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Intellect Devourer

Cat-thulhu's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Companion, Roleplaying Game Subscriber. Pathfinder Society Member. 1,209 posts. 51 reviews. 1 list. 1 wishlist.


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Shadow Lodge

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Since it's a completely new game I hope it's separate from golarionand pathfinder in terms of fluff. Sure use similar races but take all the pathfinder fluff out, I like the idea of two, separate, fully supported games ftom a great game company. I also don't want competition between them, I'd be upset if, for example, we got 1 AP for each a year.

That said I wonder if we'll get some miniatures support for this line.

Shadow Lodge

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Can't find any pictures of the pit fiend or the Decemvirate member. Any links? Pics?

Shadow Lodge

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Well this sets at 100%. So far every mini is a winner for me, so I'm really looking forward to this set. I hope they don't delay it...

Shadow Lodge

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Wow, I was overjoyed last week when you revealed the celestial presence, now...well what can I say. Shaping up to be a 100% must have set for me. My bank account gently weeps.

I am a huge fan of the lemure form the old WotC set from waaaay back, however this one: Best...lemure...ever! That is one truly creepy hombre, and you know this will translate from render to plastic extremely well. I love the way the little white eyes almosy hover in those sockets. To tell the truth he looks like a little version of Oogie-Boogie from The Nightmare Before Christmas, and I love it. Since it s common I know I can get 4-5 from a case, a few more on the singles market and BAM, ugly horde time! I hope my players will appreciate this mini as much as I do.

As for the accuser, if it makes the transition form render to plastic and retains that detail I believe I will have a new favourite low level miniature to use. AND IT'S COMMON! To quote Cleveland Brown: "That's Nasty", and I mean that in the best possible way.

With more devils and celestials coming I'm beginning to feel like a kid the night before christmas (Of course its a really long night before October)

Devils are one of those bad guys you can never really have enough of. Even if this set includes a good number of devils I know in my heart I still have room for more, so I hope the ones left out can find a home in a later set. I'm also hoping for more giants (c'mon Shadow giant from ISB) and quite frankly a few more demons (even after WotR).

I know from art reveals in the announcement we will see a Protean (or two?) in this set but, Erik, are we likely to see Daemons any time soon?
How about the much under represented Kytons?
Maybe even a Div?
Can you throw me a Qlippoth?
Lob forth an Aeon?

Shadow Lodge

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Excellent. The cleric of Asmodeus is one of those pieces of art from the NPC codex I've been hoping to see in plastic, along side the evil halfing with the top hat and a few others. Since this now makes three thrune/Asmodeus miniatures, all very similar, would it be safe to say one of the focus groups in this set would be these fine fellows? In which case perhaps a fourth Asmodean(?)is coming?

The technic league captain an unexpected surprise. He looks very useful, and the anti technology folks out there could quite readily paint his sword metallic giving them a nice fighter type.

Overall two more solid additions and once again the rarity seems spot on, although I may need to hunt down a second Technic league agent for a sword touch up.

Erik, any chance we may get an insight into the dressing for this one some time very soon? Perhaps a look at the hobgoblins?

Or the devils...

Or the angels...

Err, hang on....

Shadow Lodge

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I've looked at Spring heeled style again and I think the wording is very intentional. The base feat gives your other movement options. You can move and gain a +2 bonus to attack (equivalent I suppose to the charge bonus) as well as the capacity to add 4 to your AC when shooting or reloading in a threatened area. The two later feats do not preclude the use of the prerequisite feats, they provide bonuses if using the style, which you can do at the same time as the prerequisites.

Shadow Lodge

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Very small creatures can share a square. Up to 4 can occupy the same square. This is tiny or smaller creatures only and makes no mention of squeezing. Squeezing only mentions a larger creature attempting to move PAST a smaller one or an obstacle.

Shadow Lodge

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My favourite dog in this reveal is Tiny! We just recently lost both our cats, so I understand the compassion. There is nothing like a pet to bring out the better in you. In the near future we hope to adopt a new family member like your little guy.

As for the minis, the cerebus is impressive. Capturing the gruesome detail at the medium size will be a challenge for the painters though. Glad its an uncommon, that seems spot on for rarity.

