|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
My PCs faced Nualia in the chapel. It was a two-stage fight, with the PCs taking on the goblins in the audience while Nualia was wrapped up in her ritual. Once all the goblins were destroyed, Nualia's ritual finished and the two yeth hounds materialized from the Abyss. The PCs then proceeded to have the final boss fight inside the chapel.
Nice! I am totally going to steal these tactics. Thanks!
If you replaced Lucretia with Xanesha, then who was running the Paradise operation while Xanesha was in Magnimar? And was there any clue-filled letter amongst Xanesha's belongings when the party cleaned out the clock tower?
There was a 6 month time lapse between Book 2 and Book 3 in my campaign. My PCs were engaged in doing some missions around Varisia for the Pathfinders.
Some of the most memorable moments in this AP are the bosses at the end of each book. Half the fun in running these encounters is to tweak or customize them to make them challenging to the PCs. What are some of the changes you made (or wish you had) with the iconic bosses in this AP?
After their first encounter with Xanesha, my PCs absolutely grew to despise her. I did not change her too much mechanically when I ran it initially, but I had her become a recurring villain who went up in sorc levels. I ended up replacing Lucretia with Xanesha, and then also had her offer help to the PCs in taking down Mokmurian (her greatest rival) in Book 4. It was particularly entertaining to watch them overcome their temptation to kill her in order to defeat the "greater" evil. Of course, this was all a part of her master plan to take over Karzoug's organization.
Some mechanics changes that I am planning on making for the third run-through:
Aldern Foxglove as a Slayer
simon hacker wrote:
This is actually a very good idea. Has anyone done a mashup of S&S and Serpent's Skull in this manner?
simon hacker wrote:
part 2 I have run as a sandbox so this has been freeform, no way of telling what happens here. I dropped the shaugin part and added Inkskin as being in with Harrian, gave me a reason to attack tidewater and keep her alive if needs be. The island on her back I used Bonjo Tomo from Deadmans chest. Senghor seemed to be their homeport so I ebelished this a bit.
I've been hearing a lot of good things about "Bonjo Tomo" so I should definitely check it out. I will also use the Inkskin and Harrigan are allies angle -- former lovers maybe?
simon hacker wrote:
Part 3 I stared to add elements of RazorCoast in and changed bloodcove to Port Shaw. Tessa I used as the mother of Zahlen in Razorcoast, her husband is Jacob Razor who was killed by Harrigan (under orders from Bonefist, she does not know this). The investigation I sorted out as it was too all over the place and made it a bit linear. I used Ship of Fools instead of the shipwreckers and added in the sunken pyramid adventure as well. The apothecary I left as is. I cut out the race and used Night of the Shark in razor Coast instead.
Is "Ship of Fools" a third party module? I don't own Razor Coast, but am definitely contemplating buying it.
simon hacker wrote:
Part 4 will have them going on a resuce mission as Tessa has gone missing, they will need to find the ghost of captain razor and relise him as he knows where she is, his body is on the Brine Banshee. They find she is on the isle of empty eyes, run the as is but no feast. The attack by Harrigans fleet will happen as they leave the island in the small cove and then they will leave to kill harrigan as book 5. Tessa will assemble a fleet at Quent and meet the players back at Port peril.
What was Tessa doing on the Isle of Empty Eyes? Who was keeping her captive? Also, did you cut out the Eel? Personally, I think he is one of the more fascinating villains in the AP, so I would be loathe to get rid of him. I am probably going to change up the apothecary into a juju den and turn Zarskia into a juju oracle. Two alchemist villains in the same adventure just seemed a little redundant. Plus, this AP just seemed bereft of voodoo, which I believe is an integral part of any piratey campaign.
simon hacker wrote:
I will definitely switch the finale. Instead of a dungeon crawl, it will be an epic sea battle within the raging Eye of Abendego. To that end, I will nerf Kerdak by aging him and buff Druvalia Thrune so that she can be a suitable end boss. Maybe Geryon will show his face?
It's the little details that spice a campaign up!
Anyways, I was referencing excellent fan-made content by Dudemeister from his post and his custom player's guide.
One of my favorite pastimes as a DM is to tweak/add/subtract content every time I run an AP. I've combed through these forums and have stolen some wonderful ideas for when I finally run this adventure, which I have listed below. Please feel free to share what you did differently!
Book 1: Wormwood Mutiny
Book 2: Raiders of the Fever Sea
More to follow.
I combed through the AP's and the Guide to Korvosa. Neither sources make any mention of Queen Domina's husband. Has anyone delved into the royal genealogy of Korvosa at all?
If there is no official ruling on the matter, who would have been a good candidate for consort to the Queen? Also, why does that individual play no role in politics? The simple answer would be to kill the poor guy off via DM fiat, but his existence opens up a number of interesting possibilities.
