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Threads
Order # 1966860
Hello, I am in the Army, and we recently moved out to Washington state. This order never reached our new address at: REMOVED I believe the package shipped to our previous address in Georgia and was returned to sender. We have been very busy over the last several months, so we were unable to address this matter until now. I would greatly appreciate it if you could send this package to my new address. Thank you very much. [Edited to remove identity information] Please help me with assigning stats, picking feats, plotting builds for the following characters. Feel free to pick and choose which ones to work on. All Pathfinder material allowed (no 3.5). Sword and board human paladin of Iomedae
Dual-wielding halfling rogue
Human cavalier
Human archer cleric of Erastil
Dhampir inquisitor of Pharasma
Thank you very much! I've been watching Avatar: the Last Airbender with my son and I cannot help but notice how much the oracle class resembles benders from that universe. Looking at mysteries we have:
If I wanted to make benders, I might just make a couple minor changes to the oracle class. - Make the curse voluntary
Thoughts? Background: Down on his luck mercenary. He found an enchanted buckler off the corpse of a dead stone giant early on his career (heavy shield for him), and has built his fighting style around the effective use of his shield. Currently, he earns his living by hiring himself out to disreputable, but wealthy people as a bodyguard. Level: 4 fighter Stats: 15 point buy Given the above info, can you come up with a unique and fun build? Thanks. Hey guys, I'd like your help in deciding what the main baddies in Burnt Offerings are wanted for. (I'm using this awesome website to make the wanted posters) Here are the villains that I'm making posters for: - Orik
I ran RotRL three years ago before the game ground to a halt in Book 4. Recently, my players have all expressed an interest in rebooting the game. I promised them that I've added/tweaked a whole bunch of things and this was one of my ideas. I was originally toying with the idea of rebuilding her as an antipaladin, but then I decided that she might make an excellent summoner (high charisma). Her eidolon can be the child she miscarried. Malfeshnekor himself could be another, more eidolon which she is desperately trying to claim for herself. What do you guys think? Has anyone written up who Nualia's real parents are? Where are they? What are they up to? Are they both aasimars? If they are dead, how did Father Tobyn find her? My PCs are all graduates of Turandurok Academy and I am sure that they'll ask the above question when they begin investigating the goblin attack. On the same note, who is Tsuto's real father? Where is he? What is he doing? Hey, Has anyone input the monsters at the back of Stolen Lands (and others) into Hero Lab or D20Pro? If so, would you mind sending them over? In a session or two, I think I'll be running the thylacine and tatzylwyrm encounters. Thanks in advance. Email is shinwonmoon@hotmail.com In an upcoming Runelords campaign, my wife expressed an interest in becoming a wolf shaman druid archetype. Considering that the AP ends at around lvl 15-16, a lot of the wolf shaman's signature abilities will be obsolete by then. I am afraid that high levels will relegate her to a support spellcaster/healer who will be vastly overshadowed by her cleric or wizard friends. She primarily wants to play a shapeshifting druid. How can I make a wolf shaman druid that is viable at higher levels? I'm willing to change stuff from RAW if need be. Are there any suggestions? BTW: I read Treantmonk's excellent druid guides. However, my wife really wants to be a "mistress of the wolves" type of character and isn't too excited about transforming into a dire tiger even though they are mechanically better at the lvl 7-10 range. Oh, we are also doing 15 pt. buy. After talking with my wife, I've decided to run Kingmaker for her. She wants to be a paladin of Erastil with the eventual goal of getting a stag mount. She doesn't know that she is destined to be queen (I didn't want her to become overwhelmed before our first session). How to bring her to the Stolen Lands? - I've decided that she is the only daughter of Oleg and Svetlana who, as a filiel daughter, comes back to help out her parents. The fact that she got a strained letter from her mother hinting at problems back at the lodge also helped. :)
Cartography Elements - My wife is a new player and I don't want her juggling too much responsibility. However, she is a talented artist, so she might actually enjoy this element. What do you think? Should I do it or should I have her do it? NPCs - I'm thinking about supplementing her with the stock NPCs at the back of each adventure path.
Kingdom-Building - I don't think this part appeals to my wife so much. She told me that she loves the storytelling aspects of gaming; building stuff isn't really her cup of tea.
Let me preface this by saying that RotRL has some awesome villains. Nualia, Aldern Foxglove, Xanesha...the list goes on and on. However, I found Karzoug to be kind of...weak...as a BBEG. Sure, Book 6 has an amazing writeup of Karzoug's past, but that happened 10,000 years ago. In my first runthrough, my players completely missed the little hologram in book 1 and finally realized who Karzoug was by Book 4, when they looted Mokmurian's body. I tried playing up Karzoug's evil by running little flashbacks of his villainy, but since he never affected the PCs personally, they generally affected a very cavalier attitude. DM: "He was the most diabolical and twisted archmage of his day."
