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Carnox's page
Pathfinder Society Member. 9 posts. 2 reviews. No lists. No wishlists. 1 Pathfinder Society character.
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Alternate Building Strategies
Gamers agree that building a Casters Tower and push MIE right off the bat is you basic optimal plan to fund rapid expansion. As far as role playing, that sort of cheeze is distasteful.
It looks like a viable, though much slower strategy would be to tightly constraint hex expansion, building numerous small stat boost buildings to assure decent BP generation via income rolls. Assuming no particular time crunch on kingdom building, I suppose that's fine. Lots of brothels, smiths, tanneries, etc not as hard to stomach.
Other than that I see my PCs just sort of running amok in character trying to build a balanced, realistic sort of city and kingdom, but winding up the woeful victim of the rules and events.
Am I missing something?
Thanks.
And the links did work anymore.
Anyone suggest similar?
Solarious wrote: Perhaps Consider a Great Axe, but treat is as only having 1 Blade, Like a wood chopping axe, kinda like the one Harask(sp?) carries. Harask?
I'm building a Paladin of Erastil for Kingmaker and he will be primarily an archer with with high Dex and Charisma. Strength will be 12-14.
I am having trouble deciding on a melee weapon.
My considerations:
Given Erastil portfolio, possibly some weapon with it roots in a farming implement.
Or maybe an axe of some sort if I take the woodsmen approach. Or something akin to a boor spear.
As an archer I may not want to carry a shield, so maybe a two handed weapon.
I do have some trouble envision running about the forest with bow out and a glaive strapped to my back. Easier to see if it on my horse, but that maybe leaves still the question of unmounted melee.
I suppose I am weighing thematic and mechanical considerations.
Thoughts?
nighttree wrote: Gareth-Michael Skarka wrote: No, not recently. The errata PDF is our final official word. Any other questions we're considering a matter of individual interpretation for GMs in their own individual campaigns. That's unfortunate.
There are more than a few questions that people have been awaiting some kind of "official answer" too.
I agree. Seems sort of a cop out. The book has good stuff, but you should clarify the intent where it is questionable. A prime example that was asked several time on the forum:
various wrote:
With regards to bonus feats, is the Swashbuckler meant to have some fighter-level equivalency for qualifying for certain combat feats, as several of the bonus feats in their list require certain levels in the fighter class, or are these feats included in the list for multiclass fighter/swashbucklers?
VedicCold wrote: My party, having no rogue at the time, simply invested in a greataxe, handed it do the heavy-hitter, and proceeded to hack their way through each door, accepting the fact that without a rogue they simply had to deal with springing the traps each time. I ruled that some of the traps don't activate if you just hack a hole in the middle of the door and squeeze through. I figure that doesn't necessary set off a trap because it the door doesn't really open as far as the frame is concerned. Some of the magic ones will probably still poof though.
This is probably picking a nit, but where does the initial encounter take place? When I read it I assumed that the party would likely have just left on the inns after an evening of socializing when the come across the beleaguered cleric. Of course, the cleric is returning to to the temple from the orphanage, so we know his path. Sadly, none of the named inns are any where near this path. Has anyone moved the inns? Added a different hook? Worried about this detail in the slightest?
Thanks.
This game is brilliant. One really can't compar it to any version of Risk. LoTR Risk is still a kids game. War of the Ring is an adult strategy game with enough flavor to satisfy any Tolkien fan. There are numerous articles, reviews, and player aids available at
http://www.boardgamegeek.com/game/9609
I don't claim any particular expertise in the Anatomy of the Hydra, but seems to me that while it may have 7 heads it doesn't necessary have 7 sets of lungs or "cold bladders." To me, this means when it breaths it breathes out of all its heads at once. I would rule that its onveaction, though the effect depends on which way he head are looking. Since its all at the same time, it would be one reflex save. So 4 heads might face one way, and 3 another. It would also recharge on one timer. I'd rationalize the variablw total bretah with the number of heads as reflecting the overall condition of the hydra.
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