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I think dependency is a great one to add more flavour to your character. My character has dependency on a npc's cooking, and given that the npc isn't going to leave the town to go adventuring with her, it should lead to interesting times. I'm hoping that 1) the GM will work with baked goods counting for it and 2) I can convince the npc to bake me things to take with on trips :).
Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow (PFRPG) PDF
I think it all depends on how you define media. Media is part of our cultural consumption, so what we consume effects the way we think about things and what we do. Then if you factor in how much some people consume, and the quality of what we consume it will have some effect. The degree of effect is dependent on how critically you consume. So, the way I see it at least, is that media does play a big role in carrying forward the cycle of sterotypes, and creating certain expectations.
Hope I made sense, and that the spelling isn't too bad.
Evil Lincoln wrote:
Well done on noticing and being bothered by it. So many reasonable people don't see it, and that's what's frustrating. When I worked at a bookstore and recommended sci fi/fantasy books to male customers based on what I read, I'd get ignored or told I'm stupid for not liking certain authors. When a male co-worker did the same, he'd get listened to. It's those small things that really display inequality.
Obviously I'm not painting all guys with the same brush - my husband and great friends are easy examples of the fact that not all guys do those things - there are idoits in both sexes. It just so happens that I come across more male ones.
I love rangers because they can take care of themselves - and the party with wands/scrolls if there aren't any of the typical healers. Taking care of themselves = survivability in my books. Although that could just be really important with those I play with only, death is always at our heels.
Mostly it's like others said, look at the class as a whole, not it's parts. And just go with what works for you.
NPC Dave wrote:
And I come across this post just after responding to the other one :0. Although again, I'll say that you can say this for anyone, and not just women. Saying that more men would find playing RPGs etc. as worthwhile is drawing from your position of privilege. To be fair, this could just be your experiences, so why not rather say from what you've seen?
Don Juan de Doodlebug wrote:
I don't get upset with it often, only when it makes no sense for the character. The getting upset about it part comes when those things have invaded society to such an extent that it's thought of the normal mode of dressing for women. Although to be fair there are some weird men out there, who honk and go all "Hey baby" when you're wearing shorts (just above the knee shorts, althoug having to clarify that also serves as an example of the problem) and a t-shirt. Sometimes it seems like there's no winning for anybody 0_o.
NPC Dave wrote:
I'd say it's more for most people that sitting down and playing a complex game is boring. Saying for most women is part of the problem with geek culture. I think something else that should be factored in is that of exposure. I only really got into gaming that wasn't The Sims at university, when I got exposed to more things. The best way to get more people into any hobby is to introduce them to it, and try to be as polite and friendly as you can be. :)
Sure it is a philosophy, but look:
Thomas LeBlanc wrote:
They could provide lots of fun, but it'd mostly come from work done by the GM and not the actions of the organization.
Good luck :).
Yay for good news, I hope she makes it.
Erik Freund wrote:
Big congrats to you and Rachel. Don't forget marriage takes some work, but it's fun :)
Pretty please adopt me, I'm not too old ;) Seriously that is one of the coolest presents ever.
It seems that you're going to be the better person, and say it's ok because you'll be in different rooms. In that case I think it's really important to have as many friends there as you can, she's going out of her way to be nasty and make you feel uncomfortable, so she should get the same treatment. Yes, I know it's mean and nasty, but it'll just be your friends being friends. Then again that could just be the type of friend I am :o
Ps. It's better if you've got lots of female friends, no one can be as mean as us ladies when someone is nasty to our friends.
As someone on the job hunt as well, I get where you're coming from and it sucks :-/ I'm sure though that your silver lining will show up. Luck with the hunt.
Paul is being such a grown up :) On reflection of what he has said, it probably is best to be the better person. That said you can be the better person, but your friends don't have to ;)
As far as playstyle goes, it's not a big bother either way, just as long as my friends and I have fun. That's why I agree with what Lorekeeper said about the GM tailoring what she has to suit her group. To me this proposal has enough combat and investigation to ensure that a group with both styles of play is satisfied i.e. no one falls asleep at the table :o
I think she's being rather rude, and saying no is not a bad thing. The divorce isn't even finalised and she has a new partner already, and you should just take it and have them rub it in your face? Say no, but in a nice way, not an "you're an evil cow" way. She should understand why, and if she doesn't then you're better off.
Umm I hope that wasn't too much...something. It's just that rudeness is a big peeve of mine. Maybe messageboards aren't for me ;)
It could have been, but the freaked outness will stay with you. While driving to my drivers test, a truck suddenly pulled out in front of me - the truck was on a painted island - as we were about to go past it. Needless to say I didn't pass the test, and I'm only now getting back into driving, almost 2 years later. So I'll say what happened to you sucked.
Oh that sucks so much :( I've been job hunting for 18 months, but we've been lucky with my husbands job. I hope that something can be worked out so that you don't need to move too soon. Hugs
Neil Spicer wrote:
Instead, it's far, far better to shoot for pleasing "most of the people, most of the time" when writing a commercial product like an adventure. Like it or not, the power-gaming community (or hack-and-slashers, call it what you will) make up a significant part of the gaming community. You want to give them opportunities to enjoy the game, too. So, you need to throw them a bone. Same goes for all the other playing styles.
A fair point, only it doesn't seem as if many adventures cater for most of the gaming types. It seems more that the adventures are for power gamers, and yes, it's fun, but not something you need all the time. Although this could just be because of those I game with :)