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Grundhu the Derhii

Cartographer Monkey's page

292 posts. Alias of Patrick Curtin.


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Updated map

>MAP<


Cartographer Monkey wrote:

Many of the sharkmen look very wounded. pale red blood squirts from their greyish hide

>NEW MAP<

repost for convenience


Many of the sharkmen look very wounded. pale red blood squirts from their greyish hide

>NEW MAP<


OK. I am working on this. I'm sorry but I picked up a lot of extra hours at work. Here is the redone map as she stands.

>Lodge Fight<

Two bandits and a skeleton are down.


And I have to remember to sign up for Adobe CC today at some point


Reposting map link


>Map<


My map link placeholder


new map


I should have a map up by tomorrow


5'. I'm going to likely be updating Thursday. Apologies folks, getting to the laptop to adjust the map can be tough


OK. Crude start to map, but I'm beat. Take a look, give me an idea what you want to do

>>MAP<<


OK. Here is the map. I have assumed everyone is headed south to the bandit Tristan is on. The bandit in darkness can't really be seen. The girl in the middle is the one I mentioned tied up to a tree by the campfire unconscious. Past the tree line is heavy woods, i.e difficult terrain

>>MAP<<


OK new map!

>>MAP<<

The black shapes represent racks of clothes or props. The pathways are the only really clear areas. If you wish to go into the non path areas you can, but that will count as difficult terrain, and there will be dex checks not to blunder into something.


Check it out! Look who is back!

>Surprise round


scribble


NEW MAP!

I'll work on getting this straightened out soon


>Temple brawl

Karrin's opponent is on the ground now. Karrin missed with both attacks

Karrin misses her foe, but the command FALL! makes him drop to the fetid muck on the street. Ekuur's trikal connects and a puff of flame bursts from the wepon, searing his foe. Thelnarin is less lucky. His swing goes wide.


>>UPDATED MAP<<

Those who have run upstairs are now on the top deck. There are two restrained crewmembers up there, but I haven't iconned them. I have arranged the lower deck people as best I could from action descriptions.

Vilya, Magnus, Felicia and Velrissa scramble up the cramped stairway up to the Green Lady's top deck. Selene is riding full and high now in the star-stuffed tropical sky, shining a bright oceanic blue in the diamond-speckled darkness. The howls of the two tied up crewmembers meet their ears.

"Those two are tainted!" Velrissa cries, pulling a wicked-looking dagger from a calf sheath. She runs over towards them and screams

"Get to the shoreboats! We have to get off this accursed ship!"

Meanwhile downstairs...

The tangle of fallen slime zombies squelch and squick as they struggle to regain their footing. Iz readies his next attack, a splatter of greenish muck stippling his face

Round TWO! Citali, I am going to move you upstairs unless told otherwise


>>NEW MAP<<

The icon near y'all is Velrissa.


OK. After another long mess, I have returned..

>>TEMPLE BRAWL MAP

Take a look and call out a position..


MAp

>>MAP<<

This is a tight fit. I put you in an approximation of where I thought you would like, let me know if I am wrong. The stairway leads down to another level, so you cant cross under it. The squares with boxes in it are considered difficult territory.


>>new map<<


>>New Map<<

Vilya is still up the mast, which is why she is off the deck map


>>New Map<<

You are all together, and now I just have to get the initiatives straight ..


>>Exploring the Green lady<<

OK, here's the map. The stairways lead to the fore and stern castles, which you can see. There are also doors to unexplored (shaded) aread beneath the respective castles


>Updated map<

I'll get some more done soon


>>UPDATED MAP<<


Scribbles madly

ACK! I should be mapping!!!


>>Rough Map<<

Again, apologies for my tardiness


Actually I'd want to put on more clothes to tackle that mess *yug*


Abd then get to cleaning the garage. Maybe


>>UPDATED MAP<<

If anything is awry, let me know. It's been a while, and I am sure I missed things >.<


>Top Rd 2 map<


>MAP<


>>NEW MAP<<

Apologies all around for my absences. Looking back I should have posted to at least say hello more often.


>Map<

Name a coordinate and we will get this mitzvah chugging along. The party is behind Karrin, so you can use a move action to get into the first part of the common room


>MAP<

Issac stares Death in the face, all 500 kilos of him. Beyond he can see some ripped-up common room furnishings and the voice he heard earlier

"Skargus! Deal with them! Hurrek, Birrek, and Ancalak! aid him!"

Everyone else is behind Issac and Phaumee on the stairs


>UPDATED MAP<

Gimmie a holler if anything seems awry. Rhiannon in case you missed it, I had moved you to keep you out of the lightning bolt path


Rhiannon d'Deneith wrote:
Hoisting her shieild, Rhiannon takes a spot on the front line her sword ringing as it is drawn.Nodding to her friends she locks her gaze on the door, her resolute stare ready to declare death on whatever threatened them.

Sorry I missed this one Rhiannon. What coordinate do you want to start off in?


>UPDATED MAP<

Big ugly is in doorway. Have attim! =D


>NEW MAP<

The flames on wall are torches. The big fire is the hearth. The shapes with dots on them are food cupboards. There is an ale keg on a stand at H12, and a small wine rack at S24-6. Any wall not covered with a piece of furniture has many different weapons in brackets mounted on it. I didn't bother with the bunk rooms, but assume bunk beds take up most of the wall space and there are a few footlockers with blankets as well. The side rooms come with lightly-constructed doors. The door to the stairway is very solid, but whatever is thwacking it means business.

Positions are vague approximates. Call a location out and I will place you there. You have ample warning that something is going down.


NEW MAP

The ground ones are all dead thanks to Stheno. If anything seems amiss, or I missed something, let me know ..

EDIT: Please switch Stheno's position to S16. That is my bad.


>Start Rd 2 MAP

I think I got everything..


>MAP<

Another two goblins throw off silken tarps to reveal themselves.

OK. The two in front of the food/drink stall are ground level. The four on tents are 10' up in air, balancing on very thin walls of woven wicker.


>TOP OF RD 2 MAP<


>>UPDATED MAP


>>UPDATED MAP<<

White swirl is the ice storm effect


>INTRO MAP<

Everyone is in placer mode. You can call out an alternate location if you don't like the one you are at. Tree symbols indicate light forest beginning 10' from road.


>RD FOUR MAP<

Gold circle is Glitterdust. Dark circle is the area affected by Mass Hold Person. Merle intends to head up, but is currently at rd 3 space. This map reflects the end of rd three and the start of rd 4. Roll me your saves, and those that succeed head on to posting your actions.

1 to 50 of 292 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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