| Full
Name |
Celegorm Telrúnya |
|
| Race |
Eladrin |
|
| Classes/Levels |
Ranger 2 |
|
| Gender |
F |
|
| Size |
6' |
|
| Age |
40 |
|
| Alignment |
Good |
|
| Languages |
Common, Elven |
|
| Strength |
16 |
|
| Dexterity |
16 |
|
| Constitution |
12 |
|
| Intelligence |
13 |
|
| Wisdom |
13 |
|
| Charisma |
10 |
|
About Celegorm Telrúnya
Celegorm Telrúnya
Eladrin Ranger 2
HP: 34 / Bloodied: 17 / Surge HP: 8/ Surges per day: 7
Init +4 Speed 6
Str 16 (+4) Con 12 (+2)Dex 16 (+4) Int 13 (+2) Wis 13 (+2) Cha 10 (+1)
AC 16 Fort 15 Ref 15 Will 13
Basic attacks
Melee: +7 (Longsword) 1d10+6
Eladrin Will (+5 saving throws vs. charm)
Hunter Quarry
Low-Light Vision
Prime shot
Two-Blade Fighting Style: can wield a one-handed weapon in the off hand; gain toughness at feat.
Feats:
Eladrin Soldier (damage +2 to spear and longsword)
Toughness (class feature)
Skills (p.38, 103):
Acrobatics +9
Arcana +4 (race: p.38)
Athletics +9
Heal +7 (Eladrin education: p.38)
History +4 (race: p.38)
Nature +10
Perception +7
Stealth +9
Powers:
Hit and run (standard, at-will): +7 melee vs. AC, 1d10+6
Twin strike (standard, at-will): +7 melee vs. AC, 1d10+6, one or two creatures, must wield two melee weapons.
Fey Step (standard, encounter): teleport up to 5 squares.
Evasive strike (standard, encounter): +7 melee vs. AC, 2d10+6, I can shift of 2 squares before or after the attack.
Hunter’s Bear Trap (standard, daily): +7 melee vs. AC, 2d10+5 and the target is slowed and takes ongoing 5 damage (save ends both); if miss, half damage, no ongoing damage and the target is sloweduntil the end of my next turn.
Unbalancing Parry (Immediate reaction, utility): trigger--->enemy misses me with a melee attack, slide the enemy into a square adjacent to me and combat advantage until the end of my next turn.
Equipment: Longsword (2), leather armor, standard adventurer’s kit, 30 gp.