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My Home game is playing a game to test OP builds. The Starting stat Array is 27,25,24,22,18,17 (Done by GM Random rolls) and then we rolled a d6 to assign them.
My Array is:
Combat stats are pretty close together, but the high Int is intriguing. What would you do with these stats. I just feel overwhelmed by the class options (in a good way).
If you could add 6 Class levels to a nymph what would they be? My group is playing a game where we are using monsters as PCs. I would prefer to avoid sorcerer because we already have one.
The Monster right now is a Deinonychus with the Fey Animal, Jiang-Shi Vampire, and advanced template. Chaotic Evil, but I would prefer to avoid anti-paladin because Good creatures may not be common.
My group decided that we're going to play a quick game using monsters with class levels as our PCs. We Can stack templates on monsters up to a CR 7 monster and then add 6 class levels. With the monster I built my Stats are:
Assuming all class are physically possible, What should I do with these stats?
I'm starting a campaign filled with undead and evil dragons. My GM has given me the go ahead to make a character that hunts them (as they are super common). I don't really want to do a paladin as I've played one recently and Ranger doesn't seem to fit what I want. My question is: are there any other classes or archetypes that grant favored enemy like abilities?
The problem with fighter is that it gives me one feat. Magus gives me the equivalent of two, EWP and WF, both of Which I need for Whip mastery and more importantly Improved Whip mastery. I'm planning on a human, but races that get Whip proficiency trade away the human bonus feat so I consider the trade null.
These are the potential builds:
Figther 1: BAB: 1, Feats: EWP, Weapon Focus, Weapon Finesse
So I get Imp mastery at 7 with 2 feat slots to fill.
Kensei: BAB 0, EWP, Weapon Focus, Weapon Finnesse, Unnamed feat
I get Whip mastery at 9th level, but between 1st and 7th I have 3 feats to fill that give me more options.
I plan on using the whip solely for maneuvers, which monks are treated as having full BAB for, so missing 1 point isn't that big of deal. I'm attacking with unarmed strikes which will take a hit but not be too awful. I'm probably better off with sticking monk for all 20 levels, but I really want a way to get some reach. As far as the whip options go, Fighter kicks in earlier, but the magus gives me one free feat in the process of the 20 level build.
I am making a flowing monk for a home campaign starting at level 5. I am considering taking the first level as a kensei magus to get whip proficency to improve my threatened area with the whip mastery feats. Am I over thinking things, or is this a reasonable (and suggested) idea?
I'm building out a Wayang Oracle as a boss of sorts for a home game I'm going to run it the near future. My initial idea was to use the Wayang's SLAs (Ventriloquism and Ghost sound) and Silence from the oracle list to qualify for the Veiled Illusionist PRC. The reason for oracle is that it seems more effective to give a class that doesn't already have illusion spells the extra spells from the PRC. Being a Wayang I want the character to focus on Shadow spells. However, the favored class option for Wayang Oracles is to add spells from the Wizard Illusion list. That being said, I am open to not taking Veiled Illusionist, but I really like the disguise abilities and the enhancement to illusions. So here are my questions:
1. Assuming the character is in masquerade ad a king or other leader and hiding from the PCs in that manner, Should I take the PRC or just go all oracle?
Thanks for your time. I really appreciate all the help I receive from this community.
I played one once and what I did was wild shaped into small flying animals and flew above combat. I could blast easily whilst still being a difficult target for ranged characters. If you give yourself decent stealth and perception you make an amazing scout.
I would suggest looking into the Feather subdomain. It gives a massive bonus to perception as well as an animal companion that can be used as an additional scout or (jf you wild shape into the same type as your AC) a decoy for fly-by blasting.
It doesn't specify, but isn't the Restorative Touch power a standard action? If you use it on yourself while staggered, at best you can then take a move action, at worst you can't take any action because a the beginning of the round you were staggered and could take only a move or standard action.
You don't get to pick and choose archetypes each level. You select an archetype (or archetypes) at the first level you take the class and stick with it for all of your levels in the class
Student of War looks mildly attractive for a 2 level dip, for the int to AC. If I were to do that, I'd take one level of spire defender magus for dodge and CE and the half-elf skill focus option to knock the feat prereqs out at first level.
The theme was just that when we're born in real life we don't get to choose parents, location, ect. So we all liked the idea of randomly rolling and seeing what we could do to maximize the cards we were dealt. Its as much of a challenge as it is representing the randomness of life.
I'm in a campaign we rolled random races (to represent real life) and we rolled stats. I'm locked into:
I'd prefer to avoid Magus because I've played it a few times. All books are available. Any ideas?
I am playing a one shot game with a few friends (some of who this will be their first time), so I'm trying to come up with a character that is fun to play with versatility. My initial instinct is a multi-classed Druid/ rogue with the shaping focus feat to get my wild shape up to allowing diminutive animals. I'm planning on spring attack so I can be a small bird drop from the sky and hit with sneak attack and get out of the way. We're playing a Paizo module that is for level 11 characters, so I'm thinking Druid 4/Rogue 11. All I really need from druid is wild shape and I'll probably go for weapon finesse for the natural weapons.