Alright, so here's the scenario:
The players enter a large underground chamber with gothic, fluted columns. A large circular pool of blood sits on an elevated platform in the center of the room. As the PCs approach, a beautiful woman - the queen - wearing an elegant scarlet ball gown and holding a large crimson fan emerges from the pool. Great, leathery wings unfurl from her back as a quick incantation removes all the blood from her clothes and person. She smiles at the PCs and beckons them to approach with her fan.
Mechanically speaking, I have her down as a bard (arcane duelist) / dragon disciple. She's wearing glamoured armor and her fan is actually a scimitar.
Given that she will be facing a party of six lvl 15 characters (a paladin, rogue, sorc/dragon disciple, cleric, wizard, archer ranger); I need some help with making this fight memorable:
- If she is a CR 19 character, what would her general build look like?
Oh, and if you haven't already guessed, this is my custom Ileosa fight from Crown of Fangs (she has the Crown of Fangs, but that's about it; no devil-bound contract, etc. etc.)
I DM'ed RotRL when it first came out and my players enjoyed it tremendously. In fact, RotRL is how I got my wife to play D&D/PFRPG in the first place.
We had a large party consisting of:
- A permanently enlarged Shoanti barbarian who fought with an ogre hook
All of them grew organically and had strong ties to the NPCs and events in the campaign.
I would most likely be Human Fighter (Tactician) 4.
Age 14-18: Salutatorian, President of the National Honor Society, Co-captain of the football team (small Class C private school)
Str: 13 (not particular strong, but I do crossfit every day and am able to consistenly max the push ups/sit ups on the Army Physical Fitness Test)
Order # 1966860
I am in the Army, and we recently moved out to Washington state. This order never reached our new address at:
I believe the package shipped to our previous address in Georgia and was returned to sender. We have been very busy over the last several months, so we were unable to address this matter until now.
I would greatly appreciate it if you could send this package to my new address. Thank you very much.
[Edited to remove identity information]
Please help me with assigning stats, picking feats, plotting builds for the following characters. Feel free to pick and choose which ones to work on. All Pathfinder material allowed (no 3.5).
Sword and board human paladin of Iomedae
Dual-wielding halfling rogue
Human archer cleric of Erastil
Dhampir inquisitor of Pharasma
Thank you very much!
I tried playing through the game, but the story and the world was incredibly dull. Also, there's something wrong when I have as tough a time killing a bandit at level 15 than I do at level 1.
In contrast, the world, mythology, races, characters etc. of Dragon Age were far more engaging and unique.
Personally, Bioware > Bethesda for me.
These are very well done! I look forward to your future submissions.
Okay, I used the spells database on the d20pfsrd website to isolate all spells with the air, water, earth, and fire descriptors. http://www.d20pfsrd.com/magic/spells-db
Obviously, firebenders have the best spell list (most options), followed by earthbenders, waterbenders, and airbenders.
Yep, as is, airbenders are just awful. Any ideas on what other spells I can give them?
Flight spells (fly, levitate, feather fall) are obvious picks. Anything else?
I've been watching Avatar: the Last Airbender with my son and I cannot help but notice how much the oracle class resembles benders from that universe.
Looking at mysteries we have:
If I wanted to make benders, I might just make a couple minor changes to the oracle class.
- Make the curse voluntary
Wow, I like it. Especially 'Balkor' the intelligent shield. The shield is the size of a stone giant's head and is emblazoned with the face of a long dead stone giant chieftain. A minor glamor causes the face to grimace when struck and grin whenever it uses its spell-like-ability.
Elves and half elves are rare in my Golarion, so the NPC will be human. I'm thinking I should give him weapon specialization as his bonus feat.
Alternately, I was thinking of making Balkor a tower shield and building the NPC as a phalanx warrior archetype. Thoughts?
Background: Down on his luck mercenary. He found an enchanted buckler off the corpse of a dead stone giant early on his career (heavy shield for him), and has built his fighting style around the effective use of his shield. Currently, he earns his living by hiring himself out to disreputable, but wealthy people as a bodyguard.
Level: 4 fighter
Stats: 15 point buy
Given the above info, can you come up with a unique and fun build? Thanks.
I've resolved the lag issue somewhat by running skype and other accompanying programs on a second laptop. As I am enamored by the sound of my own voice, skype is a godsend.
My PCs have skipped the glassworks entirely and are now on their way to Thistletop. They just hit second level, so they are a bit underlevelled. However, there are seven of them and they were brutally efficient in taking out Tsuto and his band of goblins.
Anyways, I am eagerly looking forward to your next installment!
Ditto on the above. I've shamelessly copied your liberating the Rusty Dragon idea for the fun of all in my group!
In any case, I intend on running the Glassworks next session. Do you have any words of wisdom to impart? On another note, does your groups' d20 pro lag as much as ours does (one player had to rely on my narration alone as the map was loading way too slow for him)? Is there any way to make the game run smoother? (the Glassworks map is pretty big and has pretty high res :P)
I have my players use 15 point buy, average starting gold for their class, and average+1 hp at every level after first.
