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Organized Play Member. 144 posts. 1 review. 1 list. 1 wishlist. 8 Organized Play characters.


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Scarab Sages

Hello,

I have a friend with several cardboard markers that I am interested in buying but he cannot remember which product they were originally included in.

I am specifically interested in a cardboard 10 foot spiked pit and large horse tokens.

He says they may have come from the Castle Ravenloft Board game or the legend of Drizzt Board game... but I haven't been able to find pictures of either token in the materials included with those games and I don't want to buy both only to not end up with the tokens in question.

Anyone know where to find these? or something like them?

Scarab Sages

If you didn't want to multi-class you could make your monk a Tengu... they are proficient in all sword like weapons.

Scarab Sages

Has their been any word as to what money in addition to their goal will be used for?

Scarab Sages

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So I felt that it would be interesting if there were buildings that could be built that applied magical or moral bonuses to the civilization or the city grid they were built in. Feel free to add your own wonders.

The Medvyed Bell Tower
Aura: Moderate abjuration; CL ???
Slot: size 2 building; Price ??? bp; Weight 13.5 Tons

DESCRIPTION

From rural villages to bustling cities, many blame even the slightest misfortunes on the depredations of gremlins. Regardless of whether such creatures are truly to blame for a community’s problems, many shrines and hedge wizards sell tiny charms to their neighbors, talismans meant to ward off lesser evils: gremlin bells.

Knowing of the many fey inhabiting the forest to the west the city of Northgate decided to build a gremlin bell of massive proportions, infuse it with mighty spells and install it in a clock tower.

This massive Gremlin bell has two effects. First, it irritates gremlins. Any gremlin that comes within the same city grid of the Medvyed Bell cannot make use of any of its supernatural abilities and becomes uncomfortable, typically seeking to leave the area (though it is not compelled to do so). Secondly, once per hour the Medvyed bell rings and all gremlins within one city grid who can hear the chime must make a DC 16 Fort save or be awoken from sleep. If they fail save more than once in a night they are fatigued until they go a night of interrupted sleep. If they go three nights fatigued in this fashion they become exhausted until they are able to get a night of interrupted sleep.

This item has the same kingdom bonuses as a monument.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, detect thoughts, creator must have at least 5 ranks in Diplomacy and Intimidate;

Scarab Sages

Hrm... I would like Item Creation feats similar to Arcana Evolved... aka one for spell trigger items, one for single use items, etc.

Scarab Sages

Hrm... how about the Crown of the Magical Mcguffin... who ever wears it is king of the Britons? (Sorry, I couldn't help myself)

If you explain more about your homebrew world, perhaps it would be helpful for your request?

Perhaps
-one of the three keys to open a long lost but legendary vault?
-A cup that when used to water a field causes ripe harvests?
-A glowing stone that floats when it gets hot (and can be used to build floating castles, ships and what not?)
-A book with no end
-a Magic Compass

Scarab Sages

Some call me Tim wrote:

I'm curious about trying the math but with such a multitude of functions it's doubtful it will produce better numbers.

First, let's look at the metamagic rods.

Essentially it's a Metamagic rod, Selective (Lesser) plus one-half of a Metamagic rod, Selective (Normal).

So, if we build just this, it's value would be (11000/2) + (3,000)*.75 = 7750

I don't think that math is quite right because the item you are describing would have 3 charges for lvl 1-3 spells and 1.5 charges for lvl 1-6. Rather than 3 for lvl 1-3 OR 1.5 for lvl 1-6. Hrm... perhaps if I changed the item to have a total of six charges it would fit your model better? ( 3 from the lesser rods and 3 from the normal rods)

Staffan Johansson wrote:


Then I'd start with using half the cost of the normal rods, for 5,500 gp "each". That gives us three rods worth 5,500 gp and three worth 3,000 gp. One of the normal rods gets 25% off, and another plus all the lesser rods get 50% off. So that's:
5,500 (100% of 5,500)
+4,125 ( 75% of 5,500)
+2,750 ( 50% of 5,500)
+4,500 ( 50% of 3,000, x3)
Total (for the rod part): 16,875 gp

Now, let's look at the weapon part. That's 2,000 gp for the +1, and 300 for the masterwork club (most rods that can be used as weapons are light maces rather than clubs, but those 5 gp are kind of beside the point here). I'd multiply the 2,000 gp by 1.5 because you're combining a weapon with a utility item, avoiding the issue of swapping between them, so that would be 3,300 gp.

