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Pathfinder Adventure Path, Roleplaying Game Subscriber. 524 posts. No reviews. No lists. 1 wishlist.


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Two words: Frank Underwood

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The city might still be in quarantine after the Blood Veil outbreak.

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Ckorik wrote:

Personally from *your* post FanaticRat I assumed you meant Big K at the end - but after Ashkar pointed out there is a runelord named Krune that has an adventure around him I wasn't 100% sure.

As to Big K - he's easier in the new version - and much of the fight will depend on how your party is comprised and how prepared they are going into the fight.

That being said there are easy things you could do to make the fight almost un-winnable for a group of players - so it's a bit of a mixed bag.

Can you elaborate on how big K might be unwinnable?

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I'd be interested in seeing the build as well.

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Has anyone converted and optimized Gray Maidens and the Red Mantis for PF? Also, anyone recommend any good tactics? My PCs are higher level than these iconic enemies in Crown of Fangs, but I don't want them walking over these guys -- especially after I spent the entire campaign building them up.

My PCs are: wizard (conjuration), cleric, dragon disciple, rogue, ranger (archer). They are 20 point buy and pretty optimized.

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This is very good! When I run through CotCT again, I will be sure to steal some of your ideas.

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My players are about to attack a thieve's guild in the city that they are in. Is there a good module that depicts this scenario? The only one I can think of is the assault on the Last Laugh in the Shackled City AP. They are level 13 if that is any help. Thanks!

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My PCs faced Nualia in the chapel. It was a two-stage fight, with the PCs taking on the goblins in the audience while Nualia was wrapped up in her ritual. Once all the goblins were destroyed, Nualia's ritual finished and the two yeth hounds materialized from the Abyss. The PCs then proceeded to have the final boss fight inside the chapel.

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Misroi wrote:

I also saw that some people had made some haunt handouts for Foxglove Manor, but I didn't care for the entries that were written up. I've been meaning to post the ones I created, but I keep forgetting to do so. I should really fix that...

I'd like to see that!

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Out of all the other AP forums, ROTR is famed for having the most comprehensive library of community created items. Given the amount of material out there, what community created things have been the most useful for your campaign? Extra cookies for explaining why. :)

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Kalshane wrote:

I changed Mammy Graul into a Gravewalker Witch with the Flight, Cauldron and Eat People Hexes. Her first action upon being attacked by the party was to Dimension Door out of her tiny bedroom and into the yard. She then proceeded to raise all the Ogrekin, dogs and the giant spider the PCs had previously killed as zombies while the party blundered through the house trying to figure out where she went.

Flying witch dropping spells on the party from above while they were being swarmed by the reanimated corpses of the foes they had just dispatched made for a much more interesting battle than beating a disgusting old woman to death in her bedroom.

Nice! I am totally going to steal these tactics. Thanks!

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Bellona wrote:
If you replaced Lucretia with Xanesha, then who was running the Paradise operation while Xanesha was in Magnimar? And was there any clue-filled letter amongst Xanesha's belongings when the party cleaned out the clock tower?

There was a 6 month time lapse between Book 2 and Book 3 in my campaign. My PCs were engaged in doing some missions around Varisia for the Pathfinders.

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Jason Nelson wrote:

Grigori from Kingmaker!

Also, Vanthus from Savage Tide. Hated that guy.

Aww man, my players hated Vanthus too! Rowyn survived her first encounter and she and Vanthus became a dynamic villainous duo throughout the adventure path. Good times!

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Some of the most memorable moments in this AP are the bosses at the end of each book. Half the fun in running these encounters is to tweak or customize them to make them challenging to the PCs. What are some of the changes you made (or wish you had) with the iconic bosses in this AP?

After their first encounter with Xanesha, my PCs absolutely grew to despise her. I did not change her too much mechanically when I ran it initially, but I had her become a recurring villain who went up in sorc levels. I ended up replacing Lucretia with Xanesha, and then also had her offer help to the PCs in taking down Mokmurian (her greatest rival) in Book 4. It was particularly entertaining to watch them overcome their temptation to kill her in order to defeat the "greater" evil. Of course, this was all a part of her master plan to take over Karzoug's organization.