The hell hound is awesome. As Berk has stated, so much better than the Nessian we got some time back. Yet another good use of transparent plastic. Now that I see this I kind of wish the shattered star version had employed the same idea - the flaming doberman(?) screams hellhound and looks a lot nicer and fiercer than the solid fire dog. Again rarity is spot on, at least in my mind.

Two extremely nice minis Erik. looking forward to seeing more.

Shadow Lodge

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the mouser provides a specific change to the rules that allows a mouser to occupy the space of another creature, provided it is larger. This is all that part of the rule does. You may occupy its space, since penalties or other conditions are not mentioned there are none, for either creature. Why is this rule necessary? You can't move through an enemies space unless you are very small or there's a difference of 3 size categories ( Acrobatics provides an exception to this rule). Only very small creatures can move into and occupy another creatures space - they have a reach of 0 and must occupy another creatures space to attack, conveniently 4 of such creatures can occupy the same square, so they can always attack each other. Squeezing does not apply (if it did then it would seem these creatures impose the squeezing penalties on any creature they attack that is larger than tiny). Tiny creatures have a rule that exempts them from the normal, as does the mouser.

The mousers presence does not affect the larger creatures movement in any way. It ignores the mouser effectively for considerations of movement. Why? There's no mention of any such effect in the ability. If it moves away from the mouser he gets an AOO.

The presence of the mouser does impose a -4 penalties on the larger target in much the same as as many conditions and feats do. It applies under a specific set of circumstances - attacks direct at other creatures, almost like a reverse aid another.

At no time is there a mention of squeezing or changes to the large creatures movement. Squeezing is a non issue in the same way is a non issue for very small creatures. The mouser is using a ability to impose a penalty on a foe.

That's my take anyway.

Shadow Lodge

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Kyton, giant mantis, the 3 Devils, hound archons, basidirond or violet fungus, mohr, shocker lizard. Well that's what I'd like anyway.

As an aside I'd actually prefer one or two Kytons other than the standard evangelist.

Shadow Lodge

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At some point in the future I'm hoping we'll get for a female fire Giant and/or hill giant. Perhaps some more variety in Giants; cave giant, shadow giant (amazing art in ISB)and/or ash giant in the future sets.

I wouldn't object to an Erinyes in this set, grounded without peg, since the art for one is quite good. Of course an ice devil or bone devil would be much better. What's really missing in the outsiders though are psychopomps and Kytons.

It would also be good to get a few more of the NPCs from the codex, there is some tremendous art in there, especially the top hat wearing evil Halfling!

Finally perhaps some of the more esoteric PC style races, elemental kin like ifrit, oread etc. but especially a rat folk, there just isn't a small rat man yet in PPM (I did repaint a kobold devil speaker to represent my rat witch, and while it passes it's not as good as having the actual mini)

Shadow Lodge

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Erik Mona wrote:
Cat-thulhu wrote:


I also note with hollow discord the need to space things out until October. Does that mean no more iconics sets? No additional releases in the battles lines?

Not explicitly, no. In fact, I suspect there may be some other releases between now and then.

You have made me very happy indeed.

Shadow Lodge

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The details do look good, but bear in mind these are digital sculpt a aren't they? So the detail will be a lot better in these. I hope that detail in these two translates well, like you Cleanthes I love the old angelFire version but this had potential to outshine even that one.

The eagle is enormous! He'll cheerfully replace my existing ones, so more impact.

So Erik, ranks of demons - note the es's. I shall now sqwee with joy.....Anh, done.

I also note with hollow discord the need to space things out until October. Does that mean no more iconics sets? No additional releases in the battles lines?

Shadow Lodge

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I expect that could be corrected soon. Doesn't seem like the intent of the feat.

Shadow Lodge

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I'm obviosly missing something, what's the issue with the Spring Heeled Jack chain of feats?

Shadow Lodge

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I had noticed that, and thought it a very strange set up. Especially given the deck replaces your familiar and hence "spell book".

Shadow Lodge

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That cover adds some good fodder for future hellknight miniatures. While I'm mostly happy with the three we have I would love some more and those cover images look mighty nice.

Shadow Lodge

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Yeah, I've come to the same conclusion regarding VMC witch. Not a great choice. TMy ratfolk witch is definately a debuffer/controller, not a lot of damage dealing in there. I'm still going to go cartomancer, but i'm also contemplating hedge with for the spontaneous healing, it appears like we are not going to have a dedicated healer this time round but rather two part timers (my witch possible included).

Shadow Lodge

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I've decided on a rat folk witch (cartomancer)/mesmeriset (cult leader). At level 4 he's witch 3, mesmest 1. I ignored point blank and far shot because you're targeting touch AC, which is generally poor. At level 4 he has slumber and evil eye. Feat wise it's extra hex, elemental spell (so my snowball can be acid, how do I get shocking grasp as a witch?) and accursed hex (because someone always seems to make that save). The rat folk FCB extends one hex to 35', the other 40' (although I'm not certain that's a correct interpretation), next hex will be cackle and then the rat folk FCB goes to that so he can hex and move out to 60' to avoid combat.

Shadow Lodge

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Another fix the fighter thread. Fighters are fine. They have full BAB, they have a good fort save, they're simple to play, so make a great introduction to the game for new players or older players that just want a break from the over complex. Also, they don't typically rely on misinterpretation and intentional misrepresentation of rules to pull off dubious combinations as a rule. They can be good close and at range. And in many a campaign that I've run or played, they have contributed and held their own.

With the right archetype they have good will saves as well since you can add bravery to all will saves, not just fear.

Like every class they are a combination of class and equipment. Stop ignoring equipment to confine what they can do.

There biggest flaw is skills, they should have 4+ or 6+ And a wider range of class skills - a house rule we employ.

I play fighters quite often when I want to escape the complexity of the other classes. It's nice to play a character whose role is clearly defined.

If you wanted to improve them give them alternatives to bravery, weapon and armour training.

The biggest issue that magic needs to be reigned in, if magic was toned down, and/or classes maxed out at 6 level casters like the recent hybrids, that would go a long way to equalising the classes. They will never be equal though, and that's fine, it's what makes the classes in pathfinder feel distinct.

Shadow Lodge

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Wait for one of the next parts of the current AP, the iconic evil duergar uses an oversized crossbow - although I'm not sure whether there's a different rule for crossbows, it's late here.

Shadow Lodge

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You have the skill to wield them as 1 handed weapons. You can wield two 1 handed weapons with 2WF. If you have the master feat you can wield two, albeit at a -4 penalty since you can't wield them as light weapons.

Your three feats, four If you're not a dwarf, get you +1 average damage (over wielding a different 1 handed weapon) and reach, for the penalty of -4 attack. Of course the dorm durgar master feat also has a prerequisite of two weapon fighting.

In a similar vein Titan mauler would let you wield two great swords, albeit at -6 attack for each, provided each is appropriately sized for you. These penalties are reasonably hefty in my mind.

Shadow Lodge

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The card casters still count as standard ranged attacks though, not ranged touch. That makes a huge difference on a medium BAB class.

Shadow Lodge

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Thank you for the insight Wayne, I always like to read about the inspiration behind a piece, be it art or otherwise and that was a nice read.

Now all I need is a set of miniatures of these iconics, please Erik.

Shadow Lodge

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We have women in our current gaming group, and have always had women in our gaming groups. We have never, and would never treat them any differently, why would you? Given, we're all in our 40's and 50's but even in our teens - potentially the worst age for the testosterone laden, we never treated women any differently. We're any one at our table to witness the behaviour mentioned in the article I am 100% certain it would not stand.

Like Geoffrey Pearl above we like to believe people are people, treat them with respect and dignity. People also have choice, possibly too much these days, and sadly some do choose to act like an a*%, ignorant of the fact that others have right to dignity. You probably need to exercise your right to point out that it's unacceptable.

Shadow Lodge

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That is one up on the card caster though, since they can also deliver touch spells but do so as normal ranged attacks, not touch. How much extra damage can the cards actually do I any practical sense, perhaps another d4+6-7 depending on build?

If you can use the witches ability to deliver any touch spell, not just the witch ones, then it's a step up. Since I'm not 100% sure you can actually combine the card casters spell strike with spell combat, one is specifically ranged, the other melee.

Shadow Lodge

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When are we likely to see images of the final product. We're about 2 months out now and while I've preordered I know others in my group, while keen on this edition are concerned they too may need the extra special reading glasses.

Shadow Lodge

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Im just happy to get the update. I also hope we see others updated and released as collected works

Shadow Lodge

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The benefit of the witch is the card attacks are touch attacks. I'd assume this only applies to the witch spells though it's not 100% clear.

Shadow Lodge

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Careful, do not speak his name you foolish man. What type of witch do you think that is? Another hag?

Shadow Lodge

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danielc wrote:
Glutton wrote:
Wtb Red Mantis Assassin in this set.
I worry that because some folks have made this such a deal, that once the miniature does come out, it will be a disappointment. I almost don't want them to make one. Almost.

That's the very same concern I have. Although to be truthful I've waited for one for so long I'm sure I'll be happy. would love a couple, 2-3, maybe even 4 as a focus group like the bugbears and ghouls. Maybe it even is one of the groups, alongside the hobgoblins. Two with their iconic helmets on in action poses (one with a sawtooth and a two weapon weilder), a leader holding his/her helmet under one arm, sawtooth sabre in the other one could be the incredibly cool artwork that depicts one in a cloud of red gas - nice transparent plastic effect. Maybe we'll also get a nice medium or large mantis in a cool red colour to go along with them. That would be 5 in a set though.

I've also mellowed on these two. What I initially took as meh I've decided I feel a bit better about these. At the commo rarity I should bet 4-5 out of a case and so have good repaint fodder.

Shadow Lodge

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Haven't really looked at the occult classes. I've heard Kineticists are supposed to be quite poor. I shall look into this option, it sounds interesting

Shadow Lodge

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Want to play a card throwing character with some hexes, evil eye really. Just wonder if it worth taking both classes. The cartomancer adds the hex and the ability to throw the cards without destroying them. If I take three levels will this detract from the card caster magus?

Also can I make a dervish dancing card caster. The spell combat seems to work with melee still, while the spell strike becomes card only.

Similarly since the cartomancer works on touch spells do they need to be the witches spells? Can I use my touch magus spells this way?

Shadow Lodge

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This particular third party product is very good, we use it and have found the classes within very well balanced, certainly no issues of balance beyond what you find in the official stuff.

Shadow Lodge

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Erik Mona wrote:
Well, getting to choose every single miniature in the set is a fair amount of control.

Sorry misinterpreted what you meant completely, I thought you were saying wizkids dictate what goes in the set with some input from you. I'd agree, choice of everything is indeed fair control.

Shadow Lodge

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Erik Mona wrote:

I am sorry to disappoint you, but I have absolutely no control (or knowledge) about that other miniatures WizKids makes for their other partners, and there is no way for me to incorporate that information into the set lists I create for Pathfinder Battles.

Every so often, I might say something like (and this is a random example, so don't read into it) "I'm thinking of doing a big Darklands/dark elf theme" and someone over there might say something like "for reasons we can't quite tell you, we'd prefer that you focus on a different theme in that timeframe," but that's about it

Thanks for the info Erik. It's nice to get a little look behind the scenes. Ican unequivocally say that as far as I'm concerned you and you partner in crime (sorry I've forgotten who the other person working othe minis line is) do a fantastic job. I didn't realise wizkids had as much control over the line, I'd just assumed since it was your license you'd have more say. Naive perhaps. Anyway keep up the good work and rest assured there are many of use out there with the highest of praise for your efforts.

Shadow Lodge

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Hellcat is magnificent, looks to be a good sized large and it's uncommon as well. Great use of the transparent plastic. Huge case of win right there. I have several of the those older transparent (well slightly yellowed) lion form the old D&D set, I actually quite like that mini but feel this is a far better fit for the concept. Wouldn't mind a large version of the hellhound one day, perfect for my fire Giants.

I like the invisible guardian as well but want to see the final mini. Like you Erik I love transparent plastic in miniatures, what I'm not 100% sold on is the need to add layers of paint to all the transparent figures, sometimes it's a little overdone and undermines the reason for the transparent plastic in the first place. With this one I hope it turns out like that sculpt, minimal paint and highly transparent to reinforce the invisible feel. No need for a lot of white highlights on this one. I'd also agree with you Marco, this one looks far superior to the somewhat goofy attempt in the next D&D set - which coincidently has the white dry brush that robs it of some of its invisible-ness, more like a medium air elemental. I am a bit saddened by the inclusion of another identical creature in the lines but they do cater for two different audiences apparently, personally I just use the one I like the most whether it's the official one for my game or not.

