Nimblewright

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Hi,

So... I have converted the old "Dead Gods" adventure by Monte Cook to the pathfinder system (or at least tried to). This was way more cumbersome than I had anticipated but also good fun. A few questions/issue have popped up during the process. Maybe some of you have similar challenges in other conversions.

1. A lot of demon/devils are not in the pathfinder "cannon"! how do you go about that? I found an old dungeon magazine (issue 150 I think) that has a lot of 3.5 creatures (demons). That helped quite a bit.

2. Classical monsters like Beholders and mindflayers etc. are not in pathfinder either! I made them in hero lab but they are not ideal! any suggestions?

3. Specifically for this adventure, I find the "The Vault of the Drow" chapter super annoying/underwhelming and I am looking for something that would fit in that setting/level range. Still "Drow" themed of course.
I was thinking of making it a "shadowrun" type of job. Like.. to get access to Erehe, the group has to break in and "steals this" and the same time "blame those" - type of job.

4. Any suggestions on cool magic items (generator/site) themed for the planes? I really dislike that part of the pathfinder system in general. Just adding ++ for progression is boring.

Any comments/suggestions are welcome

JNN