Alexander Augunas wrote:
Also, from my understanding the class names are placeholders so you don't have <insert class name> scattered throughout the playtest document.
I love the descriptions but the cover doesnt really give that " umff " to it i like though. Im an artist as well i dont hate any picture because of the work that has to go with it. But if you do keep it im down with it 100% :D
I like the cover but after seeing the finished mythic designs for the iconics I agree that it just seems to be missing the "oomph" that is inherent in the update designs. Can't wait though, counting down the days!
I ran the Wormwood basically as is because like you I was having difficulty rationalizing why they would come back if they weren't being kept on a short leash. You could always have Plugg or Scourge (or really any of the rest of Harriagan's officers) go with them to keep them in line, but that either sets up a situation where a DM-PC eats the spotlight or they stage an early mutiny against said officer. Either situation is not fun. I think it's best to simply wait on adding things until they get on to the Man's Promise where mutiny is expected to occur at some point and the adventure on Bonewrack Isle is less important to the overall plot.
I'm using Treasure of Chimera Cove (Old Paizo 3.5e module that only needs minor tweaking to still work) in place of the final act of Book 2, but I did still give my players the map to Mancatcher Cove as an alternative. They plan to head back there later. Mostly I gathered a bunch of modules and adventures together and let them have adventure hooks to grab on to.
** spoiler omitted **...
Stealing bits of your spoiler, my groups on book 2 currently, though I'm running From Shore to Sea as an interlude.
My PCs were actually pretty okay with Harrigan when they left the Wormwood. Thought he was a decent captain who just delegated responsibility too much to Plugg and Scourge. Granted they also had a healthy fear of him as a crew member was accused of rather unpleasant actions on the ship and Harrigan pulled out a deck sweeper, shot the offender in the chest, tossed him overboard and then ordered everyone to get back to work unless they wished to join him.
I used the Cook to instill fear of Harrigan into the PCs following their mutiny on the Man's Promise. Harrigan has been using sendings to pass messages to the Cook on how he'll hunt them down for stealing his ship. Also, sayings like "you better hope the Chelish find you before I do" right after they encounter the Dominator is another good way to do it.
Going into the last 5 days and Realm Works needs your (Yes, you! Over there behind the keyboard... no slinking away...) help to make the final push for funding. Lots of information updates and some helpful usage videos to look at. If you're at all a fan of Hero Labs or any other character generation software, then you know how useful planning software of that kind can be to keep your game running smoothly. Realm Works is the logical next step when it comes to DM planning!
After watching the video I ran out and snagged 3 of the Plano 3-28 boxes, I must say they work wonderfully. I fit the Bestiary and Beginner Boxes in with room to spare so I may go back through and do a bit of separation as going alphabetical leaves me plenty of space. I plan on picking up a 4th box over the weekend to store the Skull & Shackles and Rise of the Runelords pawn sets in, as it looks like I'll be able to fit those in their own box. Anyway, kudos!
Just spit-balling a few ideas:
For stretch goals:
The Adventurer's Armory has a weapon called a Syringe Spear. It is quite literally a syringe on the end of a stick, runs 100gp.
Having only skimmed through it I can say this is a most impressive piece of work. Even though the running theme bounces between Ulfen and Shackles I can certainly say you've given me a good deal of material to think about and work with for the Skull & Shackles game I'm running right now. Awesome work!
New update email from LWD gives a good breakdown of what the cloud service will be. Re-posting here both to give this thread a move back to the front but also to let others know about this as I know Kickstarter updates can be odd at times.
Lone Wolf Development wrote:
Listen, the ToB has great material- except no limits. So you just need to fix this. I did giving the different classes maneuvers per day like spells and giving them ki polls that they could use like a Magnus's arcane pool. However my player freaked after the change and refused to play the class after word so I can't say for a fact the changed worked. Still, if you give me time to dig up these remakes of mine I would be willing to hand them over to the community as a hole.
If you have them on hand could you post those conversions for the boards to peruse?
Who's to say they didn't just use wish for the proficiency or build in a special ability for their weapons that grants proficiency when wielded? Aren't the badges of office minor artifacts in their own right? No need to waste a feat when you have MAGIC!
[Hero Lab] Version 7.6 of the Pathfinder files for Hero Lab is now available! Tome of Horrors, Irrisen, People of the North!
Just as a note, this latest version seems to have disabled user content such as the d20pfsrd Psionics Unleashed datafiles.
Also: I'm getting the following errors:
I really like this take on a champion of nature/the fey. I will admit before voting of the items ended I was entertaining a similar concept, so I'm probably a bit bias. I always enjoy alternatives to the Paladin code as I feel the class is a great vehicle for "devoted champions" but the Lawful Good restriction does at times cause issues. It was certainly a risk to change the alignment to Chaotic Good given the number of threads on the forums that debate back and forth the Paladin alignment restrictions but in this case I think it served you well.
Damocles Guile wrote:
That's all good stuff. Our Scourge was a lecher and a rapist - its what got him killed long before the mutiny. He carried the ring because he made whores in brothels wear it when he visited them.
I did something similar with Scourge, though "an example" was made of him and he ended up at the bottom of the ocean before the party could find the ring.
I've decided that his low Int and Wis were caused by brain damage, resultant from a beam dropping on him and cracking his skull. The beam may or may not have been dropped by Scourge when he saw a female crew member he saw as "his" becoming enamored with Mr Hartshorn...
As for Plugg:
Spoiled brat is actually in on Harrigan's deal with Cheliax, having been offered a similar deal and sent as someone to "keep tabs" on Harrigan, partly why Harrigan treats him so well. Plugg is one of the few people aware of who holds the strings to Harrigan's purse. He intends to sail off with the Maiden's Promise and become a more valuable asset to Cheliax, while also planning to undercut Harrigan.
I actually find the Mythic Flaws to be a very thematic addition to the game and fits well with the concept behind what I think Paizo is envisioning "Mythic" to be. The benefit one gains for choosing a flaw is the Mythic powers themselves.
In a bit more depth: The concept of the "epic" or "mythic" character, dating as far back as Greek mythology, and likely before as stories get stolen and recycled throughout society, is that the hero's downfall is also related to the thing that makes them great. That is to say by having a flaw and overcoming it they are a "mythic" character up until the point when destiny catches up to them, thus the flaw. Examples of this are seen through literature.
Achilles' heel, one of the more famous ones, comes from the source of his invulnerability; as a child he was dipped in the River Styx and he had to be held by his heel so he could be dipped in, thus his heel is his weakness.
Samson's great strength came from his hair, when it was cut off he was powerless until it regrew.
The one I've seen quoted a few times on these forums is Baldur from Norse mythology who was invulnerable to everything except his greatest weakness, mistletoe. His death to an arrow (in some versions a sword) made of mistletoe was the "Material Weakness" flaw exactly.
Other ones I can think of off the top of my head come from more modern sources: Hulk has Furious Rage; Kratos has Hubris; Popeye has Food Dependency(Spinach) <- honestly think about that one.
So in summation, I thing the Flaws are fantastic and should add a new dimension to your character, because otherwise it's like saying "I don't want to play Superman if I have to have a weakness to kryptonite." (Quote stolen from a friend who was talking about Mythic Flaws)
Psicrystals are fantastic, you should really look into the bonuses you can gain with them and then look at the Psycrystal staff as well as Setting Stones. The Psicrystal staff is on the same page but I can't create a link for some reason.
While you can wear the armor you would suffer a penalty on all attack rolls as well as Dex and Str based checks.
Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dex- and Str-based ability and skill checks. The penalty for non-proficiency with armor stacks with the penalty for shields.
Perhaps some pregenerated NPCs similar to the chapter in the Gamemastery Guide or the upcoming NPC codex? Things that can be easily dropped in. I also agree on the gem dragon front as those are awesome.
And this is more of a "hey does this work" thing but some clarification on if <i>Fold Space</i> (and the Elocator class feature that emulates it) is intended to allow you to qualify for the Dimension Agility chain from Ultimate Combat. It just strikes me as something Elocators would excel at as a combat style.
Well glad I did not buy psionics expanded. As I want to get the combined edition. So Feb 2013 for those who kickstarted the project. Any idea when we will be able to buy it in stores?
Initially estimated the date was February 2013, but with all the added content it'll likely be pushed back to March or April. I should note that through the kickstarter is the only guaranteed way to get a color copy of the book as Jeremy said the print run for color is expensive and thus will be limited (not to be confused with the limited edition run).
Oh god I need your help! What image was used for the Storm Giant in this set, because if it's the male Leonidus looking mfer from the Beastiary I will buy this set even thought I already own the majority of the RotRL mini and x2 Beastiary boxes. If it's purple haired mc'dumblookingchain shirt though... No thank you sir!
I'll have to disappoint then because the set uses the purple-haired female as the art for the Storm Giants.
I've only skimmed it but I do have a few of comments to add:
First, I'd pull it back to light and medium armor proficiency. While it strikes that the noble is a "lead from the front" kind of guy, he doesn't strike me as the one to take the blows. Seeing as he'd have a bodyguard of sorts and not be ready to "take it in the face" as it were. Perhaps add Heavy Armor proficiency as a talent they can select? Make it a prerequisite for the Armor Training talent. So the progression goes Heavy Armor -> Armor Training -> Advanced Armor Training
Secondly, the Affluent talent is ridiculously good. Take it at level two and you get a "bonus" 156750gp over the course of a noble's career, which is really nothing to sneeze at. That talent is a "must have."
Third, take a look at the Holy Tactician archetype for the paladin, as it has a number of "leadership" type abilities.
Finally, think of an alternative to the Leadership ability (at least offered as an "archetype") as I know a number of GMs that don't like the Leadership feat as it overly complicates already slow combats.
Jeremy Smith wrote:
In addition, we have made four limited availability slots to have your character on the GM Screen. Wayne Reynolds will not be doing the GM screen (we simply can't afford two WAR graphics), so the cost for having your character on the GM screen is lower. However, the graphic will be featured within the book itself, so you do get that added benefit, as well as all the benefits of the $300 tier.
Jeremy, I assume this means the GM screen image will show up as one of the new chapter header/opener things?
I think Andreas probably meant that the character would also be inside the book, which you mentioned in the Kickstarter update, but not in the reward description.
That would be awesome. I had kind of assumed that the characters from the cover/GM screen would get mixed in with the iconics for various new art that was needed throughout the book (chapter openers, power displays, archetypes, etc.).