I guess the closest parallel that I could think of at the top of my head is the BBEG of FFIX. No, it wasn't Kuja...it was some flying dude with green skin. There was no foreshadowing of this guy at all throughout the game, so fighting him was a let-down. I was reading KJW's posts on the old What are DMs to Do forum and he brought up some good points with regards to villain-making: There is another thing...personally, BBEGs are best heard and not seen. It is very common for DMs to want to showcase their BBEG early in a campaign, it is a staple of books and movies. The BBEG shows up fights and the PC runs away until she is ready to finally meet the BBEG and have their climactic battle. I will give you a warning...PCs don't always run, BBEGs don't always survive, and the scariest BBEGs are the ones the PC does not meet. Reputation and mystique is what make BBEGs and the trick for making a BBEG truly fearsome is A) keep them out of sight, B) have people talk about them, and C) give them cool and scary minions. Let's look at three examples...Sauron from LotR, Emperor from Star Wars, and Voldemort from HP. These are three superior BBEGs, best of the best when it comes to bad guys. Structurally, Tolkien, Lucas, and Rowling handle them pretty much the same. First, they keep them out of sight, not till the climax do you have the hero face off against the BBEG. Sauron is never encountered and I would argue that because of this he is the scariest of the three, because he is a mystery and no one could face him. Second, people talk about them and people are scared of them. Voldemort is the classic in this regard, 'he-who-must-not-be-named' is over-the-top, but it should be and it is how you make a BBEG truly frightening because people a PC respects are scared of him. Third, they have cool and scary minions. We deal with Darth Vader in Episode IV and V and he is scary...but who does he kneel down to...yes, the old wrinkled guy, clearly that means old wrinkled guy is very, very scary. This formula really works. I guess Karzoug comes closest to the Emperor Palpatine model, but I always felt Palpatine was overshadowed by Vader. Thoughts? Suggestions? I was reading through the Chann Ti story by Elain Cunningham and her portrayal of mermaids was quite interesting. I am curious about what their culture is like and whether they are as sinister as Channa Ti makes them out to be. Aside from the little sidebar in PF 23, is there any more information about merfolk? I like the Golarion treatment of all the classic fantasy monsters and would like to know if the mermaids received a makeover along the same lines as goblins, ogres, or trolls. I am in the process of helping my players convert to PFRPG as well as converting some NPCs. Could you help in making these concepts into viable builds? PCs A 14th level bladed scarf wielding Varisian rogue. (One of my players in my Crimson Throne campaign) A 14th level cleric of Irori -- is primarily a healer. NPCs Smoker from One Piece; he wields a jutte (baton with a curved tine like a half-sai) like in the manga. This is a bad guy in one of my campaigns. I plan on using the smoke template from Advanced Bestiary. I'm having trouble deciding whether this guy should be a monk or a fighter. Also, I'm having trouble figuring out his tactics against the players. They will face him on board a pirate ship surrounded by his crew. Any advice, suggestions, etc. are welcome. One of my players' dream character is a spellcasting type that focuses on telekinesis. I know that Complete Warrior has a Master of the Unseen Hand prestige class, which fits the bill. However, the main problem with that is that a regular character needs to be at least lvl 9 to access that prestige class. My campaigns rarely go beyond lvl 9. Would it be too game breaking to swap out some wizard abilities or sorcerer abilities to gain access to a weakened form of telekinesis? What would a weak telekinesis look like? What abilities are viable swaps? This is how he pictures his character (Noctis from Final Fantasy XIII Versus). Thanks guys In about a week and a half, I will be leaving the country on business for three weeks. I'm anticipating that I won't have ready access to the internet, so I need some books to read in my downtime. I am a HUGE G.R.R. Martin fan and would like to read fantasy books of a similar nature. I would like to get into a great series if possible. Alternately, I am a very big James Clavell fan and have read all of his books. I