Ankheg

Caro Cogitatus' Altronus's page

68 posts. Alias of Caro Cogitatus.


Full Name

Altronus

Race

Skills:
Acrobatics +10 Athletics +10 Bluff +1 Diplomacy +8 Disguise +1 Intimidate +1 LifeSci +5 Perc +7 Piloting +1 SM +1 Stealth +6

Classes/Levels

Current Effects: mold spores -4 Int/Wis/Cha checks

Gender

Male Idarian Kasatha Scholar Solarian/4 (SP 30/32 HP 32/32 RP 3/3 | EAC:16 KAC:16 | F:+5 R:+2 W:+5 | Init:+1 | Perc:+7 Darkvision 60ft | Move:30ft) | Solar Weapon +7 (1d6+1d3+6 S; critical knockdown)

About Caro Cogitatus' Altronus

Medium Male Humanoid (Kasatha) Scholar:


(Iconic)
Backstory:


SP/HP/RP/Init/Move/Vision/BAB:

Max SP 32 ((7+1)x4) Max HP 32 (4+7x4) Max RP 3 (4/2+1) Initiative +1 Vision Darkvision 60ft Move 30ft BAB +4
Init=(Dex +1)

Classes/Alignment/Homeworld/Deity/XP/Fame/Infamy/Point Buy:

Classes Solarian/4 Alignment LN Homeworld Idari Deity XP 0 Fame 0 Infamy 0 Point Buy 10

EAC 16 KAC 16:

(Base +10, EAC +5, KAC +5, Dex +1, Natural Armor +0, Dodge +0, Deflection +0)
Armor Check -0 Max Dex +4 SR 0% DR 0/-

Fort +5 Refl +2 Will +5:

Fortitude Base +4 Con +1 Magic +0
Reflex Base +1 Dex +1 Magic +0
Will Base +4 Wis +1 Magic +0

Skills/Languages:

*Acrobatics +10 (DEX +1, Ranks +4, Class +3, Species +2, Armor -0)
*Athletics +10 (STR +2, Ranks +4, Class +3, Armor -0)
Bluff +1 (CHA +1, Ranks +0)
+ Computers +0 (INT +0, Ranks +0)
+ Culture +2 (INT +0, Ranks +0, Species +2)
*Diplomacy +8 (CHA +1, Ranks +4, Class +3)
Disguise +1 (CHA +1, Ranks +0)
+ Engineering +0 (INT +0, Ranks +0)
*Intimidate +1 (CHA +1, Ranks +0)
+*Life Science +5 (INT +0, Ranks +1, Class +3, Theme +1) +5 Xenobiology
+ Medicine +0 (INT +0, Ranks +0)
+*Mysticism +1 (WIS +1, Ranks +0, Class +0)
*Perception +7 (WIS +1, Ranks +3, Class +3)
+*Physical Science +0 (INT +0, Ranks +0, Class +0)
Piloting +1 (DEX +1, Ranks +0)
+*Profession (Int) +0 (INT +0, Ranks +0, Class +0)
+*Profession (Wis) +1 (WIS +1, Ranks +0, Class +0)
+*Profession (Cha) +1 (CHA +1, Ranks +0, Class +0)
*Sense Motive +1 (WIS +1, Ranks +0, Class +0)
+ Sleight of Hand +1 (DEX +1, Ranks +0, Armor -0)
*Stealth +6 (DEX +1, Ranks +0, Class +3, Size +0, Armor -0)
Survival +1 (WIS +1, Ranks +0)
(* = Class Skill, + = Trained Only)

Languages: Common, Kasatha

=== Special Qualities ===
Photon Attuned Reflex +1; Plasma Sheath; Supernova (FA)
Graviton Attuned Damage +1; Black Hole (FA)

=== Weapons === BAB +4 Str +2 Dex +1 WF +1
Solar Weapon +7 (d6+d3+6 S; critical knockdown)
Tactical Semiauto pistol +5 (d6+2 P) analog
Frag Grenade +2 (explode 15ft d6 P DC7)
Unarmed Strike: +6 (1d3+2B) Archaic, nonlethal

Ability Scores: STR 14 (+2) DEX 12 (+1) CON 12 (+1) INT 11 (+0) WIS 12 (+1) CHA 12 (+1)

Equipment:

Defrex Hide (+5, +5, +4, -, -, 1, L) + Infrared Sensors
Tactical Semi-auto Pistol (1d6P) 30ft analog cartridge(1/9)
small arms ammo 30
2x Mk1 serum of healing
2x frag grenade I
medpatch
beacon
everyday clothing
1 week field rations
flashlight
hygeine kit
personal comm unit
100ft titanium alloy cable
credits 33

=== Feats ===
Weapon Focus (Combat) +1 to hit with Advanced Melee Weapons
Blind-Fight (Combat) Reroll miss due to concealment; not flatfooted against invisible; can withdraw from invisible; no Acrobatics needed to move full speed while blinded

=== Class Features ===
Solarian HP 7; SP 7+CON; light armor, basic melee, advanced melee, small arms

=== Class Skills ===
Solarian (4+INT/level) Acrobatics, Athletics, Diplomacy, Intimidate, Mysticism, Perception, Physical Science, Profession, Sense Motive, Stealth
Black Hole (graviton) Fully attuned, Standard action to pull selected creatures 5 ft closer in 20 ft radius; Fort DC13 negates; does not provoke AoO; unattuned after using
Blind-Fight Reroll miss due to concealment; not flatfooted against invisible; can withdraw from invisible; no Acrobatics needed to move full speed while blinded
Dark Matter Move action, gain DR 1/- for 1 rd; DR 2/- if graviton attuned and DR lasts as long as attunement
Plasma Sheath Move action, convert solar weapon damage to Fire; still targets KAC; if photon attuned, Damage +2 and lasts as long as attunement
Sidereal Influence Outside of combat, meditate 1 minute for +1d6 Diplomacy or Stealth until combat/sleep/unconscious/meditate
Solar Manifestation (Solar Weapon) 1d6 Slashing damage
Stellar Mode photon, graviton, or unattuned; 3 consecutive rounds to fully attune
Supernova (photon) Fully attuned, Standard action to deal 5d6 F in 10ft radius, Refl DC13 Half; unattuned after using

=== Augmentations ===

=== Racial Qualities ===
Kasatha Medium Humanoid (kasatha); STR +2, WIS +2, INT -2; 4HP
Desert Stride Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.
Four-Armed Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
Historian Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks.
Natural Grace Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.

=== Theme (Scholar) ===
Theme Knowledge +1 INT; +1 Life Science xenobiology (class skill); +5 Life Science (your chosen specialty)

=== Meta ===

Bot me if:
If you're motivated enough to find this and I'm holding up the game, go ahead and bot me.

Chronicle History:

Player: Caro Cogitatus
Character: Altronus (Iconic)
PFS#: 106336-701