Some mechanics changes that I am planning on making for the third run-through:

Aldern Foxglove as a Slayer
Mammy Graul as a Witch

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The world of Golarion has some memorable villains. From god-like wizards to mad queens to pirate kings, there is an incredibly rich roster of BBEGs to choose from. Out of all the APs (or modules), who is your favorite BBEG?

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simon hacker wrote:

A ton of stuff really,

part one pretty much left as is but consolodated the days on the wormwood to around 12. If I ran it again though I would use serpent skull book one as the start and have them picked up once they trash the cannibal camp by the wormwood then run as normal.

This is actually a very good idea. Has anyone done a mashup of S&S and Serpent's Skull in this manner?

simon hacker wrote:
part 2 I have run as a sandbox so this has been freeform, no way of telling what happens here. I dropped the shaugin part and added Inkskin as being in with Harrian, gave me a reason to attack tidewater and keep her alive if needs be. The island on her back I used Bonjo Tomo from Deadmans chest. Senghor seemed to be their homeport so I ebelished this a bit.

I've been hearing a lot of good things about "Bonjo Tomo" so I should definitely check it out. I will also use the Inkskin and Harrigan are allies angle -- former lovers maybe?

simon hacker wrote:
Part 3 I stared to add elements of RazorCoast in and changed bloodcove to Port Shaw. Tessa I used as the mother of Zahlen in Razorcoast, her husband is Jacob Razor who was killed by Harrigan (under orders from Bonefist, she does not know this). The investigation I sorted out as it was too all over the place and made it a bit linear. I used Ship of Fools instead of the shipwreckers and added in the sunken pyramid adventure as well. The apothecary I left as is. I cut out the race and used Night of the Shark in razor Coast instead.

Is "Ship of Fools" a third party module? I don't own Razor Coast, but am definitely contemplating buying it.

simon hacker wrote:
Part 4 will have them going on a resuce mission as Tessa has gone missing, they will need to find the ghost of captain razor and relise him as he knows where she is, his body is on the Brine Banshee. They find she is on the isle of empty eyes, run the as is but no feast. The attack by Harrigans fleet will happen as they leave the island in the small cove and then they will leave to kill harrigan as book 5. Tessa will assemble a fleet at Quent and meet the players back at Port peril.

What was Tessa doing on the Isle of Empty Eyes? Who was keeping her captive? Also, did you cut out the Eel? Personally, I think he is one of the more fascinating villains in the AP, so I would be loathe to get rid of him. I am probably going to change up the apothecary into a juju den and turn Zarskia into a juju oracle. Two alchemist villains in the same adventure just seemed a little redundant. Plus, this AP just seemed bereft of voodoo, which I believe is an integral part of any piratey campaign.

simon hacker wrote:

The Harrigan part may change which may change some of the next parts as they have saved Giles and may use him to assassinate Harrigan or try at least.

Not too sure what to do from here but book 6 will be switched, they will confront bonfist then it will end with the chelsih fleet attacking.

So yes I have embelshed and changed it a lot, its a great AP and ha...

I will definitely switch the finale. Instead of a dungeon crawl, it will be an epic sea battle within the raging Eye of Abendego. To that end, I will nerf Kerdak by aging him and buff Druvalia Thrune so that she can be a suitable end boss. Maybe Geryon will show his face?

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2ndGenerationCleric wrote:

What are you refering to when you say blowing up Captain Morgan's ship?

As for my own personal Customizations, so far I only intend to add a bit of backstory or extra character to each of the crew. Like Slippery Syl having charcoal sketches of one of the PCs in her locker Stalker style, as well as a bloody knife and rags from the murder she committed. A perception check will reveal she tends to sniff the rag often, based on bits of hair or something.

It's the little details that spice a campaign up!

Anyways, I was referencing excellent fan-made content by Dudemeister from his post and his custom player's guide.

1 person marked this as a favorite.
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One of my favorite pastimes as a DM is to tweak/add/subtract content every time I run an AP. I've combed through these forums and have stolen some wonderful ideas for when I finally run this adventure, which I have listed below. Please feel free to share what you did differently!