16,875 + 3,300 = 20,175 gp.

That math seems close but much like "Some Call Me Time"s item I feel the item you are describing would have 3 charges for lvl 1-3 spells and 1.5 charges for lvl 1-6. Rather than 3 for lvl 1-3 OR 1.5 for lvl 1-6.

Wizards are not proficient in the light mace. Keeping it a club prevents them from having a -4 non-proficiency penalty. I will change the item description the next time I describe the item.

Scarab Sages

Cheapy and Tels,

So it is worth almost as much as three normal metamagic rods despite only having 3/18ths as many charges? I understand that versatility is powerful but this item doesn't seem nearly as powerful to me as a wand of fireballs, 5 scrolls of wish or even +2 mithral full plate...

Scarab Sages

I am trying to get a rough idea of what it is fair to say this item is worth. In a way it is three lesser metamagic rods and a +1 club all crammed into one package but because it is more versatile and has only three charges to spread out amongst all of its effects I am a little stumped.

Tak’s Magnificent Rod of Malleable Magery

This elaborately engraved metal rod is tipped with a surprisingly solid, heavy and sharp cloudy grey crystal. The Rod may be utilized as a +1 club that does slashing damage. Any arcane spellcaster holding this item is treated as though they possessed the Eschew Materials feat. The rod holds three charges which slowly replenish themselves each 24 hour period. Expending a charge allows the caster to cast a spell of 3rd level or lower as though it was effected by the one of the following feats; Extent Spell, Selective Spell (each target excluded expends a charge) or Reach Spell (each one step increase expending a charge). The rod may effect a spell of 4th – 6th level by spending double the required number of charges.

Construction
Requirements
Craft Arms and Armor, Craft Rod, Eschew Materials, Extend Spell, Selective Spell, Reach Spell; Cost ???

Cost Notes

Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.

Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.

Cost of

Club free
Masterwork Weapon 150 gp
+1 Weapon 1000 gp
Metamagic rod, Selective (Lesser) 1,500 gp
Metamagic rod, Selective (Normal) 5,500 gp
Metamagic rod, Reach (Lesser) 1,500 gp
Metamagic rod, Reach (Normal) 5,500 gp
Metamagic rod, Selective (Lesser) 1,500 gp
Metamagic rod, Selective (Normal) 5,500 gp

Scarab Sages

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1970Zombie wrote:
Specific books and scrolls that are great works of the time and history. Also field guides and reference books. These items could apply bonuses to skill checks when referenced.

Religious Texts - I.E. To Feed Your Hunger, The Book of Magic, Hammer and Tongs, etc. Books that give bonuses to Knowledge Religion checks of the associated Deity.

Also,

Masterwork Holy Symbols = +2 dc on Channel Energy attempts

New Special materials that are craft-able via alchemy. (I.E. Obsidian that isn't fragile... because it's cool)

Some sort of casting focus to give casters a +1 bonus to hit with ranged touch attacks.

Asbestos cloak / clothing for fire resistance.

A lathe, the only tool that can be used to make a better version of itself.

Scarab Sages

Reading over the Ruby Phoenix Tournament I noticed that material from Ultimate Combat was used (a book I don't have) and was wondering in general how base-book friendly will the Skull and Shackles A.P. be (since the first book will be written by the same author)?

Scarab Sages

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Rafkin wrote:

I understand in a sandbox game it would be silly to restrict players from pvp but i really don't enjoy it. Add in the loss of items from dieing and this is shaping up to be a hardcore gankfest.

I wanted the Pathfinder that we play on a tabletop and that doesn't usually involve players killing each other.

Watching the development blog for Pathfinder Online is like watching a slow motion train wreck. I am horrified... would never want to participate... but can't look away...

Who would take an imagination driven PvE game among friends and turn it into a pvp gank fest and invite THE INTERNET!?

Scarab Sages

More Hex Questions

"Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modifier."

When it says "the witch's level" is it referring to class level or character level?

If it was class level would taking a prestige class that added +1 caster level count as witch levels for the purposes of hexes (probably not) in raw?

Scarab Sages

Thri-Kreen never sleep.... ever... that is the trade off for them living such short lives... so saith 2nd edition... Heck... as a roleplaying point they often think the "soft" species are sick and or lazy for needing to sit still so much...

