Full Name |
Celeste Verita |
Race |
Elf |
Classes/Levels |
Sorcerer 3 |
Gender |
Female |
Size |
6'1" |
Age |
122 |
Special Abilities |
Claws, Draconic (Gold), Elven Magic, Low-Light Vision, Dodge, Spell Focus: Evocation, |
Alignment |
Chaotic Good |
Deity |
None |
Location |
Undisclosed |
Languages |
Common, Elven, Draconic, Sylvan |
Occupation |
None |
Strength |
14 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
11 |
Charisma |
14 |
About Celeste Verita
CELESTE VERITA CR 2
Female Elf Sorcerer 3
CG Medium Humanoid (Elf)
Init +2; Senses Low-Light Vision; Perception +6
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DEFENSE
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AC 15, touch 13, flat-footed 12. . (+1 armor, +2 Dex, +1 natural, +1 dodge)
hp 19 (3d6+3)
Fort +3, Ref +3, Will +3
Immune sleep; Resist fire 5, Dragon Resistances, Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Claw x2 (Claws) +3 x2 (1d4+2/20/x2) and
. . Longspear +3 (1d8+3/20/x3) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Darkwood Longbow, Composite (Str +2) +4 (1d8/20/x3)
Special Attacks Claws (5 rounds/day)
Sorcerer Spells Known (CL 3, +3 melee touch, +3 ranged touch):
1 (6/day) Shocking Grasp, Mage Armor (DC 13), Burning Hands (DC 14), Shield (DC 13)
0 (at will) Ray of Frost, Disrupt Undead, Daze (DC 12), Detect Magic, Mage Hand
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STATISTICS
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Str 14, Dex 14, Con 12, Int 14, Wis 11, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Dodge, Elven Weapon Proficiencies, Eschew Materials, Spell Focus: Evocation
Traits Captain's Blade: Acrobatics, Forlorn
Skills Acrobatics +7, Appraise +6, Bluff +6, Climb +3, Fly +6, Intimidate +6, Knowledge (Arcana) +8, Perception +6, Spellcraft +6, Use Magic Device +8
Languages Common, Draconic, Elven, Sylvan
SQ Cold weather outfit, Draconic: Gold Dragon (Fire), Elven Magic
Combat Gear Arrows (20), Darkwood Longbow, Composite (Str +2), Longspear; Other Gear Bracers of Armor, +1, Cold weather outfit, Grappling hook, Rope, silk (50 ft.), Wand of Cure Light Wounds
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SPECIAL ABILITIES
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Claws (5 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Cold weather outfit +5 Fort save vs. cold weather.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Draconic: Gold Dragon (Fire) +1 damage per die for [Fire] spells.
Dragon Resistances (Ex) You gain Fire resistance 5 and +2 natural armor
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.
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