am interested in Asia, Middle Eastern, and African historical fiction. Thanks! As a DM, I have a tendency to modify APs...A LOT. Savage Tide is no different. My campaign takes place in Golarion in the Arcadian Sea region. The pirates of the Shackles hold sway there and I decided to make the Crimson Fleet the up and coming rivals of the established Shackles pirates. The Crimson Fleet is a little different in my campaign. While the Cold Captain rules the fleet by virtue of his great power, there is a faction calling themselves the Protectorate within the fleet that disagree with the Cold Captain's cruel methods. They consist of a handful of Crimson Fleet captains and their crew, whereupon Harliss Javell and Kigante (the pirate captain that dies in Kraken's Cove) are members. Prior to the tragedy in Kraken's Cove (Bullywug Gambit), Kigante was the leader of the Protectorate and a well-respected member of the Crimson Fleet. For many, he was the likely successor to the Cold Captain. However, while trying to broker a peace with the Shackles Pirates via Vanthus, things go horribly wrong and a Savage Tide breaks lose. In the ensuing pandemonium, Red Mantis Assassins hired by the Cold Captain murder Kigante (the Crimson Fleet and the Red Mantis share Illazmagorti and have a good working relationship; the Red Mantis will replace the Yuan-ti in my campaign). As an important side note, one of the PCs is the only daughter of Captain Kigante -- she has a burning desire to overthrow the Cold Captain whom she blames for the death of her father and the destruction of her home. Now, you may be wondering about how Vanthus became an emissary for the Shackles pirates. The Campaign Setting mentions that the Shackles pirates basically own Eleder (the Sasserine substitute). I decided that Shackles captains nearing retirement basically assume mantles of nobility in Eleder. This is the case with Haedrath Kellani, Rowyn's mom. Vanthus, through Rowyn, gains influence with the Shackles pirates and becomes their emissary. Once he reports to the Hurricane King about the effects of the pearl, the Shackles pirates devote all their energies to acquiring them. I tweaked the shadow pearls a bit in my campaign. My gaming group is a big fan of One Piece manga and I decided that brave or foolish individuals could consume the pearls and gain their powers. There is a fifty percent chance that you become a souped up savage abomination and a fifty percent chance to gain special powers (like the Devil Fruit in One Piece). The only caveat is that you have to sacrifice something in order to activate the powers (I really had a field day with templates from Advanced Bestiary because of this). Many of the most powerful members of the Crimson Fleet have consumed the pearl and gained powers that allowed them to become a match for the Shackles pirates. (Their special templates replace the lemorian templates in the original AP; thus, the Cold Captain gets the icy template with a crap ton of spell like abilities that deal with cold or ice, etc.) So my rambling now winds its way back to the players. On their journey to the Isle of Dread, they were attacked by three Shackles caravels. They were overpowered, but rescued at the last minute by the Protectorate. As payment for saving their lives, the PCs agreed to join the Protectorate and by extension, the Crimson Fleet. That brings us back to Farshore. They receive intel that the Shackles pirates are descending upon the colony and the Crimson Fleet has refused to give them assistance: "It's a test to see if you are worthy to be a part of our fleet." (Cold Captain's orders). They know that Vanthus and Rowyn (who escaped the first time around) are coming for them. Now, that's where the collective brain power of the Savage Tide boards come into play. I've decided to replace the yuan ti sorcerer with an 11th level druid (The campaign setting mentions a druid pirate captain called the Master of Gales with a giant squid animal companion). The druid captain was instrumental in helping the fleet navigate through the myriad of storms that surround the Isle of Dread. However, I have some questions: -Vanthus is still "normal" (no fiendish template), but has a shadow pearl. Would he arrogantly consume the pearl or shatter it in the end (canon)? If he does consume the pearl, what should his special power be? I've already decided that he has unknowingly garnered the favor of Demogorgon who will raise him as a death knight upon his death.
