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Merisiel

Ceinwynn Deloncrouix's page

94 posts. Alias of Jman72.


Full Name

"Winnie" Ceinwynn Deloncrouix

Gender

Init +4, Perception +5, AC 19/15/15, Fort 2/Ref 7/ Will 2, HP 10, stealth +10, Halfling Archaeologist Bard 1

Strength 12
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 8
Charisma 16

About Ceinwynn Deloncrouix

CEINWYNN DELONCROUIX CR 1/2
Female Halfling Archaeologist Bard 1
LG Small Humanoid (Halfling)
Init +4; Senses Perception +5
--------------------
DEFENSE
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 10 (1d8+1)
Fort +2, Ref +7, Will +2
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger +2 (1d3+1/19-20/x2) and
Shortsword +2 (1d4+1/19-20/x2) and
Unarmed Strike +2 (1d2+1/20/x2)
Ranged Shortbow, Comp. (Str +1) +5 (1d4+1/20/x3)
Special Attacks Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities.
Bard Spells Known (CL 1, +2 melee touch, +5 ranged touch):
1 (2/day) Grease (DC 14), Vanish (DC 14)
0 (at will) Message, Dancing Lights, Mage Hand, Detect Magic
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STATISTICS
--------------------
Str 12, Dex 18, Con 12, Int 10, Wis 8, Cha 16
Base Atk +0; CMB +0; CMD 14
Feats Bard Weapon Proficiencies, Point Blank Shot
Traits Vagabond Child (urban): Disable Device, Maestro of Society
Skills Acrobatics +8, Bluff +7, Climb +5, Disable Device +7, Escape Artist +6, Knowledge (Arcana) +1, Knowledge (Dungeoneering) +1, Knowledge (Engineering) +1, Knowledge (Geography) +1, Knowledge (History) +1, Knowledge (Local) +1, Knowledge (Nature) +1, Knowledge (Nobility) +1, Knowledge (Planes) +1, Knowledge (Religion) +1, Perception +5, Ride +2, Spellcraft +4, Stealth +10, Swim -1, Use Magic Device +7
Languages Common, Halfling
SQ Bardic Knowledge +1 (Ex), Earplugs, Fearless
Combat Gear Arrows (20), Arrows, Blunt (20), Chain Shirt, Dagger, Shortbow, Comp. (Str +1), Shortsword; Other Gear Backpack (5 @ 1.81 lbs), Blanket, Chalk, 1 piece, Earplugs, Thieves' tools
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Archaeologist Luck (standard action) (10 rounds/day)
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 morale bonus vs Fear saves.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

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