About Caspian Barefoot
Appears very much like an overweight or pudgy human child with unkempt and unruly hair. Caspian has a panache for mischief and making up elaborate stories is part of his charm.....
Initiative [dice] 1d20+3[/dice]
Hit points 24
Alchemists fire [dice]1d20+4[dice]
Slingstaff (or just sling) [dice]1d20+4[dice]Damage [dice]1d3[/dice]
Blowgun [dice]1d20+4[dice] Damage 1 point
Space 5'; Reach 5'
Spells per day:
Spells known: Table 7.1:
School transmutation; Level bard 2, magus 2, sorcerer/wizard 2; Domain smoke 2
CASTING Casting Time 1 standard action
EFFECT Range long (400 ft. + 40 ft./level)
DESCRIPTION Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature used as a source takes 1 point of damage per caster level.
The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within 120 feet of the fire source to become blinded for 1d4+1 rounds (Will negates). These creatures must have line of sight to the fire to be affected. Spell resistance can prevent blindness.
A stream of smoke billows out from the fire, forming a choking cloud that spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.
Daily inspiration 13 rounds/day
Suggestion* Core Rulebook Suggestion 2nd
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the spell duration expires, the activity is not performed.
Fop Crispies jingle
Hard-Headed: You gain Arcane Defense against illusions as a bonus feat. In addition, you are immune to the color spray spell.
Favored Terrain (Ex): You gain Favored Terrain as a bonus feat, selecting plains if you grew up in rural areas, or cities if in an urban center. (Urban) +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. Traveling through his favored terrain normally leaves no trail and cannot be tracked
Fearless (Ex): You have been so terrified for so long that it is difficult to affect you further, providing you with fearlessness of a sort. You receive a +2 racial bonus on all saving throws against fear.
Keen Senses (Ex): You receive a +2 racial bonus on
Helpful (Ex): When you use the Aid Another action, the normal bonus you provide is +4, rather than +2. You can use Improved Aid Another
Lore master: (EX) 1/day
Resistance to sonics 10
Favored class bonus
.....*"wrestling maneuvers" as the maneuver type, it'll apply to grappling, tripping, and net use.
Halfling Slingstaff 1.5.lbs
sling bullets 40 5 lbs (.4 gold)
Backpack .5lbs (2 gold)
Whetstone 1 lb (.02 gold)
flint & steel -lbs (1 gold)
tindertwig 2 -lbs (2 gold)
Rations, Halfling Trail, 6 days (1 sp/.5lbs/day)
Marbles (1 bag)
Bagpipes (small masterwork)
Bagpipes (spare, 9mundane)
Masterwork nets (2) 6 lbs
Holy water: ad infinitum
Floating inventory (scrolls)
-scrolls of mending (2)
-scrolls of light (2)
-scrolls of know direction (2)
-scrolls of sift (2)
Wand of CLW: 50/50
Ring of invisibility 1/day (CL 3 x 2nd level spell x 900 for command-activated x 1/5 for daily use = 1080) from the barghest's hoard
Floating inventory: Limit 40 gold (10gold/level)
Floating Inventory: As long as your total amount of permanent gear is above minimum but under par, you can declare the difference to be a “floating inventory” of mundane (and possibly minor magical)
items, without bothering to record their exact nature.
Instead, you can simply assume you have any needed item as long as it’s portable and within the cost limit remaining to you. The item must be one that you could reasonably have picked up in your travels. Additionally, no single item produced in this manner can cost more than 10 gp per character level
Coin on hand:
2011 (original recruitment thread)* (used)
3rd level +1 into Int
Caspian was the slave of a distant house, where he was ridiculed at parties hosted by his master, though in time he came to run the functions of the household with increasing competence, he was put in charge of the running of the house.
Caspian escaped from slavery in a distant land, and stowed away on a ship. He eventually met some new companions and tharted a plot or two of evil and created some new songs along the way....
They had met and destroyed a barghest, something he had never dreamed before, he found that freedom was the sweetest tune....
While resting in town, having come into service of the Duke Caspian had purchased a scary book "Tales of necromancy and undeath" Hidden within the book on a folded scrap of parchment was a tune that seemes to be an ancient funeral march, that had places that began the march, that turned the march and even with mark-time march. Caspian imagined that this song went with the funeral procession that was full of circumstance including times when the pall-bearers would march in place. He thought perhaps this was how dwarven kings were laid to rest. It was alot of speculation upon his part, though he never got around to asking Jaegr about the music.