Scarab Sages

Natan Linggod 972 wrote:

I don't mean "it's a terrible class feature", I mean the eidolon is almost as dumb as your average ogre.

Why? Aren't the vast majority of outsiders at least average human level intelligence?

I think a better question is "Why are a First-Worlder summoner Archetype's Eidolons stupid?" It has less hit points, less bab, and seems built to be a skill monkey... except they don't get any more skill points than a regular Eidolon? Doesn't seem to fit the fey concept very well...

Scarab Sages

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So... Ideas for systems that avoid player driven extinction of creatures

1. Have them breed faster when their numbers are low
2. Have them migrate away from areas where they are being murdered
3. Have invisible intangible groups of mobs that breed slowly (so a species never goes "extinct".)
4. Have druids show up and spawn more "endangered" / extinct species
5. Have "evil" creatures spawn at "evil" temples

Any other ideas?

Scarab Sages

Cele wrote:
Hrm... Epic Meepo... could I get a TN millennium old Contemplative serpent that acts as an Oracle (like the 2nd edition DND monster manual giant snake flavor text suggested could exist?) and combining the best parts of constrictor and Venomous snakes? at least 10 hit die and all mental stats all above 15 ish?

Please disregard this request Epic Meepo. I made a monster to fit my needs. Though it isn't quite what I asked for... hrm....

Nymph Serpent
A delicate figure rises from the water, her long ears tapering to points above her head, her beauty is painful in its perfection, though her reptile eyes hold a coldness as chilling as her beauty.

Spoiler:

Nymph Serpent CR 8
XP
NE Large fey
Init +5 ; Senses low-light vision; Sent Perception +18
Aura blinding beauty (30 ft., DC 22)
DEFENSE
AC 24, touch 22, flat-footed 19 (+8 deflection, +5 Dex, +2 natural, -1 size)
hp 60 (8d6+32)
Fort +14, Ref +19, Will +17
DR 10/cold iron

OFFENSE
Speed 20 ft., Climb 20 ft, swim 20 ft.
Melee Bite +9 (1d4+3 plus Grab plus Poison)
Space 10 ft.; Reach 10 ft.
Special Attacks stunning glance, Constrict (1d4 +3), Poison
Spell-Like Abilities (CL 8th)
1/day—dimension door
Spells Prepared (CL 7th)
4th—Charm Monster (DC 18)
3rd—Bestow Curse (DC 16), Unadulterated Loathing (DC 17), Water Walk
2nd—Death Knell, Disfiguring Touch, Pernicious Poison, Share Memory
1st—Charm Person (DC 15), Forced Quiet(DC 14), obscuring mist, Comprehend Languages
0—detect magic, guidance, light, stabilize

STATISTICS
Str 17, Dex 21, Con 18, Int 17, Wis 14, Cha 27
Base Atk +4; CMB +12; CMD 30
Feats Combat Casting, Spell Focus (Enchantment), Weapon Finesse
Skills Acrobatics +15, Diplomacy +18, Escape Artist +16, Knowledge (Dungeoneering) +16, Knowledge (nature) +16, Perception +18, Sense Motive +13, Stealth +16, Swim +22
Languages Common, Sylvan, Aklo, Draconic
SQ unearthly grace
Racial Modifiers +4 Perception, +4 Stealth,+8 Acrobatics

SPECIAL ABILITIES

Blinding Beauty (Su)
This ability affects all humanoids within 30 feet of a nymph serpent. Those who look directly at a nymph serpent must succeed on a DC 22 Fortitude save or be blinded permanently. A nymph serpent can suppress or resume this ability as a free action. The save DC is Charisma-based.

Spells (Su)
A nymph serpent casts spells as a 7th-level Witch. The Nymph Serpent does not have a familiar but can regain their spells by looking into the eye sockets of a drowned man.

Hexes (Su)
A nymph serpent has the following Witch Hexes; Cackle, Cauldron, Coven & Misfortune (DC 16).

Stunning Glance (Su)
As a standard action, a nymph serpent can stun a creature within 30 feet with a look. The target must succeed on a DC 22 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Unearthly Grace (Su)
A nymph serpent adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.

Change Shape (Su)
Nymph serpent can take the form of a Medium humanoid resembling a Nymph with serpent’s eyes (most serpent nymphs adopt veils to hide their eyes. In humanoid form, the Nymph Serpent cannot use its bite, constrict, or poison. When in humanoid form, a nymph serpent's Reach is 5, speed is 30 feet and it has no climb or swim speed.

