Having run campaigns where monstrous creatures come out early and others where humanoids face high-level PCs, I agree it has mostly to do with the nature of the enemy.
On the other hand, BBEG humanoids would get stomped. Had to give all of the martial NPCs, even giants, at least two weapons because they'd lose them to Disarm so easily. (Still surprised at how many Paizo BBEGs have only one martial melee weapon.)
You can see some adjustments in more modern high-level monsters, or conversions to PF, especially the (bipedal) demons & devils. Ex. Vrock loses 4 CR (if I recall), but gets big power boost.
Compare Bestiary 1 to 3.x's Monster Manual.
And I think a Fighter can have that flexibility. Even some of the others that get bonus feats.
But humanoids? They'll always suck.
Also note, there's a point where positioning on the battlefield means less and less because the threat radius of the monster is greater, the options it has are greater, and the monster still hits you at -4 while prone.
So, yeah, you invest in one schtick, and it becomes less usable, you get sad, just like a caster who specializes in fire or mind spells. Invest in two schticks which complement the range of foes you may face, and you're good to go.
I don't think that works, Nefreet, because the Glove of Storing doesn't reequip your shield. Does it? Doesn't it just put it in your hand? (Unless you're talking about a single attack then move action to equip.)
Also since the rules don't exist re: shield size, you cannot do it by default, especially in PFS where there are no GM rulings on it.
A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice.
Their "chosen weapon" (later referenced in all their abilities), has to be the one chosen with the martial or exotic clause above. Unarmed Strikes is a simple light weapon, not martial or exotic as defined by the rules. Same for daggers, or clubs.
Nowhere does it say that the single martial or exotic melee weapon is locked in as the Kensai's chosen weapon.Yes, it's implied, and I'd venture it's RAI, but it's not RAW.
In PFS, we are stuck with RAW until clarification comes.
He can take UAS as a chosen weapon (because it doesn't say how to pick a chosen weapon, nor does it place a limit on what kind of weapon)
In fact, the chosen weapon could be a ranged weapon, as there are no limits expressed, nor is the method of determining explicit.
In a home game, I'm more likely to disallow this, but in PFS, I must allow it, as it is RAW.
The fact it is a weaker choice is somewhat comforting. :)
In either case, having a chosen weapon does not give you proficiency with it.
Sheila kicked my low-Cha PC out of a meeting. He (I) wasn't trying to be rude, and definitely not trying to be disruptive, just offering his two cents. In his low-Cha "helpful" way.
I have no sympathy for anyone failing multiple consecutive Will saves, especially with the +4 bonus that was probably involved.
DC 24 Will at 5th level, and you have no sympathy?Jiggy, I'm a bit disappointed in you.
Do the math. An average (non-Paladin, 12 Wis) martial will almost always fail, even with multiple tries. The +4 gives hope, but no surety.
As it stands, I ran dulac50's table.
The victim was a martial with a +7 Will save. Raging I believe got him to +9.
And the dice rolled average, which sadly was not enough. His good rolls came before the +4 kicked in for "Kill the Priest".
He never did kill the priest, so didn't get new saves that way.
(dulac50, he has no Paladin levels, though that was an initial plan)
Millefune, I was the Monk-ish guy.
Frankly, it's just too tough for anything less than 6 5th levels.
Played and ran this last weekend.
GM: Running with three from a team that hit every room in Bonekeep with no deaths, and a veteran player with Snake Style.
Should have been a TPK, what with two or three of them within one hit of death, and another dominated, but half of my attacks were three or under or countered by Snake Style, and two crits didn't confirm.
I've seen Whirlwind work, though maybe not as stunningly as one hopes.
Below +6 BAB, it's a free swing against another neighbor, so you're getting +2 AC compared to Cleave, and don't need them adjacent.
At and after 6th, it replaces the iterative when facing two (effectively +5 on 2nd attack), and you get a bonus when facing three. This is fairly common, especially when enemies get the drop on you.
With reach/Lunge, you can sometimes hit 4 or more.
I've seen it work well when Whirlwind chews into front set, then area-blaster and secondary melee characters clean up.
