The rules for creating characters are similar to those found in the Pathfinder Core Rulebook, with a number of changes referenced below.
Players should start by thinking of an idea for their character.
A concept should include an idea of what the character does for a living, but also why they might be involved in adventure. Being a milliner is fine, but there should be some reason why the character was named as a recipient in Professor Lorrimor's will.
Not every race exists in Ravenloft, and humans are by far are the most common. Most non-human races are viewed with suspicion or fear by the simple common folk.
Races are divided into four categories: common, uncommon, rare, and very rare. At the start of the campaign, only races from the first three categories can be chosen. Additionally, at the start of the campaign, I will only select one player with a rare race and two with an uncommon race.
Race - Category
Aasimar - Very Rare
Caliban - Common
Changeling - Rare
Dhampir - Rare
Dwarf - Uncommon
Elf - Rare
Fetchling - Uncommon
Fey-Touched (Half-Elf) Uncommon
Gnome - Very Rare
Half-Vistani - Common
Halfling - Uncommon
Human - Common
Ravenkin (tengu) - Very Rare
Tiefling - Rare
Players can choose alternate Favoured Class options from the Advanced Player's Guide or the Advanced Races Guide.
At first level, players are limited to the five NPC classes: adept, warrior, aristocrat, expert and commoner. Starting with second level, players can take any class they wish. Additionally, Dreamscarred Press’ Psionics Unleashed is also usable for its update of the psion and psychic warrior. The psion, psychic warrior, and all related content (rules, powers, feats) are usable.
All core and base classes are available, however there are minor changes for some classes. See the Class section for how existing classes fits into the world as well as any possible changes.
Players who elect to take the commoner NPC class also gain an additional trait of their choice and begin play with a draw from the Tarokka Deck. In addition, their minimum hand size is increased from 0 to 1, so they always have a Tarokka card.
At first level characters gain two traits, one of which must be a Carrion Crown campaign trait. Players who pick the commoner NPC class gain an additional trait of their choice.
PCs begin at first level (0 xp) as unremarkable common folk, little more than nameless NPCs (albeit ones with potential and who had some sort of interaction with Professor Lorrimor). They must adventure for some time before they gain their first level in a PC class.
Character advancement begins using the Fast XP advancement chart. Once characters reach level 3, advancement will switch to the Medium XP chart (with XP increased to reach the new minimum of level 3). At level four your NPC class will convert to the PC class of your choice that you currently have the most PC levels in.
Starting Ability Scores
Stats use the basic array (14, 14, 12, 10, 10, 8) assigned as desired. This equates to a 10 Point Buy. The PCs are heroes by deed and action, not through exceptional abilities or natural talent. As the campaign progresses, stats will be increased, gradually increasing characters closer to heroic Point Buy numbers.
Aristocrat -> Any Class
Commoner -> Any Class
Warrior -> Barbarian, Fighter, Paladin, Ranger or Cavalier
Expert -> Bard, Ranger, Rogue
Adept -> Cleric, Druid or Oracle
1: Start as a NPC class
2: 1,300 - Stat Score Increase
4: 7,300 - NPC class converts to PC class - Stat Score Increase
6: 21,300 - Stat Score Increase
8: 49,300 - Stat Score Increase
Starting Skills & Day Jobs
Characters begin with an additional skill point which must be allocated to a Profession or Craft. This indicates the character’s Day Job. As long as a character uses the profession or craft skill each level, they continue to get that free skill point at level up.
Mordent has three coins, the gold piece, silver piece, and copper piece called sovereign, shilling and pence respectively (although the term "pound" is used interchangeably with the sovereign).
PCs begin with 50 gp worth of goods and equipment with the exception of the aristocrat who begins with 100 gp. This equipment is not new, and represents handed down weaponry, heirlooms, or work-assigned gear. Extra funds are kept but converted into silver pieces (sp). This represents a character’s life saving.
All content from core Pathfinder products are usable.
Available content includes the Core Rulebook, the Advanced Player's Guide, Ultimate Magic, Ultimate Combat, and the Advanced Race Guide.
Additionally, Dreamscarred Press’ Psionics Unleashed is also usable for its update of the psion and psychic warrior. The psion, psychic warrior, and all related content (rules, powers, feats) are usable. Other books and content, such as non-Core Pathfinder releases and 3rd Party products, needs to be approved on a case-by-case basis.
Players can pick traits as described in the Advanced Player's Guide. Players begin with two traits, except for the commoner who begins with a third trait of their choice.
In Ravenloft, morality is important and actions have very real consequence: evil can leave stain on the soul all but impossible to wash clean.
Players choose where their characters ally themselves both moral and legally: Good vs. Evil and Lawful vs. Chaotic. If a character does not strongly identify with an option they are Neutral or otherwise unaligned.
Players choose the order of their alignment – which part takes priority. A character can be Lawful Good (where what is legal trumps what is right) or Good Lawful (where the law must be obeyed, but not at the cost of what is right).
There are myriad of languages across the Core.
Unlike other worlds, there is no Common tongue. Players are encouraged to pick a shared language (most likely Mordentish). Characters with bonus language slots are permitted to leave slots open for future languages, either to reflect not having travelled outsider their home region or simply waiting to see what languages might be most useful.
See the Language section for details on who speaks what language and what alphabet is used.
Background & Questions
At the start of the campaign, the players will cooperate to create backstories for their character. Players will be asked to write down their backstory, with as many extra details as desired.
As a reward for completing a written background, the player is awarded with a draw from the Tarokka Deck (see Hero Point variant rules) and their maximum hand of Tarokka cards is increased to 3.