Poison (Ex)
Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Cha; cure 2 saves.

ECOLOGY
Environment temperate forest
Organization solitary
Treasure standard (other treasure)

The first Nymph Serpent was created when the first Nymph had her domain despoiled by the hands of civilization. Her heart grew cold and hateful, she called out for vengeance and her call was answered by an unknown entity that changed her nature to one better suited to her hateful heart.

That serpent has laid many eggs and her many daughters strive to crush civilization in-between their coils. Nymph Serpents are female only, they need males of other humanoid species to fertilize their eggs but those eggs always hatch Nymph Serpents.

Nymph Serpents have perfect memories stretching back to the moment of their hatching, to better remember every slight (real or imagined) that civilization (or anything else) has taken towards them. Nymph serpents have exceedingly long life spans and are known to hibernate for years after a particularly sweet (and filling) victory.

Scarab Sages

1) Place limits on how many magic items a character can "power" at a time. AKA make the items be fueled by the character's aura or will or some such so that caster buffs don't get trivialized.

2) Remove the Arcane and Divine spellcaster divide as per arcana evolved.

Scarab Sages

Name: Tak Shey'Amon Medyved
Race: Human
Level: Wizard 5 (Conjuration School)
Campaign: Kingmaker
Alignment: True Neutral

Tak (all the great wizards have three letter names!) is a slightly foppish noble who studied under a tutor in Brevoy. He has silver tongue and schmoozes with the best of them. He has a talent for summoning elementals.

He has a wize cracking thrush familiar who speaks draconic and has convinced several Kobolds that she is a dragon in disguise.

Like most of his family he attempts peaceful interaction with the fey of the wildlands...

Scarab Sages

Hrm... Epic Meepo... could I get a TN millennium old Contemplative serpent that acts as an Oracle (like the 2nd edition DND monster manual giant snake flavor text suggested could exist?) and combining the best parts of constrictor and Venomous snakes? at least 10 hit die and all mental stats all above 15 ish?

Scarab Sages

Poison... using poison is prohibitively expensive for low level characters... AND it takes forever to craft.

Oh... and the option to make magic items (throws out the required beef with the magic item economy)

Scarab Sages

DM Wellard wrote:
Dragon78 wrote:

I am just glad that the Phoenix made the final cut of this book.

Fey revisited
1)Nixie
2)Nymph
3)Brownie
4)Pixie
5)Leprechaun
6)Redcap
7)Quickling
8)Gremlin
9)Dryad
10)Pech

I'd agree completely with that list

I would throw in

11) Sidhe Noble / Fairy Queen / cr 16+

Scarab Sages

Or there could be evil cultists summoning less pleasant creatures *mauahahahahaha*

Scarab Sages

Gorchek wrote:


So unless there's a way for the critter population to resupply itself, you may end up with a very barren world...

See Purplefixer's suggestion above for a possible fix for this.

Also, I imagine that the fewer high tier predators there were the faster the ones left would breed.

Scarab Sages

1) Make every item in the game craftable by the players.
2) Allow magic users to specialize above and beyond maxing out the "magic" skill
3) Make there be mutually exclusive choices. If I join the Cheliax faction the Andoran faction will turn their back on me and vice versa (for example).

Scarab Sages

If you want to know if it is feasable check out Ryzom

"A UNIQUE MMORPG UNIVERSE

Planet Atys is not only an MMORPG but also a living, virtual world, with five rich and diverse ecosystems. A powerful AI technology makes flora and fauna interact dynamically with each other and the ever-changing environment. .

A Lush and unique RPG Living Ecosystem

Known as the Living Planet, Atys doesn't behave quite like any world you've experienced in any other MMORPG. To start with, Atys is growing, slowly sending tendrils out which can unveil new lands and cover up existing ones. Due to this constant growth, the climate and weather on the surface can vary greatly, even in a short time span.
The Behaviour of the Creatures is unique to our MMORPG

The creatures in our MMORPG behave intelligently. In our MMORPG each creature has its own set of behaviours, and natural enemies. Wild gingos travel in small packs, willing to attack anything they think they can kill for food. The more docile bodoc travels in herds, but fiercely come to each others defence should they be attacked. Some creatures will migrate naturally; others will prefer to remain in the same general area.
The Seasons & weather change in our MMORPG

The seasons in our MMORPG change naturally, altering not only the landscape of Atys but also the resources available to harvesters and the behaviour of the creatures that live there. In our MMORPG the changing weather can also alter these things, from raging snowstorms in the forest to thunderous storms in the jungle everything change perpetually." from http://www.ryzom.com/en/mmorpg-rpg-mmo-features.html

Scarab Sages

I had a dwarven Cleric of Desna who loved nothing more than gambling while smoking a fine cigar... He had an int of 7, a heart of gold and a suit of full plate he was very fond of wearing. He could tank with the best of them but couldn't do damage to save his life.