The feat tax of Combat Expertise can be avoided with Lore Master and/or used to get to Disarm/Trip/etc. which many find worth it on their own, and most of which can shut down lots of PFS enemies, even BBEGs.
And there's no reason you can't do both 2HW & Whirlwind. Why not have the extra attacks be bigger? Then you're as good as them, with a bonus trick for when things get hairy.
Regarding the ogre encounter...one of the tables we had the other night saw someone fireball those poor ogres, and the one with the necklace of fireballs failed his save and his necklace went super nova. Someone in the party got killed by it along with the ogre. I think it being kind of a small place to fight big creatures was intended for that reason..
That's pretty funny, but if he's already thrown one, nobody should be throwing fire at him.Such are the lessons of Bonekeep. :)
As for space, the other two guard for his throws, keeping the party in "Fireball Formation", 20' from wall to ogre, so no room to get out of blasts.
The ogre fight is pretty easy (even outside Bonekeep), sort of a timed event to take out the ogre with necklace before he uses too much of it and your healing.
The maze can lead to a lot of one-on-one fighting, but that's (I think) to test certain party builds, especially if separated. There are enough turns that we were always able to get two-on-one.
Looking forward to #3.
Just to clarify. If you make an attack roll with it, its a weapon. This includes touch spells, ranged touch spells, manufactured weapoms, natural attacks, splash weapons and even a pair of fuzzy dice from a 1973 cadillac so long as you are trying to hit someone with them.
That answer is a bit misleading.It's true for many instances, such as taking Weapon Focus or whether or not you're armed.
But he's talking about enchanting to improve a weapon, which you can't do with many of the items on your list, i.e. Arcane Strike doesn't improve your touch spells.
Arcane Strike is a good feat, and works with weapons. Whether natural or manufactured, it works with both.
Cheers, and good luck
Not safe until you reduce him from Gargantuan.So Gargantuan 20', would have 15' at Huge, so 10' at Large, so yes, your companion will have it when Large.
There are no "long" or "tall" stipulations, but the roots are there. So vertical creatures still have more reach than flatter ones. (But flatter ones usually have better speed and resist trip better.)
Coming at it from a different direction, the Large Apes in the Bestiary have reach, so when your Ape AC is Large, it does too, as reach is not a SA, SQ, etc., just a function of size.
Baron, they're Lawful Oppressed.
You can play consistently together, however you like. Why would you need PFS credit?
I've played pregens several times to keep up with my friends who had higher level PFS PCs.
Do fix those mechanical errors, please.
That said, if Harsk & the Monk are so severely behind the other pregens, they may need a fix.
Matthew Trent wrote:
If you do get a bit more specialized Toppling Magic Missiles will also force a second concentration check for violent movement (if the trip check succeeds). Its not a super hard DC but gives an extra opportunity to fail.
And makes them easier to surround. :)
But, aren't Magic Missiles separate? (Like several arrows would be.)
Agree that Dispel is pretty iffy, but a focused abjurer, especially one with Improved Counterspell and Counterspell Mastery, should do well.
So lots of ways to counter, without specializing.
Seeing a wave of emotion sweep over the players, whether worry or joy, when no dice were rolled. Or when you do roll, and they collectively gasp at the outcome.
Having a car-full of players finish a con two hours away from their homes saying "That was a great way to end the con!" after you nearly killed several of them.
Having a player return hours later to learn your name and thank you a second time.
Having all the PCs on the brink of death, when I'm just as afraid for their lives as they are, and they pull it out without fudging.
They are taking their magic items off to prove they are not masking themselves with magic. The angel trusts in its Sense Motive, but wants to make sure magic isn't interfering. (And can't detect alignments.)After that, they can prove their nobility with good RPing and/or a difficult Diplomacy.
And lastly, they can put their magic back on before entering. (Something another GM didn't realize, much to the dismay of his players.)
Note: Most casters who take off their stat-items will lose extra spells from having a high stat, so there is a price.