- Firearms will be more common in my campaign. I intend to replace most ballistae with cannons and most crossbows with the appropriate firearm.

Book 1: Wormwood Mutiny
- Pretty much will run Dudemeister's intro as written
- The Chelish ship that blows up Captain Morgan's ship will be none other than Abrogail's Fury. First, I wanted to foreshadow Druvalia Thrune because she is such a cool character (and scary). Second, the fact that an admiral's flagship was sent to take out Captain Morgan will highlight what a badass he is/was.
- Barnabas Harrigan will be reskinned as a Slayer 16
- I might reskin the grindylows as cannibal pygmies (using the same stats as goblins). One of the rooms will feature a giant, bubbling cauldron where the PCs will have to rescue the NPC prisoners before they become cannibal stew. Obviously I will need to cut the underwater portions and replace them with something else.

Book 2: Raiders of the Fever Sea
- Extend the first chapter by inserting "River into Darkness" to investigate the cause of the drought/heat.
- Captain Gortus Svard will be reskinned as a Slayer 6.
- In my campaign, Isabella is not in cahoots with the Sahuagin. As such, she wants to stay alive long enough to find the treasure for herself. The map on Isabella's disappears if she is killed or knocked unconscious. Furthermore, she has the ability to conceal the map on her back at will. This will hopefully be incentive enough for the PCs to keep her alive.

More to follow.

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Any updates forthcoming?

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Very beautiful!

Pathfinder Adventure Path, Roleplaying Game Subscriber

I combed through the AP's and the Guide to Korvosa. Neither sources make any mention of Queen Domina's husband. Has anyone delved into the royal genealogy of Korvosa at all?

If there is no official ruling on the matter, who would have been a good candidate for consort to the Queen? Also, why does that individual play no role in politics? The simple answer would be to kill the poor guy off via DM fiat, but his existence opens up a number of interesting possibilities.

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Has anyone playtested this system yet? If so, care to share?

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This is so good, it needs to be stickied.

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Alright, so here's the scenario:

The players enter a large underground chamber with gothic, fluted columns. A large circular pool of blood sits on an elevated platform in the center of the room. As the PCs approach, a beautiful woman - the queen - wearing an elegant scarlet ball gown and holding a large crimson fan emerges from the pool. Great, leathery wings unfurl from her back as a quick incantation removes all the blood from her clothes and person. She smiles at the PCs and beckons them to approach with her fan.

Mechanically speaking, I have her down as a bard (arcane duelist) / dragon disciple. She's wearing glamoured armor and her fan is actually a scimitar.

Given that she will be facing a party of six lvl 15 characters (a paladin, rogue, sorc/dragon disciple, cleric, wizard, archer ranger); I need some help with making this fight memorable:

- If she is a CR 19 character, what would her general build look like?
- What kind of tactics should she use? (I picture her being able to lay down the hurt in melee and spellcasting as well)
- What kind of minions would be appropriate? (I'm thinking about having her be accompanied by four erinyes clerics. I don't know what level they'll be; all I know is that they'll be around to heal/buff her)

Oh, and if you haven't already guessed, this is my custom Ileosa fight from Crown of Fangs (she has the Crown of Fangs, but that's about it; no devil-bound contract, etc. etc.)

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Hey, this is great! I'll definitely use this if Lyrie survives the encounter in Thistletop.

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I DM'ed RotRL when it first came out and my players enjoyed it tremendously. In fact, RotRL is how I got my wife to play D&D/PFRPG in the first place.

We had a large party consisting of:

- A permanently enlarged Shoanti barbarian who fought with an ogre hook
- A half elf / half Shoanti ranger
- A half elf / half Shoanti evoker
- An aasimar cleric of Pharasma
- A reincarnated lizardman cleric of Sarenrae
- A half Varisian/half Chelish sorceress

All of them grew organically and had strong ties to the NPCs and events in the campaign.

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I would most likely be Human Fighter (Tactician) 4.