I'm assuming wizkids do it at the request of the parent company, each still requires a new sculpt, so why not add to the variety of what's out there. Rather than ask me to choose between two invisible stalkers, why not give me one, and a myconid and increase the chances I'll buy both minis? Of course with choice of two I can at least take this one and not get landed with the "Wacky Waving Inflatable Arm Flailing Tube Man".

On that note can you shed any insight behind the choice of these two reveals? Like the incentives did wizkids choose them from a large bundle of art you sent? Did you request these particular ones? If so why? I'm genuinely curious as the what goes on in the background of these sets.

So a handful of commons and uncommons in and I'm once again extremely excited about this set, of course you had me at the starspawn.

Shadow Lodge

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Jason Nelson wrote:
Voin_AFOL wrote:

In the meantime, for anyone looking to expand on the Kingdom rules, I'd highly recommend Legendary Games'

Ultimate Rulership, Ultimate Battle, & Ultimate War.

But my fellow Pathfinders bring up some good points.

Perhaps put in some class options that specifically interact w/ mass combat - Commanders, Spymasters, Battle-Priests, War-mages, that sort of thing.

But again, I'd want more of the focus to be on the nations & factions and their territorial holdings, defenses, & forces. The Eagle Knights of Andoran, the Dragon-prowed fleets of the Ulfen vikingrs, the Pure Legion of Rahadoum, etc.

How badass would it be to participate in a massive siege of Absalom (on either side)?

Thanks for the shout-out. I had a lot more ideas for expanding the kingdom and mass combat rules after writing that section of Ultimate Campaign, and those supplements add a lot of great information.

As for the OP's request, there will be some of that presented in the long-in-production Ultimate Armies, which I'm HOPING to have done by PaizoCon. It won't be encyclopedic for all of Golarion, but my intention is to include army-style stat blocks for all AP adventures that feature mass combat scenarios. I've got a pretty good list of them, but if anyone would like to shout out mass combat-type scenarios from APs that they'd like to make sure are included, list them here and I'll work to include them. I haven't read some of the newest APs, so if there are scenarios there that might be usefully outlined in mass combat form, shout em out!

(I should point out, of course, that any armies and scenarios we present will have to be euphemistically named, so as to make clear what it is we are talking about without actually using Paizo's protected IP.)

First let me say that the three books in question are fantastic resources. That said, is their any possibility that you'll turn the series into a single collated volume?

Shadow Lodge

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I like the cockatrice but it will all come down to the final paint version. If it's good and the paint doesn't cover the features I acan see myself getting a few, For repaints. There have been two previously and while the old WotC one had good detail and a good enough paint job it was medium size. The recent one from the icons line is atrocious; it's small, a good thing, but the paint is awful and completely ruins it. I know it's hard at the scale were talking mall minis are harder but they've done some real winners in the past.

That doppelgänger is incredible. I love the creepy, alien feel it has and that face is scary. Awesome job. Here's hoping they don't overpaint and crowd out the creepy muscle detail. Unlike some others, I think the tongue works but then I like it in the ghouls as well. I just want the mouth to be large enough that the tongue is clearly a separate entity. In some of the ghouls in RDI the tongue and mouth are difficult to distinguish.

I'm really looking forward to seeing the hobgoblins. The inclusion of themes has been a little hit and miss, although much more hit than miss - guards, ghouls, bugbears where all good for me. The gnolls were disappointing, awesome sculpts but the size was a little too much on the small size, a bit larger than a standard adventurer and they would have been the best gnolls available.

I also hope we get another Orc or two. I like the ones released so far but think their ranks could do with a little boost.

Shadow Lodge

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I just want to see the hobgoblins and the monstrous Giants - please let it be an ash giant or eve enter a shadow giant! Oh and it's definitely a doppelgänger, matches some artwork perfectly. I'm extremely curious about what the dressing theme will be, I know there's been speculation about traps.

Shadow Lodge

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Shaun Hocking wrote:
So, unlike the RotRL Anniversary Edition this will be part of the AP Subscription?

