Castiel of Fangwood
Human (Varisian) Male
Cleric (Iomedae) 1
Str 14 (+2)
Dex 12 (+1)
Con 13 (+1)
Wis 16 (+3)
Cha 16 (+3)
Longsword Melee +2. 1d8+2 / 19-20. S
Cestus Melee +2. 1d4+2 / 19-20. P or B
Sling Ranged +1. 1d4+2. B. 50 ft range increments.
Silver Dagger Melee +2 / Ranged +1. 1d4+2. P or S. 10 ft range increments.
Wooden Stake Melee +2 / Ranged +1. 1d4+2. P or S. 10 ft range increments.
AC 16 (dex, armoured coat, buckler) Touch 11 Flat Footed 15
hp (max) 10
hp (current) 10
Speed 30 feet (20 feet in armoured coat)
Will +7 (+9, fear)
Skills (3 skill points)
Diplomacy (Cha): 3 = +3
Knowledge, Religion (Int): 3 + 1 rank = +4
Perception (Wis): 3 + 1 rank = +4
Sense Motive (Wis): 3 + 3 + 1 rank = +7
Chance Savior (+2 on initiative checks)
Courageous (+2 on will saves v fear)
Channel Positive Energy (8/day, 1d6, DC 13; vs undead 1d6+1, DC 15, channel resistance does not apply)
Spontaneous Casting (cure)
Domains: Glory (Heroism sub-domain), Sun
When you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Touch of Glory: As standard action, touch creature to give bonus equal to cleric level of single Charisma based check. Lasts for one hour or until used. 6/day.
Sun’s Blessing: When you channel positive energy to harm undead creatures, add cleric level to damage dealt. Undead do not add their channel resistance to saves against channeled energy.
1st: endure elements, shield of faith
Spells / Day [b]
Light, detect magic, guidance
Bless, remove fear, shield of faith
Human Racial Traits
Favoured class: Cleric. Bonus to hit points at first level.
Armoured coat (+4 armour, +3 max dex, -2 ACP)
Flint and steel
Rations x 1
Torch x 3
Holy symbol, wooden x2
Alchemist’s Fire x2
Holy Water flask x1
9gp, 2sp, 6cp