Age 14-18: Salutatorian, President of the National Honor Society, Co-captain of the football team (small Class C private school)
Age 18-22: Attended West Point and graduated with honors; majored in political science, minored in systems engineering, studied a great deal of military history, math, hard sciences, languages etc (part of the core curriculum)
Age 22-24: Attended Armor Basic Officer Leader Course and Army Reconnaissance Course
Age 24: Currently deployed to Afghanistan and serving as an MGS Platoon Leader


Str: 13 (not particular strong, but I do crossfit every day and am able to consistenly max the push ups/sit ups on the Army Physical Fitness Test)
Dex: 15 (I qualified "Expert" on my M-4)
Con: 13 (I run 2-4 miles regularly)
Int: 15 (graduated cum laude at West Point)
Wis: 10
Cha: 14 (good at briefing and public speaking)

- Skill Focus (perform: oratory)
- Improved Unarmed Strike (took boxing for one semester at West Point)
- Improved Grapple (blue belt in Brazilian Jiu Jitsu and wrestled in high school)
- Weapon Focus (M4 Carbine) (attended the 2 week rifle marksmanship course at Blackwater)

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Order # 1966860
Placed February 9, 2012
Purchaser Shinwon Moon


I am in the Army, and we recently moved out to Washington state. This order never reached our new address at:


I believe the package shipped to our previous address in Georgia and was returned to sender. We have been very busy over the last several months, so we were unable to address this matter until now.

I would greatly appreciate it if you could send this package to my new address. Thank you very much.

[Edited to remove identity information]

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Funny, I don't remember studying Heinlein in any of my political philosophy classes as an undergrad. I must have fallen asleep that day. ;)

Jefferson, on the other hand...

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Please help me with assigning stats, picking feats, plotting builds for the following characters. Feel free to pick and choose which ones to work on. All Pathfinder material allowed (no 3.5).

Sword and board human paladin of Iomedae
20 point buy
Party Role: Tank (primary), Face (secondary)
Campaign: Rise of the Runelords

Dual-wielding halfling rogue
20 point buy
Party Role: Skills, Skirmisher
Campaign Rise of the Runelords

Human cavalier
15 point buy
Party Role: Damager, Tank
Campaign: Kingmaker

Human archer cleric of Erastil
15 point buy
Party Role: Support (primary), Ranged Damage (secondary)
Campaign: Kingmaker

Dhampir inquisitor of Pharasma
20 point buy
Campaign: Carrion Crown

Thank you very much!

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Can I get in on this as well? I would love to see a full rundown of your inquisitor build.

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ProfessorCirno wrote:
Xabulba wrote:
ProfessorCirno wrote:
I wonder if it'll be as terrible as Oblivion
What was so terrible about Oblivion?
Terrible plot, terrible engine, boring side quests, the worst implimention of level scaling imaginable, and they took everything cool and unique about the setting and turned it into Ye Olde Britishe Land. No point in dungeon delving due to how the level scaling worked, no point in doing the plot due to how terrible it was, no point in exploring due to how boring and samey the setting was. No point in playing the game.


I tried playing through the game, but the story and the world was incredibly dull. Also, there's something wrong when I have as tough a time killing a bandit at level 15 than I do at level 1.

In contrast, the world, mythology, races, characters etc. of Dragon Age were far more engaging and unique.

Personally, Bioware > Bethesda for me.

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willot wrote:

I have Noticed that Erian_7's maps for the first two encounters for Sand point have been removed so Here are a couple I knocked up for my run of ROTRLs

DIe Dog DIe

Initial Assault

Best way to print them for use is the 2x2 poster print setup in your print setup However you printer does it. Then stick them together

If your wondering I used Neverwinter Nights toolset to create them

These are very well done! I look forward to your future submissions.

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Paul McCarthy wrote:
1/2 Hour Dragon Age 2 Demo Video.


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Okay, I used the spells database on the d20pfsrd website to isolate all spells with the air, water, earth, and fire descriptors.

Obviously, firebenders have the best spell list (most options), followed by earthbenders, waterbenders, and airbenders.

Yep, as is, airbenders are just awful. Any ideas on what other spells I can give them?