Yeah, good question. Kind of reads like its part of the normal sub. I expect the idea is if you order it, and you're a subscriber, then you'll get a free pdf. I'm going to hold off until it's clear.

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Erik Mona wrote:

Incidentally, the two Huges I suggested were _not_ elementals either. :)

Do tell, what were your suggestions?

Shadow Lodge

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I want miniatures of Ramexes and Grazzle! When are these coming? Pleeeaaaaase!

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I suspect you're right.

I'd also agree with Steve above. Case incentives don't need to be minis you want multiples of. Since you get one per case it makes sense they should be creatures you want/need one of. Creatures good in multiples are better served in individual sets like the aforementioned svarthuurim/ice worm set

Shadow Lodge

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The tail is just held a little too high. If it rested on the base I think it would be better.

Shadow Lodge

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What? It's a size...comparison! I'm not 10% surr what you're trying to say there. I wasn't making a statement regarding appropriateness of the size of the black, just a comparison to its size. Whether the black dragon is small for its size or not is totally irrelevant, the clockwork still looks around a third again larger. Both of the incentives seem to be a good scale at first glance to me.

Actually the troll from that set may sadly be a size match for the Minotaur in the new D&D set, but I hope I'm wrong.

I am curious as to the choice of incentives. Why these two? While I love both, some may see them a s a little niche, like the first (and only- sad face) huge set with the ice worm and svarthuurim (which I've weirdly used a few times now)

Shadow Lodge

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After a quick comparison with older huges I think the scale for these will be somewhere pretty close to:

Clockwork dragon: Bulkier and about a third again the size to the black dragon from H&M. Around two thirds the size of the Glabrezu from RR, ignoring the wings.

Cthulhu: Almost the same size as the Glabrezu and just as bulky. Of course he'd be twice that size if he had legs. Is it too late for legs Erik?

At this scale I'd say these are pretty well scaled and the detail should be amazing. My only concern will be people complaining about the size after all those gargantuan minis we've been getting.

I hope this HUGE experiment works out for Wizkids so we have a chance to see more huge. Even this way it's going to take some time to cover all the basics. Here's hoping D&D continue their trend of "closing aligning" with paizo's ideas and they also start with huge incentives for their line.

Oh and one quick question: will we ever get a miniature of Akinosa from the jade regent PA, its probably the best image of an

:
Aranae
I've seen and would make a truly awesome mini, albeit a rare with that much fine detail.

Shadow Lodge

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Erik Mona wrote:
Cat-thulhu wrote:


Sadly I note the release date looks to be confirmed for October now. Production delays?

These sets don't really have a set date until WizKids gives them one, so I dunno if it's fair to call it a delay. We'll be getting two sets a year for the foreseeable future, with maybe some extra stuff in between. Beyond that, there's not really a "set" time for the sets.

Cat-thulhu wrote:


Does this also mean we get the regular previews back?
Yes, though it's a long time until October, so I may need to be strategic on the timing

Oh I'm not having a go at anyone. Originally the product page said June I think, that's all. I completely understand that you're at the mercy of wizkids. Take it more as a sign of my desperate desire to get that star spawn!

I'd be fine with more strategic previews as well, maybe you can fill them with a design diary, talk about the source art, the reason for inclusion, design difficulties; that sort of thing also interest me. Not sure about others though.

Shadow Lodge

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Yeeeesssss! These look great and I'm personally happy with 2 huge miniatures for an incentive. It can only be a good thing to get more, and at least now the possibility of getting the much needed range of Huges is a goer. I always knew you were good for your work Erik.

The detail in the digital sculpts is amazing and I hope they can get that detail into the actual minis, the face on the starspawn is perfect. Will the star spawn actually be glossy in the end? My only critique; the tail on the dragon looks a little odd, perhaps it's being held a little too high?

I'm not a huge fan of the half submerged miniature. They usually restrict how you can use the mini on the table and I do like the extra height you'd get from little 'Thulhu having legs, having said that the water effect on the erupting Star Spawn may well over ride my natural prejudice. I need this miniature, probably two. Would that be unfair on my players?

Hats off to you Erik, I think this is a great move.

Sadly I note the release date looks to be confirmed for October now. Production delays?

Are we getting the regular previews back?

Will this set have a theme creature or two, the ghouls, bugbears, gnolls etc?

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