|Chad Brown Pathfinder Adventure Card Game Developer|
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Anyway, those were tough scenarios in the RPG (in particular Elven Entanglement was a killer) and it seems like they are the same in the card game.
Without putting too big a spotlight on it, yeah, these scenarios turned out to be a little tougher than we had intended for the "natural second" scenario. In our playtesting it went fine, but that's always a risk in playtesting - at some point, the playtesters (especially our internal playtesters) are pretty good at the set (I assure you, there's an overlapping but different skillset for each AP), and so even on a fresh play-through, things end up balanced harder for the real players than we intended.
Like I said before, we're still looking at this to see if we need to take some sort of action (which would presumably errata of some sort), but in the meantime, I strongly encourage people who are feeling the fun flagging to press on past those scenarios for now, and come back later (or just leave them for a potential future).
We're also looking closely at the role of the B scenarios in teaching the game to brand new players, teaching the specifics of the AP to people who've have some other PACG experience, and also to providing an interesting on-ramp for people who've played PACG a lot (maybe this AP, maybe many others) and are looking to get into the story in an easy and fun way.
This ties deeply into the nature of the B scenario construction and the B scenario rewards. As a hypothetical example: if the WotR B adventure reward was something like "Each character chooses a type of boon other than loot and draws a random non-Basic boon of that type from the box." instead of "Each character gains a card feat.", would that be better? Probably, people would feel more inclined to just skip over B scenarios that they didn't like, but that's not obviously an improvement - we made those scenarios to be fun to play (remembering that there are many different kinds of fun and many different kinds of player), so maybe it's better to help people skip over the "intro", but maybe it's better to get people to complete the on-ramp instead.
It's a tricky question, and my exposure to board games, card games, video games, and demos of all of the above tells me that there's not yet One Right Answer. For my part, I'm sorry that some people aren't having fun with WotR, ecstatic that others are, and trying to figure out how to get more of the latter and fewer of the former. Thanks again for all your help, and thanks for playing!