Once Caspian received his new bag-pipes he took his book and the ancient sheet music to the best place possible to read the tales and attempt to play such a solemn tune and he was call "The Dead King". Caspian went out the gates and to the cemetary at the edge of town to play this haunting melody.....
To his surprise the undead came and listened, though they did not move, with little experimentation he learned that even the undead can be affected with the right music and mood....
Things Caspian says:
A net is used to entangle enemies. When you throw a
net, you make a ranged touch attack against your
target. A net must be folded to be thrown effectively;
after the net is unfolded, you take a –4 penalty on
attack rolls with it unless you have Exotic proficiency.
An entangled creature can escape with a DC 20
Escape Artist check (a full-round action). The net has
5 hit points and can be burst with a DC 25 Strength
check (also a full-round action). A net is useful only
against creatures within one size category of you.
Simple: A person with only Simple proficiency
Martial: Two handed ranged (10 ft.), entangle, refold 2 full rounds.
Exotic: One handed ranged (10 ft.), entangle and special (+2 to attacks vs. entangled opponent with a weapon held in your other hand), refold 1 full round (or two move actions).
Synergy: If you have Exotic proficiency with the net and also have the Improved Trip feat, you treat the net as if it had the Trip quality. If you have the Improved Weapon Maneuvers feat, you treat the net as if it had the Disarm quality. Exotic net proficiency(and the synergy effects) supersedes the Net Adept, Net and Trident, and Net Maneuvering feats from Ultimate Combat.
CANNY DEFENSE (COMBAT)
Prerequisite: Int, Wis, or Cha 13.
Benefit: Choose one mental attribute score (once chosen, this cannot be changed). When wearing light armor or no armor, and not carrying a medium or heavy load, you treat that attribute modifier as an insight bonus to Armor Class and CMD, to a maximum bonus equal to your base attack bonus.
This bonus applies even when you are flat-footed, but not if you are immobilized or helpless.
Special: As long as they are unarmored, the bonus monks receive for Canny Defense is not limited to their base attack bonus. Also, the rogue’s Opportune Strike ability applies to this feat.
The AC bonus granted by this feat overlaps with (does not stack with) the armor bonus granted by arcane mage armor.
Synergy: If you gained Canny Defense as a bonus feat by trading in armor proficiencies (Chapter 3) and subsequently multiclass into another class offering that option, you choose whether to trade in armor
Like caltrops, marbles can be used to slow down opponents. One 2-pound bag of marbles covers an area 5 feet square. A creature entering a square with marbles scattered on it must make a DC 10 Reflex save or fall prone (the creature’s stability bonus to trip applies to this save). Any creature moving at half speed or slower can pick its way through a square of marbles with no trouble.
Next level 5th level bard
Saves (no change)
Hit points +5
+1 maneuver mastery
+5 skill points
You constantly react in ways that no professional
Benefit: Competence and specialization bonuses
Tradition Keeper - Lyric Spell (Minstrel): Starting at 5th level, you can expend daily rounds of your bardic inspiration to cast any spell that you know and can cast spontaneously. Casting a spell requires one round of your bardic inspiration ability per level of the spell. For example, casting a 3rd level spell requires three daily rounds’ worth of your bardic music ability. Use of this lore requires you to sing and play an instrument, so you cannot maintain a spell or inspiration while using this ability. This supersedes the feat of the same name from Complete Adventurer. You can also extend the duration of a bardic inspiration after you stop concentrating, without expending additional rounds of use, by sacrificing a spell slot as a swift action. The inspiration’s effects linger for 1 extra round per level of the spell. This lore supersedes the bardic magician’s Extended Performance variant class feature from the Pathfinder Advanced Player’s Guide.
Gain a new bardic lore (TBD) Pick one....
Figure out Kirth armor upgrade rules.....
Book of Letters: This portfolio contains examples of official letters along with proper forms of address, etiquette, and turns of phrase. Used by bureaucrats, diplomats, and clerks, it's also useful for counterfeiting official correspondence. It provides a +2 circumstance bonus on Diplomacy checks when dealing with city officials and a +2 circumstance bonus on Linguistics checks when creating forgeries. A book of letters is only accurate for a particular region, such as a country or even a town, and only provides its bonus relating to that region. Price 50 gp; Weight 3 lbs.
Heritage Book This collection of genealogical tables, descriptions of common traits found in particular noble families, heraldry, scurrilous rumors, and ancestral deeds provides readers with a great deal of insight into the aristocracy. Consulting this book grants a +2 circumstance bonus on Knowledge (nobility) checks. Price 50 gp; Weight 2 lbs.
Hit points +5
+1 maneuver mastery
Gain an inspiration
+5 skill points ?
Spells known increase: