Freehold DM wrote:Healers and Ranger are my personal favorites, but I love me some rogue too just the way they are. My only complaint with healer types is the lack of skill points. I really like having a broad range of skills. Traits or class dipping let me diversify my skills, but I find it all but impossible to improve them with a cleric's skill points. I really liked the 3.5 cloistered cleric.
Alignment in general has come under fire as alignment-light mmo games have increased in popularity and class abilities are seen as party resources- if the party needs the paladins abilities in a situation that the paladin wouldn't enter as a character, that's tough nuggies: the needs of the many outweigh the needs of the individual.
I'm running into issues with complaints about rogues in my kingmaker game along with complaints about finesse weapons and rapiers specifically, the idea of a single class having so many skills and being able to do so much damage through what some see as clever rule exploits is causing some friction. People seem to either want the rogue more or less powerful-noone is happy with the way things are currently.
Note that this is only my experience and opinion.
Kind of like my cleric in Jess Door's Wrath of the Righteous PbP. He gets 1 skill point per level. :(