Thanks for bearing with my fevered ramblings and ideas. I look forward to hearing from everyone! Hey all, My players are on their way to recover the SW, but I have one minor problem. I ran Torrents of Dread last session and replaced the two generic koprus with Skeliphipka (sp) the kopru druid who was supposed to make an appearance at the SW. Unfortunately, good tactics and great rolls prevented the druid from escaping and I would rather not have another kopru infest their ship. So, my question is: what do you suggest I put in there to replace the kopru encounter? 1) Does bull's strength stack with a belt of giant strength? If not, why? 2) I know that undead are now no longer immune to sneak attacks. Does this apply to constructs as well? 3) Can you cast suggestion on an enemy and nicely them to attack their comrades? Will there be any penalties? 4) Can the bard's suggestion ability be used in conjunction with the casting of the spell hypnotism? If not, how exactly would you use this spell in combat? 5) What are some examples for effective uses of the bard's fascination ability? That's all for now. Thanks! Silent image is a staple of the illusion school of magic. What are the most ingenious and creative uses of silent image that you can think of? Please provide a scenario and how silent image would be applicable to that scenario. Also, effective illusionist builds can work here is well. Thank you in advance :) Okay, so this takes place in a solo campaign I am running for my wife. (We are running through the Price of Immortality arc just so you know) Anyways, my wife's two companions are a human wizard and a human cleric and they are all from the same village. The wizard is cocky, somewhat arrogant and handsome. (I showed her a picture of Howl from Miyazake's Howl's Moving Castle) He's shown very little regard for people or small animals (he zapped a sparrow animal messenger with a magic missile for disturbing his reading). Unbeknownst to her, he has become attracted to her character and is struggling to figure out how to woo her. He is unable to let go of his cool, guarded demeanor, which is the main reason why he is unable to express his feelings to her. [AL N] The cleric is the polar opposite. He starred in my "How do you play a high wis/low int character" thread. I described him as tall, sturdy, but slightly overweight. (I told her to picture a slightly overweight Richard Cypher from the Legend of the Seeker TV series) He is an all-around nice guy and sincerely cares about other people. He has also fallen for my wife's character, but shyness and a sense of mission (he wants her to focus on the task at hand) holds him back. [AL LG] My wife's character is a female ranger. She does not necessarily have the highest charisma (12), but she is confident, capable, and comely in a girl-next-door way. She is somewhat of a tomboy and has a higher strength score than both of her male suitors. Nevertheless, she has picked up on their cues over the past few sessions and has told me OOC that her character finds the wizard extremely attractive. Last session, she roleplayed her character as acting a little flirtatious towards the wizard (this is all in the midst of infiltrating a cult of Razmir, if you can imagine that) and the cleric--with his high wisdom--has picked up on that. [Both my wife and her ranger are CG] With that said, I have a few questions: How do you think the cleric will react? How should the wizard proceed in order to woo her successfully (and not cause her to lose interest?) How will this affect the dynamic between the wizard and the cleric? (They were acquaintances before, but never really knew each other prior to their first quest) How will this affect the cleric's relationship with her? How will this affect overall party dynamics? Let the drama commence! In my Crimson Throne campaign, I am making my players convert their characters from 3.5 to Core PFRPG rules. (Core rules + anything from the Pathfinder setting) My wife originally had a cleric/monk/sacred fist of Irori. However, when I announced the switch, she decided to go full cleric. Of course, I can suggest traditional cleric builds for her, but heavy armor and shields clash strongly with her original character concept. How can I help her build an optimized cleric given these constraints? Should I suggest she go monk 1/cleric all? Up until this point, despite being a respectable fighter, she stayed behind and healed up the others (namely the Serithiel-wielding paladin and scythe-wielding dragon disciple). I know getting rid of her sacred fist and monk abilities will make her a much weaker fighter, but her healing and party support will rise exponentially. The party is going into Crown of Fangs and is currently level 14. I just started a solo campaign in Nirmathas for my wife. We are almost through with Crypt of the Everflame and will play through the Price of Immortality Arc. I am thinking of running Conquest of Bloodsworn Vale for her afterwards. Kingmaker rules will definitely come into play once she takes over the vale. Since she is heavily invested in her home region, I plan on having her embroiled in the Nirmathas-Molthune conflict. Her ultimate goal would most likely be to unite her people, prevent a Molthuni invasion, and broker some sort of peace treaty with the aggressors. Are there any higher level modules, dungeon adventures, or AP adventures which I could adapt to this campaign? One of my players' characters is a 14th level rogue who uses a Varisian bladed scarf. She is built using a 25 point buy. I would like for her to be as combat effective as possible given the difficulty of the encounters her party will be facing in the near future. Any builds/strategies/advice? Thanks. I am building a lvl 17 NPC fighter with GVS and Deadly Stroke. Currently, she does 8d4 damage with a falchion using greater vital strike. Does that stack with deadly stroke? Also, how do criticals work with this combo? Finally, she is using a +3 unholy falchion. Does the +3 get doubled from critical and deadly stroke? What about the unholy? Whew, I didn't know fighters would be so math intensive! My PCs have reached the end game for my two and a half year campaign. In a month, they will come face to face with the BBEG: an evil queen. Before they face her, they need to defeat her two older siblings; her older brother is the Seneschal and her older sister is the general of her armies. The PCs are currently level 14. They will face the general at this level. At level 15, they will face the seneschal. At level 16, they will face the queen. Upon the queen's death, they will advance to level 17 and the campaign will end. The party consists of: Lvl 14 Paladin (wields a two handed sword; does insane amounts of damage)
