Name a coordinate and we will get this mitzvah chugging along. The party is behind Karrin, so you can use a move action to get into the first part of the common room
Hoisting her shieild, Rhiannon takes a spot on the front line her sword ringing as it is drawn.Nodding to her friends she locks her gaze on the door, her resolute stare ready to declare death on whatever threatened them.
Sorry I missed this one Rhiannon. What coordinate do you want to start off in?
The flames on wall are torches. The big fire is the hearth. The shapes with dots on them are food cupboards. There is an ale keg on a stand at H12, and a small wine rack at S24-6. Any wall not covered with a piece of furniture has many different weapons in brackets mounted on it. I didn't bother with the bunk rooms, but assume bunk beds take up most of the wall space and there are a few footlockers with blankets as well. The side rooms come with lightly-constructed doors. The door to the stairway is very solid, but whatever is thwacking it means business.
Positions are vague approximates. Call a location out and I will place you there. You have ample warning that something is going down.
Everyone is in placer mode. You can call out an alternate location if you don't like the one you are at. Tree symbols indicate light forest beginning 10' from road.
Gold circle is Glitterdust. Dark circle is the area affected by Mass Hold Person. Merle intends to head up, but is currently at rd 3 space. This map reflects the end of rd three and the start of rd 4. Roll me your saves, and those that succeed head on to posting your actions.
OK, had a bit of extra time to update. Issac, I put you in c22. This is probably a bad spot for you, I assume you will call out a different coordinate. This is just a quick update, anyone need a change let me know. Few more things to suture up before rd 4 ..
EDIT: Heh..ninjaed. Issac, I gotta fly, but look at the map and see if this influences you post. I'll retcon on the morrow ..
Black is darkness, green is obscuring mist. The dretch have used their round to move at running speed, so they can't do anything else. I am holding off the archers until I get more PC postings as they go at bottom of round.
OK. The yellow patches are rotted bark. The beetles are your tethered mounts. The dark lines are tall curls of bark (10 ft tall). Arrows are whistling in from the upper left-hand side of things. It is already dark, but Karrin has put magical darkness up (black swirly thing) that covers most of you. Call out any changes to your actions based on this info, and I will continue to get things going.
The blonde guy by Nari and Ekuur is Veridis. The screaming chick by Issac and Karrin is Marlus. Get me a group initiative, and I will start the battle going (hopefully soonish).. Merle and Seph I have no info on, I will hold them back until I get an idea whether they will participate from this point
OK. The green circles are the Dretches' Stinking Clouds. The 'S' circle is Ekuur's Silence spell. Call out grid coordinates you want to be in. Nari-you have some movement left in round Six if you wish to go somewhere before we post up all the Round Seven actions. Ekuur-your Silence spell was a full round casting time, so you will have to just take your normal round seven actions.
Thanks for reminding me of the archon, Justin/Rags, I had kinda forgotten him. He's put on the map. Also, you folks had killed TWO of the halberdiers, so I have changed things to reflect that. I already rolled to see which one attacked when he was a corpse, and it was a miss one on Tiandra, so no changes in damage given.
The archon's rays stab out and make two of the khaastas howl in pain.
OK, take a look at this map. Tell me where you want to be. Merle, I am assuming you could hose down a fairly large area with the grease spells. I have the brown blot as your efforts. There are three wedges of khaasta. As I said, those with arrows can pepper them at will until they arrive. Let me know what you think, and barring any difficulties we will try to run this pig ..
The brown marks signify smooth bark, no movement penalty. The grey bark is counted as difficult terrain for movement. The circle is a side branch off the main branch. The leaves swirl in a 30' radius, and Bethany is +/- 20 ft off the ground at this particular point
They have run up to you, so they are within pinching distance now. I have set you up as I figured your marching order might be. Any issues just holler and I'll retcon. The brown track is the smoothed path on the branch. Anywhere else is rough bark, treat as difficult terrain for figuring movement rates. The beetles are huge-sized monsters.
This map has the dretches at the campsite, after coming down the mountain. One is currently dead. I will post up the next round's actions later today,.
Just some assumptions to you placement. Everyone who was on guard can act on round one, everyone else starts on rd 2
The scuttling grows louder, as Tiandra throws something into the banked fire. The flames whoosh up, revealing a strange sight in the flickering flames. Three large insectile creatures with long feathery antennae and crustacean-like armor issue from the rear mineshaft. They are quadripedal, and they have a tail with an odd knobbed structure at its end. Their large antennae swish back and forth, cracking the air like oiled bullwhips.