0 ranks
+8 Spellcraft (INT)+2 +3 ranks +3 class
-6 Stealth * (DEX)+0 +0 ranks -6 armor check penalty
+3 Survival (WIS)+3 +0 ranks
-4 Swim * (STR)+2 +0 ranks -6 armor check penalty
-- Use Magic Device (CHA)+2 +0 ranks

Languages note: Speaks Common, Orc, Tashalan, Chondathan

* Armor check penalty: -6 (-4 breastplate, -2 heavy steel shield), already included

Equipment:

Breastplate armor (30#)
Heavy steel shield (15#)
Masterwork Longsword & scabbard (4#)
javelin (x3) (2# ea., 6# total)
dagger (1#)

Wooden Holy Symbol
Belt
silk rope 50 feet (5#)
Waterskin (x2) (4# ea., 8# total)
Belt Pouch (0.5#) 8 gp, 13 sp
Belt Pouch (0.5#) 5 sp, 20 cp

Bedroll (5#)
Backpack (2#)
Healer's Kit
Sack (0.5#)
> traveler's clothes (5#)
Sack (0.5#)
> toiletry articles (1#)
>10 gp
>soap (1#)
>small steel mirror
Sack (0.5#)
>vial with ink
>inkpen
>Chronicles of the Gambit (100 page book with story of heresy, bought as a spellbook) (3#)
> 8 gp, 18 sp, 20 cp

Total Weight: 90#, medium load for 14 strength

five search rolls:

With skill adjustment (+3) added in already, same as perception...
15, 7, 19, 16, 5

five perception:

With skill adjustment (+3) added in already
12, 4, 17, 16, 22

five attack of opportunity rolls:

unadjusted, natural roll
15, 4, 12, 6, 20

five attack rolls:

unadjusted, natural roll
13, 14, 12, 6, 20



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