They are pretty optimized and work well together. The bad guys: The General
The Seneschal
The Queen
Look forward to hearing from you. PS: I like my campaigns to be epic. Over-the-top ideas and scenarios are welcome! I am at the end of this magnificent campaign and I need some ideas. Here's what I have so far. Longacre Building - has anyone done anything with this? In my campaign, Cressida Croft has been captured and is being held there. I am planning on running a rescue scenario, but I need maps and encounters. Does anyone have any suggestions? Vimanda still lives. She double crossed the PCs by telling the Queen where they were while they dealt with her brother. Now, in exchange for leaving her alone to rule Old Korvosa, the queen occasionally makes use of her services. I am thinking about replacing the efreet with Vimanda and having the encounter take place in Old Korvosa. What do you think? I am not a huge fan of having the final battle take place outside of the city. I would like to port elements from the last chapter of this module into the deeper catacombs under Castle Korvosa. Maybe I can replace the boggards with vampires? What's the best way to make this work? Finally, has anyone done any conversions to PFRPG for this module? Thanks in advance guys! Personally, I felt that RotRL had the most memorable villains out of all the adventure paths. For our group, Xaneesha became a recurring villain who not only masterminded the Skinsaw murders in Magnimar, but engineered the downfall of Fort Rannick (I replaced Lucretia with Xaneesha) as well. My group absolutely despises her for her condescending attitude, utter lack of morals and uncanny knack for being at the heart of many of their problems. Through numerous contingency plans and a significant amount of luck, she has yet to be taken down by the PCs as they enter Book 5 of the path. Though we've recently put our Runelords campaign on hold to play Crimson Throne, I still hear, "Remember when Xaneesha did this..." or "I can't wait to get my hands on her..." at my gaming table. Anyways, who were your favorite villains in this adventure path and why? I'd like to hear what you all did with these baddies to make your players feel something (such as hate) for them. I have recently purchased Green Ronin's Skull and Bones book. I am currently running a Pathfinder swashbuckling campaign set in a more mystical version of 18th century Spanish Main. For those of you who have used this rulebook, what parts do you suggest I use? I am currently thinking about implementing the affliction system.
Any more ideas? Thanks. 1984 by George Orwell and Atlas Shrugged by Ayn Rand. I picked up the book from the library on a lark and read the entire book in one sitting. My fascination with dystopian fantasies and objectivist/pro-capitalist literature stemmed from the reading of these two books. Quite simply, this book has led me down the rabbit hole and has affected my decision of major in college and political orientation. What books have changed your lives and why? Some background: I am currently playing Curse of the Crimson Throne with several significant changes in the plotline. First off, the Queen of Korvosa is the younger sibling of Togomor (the seneschal and wizard advisor) her oldest brother and Sabina (personal bodyguard and general of all her military forces) her older sister. These three siblings have made the kingdom of Korvosa into their personal playground and have made the PCs' lives miserable. Throughout the campaign, I have greatly foreshadowed the power of Togomor and Sabina - often referencing the fact that they may have an infernal patron or not be mortal in some ways. Now that the PCs are all 14th level and the paladin has acquired a Holy Avenger-esque greatsword after a harrowing adventure in a haunted castle, they feel ready to take their enemies on. Now, for the inevitable confrontation with Togomor - I want it to be epic in scope. They've hated this guy since day one and I want to give them a battle that they can remember for a long time. The problem is, I am not used to running adventures over 10th level and I don't quite know where to start with this. He is an 18th level wizard/malconvoker/master specialist. A specific build might be nice, but what I'm looking for is tactics. What would a megalomaniacal genius with extremely potent arcane powers do to preserve the status quo against a band of determined 14th level adventurers? Since he is a summoner type, what kind of minions will he have on hand for this fight? The party consists of the following:
I'm looking forward to hearing from you guys. Thanks! I recently watched King Kong again the other day and I was thinking about how awesome it would be to put some of the encounters from that movie into Here There Be Monsters (before they go through the Dark Mountain Pass and meet the terror that is Olangru). Anyways, several of the scenes I want to put in are: The Diplodocus Stampede This could probably be a lead in from the velociraptors* chasing the baby diplodocus (maybe if any of them get through the PCs, they could reach the herd and trigger a stampede)
The Giant Insect Chasm A large chasm bisected by a makeshift bridge in the form of a rotting tree. The tree will break in the middle sending everyone on it hurtling down into the chasm. Relatively low reflex saves later, the PCs will probably hit several vines which would break their fall. Then, attracted by the scent of warm blood, the bugs will start appearing
These are all I can think of at the top of my head at the moment. If anyone has any other exciting jungle encounter ideas, please feel free to post them up. Thanks!
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