Scarab Sages

Hello,

I am thinking of making a barbarian / Cleric with the (Strength)Ferocity subdomain and was wondering if you could combine the Barbarian's rage with the domain power?

Rage says that "While in rage, a barbarian cannot use"..."or any ability that requires patience or concentration."

The Ferocious Strike power doesn't seem to require any patience... but does it require concentration?

Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Scarab Sages

Epic Meepo wrote:

@Cele: I've already done a minstrel construct in this thread (see the patchwork servitor on page 1; reskin it as clockwork instead of patchwork as desired). Here are a bardic lich and a quicksilver dragon:

** spoiler omitted **...

Very nice!

-Should the Bardic Lich's cure wounds spells be converted to cause wounds spells?

Scarab Sages

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TabulaRasa wrote:

What would you do differently from the guys at CCP?

Remove non- consensual pvp.

Scarab Sages

Coldman wrote:

The Eve system caters well to both crowds.

You find less people complaining about PvP rules on EvE than you do on a WoW PvP server...and they choose to play there lol.

That is because people that don't want to PvP don't play Eve...

Scarab Sages

Obsidaeus wrote:


It would be nice to be similar to rulesets in books so one could look at the classes and go okay i know what i am doing or going for.

I for one agree that making the mmo resemble the I.P. it is based on is a good idea. People are going to want to play Pathfinder Online because they had played Pathfinder. Making the game a fantasy version of Eve Online (which is kind of what looks like is happening) isn't a way to provide fan service.

Scarab Sages

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- A Giant Iron Key

- An alchemical silver Long Sword that glows brightly, pulses and hums (+1 and acts as a rod of metal and mineral detection)

- A Gelatinous Cube in a hole used to clean the dragon's gold.

- A Nymph in a silver cage and a Succubus in a cold iron cage (both cages suck out their innate travel magics). The Succubus is disguised to look identically to the Nymph and they both accuse the other of being a demon and promise to reward the ones who set them free. The Succubus has learned the Undetectable Alignment spell at the cost of loosing her ability to summon other demons.

- A collection of crowns from the princesses that have been sacrificed to it.

- A stone of Good Luck that weighs 200 lbs that stops working if shrunk or put in a extra-dimensional space.

Scarab Sages

Artemis Moonstar wrote:


So, what lesser deities and other powers would ya'll wanna know more about and see more info on?

Yuelral the elven deity of magic

Scarab Sages

Stewart Perkins wrote:


honestly I doubt you will see this possibly EVER. My reasoning on this is they have announced a paizo mmo that will be heavily based around that, and most likely they'll keep those ideas for that...

*Shrug* I hope that the MMO doesn't have negative effects on their AP products. They are basing the MMO on it because it was so popular...

Scarab Sages

BQ wrote:

Thought I'd create a thread where we could throw up some ideas for future APs.

What I'd like to see is an infiltration style campaign where the PCs are a different race. Maybe Drow or Serpentfolk or I guess you could flip it have standard PCs infilitrating a Drow or Serpentfolk community/city.

For those of us that didn't get enough the first time... King Maker 2. A similar scenario (Get a writ to go out, explore, claim territory and build a civilization) with different actors and perhaps in a different place.

Scarab Sages

northbrb wrote:


What things do you want your characters to be able to do that can not be done with your current options?

About Fifty new Arcane Discoveries. Wizards need some more options AFTER character creation.

Scarab Sages

nomadicc wrote:


My questions to you would be, what (failed) promises? What stigma?

*blinka* I don't want to start a flame war. Find someone who played DDO at one time and no longer does, and ask them "why?".

nomadicc wrote:


Which brings up the question of how does one rate success in an MMO?

It is an individual process.

For you DDO is obviously a success, it has held your interest and continued to provide you with entertainment.