I guess, in theory, you could do both simultaneously if you chose, but the PCs would be separate even if 'the same'. You could augment the rules by running the campaign purely by PFS rules, and only advancing at the chronicles' pace, but that's not required, and, yes, would be disruptive to the story.
Thanks, it's good to hear from some veterans.
Sorry SP, it's a regular bunch of vegepygmies trying to cast, not wild shaped NPCs of another species. [Though now I'm thinking of VP Druid builds. :)]
Howie, your answer clarifies the problem better.
I'll try the VP casters anyway (and have a backup plan). It's not unprecedented for alternate species to have alternate casting methods (as you allude to, Howie) as long as there's noise involved.
First, I know I could houserule this, but the question arises in a scenario to be submitted for publication.
Vegepygmies know two languages, but cannot speak.
That said, can those hoots & chest thumps work as verbal spell components?
There's a miss here comparing the Bastard Sword to the Lt. Crossbow.
As an extrapolation of the rules, it's sound.
And you can load it because loading it is not wielding it, IMO. It takes two hands to load a crossbow, but it's not being used as a weapon while being loaded, only while being aimed & fired. Again, IMO.
Played a Dwarf with few social skills. (Or is that redundant?)
We discover some old lava tubes and my Dwarf, appreciative of the underworld wonder, breaks into a monologue describing the beauty of the caves:
Scroll of Calm Emotions (on their Barbs, not just your confused ones)
Scroll of (insert most utility spells). There are so many rare but dangerous circumstances shut down by one simple spell (usually a Cleric spell) that I expect to carry several later on.
Scrolls can be sturdier than papyrus, according to their description, so the sheathe works according to most GMs as per a very long post in the Rules section a few years back.
You can take Ftr 1 at 2nd level too to get the feat.
Though not meshing with the Barb, since you have a free hand, you might want Master of Many Styles Monk to pick up Crane Style early. If your 1st Monk level is at 3rd, you can take the style feat normally, get the next feat in the chain as a bonus feat, then at 4th/Monk 2 get the last feat in the chain for excellent defense.
Katie Sommer wrote:
This.Especially in PFS.
We get easy leads. "Oh, look the Aspis left another note on a lost comrade. Gosh, they really are helpful."
Heck, they should be decapitating all their lost fellows and burning the corpses. But, no, somehow they forget about magic (and basic reading skills) despite having lots of magic-using leaders.
Most of the scenarios don't account for magic info/spying/scrying, even at higher levels where they should (but maybe don't have room for).
So magic info-gathering ends up redundant, not 'cool' or vital, and sadly, a lot of the mods where the point is to gain info can be broken should a PC use magic to gain that info.
This puts the GM in a tough bind, and possibly strips the scenario of any entertainment.
I can recall one high-level scenario where one info spell could've bypassed EVERY encounter except the somewhat random one while traveling (which could've been bypassed by one more spell).
Lame, but I understand somewhat natural when addressing the random bag of PCs you get in organized play.
Anyway, like powergaming for combat, players should examine how much firepower they want to bring into info-gathering.
Bards are much better than in 3.x, and do most of what a Beguiler could do without losing BAB/CL from multiclassing (assuming you might want to hit in combat or penetrate spell resistance.)
If you don't plan on rolling an attack roll/SR roll, rogue/sorcerer works, maybe going into Arcane Trickster. In PFS, a lot of people play combat characters, so as 'lame' as your PC would be, you'd actually get a lot of noncombat mileage out of it, and most PFS scenarios have a call for such talents.
Also, in PF, since the skills system works so differently than in 3.x, you can take 1 level of Rogue (or 2 for Evasion and a neat trick), and gets lots of +3 bonuses for class skills (once you have a chance to put a skill point in them). Your skills will be modest (but useful) across the board, but with the trait (now legal) that allows you to cast at +2 Caster Level (up to character level as max) you won't fall behind on CL, though you'll have fewer spells known (including 1 spell level behind) so you've got a limp, but PFS isn't that hard you can't stumble through IF you know the risks.
Also, if you just want a few skills to augment your spellpower (instead of many like with the Bard), you can take traits to make them class skills and have a full blown sorcerer (perhaps with a bloodline that augments your skills/Beguiling nature even more). Full casters are rare around my parts, and this would be a welcome addition to most melee heavy groups here.