I'm not too worried about optimization, but does anyone have ideas to make the build come together?
Some friends and I are going to try to play through the module in one night at a 'party' of sorts. For anyone who has played this module, what are some good classes or roles that are important to thrive and have a good drunken time?
Chris Wasson wrote:
I suppose I'll give it a few more levels. But to my specific question not many arcane classes are good at multicasting with OTHER arcane classes?
Not really. Unless there is a specific reason (i.e. class features) you want to take one or two levels dips it works, but otherwise you hurt spell progression so much that you fall behind in power levels.
If you're just dipping one level for the bonuses to blasting there isn't a problem, you're just not going to get a ton of use out of your sorc spells. I'd suggest taking spells from you're restricted list for the sorc level.
The DM is fine with re-flavoring the Monk as a "your Barbarian went to train and became a tad more disciplined" thing. Alignment won't be an issue for this. I should also say that wisdom is a 10 and I have mildly enchanted medium armor. I'm leaning Fighter at the moment, but am wondering if the saves would be better.
Also, would anyone have any suggestions on the style feat? I'm taking Feral combat training to use it with my claws.
A wizard 5/Sorc 1 would have up to 3rd level spells for wizard that you have to prepare based on Int and 1st level spontaneous spells for Sorc based on Cha. The levels don't stack for spell progression.
I have a natural attacking barbarian and I was thinking about dipping to get IUS and a style feat (Probably Dragon) to make natural attacks do more. So my question is do I dip MMS monk or Unarmed Fighter?
I'm starting a three PC game later this week and I'm trying to decide what to play as. I am the only player that is experienced so the two new characters (a crossbow inquisitor with the knowledge domain and a two-weapon warrior 5/shadowdancer 2) are not optimized. My DM asked me to optimize a character to kind of show them what can be accomplished and teach the rules without stealing the show. So what king of character should I build? We're starting a lvl 7 with a 25 pt buy. all pathfinder material is available.
Whatever the character is, I'm going to let them tell it what to do outside of encounters and use it primarily for battlefield control and support in combat. I was considering an illusionist sorcerer to aid in infiltration and sabotage.
I'm currently running a campaign for two new player and have decided to insert a DMPC so I can use it to show them more options than just their chosen classes (Inquisitor and Fighter)so that they can learn the rules faster.
@wraithstrike- The campaign is in development stages right not, so there isn't a party yet.
@Lobo- I'm a little wary of full-spellcasters for this battle for story reasons. I wanna go a little more martial.
I'm trying to set up a final battle for a campaign I'll be running and Have decided so far that the fight will include a Magus/Duelist for DPS, a Battle Herald/stalwart defender for Buffing and the ability to keepthose behind him safe. The Magus will run out in front and fight while the BH buffs. What I'm now trying to figure out is what the NPCs behind the BH will be. Any Ideas? The Characters will be LVL 20.
So I'm making a Kensei Magus and was wondering what people thought is a better stat to focus on: Strength or Dexterity?
If I give myself high strength the Int to AC bonus supplements my AC and I can use any weapon I choose (Like a reach weapon to focus on AoOs or a falcata to get the crit range up).
However if I have Dexterity as my main stat, I'll have a massive AC, Initiative, and reflex save.
What would you all do?
I should also say that this would be for a major boss of a campaign I'd be running so It'd probably be at lvl 20 (or higher depending on the party).
It looks like if I take heavens then I get 2 illusions from the mystery by level 4, and I can take silence, so I would qualify. It seem like that's the only/quickest way of doing it as an oracle.
I am looking into the veiled illusionist PRC and I want to try it out, but am not sure to to get started. I think I want to focus on shadow conjuration and shadow evocation spells to give me massive versatility. I'm thinking a gnomish oracle (because of the free illusion spells from the wizard/sorc list seem more effective on a divine class). What mystery or revelations would work well with Illusion spells?
Am I going the wrong direction with the PRC? Should I maybe just stick to wizard or sorcerer?
I am designing a game (using paizo books) that is essentially going to be set in modern times, but will feature a war amongst various super heroes. The Pc's will start as people just discovering their powers and find their way into a world of deceit and power. So my challenge to you is giving me as many ideas for heroes or villains as possible. All races and books are viable although I'd like as many to be human as possible.
My concepts so far are:
Mr. X and Minion Man: A lvl 15 Vivesectionist/Kensei/Arcane Trickster and a Lvl 15 Arcane deulist
The King of Men: An Imperious Sorcerer
The Club Of Darkness: Avatars of the 4 Horsemen (with the added twist that pestilence, famine, and war discovered a way to actually enslave death who is a lvl 20 Advanced Lich Cleric)
Mustache Man: White-Haired Witch
Thanks in advance for any ideas! Have fun!