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Castiel of Fangwood's page

733 posts. Alias of Mothman.


Race

Human (Varisian)

Classes/Levels

Paladin of Iomedae (Undead Scourge) 4

Gender

Male

About Castiel of Fangwood

Castiel of Fangwood
Human (Varisian) Male
Paladin (Undead Scourge) 4 (Iomedae)
Lawful Good

Ability Scores
Str 16 (+3)
Dex 12 (+1)
Con 13 (+1)
Int 10
Wis 13 (+1)
Cha 18 (+4)

Combat
BAB +4
CMB +7
CMD 18

+1 Keen Longsword Melee +9. 1d8+4 / 17-20. S
Cestus Melee +7. 1d4+3 / 19-20. P or B
Sling Ranged +5. 1d4+3. B. 50 ft range increments.
Dagger Melee +7 / Ranged +5. 1d4+3. P or S. 10 ft range increments.
Wooden Stake Melee +7/ Ranged +5. 1d4+3. P or S. 10 ft range increments.
Shortbow Ranged +5. 1d6 / x3. P. 60 ft range increments.

AC 21 (dex, full plate armour, armoured coat, buckler) Touch 11 Flat Footed 20

hp (max) 43
hp (current) 34

Initiative +3

Speed 30 feet (20 feet in armoured coat or plate mail)

Saves
Fort +8
Ref +5
Will +10

Skills (14 skill points)
Diplomacy (Cha): 3 + 3 + 1 rank = +7
Knowledge, Religion (Int): 3 + 4 ranks = +7
Perception (Wis): 1 + 4 ranks = +5
Ride (Dex): 1 + 3 + 2 ranks = +6
Sense Motive (Wis): 1 + 3 + 3 ranks = +7

Feats (3)
Weapon Focus (longsword)
Iron Will
Toughness

Traits
Chance Saviour (+2 on initiative checks)
Armour Expert (-1 Armour check penalty)

Languages
Common (Taldane)
Varisian

Class Abilities
Aura of Good
Detect Evil
Smite Evil (2/day; +4 to hit and AC, +4 to damage or +8 vs undead)
Divine Grace
Lay on Hands (6/day 2d6) - 3 used
Aura of Courage
Divine Health
Mercy - Fatigued
Channel Positive Energy (2d6, DC 16)

Spells / Day
1st: 1

Spells Prepared
-

Human Racial Traits
Bonus feat
Skilled
Favoured class: Paladin. Bonus to hit points at first & third level, skill points at second & fourth level.

Equipment
+1 Keen Longsword
Spare Longsword
Cestus
Dagger x 2
Silver dagger
Wooden stake
Sling
20 Bullets
Shortbow
20 arrows
Armoured coat (+4 armour, +3 max dex, -2 ACP)
Pharasmin Plate Armour (+9 armour, +1 max dex, -6 ACP)
Buckler
Backpack
Scroll case
Flint and steel
Belt pouch
Rations x 1
Torch x 3
Waterskin
Whetstone
Holy symbol, wooden x2
Travellers Outfit
Potion of Cure Light Wounds
Potion of cure moderate wounds
Potion of lesser restoration
Alchemist’s Fire x2
Holy Water flask x2
Antitoxin
Sunrod - active
Haunt Siphon - used

9gp, 2sp, 6cp

XP
200 (bandits)
225 (thugs in graveyard)
150 (library research)
190 (zombie smackdown)
200 (centipedes)
650 (zombies and george)
200 (research) = 1815
300 (something)
100 (more research)
50 (talking down grave diggers)
50 (collapsing house)
600 (stirges and rats)
50 (fiery haunt in entrance hall)
300 (ectoplasmic prisoners) = 3265
100 (cold haunt)
400 (fire skulls)
780 (burning skeletons) = 4545
150 (poltergeist)
500 (spiders) = 5195
120 (branding irons)
350 (straight jackets)
1140 (pay the piper) = 6805
500 (Gibs)
320 (Father Charlatan haunt)
800 (ghouls)
500 (Lopper)
350 (iron maiden) = 9275
1000 (Mosswood Marauder and Splatterman)
500 (prison cleansing story award)
400 (phase spider)

(15000 for L5)

Appearance

Background

Cleric version:

Spoiler:

Castiel of Fangwood
Human (Varisian) Male
Cleric (Iomedae) 1
Lawful Good

Ability Scores
Str 14 (+2)
Dex 12 (+1)
Con 13 (+1)
Int 10
Wis 16 (+3)
Cha 16 (+3)

Combat
BAB 0
CMB +2
CMD 13

Longsword Melee +2. 1d8+2 / 19-20. S
Cestus Melee +2. 1d4+2 / 19-20. P or B
Sling Ranged +1. 1d4+2. B. 50 ft range increments.
Silver Dagger Melee +2 / Ranged +1. 1d4+2. P or S. 10 ft range increments.
Wooden Stake Melee +2 / Ranged +1. 1d4+2. P or S. 10 ft range increments.

AC 16 (dex, armoured coat, buckler) Touch 11 Flat Footed 15

hp (max) 10
hp (current) 10

Initiative +3

Speed 30 feet (20 feet in armoured coat)

Saves
Fort +3
Ref +1
Will +7 (+9, fear)

Skills (3 skill points)
Diplomacy (Cha): 3 = +3
Knowledge, Religion (Int): 3 + 1 rank = +4
Perception (Wis): 3 + 1 rank = +4
Sense Motive (Wis): 3 + 3 + 1 rank = +7

Feats (2)
Extra Channel
Iron Will

Traits
Chance Savior (+2 on initiative checks)
Courageous (+2 on will saves v fear)

Languages
Common (Taldane)
Varisian

Class Abilities
Channel Positive Energy (8/day, 1d6, DC 13; vs undead 1d6+1, DC 15, channel resistance does not apply)
Orisons
Spontaneous Casting (cure)
Aura
Domains: Glory (Heroism sub-domain), Sun

Domain Powers
Glory (Heroism)
When you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Touch of Glory: As standard action, touch creature to give bonus equal to cleric level of single Charisma based check. Lasts for one hour or until used. 6/day.
Sun
Sun’s Blessing: When you channel positive energy to harm undead creatures, add cleric level to damage dealt. Undead do not add their channel resistance to saves against channeled energy.
Domain Spells
1st: endure elements, shield of faith

Spells / Day [b]
[b]Orisons
3
1st 2+1

Spells Prepared
Light, detect magic, guidance
Bless, remove fear, shield of faith

Human Racial Traits
Bonus feat
Skilled
Favoured class: Cleric. Bonus to hit points at first level.

Equipment
Longsword
Cestus
Silver dagger
Wooden stake
Sling
20 Bullets
Armoured coat (+4 armour, +3 max dex, -2 ACP)
Buckler
Backpack
Scroll case
Flint and steel
Belt pouch
Rations x 1
Torch x 3
Waterskin
Whetstone
Holy symbol, wooden x2
Travellers Outfit
Alchemist’s Fire x2
Holy Water flask x1

9gp, 2sp, 6cp

XP
200 (bandits)