When does roleplaying fall into screwing over other characters? (Some spoilers for #4–15: The Cyphermage Dilemma)
No, no, the Cleric wasn't the armor specialist.Oh, wait, wrong Stark...
Also, how many martial weapons do you plan on using?
I work at Barnes & Noble, and D&D is already top-tier in presentation and volume. But not in sales.
When 4th came out, there was a huge boom, and equally dramatic bust. Players who hadn't played in a decade or more were scooping up the new edition, hungering for info on it, slavering at the maw.
PF came out on top and is surging, mainly to excellent gamer-led decision making and top-tier storytelling.
PF & PFS doesn't rest on its laurels, and listens to its customer base.
Yes, there's potential with D&D Next for WotC to reclaim D&D's player base. But it's still WotC.
Yeah, it shouldn't be reassuring.
This doesn't mean you can't do a lot of cool things scouting or sneaking, just choose your moments.
My group didn't think you could attack the Tax Collector without sparking trouble from the Naga. (There's no reason to think she'd stand idly by.)
When collecting the Tax Collector, might one of the PCs first attacked the Naga or her minions? (I know I would have out of ignorance.)
Can't sympathize with the Paladin. His saves and immunities would help a lot in this scenario. My biggest complaint as a Paladin would be the assassination requests by both parties being the main (and in some ways only) plot options.
Seth Gipson wrote:
There are lots of things that are 'tactically sound' that are underhanded (including poison). That, along with 'practical' actions, will break a Paladin's code pretty fast.As for bows, there is a history of dishonor in those funnily enough, especially vs. someone without one. Though not in PFS/Golarion.
Paladins are the silly people who would actually give their enemy a bow so it's fair, or set their own down. (Though I wouldn't force that.)
I don't think culture plays a part either in a high-fantasy world.
I'm not so sure a Couatl, or any other creature, can suppress its poison when attacking. I used a Couatl because they are paragons of Law & Goodness. Yet they go around poisoning every time they use their main attack. Is that unfair or dishonorable?
This does lead to other messy questions (especially if an Eldritch Knight too):
Clearly RAW is saying using poisons is dishonorable and therefore verboten. But it seems that having a natural attack that has poison is a not so dishonorable way to use poisons which would circumvent that.
Who would really use it if it cost them an atonement?
Opening can of worms...
Is it 'using poison' to the Nagaji? Or is it just spitting in an enemy's eye? (It is in the Nagaji's mouth.)
BTW, isn't feinting in combat a lie? Never thought of that...
Would the enemy prefer to be smote?
Does cultural relativism matter in a fantasy game, especially re: Paladins?
BTW, I would like to do a similar thing with an actually lethal poison. I expect it'll be a case of YMMV. I'd bring up that the Paladin isn't using poison in the traditional sense of applying it to a weapon to gain an unfair advantage with that weapon. He's just biting.
Which brings up another question:
Will Johnson wrote:
I concur.My best time at a con last month was when a set of players said "What a way to end a con!" with high-fives after a game I GMed.
Swag wouldn't have beaten that.
And it was nice, that even after some tough games, players would thank me, even if they had to hunt me down to do it.
And the sense of entitlement...oh, boy, we don't want to start that. There are subtle indications of it brewing in this thread alone. I can only imagine that GM gifts by Paizo would meet a request for even more 'improvements' or troubles.
As for PC boosts, at best they should be for flavor, not power. Any GM racking up stars can probably make a PC to any power level they want. The game is easy enough to break as it is. I'd rather not tempt people who want more PC power into becoming GMs.
I think Paizo's caught in a rough place. I know they want to show GMs appreciation, but then to be fair the method becomes a system, which by nature isn't very appreciative, just automatic, and perhaps exploitable.
I do think it'd be a good idea if VCs (& maybe VLs) could track their local GMs. "Wow, that quiet guy has GMed 42 games for us! I didn't know. We should thank him."
Heck, GMing, to me, is a reward, and I wish I could do it more.
