I am working on an opposition group for my Kingmaker PC's with a high potential to become recurring.
I am pretty set on the commander and his right-hand man: a human phalanx fighter and an oracle of bones. However, I have ZERO experience with oracles or undead controlling in Pathfinder.
Hence, I would enlist the assistance of the internets.
I would like to see ideas for a level 10 halfling oracle of bones with the mute curse. He will be a hanger-back, most likely from invisibily controlling his minions. Also, need ranks in UMD to pull off his dastardly escape (assuming the PCs get the upper hand against his forces).
So, to sum up, a 15-point halfling oracle of bones (mute curse) with around 60k in equipment. (yes, PC wealth for the big guy, the minions aren't quite so lucky...)
I am looking at joining an existing game with three other characters at level 15. They have been playing together since the beginning, and I know that I will be woefully underequipped compared to the characters running around with a few artifacts each.
What I really need is an idea for something survivable and useful, preferably with a good-leaning attitude, as the wizard is the redheaded step-child of the group.
The other characters are as follows:
Human paladin of Tyr
I am trying to imagine what would blend in with that group. There exists the possibility of an NPC divine caster coming with us (druid or cleric, I don't remember which).
I have simplified my process for the kingdom to sell items.
During each sell items phase, the players roll percentile a bunch of times.
Minor items: 15%
Anything under 4000gp value is a wash, and just frees the slot up.
It certainly swings up and down. Some months net no BP gain, some net 50 BP.
I have one player who will always draw from any kind of deck of cards.
A little DM fiat allowed him to get a draw of one via the Dire Gambler's Club coming in with a Varisian caravan after the end of Varnhold Vanishing.
The mighty LN monk Warden of Falconia, Reynos Naes, drew two cards: the Waxworks and whatever the card is that gives two visions, one true and one false (I can't remember the name, don't have my notes here).
Now, the Dire Gambler's Club, being good-ole-boy, cigar smokin', scotch sippin' gentlemen, gave dear Reynos a fine warning of what the Waxworks meant. He bee-lined for the capital city to warn his fellow PC's of what had occured, so the dopplegangers got to run amok for over a week before getting apprehended. Much hilarity for the DM.
As for the visions, I chose to be about as ambiguous as one could be.
The first vision was of a green lady, resplendent in natural accoutrements, fighting with flaming blade and magic, taking on all comers. The shock was total and utter in her eyes when a sword decapitated her.
The second vision was of a fine crystal bottle, the camera taking a rifle shot down inside the bottle to travel above the surface, over mountain and hill, swamp, forest and plain, only to come across their capital city.
Poor guy has no clue which one is true...
My party has just passed five years on. They reached a point of obsessing over consumption, then worked on balancing their bonuses to minimize failures.
It sure made taking Varnhold over easier, minimal threat of failures after the first turn. And yes, they failed the first turn. Six unrest for snagging Varnhold, only the third time of them getting unrest for a failed roll
I believe my group has 5 cities, with the capitol having two grid squares.
Spoiler:I redirected to a different spot that indicated just to keep it interesting. Most of their cities have +20 or higher defense ratings.
The capital makes the Trojans looks like they have a couple dirt berms around their city...
I have one person with Leadership in my Kingmaker campaign: the Duke (paladin of Erastil, same religion as the cohort).
My players were in Varnhold, assaulting the (spoilered, just in case...)
spriggans in the compound. The fight had mostly gone indoors when Agai and his flunkies climbed out the top and began descending. Agai made it to the roof of the second level and enlarged, while his minions got punked by the flying wizard outside.
Agai did enough damage with a large crossbow bolt to make the wizard hid behind the far wall of the smithy and take a healing potion.
Eventually, Agai pulled a small barrel of oil from his bag (I gave him a bunch of mundanes in his bag, too), and doused the roof of the building. The wizard, just peeking around from his hiding place, sees him pouring something out, so he closes the distance and casts spark. :/
The monk chose this very opportune time to come running out the door and get a flaming barrel of oil thrown down onto his head by a flaming spriggan on the roof.
The fight didn't last much longer after this...
baron arem heshvaun wrote:
Do you have a pulse?TOR will be out soon enough!
My group is looking to be able to play online with a combination of PBEM/PBP and real-time playing.
I just got back from vacation, and found a problem in my orders.
Order # 1709719 was received in good order.
Order # 1729888 was received in good order.
Order # 1758419 was not received.
The UPS tracking numbers for orders 1709719 and 1758419 are the same, but the package did not contain the contents of order # 1758419.
Sara Marie wrote:
Please do so. I need more stuff to paint! :PAnd thanks for the help...
I inadvertently added a special order item to one of my orders with other things that I would like to receive much more quickly.
Take the Large Spiders (4) from order #172988 and add them to order #1758153.
Then please combine orders #1761049 and #1729888.
James Jacobs wrote:
Lisa Stevens wrote:
You two should really talk to the boss about cutting you some slack...
Here goes nothing...
STR 3d6 ⇒ (2, 3, 6) = 11
The dice gods give you Harold the Blunderer.
My group tends to forget about the miscellaneous quests until they find something to jog their memories. Additionally, they have nominally decided that they aren't "allowed" to go even as far west as the map from books 1 and 2 shows, due to their interpretation of the initial charter.
The best part is, I had planned the missive all along to be given to the party at the end of the night. We are moving to another game for a few months, then going back to Kingmaker.
My players have actually passes a LOT of time in the firzt two modules due to real life forcing us to play shorthanded at times. Hence, after five years of kingdom-building, Duke Boris Molotov (Paladin of Erastil) of Falconia had yet to take a bride, and the kingdom was getting antsy at him to produce an heir.
I am all over this one simply on the possibility of running the encounter pictured on the cover.
My players took Munguk and have instituted him as Executioner.
I must have gotten lucky. I didn't give the rules to my players, nor even the stats of the buildings to them. They got general indicators of what would be helped, but not specific information. A hire city engineer is giving them specific info on a number of buildings equal to the number of hexes they can claim per turn.
I run a Kingmaker campaign, just s bit into RRR.
a human paladin (Erastil) horseman who believes there is nothing the group can defeat in the entire Stolen Lands
A dwarven cleric of Torag who seems to be the party's healbot
A human monk from Qadira who keeps extoling the benefits and propriety of slavery
An elven wizard who has learned to despise the existence of humans diviners named Edrict
and a halfling rogue who has a serious problem with humans.
They have appropriately named themselves "The Blue Falcons"
I would contend that this would need some monitoring by the GM.
Golarion does not have Elminster nor King Midas to front the simple costs of buying Tomes of Infinite Ass-kicking and +5 Swords of Ultimate Destruction.
Tenth level is one hell of an accomplishment, and the pure concept of getting rid of an item of that magnitude is incredible. We should be talking planar travel for many of them.
Allow me to present a different idea.
Each district can attempt to push one item per turn.
Minor items each have a 15% chance to be sold each turn.
Medium items each have a 10% chance to be sold each turn.
Major items each have a 5% chance to be sold each turn.
If an item is "pushed" it triples the percentage chance to be sold, and in this case also generates the extra BP for being promoted.
No, I don't have mathematics to support this, this is just my current idea.
If you get your caster level up to 10, you could use Minor Spell Expertise and Quicken Spell-like Ability to use it twice a day quickened.
Actually, I came on to search the boards for exactly this question, and this thread answered my question beautifully.
Yay for poison!
James Jacobs wrote:
James, WHAT ARE YOU THINKING?This is the internet.
I believe that Dan Quayle had Congress implement a law (when he invented the internet) that all pointless debates conducted in an online setting are required by Internet Law Section 127.0.0.1 Subsection 42 to continue the same line of irrelevant repetition of irrelevantly repeatingly irrelevance until such time as all parties either A) die of old age; or B) lose interest in the debate when a new fruitless line of debate is brought to the forefront of their current list of repeatingly-irrelevant irrelevant subjects.
Please bring your future response into line with the above-mentioned law or be prepared to pay the consequences of a United Nations sanctioning of all future actions of Paizo, Inc. activities. Said sanctions will consist of a letter, telling you how angry the United Nations are with you, and request that you will comply with the wishes of said Body, or they will send you another letter reminding you of how angry they are that you ignored their first letter to you about their anger.
So, for the sake of the kittens, PLEASE, JAMES JACOBS, FOR THE SAKE OF THE (in)SANITY OF THE INTERNETS, STOP TRYING TO BE REASONABLE!