Cutthroat Lawyer

Chaetris Admeroi's page

161 posts. Alias of Kayri_Khaos.


Full Name

Chaetrisera Admeroi

Race

| HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1

Classes/Levels

| Speed 30ft | inspiration 5/5 | Active conditions: None.

Gender

Female CG elf investigator (scavenger) 2

Size

Medium (5’6” 98lbs.)

Age

117

Alignment

Chaotic Good

Deity

Bleredd

Location

Diamond Lake

Languages

Celestial, Common, Draconic, Elven, Gnome, Orc

Occupation

Mine Engineer

Strength 13
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 10

About Chaetris Admeroi

Female elf investigator (scavenger) 2
CG Medium humanoid (elf)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8

Defense
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 15 (2d8+2)
Fort +2, Ref +6, Will +4; +2 vs. enchantments
Immune sleep

Offense
Speed 30 ft. (20 ft.)
Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . rapier +4 (1d6+1/18-20)
Ranged shortbow +4 (1d6/×3)
Investigator (Scavenger) Gadgets Known 
   1st—comprehend languages, crafter's fortune (DC 15), cure light wounds, firebelly (DC 15), polypurpose panaceareduce person (DC 15), true strike
Investigator (Scavenger) Gadgets Prepared (CL 2nd; concentration +6)
   1st—cure light woundsfirebelly (DC 15), reduce person (DC 15)

Statistics
Str 13 +1Dex 16 +3Con 12 +1Int 18 +4Wis 12 +1Cha 10 +0
Base Atk +1; CMB +4; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Tool Optimizer
Traits  creature of darkness, life of toil
SQ +1 skill point, construct mastery, elven magic, gadgetry (clockwork crafting +2), inspiration (5/day), keen senses, jury-rig, mechanical inspiration, trapfinding +1, weapon familiarity

Skills 
Acrobatics +8 (+5),
Appraise +8,
Bluff +0,
Climb +5,
Craft (clockwork)^ +11 (+13 when modify or repair constructs),
Diplomacy +0,
Disable Device +14 (+11),
Disguise +0,
Escape Artist +7 (+4),
Fly +3 (+0),
Intimidate +0,
Knowledge (arcana) +9,
Knowledge (dungeoneering) +8,
Knowledge (engineering)^ +9,
Knowledge (history)^ +8,
Knowledge (local) +8,
Knowledge (nature) +8,
Knowledge (planes) +8,
Perception +8 (+9 vs. traps),
Profession (engineer)^ +6,
Profession (miner)^ +5,
Ride +3 (+0),
Sense Motive +1,
Sleight of Hand^ +8 (+5),
Spellcraft +9 (+11 to identify magic item properties),
Stealth +3 (+0),
Survival +1,
Swim +1 (-2);
 Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
^ Background Skills
Languages Celestial, Common, Draconic, Elven, Gnome, Orc

Equipment
Weapons dagger, rapier, shortbow with 17 arrows
Armor and Defense leather armor
Other Gear backpack (clockworking tools, grappling arrow, oil (1), silk rope (50 ft.), soap, waterproof bag (ink, inkpen, investigator starting formula book, journal), waterskin), belt pouch (candle (5), chalk (10), charcoal (2), flint and steel, twine (100')), 0 gp, 0 sp, 3 cp
Stashed at the Abandoned Mining Office bedroll, mess kit, trail rations (4)
Carrying Capacity 50/100/150 lbs.
Encumberence Light - 48.06 lbs.

Tracked Resources
Arrows - 3/20
Dagger - 0/1
Inspiration (+1d6, 5/day) (Ex) - 0/5
Trail rations - 1/5

Special Abilities
+1 Skill Point FCB (20 +1 Skill Point
Agile Maneuvers Use DEX instead of STR for CMB
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Construct Mastery +2 (Ex) Gain listed bonus to Craft when mod/repair constructs, and to weapon dam vs. same. Gain “Craft Construct” at 11th level.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Elven Weapon Familiarity Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Gadgetry +2 (Su) +2 to Craft (clockwork) to create clockwork items. Can use Knowledge (engineering) to ID items. Prepares small gadgets rather than extracts.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Jury-Rig (20 minutes) (Ex) Burn gadget to repair 1d6/spell level dam or apply 2x spell level skill mod to mech device.
Keen Senses +2 racial bonus on Perception checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mechanical Inspiration (Ex) Free inspiration on Appraise/Disable Dev./Know (Eng), not Knowledge/Linguistics/Spellcraft.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Tool Optimizer Improvised tools give no penalty.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Background:

Chaetris has spent most of her life down in the mines. Her mother was a thief sentenced to time in the mine. As another mouth to feed, Chaetris was sold to the mine for time off her mother's sentence. She has since been bought and sold repeatedly between mines.

As a young girl, nearly a hundred years ago,she was put to work crawling into the machinery of the mine to fix things that had broken. As she grew up, she learned more and more about how things worked. She would spend every penny that didn't go towards her room and board at the general store buying books.

She grew older and could no longer fit inside the machines. So she built simple constructs to do it for her. Her constructs grew in complexity and made things happen to her. She could stitch up her own wounds, or make herself shrink. And she continued to learn and tinker.

She would read anything that could teach her about the world. Dreaming of escaping to far off adventures, but never saving enough to buy her contract. As Chaetris aged, the became more aware of this and slowed her reading habits to save up to buy her freedom.

Now her contract is finally her own, but she can't afford to actually go anywhere. So she continues to work in the mines and buy her books (or borrow them from Allustan now that he's back), longing for the time when she'll be able to afford to explore on her own.

Appearance and Personality:

Chaetris is small for an elf, at a mere 5'6" her scrawny frame weighs in at under 100 pounds. The irises of her large inquisitive eyes are a bright violet that blends into the deep black of her massive pupils. Her sapphire hair is kept in a messy braid. Her long delicate fingers are always twitching or playing with a small wrench or screwdriver. Her face and clothes are smudged with dirt and grease that never seems to wash off.

Chaetris is a somewhat bookish, submissive woman. Quiet and awkward, she doesn't feel like she belongs. She is more comfortable with her constructs than she is with living people.