Abadar

Carr's page

395 posts. Organized Play character for ScorchedOne.


Full Name

Carrsoth Van Beldenar

Race

| HP 47/47 | AC 24 T 12 FF 23 | CMB +10, CMD 21 | F: +6, R: +3, W: +6 | Init: +1 | Perc: +9, SM: +4

Classes/Levels

| Speed 20ft | Rage: 7/7, Martial Flexibility: 5/5 | Spells: 1st 7/7, 2nd 4/4 | Active conditions: None.

Gender

Male N Aasimar Oracle 4 / Barbarian 2

Size

Medium

Alignment

TN

Deity

Shelyn

About Carr

Carr
Angel-blooded aasimar (angelkin) barbarian (armored hulk) 2/oracle (warsighted) 4 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 28)
N Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 24, touch 12, flat-footed 23 (+8 armor, +1 deflection, +1 Dex, +1 natural, +3 shield; +2 deflection vs. evil)
hp 47 (6 HD; 4d8+2d12+10)
Fort +6, Ref +3 (+1 bonus vs. trample attacks), Will +6; +2 resistance vs. evil
Immune fatigue; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 25 ft. (20 ft. in armor)
Melee blade of the open road, lesser +11 (1d8+5/19-20)
Special Attacks martial flexibility 5/day, rage (7 rounds/day), rage power (moment of clarity)
Spell-Like Abilities (CL 6th; concentration +8)
. . 1/day—alter self
Oracle (Warsighted) Spells Known (CL 4th; concentration +6)
. . 2nd (4/day)—bull's strength, cure moderate wounds, fog cloud
. . 1st (7/day)—bless, cure light wounds, enlarge person (DC 13), magic weapon, protection from evil
. . 0 (at will)—create water, detect magic, guidance, light, stabilize, virtue
. . Mystery Battle
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Statistics
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Str 18, Dex 12, Con 12, Int 14, Wis 10, Cha 15
Base Atk +5; CMB +10; CMD 21 (22 vs. overrun)
Feats Fast Learner[ARG], Improved Improvisation[ARG], Improvisation[ARG], Weapon Focus (longsword)
Traits armor expert, indomitable faith
Skills Acrobatics +2 (-2 to jump), Appraise +6, Bluff +6, Climb +5, Diplomacy +11, Disable Device +0, Disguise +6, Escape Artist +2, Fly +2, Handle Animal +6, Heal +11, Intimidate +6, Knowledge (arcana) +6, Knowledge (history) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +6, Perception +9, Ride +2, Sense Motive +4, Sleight of Hand +2, Spellcraft +11, Stealth +2, Survival +4, Swim +5, Use Magic Device +6; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Common, Draconic, Sylvan
SQ indomitable stance, oracle's curse (lame), revelation (weapon mastery), scion of humanity[ARG]
Combat Gear wand of cure light wounds; Other Gear +2 mountain pattern armor[UC], +1 heavy steel shield, blade of the open road, lesser, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, masterwork backpack[APG], 2,527 gp, 5 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Immunity to Fatigue You are immune to the fatigued condition.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Martial Flexibility (move action, 5/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Moment of Clarity (1/rage) (Ex) Remove the benefits and penalties of a rage for 1 round without ending the rage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.

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