For me it is not a success because some of the design decisions broke my sense of immersion to the point where the game was no longer enjoyable.

It is a matter of opinion based on if it was able to keep you interested and playing.

Scarab Sages

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Please post links to design philosophy articles / information that you want the developers of the MMO to read and consider.

http://penny-arcade.com/patv/show/extra-credits

http://en.wikipedia.org/wiki/Mudflation

http://earthrise.wikia.com/wiki/Crafting (the second paragraph sucked me in... sadly the rest of the game ruined the magic)

http://greedygoblin.blogspot.com/ (in general)
http://greedygoblin.blogspot.com/2011/11/you-wont-feel-nerfed-you-will-be.h tml (in specific)

P.S. Devs please have pvp and pve gear be identical... make fighting npcs and pcs exactly the same (mechanically that is)

Scarab Sages

How well did Dungeons and Dragons Online fair?

When DDO was first announced they made many promises regarding the system that never materialized. A Pathfinder MMO is going to bear the stigma created by that title... perhaps even more so because the Pathfinder MMO is changing the mechanics so much.

My Questions

1. What differences does the design team think there are between a TTRPGs and a MMORPGs and what do they plan to do to bridge the gap?

2. What is the team's general design philosophy? Will they make dungeons that are static (that we can run over and over and memorize the locations of the traps / secret doors, etc.) or dynamic (where the traps (/secret doors / treasure) move around at random and the type of trap is selected at random)?

Scarab Sages

An alternate lich template that is more suited to bards. One that would allow them to effect undead with their Bardic Performances and perhaps control undead.

A clockwork minstrel

A quick silver dragon that gets more dexterous and agile the older it gets.

Scarab Sages

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Spyglass, Garrote and a water-skin full of grain alcohol.

Also, a holy symbol of as many gods as you can get... You can never have too many saviors.

Scarab Sages

Your link redirects me to the main paizo page.

Scarab Sages

Epic Meepo wrote:
@Cele: Here's a two-armed serpent that warps spells and eats sorcerers:

Fantastic!!!

"They are particularly offended by governments who dare to pass laws prohibiting the murder of sorcerers." I can't stop giggling over this...

Scarab Sages

So our group just fought and killed two Tatzlwyrms and found their eggs. The party has gone out of our way to keep them warm, wet, and safe. Is it worth putting ranks in Handle Animal to help raise them or is it a doomed endeavor?

Scarab Sages

Hrm... If you are still taking requests... a more evolved tatzlwyrm (faster, smarter more agile) that has evolved a method of draining magical power by eating the bodies of slain sorcerers (specifically sorcerers, as opposed to wizards, the magic must be in their blood.)

It should be able to smell sorcerers and have SR. and perhaps warp magic similar to that found in flail snails.

(put a tatzlwyrm, choker and a flail snail in a blender)

Scarab Sages

Game is full.

Scarab Sages

Cleric of Gorum with a 2 level dip in Barbarian (Armored Hulk). You become a Cleric who wears heavy armor, can rage (with 1 rage power), and if you select the Strength (Ferocity) domain you gain Ferocious strike (+ 1/2 your cleric level to damage on one hit (3+wis a day)).

Max your Strength and pick up Power attack.

Smash.

Scarab Sages

Cele wrote:

Hello Adventurers!

I wish to host and play in a Pathfinder Adventure path (other than Kingmaker) on a Weeknight (Monday, Tuesday, Wednesday or Thursday) evening starting 5:30 Ish PM PST and calling it quits around 10:30 ish.

I am looking for a DM to run the game and three to four other players.

Previous experience is a definite plus.

Identical listing may be found here

http://www.penandpapergames.com/forums/showthread.php/20711-Weeknight-Pathf inder-Adventure-Path?p=165607#post165607

I have been talked into running Smuggler's Shiv Tuesdays or maybe every other Tuesday. I am unsure how many players I need. I will post more details when I have them.

Scarab Sages

Hello Adventurers!

I wish to host and play in a Pathfinder Adventure path (other than Kingmaker) on a Weeknight (Monday, Tuesday, Wednesday or Thursday) evening starting 5:30 Ish PM PST and calling it quits around 10:30 ish.

I am looking for a DM to run the game and three to four other players.

Previous experience is a definite plus.

Identical listing may be found here

http://www.penandpapergames.com/forums/showthread.php/20711-Weeknight-Pathf inder-Adventure-Path?p=165607#post165607

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