Geppa

Celeste Verita's page

No posts. Organized Play character for Marthian.


Full Name

Celeste Verita

Race

Elf

Classes/Levels

Sorcerer 3

Gender

Female

Size

6'1"

Age

122

Special Abilities

Claws, Draconic (Gold), Elven Magic, Low-Light Vision, Dodge, Spell Focus: Evocation,

Alignment

Chaotic Good

Deity

None

Location

Undisclosed

Languages

Common, Elven, Draconic, Sylvan

Occupation

None

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 11
Charisma 14

About Celeste Verita

CELESTE VERITA CR 2
Female Elf Sorcerer 3
CG Medium Humanoid (Elf)
Init +2; Senses Low-Light Vision; Perception +6
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DEFENSE
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AC 15, touch 13, flat-footed 12. . (+1 armor, +2 Dex, +1 natural, +1 dodge)
hp 19 (3d6+3)
Fort +3, Ref +3, Will +3
Immune sleep; Resist fire 5, Dragon Resistances, Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Claw x2 (Claws) +3 x2 (1d4+2/20/x2) and
. . Longspear +3 (1d8+3/20/x3) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Darkwood Longbow, Composite (Str +2) +4 (1d8/20/x3)
Special Attacks Claws (5 rounds/day)
Sorcerer Spells Known (CL 3, +3 melee touch, +3 ranged touch):
1 (6/day) Shocking Grasp, Mage Armor (DC 13), Burning Hands (DC 14), Shield (DC 13)
0 (at will) Ray of Frost, Disrupt Undead, Daze (DC 12), Detect Magic, Mage Hand
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STATISTICS
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Str 14, Dex 14, Con 12, Int 14, Wis 11, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Dodge, Elven Weapon Proficiencies, Eschew Materials, Spell Focus: Evocation
Traits Captain's Blade: Acrobatics, Forlorn
Skills Acrobatics +7, Appraise +6, Bluff +6, Climb +3, Fly +6, Intimidate +6, Knowledge (Arcana) +8, Perception +6, Spellcraft +6, Use Magic Device +8
Languages Common, Draconic, Elven, Sylvan
SQ Cold weather outfit, Draconic: Gold Dragon (Fire), Elven Magic
Combat Gear Arrows (20), Darkwood Longbow, Composite (Str +2), Longspear; Other Gear Bracers of Armor, +1, Cold weather outfit, Grappling hook, Rope, silk (50 ft.), Wand of Cure Light Wounds
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SPECIAL ABILITIES
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Claws (5 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Cold weather outfit +5 Fort save vs. cold weather.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Draconic: Gold Dragon (Fire) +1 damage per die for [Fire] spells.
Dragon Resistances (Ex) You gain Fire resistance 5 and +2 natural armor
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.

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