Flight spells (fly, levitate, feather fall) are obvious picks. Anything else?

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I've been watching Avatar: the Last Airbender with my son and I cannot help but notice how much the oracle class resembles benders from that universe.

Looking at mysteries we have:
- Waves = Waterbending
- Stone = Earthbending
- Wind = Airbending
- Flame = Firebending

If I wanted to make benders, I might just make a couple minor changes to the oracle class.

- Make the curse voluntary
- Make a specialized spell list that corresponds with the given element
(I found a thread in this forum that made a pretty good list for an earthbender; I just need spell lists for the other three benders)


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Wow, I like it. Especially 'Balkor' the intelligent shield. The shield is the size of a stone giant's head and is emblazoned with the face of a long dead stone giant chieftain. A minor glamor causes the face to grimace when struck and grin whenever it uses its spell-like-ability.

Elves and half elves are rare in my Golarion, so the NPC will be human. I'm thinking I should give him weapon specialization as his bonus feat.

Alternately, I was thinking of making Balkor a tower shield and building the NPC as a phalanx warrior archetype. Thoughts?

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Background: Down on his luck mercenary. He found an enchanted buckler off the corpse of a dead stone giant early on his career (heavy shield for him), and has built his fighting style around the effective use of his shield. Currently, he earns his living by hiring himself out to disreputable, but wealthy people as a bodyguard.

Level: 4 fighter

Stats: 15 point buy

Given the above info, can you come up with a unique and fun build? Thanks.

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I've resolved the lag issue somewhat by running skype and other accompanying programs on a second laptop. As I am enamored by the sound of my own voice, skype is a godsend.

My PCs have skipped the glassworks entirely and are now on their way to Thistletop. They just hit second level, so they are a bit underlevelled. However, there are seven of them and they were brutally efficient in taking out Tsuto and his band of goblins.

Anyways, I am eagerly looking forward to your next installment!

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Ditto on the above. I've shamelessly copied your liberating the Rusty Dragon idea for the fun of all in my group!

In any case, I intend on running the Glassworks next session. Do you have any words of wisdom to impart? On another note, does your groups' d20 pro lag as much as ours does (one player had to rely on my narration alone as the map was loading way too slow for him)? Is there any way to make the game run smoother? (the Glassworks map is pretty big and has pretty high res :P)

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Hey guys, I'd like your help in deciding what the main baddies in Burnt Offerings are wanted for.

(I'm using this awesome website to make the wanted posters)

Here are the villains that I'm making posters for:

- Orik
- Lyrie
- Brusazthmus a.k.a. "The Mosswood Lurker"
- Jubrayl

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How do you handle haggling for prices in your game? Do you have your players make a diplomacy check? Do you incorporate bluff and sense motive? Appraise?

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I have my players use 15 point buy, average starting gold for their class, and average+1 hp at every level after first.

Mooks are constructed with 10 point buy and named NPCs get 15.

I used to use 25 point buy, but it strained my suspension of disbelief that the most gifted people in the entire nation just happened to band together to form an adventuring party. If one of them dies, suddenly another one in a thousand type of guy comes to join the group = lame.

In any Paizo adventure path, only the final villain (Karzoug, Illeosa, etc.) gets 25 point buy, and their CRs are adjusted accordingly.

1 person marked this as a favorite.
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Someone mentioned running Shore to Sea on Grubber's Hermitage near Sandpoint.

In my game, I will probably be adapting Masks of the Living God into Skinsaw Murders. I like the idea of the PCs trying to infiltrate the Skinsaw Cult to find dirt on its leader: Ironbriar. Instead of a cult compound in the middle of the city, I might just make the existing sawmill A LOT bigger (like a factory compound). The mask golem = scarecrow flesh golem and all the Razmir references will be replaced with Nogorber/Father Skinsaw stuff.

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Greycloak of Bowness wrote:
One thing to consider is the size of the room she's in. It'll be crazy tight with a large critter in there too, never mind fitting that many PCs in.

