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A couple of things: The numbers are just for me to track which ghoul gets what. The gold stars are tunnel openings. Also, I kind of goofed. This fortress has no gravity. There are also tunnel entrances top and bottom of the sphere. I'm going to adjudicate that there is LIGHT gravity, and you can reach whichever tunnel entrance you want, but we don't have to deal with zero-gee fighting penalties
OK. Here is the map. I have assumed everyone is headed south to the bandit Tristan is on. The bandit in darkness can't really be seen. The girl in the middle is the one I mentioned tied up to a tree by the campfire unconscious. Past the tree line is heavy woods, i.e difficult terrain
Karrin's opponent is on the ground now. Karrin missed with both attacks
Karrin misses her foe, but the command FALL! makes him drop to the fetid muck on the street. Ekuur's trikal connects and a puff of flame bursts from the wepon, searing his foe. Thelnarin is less lucky. His swing goes wide.
Those who have run upstairs are now on the top deck. There are two restrained crewmembers up there, but I haven't iconned them. I have arranged the lower deck people as best I could from action descriptions.
Vilya, Magnus, Felicia and Velrissa scramble up the cramped stairway up to the Green Lady's top deck. Selene is riding full and high now in the star-stuffed tropical sky, shining a bright oceanic blue in the diamond-speckled darkness. The howls of the two tied up crewmembers meet their ears.
"Those two are tainted!" Velrissa cries, pulling a wicked-looking dagger from a calf sheath. She runs over towards them and screams
"Get to the shoreboats! We have to get off this accursed ship!"
The tangle of fallen slime zombies squelch and squick as they struggle to regain their footing. Iz readies his next attack, a splatter of greenish muck stippling his face
Round TWO! Citali, I am going to move you upstairs unless told otherwise
Rhiannon d'Deneith wrote:
Hoisting her shieild, Rhiannon takes a spot on the front line her sword ringing as it is drawn.Nodding to her friends she locks her gaze on the door, her resolute stare ready to declare death on whatever threatened them.
Sorry I missed this one Rhiannon. What coordinate do you want to start off in?
The flames on wall are torches. The big fire is the hearth. The shapes with dots on them are food cupboards. There is an ale keg on a stand at H12, and a small wine rack at S24-6. Any wall not covered with a piece of furniture has many different weapons in brackets mounted on it. I didn't bother with the bunk rooms, but assume bunk beds take up most of the wall space and there are a few footlockers with blankets as well. The side rooms come with lightly-constructed doors. The door to the stairway is very solid, but whatever is thwacking it means business.
Positions are vague approximates. Call a location out and I will place you there. You have ample warning that something is going down.