Edit: for clarity
Melee: (one weapon) Ranger over Fighter. The mechanics are similar enough, but then they get some salient skills to do heroic things like jump, climb, swim, sneak, notice enemies, etc. Newbies will think their hero can do these things (or will want to after seeing others do them), even if he can't.
Note: There's a lot of risk in the frontline to newbies who don't know a ghoul from a zombie or a Warrior w/ sword and shield from a raging Barbarian with a greataxe. Or what reach means.
Ranged: Archer (Fighter/Ranger/et al). This is the easiest role for a newbie. They're less likely to get in anybody's way (charge lanes/AoEs) and won't have to risk themselves to contribute, nor will they have to take stupid risks just to get a swing in before the battle's over.
Caster: Sorcerer. Oracle's nice, but only if it has nice ranged offense and isn't primarily a healer.
(non-cynical) *sniffle, sniffle*
As much as GMs support the system, I don't think it's reasonable to expect Paizo to offer monetary awards. The fact the system could get exploited makes it even less appealing.
T-Shirts are pretty cheap to develop (given they already have lots of cool artwork on hand), and if we're buying them, Paizo can break even and we get happy points.
Even cheaper for Paizo, I like the idea mentioned above of having myself as a villain or NPC.
Early access to product would be neat, or even trial versions of products to give feedback on development. Who better to playtest than veteran GMs?
Leave? The Shadow Lodge is remaining as an NPC faction (AFAIK). They'll continue to look for abuses to rectify. But if there are no such abuses, SL is in a holding pattern which isn't very exciting for PCs.
I think with Season 5 heading toward a more Good-aligned PFS (as per Mark), having disputes with the Ten detracts from that. That doesn't mean there won't be some infiltration or corruption to excise, but that we don't need an active PC faction to handle it.
The motives of the Ten have been pretty above board in Season 4, not just telling you 'why', but some of the briefings even go into the whole process/timeline that led to 'why' and what they'll do with the data/items if you succeed. (Essentially summing up past scenarios and setting scene for follow up scenarios.)
Gotta run, JMK
Castilliano: what oversight do you refer to?
No oversight players & PCs get to be a part of, but one written into the storyline by the developers.(Though I would be interested in a scenario allowing for PCs to help directly with oversight.)
The Shadow Lodge has acted to curtail the Ten abusing Pathfinders.
I'm not sure what it means for the Ten to be in or out of line though, or what sparked the Shadow Lodge's creation.
This is just what I've picked up, and I'm relatively new to PFS.
DM Beckett wrote:
Sending adventurers on dangerous adventures=abuse?Hmm...
(And arguably, seasons 0-early 3 are not very dangerous)
The 10 needs oversight, and Shadow Lodge has established that oversight.
I also think a lot of the season 4 mission statements have been clear about the role the PFs have in the overall scheme.
If you think the 10 shouldn't be sending PFs on dangerous missions, well...that's just silly.
So maybe we need a Shadow Shadow Lodge? Or say...a faction representing light, like say...a LANTERN lodge! Oh, crap, I see what's happened here! The Lantern Lodge and the Shadow Lodge have overlapping areas at the same level and are cancelling each other out! Doh! Somebody really misunderstood the light/dark rules there!
Will we be seeing Ms. Li?
Also, my PC joined the LL because he has a crush on her from First Steps.
I won't miss the faction, but I will miss the flavor.
Also, I'm kind of glad Shadow Lodge succeeded enough they don't have to worry about the 10 ON EVERY MISSION.
I think we lost those factions because they have no intrinsic future.
*Sniffle, sniffle* (I'm okay...really...)
I don't understand.
I don't see a lot of the other low-level adventures showcasing such a broad range of skills, and if the danger level remains the same (which I hope it does), I don't see a lot of 1st level characters surviving in tier 1-5 without the aid of higher level PCs.
So...since the die is cast on this issue, what I really would like to see is Tier 1 scenarios that duplicate the mix of city/outdoor/dungeon & combat/RPing/planning balance that the First Steps trilogy covered.
Thank you, JMK
EDIT to add: