Allevrah Azrinae

Caterine Gabor's page

451 posts. Alias of Mark Sweetman.


Full Name

Caterine Gabor

Race

Half-Elf (Varisian)

Classes/Levels

Fighter (Lore Warden archetype) 7

Gender

Female

Size

Medium

Alignment

NG

Deity

Valani - lord of the sea and father of islands

Languages

Common, Elven, Abyssal, Infernal, Undercommon, Terran.

Strength 18
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 10
Charisma 14

About Caterine Gabor

Current Notes: 59/59 HP

Hit Points: 59 (10+4+1+6+10+6+8 +7 +7 FC)
Saves: Fort: +8 (5 +1 Con +2 Cloak); Ref: +6 (2 +2 Dex +2 Cloak); Will: +4 (2 +2 Cloak)

Melee: Whip +14/+9 (7 +4 Str +1 MW +1 WF +1 WT) for 1d3+8 (4 Str +2 WSpec +1 WT +1 MW)
or +12/+7 for 1d3+12 with Power Attack
Ranged: N/A
Armor Class: 16 (10 +4 Armor +2 Dex)
CMB: +15 (7 +4 Str +4 MM) (+17 for disarm +21 for trip with whip)
CMD: 27 (10 +7 BAB +4 Str +2 Dex +4 MM) (31 vs trips)

Traits:
Empyreal Focus (Valani): 1/day +2 on any skill check.

Racial Traits:
Medium: 30ft speed
Low-Light Vision: can see twice as far as humans in dim light.
Elf Blood: count as both elves and humans for any effect related to race.
Elven Immunities: immune to magic sleep. +2 on saves vs enchantment spells and effects.
Keen Senses: +2 racial on Perception checks
Multitalented: choose two favoured classes at first level.
Ancestral Arms: gain Exotic Weapon Proficiency: Whip as bonus feat.

Languages: Common, Elven, Abyssal, Infernal, Undercommon, Terran.
Skills:
Acrobatics (Dex): 3 (1 +2 Dex)
Intimidate (Cha): 11 (6 +3 Class +2 Cha)
Knowledge (History-Int): 6 (3 +3 Class)
Knowledge (Local-Int): 7 (4 +3 Class)
Linguistics (Int): 9 (6 +3 Class)
Survival (Wis): 7 (4 +3 Class)

Feats:
Exotic Weapon Proficiency: Whip
Enforcer: when deal nonlethal damage with a melee weapon, can make an Intimidate check to demoralize as a free action. If successful, target is shaken for rounds equal to damage dealt. If attack was a crit, then target is frightened for 1 round as well.
Weapon Focus: Whip - +1 to attacks with a whip.
Whip Mastery: do not provoke AoO when attacking with a whip. Can deal lethal or nonlethal damage and can damage with a whip despite a creature’s armor or natural armor bonus.
Improved Trip: do not provoke when performing a trip maneuver. +2 CMB on attempts to trip a foe. +2 CMD against trips.
Weapon Specialization: Whip - +2 damage with whip
Improved Whip Mastery: threaten to 10ft with a whip. You can also use a whip to grasp an unattended Small or Tiny object within your whip's reach and pull that object into your square. To do so, you must hit AC 10 with a melee touch attack. Further, you can use the whip to grasp onto an object within your whip's reach, using 5 feet of your whip as if it were a grappling hook, allowing you to use the rest of your whip to swing on like a rope. As a free action, you can release the object your whip is grasping, but you cannot use the whip to attack while the whip is grasping an object.
Greater Trip: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.
Power Attack: -2 on attack for +4 on damage

Class Abilities:
Weapon and Armor Proficiency: proficient with all simple and martial weapons and with light armor.
Scholastic (Ex): gain 2 additional skill ranks per level. Must be spent on Int based skills, all Int based skills are class skills.
Expertise (Ex): gain Combat Expertise as a bonus feat.
Maneuver Master (Ex): +4 on all CMB checks and to CMD.
Weapon Training: +1 with flails
Know Thy Enemy:

Gear: 150gp to spend
2 x Whip: 1d3, x2, 2lb, S, disarm, nonlethal, reach (15ft), trip – 2 gp
Masterwork Whip
Cutlass +1: 1d6, 18-20/x2, S
Heavy Flail: 1d10, 19-20/x2, 10lb, B, disarm, trip – 15 gp
Rapier from the drow

Chain Shirt: +4 AC, +4 Max Dex, -2 Armor Check, 25lb (NOQUAL)

+1 Whip
Cloak of Resistance +2
Gauntlets of the Skilled Maneuver (Trip)