That's a very good point. I may relocate Nualia and her critter to the chapel, so they have some breathing room. This means, I can dedicate the bottom-most floor to highlighting Thassilonian culture and foreshadowing Karzoug.

Other thoughts 1: Nualia's spell selection. I'm thinking a mix between buffing and crowd control would work. No escape spells because I'm anticipating that Nualia will fight to the death.

Other thoughts 2: I might borrow a page from Smugglers Shiv (Serpent's Skull AP 1) and use the chupacabra encounters to foreshadow the Sandpoint Devil. This can occur while they are exploring the hinterlands and/or moving towards Thistletop. We shall see.

Other thoughts 3: Any ideas for an epic soundtrack for the Nualia fight?

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Ripnugget is also a cavalier in my game. I've also added another goblin "occupation." 'Goblin Riders' are level 2 cavaliers that fight with horsechoppers mounted atop their goblin dog steeds. I kept commandos as rangers, but they function as infiltrators and scouts. They fight with poison-tipped dogslicers and shortbows.

Elyrium is an oracle (I haven't decided on her mystery yet).

I currently have 7 players in my VTT Runelords game and I am debating on whether I should bump Nualia up to level 8 (so her eidolon can become large). I'm also debating on bumping up her posse a level or two as well.

What do you guys think? They were all built with 15 point buy, but two of them have the rich parents trait. Do you think a level 8 Nualia is too much against 7 level 3 PCs?

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Here's what I'm doing for the rest of Nualia's posse:

Tsuto Kaijitsu - level 3 ninja
Lyrie Akenja - level 3 diviner
Orik Vancaskerin - level 3 fighter (shield fighter variant)

For the second book:

Aldern Foxglove: ghoul aristocrat 4/rogue (rake) 3
Justice Ironbriar: elf inquisitor 7
Skinsaw Cultists: human inquisitors 3

Pathfinder Adventure Path, Roleplaying Game Subscriber

Nualia's eidolon:

The Sandpoint Devil

An unnatural amalgam of loathsome animal parts, this mangy beast skulks forward -- walking perversely upright -- on the rear legs of a powerful horse. Its body and head grossly equine, the torn wings of some giant bat sprout from the thing's pox spotted hide. Calloused, milky eyes glare balefully from a nearly skeletal head as a rasping hiss escapes a muzzle filled with broken yellow wolf teeth.

Male Quadruped
CE Medium Outsider
Init +3; Senses Darkvision (60 feet), Scent; Perception +8
AC 24, touch 14, flat-footed 20 (+4 armor, +3 Dex, +6 natural, +1 dodge)
hp 44 (+10)
Fort +6, Ref +8, Will +1
Resist fire 10
Spd 70 ft., Flight (70 feet, Good)
Melee Bite (Bite) +11 (1d6+16/20/x2) and
Claw x2 (Claws) +11 x2 (1d6+11/20/x2)
Str 16/22, Dex 16, Con 14, Int 7, Wis 10, Cha 11
Base Atk +5; CMB +11; CMD 25 (29 vs. Trip)
Feats Combat Reflexes (4 AoO/round), Improved Natural Attack: Claw x2 (Claws), Power Attack -2/+4
Skills Fly +15, Intimidate +5, Perception +8, Stealth +11
Languages Common
SQ Devotion +4 (Ex), Evasion (Ex), Pounce (Ex)

Combat Reflexes (4 AoO/round) You may make up to 4 attacks of apportunity per round, and may make them while flat-footed.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (70 feet, Good) You can fly!
Pounce (Ex) You can make a full attack after a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Created With Hero Lab® - try it for free at!

*Nualia has buffed her deformed son with the following spells: bull's strength, mage armor, magic fang, haste.

*I was debating on whether to use my remaining evolution points to add a tail attack, but decided to give reach to its bite and claw attacks. If a tail attack would be more flavorful, I'd go with that.

Pathfinder Adventure Path, Roleplaying Game Subscriber

OK, I've been toying with Nualia's stats on HeroLab and her eidolon is absolutely horrifying (in a good way). I'll post up stats later (when I am back home), but let's just say I am seriously considering doing away with the yeth hounds.

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