Mooks are constructed with 10 point buy and named NPCs get 15.
I used to use 25 point buy, but it strained my suspension of disbelief that the most gifted people in the entire nation just happened to band together to form an adventuring party. If one of them dies, suddenly another one in a thousand type of guy comes to join the group = lame.
In any Paizo adventure path, only the final villain (Karzoug, Illeosa, etc.) gets 25 point buy, and their CRs are adjusted accordingly.
Someone mentioned running Shore to Sea on Grubber's Hermitage near Sandpoint.
In my game, I will probably be adapting Masks of the Living God into Skinsaw Murders. I like the idea of the PCs trying to infiltrate the Skinsaw Cult to find dirt on its leader: Ironbriar. Instead of a cult compound in the middle of the city, I might just make the existing sawmill A LOT bigger (like a factory compound). The mask golem = scarecrow flesh golem and all the Razmir references will be replaced with Nogorber/Father Skinsaw stuff.
Greycloak of Bowness wrote:
One thing to consider is the size of the room she's in. It'll be crazy tight with a large critter in there too, never mind fitting that many PCs in.
That's a very good point. I may relocate Nualia and her critter to the chapel, so they have some breathing room. This means, I can dedicate the bottom-most floor to highlighting Thassilonian culture and foreshadowing Karzoug.
Other thoughts 1: Nualia's spell selection. I'm thinking a mix between buffing and crowd control would work. No escape spells because I'm anticipating that Nualia will fight to the death.
Other thoughts 2: I might borrow a page from Smugglers Shiv (Serpent's Skull AP 1) and use the chupacabra encounters to foreshadow the Sandpoint Devil. This can occur while they are exploring the hinterlands and/or moving towards Thistletop. We shall see.
Other thoughts 3: Any ideas for an epic soundtrack for the Nualia fight?
Ripnugget is also a cavalier in my game. I've also added another goblin "occupation." 'Goblin Riders' are level 2 cavaliers that fight with horsechoppers mounted atop their goblin dog steeds. I kept commandos as rangers, but they function as infiltrators and scouts. They fight with poison-tipped dogslicers and shortbows.
Elyrium is an oracle (I haven't decided on her mystery yet).
I currently have 7 players in my VTT Runelords game and I am debating on whether I should bump Nualia up to level 8 (so her eidolon can become large). I'm also debating on bumping up her posse a level or two as well.
What do you guys think? They were all built with 15 point buy, but two of them have the rich parents trait. Do you think a level 8 Nualia is too much against 7 level 3 PCs?
Here's what I'm doing for the rest of Nualia's posse:
Tsuto Kaijitsu - level 3 ninja
For the second book:
Aldern Foxglove: ghoul aristocrat 4/rogue (rake) 3
The Sandpoint Devil
An unnatural amalgam of loathsome animal parts, this mangy beast skulks forward -- walking perversely upright -- on the rear legs of a powerful horse. Its body and head grossly equine, the torn wings of some giant bat sprout from the thing's pox spotted hide. Calloused, milky eyes glare balefully from a nearly skeletal head as a rasping hiss escapes a muzzle filled with broken yellow wolf teeth.
SANDPOINT DEVIL CR 5
Created With Hero Lab® - try it for free at http://www.wolflair.com!
*Nualia has buffed her deformed son with the following spells: bull's strength, mage armor, magic fang, haste.
*I was debating on whether to use my remaining evolution points to add a tail attack, but decided to give reach to its bite and claw attacks. If a tail attack would be more flavorful, I'd go with that.
Man, I hope Paizo goes with this (or something VERY VERY similar). This is probably the best set of firearms rules that I have seen (and I have seen a lot).
This thread has gotten A LOT of hits, but I'm certain that there are a lot more lurkers out there. If you are lurking, I urge you to chime in and express your appreciation. Who knows, maybe we can help get Ashiel's gunslinger stuff into Ultimate Combat.
I ran RotRL three years ago before the game ground to a halt in Book 4. Recently, my players have all expressed an interest in rebooting the game. I promised them that I've added/tweaked a whole bunch of things and this was one of my ideas.
I was originally toying with the idea of rebuilding her as an antipaladin, but then I decided that she might make an excellent summoner (high charisma). Her eidolon can be the child she miscarried. Malfeshnekor himself could be another, more eidolon which she is desperately trying to claim for herself. What do you guys think?
Liane Merciel wrote:
Oh wow, this is brilliant! How are you going to reveal all this juicy, sordid info?
How did this dalliance occur in your game? When was Justice Ironbriar able to meet and seduce Mrs. Kaijitsu? Was it at some high society function in Magnimar?
I ask only because I intend on yoinking your idea.