I've been offered a challenge by my GM for an upcoming game. The Idea is that I start with 7's in all my physical score and he'll let me take 18's in all of the mental ones. So here's the challenge: Make the most effective Combatant with only mental score. I could go full caster (probably wiz/sorc), but that seems like taking the easy way out and wouldn't utilize all of the mental stats. So here's my plan as of now:
3 levels of Zen archer Monk--- Because of the low CON score, I think the best strategy is to stay as far away from combat as possible. ZAM gets me Wis to AC, CMD, and to hit with bows (plus a few bonus feats).
2 Levels of Paladin---Divine grace, Smite (CHA to AC and to hit vs evil) and maybe some extra stuff if I go with an archetype.
2 Levels of Inquisitor--- The heretic archetype adds wisdom to bluff and stealth, or I could just keep monster for the knowledge bonuses. Wis is added to Initiative as well
1 Level of Oracle--- Nature, Lore or Lunar mysteries get me Cha to replace Dex in AC
1 Level of Mindchemist--- A cognatagen and double the INT on KN checks.
1 Level of Sleepless Detective PRC--- Int is added to Sense motive and Perception.
Noble Scion feat- Cha to Initiative.
These are just ideas right now. I figure I can make an amazing skill character who has some combat ability and at the very least can UMD his way through a battle.
Any other ideas for this experiment?